Making ALL the Goods in Eu4

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  • Опубликовано: 16 ноя 2024

Комментарии • 93

  • @nctamer
    @nctamer Год назад +189

    using thalassocracy reform you can get 2% goods produced per trade protectorate, in a recent game I have +300% from 150 protectorates as great britain

    • @LemonCake101
      @LemonCake101  Год назад +125

      Oh my god, I completely forgot about that. Yeah you can spam the OPM's too, and that's not an issue with the Mughals. So you maritime last before popping the last aristo event, and make 3271 trade protectorates (you need 1 province for yourself, and the game has 3272 provinces total) so you end up with an extra +6542% goods produced!

    • @gabita071
      @gabita071 Год назад +17

      ​@@LemonCake101i think the bonus is limited to 300%, but I'd need to check, I know I had the idea of boosting my economy with an entire africa full of protectorates through the thallosocrascy reform

    • @gawryl7637
      @gawryl7637 Год назад +13

      @@LemonCake101 there are tag limits you can create for example 75 trading cities and make them trade protectorates or 100 client states.

  • @juliusaurelius9815
    @juliusaurelius9815 Год назад +87

    500% is insane, to put that into perspective
    every 5 dip dev is 1 good produced, that's basically saying every 5 dip dev province is now 30 dip dev

    • @LemonCake101
      @LemonCake101  Год назад +16

      Its good, isn't it :)

    • @shanevoss6
      @shanevoss6 Год назад +15

      Wildly enough you can make an Ironman compatible custom nation starting with a flat +2 goods produced. It’s basically cheating with how much money you make from the very start.

    • @katelundberg2029
      @katelundberg2029 5 месяцев назад +1

      Custom nations would lose 10% goods produced cap from only having 20% goods produced versus dithmarschen with 10% and 20% from missions but I think you would need to get like 100 base goods produced for that to matter

  • @LemonCake101
    @LemonCake101  Год назад +53

    This one was meant to be out 4 days ago, but I kept finding more shenanigans, and issues with previous shenanigans. I hope this one doesn't have too many mistakes, and as always, enjoy!

  • @anti-spiral159
    @anti-spiral159 Год назад +11

    Yeah I am not gonna do that era strat, but if someone else did it...
    I would watch that effort

    • @LemonCake101
      @LemonCake101  Год назад +7

      I define what's possible, not what's enjoyable :P

  • @viktorvh5511
    @viktorvh5511 Год назад +5

    There's also goods produced modifier that scales with amount of trade power in the node of trade companies, and with later institutions it nets you another couple hundred points

    • @LemonCake101
      @LemonCake101  Год назад +1

      Forgot to mention in the disclaimer I’m ignoring the trade company stuff, but in a real game obviously use it

  • @harz632
    @harz632 6 месяцев назад +2

    5:17 you don't even need vassals, send pirates to the wealthiest node and have the pirates be the largest trade power to block global trade from spawning. (this actually makes maritime ideas sleeper op if your goal is to cockblock global trade)

    • @LemonCake101
      @LemonCake101  6 месяцев назад +1

      That is true, that would also work.

  • @PortalEnder
    @PortalEnder Год назад +3

    The other way to prevent global trade is to protect trade in the highest value trade node so you become the strongest trade power there while not owning any privinces in it

  • @dennyyan8320
    @dennyyan8320 Год назад +17

    I think you are forgetting one source of goods produced modifier; each trade protectorate subject gives you 2%

    • @LemonCake101
      @LemonCake101  Год назад +17

      Yup, as mentioned in another comment, I forgot about that one. Genuinely. It doesn't come up in the code search basically, but yeah. You can spam the OPM's too, and the reform is compatible with the Mughals. So you take maritime last before popping the last aristo event, and make 3271 trade protectorates (you need 1 province for yourself, and the game has 3272 provinces total) so you end up with an extra +6542% goods produced!

    • @blutwirbel3180
      @blutwirbel3180 6 месяцев назад

      @@LemonCake101 The real question is: how much money would a 999 diplo dev province with gold give you if you had all possible modifiers (so +7185%)? Oh and how much inflation would you get?

    • @LemonCake101
      @LemonCake101  6 месяцев назад

      @@blutwirbel3180 I mean you can dev past 999 for the record, oh and the inflation from gold would still be a % of your total income (so a LOT)

    • @blutwirbel3180
      @blutwirbel3180 6 месяцев назад

      @@LemonCake101 do you know how high you can dev, if there is a cap?

  • @kiwi8105
    @kiwi8105 Год назад +1

    Global trade can also be stopped much easier if you just pirate the node endlessly, as long as they have over 50% of the trade power in the worlds largest node it will not spawn.

    • @LemonCake101
      @LemonCake101  Год назад +1

      huh, fair enough. There are options in stopping Global Trade, that's for certain.

  • @sasi5841
    @sasi5841 Год назад +7

    Where is the siege ability video? Did you forget about it. Do you plan on making a video on manpower recovery speed?

    • @LemonCake101
      @LemonCake101  Год назад +5

      Damn, two requests in one comment, I do have a list but its quite substantial. Manpower recovery may get moved up though since I am personally quite intrigued by it.

