Again, my pleasure Sir. I am glad I could help. By the way, you can obtain the same behaviour with vertices snaps (any snap in fact), by just selecting the component you want to snap, then hovering the mouse over any other component or curve or the grid (or whatever you need to snap it to), and then middle mouse drag (while still holding the relevant snap key). It's perfectly normal to forget this, because it's basically the oldest Maya feature (since 1998, Maya 1.0 on SGI). Though I still think is super powerful and useful. And again, great video and great contents from you, Thank you very much!
As an internee i am so glad that i founded your channel actually i am starting my career as a 3D artist for games and i want to ask that could you please tell me what should a 3D artist can be capable of and what should i focus on the basics roadmap in my mind is modeling,uv unrapping,texturing,rigging,animation. i am also following pluralsight any suggestion would be highly appreciated my brother also i am from Pakistan from which country you are
Thank you for these videos they help me a ton! Realtime captures would also be nice though since I put the speed always to 0.25 because the time-lapse is so fast I can barely follow :D
Nice tutorial tnx my question is when you model materials like cars and hard surface things is it must to make measurements to be like real object measurements??
Measurements don't really matter when you're modelling, but if your scale is really strange, too big or too small, Maya can act a bit strangely at times. Using realistic measures can be useful if you want to render at that scale. For example, Arnold's shading values can be super strange if your scale is way off.
I cover setting overall scale and dimensions in part one. When doing CG, you don't need to be accurate down to fraction of a millimeter unlike CAD modeling. The most important thing is making sure the overall scale is correct as that can cause issues with modeling, lighting, textures, etc as TheNerdOnTube pointed out.
Hi I have a noob question. I can see you're smoothing your mesh without adding geometry every now and again to see what it looks like. Is this using the 2 or 3 key or is there another method you're using?
Hey a bit of a noob question, but around 23:33 i dont understand if the headlights are part of the main mesh of the body work or are they their own mesh, if they are different meshes how can you manipulate the vertex that shape the glass and the shape of hole of the headlight at the same time?
In Maya, you can select multiple separate meshes, then go to the Modeling Toolkit and press the Vertex Mode. Or just hold RMB and enter Vertex Mode to be even quicker.
Hi there :) loving this guide and following along. the curve guides were a massive eye opener !! im gonna bring that up with my lecturer. I have a question with regards to the lights. when you get the shaping you say that you seperate the mesh and extrude the edges.. i have tried this by going edit mesh detach .. is that correct? when i do it the extrusion for the interior changes the shape of the edges just enough that the seperate pieces no longer match. is this normal? sorry for the wall of text and thank you in advance for your time and patience :)
Glad you found this helpful. You want to make sure you separate the meshes before extruding the edges. To make sure the extruded edges match, make sure duplicate faces, reverse faces, and reattach and merge vertices back with the other model.
Hey man. I would like to add something to curve snapping. If any of the move tool axis is activated then the snapping won't work properly. The activated Move tool axis will be in yellow color. Make sure your move tool's x,y or z axis is not yellow if any one axis is yellow press W again to get normal move tool axis. Initially I thought curve snapping in Maya is broken , it took me some searching around to figure out how to use it properly. I have never faced any issue snapping vertix to curve after that.
This is type of content that should be in my 3D classes in Uni, industry standard. Appreciate the knowledge you put out.
Happy to help!
Again, my pleasure Sir. I am glad I could help.
By the way, you can obtain the same behaviour with vertices snaps (any snap in fact), by just selecting the component you want to snap, then hovering the mouse over any other component or curve or the grid (or whatever you need to snap it to), and then middle mouse drag (while still holding the relevant snap key).
It's perfectly normal to forget this, because it's basically the oldest Maya feature (since 1998, Maya 1.0 on SGI). Though I still think is super powerful and useful.
And again, great video and great contents from you, Thank you very much!
Thank you, appreciate the tips Mauro!
You awesome the way you teachings Godzilla open a lot of doors for a lot of people to learn 🙏🙏🙏💕💕💕
Awesome tutorial! I love that this is simple geometry to you because some of these moves had my jaw on the floor
Glad you liked it!
really nice teaching .......and your video's are really helpfull
Thank you for this tutorial. I’ve always wanted to modelling a car or a bike
Hey this series has been incredibly helpful to me so far. Thank you for sharing your knowledge.
Glad it was helpful!
