I like the idea of f2p players being able to do more baseline stuff like the jewelry and fletching stuff, but bots are still the only reason I feel this would never happen.
Yeah botting is listed as a problem by a lot of people. It needs to be dealt with more actively. I mean controversial, but what if they actually added a degree of botting for members? Sometimes if you can't beat them join them right? So for active subscribers you can set up some skilling commands for 30 minutes at a time or something? That way people can fully AFK in certain areas, or with certain skills and not get banned, but they have to pay for the privilege, and it will still auto log out after 30 minutes if you don't click the screen or w.e?
@@TheLumbridgeKnightand make it so there’s certain bot worlds, or even better, a bot island where your character teleports to and bots whatever skill you’re working on. They could even add a quest you have to do to unlock it and make it some magical thing where you allow yourself to get “possessed” by some long forgotten great “skiller” who then takes control of your body to work on their craft, which in turn helps you gain experience too.
F2P definitely could use a TLC update! I like the idea of expanding it with the intent of drawing more players into the game to convert to membership. The more, the merrier!
Yeah definitely. I’m not sure why it’s never been looked at 🤔 I guess it’s because they are wanting to keep the GE value in arrows? Or wanting F2P to have to buy arrows to keep their wealth down…
I think fletching in f2p seems fair. More magic armor options would be nice for sure. Enchanting I am skeptical on personally. Studded leather crafting should be allowed for sure. Dessert expansion is a solid idea but everything else not so sure maybe entrana could be fine doesn't seem super broken. I like the idea for more fp2 bosses being allowed and maybe green dragons in the wildy if dragon slayer 1 is completed. Quests is a harder choice but I think Gertude's Cat seems fine and gives another pet option for f2p, tourist trap makes sense, rag and bone man sure why not but I be fine with the HAM storyline being in f2p as dorgesh kaan could be nice to see people there exploring it.
Cheers for the comment man 👍😁 yeah I like the idea of those quest lines you mentioned! And glad we agree on fletching 👍 I am a bit hesitant adding full enchanting myself, I was just thinking it might spice up F2P PVP and reignite some interest and footfall in the wildy. Something I’ve definitely taken from this discussion is the huge void between F2P and P2P and most people agree the best way to improve F2P would be to look at improving the tutorial and early F2P content to better understand P2P and incentivise players to make the jump 🤷🏻♂️ I hope to bring a second video out to go through the best ideas 💡 from the comments 😁👍
I agree with it all! Mostly because at the end you addressed what other f2p only people would have said, and the point that “ the content isn’t used, so why not just use it for f2p” was great. Dead content ( only a few) should be used in f2p, since it would become either the best content in f2p, or at least give it more life. I love the grind of f2p, but I want osrs to continue and thrive, so adding in some of the never used content is a great idea. Fully support, and also, since this is a financial video of course, everyone should follow his advice for investing. Because this comment is totally true about this financial video, hopefully the money from ads will increase to help him continue making videos. Loved your content when you were at less than 1000 subs, and enjoying it even more now ♥️
Cheers for the support as always @dannywaider 😁😁 it’s much appreciated 👍 thanks for the comment too! This video has got an awesome response from people, really getting some points for how F2P could be improved 👌 Yeah I mean I’m just coming at it from a gamer’s perspective of if I put more in I’d be more tempted to invest in P2P to keep the momentum going, equally I like quests so naturally gotta head into members at some point 🤷🏻♂️ Thanks again buddy 😎👏👍
All of these changes proposed sound amazing. Alot of the content proposed is completely ignored by members anyway, might as well give it to F2P. The more free players can see, the more likely they'll want to upgrade. The announcement of a F2P overhaul would invite alot of new players to the game, which will bring new members aswell. The only players in F2P now are players who are slightly new or playing for nostalgia..or Players who don't want to reup on Membership because they're on their way out of the game completely. An overhaul to the Free game would only be positive. They would just have to monitor the new bots coming in. Green Dragons and Giant Mole would be great additions to F2P. New mage armor options would be amazing for F2P Mains. Thieving would be a great Skill Addition. Opening up the Map but needing Membership to access the potential of the area would incite membership upgrade. I just don't understand why Jagex would be opposed to this idea. There's so much to do in Mems that so much content is dead...but theres so little to do in F2P that there's nothing to do if you want to play for free. I'm sure the team at Jagex could refine these proposed ideas for a better experience in the F2P playerbase.
Then there are the casuals, who play for free because sometimes their life doesn't let them play for weeks at a time, and they don't want to waste money without getting the full value of a membership. If I got a bond, I might get a weekend out of it. If I'm lucky, two weekends, which is only 3 to 6 days. I know this is f2p stuff, but they should make bonds actual playing hours, and not calendar days.
Yeah I agree with all of your suggestions. I think they are avoiding it because, firstly its probably not going to be very interesting from a individual developers perspective, like it will be more of an accountant style job, than a creative one, in the sense they wont really be making anything new. And secondly, I think they know elements will be controversial and could and probably would lose some players. However, I would say if its done right, these losses could be minimised and ultimately, like you suggested, I think the player base for OSRS is largely people who were kids back during RS2 days. I could be wrong, but I don't get the sense that OSRS is played by many youngsters, this suggests that they have an aging player base. If they don't act to bring in the next generation of players then the game could die out. F2P is the perfect tool to address this issue with. @f2pscaper4lyfe93 I hear what you are saying man. And I get it, to be honest, I pay for a yearly sub and I probably do a few months of the year at most, the rest my account is idle... Maybe they could do Free P2P weekends? Where all content is free for the weekend on certain worlds, and how about mini bonds? So like 2-3 day bonds. I can't see them cutting the current sub model to hours played, that would be far to generous for companies in the current age...
Cheers for the sub @akfitness4077! Clearly great minds think alike and all that 😁😂 it’s something I’ve been debating with my friends for ages and I did a community poll and got a good response so thought I’d throw my ideas out there! Glad I did people have had some great feedback and alternatives 👌 thanks again man 👍👍👍
I honestly think they need to make a new boss or two that are medium level. Like a level 30 boss under the goblin hut in lumby with a drop thats equal to addy with a prayer bonus or something. More mid lv content would also help ftp experience what its like doing more emd game content on a member character 😁
Yo Grog how’s it going man 😁👍 Yeah I think from all the comments the best takeaway is that there’s a big disjoint between members and F2P and that any big F2P update needs try and bridge that gap otherwise it’s just kinda adding content for the sake of it and they are trying to get ppl to subscribe so I can see why they wouldn’t just give stuff away. However if they made a low tire F2P raid or a combined raid with both members and F2P and really tried to make a better shop window for all the P2P content, F2P would inevitably be improved, plus new players would potentially be more interested in subscribing. I think it might also be an idea to also potentially offer members some kind of skill botting or offline resource gathering only available to subscribers so that even if you’re offline you can potentially be making gains that might get a lot more ppl interested in subscribing 🤷🏻♂️ I dunno 🤔
I’ve recently returned to RS (originally played from 2004-08 and Im genuinely shocked at how little things has changed for f2p players. I find it equally shocking that there are membership players who are against adding old p2p content to f2p. Seriously, a lot of this content will soon be decades old!
Word brother! I feel the same, like don’t get me wrong I don’t want to totally change it to RS3 or make it unrecognisable, but there’s a ton of content not being used as the game seems to be stuck between hardcore players at the end game and people who are beginners or people who are F2P players only and there’s a big void in between. When RS2 launched having F2P was novel and new, but now there are a lot of F2P games to compete with. Yeah OSRS needs to keep the nostalgia and it will always be a kind of niche game. But let’s not give up on getting the next generation of players in, and I think a big part of creating a buzz and attracting people to the game is a top draw F2P experience 🤷🏻♂️ Maybe we are the minority of members? 😅 Thanks for the comment! And Welcome back man! 😁👍👍👍
I really like the idea of allowing more low-lowmid tier options for F2P and raising the "Gear cap" to 50. I disagree with the border expansions, the current size feels fine (Just expand it to the edge of morytania). I would, however, like to see them allow fossil island. Adding those existing bosses with a reduced drop table is also an excellent idea. I believe that the thing that Free to Play needs the most is a boss to teach the players about using prayers. Each attack should be easily identifyable, so the player can react to what style they should use. Camdozaal feels like it should be an end-game place for Free to Play, so placing it here would be a great idea.
i agree with the camdozaal boss. the content felt almost dead on release. a cool golem boss weak to the barromite mace would breath a lot of life into the area, hell give it a pet drop so mems have a reason to fight it too
Yeah there is also that massive pit that does nothing (near the mining in Camdozaal), clearly an expansion area for the future, lets get a proper dungeon down there and like you say, Mobs and a Boss weak to the B'Nite Mace. Camdozaal was dead on release for me because the vault runs offered really crappy rewards a 1/800 drop for addy at best isn't a massive incentive, the XP rates (outside of combat) weren't great either. A prayer boss would be a good addition for sure! It would be great if it introduced the lore of the main OSRS gods too!
Commenting b4 I watch. I BEEN saying this. - F2P needs more gear options ( range / mage ) or new KO weapons besides str - maybe some new mid/low tier quests as introduction to certain skills? - maybe a f2p group boss? Make it fun for friends who are f2p have something to do together. - someone else commented but new gear cap for higher levels? Okay I’ll shut up and watch your video!
Haha cheers for the comment and the watch brother! 👌👍 So many people are interested in this might have to do a second video after I get through all these comments 😎😁 I think we’re on the same page with most of our suggestions! I think it’s a great shout to focus on quests that introduce the skills. A F2P group boss or an instance tutorial type thing would be sick too! 👍👍 awesome comment dude 😁😎
As a former f2p player, now members with bonds, F2P was a great experience but could've been a lot more tied into a members experience. It doesn't really prepare you for the members experience and locks a lot of basic mechanics behind closed doors. Although if they implemented a more interactive and profitable f2p activity bots would probably ruin it entirely.
Agreed 👍 think the best changes they could make would be ones aimed at bridging the gap between F2P and members. At it’s quite a big jump, it’s like a completely different game to be honest 😅 👍 but yeah they would need to look at dealing with bots more aggressively…
Yeah definitely mage and ranged options might bring back some interest in PK’ing and just offer a touch more variety in F2P… I get that there’s a balance to be struck and just adding content for the sake isn’t going to make sense but yeah… I’d like to see some innovation here 😅 Thanks for comment brother! 😁👍
I think the biggest pushback a F2P expansion will get is the argument that bots will certainly benefit the most from these changes. A bot that costs nothing to produce will be widespread and difficult to control so it's always a balancing game. For example Green Dragon's would almost certainly crush the price of Dragon Bones and Green Dragonhide even more.
Yeah great point! I did think about that when I mentioned dragons. Surely though we could invest in better anti botting systems? I don’t agree that companies struggle to prevent it, it’s more that they don’t want to invest in anti cheat and anti bot systems because it will reduce their profits (imo).
The logic makes perfect sense. It is very true there is so much dead members content that would be brought back to life in f2p, although that might mean current f2p content would also become dead. I think the change would be exciting and bring new players regardless.
Yeah I’m really thinking about the health of the game and wanting it to grow and get a new generation playing 😅 I guess it might be a hard sell as this game really isn’t much for ‘instant gratification’ it’s pretty much the opposite 😂😂😂
@@TheLumbridgeKnight I think since it’s almost been 20 years since the original release of rs2, it’s due for a refresher like this. I’d love to see a change in f2p pking meta especially! We can only hope to see an update like this one day… I don’t feel optimistic about it though, it just feels like a really nice thought :/
Missed achievement diarys for accessable locations up to medium would be nice... And also a bank feature to not remove last member item from bank when place holders are on. Sucks going f2p and misclicking all your pots
Haha that’s a great shout, how about a single F2P achievement diary itself? Something to introduce the concept and how it works? Yeah going bk to free after being a member leaves you bank in ruins 😂😂😂
Figured I'd watch this before you update it :) I have a few points I'd like to bring in here I think the primary goal of f2p should be to give players a representative taste of the game, whilst also being playable on its own. F2p shouldn't be a full experience and replace members, like you stated as well. For that reason, I think adding some of the items and features you mentioned are a good idea. Basic rings or bracelets, basic magic gear, allowing basic fletching, I'd even say that both ranged and magic should get a few extra basic weapons. This should be limited to basic stuff, just to show it exists (think only bronze tier of javelins and crossbows). I also think they could add a special attack to the barronite mace, again to give a taste of the full game in a limited sense. Adding areas would also be preferable, but I think this can be limited to some smaller islands rather than full areas. This would add to the sense of wonder f2p players may experience. I don't think adding too many bosses to f2p is good, but adding one "almost out of reach" boss on one of these islands as an endgoal, and the upcoming rat king, would bring a nice balance. I don't think f2p should get too many upgrades in gameplay loops, as much as it hurts me to say so. This also applies to the maximum level of 40 on gear. The only exception I'd make is some random general drop from that "almost out of reach" boss, but it would need to be inconsequential. Keeping players in f2p beyond 40 would hurt the odds of conversion, as you can hit a wall rather quick. Added quests would be a good one though. Quests in f2p are mostly ways to teach players how the game works, more is always better in that sense. I wouldn't port over members quests for that though I'd love to hear your updated view later on when the video drops!