  • @viorp5267
    @viorp5267 Год назад +3

    1:23 but I can dev every province to 500 production dev

    • @LemonCake101
      @LemonCake101  Год назад +1

      You can have a little production dev… as a treat.

  • @exqeott
    @exqeott Год назад +4

    You could also form france at some point for a flat +0.2 goods produce

    • @LemonCake101
      @LemonCake101  Год назад +3

      Yes, but as mentioned, only global % increases

    • @exqeott
      @exqeott Год назад

      @@LemonCake101 but it would stack so fucking well you might as well do it. With +500% it would be even better than having manufactories in each province

    • @LemonCake101
      @LemonCake101  Год назад +2

      @@exqeott Yes, it would. However, this is stacking Goods Produced to a theoretical limit, and you lose 50% temporary and 5% permanently for it..

    • @LemonCake101
      @LemonCake101  Год назад +3

      @@exqeott Also it won't be better then a manu, it would stack nicely with a manu but the manu would be just 1 goods produced instead of 0.2, sorry.

  • @DarthFhenix55
    @DarthFhenix55 Год назад +6

    Is there a way to have more than 3 spefial units at once? Theoretically, you can get marines, polish hussars and caroleans at the same time. I don't know if you can do Rajputs shinanigens to get more types od units.

    • @TocsTheWanderer
      @TocsTheWanderer Год назад +5

      I thought it was possible to get Sreltsy, Cossacks, Hussars, and Marines all at the same time

    • @LemonCake101
      @LemonCake101  Год назад +5

      Not sure, I know Russian missions give you access to some from the missions for example, but that would need a lot of looking. Rajputs should also be not impossible to pick up.

    • @DarthFhenix55
      @DarthFhenix55 Год назад

      @@LemonCake101 The problem is most of the special units are locked behind specific culture's gov reforms. Caroleans are locked to swedish culture, streltsy are locked to Russian culture and to get Rajputs you need to be north indian culture iirc. Thing like hussars and banners are idea locked so you can theoretically get 1 of them with any nation.

    • @LemonCake101
      @LemonCake101  Год назад

      @@DarthFhenix55 yup, I am aware, but what I meant is the Russian missions for example spawn some Finish unique units, and as such I will need a proper routing of it to answer the question.

    • @TocsTheWanderer
      @TocsTheWanderer Год назад +1

      ​@@DarthFhenix55 If you start as Lithuania, they get Hussars from their ideas. Convert to Orthodox and swap to Ruthenian to form Ruthenia to get Streltsy. Since you're in the Eastern tech group you get the Cossacks. And then just take Maritime or Naval to get Marines.

  • @flyingsalmons934
    @flyingsalmons934 Год назад +2

    I may have got too silly

  • @strategicplays2977
    @strategicplays2977 Год назад +3

    Good videos

  • @illiabuszmelow3833
    @illiabuszmelow3833 Год назад

    this video should include all provisional modifiers, so it would be an hour or two long.

    • @LemonCake101
      @LemonCake101  Год назад

      issue is, they don't stack with each other

  • @jansatamme6521
    @jansatamme6521 Год назад +1

    did the polish mission tree get changed in domination? it was updated in lions of the north

    • @LemonCake101
      @LemonCake101  Год назад

      You are correct it was Lions of the North

  • @100beep5
    @100beep5 Год назад +1

    Maybe dev cost next? Do both single-city and nationwide?

    • @LemonCake101
      @LemonCake101  Год назад

      Its on the list, but I believe someone actually did a Netherlands run getting a pretty realistic non-theoretical limit, and Florryworry did a run where he stacked not dev cost necessarily but devved a province enough to overflow on the dev cost, so its kinda been done before. Doesn't mean naturally I can't throw my own attempt into the ring, but those do exist if you are personally curious.

  • @kotorol4697
    @kotorol4697 Год назад +1

    I dont know if it was mentioned in the taxation min/max videos but is 0% goods produced possible? I imagine a world where nothing is produced and everyone taxed to make up for it.

    • @LemonCake101
      @LemonCake101  Год назад

      Will need to take a look, I am assuming you mean without resorting to 100% autonomy etc everywhere?

    • @varus4827
      @varus4827 Год назад

      @@LemonCake101 does autonomy affect goods produced? only production income right?

    • @LemonCake101
      @LemonCake101  Год назад

      @@varus4827 yes, but autonomy is applied after everything else is calculated so it becomes for example 1.2 goods produced + 50% goods produced +200% prod efficiency, and then the final count is modified by autonomy to become 0.

    • @varus4827
      @varus4827 Год назад

      @@LemonCake101 but the goods produced still affect your trade income i think he ment getting to -100% goods produced like the modifier when a province leaves a trade company

  • @tertmade9769
    @tertmade9769 28 дней назад

    I'll say something different, what if you do maximizing goods produced, but every provinces in the world have cloves and see how much nations make?

    • @LemonCake101
      @LemonCake101  27 дней назад +1

      you can hit stack overflow on money without global cloves

  • @khangluong5672
    @khangluong5672 Год назад +4

    It's possible to get +2 good produced as a national idea btw, i just checked yesterday

    • @LemonCake101
      @LemonCake101  Год назад +2

      Only as a custom nation I am afraid.

