Master 3D Modeling and Topology Today! www.onmars3d.com/ Discord: discord.gg/vybvJnEeya And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 You can find the 3D Model of the full Datsun 240z here: artstn.co/m/yr96w
You've got great models. I myself have been a 3D modelling specialist (overall generalist) since Maya 01 came out back in 2000 / 1 or so. I really! miss using Maya. Had to switch over to Blender due to company requirements. I've only been learning it since last year march or so, but damn I must say, it's been a really hard climb in learnign the software, whereas Maya came to me immediately. Those nodes in Blender are extremely confusing. But after I do finally master the software, it's really quite incredible. The main reason why I only use Blender - Alias Wavefront made Maya so damn expensive, irrespective of whether you're in a company or a hobbyist. I wouldnt mind switching back to maya IF they made it affordable. But they only care about money. And as a result are chasing away a massive amount of artists towards Blender....which is free! If only they just made it a bit more affordable for at least hobbyists, I'd switch over in a heartbeat! Greedy, man....greedy.
U r awosem bro no one can catch u in 3d modelling ...really appreciate u r hardwork n....thanx for uploading this video's i learned lot from u....I also buyed tutorial from online site but no one as good as u .....thanx for providing this video for us in free ....feel sad for u why u r videos not going in millions other 3rd class modeller getting view in millions
Thank you so much for making this tutorial series, really learned a ton of actual useful information. Is there any chance to make tutorial for car brake and brake caliper. Best regards from Serbia.
I watched the exterior a few months back and now have to catch up on all the interior stuff you put up. These truly are awesome. I see you've been UVing as you go here, so do you plan on doing any texturing and renders?
I haven't really modeled a complete car in subd in a very long time but aren't your UVs going to get wrecked at the edges once you smooth the mesh? That is if you've done the uvs before applying the smooth preview? That was my experience but again it's been a while
There are settings in the Smooth Preview/Mesh Smooth where you can smooth the UVs or preserve edges and corners. Using those settings will make sure the UVs smooth. Normally, when I go to render, I just use Mesh Smooth to avoid any issues.
Apply smooth with the same settings (usually preserve edges and corners) when you send it off to texture, then when it's smoothed again at render time it'll match the smoothing used to texture it but you won't have a heavy mesh.
Master 3D Modeling and Topology Today! www.onmars3d.com/
Discord: discord.gg/vybvJnEeya
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
You can find the 3D Model of the full Datsun 240z here: artstn.co/m/yr96w
Your car modeling tutorials jumpstarted my 3d modeling passion.
Thank you for all your work and happy new year
Really glad to hear that, happy new year!
You probably heard it many times, but you really make us viewers better at modeling and understanding. I'm happy that I found your videos and content.
Happy to help, appreciate the comment!
Best tutorial on RUclips
Thank you, appreciate it!
Thank you for everything, sir!
Amazing!
Good, excelent project!!
sor your videos have helped me alot to understand topoligy amd. modeling, thank you hope you keep making more videos. take care.
Amazing tutorial appreciated your work
No problem!
the weird part is the part you said was boring (interior shell) was what Ive been looking all over the net for.....lol.. GREAT VIDEO
Glad it was helpful!
You've got great models. I myself have been a 3D modelling specialist (overall generalist) since Maya 01 came out back in 2000 / 1 or so. I really! miss using Maya. Had to switch over to Blender due to company requirements. I've only been learning it since last year march or so, but damn I must say, it's been a really hard climb in learnign the software, whereas Maya came to me immediately.
Those nodes in Blender are extremely confusing. But after I do finally master the software, it's really quite incredible.
The main reason why I only use Blender - Alias Wavefront made Maya so damn expensive, irrespective of whether you're in a company or a hobbyist. I wouldnt mind switching back to maya IF they made it affordable. But they only care about money. And as a result are chasing away a massive amount of artists towards Blender....which is free!
If only they just made it a bit more affordable for at least hobbyists, I'd switch over in a heartbeat!
Greedy, man....greedy.
U r awosem bro no one can catch u in 3d modelling ...really appreciate u r hardwork n....thanx for uploading this video's i learned lot from u....I also buyed tutorial from online site but no one as good as u .....thanx for providing this video for us in free ....feel sad for u why u r videos not going in millions other 3rd class modeller getting view in millions
Thank you and no worries, I'm just happy to share what I can with the community.
thanks man 👍
Welcome!
Amazing explanation 👍🏼
Happy 2023 year!
Thank you!
Cool!
Amazing content and explanation 👍🏼
Happy to help!
Thank you so much for making this tutorial series, really learned a ton of actual useful information. Is there any chance to make tutorial for car brake and brake caliper. Best regards from Serbia.
would you ever do a tutorial on creating an engine? maybe even for this car?
Hi, do you ever make wireframe studies? (drawing over reference images before starting to model to plan out topology and such)
I watched the exterior a few months back and now have to catch up on all the interior stuff you put up. These truly are awesome. I see you've been UVing as you go here, so do you plan on doing any texturing and renders?
Yeah, I plan to do textures and render this in future tutorials
Is there a video on how to make the car doors open?
How doors opens and closes?
Is there an analog to the Quad Draw tool in Blender ?
Retopoflow is one of the better Quad draw/retopo tools in Blender. But it's a paid Addon.
I haven't really modeled a complete car in subd in a very long time but aren't your UVs going to get wrecked at the edges once you smooth the mesh? That is if you've done the uvs before applying the smooth preview? That was my experience but again it's been a while
There are settings in the Smooth Preview/Mesh Smooth where you can smooth the UVs or preserve edges and corners. Using those settings will make sure the UVs smooth.
Normally, when I go to render, I just use Mesh Smooth to avoid any issues.
Apply smooth with the same settings (usually preserve edges and corners) when you send it off to texture, then when it's smoothed again at render time it'll match the smoothing used to texture it but you won't have a heavy mesh.
For anyone following along you could go a step further and model Sung Kang himself.
Ha, good idea!
it would be even better if you added a part with retopology for games👍
Coming soon!
Software name please?
what about door jams
I cover them in the interior shell but I did not include the locking mechanisms since none of my camera angles include them.
@@OnMars3D oh
change the name of video something very interesting to increase viewers very good tutorial
what about the exterior tutorial?
The entire exterior and interior is on my RUclips channel, here is the full playlist: ruclips.net/p/PL0WgCOFFlmqJ_eJseZHIOcn_eJl_3qtF_
why so fast man, where is the tutorial, i was excited..
Ist view wow
Good timing 😊
Is this how Forza Horizon 3D Modellers do their cars?