I have found that by studying anatomy in 3D space, it's helped me better understand it in 2D format. It's hard for me to visualize 2D in a 3D format, something a lot of artists are telling you to do, but by studying it in a 3D format, it's trained my brain to understand this rule.
i didn't get how u went from your high poly to the lowpoly with multi res modifier, u didn't manually retopologized the face, how did this happened >_< ?
Does anyone else have a serious problem with self teaching? I know I have adhd but I don't want to just say "well I cant do it I have adhd". I just cannot focus and stay motivated on any one project long enough to finish but then all of these super successful, talented people just taught themselves and I just don't get it. How are so many people so good at this? I cant even finish a video without losing focus. I have honestly spent hours watching the same 5 minutes of a video because every time I rewatch it I lose focus immediately and don't retain any information. Also, when is it best to use sculpting vs directly moving vertices in blender? I have seen some people who seem to exclusively use one or the other but I haven't figured out which I should focus on or when to use each method
after sculpting how to open lips and add teeth please make a video. i watch many video on youtube but didn't find any video in this topic please guide after sculpting how to create inner mouth add teeth and all. not retopology only sculpting
The only way to do that is to sculpt with the mouth already open. That way you won't need to deform the mesh to open it later, which will cause the need to correct the mesh along deformation lines. In other words, adding inner mouth and teeth isn't something that's done after sculpting. Instead, they're apart of the actual sculpting process. And the mouth is sculpted open, not closed. Teeth can be modeled or sculpted as separate objects, then placed in the open mouth. Sculpting is amazing and can do a lot of wonderful things, but it has its limits. Combining sculpting with box modeling/retopology is the best of both worlds. It gives more freedom of creation to your art. Best wishes. Cheers 🥂
Learning this skill takes alot of time to learn. How did you find the time to achieve this? Do you work? How are you able to support yourself financially while learning this? Are you now able to use these skills to earn a living?
I am also a Self-Taught Artist. can u tell me, how to create character inside mouth, should i sculpt it or do that in retopo. my character is in relax pose with closed mouth, but i want to animate its mouth opening so, i want inside mouth what should i do now.
Do it in retopo. With the mouth closed, it'll become problematic attempting to sculpt the inner mouth. Instead, just sculpt the outer body as usual. Then do retopo, saving the inner body for last. Now you may hide the hi-poly sculpt. Select the retopo version and begin box modeling the inner body, i.e., inner mouth and teeth, inner nose nostrils, inner eye cavities (if desired). From what you've described in your comment, you're already on the right track. Cheers 🥂
@@Tom-jh6jb First, after creating the inner mouth, add all the vertices of the inner mouth to a vertex group. This will allow you to exclude them from the effects of any modifiers, namely the Shrinkwrap mod. From there, (and I assume you'll be using the Multires mod at this point), you'll use the Multires mod and the Shrinkwrap mod to bake the hi-poly details into the lo-poly mesh. With the vertex group for the inner body being created and applied beforehand, the inner body will be unaffected by the baking.
As you say you are a self taught artist, where can we see the 3D Blender work others pay you to do as an artist, rather than just a video maker self promotion? It might inspire watchers more. As almost none will ever actually make a living out of doing it.
guys, I made a new channel for my Tech videos. I'd love to have you there😍 check it out:👇
youtube.com/@aramtorkantech
I have found that by studying anatomy in 3D space, it's helped me better understand it in 2D format. It's hard for me to visualize 2D in a 3D format, something a lot of artists are telling you to do, but by studying it in a 3D format, it's trained my brain to understand this rule.
self taught, u are really a master of sculpting
The first 1,000 people to use the link or my code aramtorkan will get a 1 month free trial of Skillshare: skl.sh/aramtorkan05221 😊
Hey, great video. You misspelled taught on your cover photo though!
Thanks! Yes, I fixed it thank you😄
Didn't work 😞
need to do:
a eyebrows little smaller (like on ref)
jewels (two black circles) on neck
and will be 100% good
Please do stylized skin texturing next
Sure🌸😊
How did you sculpt the eyebrows?? I need a Tutorial on this!!! Looks fantastic ❤️
What a amazing work 😍
My hair particles never have enough vertices, do you know how to do that?
i didn't get how u went from your high poly to the lowpoly with multi res modifier, u didn't manually retopologized the face, how did this happened >_< ?
