We really hope you all enjoy this one! This episode finished processing with 6 minutes to spare to launch on time. We also had to make some quality sacrifices to pull this off, so forgive some weird visuals and flaws throughout. The effort this video took to make in a week was unreal, please give Berilio your love, he is taking a much needed few days to recover. Next week will NOT be a 6 hour episode. That much I guarantee you. If you wish to make monetary sacrifice: www.patreon.com/SolelySingleton orchideight.com/collections/poorhammer
I really appreciate you guys doing Age of Sigmar stuff, it saddens me to see when an Age of Sigmar dedicated channel dies because of it being the least loved son of GW
@@justuspickle No. But for anyone actually concerned, he's getting paid a large amount for this mess of an episode idea. Don't worry, we're evil, but not like, EVIL evil.
The Merriam-Webster Dictionary defines Brief as “short in duration, extent or, length” and a Lie as “something that misleads or deceives.” Y’all are insane, this fuckin rocks.
Briefs are also underwear. They just had the discussion of their underwear. (For other brief discussions, the 5 minute guide to warships from Drachinifel often tickled the hour mark)
I JUST GOT FURTHER INTO THE EPISODE WHERE YOU MENTIONED THAT KO DOESN'T GET MANIFESTATIONS AND I ABSOLUTELY HAVE TO SHARE WHY It's because KO is the reason Purple Sun had to get a points nerf. Yes, the army without wizards caused an issue after GW realized that Endless spells weren't being taken so they pointed them aggressively low. So KO, in perfectly amazing dwarven capitalist fashion allied in a Battlemage or some low point wizard from another list and would chuck the purple sun across the board and then shoot everything nearby to death because it worsened save rolls. This in turn led to a bunch of other armies realizing that the Purple Sun wasn't just for mortal wound bombs but was great for chucking across the board and is why that spell went from like 40pts all the way to 80pts. I will never not look at the Purple Sun without remembering the fact that the dwarves decided to pay 2 win and rules lawyered themselves into a broken combo. KO is paying for a lot of sins of past, just as GW loves to do, but this is objectively still the funniest.
I remember when they would steal the Warp Lightning Vortex endless spell from the Skaven list, bottle it up, and chuck it to greater effect than the rats could hope to accomplish, resulting in a points nerf for Skaven
For all the complaints about the stormcast unit names, 40k has the inceptors, aggressors, interceptors, prospectors, compactors, eradicators, terminators, solicitors, lipitors, and hellblasters. OK, maybe some of those were fake, but they fit just as well as the other ones
The correct way to play Slaves to Darkness is clearly to have 3 Daemon Prince cheerleaders constantly buffing one max-size squad of gigachad Chosen into a clown-level wrecking ball.
@@infinitedm5396 Yes. People who owned that army had their units-and the countless hours they spent painting them-invalidated and now have to buy new units and possibly new paint to replace them.
@@pancakemogulI mean everyone I know who plays beasts is sad but totally fine with running them as Darkoath/STD (obviously anecdotal but I think it probably rings true from what I’ve seen with the community). I am using most all my sacrosanct as counts as or converting them, especially the dracolines. Sucks but it’s a way more casual game. Most people, if not everyone, don’t actually care about WYSIWYG
this feels disingenuous and rage bait-y. Beasts of Chaos was warned they had until 2025 before they will be legends. Does it suck? Sure does, no one says it doesn't but anyone who had that army could use them as "counts as" for a different faction if they want and no decent AOS player is gonna deny them and we don't know for certain GW isn't planning on doing something simple as rebranding them or etc. Give it time.
Last comment from me here, with Potential AoS future episodes: -Would love a faction episode obviously. Bonus points if you guys ramble on about some of the weird characters in there who are frankly buckwild. -Hell, a weird lore episode in general. From the fact that the realms are basically. For example, did you know that the Glimmering that you give a hero in Cities armies is you giving a pack of drugs to your hero character that lets them see the future? Hell, the currency system for the realms is magic water. It's such a weird setting. -On the subject of lore, another book club episode but specifically one that where you read one of Noah van Nguyen's books. Please make sure to only do this after you've read a few other AoS books or have looked at the model range long enough to figure out what the text is talking about because his stuff is unlike anything else in Black Library and it's going to make Eric's head explode trying to get through it.
I’m a certified FEC-boy so I might have skipped ahead a bit. That line you said about Flayers being an insult to Kharadron Overlords reminds me of a lore snippet from the FEC tome wich I will now paraphrase with questionable accuracy: A Kharadron ship would fly over a certain mountain all the time on its way back to their flying port. Every time they flew this route they noticed a madman on the peak gibbering portents of doom. The Kharadron ignored the creature due to his lack of goods and/or currency and carried on. When they got to port one day, they were shocked to see the sun become dim, blocked out by a huge heap of rock. A massive flock of Flayers was carrying a small island covered in ghouls with the intent to invade the otherwise unreachable city.
So I know that you stated at the start that you didn't want to look at this from a "coming from 3rd perspective" but it's kind of important to note for the Kharadron section that a lot of why the army acts the way it does is because it did work like that for at least 2 full editions. Them sitting in boats with massive shooting ranges made them get a reputation for being a miserable army to play against and sometimes to play as because it was playing 40K but in a different game. It wasn't an issue with record keeping, it was that tables with KO played differently than most other tables and had a weird experience that I can't even say is "seal clubbing" since even experienced players would get tripped up by it. I knew a lot of KO players in my local areas who either got terrible reputations or who shelved their armies because they weren't having fun with them since they ended up being feast or famine when it came to how your games went. The decision to also shrink range to 18" max across the board is to make the first turn a lot less lethal and to encourage going for 3-5 drops. While the risk is that you'd potentially be forced to give up the double turn and eat the "going at the bottom of turn 2" experience, it should feel in a lot of cases like what a better positioned Turn 1 of 3rd edition would feel like, especially with the amount of terrain in the new missions. I'm hesitant about listening to the advice of "you need to get to 2 drops or you're losing" when I feel like some armies just will rather load up on 5 regiments over trying to grab first turn, especially since stuff like Cities and other stuff going at the bottom of turn 1 are more likely to have their opponents move into their range to be hit on that first turn since their opponent likely wants to move up the board for objectives and Battle Tactics. I do feel that there needs to be more subcommanders in certain armies but I think that people are tunnel visioning on the initiative like I saw a lot of people do in 3rd edition, but without the other advantages that Battalions added there's less voices that are saying "if you can't get the one/two drop, then here's what you want to do instead".
