Stronghold: Crusader Definitive Edition New units explained

Поделиться
HTML-код
  • Опубликовано: 1 фев 2025

Комментарии • 110

  • @RicherDePersis
    @RicherDePersis 11 дней назад +45

    I can't stop loving this game

    • @shagedopie8638
      @shagedopie8638  11 дней назад +2

      @@RicherDePersis same ive always loved it, ever since i got it when i was a kid

  • @blackknight8325
    @blackknight8325 11 дней назад +54

    With these new heavy units I wonder what cross-bow men will be able to do against them

    • @MateusVIII
      @MateusVIII 11 дней назад +11

      They were fairly effective against the heavy camel and the shield guy in the demo, at least for me. I was spamming crossbows and it worked fine

    • @piotrm5635
      @piotrm5635 11 дней назад +1

      @@MateusVIII but what happens when there is more of them?

    • @MateusVIII
      @MateusVIII 11 дней назад +3

      @piotrm5635 well, any ranged unit in Stronghold always needs numbers to be effective.

    • @albertobellini98
      @albertobellini98 5 дней назад

      Crossbowman spam can still wipe out any new beduin unit horde

    • @psssshhh7730
      @psssshhh7730 3 дня назад

      Its the light ones you gotta worry about - I saw the camel lancers just outrun what felt like 50x their hp in quarrels.
      Besides that, heavy camels seem to take about 3 shots and demolishers take 7 to the shield. In the end, enough xbow can hold back even pikeman hordes so they should be fine vs the bedouin units.

  • @JohnFallot
    @JohnFallot 11 дней назад +18

    I'm a *tiny* bit disappointed that they haven't considered adding units to fill out other possible combinations of armory goods. Like leather with swords, pikes, or spears, or plate armor with mace. Not that any of that is deal breaking, of course.

  • @piotrm5635
    @piotrm5635 11 дней назад +12

    Demolisher's shield actually only works against ranged units like archers. So other melee units apear to be the counter to them

  • @psssshhh7730
    @psssshhh7730 11 дней назад +25

    So it looks like they took some of the good stuff from SC2 (healers/oilpots), and addressed the most problematic units(xbows, horsearchers, catapults) with some possible counter units.
    Camel lancer - First guess would be that its like the Warlords light cav or S2 holebar; just a particularly fast spearman. Being a mounted unit its a given that it cant dig moats or clear towers. Didn't seem very durable to xbows in the demo, but what is?
    Heavy camel - Saw it occasionally and it didn't impress. Then again, I only saw a few walk up to a tower full of xbows and die in about 3 hits. Seems like it might be a better answer to horse archers than an xbow garrison. As for the melee damage - no idea. Prolly something like a maceman.
    Demolisher - Most likely the best melee unit for sieges, now. Walked through a fair number of xbow shots - more than a pike. Dies in 2 xbow hits without the shield. Seems fairly strong in melee. Didn't look like it could di moats tho. Mostly seems like an arab pikeman alternative.
    Skirmisher - Javelins do very little damage to armor (fair) and fire slowly. Two shot by xbow. Good for siege sniping tho for being fast, ranged (sometimes) and apparently cheap. Poor mans horse archer?
    Healer - Right out of SC2. Knights + healing = happy fun time. Prolly a good combo with Heavy Camels and shields too.
    Sapper - An arab unit that doesnt suck vs walls. BS if it cant dig up moats.
    Eunuch - There's a limit to how strong mercenary units can be. Might just be a ball of hp that can hold of spearman swarms. Sounds broken on paper, but arabian swordsmen also sound decent by the description.
    Ambusher - Fire throwers that cant be sniped by archers before they get to do damage. Seems like an upgrade.

    • @matthewsteele99
      @matthewsteele99 11 дней назад +3

      I hope they bring some Euro units to the table, I'd love to see the return of the Ranger and Conscript

    • @psssshhh7730
      @psssshhh7730 11 дней назад +1

      @@matthewsteele99 Where there's DLCs there's hope. As long as the leave the sergeants and the bs armor aura behind...