Hi roqeyt3566, I definitely agree with all of your points. I think one of the big takeaways from everyone's comments was basically, everyone agrees that F2P need to be updated is a few ways, but that actually some of the suggestions I made may be a bit too gameplay focused, in terms of allowing/encouraging people to stay in F2P. Which in itself is fine, if players want to be F2P only they should be allowed to be, but the real goal of F2P should be to advertise/encourage people to want to move and play P2P. This was kind of how I was trying to approach the discussion, but I don't think I realised until I read a few peoples comments that, its actually quite hard to create a meaningful F2P change because of 3 main factors. The first is the problem with botting that dogs F2P, the second is the time/money spent developing F2P isn't being spent on members content so could upset the core membership and the third thing is that creating a kind of shop floor tour of members now would actually be kind a complicated as the difference between F2P and P2P now is extreme. That said, I definitely think its still worth while as OSRS need to keep attracting new players to secure its long term future, and I think a lot of people play F2P hit base 40 and then give up without ever really investigating P2P, and as you and I both agree on, F2P should offer an introduction to what the full game offers. Right now the full game has expanded so much F2P isn't representative at all. I mean its basically the same F2P that I remember from RS2 and that was basic back then. Love the comment thanks again! Look forward to your thoughts on the future update!
I recently started a f2p ironman and these would be awesome additions for more content. Skilling is a true grind in f2p and some variety would be really nice.
"I started a F2P Ironman" should've been your first indicator that all you're going to do is grind idly in F2P. It doesn't make sense why you wouldn't expected differently unless you're inexperienced and by that point, P2P is the variety.
This is definitely true, but if players are selecting ironman mode for the challenge and then finding it really boring, they aren't going to join members on the off chance it might be better? This is what I'm getting at, if they had a more updated experience and a bit more variety, more of a taster of what they could be doing/getting they might get more conversions to members?
Yeah for sure! I honestly recommend getting to level 40 in most of the skills, getting through all of the quests and then look at moving into members. Either buy membership on a deal or use your main to make money to buy bonds to keep your ironman in members.
Adding orgess warriors to the wildy with doublr loot drops , adding obor or moss giant boss in the wildy with double loot drops . adding corrupt weapons and that 2h from dungeonering. maybe offer wave spells , new range weapin and melee . like yew bow , granite weapon . Ice giant boss that requires pray switches
Yeah I think yew bows should be in F2P. And it would be nice to have a few more bosses especially some that are a bit more complicated to further introduce bossing. What about a F2P raid of some description in the wildy? I mean 2 be honest the game seems to be lacking any meaningful low-mid level raiding options? Thanks for the comment man 👍👍👍
Demonic key 1/64 chance from greater demon and 1/128 from lesser. Allows you to fight some Über Demon boss in its lair underneath the Karamja volcano. Appropriate rewards to buff range or mage or even teeny chance of rune scim? Also could drop from imps at 1/32k or something lol
F2P bosses are meant to give you an ins to bossing, not a reason for you to stay in F2P forever so that you can endlessly farm the same trio of bosses and dominate some made up F2P meta, lol.
Great suggestions. In fact I also had some similar ideas to yours (like the chaos fanatic & archeologist being f2p bosses). It is also my dream one day that F2P clan wars gets revived. Back in 2008 to 2012/2013, clan wars used to be a big part of the runescape experience. No rewards, but just the pure fun of teaming up in a clan & fighting other people. Sadly the minigame is dead in osrs but it is my dream one day that it may be revived
Yo man! Thanks for the comment! 👌 Yeah bringing back clan wars would be very cool! Something with a team element would definitely be a nice inclusion 👌 castle wars needs to be looked at too imo!
They would never dedicate time to improving the free version of the game. The goal is to get players to buy membership and making F2P more fun works against that
Yo kyleneeley1! Thank you for the comment man 👍 Yeah no doubt that’s what F2P is there to do and I think they would be very cautious about changing it. But this iteration of F2P is based off a 20 year old strategy when there were very few F2P games. I would argue they should focus on trying to get more people into F2P so improving the F2P game, while at the same time adding hooks and triggers to push people towards subscribing. So 😅 I guess what I’m saying is if they improved it in the right way I think you could both increase the game popularity and the number of active subscribers 🤷🏻♂️😅
I’ll start by saying right away that I agree with you and I’ll admit I’m biased as I’m currently playing on a f2p hcim. But the more I’ve thought about this lately, the more I strongly feel that f2p deserves a major upgrade. I have been a member on and off for around 20 years and there’s probably lots of people in a similar position (for anyone wondering, I just don’t have the time to commit to a p2p account anymore). I understand why Jagex maintain a difference in content between free and member accounts; obviously they want to incentivise people to subscribe. But the divide is so vast, that I really do feel f2p players deserve some decent upgrades. There’d still be so much extra content for members that I can’t see it harming business. In fact, it may even entice more people into subscribing.
Word haichyou2930! This is my thinking exactly. No offence to accountants, but there’s far too many of them running companies and penny pinching while not thinking about how to generate long term growth. Bonds were a great way to incentivise playing and I think a lot of the work the team does to try and balance things is well thought through. However to a brand new player F2P and P2P are almost 2 different games 😅 I’m in a similar situation to you in that I play a mix of F2P and Members. There’s definitely some items and easy stuff that could represent a big difference to F2P, with a negligible loss to P2P… Thanks for the comment 😁👍
Yeah that would be cool 🤔 I mean what if they just made mixed worlds where you could use all members skills but locked in F2P, but also members can just be on the world as normal might bring more players together expand the game a bit and encourage people to give members a go 🤷🏻♂️ I suppose bots are the main issue 🤔
Jagex treats OSRS like a mobile game. "Here, we'll give you the bare minimum to get you hooked on the game and nothing more. If you want to experience the other 99% of the game then pay up" I mean there's nothing wrong with giving players incentive to pay, its a business model after all, but after all this time I don't think wanting to bump that 1% game experience up to 2% is asking too much. I legit think that if they gave F2P even a TINY upgrade and some much needed love after so long that they would see a huge boom in their playerbase. Hell I'd be happy if they just gave Rangers access to the level 40 bow at this point. Something. Anything.
I feel exactly the same!! Split bark bloody armour for mages… some of the basic members quests, yeah fricking Yew bows… I feel like they don’t see any investment in F2P is worthwhile as they don’t want members to complain and equally they don’t want to invest in something that won’t immediately bump members play counts. It’s short sighted. I mean they still have time to add daft seasonal events, diverse guards and to rename gypsy Aris but no actual gameplay improvements in F2P…
I had an amazing time playing as a F2P. It took me over a month to do Dragon Slayer (also I'm both a new player and HCIM) and consider that I've cleared free content. If I was asked how to improve F2P... i have two answers: Give all players the ability to fletch their arrows up to mithril... TAKE CARE OF THE RAMPANT BOTS THAT'S OVERFILLING THEIR WORLDS. You have no idea how BAD this circus of bots affects how new players discover the game, it's truly depressing. Outside of that... I really thing free content is fine. Add some more over time, like corsair curse or Camdoozal which were both amazing to have, and that's a lot of guaranteed fun for a big while.
Yo man! Welcome to the game! If you have hit around 40 base in most skills and done dragon slayer I would say you have pretty much done F2P. Glad we agree on adding fletching to the equation 😁😁😁 That's really sad about the bot situation and you are not the only one loads of people tell me its really bad particularly in F2P...
@@TheLumbridgeKnight Yeah I mean they locked a lot of crafting and smithing recipes to members, they could totally do the same with fletching, grant people early arrows, maybe some other stuff to raise the skill itself and that's it, shouldn't have a big impact on the economy :) buyng arrows from varrock NPC 50 at a time (when not already underwtocked) is definitely a bit boring hehe, and hitting ogresses at the end of F2P still using iron arrows is a little lame aswell
Just started playing f2p osrs for the first time with no classic experience, had fun, but hit the wall of progress pretty fast and easily rushed all the quests down. All that there feels left to do is amass gp for a bond, but even then I'd have spent so much that once I could buy one to do new content, I'd have no gp left to make more, or really enjoy the new content
Yo man! Welcome to the game! F2P definitely comes to a hardcore level of grind pretty quickly 😅 it’s kinda engineered to push people towards membership. Back in the day though members was only about £3.50 😂😂😂 maybe they should offer a discount or even a free bond to new players so you can get a feel for members. I think I just buy a yearly pass at this point £60ish for the year isn’t too much, but I know I’ll be dropping in and out of the game, you should try it first with a bond, you can make money much quicker in P2P, even so at least you will know if it’s for you or not! 👍
As fir why f2p is less botted than p2p with bonds its too easy for non humans to keep up members while us that can't play 4-8 hours a day makes it difficult to keep a bond going unless your specifically gaining gold
i dont see a reason why they couldnt let us do every skill in f2p. the area limitations would affect slayer for instance so it would still take so long.
True! I’m a total believer that if you could get more people playing F2P it would lead to more members. So a better F2P experience would be good all round 🤷🏻♂️
That would make sense if F2P already had engaging content to give new players just a taste of members and actually encourage them, but it doesn’t. No one’s getting encouraged to upgrade to members because of all the things they can’t access because they don’t even know what they’re missing anyways. F2P has pretty much no real taste of members- no actual new player is getting incentivized to pay money for members, because they have no idea what it’s like and are told very little of what theyre actually missing
@calebsmith1926 This is definitely the case and I don’t want to take away from this concept. But by updating it both players and business could benefit. I think @datacrusader5598 makes a great point and it’s kinda where I was trying to go with my suggestions and ultimately the game needs more players for long term success 🤷🏻♂️🤔
Agility could possibly be added allowing use of shortcuts and rooftop courses, could even allow marks to be collected but not traded in for graceful pieces
Yeah that could definitely work and having the marks might encourage people to go P2P 😅 I just got full graceful on my HCIM and that took bloody ages 😂 Only downside I can think of is would that create a market for selling ‘starter’ accounts with enough marks to buy full graceful? 🤔 I suppose if you limit F2P to say only 1-2 rooftop courses it would take a very long time to level and get enough marks 🤷🏻♂️
If a skill is put into f2p id rather agility. Giving all players the ability to increase run energy recharge seems right. And it is a pretty slow skill to level anyway. They would need to put a way to level to 10, then you could go Draynor->Al Kharid-> Varrok->Falador. Youd lose out on Marks for Graceful and lose out on using Canafis for marks and xp the further you go beyond 40. The increase to run energy recharge would increase xp and gp rates, but i dont think it would be so significant that it would cause any problems. And then open up shortcuts for them aswell. Not many that a f2p could use with all restrictions still in place, like certain diary task needing to be completed. Makes players chose between better recharge, or better rewards in going to members.
Thanks for the comments JinWolf9! Fair points! I agree id like to see agility in F2P, that shortcut, the steppingstones north of Draynor manor would be hella useful! 👍
Currently a F2P player returning to the game after like 15 years and I'm in the processes of levelling up to feel suited for P2P. Can definitely agree that the game feels a bit empty after you have finished the quests, could use some more quests to help level up to base 50.