I agree with you on all the points I have knowledge of, even if I still don't like the solution they came up with for KO. But to clear up confusion on the last point: in the original cut (the section was WAY too long and just quoting some playtesters I watched) the 2 drops thing was to take SECOND to set yourself up for a double and force your opponent to play first, because a large chunk of armies were having issues scoring tactics on the front of turn 1.
@@thepoorhammerpodcastsetting yourself up for a double in this edition is a lot less beneficial than in 3rd, you sacrifice 4 points for the round from battle tactics so can give your opponent a big lead in turn 2. It also risks letting your opponent take a double when they are already in a 4 point lead, essentially guaranteeing a tie at the bottom of round 2. From the games I’ve played so far, the double tends to be most useful in battle round 3-4 to either cement your lead or table the opponent.
@@SigmarsLorekeeperI don’t know, with counter charge turn one it can be easy to deny at BT or difficult for an opponent to score their BT depending on the Battle Plan. If you prevent a turn one tactic then taking a double is 100% ideal turn 1-2. There’s so much more interaction that I have felt an earlier double even stronger, especially if you’re up or only down 1-2 points.
@@tbarf with counter charge being 2 CP and if your opponent is the underdog they already have a 1CP surplus on you, counter charge is not always beneficial, it can cripple you for the upcoming combat phase or you’d just better use it for counter cast and shoot in your opponents turn
I have always loaded up on the units and rarely got to pick turn. I do play defensive armies typically so going first lets me set up buffs to take a walloping and hold the objectives. Sure it means I cant get the immediate double but Ill be ready for it. Combined with the downsides added to the second turn I am definitely even less concerned. If you take a bunch of regiments just be ready to lose turn choice and have a plan for either.
Important to note for Flesh eater Courts, only Courtiers can replenish models and only Abhorrants can bring back reinforcements. Totally understandble thing to miss since it doesnt matter in spearhead. (Thank you Berilio BTW!)
2:03:47 Elven varies of vanilla per Brad Vanilla, Vanilla Bean, French Vanilla, Old Fashioned Vanilla, Homemade Vanilla, Original Vanilla, and Organic Vanilla
Criminally bad design philosophy, modelwise. Them assuming people would want them is mind boggling. There are no “normal dwarves” in AoS. You either get naked Slayer knock offs or steampunk.
Thank you Eric for making me not have to have wait until the 5 hour mark to hear the merch plug. This week's Shill% is 5:29 for Orchideight. RUclips Pleasantries at 5:51. Bless Berilio, I hope he recovers from editing this episode quickly. Patreon not mentioned. I will make an addendum if/when Patreon is mentioned, but that may not happen for about.... 6 hours, depending Edit: extra RUclips Pleasantries at 6:11:39. Patreon was not shouted out (unless I missed it, I was doing homework, working, and filling out school applications while listening to this episode, so it's possible), but I will count the image at 6:16:56 because I sat through a 6 hour podcast in one day instead of listening to it over several. I am NOT happy about counting this, and this is strike 2. One more missed chance then I might have to do something ridiculous.
Quick comment on the "X Territory" abilities: In 40k that is your deployment zone. In AoS, a territory can be a full 3/4 of the map, even though where you deploy is only a small portion of that. So such abilities are highly dependent on the battleplan you are playing, which is why for example Quetzl being picked each battle is so nice.
Episode suggestion I've had kicking around in my head for a couple days: Poorhammer vs AdRic Ultimate 40k Trivia Showdown!! Brad&Eric&Berilio against Bricky&DK&Shy, with questions compiled by and hosted by Luetin/Kirioth. Let's go!!!
Kharadron's battle trait is actually really strong for movement shenannigans. They can pick up unit in combat and drop them outside of combat. That includes with redeploy or most importantly with counter charge with the frigate's assault boat. It basically means that if you charge them and don't manage to get pass the infantry to tag the boat, the boat can counter charge you and pick the unit back up and down outside of combat. Don't even have to charge the boat in since the charge move is optional. Same thing, if a boat retreats, it can bring along all the tagged infantry who still gets to shoot. Only the boat would take the mortals.
As someone who played my first match of AoS 4, yesterday with Cities of Sigmar, I feel y'all are underestimating the combat capabilities of cities, with just a few quick buffs from a priest, and all out attack, my Fusilers were hitting on 2 ups and wounding on 2 ups. While the heros are primarily support pieces, they have some super amounts of survivability that is genuinely surprising. My Freeguild Cavalier Marshal and Relic envoy Marshal with a command corps were able to hold middle on their own for about 3 while turns, against 2 Soulblight heros and 40 skeletons, a unit of cav, one elite 2 man uni, they are extremely solid blocks to punch through, and the command corps is no sucker in combat either. They are a EXTREMELY survivable army with some surprising combat power from the cannons and Fusiliers, and the Steelhelms can actually be pretty scary with some priest buffs, the cavaliers as well can do some insane damage with the Marshals passive and ability, the charge order, the cavaliers own passive and ability and power through. I just felt you were underestimating them as someone who had the chance to actually play them with the new rules.
They're also not as unit spamming as you would think, I only really had about 7 units total throughout that match, and the rest being single model units and heros
The increase to hit from shootings prayer, Fusil major war hulk buff to shooter, All out attack with master of ballistics. That should make it possible unless I read the rules wrong, but that should be completely possible.
Alongside the wards and inherent toughness of the command Corps, and grizzled veteran on the Cavalier Marshal, the people in the middle did just survive in the middle without me bullshiting anything. May have lucked out on a few dice rolls but overall they survived on their own in the middle without issues.
OH GOD. I thought the six hour audio version was the super cut and that this would be cut down more. Nope! RIP Berillio, he was a true man’s man until he was killed by six hours of Brad being stoked about dinosaurs
5:15:45 I am literally the opposite of this. I love the idea of having this kinda weird, goofy monster mash army with all sorts of weird creatures, as opposed to just "the skeleton army" or "the ghost army" or "the vampire army". I think that a whole vampire army should definitely be viable, but I really like the fact that Soulblight Gravelords is basically "Vampire Chads plus their big hordes of goofy colourful weirdos".
