!!CORRECTION!! the neighbor eating an apple from the fridge actually is in alpha 1, i just forgot about it. so yeah, my bad original comment: was originally gonna put this in the video, but ill just put it here. overall, here's the only suggestions i have for this game add closing/pushing door animations (since the only ones he has are the opening ones) add back the milk add misc items such as apples, tomatoes, bread, plates, trash can lids, water bottles, mugs, trash items, food etc add phones add the radio add pre alpha ambience add animations for opening wardrobes in hunt mode (in hunt mode he just opens the wardrobes by walking into them with no animation, but he has one if he's in attack) add holstering items add sounds for opening/closing wardrobes most of these are really unimportant and minor details but id still like to see them in the game just to make it feel a bit more full. to me it feels more like you're breaking into a random guys house if you see trash outside and food in the kitchen rather than all those places being basically empty and clean, as opposed to the kitchen in the pre alpha. its a bit messy and it feels more realistic, like you really are in some strangers house.
@@BonnieFan69 Also Can’t wait for the hidden spirits video. As I’m also a major developer in that project as well if you have any questions feel free to ask and I’ll be glad to answer them.
@@The_Real_Crowinatorit might be a bit before i actually start production on that video since im ngl this one took a while and i wanna get some other videos done first. i have a lot of footage of hidden spirits already but ill have to record it all again since there's gonna be a major update smh🙄 nah fr when i start working on it ill definitely shoot you a message on discord or smth if thats okay because it would be really cool to have some development and gameplay info from the source
There’s a mod for the full game called “The Neighbor’s Comeback” and it’s Alpha 1 but with all the floors, based off the scrapped floorplans. There’s also a fangame called Hello Neighbor: Hidden Spirits. It’s in progress but it looks really good. It has a custom house and an arcade mode with other houses.
Hidden spirits rn is honestly kinda bad no hate. Might just be me but it feels like there's no direction in the puzzle design and it's really unoptimized unlike this fangame. I preferred the original idea of adding onto alpha 1.5 and the whole mannequin story
@@BonnieFan69I recommend that you take a look at the gameplay of the Hello Neighbor mod, "trapped in the dark" because it is crazy, the mod its complete
@@CAPTAiNC the only reason that happened is because tinybuild were trying to sell their game to audiences, and relying on youtubers and story clues through every alpha was how they achieved that. the only thing fangame/mod developers care about is making their game good and fun, as opposed to a company trying to sell a product.
Honestly, if they kept the style from pre-alpha, the game would be better and scarier instead of this alpha 4 style, making the game less scary and not fun at all.
I just tried it, and i usually just laugh at how bad the glitches in the games are, and how the atmosphere is non existent, but this game geniuenly made me shiver. Anybody who didnt, try it, you have to.
HNAR has the best puzzles I've seen in any Hello Neighbor fan-game. When you get an item you immediately know where and how to use it, unlike Act 3 of the original game. And the game guides in a subtle way without you getting lost nor tellimg you exactly what to do.
I've been waiting for this video!! This video is a masterpiece and is everything I've always wanted to see of my game. I also have to say that your interpretation of the story is really damn good!! I originally didn't think too much about the story since the main focus was on the gameplay, but it's crafted in a way that allows for anyone to make up their own interpretation of what is being told, and being able to see how people interpret the story is awesome. Especially this one. The secret snowy world is also the most common secret I see people stumble upon. There are tons of more secrets to find in almost every map, most of them accessible through playing normally if you're smart enough, so I'd be curious to see if you can find any!