    • @jorgeinti
      @jorgeinti 11 дней назад +2

      I loved the rangers and sargeant at arms

    • @jorgeinti
      @jorgeinti 11 дней назад +1

      Just for the looks

    • @matthewsteele99
      @matthewsteele99 11 дней назад +1

      @ they could have them as a campaign or scenario editor unit

  • @Frozen_Sorrow
    @Frozen_Sorrow 11 дней назад +7

    The healers are from Crusader 2, and the eunuchs are similar to the dervishes from Crusader 2 as well.

  • @KashifIqbal-b1h
    @KashifIqbal-b1h 10 дней назад +6

    one thing they should add to the game is walls and gate could only be destroyed by catapults, trebuchet and tunnelers e.t.c and not by melee dudes.

    • @shagedopie8638
      @shagedopie8638  10 дней назад +1

      @@KashifIqbal-b1h age of empires 4 has that works pretty well, but units do very low damage to walls anyway its not that big of an issue. I still find it useful to make siege engines

  • @datguy8662
    @datguy8662 11 дней назад +8

    Lions were OP against knights in the demo . Would love to recruit them at the bedouin stockade :)

    • @psssshhh7730
      @psssshhh7730 7 дней назад

      I remember a time I sent 3 knights to kill a single bear in stronghold 1. 2 died and the last was under half hp. Knights might just suck vs wildlife in general.

    • @aminadabbrulle8252
      @aminadabbrulle8252 4 дня назад

      @@psssshhh7730 I mean, IRL you needed an entire party of kinghts to hunt down a single big game animal, so it makes sense.

    • @psssshhh7730
      @psssshhh7730 3 дня назад

      @@aminadabbrulle8252 I mean, some of those european hogs got to ABSURD sizes. Bears and wolves were even a significant threat to colonizers at for a good while into the the 18th century - the 'lets not make a town here' sort of threat. Animals should totally be scary in the game.

  • @serek_heterogenizowany
    @serek_heterogenizowany 11 дней назад +6

    Imagine releasing a demo with new units and not allowing player to use them.

  • @Preparationh6
    @Preparationh6 11 дней назад +4

    So happy about this tbh

  • @waheedullahkhan.
    @waheedullahkhan. 11 дней назад +3

    damn damn I hope they really do fix the issues in the demo and really polish it and improve the ai

  • @thegreatwolf5673
    @thegreatwolf5673 11 дней назад +3

    Any news on the AI being improved? As fun as it was to begin with, watching the enemy ai march troops into a death trap got a bit boring.

  • @darkranger116
    @darkranger116 11 дней назад +2

    im glad the devs have learned from the Unofficial Crusader Community Patch and implemented a healing source. but it would also be a good quality-of-life improvement if javelins could be replaced when unit is tasked back to barracks and a small recharge time, and for demolishers they could get a new shield if they are tasked back to an engineer post with a small recharge time. this would make the two units more viable, allowing you to recharge their equipment after surviving a siege, and be used in the counter attack
    new units are good, but with all new units in any RTS, they have to contend with the reliability and versatility of the vanilla roster, lets use for example, the western swordsman. Is using demolishers really going to be worth it, when spending my time and money and attention on making western swordsman will give me a similar or better outcome in the first place? Or even just maceman + mass engi/shields who already have good dps vs buildings?
    either way i still agree with adding the new units

    • @psssshhh7730
      @psssshhh7730 7 дней назад +1

      Demolishers do take a very good amount of xbow hits to the shield. Not sure about the melee fighting, but it seems decent high. But we'll need the cost and check its utility vs moats before deciding. Either way, it'll be hard to be better than assasins or worse than arab swordsmen.

    • @maximum9977
      @maximum9977 4 дня назад

      In Stronghold crusader all units are useless except Shields, catapults, horse archers and assasins. They should nerf them first, and nerf really hard.
      Why do I need those new units if I can build 100 catapults and delete enemy stronghold and whole army and all buildings.