10th Edition always struck me as "40k tries to be his cool cousin AoS and is kinda bad at it" and now the cousin got a glow up. Back to hesitate between a Lumineth, an Idoneth or a Sylvaneth army.
Remember, Lumineth are Grand Alliance Order’s Skaven. They build doomsday weapons for funsies, think they’re better than everyone else, and get high off their realmstone.
I would say try a match or two of each with online, tabletop simulator, or proxy models. I thought i would love Kharadron and ended up really not liking them during 3rd, now i run Kruleboyz and just picked up skaven.
22:00 What I really like about how GW did army composition is, due to the way army's deploy in regiments, list building is far more restrictive than it has been previously; but because each army has keywords for minor heroes that can be taken by major heroes, there is an easy road to alter this mechanic and make it far more flexible.
You can just use auxiliaries to make whatever you want. It’s the best of both worlds cause it doesn’t stop you from memeing with 11 beasts of nurgle but ensures that type of spam won’t ever become an ‘optimal’ list
Well if GW would be consistent sure. But I guess they hate nurgle player. NONE of the small 100-130p demon heroes can be taken by any other hero in that army. So for some armies the system is basically irrelevant cause they can take everything with everything and others are just straight up fucked and have to play a certain way.
as for the slannesh keyword "syberyte", it's not cyber-iye, because it shares an etymology with the sybian machine. Both refer to the ancient city of Sybaris: "Its inhabitants became famous among the Greeks for their hedonism, feasts, and excesses, to the extent that "sybarite" and "sybaritic" have become bywords for opulence, luxury, and outrageous pleasure-seeking."
My brain nearly exploded when I saw this in the podcast feed days ago! Needless to say I've already experienced the whole thing, but will still watch the video version several more times at least as this bad boy is long enough to become my go to relax and sleep video for a while. Also I desperately hope shite rolls becomes part of the community parlance
I can't believe Brad and Eric pressed Berilio into a rich savoury oil, like an olive, or perhaps a baby. Hope he recovers fast enough to edit the 10 hour episode for next week!
40k player also venturing into AoS 4th ed, so glad you guys gave AoS a try. Locking in for 6 hours of listening. Really intrgiued to see your future thoughts on spearhead as it feels better designed than combat patrol
As someone that played tzeench through 3rd transforming people into spawn is hilariously useful. Cast spell on opponents turn, change unit into spawn, watch them not be able to move that turn
This couldn't drop at a better time. I've got about 6 hours left at work. And I love listening to this podcast while working. Now I don't have to pick an episode. lol
As the resident Cities of Sigmar player of my group- you've kinda missed the read on the CoS section. You're correct that it's similar to Imperial Guard, but you're off in the 'you're gonna be a segregated army' it's actually more encouraging of combined arms, because the orders are nice, but _better_ if you've got a specific subgroup, so you actually want a decent mix so that you can have your role-fillers take advantage of their orders. Your human cavalry running out to grab objectives while your duardin line-holders stand in front of your cannons and your aelf assassins go to spot remove enemy targets and your guns deal general damage. And yeah, the stats of the individual units aren't super spectacular but they work well in concert. Cities is sort of like Sisters of Battle (my primary 40k army) in that you have to very carefully organize your play in order to get the best setup and the most benefit. The most important aspect being that if you're trying to keep your regiments down, you want to take advantage of the fact that most of the leaders can fit another hero as a unit in their regiment to take the most advantage of orders.
They just need to update the models for the elves and dwarves so that people will actually take them lol. The dwarf models aren’t _awful_ , but the elf stuff is atrocious and horribly dated.
I just finished the whole thing on podcast app. Man you all are really become great podcasters. Special shoutout to Eric. The last few episodes he really has come into his own.
The thing with kharadron overlords is that in the past editions you'd just end up with 3 or so boats on the board, then a few dozen dwarves just sitting on the side of the table never disembarking. The new system actually brings the cool dwarves you painted onto the board. And if you want a boat biased list with few dwarves you can always use the small boat to bulk out your list, since it has very little transport capacity (formerly 0) They also historically have a bad reputation of becoming oppressive with their movement shenanigans and shooting, playing a lot of keep away, so that probably explains the short ranges and unfortunately uninteresting rules foe the army. They're a bit of a problem child being almost all shooting, and there's a reason they gave frigates some melee synergy to try and bring them into the fray. They're odd fellas.
It's very funny that the artwork for the Orruk Warclans faction pack includes more Bonesplitterz than Ironjawz, despite Bonesplitterz being on lifesupport
One of the other reasons people didnt like Kharadron overlords back in 3rd is that besides them playing as tau in a game with a lot less good shooting options across the board for most factions, because you castled up so much in your ships, there was not actually a reason to even paint or bring other minis unless you were planning to disembark then. As scuffed as parts of them now are i still prefer them to be an army that sucks to play as rather then be an army no one likes playing against
The eshin update is 100% coming the new Skaventide novel has these skaven with sewn shut eyes using chain whips to defeat stromcasts and those books are basically glorified toy magazines for adults when they come alongside a new edition, we gonna get a new foot priest too as currently its 300+ points for our cheapest priest and its impossible to play the Pestilent subfaction in path to glory as your general must be under 300 pts
I think that you can make high drops work but you need to know that you will not have priority and plan for it in your build. We saw that last edition where one or two drops was the norm but you could occasionally have armies that worked on 13 drops because if you're not first you're last. Honestly just be prepared to take the second turn and make sure you have a way to score a battle tactic that round, which probably means a way to guarantee you get a unit on each short board edge. I'm also real sad as a tzeentch player that they made so much of our shooting 12 in especially the flamers, yet we didn't get The minus one charge dice that so many factions got! 12-in shooting is what actually needs that or else you are screwed. I also feel like the balance between wizards and priests is off, And this time it's the other direction where priests are better. Spells are for the most part unreliable in this edition, casting on a 7 you have zero or plus one to cast, And the enemy can unbind with no bonuses to unbind, means on average the spell doesn't work. Off turn casting/chanting for a CP is stronger with prayers too because if they fail without a one they still just build up power. Overall it seems like prayers are going to be much more reliable than casting spells outside of a few factions/units in the game that can build into very reliable spells.