im glad you enjoyed it! i tried my best to give it justice cause it really is an amazing game. i know there were some parts where i said there were things i didn't like about it but overall they're relatively minor. the game itself is still wayyy better than any official hello neighbor media i do wanna make another video going over the stuff i found when i was messing around with the console, so ill most definitely see if i can find the legit ways to access those secret maps ive somewhat been inspired to start working on my own game so i can have control over what is and isn't in it, even though im basically a neanderthal when it comes to unreal engine. BUT i am learning, so we'll see how far it goes lmao
Thank you a lot for bringing more attention to this amazing game I had loads of fun playing it Act 1 was pretty fun Act 2 was so challenging that I just spedrun the first few puzzles Also thanks for talking about the ambience changing depending on the neighbor’s AI state, I didn’t really notice that There’s a couple complaints I have with this game but they are pretty minor The neighbor could see you when you’re above. For example when I was on the roof of the act 1 house, I tried to lure him using a TV and then get inside but he saw me and tried to get me even though it didn’t look like he saw me. Some of the rooms in the act 2 house are inaccessible like a locked door that I never opened near the train tracks or the entrances of what would be the grave room in the original Alpha 1 house. There are some parts of the Act 2 house that would have rooms on the top but there just aren’t and are instead just black walls preventing you from getting in. Fun Fact: I got into that room by having the neighbor chase me, lose him by hiding in the closet near the second floor and he just happened to break down the door guarding the basement key and I didn’t know you had to use the hammer on the planks on the roof until later And the platforming, honestly, I just think the game would've been better with no platforming or the box stacking from the basement you get out of.
alpha 1 is probably my most favorite and nostalgic version of the game, compared to how the game is now i like how alpha 1 was, the amount of theories that surrounded it and how the whole asethic that revolved around it was amazing.
Great video and honestly one of the best Hello Neighbor related analysis videos I've seen. I've been hearing about this project for like I think 2 years now and I am so glad it's finished and will be checking it out soon.
@@Qwerty_Iop you actually may be right. i dont think he grabs food from the fridge but i think he grabs bread from the toaster if im remembering correctly. ill have to double check
I really think Nate didnt add those ambience sounds when you're near the neighbour because he wanted to add some realism,but its just my toughts,whoever is reading this dont think im saying facts,its just what i think
youve really stepped up the work, attention and effort put into your analysis type videos and it really shows man keep up the great work, love watching your vids so intresting and entertaining :)
If tinybuild made this when the hype was big they would have scored million copies sold easily and many will talk how this became a masterpiece But its also great how the fans still to this day care about the original game even after all this time
Really well put together video, the only thing you could change maybe is putting some background music but besides i can really see your channel growing in the future! The Fangame/Mod looks way more fun than any official release of the game, might have to try it out.
@@davel046 i actually was planning to use the soundtrack from the game for background music hence why i said "the music you've been hearing throughout this entire video" but i decided not to for... some reason, couldn't tell you why tbh ☠️
I feel like the story is that the first act is real, the neighbors basement is real, but act 2 is probably not real because you go to sleep and then wake up in a strange theme, the snowy forest is a dream, but the guest is probably your imagination and when you swerve into that tree and lightpole, that whole sequence after that is the coma.
Technically alarms do work in the final game. Also I don’t remember but I think if you activate a phone and put it in his house he comes for that too I don’t remember. But I’m that breaking windows and alarms work in the final gane
I bet that if you learned how to work with the Pre-Alpha engine and got a hold of the assets and got a chance to make your own version and make the best version of hello neighbor
nah bro this is FIREE and as if it wasnt already amazing, the game is not a mod and is totally free like every hello neighbor fan needs to do this completely different game
Here are some fangames you should bring to your Channel: Hello neighbor deluxe edition: prototype but it's complete The neighbor's comeback: If alpha 1 and 2 had a baby Alpha 1 relocked: alpha 1 if it relocked tf in Alpha 2 relocked: alpha 2 if it relocked tf in Hello neighbor hidden secrets: alpha 3 but it's good Hello neighbor anyone home: hello neighbor If hello neighbor 2 Late night shift: hello guest If tinybuilds didn't give It the alphas treatment
