3D Car Modeling - How to Add Details

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  • Опубликовано: 8 сен 2024

Комментарии • 60

  • @max-zf5te
    @max-zf5te 2 года назад +25

    This is type of content that should be in my 3D classes in Uni, industry standard. Appreciate the knowledge you put out.

    • @OnMars3D
      @OnMars3D  2 года назад +4

      Happy to help!

  • @MauroSanna
    @MauroSanna 3 года назад +16

    Again, my pleasure Sir. I am glad I could help.
    By the way, you can obtain the same behaviour with vertices snaps (any snap in fact), by just selecting the component you want to snap, then hovering the mouse over any other component or curve or the grid (or whatever you need to snap it to), and then middle mouse drag (while still holding the relevant snap key).
    It's perfectly normal to forget this, because it's basically the oldest Maya feature (since 1998, Maya 1.0 on SGI). Though I still think is super powerful and useful.
    And again, great video and great contents from you, Thank you very much!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Thank you, appreciate the tips Mauro!

  • @phumelelelukhele4508
    @phumelelelukhele4508 Месяц назад

    You awesome the way you teachings Godzilla open a lot of doors for a lot of people to learn 🙏🙏🙏💕💕💕

  • @PurpleNerd5000
    @PurpleNerd5000 2 года назад +2

    Awesome tutorial! I love that this is simple geometry to you because some of these moves had my jaw on the floor

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad you liked it!

  • @dhananjaykale1951
    @dhananjaykale1951 8 месяцев назад +2

    really nice teaching .......and your video's are really helpfull

  • @kamelia8774
    @kamelia8774 2 года назад

    Thank you for this tutorial. I’ve always wanted to modelling a car or a bike

  • @ad3d332
    @ad3d332 2 года назад +1

    Hey this series has been incredibly helpful to me so far. Thank you for sharing your knowledge.

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad it was helpful!

  • @tiktokvirals2722
    @tiktokvirals2722 2 года назад +1

    As an internee i am so glad that i founded your channel actually i am starting my career as a 3D artist for games and i want to ask that could you please tell me what should a 3D artist can be capable of and what should i focus on the basics roadmap in my mind is modeling,uv unrapping,texturing,rigging,animation. i am also following pluralsight any suggestion would be highly appreciated my brother also i am from Pakistan from which country you are

  • @skauffman74
    @skauffman74 Год назад

    That was excellent! Thank you and keep up the good work.

  • @ronydey2696
    @ronydey2696 2 года назад

    Great tips thanks for these wonderful tutorials Hi sir myself Rony an VFX from India

  • @Lialovessamandcolby
    @Lialovessamandcolby Год назад

    trying to build a car by hand thanks man

  • @TheTimeProphet
    @TheTimeProphet Год назад

    I am building a new car in 3ds Max. Very different to Maya, but some of your tips works for both.

  • @phreakii
    @phreakii 9 месяцев назад

    The hud was the easy part. Headlights and bumper was the thing that should be realtime.

  • @huzefamalik3182
    @huzefamalik3182 15 дней назад

    Beautiful ❤❤❤

  • @MrGuardian1993
    @MrGuardian1993 3 года назад +1

    Thank you, sir. This is exactly what i need. :)

  • @ECMalcolm
    @ECMalcolm 2 года назад +2

    Bit late on this, but I'd love to see some more real-time footage of your process.

    • @OnMars3D
      @OnMars3D  2 года назад +3

      I'm thinking of uploading the real-time footage, just need time to clean up the videos.

  • @crazy_octopus
    @crazy_octopus 2 года назад +1

    thank you!

  • @bbffilm2514
    @bbffilm2514 2 года назад

    That was wonderful, looking forward to seeing the next episode.

  • @ludovicvaninghelandt6184
    @ludovicvaninghelandt6184 2 года назад

    Thank you for these videos they help me a ton! Realtime captures would also be nice though since I put the speed always to 0.25 because the time-lapse is so fast I can barely follow :D

  • @ljiljankocurcic8893
    @ljiljankocurcic8893 2 года назад

    Please make more tutorials, I will pay for them 🙏

  • @27mth
    @27mth 3 года назад

    Thanks for this tutorial!:O

  • @liamheffernan2006
    @liamheffernan2006 3 года назад +1

    Thanks

  • @Hussain.Jebali
    @Hussain.Jebali 3 года назад +1

    Sir, we want atutorial for interior architecture visualization in maya and Thank you I learned a lot from you

    • @OnMars3D
      @OnMars3D  3 года назад +1

      That's on my road map just not enough time in the day!

  • @extrudeart6458
    @extrudeart6458 3 года назад +1

    Great tut...