My favorite part of IDK is that I've figured out how to use them as Drukhari in my army. Go Go Gadget water colisseum fights! Eels instead of bikes, Shark for Ravager, Akhelian Leviadon for Voidraven Bomber. Namarti make okay Wyches/Wracks.
I was thinking that AoS is beta version for our 40k so they could test stuff and then release 10th edition. Turned out to be other way around - 40k tested 10th thus AoS got everything polished.
Thanks for covering this guys and thank you Berillio for doing this monster edit. I've been eagerly waiting for you to do another AOS episode so getting a Mega Episode at the beginning of 4th is awesome
From an experiencial perspective historically the detachment rules being linked to first turn has always caused problems in AoS, last 2 Eds it was the same with your "drops" pdr unit, but a formation detachment counted all 7-8 potential slots gaining the "One Drop" rule, and that always was the goal until they added really powerful non-One Drop formations that interacted powerfully with Seasonal rules and Seasonal missions
*starts watching new episode without looking at the time stamp, assumes it's a normal one, maybe a lil longer* Brad: "I suspect you're probably looking at a many hour long episode" Me, looking up from my Fire Dragon priming to check the video length: "lol, another 2+ hour one?- WHAT THE FUCK
I have already listen the full epi in spotify, but the amount the work necessary to produce this need at least five more views and a comment. E Berílio meu filho, qual seu pix para eu te mandar pelo menos uns 10zão para pagar ao menos um dos energéticos que você teve que tomar para editar esse episódio. Tá de parabens cara!
A 6 hour video on the leaked rules that are written in a foreign language for a game system they haven't played very much or really at all. This should be very interesting
Thank you so much Berilio. You did amazing work. Also the video I want most for AOS is a painting difficulty tier list like you did with 40k. I would love to have that video
6 hrs? Oh my. Poor Berilio, you tortured soul. Thank you so much for your work! And Brad and Eric holy crap I’m glad you both love the sound of your own voices. Luckily I do too so this is good for me.
We really hope you all enjoy this one! This episode finished processing with 6 minutes to spare to launch on time. We also had to make some quality sacrifices to pull this off, so forgive some weird visuals and flaws throughout. The effort this video took to make in a week was unreal, please give Berilio your love, he is taking a much needed few days to recover.
Next week will NOT be a 6 hour episode. That much I guarantee you.
If you wish to make monetary sacrifice:
www.patreon.com/SolelySingleton
orchideight.com/collections/poorhammer
7 hour episode next week
SIX HOURS
I really appreciate you guys doing Age of Sigmar stuff, it saddens me to see when an Age of Sigmar dedicated channel dies because of it being the least loved son of GW
My first tiptoe into AoS is gonna be the Skaventide box so the timing on this is perfect... which was probably the entire idea so A+ pngtubing guys.
12 hours next week
"A brief discussion" - Berilio's perished husk in a Brazilian apartment
At least he has nurgles rot to sustain him.
give that man a raise! or at least a bonus god damn
3 out of 4 of the most recent episodes have been over an hour. Man is absolutely chained to the work desk rn
@@justuspickle No. But for anyone actually concerned, he's getting paid a large amount for this mess of an episode idea. Don't worry, we're evil, but not like, EVIL evil.
@@thepoorhammerpodcast so he got two Empadas in his bowl instead of one? Editors eatin' good now
Next time they do an AoS video Brad needs to be a Saurus warrior/Tzeentch Chaos knight and Eric needs to be a Lumineth just to annoy Brad
Make Eric an awakened wildwood
If you really want to annoy Brad, make Eric an Artaefact.
Please please please
Eric would be a kruleboy (so do a potgrot), but a wildwood would be more funny
@@benberkebile2773 with googly eyes
This one is longer than Bricky's forehead.
Almost. Nothing is longer than Bricky's forehead.
Bricky always catching strays... Maybe he should wear a beanie, makes less of a target
@@HummingWork a beanie will somehow accentuate his forehead.
The Merriam-Webster Dictionary defines Brief as “short in duration, extent or, length” and a Lie as “something that misleads or deceives.”
Y’all are insane, this fuckin rocks.
Just skip all the parts where I talk about LRL.
@@thepoorhammerpodcast
Too short! Might as well be a YT short at that point
YOU. You sold me on hedonites, right before they lost all the stuff that made them cool to me.
This has some PatricianTV vibes with “quick retrospective” videos.
Briefs are also underwear. They just had the discussion of their underwear.
(For other brief discussions, the 5 minute guide to warships from Drachinifel often tickled the hour mark)
I JUST GOT FURTHER INTO THE EPISODE WHERE YOU MENTIONED THAT KO DOESN'T GET MANIFESTATIONS AND I ABSOLUTELY HAVE TO SHARE WHY
It's because KO is the reason Purple Sun had to get a points nerf.
Yes, the army without wizards caused an issue after GW realized that Endless spells weren't being taken so they pointed them aggressively low.
So KO, in perfectly amazing dwarven capitalist fashion allied in a Battlemage or some low point wizard from another list and would chuck the purple sun across the board and then shoot everything nearby to death because it worsened save rolls. This in turn led to a bunch of other armies realizing that the Purple Sun wasn't just for mortal wound bombs but was great for chucking across the board and is why that spell went from like 40pts all the way to 80pts.
I will never not look at the Purple Sun without remembering the fact that the dwarves decided to pay 2 win and rules lawyered themselves into a broken combo.
KO is paying for a lot of sins of past, just as GW loves to do, but this is objectively still the funniest.
That seems incredibly dwarven to pay 2 win just to dump on the poors.
They also had an artifact that let them take an endless spell on a regular HQ choice, meaning they didn't need an actual wizard for purple sun lol
I remember when they would steal the Warp Lightning Vortex endless spell from the Skaven list, bottle it up, and chuck it to greater effect than the rats could hope to accomplish, resulting in a points nerf for Skaven
i love stupid ball
@@VAB0L0 this is the one that I thought hurt more personally.
For all the complaints about the stormcast unit names, 40k has the inceptors, aggressors, interceptors, prospectors, compactors, eradicators, terminators, solicitors, lipitors, and hellblasters. OK, maybe some of those were fake, but they fit just as well as the other ones
Oh, we have the same complaint for both armies trust me.
I think Berilio is owed that DG army after this marathon. Man's an editing god.