Also i think they made the neighbor a little too much of a threat. You don’t want him to barely be a threat like in the final game but you don’t want him to be a full on restart the act like in this game
Here’s the annoying thing. It seems like every game that has a trailer people want to get close to that. Which is fair cause they look nice. But that’s because it’s animated usually. They choose what he does and it’s that easy. For an actual game it would take tons of coding that would take forever and be hard. And some things aren’t even that important for gameplay
@@jcrimson. 1. i plan to, people keep telling me to check it out and it looks interesting 2. the way i found to fix it is with a program called borderless gaming. i used to have the same issue when i had a 720p monitor. i think it has something to do with the resolution
everything went downhill from Alpha 2 it was transformed into a Disney Cartoon and that ruined everything i suppose that the perfect house would be a completed Alpha 1 house, without any weather shit because that would be Alpha 3 V2 so just the old day-night time cycle the story from Alpha 3 and above is way too complicated, so Prototype - Alpha 1 storyline is way more suitable even if it is outrageous like the whole devil stuff but it's better than the complicated family-shit because you knew that the neighbor was up to some shady stuff and he genuienly was a creep
I don't think what AI is better in AR. In AR neighbor can't hear how I throw the objects, In full game Neighbor don't know where you aree at 100%, he just knows your most likely hidden spots. And what in AR, Neighbor in Attack can see me through walls. Full game is greate, because you know, whn neighbor see you and when not, he like really human. And i think BIG mistake it what neighbor can't use elevator in AR. Also in full game if Neighbor will see you at your home, he turn off his Hunt mode, in AR it's not. AI in original gam was made by one person, if fans will has budget, and more than one person, i think we can actually make AI really better than in full game.
!!CORRECTION!!
the neighbor eating an apple from the fridge actually is in alpha 1, i just forgot about it. so yeah, my bad
original comment:
was originally gonna put this in the video, but ill just put it here. overall, here's the only suggestions i have for this game
add closing/pushing door animations (since the only ones he has are the opening ones)
add back the milk
add misc items such as apples, tomatoes, bread, plates, trash can lids, water bottles, mugs, trash items, food etc
add phones
add the radio
add pre alpha ambience
add animations for opening wardrobes in hunt mode (in hunt mode he just opens the wardrobes by walking into them with no animation, but he has one if he's in attack)
add holstering items
add sounds for opening/closing wardrobes
most of these are really unimportant and minor details but id still like to see them in the game just to make it feel a bit more full. to me it feels more like you're breaking into a random guys house if you see trash outside and food in the kitchen rather than all those places being basically empty and clean, as opposed to the kitchen in the pre alpha. its a bit messy and it feels more realistic, like you really are in some strangers house.
@@BonnieFan69 The game still does occasionally get updates so it's not impossible that more stuff could be added in the near future. 😉👍
@@NateEMG Ohhh thats nice. That is really, really nice.
Ur a darkviperau fan let's go
@@SandwichGamesHeavy I think only on the mobile version
@@BonnieFan69 I was right
They should’ve brought back the Spanish television. That was the best part of the Pre-alpha
RING BING CARRRLOS
I agree
what were they saying anyway?
@@SCREAMING_PETER no clue
@@SCREAMING_PETER some thing about some bank i think?
Hi Jacket here. a dev from Hnar 1 & 2: your interpretation of the story is very close. we have something planned for hnar. no spoilers :)
👀
@@NateEMGJust saw this video, downloading Hnar right now :D (It looks so cool!!!)
@@The_Real_Crowinator 👀 im actually surprised
@@BonnieFan69 Also Can’t wait for the hidden spirits video. As I’m also a major developer in that project as well if you have any questions feel free to ask and I’ll be glad to answer them.
@@The_Real_Crowinatorit might be a bit before i actually start production on that video since im ngl this one took a while and i wanna get some other videos done first. i have a lot of footage of hidden spirits already but ill have to record it all again since there's gonna be a major update smh🙄
nah fr when i start working on it ill definitely shoot you a message on discord or smth if thats okay because it would be really cool to have some development and gameplay info from the source
They brought back the Milk in the full game... in the form of a prop in that stupid god-awful store minigame, quite the fall from grace, huh
simming
K I L M
@@NoahTheCoolKid my bad
@@SneakisFine nah it’s ok I just said that as a joke
There’s a mod for the full game called “The Neighbor’s Comeback” and it’s Alpha 1 but with all the floors, based off the scrapped floorplans.