Yo euanta95! Welcome back man! 😁👍 Yeah I think there is definitely a level cap of about 40 on F2P where any progress after that is a lot more of a grind. I totally get Jagex want to prioritise P2P players, but F2P used to be a lot busier and I think that helped pass the time and also if you join members as a group it really helps having support in the low to mid game because it’s quite overwhelming and easy to get bogged down 😅 Thanks for the comment dude 😁👍
I agree wholeheartedly about expanding magic and ranged in f2p, especially by adding fletching. Jagex was historically always a bit weird about trying to make ranged exclusive. I think that's a serious balance issue, because it undermines the combat triangle. Free to play should have at least one decent crossbow (maybe buff the phoenix crossbow?) just so f2p can have a chance ranging Elvarg. I don't think the map should be substantially expanded. Some expansions might be necessary or logical, but overall I don't think expanding the f2p map should be a major source of content. The boundaries that already exist feel pretty good and natural. Maybe a new f2p-accessible area could be added, reachable by boat from Port Sarim (kind of like what they did with Corsair Cove). I agree that they need more f2p bosses. I'd like to see the Mole become f2p and I'd like to see a boss in Lumbridge (possibly by opening up partial access to the swamp caves and putting it in there- it's not like members care about that area anyway). A wilderness boss could also be interesting. A new boss should be clearly aimed at lower levels. I also agree that f2p should have more quests. A lot of the f2p quests are more like a "hidden tutorial" to teach you about skills and make you explore different areas, and there are relatively few real story/puzzle/boss quests. Quests like Ernest the Chicken and Demon Slayer are actually interesting and engaging, and I worry that the reason why nobody cares about questing is partly that people do sheep shearer and cook's assistant and then learn to just tune the quests out and spacebar through all dialogue while reading the wiki. Jewellery crafting should mostly stay members, because I think it's a great "treasure" to give f2p players for bossing or fighting tough enemies. Making it something they can just make would take that away. Back in the day, part of the allure of dragon weapons was that you couldn't make them, so they were clearly special.
👍👍👍 Great comment man! I whole heartedly agree with your suggestions, I mean I knew the expanded boundaries would be a bit marmite, but I'm sure they could find ways around this, like you suggested, adding boats or fast travel routes to new areas would work. I mean those quest in particular were remastered in RS3, so, while I do not endorse copying RS3, maybe they could look at the changes made in that game that worked, so making the quality of the quests better in this case, and having the Giant Mole F2P etc. I think you touched a great point that has come up in the comments for this video a few times, and this is the low quality of the tutorials. Maybe one of the biggest fundamental changes needed is to look at tutorial island and then how that links into the rest of the game? I think the tutors should do more to help people understand the game and there needs to be more of a bridge between tutorial island, F2P and P2P. Equally more need to be done to introduce the P2P content and wet peoples appetites, atm the two areas are essentially completely separate entities bar a few pop ups in the chat window. Also as a general change, is it about time that the chat was updated to integrate with discord and things? Keep the retro skin and general feel but messaging in it is so fricking clunky...
most of this i agree with only part i dont is the increased map size as you propose. in your mock up it looks a bit to much with more of the map then being free to play than members.
Cheers for the comment xNSHD! 👍 Yeah I knew the map expansion would be a bit of a push, essentially I would add about half of the desert, some of Morytania (probably too much opened up on my mock up) and Taverley and Entrana, these largely correlate with the quest areas for the suggested quests to add, but it would need to be looked at closely. Though they could go full 360? Have all the map open, but with very little access to the content? This way F2P players can walk around most of the members world, but not really do much, this might encourage people to subscribe?
More than the content it was player interactions that made f2p great, things like Jagex cup for clan wars, pvp minigames like great orb project, etc. Content like low level dungeoneering was also nice in the past, again because of the player interaction within the content.
I agree! Even PVP is player interaction and it was great! Worlds full to the brim... I even miss the bloody beggars! 😅😅😅 I would definitely encourage interaction as a pillar of why to change the game. Its a bit off topic and random, but the chat box functionality is dreadful. It might improve interaction for everyone in the game if they improved that, added some discord or other voice chat services (for private groups not generally play), while increasing the capabilities of the general chat. Still keep the retro styling but its a pain using the chat box. If I play with a friend we just talk on discord...
Yeah I’m with you 100% I don’t think it fits not being in 🤷🏻♂️ and like you say it makes training ranged in F2P so expensive for ironmen! 👌👍 thanks for the comment
Sailing? Id imagine lots of new players coming to the game when sailing releases, would be cool if f2p had access to early sailing levels so new players can jump right in.
Yeah im definitely looking forward to this new skill could be absolutely amazing! I’ve kinda zoned out a little bit, need to read up on the latest developments. 🤔 I think if it got F2P involved in a limited way they created an interaction between F2P & P2P it could be really cool!
I mainly just wish Range/Magic equipment were on par with rune. The best magic armor give you like +10 magic and full rune gives you like +150 in melee? Just give me full access to all level 40 magic/range gear.
Amen 🙏 to that brother! I’d love to see an equal amount of equipment for ranged and magic too! Like you say magic is particularly poor in F2P… Thanks for the comment man 👍👍👍
F2p should definitely just let f2p go to all member areas just not let them not do do member content or go into areas that are locked behind member quests
i feel for f2p they need to lower the smithing level requirements, even if they lower it 10 levels so you dont need level 99 for rune items. i also think they need to add dragon items for f2p outside of the dragon items that need quest requirements. but also add more rune ores locations. but outside of that i can't really complain too much about it, you make a lot of great points though.
Cheers for the comments man! 😁 At thins point I think any suggestion is valid and Jagex should be looking at F2P thinking ‘how to get more ppl in and then convert them’ the old ‘it’s free’ argument is redundant in the current climate. Someone pointed out that the tutorials are pretty poor in terms of liking into the P2P game so maybe that’s the first area to look at 🤔 more in depth and detailed tutorials and guidance to get you into the game faster and link F2P and P2P more effectively. Maybe even P2P needs an optional tutorial adding to go through each skill 🤷🏻♂️
@@TheLumbridgeKnight i agree, but also think they need to hire or making one of the members of jagex to solo focus on making more updates on f2p like they do with memebers. i hope they figure out something to keep making improvements for f2p so they can keep attracting new players to play and also not have to grind as hard as it is now. but, i know grinding is also what makes the osrs experience for f2p/p2p.
Yeah the game has never been much of an instant win, but I think the grind is definitely far too harsh in some areas. Like imagine being a HCIM completing a god wars boss and getting the same piece of god armour drop? That would soul destroying, but unless I’m mistaken that’s exactly how the RNG there is set up. And I also think every skill should have a gear set that offers a 5% exp boost while it’s equipped and have a skill boss like Wintertodt or temporos I don’t think max combat (outside of prayer maybe) is too much of an ask and theirs plenty of AFK locations that can help. I know hardcore players will not be happy but I think taking the edge off some of the skills would help, definitely not saying make it trivial to hit a 99 but maybe they should lower the time taken and the amount of grind needed. They do seem to be gradually doing this to be fair
1st off long time no see my Lord 😂 as to the video... my stance is everything in RS3 is literally p2p+p2w [seen 1st hand and experienced it 1st hand] so since everything in RS3 is pay 2 play pay 2 win... THE ENTIRETY OF OSRS SHOULD BE F2P
Controversial! I think a lot of people would disagree and say that they like keeping the game away from P2W, myself included. I think you could definitely potentially open up the area and it might create some interesting opportunities. 🤔
Yeah, in honesty, theres a few areas around the f2p areas that have alittle content that could be made into f2p. Wont mention how big the f2p area is in rs3 cause talking osrs.
Just having a look at the RS3 Wiki, looks like they have added all of the Wildy, Teverly, Burthorpe, digsite and a few other RS3 only bits... Again I wouldn't say full on copy RS3 but, they could definitely look at some of the changes made as a way of adding more... 🤷♂️ I just want to see the game grow and last another 20 years!
As a F2P Ironman with ~980 TL, i would welcome a lot of these changes with open arms. I completley agree with adding the fletching skill, adding the ability to craft arrows and i love the idea of a wilderness boss since F2P wildy is a little boring. Being able to enchant rings of forging would be an excellent quality of life update as well as expanding the number of quests to a round 25. I seriously hope Jagex sees this videos and leaves some of the minor tweaks to the community to decide. As always, excellent video Sir Lumbridge Knight.
Yo CR4ZYMW2F4N! Thanks for the comment brother! That would be awesome if the video triggered a wider discussion and got the dev teams attention. Unfortunately, I think they will be mega busy atm, with the new skill and leagues is supposed to be coming up around September time. You're totally right though F2P wildy is dead... And I honestly think F2P as it is now was almost exactly the same 20 years ago when they launched RS2, in fact RS2 F2P had dragon bones and some other things that have since been taken out of the game! 😅
F2P to me feels like it was meant a demo for the full game, but it's instead become something different to the main game. It has a lot of content for being totally F2P, the quests might be a bit simple but it's generally a good idea of what the full game is like. The issue is that as the game has grown with more and more quests and higher level content like Raids and an entire new continent in Kourend, F2P is barely a representation of what a lot of the content is like in P2P. Not only that, once you finish the bulk of F2P's content (aka the quests), which doesn't take all that long if you either have a general idea of what you're doing or are using guides, F2P generally turns into grinding for cash so you can eventually buy a Bond. Sure, there's still some stuff you can do in F2P and if you want the best money making methods you might need to level up your skills some, but if you want to keep playing OSRS after finishing F2P without straight up buying membership, you're grinding for a Bond and that's about it. And get this, that isn't the general experience you'll have in the full game. Money making methods are a lot more efficient in P2P so if you're sticking with Bond grinding it'll be a lot easier once you get that first Bond, so after long enough is F2P really a good demo of P2P? More content can't fix this and it doesn't need to really, the Bond system works and it's worth keeping if it means we don't get predatory microtransactions, but more content will make F2P a better representation of the game at large.
Yeah I hear what you’re saying and I think it’s definitely a big take away from this video that just adding content for contents sake isn’t really the best idea. I think this has highlighted the difficulty of the problem, which probably explains why they haven’t bothered changing it. They need to revamp F2P to better reflect P2P, all be it in a cut down and limited way. At the same time they need to keep the nostalgia and OSRS/RS2 roots alive. Not an easy task, but definitely something I still think is worth doing, just maybe not in the original ways I have suggested in this video 🤔 I think an easy win is to improve the games tutorials and perhaps rework some of the existing F2P quests to better explain game mechanics and link them up with P2P. Equally a mini raid instance or some kind of F2P endgame to give people a taster of P2P content might work. 🤔 I need to revisit this video in the near future to present ideas from people like yourself because it’s really good insight 👍 thanks for the comment dude
More equipament should be nice but its probably not easy to balance. However f2p should be able to craft and fletch all f2p items. Ring of forging should also be enchantable. About the map size i think its fine, however the dungeons inside f2p map should be f2p.
Hello e-genes2727! Thanks for the comments! Yeah I’d definitely agree with what you are saying 👍 😅 I only suggested expanding the boundaries to incorporate a couple of the quests in those areas 🤔 probably did go a bit too far 😅😅😅
😁 Glad you like them! To be honest I think I’d be happy with any updates to F2P, anti-botting measures, some more integration with members content and some new team based challenges would be great! 👍 Thanks for the comment babyfaceviking3678! 👍👍👍
@TheLumbridgeKnight yeah absolutely. I play purely f2p as I don't have the time to complete members so I stay here knowing I have a realistic goal so this would be huge.
they should add more boss and maybe some castle war rewards and maybe some sort of rewards for killing in the wilderness and a few more quest and dungeons in free to play and free to play should be able to kill green dragons
Jagex needs to do a little thing called “members day” where every once in a while, every account gets a free members day - not only would it entice f2p to try out new skills, but also new areas. A lot of people don’t bother with p2p because they don’t actually know what’s out there and being on a time limit scares some people to the point of not even trying.
ive never payed a single dollar to Jagex but Ive been playing for 4+ years as a member, and honestly, F2P would be fine if they didn't decide to change it, but they did, so now the only good thing about f2p I could ever think is possible is making wildy better, F2p wildy SHOULD be the main reason for f2p to exist after lvl 40's, and maybe pvp will shine brightly once again... because at this points pvp is so dead its actually sad... everyones just korasi 2ble specking and running, F2p pvp actually takes more skill and I wish I was joking, but it's deader than ever... Basically the easiest way to fix f2p would be to decrease the worlds, that's a surefire way to improve the game slightly
That's a great idea, I think there's no kind of F2P endgame, in their minds the endgame is, 'well now you should buy members right?'. But you could genuinely say why? because very little of F2P shows what you are missing out on or what the endgame content is like. I love the idea of making PVP in the wildy a bigger deal in F2P. Someone mentioned adding bounty hunter into F2P too? Back in the day I loved making a 'black' pure and heading off with my Rune 2her, and it was nearly always packed out at peak times, now its dead. You are extremely unlucky to be killed in the wildy these days in F2P.