    • @psssshhh7730
      @psssshhh7730 3 дня назад

      @@maximum9977 Not sure about assassins, but the rest for sure. I'd add xbows to the nerf list too tho - enough of these on a tower and then its siege equipment or bust. Need either a damage or hp nerf.
      Curious tho, what makes assasins OP - I know they're super popular in multiplayer but between moats and normal archers I thought they were easy to counter?

  • @adrenochromejoe7448
    @adrenochromejoe7448 11 дней назад +2

    I like the new Units but I wish the MP would have a Macemen/Berserker equiv.
    A fast unit, with good DPS and okay HP/resistances.

  • @sirshoulders
    @sirshoulders 11 дней назад +3

    Great video 💪🏻

  • @Czyfir
    @Czyfir 11 дней назад +2

    Cool they remake it for new hardware. Great video

  • @mee091000
    @mee091000 11 дней назад +3

    No one seems to be taking about the ONE thing that made this game truly unbalanced. Catapults. What have they done to address mass Catapults? If they havent been patched or touched. All someone has to do is create 60-100 Catapults and the game is over.

    • @Bzhydack
      @Bzhydack 11 дней назад +2

      This new unit, skirmisher, has specialization in destroing siege. Ranged! And they have solid range too, so I think this is what they try to do.

    • @mee091000
      @mee091000 11 дней назад

      @Bzhydack Lol how are they supposed to stop 100 Catapults attacking them at once? Catapults do not just melt castles. They absolutely obliterate any enemy in the game. How are Skirmishers supposed to stop them? Do they kill them in one hit? What happens if someone backs up their Catapults with 100 Horse Archers? How do the Skirmishers even get close lol?

    • @Jonjon13Jonjon13
      @Jonjon13Jonjon13 11 дней назад +2

      @@mee091000 I mean, if someone has had time to do 100 catapults and 100 horse archers, what are you doing in the meantime? probably you can mass some other kind of unit to counter them before they reach critical mass, they are clearly not cheap at all.

    • @mee091000
      @mee091000 11 дней назад +1

      @@Jonjon13Jonjon13 ......Have you... Have you never played this game online?

    • @mee091000
      @mee091000 11 дней назад +2

      @@Jonjon13Jonjon13 Look up a Stronghold Crusader unit tier list. There's a guy named Jefflenious that will show exactly how broken Catapults are. I don't think you've ever seen them mass produced before. The only "viable" counter is to make your own mass Catapults. Which means the game ends the moment your Catapults are gone.

  • @barbapapapoezzj
    @barbapapapoezzj 11 дней назад +2

    Are those docks?!

  • @pedluc2010
    @pedluc2010 11 дней назад +5

    Ahem. Change the scribe face in options.

    • @JakeSmith-st6vp
      @JakeSmith-st6vp 11 дней назад +1

      Agreed. Who the hell is that fool holding our records.

    • @shagedopie8638
      @shagedopie8638  11 дней назад

      @@pedluc2010 already did no worries :D

  • @aleksandermacioch1704
    @aleksandermacioch1704 8 дней назад +1

    I feel like they are testing some new ideas possibly for the next new Stronghold game, because tbh every single one after Stronghold 2 was kinda crappy and not well received

  • @hfm5129
    @hfm5129 8 дней назад

    It's good to add new units in great mosque

  • @matthewsteele99
    @matthewsteele99 11 дней назад +8

    Camel Lancer could prob be compared to the Hobilar in SH2

  • @cyka7705
    @cyka7705 11 дней назад +3

    is the bedoin stockade separate with Mercenary Post?

    • @shagedopie8638
      @shagedopie8638  11 дней назад +5

      @@cyka7705 from the demo it looks like it, i have not been able place it myself yet as its locked but the npcs used it as a separate building so i assume it will be

  • @Mjmuneeb
    @Mjmuneeb 11 дней назад

    best game of all time playing it from almost 8 years now.

  • @miharu654
    @miharu654 3 дня назад +1

    the worst part is having wait till july just to try all this new content in earnest!