There’s also a fangame called Hello Neighbor: Hidden Spirits. It’s in progress but it looks really good. It has a custom house and an arcade mode with other houses.
@@yredcat5772 my next video essay will be about hidden spirits :)
Hidden spirits rn is honestly kinda bad no hate. Might just be me but it feels like there's no direction in the puzzle design and it's really unoptimized unlike this fangame. I preferred the original idea of adding onto alpha 1.5 and the whole mannequin story
@@BonnieFan69I recommend that you take a look at the gameplay of the Hello Neighbor mod, "trapped in the dark" because it is crazy, the mod its complete
6:11 this is how it feels like to live in the same street as Gru.
I wish big youtubers like 8 Bitryan would be aware of these games. That would be really cool to see him play these.
@@Daniel_d573fjd I AGREE 💯
@@NateEMG a big polish youtuber dizowskyy played your game couple months ago
Daniel, this is the sole reason why the game died.
@@CAPTAiNCi mean it wouldn't hurt now considering this is a fan game making a better game than the original , just making it more viral...
@@CAPTAiNC the only reason that happened is because tinybuild were trying to sell their game to audiences, and relying on youtubers and story clues through every alpha was how they achieved that. the only thing fangame/mod developers care about is making their game good and fun, as opposed to a company trying to sell a product.
Honestly, if they kept the style from pre-alpha, the game would be better and scarier instead of this alpha 4 style, making the game less scary and not fun at all.
fr its sad
I just tried it, and i usually just laugh at how bad the glitches in the games are, and how the atmosphere is non existent, but this game geniuenly made me shiver. Anybody who didnt, try it, you have to.
HNAR has the best puzzles I've seen in any Hello Neighbor fan-game. When you get an item you immediately know where and how to use it, unlike Act 3 of the original game. And the game guides in a subtle way without you getting lost nor tellimg you exactly what to do.
And unlike the original game you actually need to explore the house
@@SneakisFine true, and also the neighbor can access more floors than just 1 and 2
I've been waiting for this video!!
This video is a masterpiece and is everything I've always wanted to see of my game. I also have to say that your interpretation of the story is really damn good!! I originally didn't think too much about the story since the main focus was on the gameplay, but it's crafted in a way that allows for anyone to make up their own interpretation of what is being told, and being able to see how people interpret the story is awesome. Especially this one.
The secret snowy world is also the most common secret I see people stumble upon. There are tons of more secrets to find in almost every map, most of them accessible through playing normally if you're smart enough, so I'd be curious to see if you can find any!
Well done Nate 👏
im glad you enjoyed it! i tried my best to give it justice cause it really is an amazing game. i know there were some parts where i said there were things i didn't like about it but overall they're relatively minor. the game itself is still wayyy better than any official hello neighbor media
i do wanna make another video going over the stuff i found when i was messing around with the console, so ill most definitely see if i can find the legit ways to access those secret maps
ive somewhat been inspired to start working on my own game so i can have control over what is and isn't in it, even though im basically a neanderthal when it comes to unreal engine. BUT i am learning, so we'll see how far it goes lmao
@@BonnieFan69 dude your content is so epic honestly this is the best hello neighbor channel ngl
When you’re in the train in the ending. When you leave, you can see the basement door behind you as you leave! Idk what it means tho
8:30
That therapist joke is golden.
Thank you a lot for bringing more attention to this amazing game
I had loads of fun playing it
Act 1 was pretty fun
Act 2 was so challenging that I just spedrun the first few puzzles
Also thanks for talking about the ambience changing depending on the neighbor’s AI state, I didn’t really notice that
There’s a couple complaints I have with this game but they are pretty minor
The neighbor could see you when you’re above. For example when I was on the roof of the act 1 house, I tried to lure him using a TV and then get inside but he saw me and tried to get me even though it didn’t look like he saw me.