“Oh, this will be brief, I can watch it before breakfast”
*The video is optimal Nagash painting length*
I am painting Nagash while reading this
@@michaelsterk6046 so how is Nagash going?
@@michaelsterk6046so how did nagash go?
The correct way to play Slaves to Darkness is clearly to have 3 Daemon Prince cheerleaders constantly buffing one max-size squad of gigachad Chosen into a clown-level wrecking ball.
Don't forget the warshrine too
Am I normal? I have, in my head, living rent free, the image of 3 Daemon Prince dressed like Dallas Cowboy cheerleaders dancing around with pompoms.
Correct
Oh God, there’s gonna be a conversion of this now.
We need an Adeptus Ridiculous poster of þis ASAP!
“Brief”
*looks inside*
6 goddamn hours
Now this is the long form content I need for a good long hobby session
Yall need to at least give Berillio a proper bed in the basement after this episode. This is genuinely insane.
At the very minimum a dog bowel to eat out of
@@thorncroft9986 I HOPE YOU MEANT BOWL
@@TimothyNiederriter I said what i said
I would like to use a command point to use “Rally” on Berilio and heal him d3 health.
he's still dead af but maybe that will help lmao
TLDR; Sigmar is actually a great game with amazing models and is a "Dad game" that's very friendly to the players as players and as customers
Yet they just dropped a faction and a 4th of the SCE... it's just as greedy as 10th
@@sagacity1071taking things off of sale is greedy?
I mean I think it's annoying but greedy??????
@@infinitedm5396 Yes. People who owned that army had their units-and the countless hours they spent painting them-invalidated and now have to buy new units and possibly new paint to replace them.
@@pancakemogulI mean everyone I know who plays beasts is sad but totally fine with running them as Darkoath/STD (obviously anecdotal but I think it probably rings true from what I’ve seen with the community). I am using most all my sacrosanct as counts as or converting them, especially the dracolines.
Sucks but it’s a way more casual game. Most people, if not everyone, don’t actually care about WYSIWYG
this feels disingenuous and rage bait-y. Beasts of Chaos was warned they had until 2025 before they will be legends. Does it suck? Sure does, no one says it doesn't but anyone who had that army could use them as "counts as" for a different faction if they want and no decent AOS player is gonna deny them and we don't know for certain GW isn't planning on doing something simple as rebranding them or etc. Give it time.
Last comment from me here, with Potential AoS future episodes:
-Would love a faction episode obviously. Bonus points if you guys ramble on about some of the weird characters in there who are frankly buckwild.
-Hell, a weird lore episode in general. From the fact that the realms are basically. For example, did you know that the Glimmering that you give a hero in Cities armies is you giving a pack of drugs to your hero character that lets them see the future? Hell, the currency system for the realms is magic water. It's such a weird setting.
-On the subject of lore, another book club episode but specifically one that where you read one of Noah van Nguyen's books. Please make sure to only do this after you've read a few other AoS books or have looked at the model range long enough to figure out what the text is talking about because his stuff is unlike anything else in Black Library and it's going to make Eric's head explode trying to get through it.
Took me ages to learn about the whole aqua ghryanis is the currency. It so ridiculous
I’m a certified FEC-boy so I might have skipped ahead a bit.
That line you said about Flayers being an insult to Kharadron Overlords reminds me of a lore snippet from the FEC tome wich I will now paraphrase with questionable accuracy:
A Kharadron ship would fly over a certain mountain all the time on its way back to their flying port. Every time they flew this route they noticed a madman on the peak gibbering portents of doom.
The Kharadron ignored the creature due to his lack of goods and/or currency and carried on.
When they got to port one day, they were shocked to see the sun become dim, blocked out by a huge heap of rock.
A massive flock of Flayers was carrying a small island covered in ghouls with the intent to invade the otherwise unreachable city.
Ghouls swarming over it like a hive of agitated hornets.
"Next week will not be a 6 hours episode"... The unsaid part: Because Berilio is in the hospital from editing our brief episode this week. LOL
So I know that you stated at the start that you didn't want to look at this from a "coming from 3rd perspective" but it's kind of important to note for the Kharadron section that a lot of why the army acts the way it does is because it did work like that for at least 2 full editions.
Them sitting in boats with massive shooting ranges made them get a reputation for being a miserable army to play against and sometimes to play as because it was playing 40K but in a different game. It wasn't an issue with record keeping, it was that tables with KO played differently than most other tables and had a weird experience that I can't even say is "seal clubbing" since even experienced players would get tripped up by it. I knew a lot of KO players in my local areas who either got terrible reputations or who shelved their armies because they weren't having fun with them since they ended up being feast or famine when it came to how your games went.
The decision to also shrink range to 18" max across the board is to make the first turn a lot less lethal and to encourage going for 3-5 drops. While the risk is that you'd potentially be forced to give up the double turn and eat the "going at the bottom of turn 2" experience, it should feel in a lot of cases like what a better positioned Turn 1 of 3rd edition would feel like, especially with the amount of terrain in the new missions.
I'm hesitant about listening to the advice of "you need to get to 2 drops or you're losing" when I feel like some armies just will rather load up on 5 regiments over trying to grab first turn, especially since stuff like Cities and other stuff going at the bottom of turn 1 are more likely to have their opponents move into their range to be hit on that first turn since their opponent likely wants to move up the board for objectives and Battle Tactics. I do feel that there needs to be more subcommanders in certain armies but I think that people are tunnel visioning on the initiative like I saw a lot of people do in 3rd edition, but without the other advantages that Battalions added there's less voices that are saying "if you can't get the one/two drop, then here's what you want to do instead".
I agree with you on all the points I have knowledge of, even if I still don't like the solution they came up with for KO. But to clear up confusion on the last point: in the original cut (the section was WAY too long and just quoting some playtesters I watched) the 2 drops thing was to take SECOND to set yourself up for a double and force your opponent to play first, because a large chunk of armies were having issues scoring tactics on the front of turn 1.
@@thepoorhammerpodcastsetting yourself up for a double in this edition is a lot less beneficial than in 3rd, you sacrifice 4 points for the round from battle tactics so can give your opponent a big lead in turn 2. It also risks letting your opponent take a double when they are already in a 4 point lead, essentially guaranteeing a tie at the bottom of round 2. From the games I’ve played so far, the double tends to be most useful in battle round 3-4 to either cement your lead or table the opponent.