As an internee i am so glad that i founded your channel actually i am starting my career as a 3D artist for games and i want to ask that could you please tell me what should a 3D artist can be capable of and what should i focus on the basics roadmap in my mind is modeling,uv unrapping,texturing,rigging,animation. i am also following pluralsight any suggestion would be highly appreciated my brother also i am from Pakistan from which country you are
That was excellent! Thank you and keep up the good work.
Great tips thanks for these wonderful tutorials Hi sir myself Rony an VFX from India
trying to build a car by hand thanks man
I am building a new car in 3ds Max. Very different to Maya, but some of your tips works for both.
The hud was the easy part. Headlights and bumper was the thing that should be realtime.
Beautiful ❤❤❤
Thank you, sir. This is exactly what i need. :)
Glad to help!
Bit late on this, but I'd love to see some more real-time footage of your process.
I'm thinking of uploading the real-time footage, just need time to clean up the videos.
thank you!
That was wonderful, looking forward to seeing the next episode.
More to come!
Thank you for these videos they help me a ton! Realtime captures would also be nice though since I put the speed always to 0.25 because the time-lapse is so fast I can barely follow :D
Please make more tutorials, I will pay for them 🙏
Thanks for this tutorial!:O
Happy to help!
Thanks
No problem!
Sir, we want atutorial for interior architecture visualization in maya and Thank you I learned a lot from you
That's on my road map just not enough time in the day!
Great tut...
Thank you!
banyak manfaatnya ni vidio
Is there a Snap to curve tool in 3DsMax?
BTW, many thanks for the effort !
Nice tutorial tnx my question is when you model materials like cars and hard surface things is it must to make measurements to be like real object measurements??
Measurements don't really matter when you're modelling, but if your scale is really strange, too big or too small, Maya can act a bit strangely at times.
Using realistic measures can be useful if you want to render at that scale. For example, Arnold's shading values can be super strange if your scale is way off.
I cover setting overall scale and dimensions in part one. When doing CG, you don't need to be accurate down to fraction of a millimeter unlike CAD modeling. The most important thing is making sure the overall scale is correct as that can cause issues with modeling, lighting, textures, etc as TheNerdOnTube pointed out.
I'm a complete beginner. I followed part 1 up until here. now I'm completely lost with the headlight hood
Hey, can you do ctrl+shift, +scale on edge in blender? so it slides and scales to straight edge
You can press G,G in blender for edge slide
Hi I have a noob question. I can see you're smoothing your mesh without adding geometry every now and again to see what it looks like. Is this using the 2 or 3 key or is there another method you're using?
Yup, I am just using 'Smooth Preview' or '3' on the keyboard.
Hi, how did you make the transparency on the car headlight?
If your asking about materials, I cover that here: ruclips.net/video/F_K7823W_jo/видео.html
Helpful🤩
Glad it helped
Hey a bit of a noob question, but around 23:33 i dont understand if the headlights are part of the main mesh of the body work or are they their own mesh, if they are different meshes how can you manipulate the vertex that shape the glass and the shape of hole of the headlight at the same time?
In Maya, you can select multiple separate meshes, then go to the Modeling Toolkit and press the Vertex Mode. Or just hold RMB and enter Vertex Mode to be even quicker.
Hi there :) loving this guide and following along. the curve guides were a massive eye opener !! im gonna bring that up with my lecturer.
I have a question with regards to the lights. when you get the shaping you say that you seperate the mesh and extrude the edges.. i have tried this by going edit mesh detach .. is that correct? when i do it the extrusion for the interior changes the shape of the edges just enough that the seperate pieces no longer match. is this normal?
sorry for the wall of text and thank you in advance for your time and patience :)
Glad you found this helpful. You want to make sure you separate the meshes before extruding the edges. To make sure the extruded edges match, make sure duplicate faces, reverse faces, and reattach and merge vertices back with the other model.
@@OnMars3D thank you 😊 .. I have managed to get that now.
Hey man. I would like to add something to curve snapping. If any of the move tool axis is activated then the snapping won't work properly. The activated Move tool axis will be in yellow color. Make sure your move tool's x,y or z axis is not yellow if any one axis is yellow press W again to get normal move tool axis. Initially I thought curve snapping in Maya is broken , it took me some searching around to figure out how to use it properly. I have never faced any issue snapping vertix to curve after that.
This is great, thanks for the tip!
@@OnMars3D Hi,
It would be awesome if make a tutorial on using 3DS Max Perspective Match tool for Maya just like your Fspy tutorial.
You are insane
Everyone is at the beggining.
yo bro i sent you a request on Discord