    • @shagedopie8638
      @shagedopie8638  3 дня назад

      yeah the demo is gone at febuary 2nd aswell sad times

  • @JusuPrezidentas
    @JusuPrezidentas 11 дней назад +5

    No more shields in towers :(

    • @shagedopie8638
      @shagedopie8638  11 дней назад

      @@JusuPrezidentas yeah after i made the video i did a match and i tried it but yeah cant exploit that anymore seems they wanna balance it

    • @luckyflynt1646
      @luckyflynt1646 11 дней назад

      ​@@shagedopie8638 without the shields, the skirmishers reduce the limited archers and crossbowmen i can afford in the test deathmatch way too fast

    • @MrRafagigapr
      @MrRafagigapr 11 дней назад +2

      adding healers to towers will hopefully substitute a bit of the power shield on towers had

    • @Bzhydack
      @Bzhydack 11 дней назад

      Maybe Demolishers will work simmilar when put on towers?

  • @Ray-yv7kn
    @Ray-yv7kn 8 дней назад

    3:35 Strong Belwas finally added.

  • @kumudnagar-bs2bz
    @kumudnagar-bs2bz 6 дней назад

    Does this game have special requirements or is it same like it's predecessors?

  • @tyl3r992
    @tyl3r992 11 дней назад +4

    Pls take off that mouse click UI

  • @Imperator05
    @Imperator05 10 дней назад

    healers will be very useful, overall i like these new units

  • @seyyedmohammad1746
    @seyyedmohammad1746 11 дней назад +2

    I think skirmishers would be counters for archers like aoe

    • @mee091000
      @mee091000 11 дней назад

      We'll just have to see how that works in practice.

  • @rkdity
    @rkdity 7 дней назад

    does this version have a windowed mode setting?

  • @maximum9977
    @maximum9977 4 дня назад

    All of this units will be if they dont nerf horse archers catapults and portable shields.

  • @kumudnagar-bs2bz
    @kumudnagar-bs2bz 6 дней назад

    The only thing this game is that it doesn't have mosques and ppl don't know how many versions can be made

    • @shagedopie8638
      @shagedopie8638  5 дней назад

      Would be cool if u used an arabian King u would get mosques instead of churches only problem would be the warrior monks

    • @psssshhh7730
      @psssshhh7730 3 дня назад +1

      @@shagedopie8638 Just give it a reskin, call it a random arab label (ghazi, mubarizun, etc) and call it good.

  • @positive_activity
    @positive_activity 11 дней назад +1

    Link download?

  • @fushigiman140
    @fushigiman140 11 дней назад

    Skirmisher play similar bandit from SH2 with reusable spear throwing

  • @raynightshade8317
    @raynightshade8317 11 дней назад

    Sad they didnt add Mamluks as a Arab heavy cav unit and no new Crusader units. New units look interesting at least

    • @bergkaiser771
      @bergkaiser771 11 дней назад

      Lets pretend Heavy Camel just like Stupid Camel Mamluk in AOE2 Lol.

  • @vincentvillanueva6081
    @vincentvillanueva6081 9 дней назад +2

    Wood needed

  • @ghregoryk4830
    @ghregoryk4830 11 дней назад +1

    healer was in crusader 2

    • @shagedopie8638
      @shagedopie8638  11 дней назад

      ah i did not remember that, ive only touched, 2 a little bit

  • @huantruonginh2946
    @huantruonginh2946 11 дней назад

    Are there new buildings? Modding support?

    • @shagedopie8638
      @shagedopie8638  11 дней назад

      @@huantruonginh2946 so far only the beduin stockade, but we do have New ai enemys. Modding ive seen nothing about that yet

    • @Khannah69
      @Khannah69 11 дней назад

      Steam page says workshop but I hope it won't be limited to new maps.

    • @huantruonginh2946
      @huantruonginh2946 11 дней назад

      I think extended modding capability is what kept other franchise like AOE alive. Hope the dev of Stronghold learned some lessons and implement modding support.