That’s a good point shout! is it worse than Herblaw though? That’s the question 😂 Herblaw is truly awful to train… I had a look at it on my Ironman and yeah I gave up quickly 😂
Yeah, I mean could they also not just make all skills F2P now? I would be interested to see how this would affect the game... Would the economy actually die from BOT death? 🤔🤔🤔
I be okay to add green dragon back to free to play and the guy you talk about and open chaos alter but 2 X the chance instead of what member get. I probably vote no to fetching to free to play but open crafting the green hides to free to play and the randomly chance of get a dragon bone free to play but a little different then dragon bone.
Fair comments man 😁 Thanks you! Its been really interesting to see what people think about this and there have been a lot of people point out things that I didn't even consider! Might do a follow up summary video in the next few weeks! 👍👍👍
@@TheLumbridgeKnight I think more content can be milked from the current areas. Iirc, What Lies Below (the rat Burgiss varrock quest) could easily be f2p'ified
Yeah you’re right! I would like to see more bosses with a kind of mixed rewards between P2P and F2P so that members and F2P players might mix but get different rewards. This kinda taster experience might encourage people to try cashing in a bond or subscribing 🤔👍
So many people cite player growth and increased revenue to Jagex as the reason changes should be made to the game. I wonder how many of those people actually care about that if they think on it more. I would much rather have a game that I enjoy with a moderate sized community than a huge game that I no longer enjoy because it has become unrecognizable and lost its essence. More money for Jagex, less fun for me. I don't think that more players and more Jagex money should be a motivator for the average RS player to want something. In your case I can understand a bit more since you want to grow a youtube channel. That being said, I don't think most of the things you suggested here will cause more players to try the game. It might encourage a few more existing f2p players to go p2p, but it will not have a huge return. In order to bring in new players or bring back old players, there needs to be something new and exciting available to f2p. Being able to use t50 gear instead of t40 gear just isn't that. Fletching is a simple and pretty boring skill. Expanding the map and adding some quests, maybe, but it just prolongs the inevitable "i finished f2p and now I'm bored". I think what the game really needs is low-mid level engaging group content. What most players aspire to do is pvm or pvp, but you have to make a pretty significant time investment to get an account that is capable of doing anything interesting, and a lot more to do it at a good speed and be eligible to do it with other players. A lot of people get bored of the game before they reach a point where they can do anything 'fun'. I played a GIM with some friends and put a good few hundred hours into it and we never had any reason to do anything together aside from a few hours of BA for a torso. I made it all the way through RFD and there was never any group content worth doing, even in a group ironman. To bring more people to F2P we need repeatable group-reliant content that is fun, accessible to low-mid level players, and also worth doing to progress your account. This will attract attention to the game, give new players something more short-term to aspire to, and keep people playing. There needs to be something to bridge the gap between the low level progress rush and the high level pvm aspiration. All this being said, I personally would prefer the game not to change. I prefer the game how it was years ago compared to how it is now. I have always been a solo player and a skiller, but I think I am in the minority.
Yo man! Love the comment 😁 I really do! If the video was to achieve anything it was to get peoples input and ideas on what changes or any could and should be made. You’re not the only person to mention points that you make! And it’s a good take to be honest. Having read through and replied to all the comments I think the best thing Jagex could do is look at creating better tutorials and working on content that bridges the gap between F2P and P2P. I also agree with your point that they should be looking across F2P and P2P to add some more low-mid tier content that can be done as a group as well as solo. Like maybe a group boss instance in F2P as a taster and then a few more in P2P to offer some variety as you work towards the end game. I also started a GIM with some friends and yeah we barely did anything as a team and most of the group got bored and gave up before we reached end game content… I don’t think theres anything wrong with just wanting to login do your thing and enjoy the game, I mainly play HCIM so I’d consider myself more a soloist too. Equally I don’t want them to completely change everything and end up with a RS3 situation, but I do worry that the games player base has the potential to age out and it wouldn’t hurt to try to bring in some new players and obviously from the Jagex side convert as many as possible to members and i think to do that F2P would have to have quite a lot of work done. Though as people have pointed out this work would probably need to be based around better tutorials and tasters of P2P content. Lastly, I play the game now because I have such great memories and experiences from when F2P was rammed full of people, I don’t think any kid today if they started a F2P account would get that, and so when they could afford it they wouldn’t subscribe, that’s part of my concern also 😅 any thanks for such a detailed comment man 😁👍👍
The video hasn't started but I will say this.F2P OSRS is and will always be extremely dry in terms of content after Dragon Slayer 1.This is obviously to kinda force people into buying members.
Yeah that’s definitely true! I guess I’m just wondering is the balance still right? Is there anything else, like outside of my points that could bring in new players? Kinda feel like this is the same OSRS F2P it’s always been and back when there were no F2P games it was a good alternative to bring ppl in, now there’s a tone of F2P games and for £13ish you can get gamepass so there’s a lot more competition 🤷🏻♂️
F2p botting will be worse than members as it is cost free, adding extra money makers and content will ruin the game more imo. The only update that i would recommend is bringing back bounty hunter for f2p and corrupt dragon weaponry. People will love f2p pking and it will draw more and more players to the game
Those are some sick suggestions man 👌 I would also caveat my video’s suggestions by saying there’s only value if Jagex clamps down hard on botting. As it is (I’ve never looked at it in any detail) but a lot of people tell me it’s rife, so agreed i don’t want anything changing if it will destroy the ecosystem through making botting easier and better. 👍
I could argue that most of the F2P community stay in F2P because of the simplicity of it. P2P for most of us is too complicated. I do however see and visualize your point of this video. With that being said one could argue both sides of F2P.
This is a great point, it really is! I look at it from someone who generally wants to keep pushing and I play with the vein hope of maxing out one day... Looking at it from a chill out and keeping things simple point of view is something I didn't consider. 👍 I think there was another comment that mentioned how poor the tutorial and F2P does at explaining the wider and more complex game elements so, maybe the real change needed is a mode select, between simple and hardcore, and much better tutorials that explain the game mechanics and skills better? 🤔🤔🤔
I don't know if members would really be that annoyed in giving even what you suggested to f2p. Most I've heard seem really welcome to adding more to f2p.
I think there is a mix between members who don't really care (I'm probably in that category) and hardcore members who view anything outside of more endgame content as a complete waste. Some stuff they have added imo is a waste time to be fair... Like some of the seasonal/yearly events, most of which are garbage, adding in all the extra diverse NPC models, Some of the cosmetic tweaks. Do that stuff, but deal with known issues as a priority. Equally, the yearly events and things aren't going to bring in new players. The reason I suggest adding existing content is to try and avoid the complaints about wasting loads of time on F2P, as the content is already pre-existing so its not a big job to repurpose it. Any changes will get some people complaining, but ultimately I would put some of these to the vote. Bryophyta's Essence was voted on and added to F2P recently-ish so clearly some members are happy to see F2P be expanded. 👍👍👍
I wouldn't give f2p more things to do. I would make f2p fun for players who used to be members. Now you can't even deposit your stuff, because untradeable member items have completely stuffed your bank. Maybe give 1 activateable free day of membership per month for non-members who have had membership (paid by card) before.
Hello CatharticSense! Thank you for the comment 😁👍 I like the idea and removing the bank clog mechanic would be nice! I think some free days are also a great idea to bring people in! Maybe having free event days in certain areas or bosses would be cool! 🤔
Sad times man... I've never hosted my own game, once it does that is it game over, no way to recover? My friend got hacked recently and lost his entire bank, think he's really struggling to get back into it...
Yeah I think a big overhaul is well due! I mean what about events exclusively in the F2P world so that for those small moments members 2 will log into those worlds and interact with F2P and that mixing and interaction might generate some new players and members 🤷🏻♂️🤔
100% agree! Maybe just be able to charge it indefinitely 🤷🏻♂️ what benefit is there to having to randomly go back to the bank to recharge the staff? Like you still have to farm the pieces? 🤔
Aww yeah Slayer would be nice 😂 but I can’t see them ever adding it in… It’s a shame because ‘A Porcine of Interest’ would be a perfect into quest in F2P!
Haha soo when I got into trying to build a RUclips channel I watched a tone of videos for hints and tips. One of them suggested releasing your videos at a random time. So don’t use the standard 5 minute intervals/round numbers pick an odd time. Think the idea is that your video won’t be released at the same time as loads of other videos if you pick an odd time so the algorithm is going to share your video more 🤷🏻♂️ Not sure how much difference it makes but since I’ve started doing it I’ve just kinda stuck with it 😂
@@TheLumbridgeKnight that makes allot of sense because I'm pretty sure every other video premiere I've seen has started on the hour or a 30 minute mark. thought you may have done it at like 8:17 (7:77) for good luck. like how I set my alarm for 6:66 every morning *metal growl* your reasoning seems much more based in reality though!
I tend to agree! And a bigger F2P player base would hopefully lead to more new members and thus more revenue, which would hopefully mean more investment in the game! 😅🤔
I like the idea of f2p players being able to do more baseline stuff like the jewelry and fletching stuff, but bots are still the only reason I feel this would never happen.
Yeah botting is listed as a problem by a lot of people. It needs to be dealt with more actively. I mean controversial, but what if they actually added a degree of botting for members? Sometimes if you can't beat them join them right? So for active subscribers you can set up some skilling commands for 30 minutes at a time or something? That way people can fully AFK in certain areas, or with certain skills and not get banned, but they have to pay for the privilege, and it will still auto log out after 30 minutes if you don't click the screen or w.e?
@@TheLumbridgeKnightand make it so there’s certain bot worlds, or even better, a bot island where your character teleports to and bots whatever skill you’re working on. They could even add a quest you have to do to unlock it and make it some magical thing where you allow yourself to get “possessed” by some long forgotten great “skiller” who then takes control of your body to work on their craft, which in turn helps you gain experience too.
F2P definitely could use a TLC update! I like the idea of expanding it with the intent of drawing more players into the game to convert to membership. The more, the merrier!
Amen to that man! 🍻 I would love to see F2P and P2P thriving and back to the days of full worlds! (As annoying as that would be 😅😅😅)
Adding fletching is very good idea. This would give meaning to woodcutting and smithing as well.
Yeah definitely. I’m not sure why it’s never been looked at 🤔 I guess it’s because they are wanting to keep the GE value in arrows? Or wanting F2P to have to buy arrows to keep their wealth down…
@@TheLumbridgeKnight dunno about that man. Mithril arrows cost the same as iron arrows. Adamant arrows are not really expensive either.
I think fletching in f2p seems fair. More magic armor options would be nice for sure. Enchanting I am skeptical on personally. Studded leather crafting should be allowed for sure. Dessert expansion is a solid idea but everything else not so sure maybe entrana could be fine doesn't seem super broken. I like the idea for more fp2 bosses being allowed and maybe green dragons in the wildy if dragon slayer 1 is completed. Quests is a harder choice but I think Gertude's Cat seems fine and gives another pet option for f2p, tourist trap makes sense, rag and bone man sure why not but I be fine with the HAM storyline being in f2p as dorgesh kaan could be nice to see people there exploring it.