Some of the rooms in the act 2 house are inaccessible like a locked door that I never opened near the train tracks or the entrances of what would be the grave room in the original Alpha 1 house.
There are some parts of the Act 2 house that would have rooms on the top but there just aren’t and are instead just black walls preventing you from getting in.
Fun Fact:
I got into that room by having the neighbor chase me, lose him by hiding in the closet near the second floor and he just happened to break down the door guarding the basement key and I didn’t know you had to use the hammer on the planks on the roof until later
And the platforming, honestly, I just think the game would've been better with no platforming or the box stacking from the basement you get out of.
14:54 This is Straight out of Left4dead 2 💀
source game fans when free sound effects:
alpha 1 is probably my most favorite and nostalgic version of the game, compared to how the game is now i like how alpha 1 was, the amount of theories that surrounded it and how the whole asethic that revolved around it was amazing.
14:25 Neighbor: “Let me guess, spring cleaning?”
Great video and honestly one of the best Hello Neighbor related analysis videos I've seen. I've been hearing about this project for like I think 2 years now and I am so glad it's finished and will be checking it out soon.
I’ve only played Act 1 of this game but so far it really good. It make me wish this was the hello neighbour game we got.
There is actually a mode you can turn on in the settings that treats the game more like alpha 1 as in it saves puzzles but not items
The near by track from the pre alpha (in 14:54) is insane! Its like your watching a horror movie
Nice to see an in dept review of this masterpiece! :)
i love your enthusiastic approach to teaching!
14:54 When I heard this for the first time, i was on the edge of my seat. Its so goddamn erie.
8:33 came out of left field however it was welcome 😭
Eating an apple from the fridge in pre-alpha is actually in Alpha 1
@@Qwerty_Iop you actually may be right. i dont think he grabs food from the fridge but i think he grabs bread from the toaster if im remembering correctly. ill have to double check
Hello Neighbor Alternative Reality is probably mine favourite fangame of HN.
I really think Nate didnt add those ambience sounds when you're near the neighbour because he wanted to add some realism,but its just my toughts,whoever is reading this dont think im saying facts,its just what i think
13:53 hello neighbor if it was written by vivziepop
youve really stepped up the work, attention and effort put into your analysis type videos and it really shows man keep up the great work, love watching your vids so intresting and entertaining :)
If tinybuild made this when the hype was big they would have scored million copies sold easily and many will talk how this became a masterpiece
But its also great how the fans still to this day care about the original game even after all this time
13:55 Now, this is immersion.
Really well put together video, the only thing you could change maybe is putting some background music but besides i can really see your channel growing in the future! The Fangame/Mod looks way more fun than any official release of the game, might have to try it out.
@@davel046 i actually was planning to use the soundtrack from the game for background music hence why i said "the music you've been hearing throughout this entire video" but i decided not to for... some reason, couldn't tell you why tbh ☠️
@@BonnieFan69 yeah i heard that which made me a bit confused😂 still great video tho
I feel like the story is that the first act is real, the neighbors basement is real, but act 2 is probably not real because you go to sleep and then wake up in a strange theme, the snowy forest is a dream, but the guest is probably your imagination and when you swerve into that tree and lightpole, that whole sequence after that is the coma.
No matter how small or big the changes. It's STILL important to document the build.
Technically alarms do work in the final game. Also I don’t remember but I think if you activate a phone and put it in his house he comes for that too I don’t remember. But I’m that breaking windows and alarms work in the final gane
Hello on my Neighbor till I go into an Alternative Reality
stunning video love :D !!!