  • @3dcarmodelsblender908
    @3dcarmodelsblender908 2 года назад +1

    banyak manfaatnya ni vidio

  • @LeandroManetti
    @LeandroManetti 2 года назад

    Is there a Snap to curve tool in 3DsMax?
    BTW, many thanks for the effort !

  • @CodeZakk
    @CodeZakk 3 года назад +1

    Nice tutorial tnx my question is when you model materials like cars and hard surface things is it must to make measurements to be like real object measurements??

    • @TheNerdOnTube
      @TheNerdOnTube 3 года назад +1

      Measurements don't really matter when you're modelling, but if your scale is really strange, too big or too small, Maya can act a bit strangely at times.
      Using realistic measures can be useful if you want to render at that scale. For example, Arnold's shading values can be super strange if your scale is way off.

    • @OnMars3D
      @OnMars3D  2 года назад +1

      I cover setting overall scale and dimensions in part one. When doing CG, you don't need to be accurate down to fraction of a millimeter unlike CAD modeling. The most important thing is making sure the overall scale is correct as that can cause issues with modeling, lighting, textures, etc as TheNerdOnTube pointed out.

  • @jdragodon7113
    @jdragodon7113 Год назад

    I'm a complete beginner. I followed part 1 up until here. now I'm completely lost with the headlight hood

  • @Lyco0n
    @Lyco0n Месяц назад

    Hey, can you do ctrl+shift, +scale on edge in blender? so it slides and scales to straight edge

    • @OnMars3D
      @OnMars3D  25 дней назад

      You can press G,G in blender for edge slide

  • @jessicahinkins7804
    @jessicahinkins7804 2 года назад +1

    Hi I have a noob question. I can see you're smoothing your mesh without adding geometry every now and again to see what it looks like. Is this using the 2 or 3 key or is there another method you're using?

    • @OnMars3D
      @OnMars3D  2 года назад

      Yup, I am just using 'Smooth Preview' or '3' on the keyboard.

  • @CanaldoCaverninha
    @CanaldoCaverninha 2 года назад

    Hi, how did you make the transparency on the car headlight?

    • @OnMars3D
      @OnMars3D  2 года назад

      If your asking about materials, I cover that here: ruclips.net/video/F_K7823W_jo/видео.html

  • @rohit_Upadhyay_Art
    @rohit_Upadhyay_Art 3 года назад

    Helpful🤩

  • @ariszjimenez8426
    @ariszjimenez8426 Год назад

    Hey a bit of a noob question, but around 23:33 i dont understand if the headlights are part of the main mesh of the body work or are they their own mesh, if they are different meshes how can you manipulate the vertex that shape the glass and the shape of hole of the headlight at the same time?

    • @OnMars3D
      @OnMars3D  Год назад

      In Maya, you can select multiple separate meshes, then go to the Modeling Toolkit and press the Vertex Mode. Or just hold RMB and enter Vertex Mode to be even quicker.

  • @benwayland3372
    @benwayland3372 2 года назад

    Hi there :) loving this guide and following along. the curve guides were a massive eye opener !! im gonna bring that up with my lecturer.
    I have a question with regards to the lights. when you get the shaping you say that you seperate the mesh and extrude the edges.. i have tried this by going edit mesh detach .. is that correct? when i do it the extrusion for the interior changes the shape of the edges just enough that the seperate pieces no longer match. is this normal?
    sorry for the wall of text and thank you in advance for your time and patience :)

    • @OnMars3D
      @OnMars3D  Год назад

      Glad you found this helpful. You want to make sure you separate the meshes before extruding the edges. To make sure the extruded edges match, make sure duplicate faces, reverse faces, and reattach and merge vertices back with the other model.

    • @benwayland3372
      @benwayland3372 Год назад

      @@OnMars3D thank you 😊 .. I have managed to get that now.

  • @hemanthsaji3606
    @hemanthsaji3606 2 года назад

    Hey man. I would like to add something to curve snapping. If any of the move tool axis is activated then the snapping won't work properly. The activated Move tool axis will be in yellow color. Make sure your move tool's x,y or z axis is not yellow if any one axis is yellow press W again to get normal move tool axis. Initially I thought curve snapping in Maya is broken , it took me some searching around to figure out how to use it properly. I have never faced any issue snapping vertix to curve after that.

    • @OnMars3D
      @OnMars3D  2 года назад +1

      This is great, thanks for the tip!

    • @hemanthsaji3606
      @hemanthsaji3606 2 года назад

      @@OnMars3D Hi,
      It would be awesome if make a tutorial on using 3DS Max Perspective Match tool for Maya just like your Fspy tutorial.

  • @rammrxo9876
    @rammrxo9876 Год назад

    You are insane

  • @user-sk8hk5ys4p
    @user-sk8hk5ys4p 2 года назад

    Everyone is at the beggining.

  • @mstanciuprod
    @mstanciuprod Год назад

    yo bro i sent you a request on Discord