@@SigmarsLorekeeperI don’t know, with counter charge turn one it can be easy to deny at BT or difficult for an opponent to score their BT depending on the Battle Plan. If you prevent a turn one tactic then taking a double is 100% ideal turn 1-2. There’s so much more interaction that I have felt an earlier double even stronger, especially if you’re up or only down 1-2 points.
@@tbarf with counter charge being 2 CP and if your opponent is the underdog they already have a 1CP surplus on you, counter charge is not always beneficial, it can cripple you for the upcoming combat phase or you’d just better use it for counter cast and shoot in your opponents turn
I have always loaded up on the units and rarely got to pick turn. I do play defensive armies typically so going first lets me set up buffs to take a walloping and hold the objectives. Sure it means I cant get the immediate double but Ill be ready for it. Combined with the downsides added to the second turn I am definitely even less concerned. If you take a bunch of regiments just be ready to lose turn choice and have a plan for either.
the disrespect to state you've watched so many hours of HeyWoah and then NOT call Big'Ush Big'Ush - unbelievable.
WHAT THE ACTUAL HELL BARD AND ERIC
Doot doot. -Bard
@@thepoorhammerpodcast Did not expect a League refference, unless im too league pilled now after getting back on Arams
Important to note for Flesh eater Courts, only Courtiers can replenish models and only Abhorrants can bring back reinforcements. Totally understandble thing to miss since it doesnt matter in spearhead. (Thank you Berilio BTW!)
2:03:47
Elven varies of vanilla per Brad
Vanilla, Vanilla Bean, French Vanilla, Old Fashioned Vanilla, Homemade Vanilla, Original Vanilla, and Organic Vanilla
Fyreslayers is the perfect example of a faction with awesome lore and a fun playstyle, but criminally neglected model range.
Criminally bad design philosophy, modelwise. Them assuming people would want them is mind boggling. There are no “normal dwarves” in AoS. You either get naked Slayer knock offs or steampunk.
As a former dwarf player I despise all of the AoS dwarfs
@@TrippyTheShroom well the old start collecting box included a Magmadroth so you would see that and buy 2 boxes before you realized what you had done
Berilio, are you OK? Are the basement chains too tight? You know that they're legally required to feed you and help start your IDK collection, right?
Me reading the video title: “Oh cool!
Me reading the video length: “Oh god”
Sigmar blesses us this day! ⚡️
"Skipped toward I did, YES-YES"
Thank you Eric for making me not have to have wait until the 5 hour mark to hear the merch plug. This week's Shill% is 5:29 for Orchideight. RUclips Pleasantries at 5:51. Bless Berilio, I hope he recovers from editing this episode quickly.
Patreon not mentioned. I will make an addendum if/when Patreon is mentioned, but that may not happen for about.... 6 hours, depending
Edit: extra RUclips Pleasantries at 6:11:39. Patreon was not shouted out (unless I missed it, I was doing homework, working, and filling out school applications while listening to this episode, so it's possible), but I will count the image at 6:16:56 because I sat through a 6 hour podcast in one day instead of listening to it over several. I am NOT happy about counting this, and this is strike 2. One more missed chance then I might have to do something ridiculous.
Quick comment on the "X Territory" abilities: In 40k that is your deployment zone. In AoS, a territory can be a full 3/4 of the map, even though where you deploy is only a small portion of that. So such abilities are highly dependent on the battleplan you are playing, which is why for example Quetzl being picked each battle is so nice.
Episode suggestion I've had kicking around in my head for a couple days:
Poorhammer vs AdRic Ultimate 40k Trivia Showdown!!
Brad&Eric&Berilio against Bricky&DK&Shy, with questions compiled by and hosted by Luetin/Kirioth.
Let's go!!!
Kharadron's battle trait is actually really strong for movement shenannigans. They can pick up unit in combat and drop them outside of combat. That includes with redeploy or most importantly with counter charge with the frigate's assault boat.
It basically means that if you charge them and don't manage to get pass the infantry to tag the boat, the boat can counter charge you and pick the unit back up and down outside of combat. Don't even have to charge the boat in since the charge move is optional.
Same thing, if a boat retreats, it can bring along all the tagged infantry who still gets to shoot. Only the boat would take the mortals.
Now that Bricky has "bought enough" objective markers, he'll have far too many. Thank you for all your amazing edits Berillio.
As someone who played my first match of AoS 4, yesterday with Cities of Sigmar, I feel y'all are underestimating the combat capabilities of cities, with just a few quick buffs from a priest, and all out attack, my Fusilers were hitting on 2 ups and wounding on 2 ups. While the heros are primarily support pieces, they have some super amounts of survivability that is genuinely surprising. My Freeguild Cavalier Marshal and Relic envoy Marshal with a command corps were able to hold middle on their own for about 3 while turns, against 2 Soulblight heros and 40 skeletons, a unit of cav, one elite 2 man uni, they are extremely solid blocks to punch through, and the command corps is no sucker in combat either. They are a EXTREMELY survivable army with some surprising combat power from the cannons and Fusiliers, and the Steelhelms can actually be pretty scary with some priest buffs, the cavaliers as well can do some insane damage with the Marshals passive and ability, the charge order, the cavaliers own passive and ability and power through.
I just felt you were underestimating them as someone who had the chance to actually play them with the new rules.
They're also not as unit spamming as you would think, I only really had about 7 units total throughout that match, and the rest being single model units and heros
Hate to be the guy to call this out but the best you can get to is 3s to hit and wound. Bonuses dont stack unless they are cancelling out debuffs.
Sorry man, but i think you played it wrong. What you are describing sadly isn't possible
The increase to hit from shootings prayer, Fusil major war hulk buff to shooter, All out attack with master of ballistics. That should make it possible unless I read the rules wrong, but that should be completely possible.
Alongside the wards and inherent toughness of the command Corps, and grizzled veteran on the Cavalier Marshal, the people in the middle did just survive in the middle without me bullshiting anything. May have lucked out on a few dice rolls but overall they survived on their own in the middle without issues.
Ah finally, 6hrs of relaxing hobbying ahead. Thanks Poorhammer, I hope this is the new standard length of every episode.