I bet that if you learned how to work with the Pre-Alpha engine and got a hold of the assets and got a chance to make your own version and make the best version of hello neighbor
DAWG I’ve been waiting for another hello neighbor vid my man delivered
nah bro this is FIREE and as if it wasnt already amazing, the game is not a mod and is totally free like every hello neighbor fan needs to do this completely different game
masterpiece
2:58 okay im sold
New subscriber great video! 👍
you should Play the alpha days
Here are some fangames you should bring to your Channel:
Hello neighbor deluxe edition: prototype but it's complete
The neighbor's comeback: If alpha 1 and 2 had a baby
Alpha 1 relocked: alpha 1 if it relocked tf in
Alpha 2 relocked: alpha 2 if it relocked tf in
Hello neighbor hidden secrets: alpha 3 but it's good
Hello neighbor anyone home: hello neighbor If hello neighbor 2
Late night shift: hello guest If tinybuilds didn't give It the alphas treatment
Me who just finished the first video I am so happy I watched this today
Ok this is epic
8:33 ok that’s just crazy
It’s also harder not know if he’s close or how close he is with the shadow in the final game
Cool video
This is awesome!
This video is amazing!!! You just earned a new subscriber!!!!!!
Yay another fire vid from this underrated RUclipsr :)
Also i think they made the neighbor a little too much of a threat. You don’t want him to barely be a threat like in the final game but you don’t want him to be a full on restart the act like in this game
Great Video!
Whoa!
amazing.
13:55 hello neighbor more like edgy neighbor xd
Dude just imagine if this was the real game
bro can't stop pumping out heat 🔥
very well made video, new sub, really enjoyed it
This is lit!
FINALLY IVE BEEN WAITING
I love HN:AR
NateEMG mention ! ! ! ! ! !
What's about secret neighbor lost builds?
finally its out.
Here’s the annoying thing. It seems like every game that has a trailer people want to get close to that. Which is fair cause they look nice. But that’s because it’s animated usually. They choose what he does and it’s that easy. For an actual game it would take tons of coding that would take forever and be hard. And some things aren’t even that important for gameplay
Could you cover The Neighbors Comeback? Also does ANYONE know how to fix the broken curser in prealpha
@@jcrimson. 1. i plan to, people keep telling me to check it out and it looks interesting
2. the way i found to fix it is with a program called borderless gaming. i used to have the same issue when i had a 720p monitor. i think it has something to do with the resolution
@@BonnieFan69 thank you, any way to install instead of buying on steam?
@@jcrimson. it should be free, at least it was last time i checked
everything went downhill from Alpha 2 it was transformed into a Disney Cartoon and that ruined everything
i suppose that the perfect house would be a completed Alpha 1 house, without any weather shit because that would be Alpha 3 V2 so just the old day-night time cycle
the story from Alpha 3 and above is way too complicated, so Prototype - Alpha 1 storyline is way more suitable even if it is outrageous like the whole devil stuff but it's better than the complicated family-shit because you knew that the neighbor was up to some shady stuff and he genuienly was a creep
I'll say it right now. Hello Neighbor should've been M for mature instead of them listening to the community about "maKinG iT AcCessibLE tO aLl"
Cursed image of neighbor in 18:00
AWESOME NEW VIDEO
BonnieFan69
9:14 Reminds me of alpha 3
I'm certain that's this event's inspiration
try hello neighbour hidden spirits
Good vid
Alternative Reality
The first version (not alpha 1) is basically nothing tbh
Sorry I’m saying a lot I just have a lot of issues with the hate in the actual game and the love for the older ones
You probably enabled noob mode
yo
I don't think what AI is better in AR. In AR neighbor can't hear how I throw the objects, In full game Neighbor don't know where you aree at 100%, he just knows your most likely hidden spots. And what in AR, Neighbor in Attack can see me through walls. Full game is greate, because you know, whn neighbor see you and when not, he like really human. And i think BIG mistake it what neighbor can't use elevator in AR. Also in full game if Neighbor will see you at your home, he turn off his Hunt mode, in AR it's not.
AI in original gam was made by one person, if fans will has budget, and more than one person, i think we can actually make AI really better than in full game.
where’s AI rundown version
Hwo do i play this?
link in the description!
I am early
i would really like too know how to enable the console, like i got the console but i can't use it :( maybe u could help me out with that @bonniefan69?
i used uuuclient
Also the whole stuff about different realities is kinda 🫤 in my opinion