Cheers for the comment man 👍😁 yeah I like the idea of those quest lines you mentioned! And glad we agree on fletching 👍 I am a bit hesitant adding full enchanting myself, I was just thinking it might spice up F2P PVP and reignite some interest and footfall in the wildy. Something I’ve definitely taken from this discussion is the huge void between F2P and P2P and most people agree the best way to improve F2P would be to look at improving the tutorial and early F2P content to better understand P2P and incentivise players to make the jump 🤷🏻♂️ I hope to bring a second video out to go through the best ideas 💡 from the comments 😁👍
@@TheLumbridgeKnight thats a fun video follow up idea
I agree with it all! Mostly because at the end you addressed what other f2p only people would have said, and the point that “ the content isn’t used, so why not just use it for f2p” was great. Dead content ( only a few) should be used in f2p, since it would become either the best content in f2p, or at least give it more life. I love the grind of f2p, but I want osrs to continue and thrive, so adding in some of the never used content is a great idea. Fully support, and also, since this is a financial video of course, everyone should follow his advice for investing. Because this comment is totally true about this financial video, hopefully the money from ads will increase to help him continue making videos.
Loved your content when you were at less than 1000 subs, and enjoying it even more now ♥️
Cheers for the support as always @dannywaider 😁😁 it’s much appreciated 👍 thanks for the comment too! This video has got an awesome response from people, really getting some points for how F2P could be improved 👌 Yeah I mean I’m just coming at it from a gamer’s perspective of if I put more in I’d be more tempted to invest in P2P to keep the momentum going, equally I like quests so naturally gotta head into members at some point 🤷🏻♂️ Thanks again buddy 😎👏👍
All of these changes proposed sound amazing. Alot of the content proposed is completely ignored by members anyway, might as well give it to F2P.
The more free players can see, the more likely they'll want to upgrade. The announcement of a F2P overhaul would invite alot of new players to the game, which will bring new members aswell.
The only players in F2P now are players who are slightly new or playing for nostalgia..or Players who don't want to reup on Membership because they're on their way out of the game completely.
An overhaul to the Free game would only be positive.
They would just have to monitor the new bots coming in.
Green Dragons and Giant Mole would be great additions to F2P.
New mage armor options would be amazing for F2P Mains.
Thieving would be a great Skill Addition.
Opening up the Map but needing Membership to access the potential of the area would incite membership upgrade.
I just don't understand why Jagex would be opposed to this idea. There's so much to do in Mems that so much content is dead...but theres so little to do in F2P that there's nothing to do if you want to play for free.
I'm sure the team at Jagex could refine these proposed ideas for a better experience in the F2P playerbase.
Then there are the casuals, who play for free because sometimes their life doesn't let them play for weeks at a time, and they don't want to waste money without getting the full value of a membership.
If I got a bond, I might get a weekend out of it. If I'm lucky, two weekends, which is only 3 to 6 days.
I know this is f2p stuff, but they should make bonds actual playing hours, and not calendar days.
Yeah I agree with all of your suggestions. I think they are avoiding it because, firstly its probably not going to be very interesting from a individual developers perspective, like it will be more of an accountant style job, than a creative one, in the sense they wont really be making anything new. And secondly, I think they know elements will be controversial and could and probably would lose some players. However, I would say if its done right, these losses could be minimised and ultimately, like you suggested, I think the player base for OSRS is largely people who were kids back during RS2 days. I could be wrong, but I don't get the sense that OSRS is played by many youngsters, this suggests that they have an aging player base. If they don't act to bring in the next generation of players then the game could die out. F2P is the perfect tool to address this issue with.
@f2pscaper4lyfe93 I hear what you are saying man. And I get it, to be honest, I pay for a yearly sub and I probably do a few months of the year at most, the rest my account is idle... Maybe they could do Free P2P weekends? Where all content is free for the weekend on certain worlds, and how about mini bonds? So like 2-3 day bonds. I can't see them cutting the current sub model to hours played, that would be far to generous for companies in the current age...
It’s so odd you made this video, I’ve literally been talking about most/all your points. Liked the video. And Subb’d. Great content!
Cheers for the sub @akfitness4077! Clearly great minds think alike and all that 😁😂 it’s something I’ve been debating with my friends for ages and I did a community poll and got a good response so thought I’d throw my ideas out there! Glad I did people have had some great feedback and alternatives 👌 thanks again man 👍👍👍
I honestly think they need to make a new boss or two that are medium level. Like a level 30 boss under the goblin hut in lumby with a drop thats equal to addy with a prayer bonus or something. More mid lv content would also help ftp experience what its like doing more emd game content on a member character 😁
Yo Grog how’s it going man 😁👍 Yeah I think from all the comments the best takeaway is that there’s a big disjoint between members and F2P and that any big F2P update needs try and bridge that gap otherwise it’s just kinda adding content for the sake of it and they are trying to get ppl to subscribe so I can see why they wouldn’t just give stuff away. However if they made a low tire F2P raid or a combined raid with both members and F2P and really tried to make a better shop window for all the P2P content, F2P would inevitably be improved, plus new players would potentially be more interested in subscribing. I think it might also be an idea to also potentially offer members some kind of skill botting or offline resource gathering only available to subscribers so that even if you’re offline you can potentially be making gains that might get a lot more ppl interested in subscribing 🤷🏻♂️ I dunno 🤔
I’ve recently returned to RS (originally played from 2004-08 and Im genuinely shocked at how little things has changed for f2p players. I find it equally shocking that there are membership players who are against adding old p2p content to f2p. Seriously, a lot of this content will soon be decades old!
Word brother! I feel the same, like don’t get me wrong I don’t want to totally change it to RS3 or make it unrecognisable, but there’s a ton of content not being used as the game seems to be stuck between hardcore players at the end game and people who are beginners or people who are F2P players only and there’s a big void in between. When RS2 launched having F2P was novel and new, but now there are a lot of F2P games to compete with. Yeah OSRS needs to keep the nostalgia and it will always be a kind of niche game. But let’s not give up on getting the next generation of players in, and I think a big part of creating a buzz and attracting people to the game is a top draw F2P experience 🤷🏻♂️ Maybe we are the minority of members? 😅 Thanks for the comment! And Welcome back man! 😁👍👍👍
I really like the idea of allowing more low-lowmid tier options for F2P and raising the "Gear cap" to 50. I disagree with the border expansions, the current size feels fine (Just expand it to the edge of morytania). I would, however, like to see them allow fossil island. Adding those existing bosses with a reduced drop table is also an excellent idea. I believe that the thing that Free to Play needs the most is a boss to teach the players about using prayers. Each attack should be easily identifyable, so the player can react to what style they should use. Camdozaal feels like it should be an end-game place for Free to Play, so placing it here would be a great idea.
i agree with the camdozaal boss. the content felt almost dead on release. a cool golem boss weak to the barromite mace would breath a lot of life into the area, hell give it a pet drop so mems have a reason to fight it too
Yeah there is also that massive pit that does nothing (near the mining in Camdozaal), clearly an expansion area for the future, lets get a proper dungeon down there and like you say, Mobs and a Boss weak to the B'Nite Mace. Camdozaal was dead on release for me because the vault runs offered really crappy rewards a 1/800 drop for addy at best isn't a massive incentive, the XP rates (outside of combat) weren't great either.
A prayer boss would be a good addition for sure! It would be great if it introduced the lore of the main OSRS gods too!
I honestly think that Scurrius is perfect for what you've described!
Commenting b4 I watch.
I BEEN saying this.
- F2P needs more gear options ( range / mage ) or new KO weapons besides str
- maybe some new mid/low tier quests as introduction to certain skills?
- maybe a f2p group boss? Make it fun for friends who are f2p have something to do together.
- someone else commented but new gear cap for higher levels?
Okay I’ll shut up and watch your video!
Haha cheers for the comment and the watch brother! 👌👍 So many people are interested in this might have to do a second video after I get through all these comments 😎😁 I think we’re on the same page with most of our suggestions! I think it’s a great shout to focus on quests that introduce the skills. A F2P group boss or an instance tutorial type thing would be sick too! 👍👍 awesome comment dude 😁😎
I completly agree with you, giving people a taste of member would surely make them wanting to buy member 😊
Yeah that’s my thoughts exactly 😅 not sure they will be changing anything in the near future though… 😢
As a former f2p player, now members with bonds, F2P was a great experience but could've been a lot more tied into a members experience. It doesn't really prepare you for the members experience and locks a lot of basic mechanics behind closed doors. Although if they implemented a more interactive and profitable f2p activity bots would probably ruin it entirely.
Agreed 👍 think the best changes they could make would be ones aimed at bridging the gap between F2P and members. At it’s quite a big jump, it’s like a completely different game to be honest 😅 👍 but yeah they would need to look at dealing with bots more aggressively…
Nailed it! Idk about balance, but some variety in f2p mage armor (1-2 sets max) could help too.
Yeah definitely mage and ranged options might bring back some interest in PK’ing and just offer a touch more variety in F2P… I get that there’s a balance to be struck and just adding content for the sake isn’t going to make sense but yeah… I’d like to see some innovation here 😅 Thanks for comment brother! 😁👍
Adding Fletching to F2P would definitely be sweet.
I would love to see it too! Maybe one day! 😅 Thanks for the comment 😁👍
I think the biggest pushback a F2P expansion will get is the argument that bots will certainly benefit the most from these changes. A bot that costs nothing to produce will be widespread and difficult to control so it's always a balancing game.
For example Green Dragon's would almost certainly crush the price of Dragon Bones and Green Dragonhide even more.
Yeah great point! I did think about that when I mentioned dragons. Surely though we could invest in better anti botting systems? I don’t agree that companies struggle to prevent it, it’s more that they don’t want to invest in anti cheat and anti bot systems because it will reduce their profits (imo).
The logic makes perfect sense. It is very true there is so much dead members content that would be brought back to life in f2p, although that might mean current f2p content would also become dead. I think the change would be exciting and bring new players regardless.
Yeah I’m really thinking about the health of the game and wanting it to grow and get a new generation playing 😅 I guess it might be a hard sell as this game really isn’t much for ‘instant gratification’ it’s pretty much the opposite 😂😂😂
@@TheLumbridgeKnight I think since it’s almost been 20 years since the original release of rs2, it’s due for a refresher like this. I’d love to see a change in f2p pking meta especially! We can only hope to see an update like this one day… I don’t feel optimistic about it though, it just feels like a really nice thought :/
Missed achievement diarys for accessable locations up to medium would be nice...
And also a bank feature to not remove last member item from bank when place holders are on. Sucks going f2p and misclicking all your pots
Haha that’s a great shout, how about a single F2P achievement diary itself? Something to introduce the concept and how it works? Yeah going bk to free after being a member leaves you bank in ruins 😂😂😂
Figured I'd watch this before you update it :) I have a few points I'd like to bring in here
I think the primary goal of f2p should be to give players a representative taste of the game, whilst also being playable on its own. F2p shouldn't be a full experience and replace members, like you stated as well.
For that reason, I think adding some of the items and features you mentioned are a good idea. Basic rings or bracelets, basic magic gear, allowing basic fletching, I'd even say that both ranged and magic should get a few extra basic weapons. This should be limited to basic stuff, just to show it exists (think only bronze tier of javelins and crossbows). I also think they could add a special attack to the barronite mace, again to give a taste of the full game in a limited sense.
Adding areas would also be preferable, but I think this can be limited to some smaller islands rather than full areas. This would add to the sense of wonder f2p players may experience. I don't think adding too many bosses to f2p is good, but adding one "almost out of reach" boss on one of these islands as an endgoal, and the upcoming rat king, would bring a nice balance.
I don't think f2p should get too many upgrades in gameplay loops, as much as it hurts me to say so. This also applies to the maximum level of 40 on gear. The only exception I'd make is some random general drop from that "almost out of reach" boss, but it would need to be inconsequential. Keeping players in f2p beyond 40 would hurt the odds of conversion, as you can hit a wall rather quick.
Added quests would be a good one though. Quests in f2p are mostly ways to teach players how the game works, more is always better in that sense. I wouldn't port over members quests for that though
I'd love to hear your updated view later on when the video drops!
Hi roqeyt3566, I definitely agree with all of your points. I think one of the big takeaways from everyone's comments was basically, everyone agrees that F2P need to be updated is a few ways, but that actually some of the suggestions I made may be a bit too gameplay focused, in terms of allowing/encouraging people to stay in F2P. Which in itself is fine, if players want to be F2P only they should be allowed to be, but the real goal of F2P should be to advertise/encourage people to want to move and play P2P.