    • @khangluong5672
      @khangluong5672 Год назад

      @@LemonCake101 Is it possible to roll that for a janissary breakaway state?

    • @LemonCake101
      @LemonCake101  Год назад +5

      @@khangluong5672 I am not sure, and even if possible, as mentioned in other videos I personally class that as an exploit, since its not intended. I know thats a very 'rich' definition given what I normally do, but there has to be a line drawn somewhere, and spawning Ottos estates is kinda that line.

    • @thestudentYT
      @thestudentYT Год назад +6

      @@LemonCake101 You could have just told me directly that you didn`t like my video... ;)
      Anyways the most important thing you missed might be the Trade Company Bonus as it stacks to insane numbers with each institution that you spawn... But I know how this is as you just always miss something because this game is so deep and non-transparent after 10 years of patching Bugs while constently adding new ones XD

    • @LemonCake101
      @LemonCake101  Год назад +2

      @@thestudentYT Nah, I knew about it pre-video, but I personally count as an exploit, I understand if other use it. The other issue, is that it makes the videos less entertaining since doing that trick would just become a necessity in literally every single run. As for the Trade Company bonuses, I meant to say in the disclaimers I am not including them since they are really strong in game, but really hard to get to a number for a counter, and apply on a trade node basis and not a global basis.

  • @hubris_3920
    @hubris_3920 Год назад +1

    isnt there also a gov reform that gives you 33% gp state edict in the age of revolution

    • @LemonCake101
      @LemonCake101  Год назад

      Oh dear, I may have missed that one. Well spotted if that’s the case, but I have a suspicion it’s less since that would be way too overpowered

    • @hubris_3920
      @hubris_3920 Год назад

      @@LemonCake101 its regional councils and its local gp. Idk exactly how that changes things per say, cuz ik there are other modifiers that are similar but also entirely different in the game especially when it comes to trade. you should check it and tell me.

    • @LemonCake101
      @LemonCake101  Год назад

      @@hubris_3920 oh I see, I will take a look when I am free. It may be 33% to be fair, but 33% sounds like the Anbennar Wood Elves edict to me.

  • @TocsTheWanderer
    @TocsTheWanderer Год назад +15

    You spent so much time talking about how to game the institutions, but left out the 10% goods produced from embracing Manufactories. Great video though

    • @LemonCake101
      @LemonCake101  Год назад +6

      Oh god you are so right, that cos for a while I assumed you won't be having it. Yup, 10% there too, so 510%/653% at the end!

  • @ludvig4800
    @ludvig4800 Год назад

    How much time was spent with ctrl f "goods produced" on the wiki in the making of this video

    • @LemonCake101
      @LemonCake101  Год назад +1

      Actually a pretty low amount given the amount of stuff the wiki is missing. The issue with the wiki is it’s both usually very bad in terms of missing sources and also gives you a lot of sources of goods produced that are impossible to have at the same time. As such most control F is actually me going through the game code

  • @amilavxilmen5632
    @amilavxilmen5632 Год назад

    This is way harder than I think

  • @whitehunter2545
    @whitehunter2545 Год назад +2

    With great shenaniganery comes great responsibilty
    But m'lord, you forgot something
    What about the mischievous Thalassocracy?
    Or did you intentionally not include it?
    Also I did not abandon our conversation on purpose back in the days 😔
    Had some things going on but will enjoy intellectual conversation again in the future

    • @LemonCake101
      @LemonCake101  Год назад +2

      Ah, welcome back! I have to admit I have forgotten the convo. A Thalassocracy comment is now pinged, hopefully that helps calm people down, but hey at least its giving me engagement... genuinely a skill issue mistake though.
      Hope all is well!

    • @whitehunter2545
      @whitehunter2545 Год назад

      @@LemonCake101 Oh well I maybe should have read the other comments before complaining myself
      Our conversation was the one with like 50+ messages here on youtube because you (and I)would not stop answering ^^

    • @LemonCake101
      @LemonCake101  Год назад +1

      @@whitehunter2545 Oh I remember the conversation, trust me :P

  • @abrvalg321
    @abrvalg321 Год назад +1

    5:20 alternatively you can demote all trade centers in the node to 1.

    • @LemonCake101
      @LemonCake101  Год назад +3

      huh, fair enough. There are options in stopping Global Trade, that's for certain. I kind of forget the demote button exists a lot of the time.

  • @Qtroot
    @Qtroot Год назад

    next time do a liberty desire on subject vid please

    • @LemonCake101
      @LemonCake101  Год назад

      Interesting one, going on the list, but I am afraid the next video and the few afterwards are already planned and well under way

  • @herrsucccs8301
    @herrsucccs8301 Год назад +6

    i swear to god i have subbed to your channel like 3 times. For some reason its always unsubbing

    • @LemonCake101
      @LemonCake101  Год назад +5

      Oh damn, never been unsubbed myself before but welcome back for the third time I guess!

  • @jaisummons2304
    @jaisummons2304 5 месяцев назад

    I had to make it 667 likes 2 more and it's nice