😂😂😂😂
Fun fact, cities of sigmar are now less racist than third. Think about this friends
I'd like to see a "here's what AoS army you might like if you play X 40k army" episode
OH GOD. I thought the six hour audio version was the super cut and that this would be cut down more. Nope! RIP Berillio, he was a true man’s man until he was killed by six hours of Brad being stoked about dinosaurs
"We gotta very long episode today"
so like 2 hours maybe
OH
OH poor Berilio
I think Berilio’s earned that Deathguard army from the last episode.
Or at least a Deepkin Spearhead.
5:15:45 I am literally the opposite of this. I love the idea of having this kinda weird, goofy monster mash army with all sorts of weird creatures, as opposed to just "the skeleton army" or "the ghost army" or "the vampire army". I think that a whole vampire army should definitely be viable, but I really like the fact that Soulblight Gravelords is basically "Vampire Chads plus their big hordes of goofy colourful weirdos".
10th Edition always struck me as "40k tries to be his cool cousin AoS and is kinda bad at it" and now the cousin got a glow up.
Back to hesitate between a Lumineth, an Idoneth or a Sylvaneth army.
Why not all 3??🤷♂️😂
10th > AoS3, not a fan of 4th
Remember, Lumineth are Grand Alliance Order’s Skaven. They build doomsday weapons for funsies, think they’re better than everyone else, and get high off their realmstone.
Easy decision tale the flying dwarves
I would say try a match or two of each with online, tabletop simulator, or proxy models. I thought i would love Kharadron and ended up really not liking them during 3rd, now i run Kruleboyz and just picked up skaven.
22:00 What I really like about how GW did army composition is, due to the way army's deploy in regiments, list building is far more restrictive than it has been previously; but because each army has keywords for minor heroes that can be taken by major heroes, there is an easy road to alter this mechanic and make it far more flexible.
You can just use auxiliaries to make whatever you want. It’s the best of both worlds cause it doesn’t stop you from memeing with 11 beasts of nurgle but ensures that type of spam won’t ever become an ‘optimal’ list
Well if GW would be consistent sure. But I guess they hate nurgle player. NONE of the small 100-130p demon heroes can be taken by any other hero in that army. So for some armies the system is basically irrelevant cause they can take everything with everything and others are just straight up fucked and have to play a certain way.
as for the slannesh keyword "syberyte", it's not cyber-iye, because it shares an etymology with the sybian machine. Both refer to the ancient city of Sybaris:
"Its inhabitants became famous among the Greeks for their hedonism, feasts, and excesses, to the extent that "sybarite" and "sybaritic" have become bywords for opulence, luxury, and outrageous pleasure-seeking."
My brain nearly exploded when I saw this in the podcast feed days ago! Needless to say I've already experienced the whole thing, but will still watch the video version several more times at least as this bad boy is long enough to become my go to relax and sleep video for a while. Also I desperately hope shite rolls becomes part of the community parlance
6 hours?! Damn, I know what I'm doing for the day. Thank you guys and thank you Berillio, this is gonna be awesome
New 3 hour long podcast lets goo.
This post was written by east coast 2x speed gang.
I can't believe Brad and Eric pressed Berilio into a rich savoury oil, like an olive, or perhaps a baby. Hope he recovers fast enough to edit the 10 hour episode for next week!
And thus Berilio was consumed by Slaanesh due to excessive workload. Truly the god of excess can manifest in many forms.
40k player also venturing into AoS 4th ed, so glad you guys gave AoS a try. Locking in for 6 hours of listening. Really intrgiued to see your future thoughts on spearhead as it feels better designed than combat patrol
As someone that played tzeench through 3rd transforming people into spawn is hilariously useful.
Cast spell on opponents turn, change unit into spawn, watch them not be able to move that turn
Longest episode on a 40k podcast is of course about...
Age of Sigmar.
As it should be.
"Brief" 😂
Berilio's just a modern day member of the Astronomicon at this rate!
This couldn't drop at a better time. I've got about 6 hours left at work. And I love listening to this podcast while working. Now I don't have to pick an episode. lol
As the resident Cities of Sigmar player of my group- you've kinda missed the read on the CoS section. You're correct that it's similar to Imperial Guard, but you're off in the 'you're gonna be a segregated army' it's actually more encouraging of combined arms, because the orders are nice, but _better_ if you've got a specific subgroup, so you actually want a decent mix so that you can have your role-fillers take advantage of their orders. Your human cavalry running out to grab objectives while your duardin line-holders stand in front of your cannons and your aelf assassins go to spot remove enemy targets and your guns deal general damage.
And yeah, the stats of the individual units aren't super spectacular but they work well in concert. Cities is sort of like Sisters of Battle (my primary 40k army) in that you have to very carefully organize your play in order to get the best setup and the most benefit. The most important aspect being that if you're trying to keep your regiments down, you want to take advantage of the fact that most of the leaders can fit another hero as a unit in their regiment to take the most advantage of orders.
They just need to update the models for the elves and dwarves so that people will actually take them lol. The dwarf models aren’t _awful_ , but the elf stuff is atrocious and horribly dated.
I just finished the whole thing on podcast app. Man you all are really become great podcasters. Special shoutout to Eric. The last few episodes he really has come into his own.
RIP in peace Beryllium
Ok, but IDK's delicious morsels relic has to be one of the cutest things in this entire ruleset
It’s also not bad with a Turtle Castle build.
The thing with kharadron overlords is that in the past editions you'd just end up with 3 or so boats on the board, then a few dozen dwarves just sitting on the side of the table never disembarking.
The new system actually brings the cool dwarves you painted onto the board.
And if you want a boat biased list with few dwarves you can always use the small boat to bulk out your list, since it has very little transport capacity (formerly 0)
They also historically have a bad reputation of becoming oppressive with their movement shenanigans and shooting, playing a lot of keep away, so that probably explains the short ranges and unfortunately uninteresting rules foe the army. They're a bit of a problem child being almost all shooting, and there's a reason they gave frigates some melee synergy to try and bring them into the fray. They're odd fellas.
Babe wake up! Poorhammer dropped a 6 hour video!
It's very funny that the artwork for the Orruk Warclans faction pack includes more Bonesplitterz than Ironjawz, despite Bonesplitterz being on lifesupport
And not even being in the pack.