This was kind of how I was trying to approach the discussion, but I don't think I realised until I read a few peoples comments that, its actually quite hard to create a meaningful F2P change because of 3 main factors. The first is the problem with botting that dogs F2P, the second is the time/money spent developing F2P isn't being spent on members content so could upset the core membership and the third thing is that creating a kind of shop floor tour of members now would actually be kind a complicated as the difference between F2P and P2P now is extreme.
That said, I definitely think its still worth while as OSRS need to keep attracting new players to secure its long term future, and I think a lot of people play F2P hit base 40 and then give up without ever really investigating P2P, and as you and I both agree on, F2P should offer an introduction to what the full game offers. Right now the full game has expanded so much F2P isn't representative at all. I mean its basically the same F2P that I remember from RS2 and that was basic back then.
Love the comment thanks again! Look forward to your thoughts on the future update!
I recently started a f2p ironman and these would be awesome additions for more content. Skilling is a true grind in f2p and some variety would be really nice.
"I started a F2P Ironman" should've been your first indicator that all you're going to do is grind idly in F2P. It doesn't make sense why you wouldn't expected differently unless you're inexperienced and by that point, P2P is the variety.
This is definitely true, but if players are selecting ironman mode for the challenge and then finding it really boring, they aren't going to join members on the off chance it might be better? This is what I'm getting at, if they had a more updated experience and a bit more variety, more of a taster of what they could be doing/getting they might get more conversions to members?
Yeah for sure! I honestly recommend getting to level 40 in most of the skills, getting through all of the quests and then look at moving into members. Either buy membership on a deal or use your main to make money to buy bonds to keep your ironman in members.
Adding orgess warriors to the wildy with doublr loot drops , adding obor or moss giant boss in the wildy with double loot drops .
adding corrupt weapons and that 2h from dungeonering.
maybe offer wave spells , new range weapin and melee .
like yew bow , granite weapon .
Ice giant boss that requires pray switches
Yeah I think yew bows should be in F2P. And it would be nice to have a few more bosses especially some that are a bit more complicated to further introduce bossing. What about a F2P raid of some description in the wildy? I mean 2 be honest the game seems to be lacking any meaningful low-mid level raiding options? Thanks for the comment man 👍👍👍
We need more f2p bosses
Demonic key
1/64 chance from greater demon and 1/128 from lesser. Allows you to fight some Über Demon boss in its lair underneath the Karamja volcano. Appropriate rewards to buff range or mage or even teeny chance of rune scim? Also could drop from imps at 1/32k or something lol
F2P bosses are meant to give you an ins to bossing, not a reason for you to stay in F2P forever so that you can endlessly farm the same trio of bosses and dominate some made up F2P meta, lol.
They should make the mole f2p, and add a boss in Lumbridge swamp (maybe also allow partial access to the Lumbridge swamp cave).
preferably ones not in an instance but in wildy in multi which require more than 1 person to take down, but p2p could solo easily...
@@viltautasYT That would cut down on bots, too.
Great suggestions. In fact I also had some similar ideas to yours (like the chaos fanatic & archeologist being f2p bosses). It is also my dream one day that F2P clan wars gets revived. Back in 2008 to 2012/2013, clan wars used to be a big part of the runescape experience. No rewards, but just the pure fun of teaming up in a clan & fighting other people. Sadly the minigame is dead in osrs but it is my dream one day that it may be revived
Yo man! Thanks for the comment! 👌 Yeah bringing back clan wars would be very cool! Something with a team element would definitely be a nice inclusion 👌 castle wars needs to be looked at too imo!
They would never dedicate time to improving the free version of the game. The goal is to get players to buy membership and making F2P more fun works against that
Yo kyleneeley1! Thank you for the comment man 👍 Yeah no doubt that’s what F2P is there to do and I think they would be very cautious about changing it. But this iteration of F2P is based off a 20 year old strategy when there were very few F2P games. I would argue they should focus on trying to get more people into F2P so improving the F2P game, while at the same time adding hooks and triggers to push people towards subscribing. So 😅 I guess what I’m saying is if they improved it in the right way I think you could both increase the game popularity and the number of active subscribers 🤷🏻♂️😅
I’ll start by saying right away that I agree with you and I’ll admit I’m biased as I’m currently playing on a f2p hcim. But the more I’ve thought about this lately, the more I strongly feel that f2p deserves a major upgrade. I have been a member on and off for around 20 years and there’s probably lots of people in a similar position (for anyone wondering, I just don’t have the time to commit to a p2p account anymore). I understand why Jagex maintain a difference in content between free and member accounts; obviously they want to incentivise people to subscribe. But the divide is so vast, that I really do feel f2p players deserve some decent upgrades. There’d still be so much extra content for members that I can’t see it harming business. In fact, it may even entice more people into subscribing.
Word haichyou2930! This is my thinking exactly. No offence to accountants, but there’s far too many of them running companies and penny pinching while not thinking about how to generate long term growth. Bonds were a great way to incentivise playing and I think a lot of the work the team does to try and balance things is well thought through. However to a brand new player F2P and P2P are almost 2 different games 😅 I’m in a similar situation to you in that I play a mix of F2P and Members. There’s definitely some items and easy stuff that could represent a big difference to F2P, with a negligible loss to P2P… Thanks for the comment 😁👍
Adding Agility to f2p would be awesome. Create a new master level f2p quest that will reward 1200 agility exp. enough to start doing Draynor rooftop.
Yeah that would be cool 🤔 I mean what if they just made mixed worlds where you could use all members skills but locked in F2P, but also members can just be on the world as normal might bring more players together expand the game a bit and encourage people to give members a go 🤷🏻♂️ I suppose bots are the main issue 🤔
They should just add a spec weapon for us😮💨
Oh! That's a great shout actually! Let people experience that element of the game. 👌😃
Jagex treats OSRS like a mobile game. "Here, we'll give you the bare minimum to get you hooked on the game and nothing more. If you want to experience the other 99% of the game then pay up" I mean there's nothing wrong with giving players incentive to pay, its a business model after all, but after all this time I don't think wanting to bump that 1% game experience up to 2% is asking too much. I legit think that if they gave F2P even a TINY upgrade and some much needed love after so long that they would see a huge boom in their playerbase. Hell I'd be happy if they just gave Rangers access to the level 40 bow at this point. Something. Anything.
I feel exactly the same!! Split bark bloody armour for mages… some of the basic members quests, yeah fricking Yew bows… I feel like they don’t see any investment in F2P is worthwhile as they don’t want members to complain and equally they don’t want to invest in something that won’t immediately bump members play counts. It’s short sighted. I mean they still have time to add daft seasonal events, diverse guards and to rename gypsy Aris but no actual gameplay improvements in F2P…
I had an amazing time playing as a F2P. It took me over a month to do Dragon Slayer (also I'm both a new player and HCIM) and consider that I've cleared free content.
If I was asked how to improve F2P... i have two answers:
Give all players the ability to fletch their arrows up to mithril...
TAKE CARE OF THE RAMPANT BOTS THAT'S OVERFILLING THEIR WORLDS.
You have no idea how BAD this circus of bots affects how new players discover the game, it's truly depressing.
Outside of that... I really thing free content is fine. Add some more over time, like corsair curse or Camdoozal which were both amazing to have, and that's a lot of guaranteed fun for a big while.
Yo man! Welcome to the game! If you have hit around 40 base in most skills and done dragon slayer I would say you have pretty much done F2P. Glad we agree on adding fletching to the equation 😁😁😁 That's really sad about the bot situation and you are not the only one loads of people tell me its really bad particularly in F2P...
@@TheLumbridgeKnight Yeah I mean they locked a lot of crafting and smithing recipes to members, they could totally do the same with fletching, grant people early arrows, maybe some other stuff to raise the skill itself and that's it, shouldn't have a big impact on the economy :)
buyng arrows from varrock NPC 50 at a time (when not already underwtocked) is definitely a bit boring hehe, and hitting ogresses at the end of F2P still using iron arrows is a little lame aswell
Just started playing f2p osrs for the first time with no classic experience, had fun, but hit the wall of progress pretty fast and easily rushed all the quests down. All that there feels left to do is amass gp for a bond, but even then I'd have spent so much that once I could buy one to do new content, I'd have no gp left to make more, or really enjoy the new content
Yo man! Welcome to the game! F2P definitely comes to a hardcore level of grind pretty quickly 😅 it’s kinda engineered to push people towards membership. Back in the day though members was only about £3.50 😂😂😂 maybe they should offer a discount or even a free bond to new players so you can get a feel for members. I think I just buy a yearly pass at this point £60ish for the year isn’t too much, but I know I’ll be dropping in and out of the game, you should try it first with a bond, you can make money much quicker in P2P, even so at least you will know if it’s for you or not! 👍
As fir why f2p is less botted than p2p with bonds its too easy for non humans to keep up members while us that can't play 4-8 hours a day makes it difficult to keep a bond going unless your specifically gaining gold
The price of bonds has also been rising quite aggressively over the last few years too!
i dont see a reason why they couldnt let us do every skill in f2p. the area limitations would affect slayer for instance so it would still take so long.
True! I’m a total believer that if you could get more people playing F2P it would lead to more members. So a better F2P experience would be good all round 🤷🏻♂️
The point of f2p being so restricted is to push you to purchase a membership. From a business standpoint, this won't change.
That would make sense if F2P already had engaging content to give new players just a taste of members and actually encourage them, but it doesn’t. No one’s getting encouraged to upgrade to members because of all the things they can’t access because they don’t even know what they’re missing anyways. F2P has pretty much no real taste of members- no actual new player is getting incentivized to pay money for members, because they have no idea what it’s like and are told very little of what theyre actually missing
@calebsmith1926 This is definitely the case and I don’t want to take away from this concept. But by updating it both players and business could benefit. I think @datacrusader5598 makes a great point and it’s kinda where I was trying to go with my suggestions and ultimately the game needs more players for long term success 🤷🏻♂️🤔
Agility could possibly be added allowing use of shortcuts and rooftop courses, could even allow marks to be collected but not traded in for graceful pieces
Yeah that could definitely work and having the marks might encourage people to go P2P 😅 I just got full graceful on my HCIM and that took bloody ages 😂 Only downside I can think of is would that create a market for selling ‘starter’ accounts with enough marks to buy full graceful? 🤔 I suppose if you limit F2P to say only 1-2 rooftop courses it would take a very long time to level and get enough marks 🤷🏻♂️
If a skill is put into f2p id rather agility. Giving all players the ability to increase run energy recharge seems right. And it is a pretty slow skill to level anyway. They would need to put a way to level to 10, then you could go Draynor->Al Kharid-> Varrok->Falador. Youd lose out on Marks for Graceful and lose out on using Canafis for marks and xp the further you go beyond 40. The increase to run energy recharge would increase xp and gp rates, but i dont think it would be so significant that it would cause any problems. And then open up shortcuts for them aswell. Not many that a f2p could use with all restrictions still in place, like certain diary task needing to be completed. Makes players chose between better recharge, or better rewards in going to members.
Thanks for the comments JinWolf9! Fair points! I agree id like to see agility in F2P, that shortcut, the steppingstones north of Draynor manor would be hella useful! 👍
Currently a F2P player returning to the game after like 15 years and I'm in the processes of levelling up to feel suited for P2P. Can definitely agree that the game feels a bit empty after you have finished the quests, could use some more quests to help level up to base 50.
Yo euanta95! Welcome back man! 😁👍 Yeah I think there is definitely a level cap of about 40 on F2P where any progress after that is a lot more of a grind. I totally get Jagex want to prioritise P2P players, but F2P used to be a lot busier and I think that helped pass the time and also if you join members as a group it really helps having support in the low to mid game because it’s quite overwhelming and easy to get bogged down 😅 Thanks for the comment dude 😁👍
@@TheLumbridgeKnight currently following your guides for killing Obor and Bryophyta before I join Membership 👍🏻
Good luck dude! How you get/got some good drops! 😁👍
@@TheLumbridgeKnight completed Obor, only got 40 Nature runes, was naively hoping for a one and done Hill Giants Club 😂
Yeah you might need 2 giant keys or you might need 100! The RNG gods are unpredictable to say the least! Gd luck man!