You have so many great Videos.
Which one for setting up the Blender UI for Sculpting?
I have a 'bought in' character that I want to modify. Thx
love the hair
😊👌
Amazing work
Does anyone else have a serious problem with self teaching? I know I have adhd but I don't want to just say "well I cant do it I have adhd". I just cannot focus and stay motivated on any one project long enough to finish but then all of these super successful, talented people just taught themselves and I just don't get it. How are so many people so good at this? I cant even finish a video without losing focus. I have honestly spent hours watching the same 5 minutes of a video because every time I rewatch it I lose focus immediately and don't retain any information. Also, when is it best to use sculpting vs directly moving vertices in blender? I have seen some people who seem to exclusively use one or the other but I haven't figured out which I should focus on or when to use each method
after sculpting how to open lips and add teeth please make a video. i watch many video on youtube but didn't find any video in this topic please guide after sculpting how to create inner mouth add teeth and all. not retopology only sculpting
ruclips.net/video/6c1WsMuhpFo/видео.html does this help?
The only way to do that is to sculpt with the mouth already open. That way you won't need to deform the mesh to open it later, which will cause the need to correct the mesh along deformation lines.
In other words, adding inner mouth and teeth isn't something that's done after sculpting. Instead, they're apart of the actual sculpting process. And the mouth is sculpted open, not closed.
Teeth can be modeled or sculpted as separate objects, then placed in the open mouth.
Sculpting is amazing and can do a lot of wonderful things, but it has its limits. Combining sculpting with box modeling/retopology is the best of both worlds. It gives more freedom of creation to your art.
Best wishes. Cheers 🥂
@@ratedxklusive7745 make a video sculpting mouth & teeth with facial rig like this -ruclips.net/video/pSsEfdzieRk/видео.html
Great tutorials thanks. Also you look very Persian. Are you Persian? very gorgeous.
Awesome work. It's very interesting and instructive.
Glad to hear that😊🌸
Learning this skill takes alot of time to learn. How did you find the time to achieve this? Do you work? How are you able to support yourself financially while learning this? Are you now able to use these skills to earn a living?
do it at least once a day it works
Hopefully she answers your question.
amazingg
good points 👌
👍👍👍
❤ baby..
I am also a Self-Taught Artist. can u tell me,
how to create character inside mouth,
should i sculpt it or do that in retopo. my character is in relax pose with closed mouth,
but i want to animate its mouth opening so, i want inside mouth what should i do now.
Do it in retopo. With the mouth closed, it'll become problematic attempting to sculpt the inner mouth. Instead, just sculpt the outer body as usual. Then do retopo, saving the inner body for last.
Now you may hide the hi-poly sculpt. Select the retopo version and begin box modeling the inner body, i.e., inner mouth and teeth, inner nose nostrils, inner eye cavities (if desired).
From what you've described in your comment, you're already on the right track. Cheers 🥂
@@ratedxklusive7745 but how shoud i bake deatils from hi-poly to lo-poly after creating inner mouth .
@@Tom-jh6jb First, after creating the inner mouth, add all the vertices of the inner mouth to a vertex group. This will allow you to exclude them from the effects of any modifiers, namely the Shrinkwrap mod.
From there, (and I assume you'll be using the Multires mod at this point), you'll use the Multires mod and the Shrinkwrap mod to bake the hi-poly details into the lo-poly mesh.
With the vertex group for the inner body being created and applied beforehand, the inner body will be unaffected by the baking.
@@ratedxklusive7745 thanks bro. i will let you know the result.
@@Tom-jh6jb 👍✌️
your name is Türkan
As you say you are a self taught artist, where can we see the 3D Blender work others pay you to do as an artist, rather than just a video maker self promotion? It might inspire watchers more. As almost none will ever actually make a living out of doing it.
That's probably my favourite character designs from the show 🤌🏾💛 you did a great job
Thanks😊🌸me too👌
check your email from yiihuu pls