I was gonna say "ill watch this video before i go to sleep"
But i want to fully savor this "brief" and very "quick" episode
this hobby session is about to be crazy
6 hours?! Time for a big old painting session🖌
God I hope the 40k rules team takes some notes here and makes 40k 11th edition more like AoS 4th
Lol they will but do it all in the worst and most vague way possible till a faq book comes out a year later
One of the other reasons people didnt like Kharadron overlords back in 3rd is that besides them playing as tau in a game with a lot less good shooting options across the board for most factions, because you castled up so much in your ships, there was not actually a reason to even paint or bring other minis unless you were planning to disembark then.
As scuffed as parts of them now are i still prefer them to be an army that sucks to play as rather then be an army no one likes playing against
The eshin update is 100% coming the new Skaventide novel has these skaven with sewn shut eyes using chain whips to defeat stromcasts and those books are basically glorified toy magazines for adults when they come alongside a new edition, we gonna get a new foot priest too as currently its 300+ points for our cheapest priest and its impossible to play the Pestilent subfaction in path to glory as your general must be under 300 pts
Unless they just make Pestilens rely on build-a-bears (apparently Anvil of Apotheosis is going to be part of battletomes' path to glory content)
I think that you can make high drops work but you need to know that you will not have priority and plan for it in your build. We saw that last edition where one or two drops was the norm but you could occasionally have armies that worked on 13 drops because if you're not first you're last. Honestly just be prepared to take the second turn and make sure you have a way to score a battle tactic that round, which probably means a way to guarantee you get a unit on each short board edge.
I'm also real sad as a tzeentch player that they made so much of our shooting 12 in especially the flamers, yet we didn't get The minus one charge dice that so many factions got! 12-in shooting is what actually needs that or else you are screwed.
I also feel like the balance between wizards and priests is off, And this time it's the other direction where priests are better. Spells are for the most part unreliable in this edition, casting on a 7 you have zero or plus one to cast, And the enemy can unbind with no bonuses to unbind, means on average the spell doesn't work. Off turn casting/chanting for a CP is stronger with prayers too because if they fail without a one they still just build up power. Overall it seems like prayers are going to be much more reliable than casting spells outside of a few factions/units in the game that can build into very reliable spells.
I really hope Berilio got some of that good Peruvian coca cola to get him through this otherwise I have no clue how he managed
A 6 hour aos poorhammer episode we eating good today! xD
Lets go 6 hr video to listen to while I work all day, its a dream come true. I might even paint a rat or two before this is done
Oh my Sigmar that’s a long episode
My favorite part of IDK is that I've figured out how to use them as Drukhari in my army. Go Go Gadget water colisseum fights! Eels instead of bikes, Shark for Ravager, Akhelian Leviadon for Voidraven Bomber. Namarti make okay Wyches/Wracks.
I was thinking that AoS is beta version for our 40k so they could test stuff and then release 10th edition.
Turned out to be other way around - 40k tested 10th thus AoS got everything polished.
Thanks for covering this guys and thank you Berillio for doing this monster edit. I've been eagerly waiting for you to do another AOS episode so getting a Mega Episode at the beginning of 4th is awesome
I hope Berillio gets a raise after this.
I'm glad you've finally committed to weekly 6 hour releases
Wooo, background painting video to listen to.
From an experiencial perspective historically the detachment rules being linked to first turn has always caused problems in AoS, last 2 Eds it was the same with your "drops" pdr unit, but a formation detachment counted all 7-8 potential slots gaining the "One Drop" rule, and that always was the goal until they added really powerful non-One Drop formations that interacted powerfully with Seasonal rules and Seasonal missions
110,000 subs, congrats! I've been here since before 20k! Great job love my poorhammer shirt and adjective markers!
I keep coming back and get like 30 min in at a time. This has made my work week fly by. Thank you Berilio!
*starts watching new episode without looking at the time stamp, assumes it's a normal one, maybe a lil longer*
Brad: "I suspect you're probably looking at a many hour long episode"
Me, looking up from my Fire Dragon priming to check the video length: "lol, another 2+ hour one?- WHAT THE FUCK
I have already listen the full epi in spotify, but the amount the work necessary to produce this need at least five more views and a comment.
E Berílio meu filho, qual seu pix para eu te mandar pelo menos uns 10zão para pagar ao menos um dos energéticos que você teve que tomar para editar esse episódio. Tá de parabens cara!
I managed to get 4 hours into the audio only one but holy shit i did not think berilio would manage to get it edited in time
WAIT 12 HOUR RECORDING HOLY SHIT.
Berilio, Brad and Eric, well fucking done lads
6 hours? what the hell
Not an AoS guy but commenting anyway to boost your metrics and to express my respect for the effort put in.
I would love to get into Ogors or Lumineth, but the finecast models of the former and painting difficulty of the latter are a big detriment.
At least with Lumineth, you don't really have to go with the white color scheme.
Even thinking about painting a army full of white is terrible.
@@Gigasius Well I was mainly concerned about the little bits and tassles all their models have
Saving this one for thr roughly 6 hour train ride next week.
2:59:00 if you put it on a reinforced clanrats unit you’re getting 118 attacks if you only roll a 1 for the mortals
A 6 hour video on the leaked rules that are written in a foreign language for a game system they haven't played very much or really at all. This should be very interesting
My eight hour shift just started. Bless you gentlemen for carrying me through!
From Brad's constant complaints I learnt that the Americans spell artefact (from Latin "artefactum") wrong. Amazing.
We have improved many words yes
Thank you so much Berilio. You did amazing work. Also the video I want most for AOS is a painting difficulty tier list like you did with 40k. I would love to have that video
Sad Sylvaneth.
Loved the video guys. Where should I send the flowers for Berilio’s funeral?
Looks like I found my background noise while at work today. Thanks Berilio!
Thank you Berillio for the hard work! I’d love to see an AoS episode on armies that could be played at $500 👀
Great to get a deep dive like this, thank you for your hard work Brad, Eric, and especially Berilio!
6 hrs? Oh my. Poor Berilio, you tortured soul. Thank you so much for your work! And Brad and Eric holy crap I’m glad you both love the sound of your own voices. Luckily I do too so this is good for me.
SIX FREAKING HOURS OF POORHAMMER??????? AND IT'S ABOUT AOS?????? GOOD GOD I THINK I MIGHT BE IN HEAVEN