  • @lalaiekhan7121
    @lalaiekhan7121 3 дня назад +1

    how to get this game

    • @shagedopie8638
      @shagedopie8638  3 дня назад

      @@lalaiekhan7121 the demo ends in like a few days store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition

  • @Lolo_Renzo
    @Lolo_Renzo 11 дней назад

    so these will replace the original units or what

    • @akaMaddy
      @akaMaddy 11 дней назад

      No, they are just new. So instead of previously 20 units, crusader DE will have 28 units.

    • @Lolo_Renzo
      @Lolo_Renzo 11 дней назад +1

      @@akaMaddy oh that's insane

  • @lukor-tech
    @lukor-tech 11 дней назад

    Tbh eunuch should be called Dervish

  • @juanfisi
    @juanfisi 11 дней назад

    The game needs fog of war to have decent pvp

    • @shagedopie8638
      @shagedopie8638  10 дней назад +1

      I agree its not rly designed to be a pvp type game but fog of war would be an addition that would be good but only in pvp, i feel pve is fine as is. Keep in mind all the ai would have to be redisigned to scout the map etc.

    • @juanfisi
      @juanfisi 10 дней назад

      @@shagedopie8638 Yeah pve is perfect as it is

  • @seliev1124
    @seliev1124 11 дней назад

    Aaaaand entire meta is going to be thrown out

    • @Bzhydack
      @Bzhydack 11 дней назад +1

      This is actually good thing.

    • @maximum9977
      @maximum9977 4 дня назад

      Why? Portable Shields+horse archers+catapults will destroy everything.

  • @ayaz__.khan12
    @ayaz__.khan12 11 дней назад +1

    they should add more muslims kings

  • @furqonlanang9250
    @furqonlanang9250 11 дней назад +1

    assisted with Ai im sure as heck not sure why but the development of that new feature surely there is some sort Ai assistance

  • @afrinurdin9545
    @afrinurdin9545 10 дней назад

    elephant, rhino DLC..😂

  • @jakubpelikan2393
    @jakubpelikan2393 11 дней назад

    Game is way too easy play. AI is really bad and enver represent any threat. Like you can withing few minutes build up insane army with siege weaspons while opppoment ai have like few troops and thats it.

    • @Hotpotato1517
      @Hotpotato1517 10 дней назад

      play the last mission in the warchest campaign in crusader extreme.

  • @christianlacroix4
    @christianlacroix4 11 дней назад +4

    They still milking a 20 year old game since their others games are not as good 🤣but it's interesting, why were Stronghold 1 and Stronghold Crusader so good while starting Stronghold 2 the company went rock bottom? that was 20 years ago, who left after Stronghold Crusader 1?

    • @psssshhh7730
      @psssshhh7730 11 дней назад +3

      It was the shift to 3d that messed things up for stronghold 2. Otherwise, that and legends were solid.
      SC2 had just too many bugs and the balance of things was just nuts so the bad outweighed the good. SC3 is pretty good now, but barely functioned on release. Warlords is actually just straingt up good tho, and might be the best if it had the same 2d iso style.

    • @shagedopie8638
      @shagedopie8638  11 дней назад +2

      @@psssshhh7730 ive never tried warlords i kinda gave up on them after stronghold crusader 3d, but its good they made something good in the end

    • @mee091000
      @mee091000 11 дней назад +1

      You say that like it's a bad thing. Instead of doubling down and continuing to release worse stuff for the sake of being different. They realized that if it's not broke don't fix it. Just improve and build upon what's already there. Stronghold Crusader is probably the greatest *actual* RTS game of all time. The only other game that competes with it is Supreme Commander Forged Alliance. Stronghold Crusader in particular can run on anything, the characters look great, the art style looks great, the tone is great, the campaigns are great, there's thousands of hours of content in just the base game, etc.

    • @SciFi2285
      @SciFi2285 10 дней назад

      @@psssshhh7730 Yeah, the change to 3D killed a lot of these games. Impressions' city builders was another franchise that fared very poorly shifting from classic 1990s style animation and 2D isometric. Those old games have a certain charm that they could never replicate even as the 3D models got less ugly.

  • @pentagram4745
    @pentagram4745 11 дней назад

    Speak louder.