I agree wholeheartedly about expanding magic and ranged in f2p, especially by adding fletching. Jagex was historically always a bit weird about trying to make ranged exclusive. I think that's a serious balance issue, because it undermines the combat triangle. Free to play should have at least one decent crossbow (maybe buff the phoenix crossbow?) just so f2p can have a chance ranging Elvarg.
I don't think the map should be substantially expanded. Some expansions might be necessary or logical, but overall I don't think expanding the f2p map should be a major source of content. The boundaries that already exist feel pretty good and natural. Maybe a new f2p-accessible area could be added, reachable by boat from Port Sarim (kind of like what they did with Corsair Cove).
I agree that they need more f2p bosses. I'd like to see the Mole become f2p and I'd like to see a boss in Lumbridge (possibly by opening up partial access to the swamp caves and putting it in there- it's not like members care about that area anyway). A wilderness boss could also be interesting. A new boss should be clearly aimed at lower levels.
I also agree that f2p should have more quests. A lot of the f2p quests are more like a "hidden tutorial" to teach you about skills and make you explore different areas, and there are relatively few real story/puzzle/boss quests. Quests like Ernest the Chicken and Demon Slayer are actually interesting and engaging, and I worry that the reason why nobody cares about questing is partly that people do sheep shearer and cook's assistant and then learn to just tune the quests out and spacebar through all dialogue while reading the wiki.
Jewellery crafting should mostly stay members, because I think it's a great "treasure" to give f2p players for bossing or fighting tough enemies. Making it something they can just make would take that away. Back in the day, part of the allure of dragon weapons was that you couldn't make them, so they were clearly special.
👍👍👍 Great comment man! I whole heartedly agree with your suggestions, I mean I knew the expanded boundaries would be a bit marmite, but I'm sure they could find ways around this, like you suggested, adding boats or fast travel routes to new areas would work. I mean those quest in particular were remastered in RS3, so, while I do not endorse copying RS3, maybe they could look at the changes made in that game that worked, so making the quality of the quests better in this case, and having the Giant Mole F2P etc. I think you touched a great point that has come up in the comments for this video a few times, and this is the low quality of the tutorials. Maybe one of the biggest fundamental changes needed is to look at tutorial island and then how that links into the rest of the game? I think the tutors should do more to help people understand the game and there needs to be more of a bridge between tutorial island, F2P and P2P. Equally more need to be done to introduce the P2P content and wet peoples appetites, atm the two areas are essentially completely separate entities bar a few pop ups in the chat window. Also as a general change, is it about time that the chat was updated to integrate with discord and things? Keep the retro skin and general feel but messaging in it is so fricking clunky...
most of this i agree with only part i dont is the increased map size as you propose. in your mock up it looks a bit to much with more of the map then being free to play than members.
Cheers for the comment xNSHD! 👍 Yeah I knew the map expansion would be a bit of a push, essentially I would add about half of the desert, some of Morytania (probably too much opened up on my mock up) and Taverley and Entrana, these largely correlate with the quest areas for the suggested quests to add, but it would need to be looked at closely. Though they could go full 360? Have all the map open, but with very little access to the content? This way F2P players can walk around most of the members world, but not really do much, this might encourage people to subscribe?
@@TheLumbridgeKnight possible issue with the full map being open is member monsters out in the wild attacking f2p members.
More than the content it was player interactions that made f2p great, things like Jagex cup for clan wars, pvp minigames like great orb project, etc. Content like low level dungeoneering was also nice in the past, again because of the player interaction within the content.
I agree! Even PVP is player interaction and it was great! Worlds full to the brim... I even miss the bloody beggars! 😅😅😅 I would definitely encourage interaction as a pillar of why to change the game. Its a bit off topic and random, but the chat box functionality is dreadful. It might improve interaction for everyone in the game if they improved that, added some discord or other voice chat services (for private groups not generally play), while increasing the capabilities of the general chat. Still keep the retro styling but its a pain using the chat box. If I play with a friend we just talk on discord...
I would love to see fletching added to F2P as an ironman it sucks ass to spend over 100k on arrows just to train
Yeah I’m with you 100% I don’t think it fits not being in 🤷🏻♂️ and like you say it makes training ranged in F2P so expensive for ironmen! 👌👍 thanks for the comment
Sailing? Id imagine lots of new players coming to the game when sailing releases, would be cool if f2p had access to early sailing levels so new players can jump right in.
Yeah im definitely looking forward to this new skill could be absolutely amazing! I’ve kinda zoned out a little bit, need to read up on the latest developments. 🤔 I think if it got F2P involved in a limited way they created an interaction between F2P & P2P it could be really cool!
I mainly just wish Range/Magic equipment were on par with rune. The best magic armor give you like +10 magic and full rune gives you like +150 in melee? Just give me full access to all level 40 magic/range gear.
Amen 🙏 to that brother! I’d love to see an equal amount of equipment for ranged and magic too! Like you say magic is particularly poor in F2P… Thanks for the comment man 👍👍👍
F2p should definitely just let f2p go to all member areas just not let them not do do member content or go into areas that are locked behind member quests
That was an idea I thought about too 😅 trying to temp people by letting them see what they are missing out on 🤔 I think it could definitely work 👍👍👍
i feel for f2p they need to lower the smithing level requirements, even if they lower it 10 levels so you dont need level 99 for rune items. i also think they need to add dragon items for f2p outside of the dragon items that need quest requirements. but also add more rune ores locations. but outside of that i can't really complain too much about it, you make a lot of great points though.
Cheers for the comments man! 😁 At thins point I think any suggestion is valid and Jagex should be looking at F2P thinking ‘how to get more ppl in and then convert them’ the old ‘it’s free’ argument is redundant in the current climate. Someone pointed out that the tutorials are pretty poor in terms of liking into the P2P game so maybe that’s the first area to look at 🤔 more in depth and detailed tutorials and guidance to get you into the game faster and link F2P and P2P more effectively. Maybe even P2P needs an optional tutorial adding to go through each skill 🤷🏻♂️
@@TheLumbridgeKnight i agree, but also think they need to hire or making one of the members of jagex to solo focus on making more updates on f2p like they do with memebers. i hope they figure out something to keep making improvements for f2p so they can keep attracting new players to play and also not have to grind as hard as it is now. but, i know grinding is also what makes the osrs experience for f2p/p2p.
Yeah the game has never been much of an instant win, but I think the grind is definitely far too harsh in some areas. Like imagine being a HCIM completing a god wars boss and getting the same piece of god armour drop? That would soul destroying, but unless I’m mistaken that’s exactly how the RNG there is set up. And I also think every skill should have a gear set that offers a 5% exp boost while it’s equipped and have a skill boss like Wintertodt or temporos I don’t think max combat (outside of prayer maybe) is too much of an ask and theirs plenty of AFK locations that can help. I know hardcore players will not be happy but I think taking the edge off some of the skills would help, definitely not saying make it trivial to hit a 99 but maybe they should lower the time taken and the amount of grind needed. They do seem to be gradually doing this to be fair
1st off long time no see my Lord 😂 as to the video... my stance is everything in RS3 is literally p2p+p2w [seen 1st hand and experienced it 1st hand] so since everything in RS3 is pay 2 play pay 2 win... THE ENTIRETY OF OSRS SHOULD BE F2P
Controversial! I think a lot of people would disagree and say that they like keeping the game away from P2W, myself included. I think you could definitely potentially open up the area and it might create some interesting opportunities. 🤔
Yeah, in honesty, theres a few areas around the f2p areas that have alittle content that could be made into f2p. Wont mention how big the f2p area is in rs3 cause talking osrs.
Just having a look at the RS3 Wiki, looks like they have added all of the Wildy, Teverly, Burthorpe, digsite and a few other RS3 only bits... Again I wouldn't say full on copy RS3 but, they could definitely look at some of the changes made as a way of adding more... 🤷♂️ I just want to see the game grow and last another 20 years!
As a F2P Ironman with ~980 TL, i would welcome a lot of these changes with open arms. I completley agree with adding the fletching skill, adding the ability to craft arrows and i love the idea of a wilderness boss since F2P wildy is a little boring. Being able to enchant rings of forging would be an excellent quality of life update as well as expanding the number of quests to a round 25. I seriously hope Jagex sees this videos and leaves some of the minor tweaks to the community to decide. As always, excellent video Sir Lumbridge Knight.
Yo CR4ZYMW2F4N! Thanks for the comment brother! That would be awesome if the video triggered a wider discussion and got the dev teams attention. Unfortunately, I think they will be mega busy atm, with the new skill and leagues is supposed to be coming up around September time. You're totally right though F2P wildy is dead... And I honestly think F2P as it is now was almost exactly the same 20 years ago when they launched RS2, in fact RS2 F2P had dragon bones and some other things that have since been taken out of the game! 😅
F2P is super fun
F2P to me feels like it was meant a demo for the full game, but it's instead become something different to the main game. It has a lot of content for being totally F2P, the quests might be a bit simple but it's generally a good idea of what the full game is like. The issue is that as the game has grown with more and more quests and higher level content like Raids and an entire new continent in Kourend, F2P is barely a representation of what a lot of the content is like in P2P. Not only that, once you finish the bulk of F2P's content (aka the quests), which doesn't take all that long if you either have a general idea of what you're doing or are using guides, F2P generally turns into grinding for cash so you can eventually buy a Bond. Sure, there's still some stuff you can do in F2P and if you want the best money making methods you might need to level up your skills some, but if you want to keep playing OSRS after finishing F2P without straight up buying membership, you're grinding for a Bond and that's about it. And get this, that isn't the general experience you'll have in the full game. Money making methods are a lot more efficient in P2P so if you're sticking with Bond grinding it'll be a lot easier once you get that first Bond, so after long enough is F2P really a good demo of P2P? More content can't fix this and it doesn't need to really, the Bond system works and it's worth keeping if it means we don't get predatory microtransactions, but more content will make F2P a better representation of the game at large.
Yeah I hear what you’re saying and I think it’s definitely a big take away from this video that just adding content for contents sake isn’t really the best idea. I think this has highlighted the difficulty of the problem, which probably explains why they haven’t bothered changing it. They need to revamp F2P to better reflect P2P, all be it in a cut down and limited way. At the same time they need to keep the nostalgia and OSRS/RS2 roots alive. Not an easy task, but definitely something I still think is worth doing, just maybe not in the original ways I have suggested in this video 🤔 I think an easy win is to improve the games tutorials and perhaps rework some of the existing F2P quests to better explain game mechanics and link them up with P2P. Equally a mini raid instance or some kind of F2P endgame to give people a taster of P2P content might work. 🤔 I need to revisit this video in the near future to present ideas from people like yourself because it’s really good insight 👍 thanks for the comment dude
More equipament should be nice but its probably not easy to balance.
However f2p should be able to craft and fletch all f2p items. Ring of forging should also be enchantable.
About the map size i think its fine, however the dungeons inside f2p map should be f2p.
Hello e-genes2727! Thanks for the comments! Yeah I’d definitely agree with what you are saying 👍 😅 I only suggested expanding the boundaries to incorporate a couple of the quests in those areas 🤔 probably did go a bit too far 😅😅😅
Great ideas mate.
😁 Glad you like them! To be honest I think I’d be happy with any updates to F2P, anti-botting measures, some more integration with members content and some new team based challenges would be great! 👍 Thanks for the comment babyfaceviking3678! 👍👍👍
@TheLumbridgeKnight yeah absolutely. I play purely f2p as I don't have the time to complete members so I stay here knowing I have a realistic goal so this would be huge.
they should add more boss and maybe some castle war rewards and maybe some sort of rewards for killing in the wilderness and a few more quest and dungeons in free to play and free to play should be able to kill green dragons
Yeah amen 🙏 to that brother 😂 will it ever happen? I doubt it 😂 but we can live in hope! 👍 Thanks for the comment dude! 👍😁👍
crafting guild drop box unlocked
Oh god that would be so nice!!😁👍👍
Jagex needs to do a little thing called “members day” where every once in a while, every account gets a free members day - not only would it entice f2p to try out new skills, but also new areas.
A lot of people don’t bother with p2p because they don’t actually know what’s out there and being on a time limit scares some people to the point of not even trying.
Yeah that’s a good idea! I think maybe even members weekends would generate a lot of interest and new memberships! 😁👍
ive never payed a single dollar to Jagex but Ive been playing for 4+ years as a member, and honestly, F2P would be fine if they didn't decide to change it, but they did, so now the only good thing about f2p I could ever think is possible is making wildy better, F2p wildy SHOULD be the main reason for f2p to exist after lvl 40's, and maybe pvp will shine brightly once again... because at this points pvp is so dead its actually sad... everyones just korasi 2ble specking and running, F2p pvp actually takes more skill and I wish I was joking, but it's deader than ever... Basically the easiest way to fix f2p would be to decrease the worlds, that's a surefire way to improve the game slightly
That's a great idea, I think there's no kind of F2P endgame, in their minds the endgame is, 'well now you should buy members right?'. But you could genuinely say why? because very little of F2P shows what you are missing out on or what the endgame content is like. I love the idea of making PVP in the wildy a bigger deal in F2P. Someone mentioned adding bounty hunter into F2P too? Back in the day I loved making a 'black' pure and heading off with my Rune 2her, and it was nearly always packed out at peak times, now its dead. You are extremely unlucky to be killed in the wildy these days in F2P.
Agility needs to be added to F2P so new players can start to get exp for the worst but most important skill sooner.
That’s a good point shout! is it worse than Herblaw though? That’s the question 😂 Herblaw is truly awful to train… I had a look at it on my Ironman and yeah I gave up quickly 😂
Even if it was capped. Just a little bit so F2P can at least run a little longer lol
They should make fletching free to play skill
Yeah, I mean could they also not just make all skills F2P now? I would be interested to see how this would affect the game... Would the economy actually die from BOT death? 🤔🤔🤔
Great ideas that Jamflex really should consider
Cheers man 🍻
I be okay to add green dragon back to free to play and the guy you talk about and open chaos alter but 2 X the chance instead of what member get. I probably vote no to fetching to free to play but open crafting the green hides to free to play and the randomly chance of get a dragon bone free to play but a little different then dragon bone.
Fair comments man 😁 Thanks you! Its been really interesting to see what people think about this and there have been a lot of people point out things that I didn't even consider! Might do a follow up summary video in the next few weeks! 👍👍👍
honestly the only thing I don't like is the super big f2p area expansion, but the rest is pretty good
Yeah I know what you mean 😅 once I started trying to add quests the boundaries just got out of control 😂😂😂 Thanks for the comment NightCrafted! 👍👍👍
@@TheLumbridgeKnight I think more content can be milked from the current areas. Iirc, What Lies Below (the rat Burgiss varrock quest) could easily be f2p'ified
Yeah you’re right! I would like to see more bosses with a kind of mixed rewards between P2P and F2P so that members and F2P players might mix but get different rewards. This kinda taster experience might encourage people to try cashing in a bond or subscribing 🤔👍
So many people cite player growth and increased revenue to Jagex as the reason changes should be made to the game. I wonder how many of those people actually care about that if they think on it more. I would much rather have a game that I enjoy with a moderate sized community than a huge game that I no longer enjoy because it has become unrecognizable and lost its essence. More money for Jagex, less fun for me. I don't think that more players and more Jagex money should be a motivator for the average RS player to want something. In your case I can understand a bit more since you want to grow a youtube channel.
That being said, I don't think most of the things you suggested here will cause more players to try the game. It might encourage a few more existing f2p players to go p2p, but it will not have a huge return. In order to bring in new players or bring back old players, there needs to be something new and exciting available to f2p. Being able to use t50 gear instead of t40 gear just isn't that. Fletching is a simple and pretty boring skill. Expanding the map and adding some quests, maybe, but it just prolongs the inevitable "i finished f2p and now I'm bored".
I think what the game really needs is low-mid level engaging group content. What most players aspire to do is pvm or pvp, but you have to make a pretty significant time investment to get an account that is capable of doing anything interesting, and a lot more to do it at a good speed and be eligible to do it with other players. A lot of people get bored of the game before they reach a point where they can do anything 'fun'. I played a GIM with some friends and put a good few hundred hours into it and we never had any reason to do anything together aside from a few hours of BA for a torso. I made it all the way through RFD and there was never any group content worth doing, even in a group ironman.
To bring more people to F2P we need repeatable group-reliant content that is fun, accessible to low-mid level players, and also worth doing to progress your account. This will attract attention to the game, give new players something more short-term to aspire to, and keep people playing. There needs to be something to bridge the gap between the low level progress rush and the high level pvm aspiration.
All this being said, I personally would prefer the game not to change. I prefer the game how it was years ago compared to how it is now. I have always been a solo player and a skiller, but I think I am in the minority.
Yo man! Love the comment 😁 I really do! If the video was to achieve anything it was to get peoples input and ideas on what changes or any could and should be made. You’re not the only person to mention points that you make! And it’s a good take to be honest.
Having read through and replied to all the comments I think the best thing Jagex could do is look at creating better tutorials and working on content that bridges the gap between F2P and P2P.
I also agree with your point that they should be looking across F2P and P2P to add some more low-mid tier content that can be done as a group as well as solo. Like maybe a group boss instance in F2P as a taster and then a few more in P2P to offer some variety as you work towards the end game. I also started a GIM with some friends and yeah we barely did anything as a team and most of the group got bored and gave up before we reached end game content…
I don’t think theres anything wrong with just wanting to login do your thing and enjoy the game, I mainly play HCIM so I’d consider myself more a soloist too. Equally I don’t want them to completely change everything and end up with a RS3 situation, but I do worry that the games player base has the potential to age out and it wouldn’t hurt to try to bring in some new players and obviously from the Jagex side convert as many as possible to members and i think to do that F2P would have to have quite a lot of work done. Though as people have pointed out this work would probably need to be based around better tutorials and tasters of P2P content. Lastly, I play the game now because I have such great memories and experiences from when F2P was rammed full of people, I don’t think any kid today if they started a F2P account would get that, and so when they could afford it they wouldn’t subscribe, that’s part of my concern also 😅 any thanks for such a detailed comment man 😁👍👍
The video hasn't started but I will say this.F2P OSRS is and will always be extremely dry in terms of content after Dragon Slayer 1.This is obviously to kinda force people into buying members.
Yeah that’s definitely true! I guess I’m just wondering is the balance still right? Is there anything else, like outside of my points that could bring in new players? Kinda feel like this is the same OSRS F2P it’s always been and back when there were no F2P games it was a good alternative to bring ppl in, now there’s a tone of F2P games and for £13ish you can get gamepass so there’s a lot more competition 🤷🏻♂️
F2p botting will be worse than members as it is cost free, adding extra money makers and content will ruin the game more imo.
The only update that i would recommend is bringing back bounty hunter for f2p and corrupt dragon weaponry. People will love f2p pking and it will draw more and more players to the game
Those are some sick suggestions man 👌 I would also caveat my video’s suggestions by saying there’s only value if Jagex clamps down hard on botting. As it is (I’ve never looked at it in any detail) but a lot of people tell me it’s rife, so agreed i don’t want anything changing if it will destroy the ecosystem through making botting easier and better. 👍
just give f2p fletching up to maple bow and adamant arrows..
Yeah I don't think it would take too much to balance and it would be a good quality of life improvement, particularly for F2P Ironmen.
I could argue that most of the F2P community stay in F2P because of the simplicity of it. P2P for most of us is too complicated. I do however see and visualize your point of this video. With that being said one could argue both sides of F2P.
This is a great point, it really is! I look at it from someone who generally wants to keep pushing and I play with the vein hope of maxing out one day... Looking at it from a chill out and keeping things simple point of view is something I didn't consider. 👍 I think there was another comment that mentioned how poor the tutorial and F2P does at explaining the wider and more complex game elements so, maybe the real change needed is a mode select, between simple and hardcore, and much better tutorials that explain the game mechanics and skills better? 🤔🤔🤔
I don't know if members would really be that annoyed in giving even what you suggested to f2p. Most I've heard seem really welcome to adding more to f2p.
Where have you been looking, the community shat on jagex for wasting time on a f2p quest lmao
Yeah, every p2p person I come across is like, "why are you playing f2p? It's such a waste of time".
Because I'm a casual, and I want to stay a casual.
P2P would feel like a job, as most members make it feel that way.
I think there is a mix between members who don't really care (I'm probably in that category) and hardcore members who view anything outside of more endgame content as a complete waste. Some stuff they have added imo is a waste time to be fair... Like some of the seasonal/yearly events, most of which are garbage, adding in all the extra diverse NPC models, Some of the cosmetic tweaks. Do that stuff, but deal with known issues as a priority. Equally, the yearly events and things aren't going to bring in new players.
The reason I suggest adding existing content is to try and avoid the complaints about wasting loads of time on F2P, as the content is already pre-existing so its not a big job to repurpose it. Any changes will get some people complaining, but ultimately I would put some of these to the vote. Bryophyta's Essence was voted on and added to F2P recently-ish so clearly some members are happy to see F2P be expanded. 👍👍👍
I wouldn't give f2p more things to do. I would make f2p fun for players who used to be members.
Now you can't even deposit your stuff, because untradeable member items have completely stuffed your bank.
Maybe give 1 activateable free day of membership per month for non-members who have had membership (paid by card) before.
Hello CatharticSense! Thank you for the comment 😁👍 I like the idea and removing the bank clog mechanic would be nice! I think some free days are also a great idea to bring people in! Maybe having free event days in certain areas or bosses would be cool! 🤔
@@TheLumbridgeKnight the big issue would be bot farms would be easier. A previous bank paid membership should deter enough.
Or just a limited window or vault system so you can still play the game if your membership is discontinued 😅
I deleted Osrs. I got the server update circle of death a couple of days ago. Done.
Sad times man... I've never hosted my own game, once it does that is it game over, no way to recover? My friend got hacked recently and lost his entire bank, think he's really struggling to get back into it...
Flletching 100% needs to be F2P
Cheers for the comment ThrottleFox! I agree, it would make life as an Ironman in F2P a lot less expensive…
Give us something lol a new quest once a year would be amazing or even a very limited version of sailing when it drops
Yeah I think a big overhaul is well due! I mean what about events exclusively in the F2P world so that for those small moments members 2 will log into those worlds and interact with F2P and that mixing and interaction might generate some new players and members 🤷🏻♂️🤔
No.
It's the only place left where I can play old school runescape, and not Osrs "whatever tf this game is now"
Pleasse, just leave it alone.
Dude it’s always been OSRS hasn’t it? Before that this version of the game was RS2 I think 🤔
Skull sceptre (i) should hold more charges :(
100% agree! Maybe just be able to charge it indefinitely 🤷🏻♂️ what benefit is there to having to randomly go back to the bank to recharge the staff? Like you still have to farm the pieces? 🤔
Especially with chronicle having no limit too!
Yeah exactly!!
I just want f2p to have agility and slayer lol
Aww yeah Slayer would be nice 😂 but I can’t see them ever adding it in… It’s a shame because ‘A Porcine of Interest’ would be a perfect into quest in F2P!
we need xp lock for low level pk, what is the significance of this releasing at :17 minutes on the hours/ what time zone are you in
Haha soo when I got into trying to build a RUclips channel I watched a tone of videos for hints and tips. One of them suggested releasing your videos at a random time. So don’t use the standard 5 minute intervals/round numbers pick an odd time. Think the idea is that your video won’t be released at the same time as loads of other videos if you pick an odd time so the algorithm is going to share your video more 🤷🏻♂️ Not sure how much difference it makes but since I’ve started doing it I’ve just kinda stuck with it 😂
@@TheLumbridgeKnight that makes allot of sense because I'm pretty sure every other video premiere I've seen has started on the hour or a 30 minute mark. thought you may have done it at like 8:17 (7:77) for good luck. like how I set my alarm for 6:66 every morning *metal growl* your reasoning seems much more based in reality though!
Hahaha 6:66 😂 you could also use the song ‘the number of the beast’ by iron maiden 😂
@@TheLumbridgeKnight It's Twist by Korn
better f2o benefits = bigger playerbase
I tend to agree! And a bigger F2P player base would hopefully lead to more new members and thus more revenue, which would hopefully mean more investment in the game! 😅🤔
yes. Top G approves this message..@@TheLumbridgeKnight
@jagex
Haha! If only! Be great to see them be like, we've heard you man, and we are looking at changing things up! 😅😅👍