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Shagedopie
Добавлен 19 май 2017
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Stronghold: Crusader Definitive Edition New Lords explained
Hello everyone just my toughts on the new lords and some extra information
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Видео
Stronghold: Crusader Definitive Edition Religion Explained
Просмотров 68919 часов назад
try the demo today: store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold: Crusader Definitive Edition New units explained
Просмотров 14 тыс.День назад
so just my toughts on the new units coming in the new crusader :)
Chivalry 2: Trial by blood highlight, Wondy vs Shagedopie
Просмотров 595Месяц назад
Chivalry 2: Trial by blood highlight, Wondy vs Shagedopie
Chivalry 2 CC vs SAK full duel wheel
Просмотров 2,1 тыс.9 месяцев назад
Chivalry 2 CC vs SAK full duel wheel
Chivalry 2: the duel wheel continues
Просмотров 1,6 тыс.10 месяцев назад
Chivalry 2: the duel wheel continues
Chivalry 2: when the runescape music kicks in
Просмотров 1,3 тыс.Год назад
Chivalry 2: when the runescape music kicks in
Chivalry 2 Advanced dueling tricks part 3
Просмотров 1,1 тыс.2 года назад
Chivalry 2 Advanced dueling tricks part 3
Chivalry 2 Advanced dueling tricks part 2
Просмотров 9472 года назад
Chivalry 2 Advanced dueling tricks part 2
Chivalry 2 - feed the hamsters torn banner, ty
Просмотров 2542 года назад
Chivalry 2 - feed the hamsters torn banner, ty
ESO blackwood - 2021 AOE Magicka trashsetup all classes!
Просмотров 1293 года назад
ESO blackwood - 2021 AOE Magicka trashsetup all classes!
thanks for covering
The beduin stockade have 8 unit,do you think they gonna increase the unit in the barrack and mercenaries house 😁
Probably not, but I would never say no to any new barrack units :D
Yeah Religion mechanic quite underrated cuz how the priest work, worse case was they travel to your unit in battlefield. That's why most people go with Inn and no food strategy since you have ale cover the -8 debuff and you can sold all the breads
Thanks for the video ! Grear info for new player's
how to get this game
@@lalaiekhan7121 the demo ends in like a few days store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition
I have qustion is that just me or unit is to to slow 🦥 And they say game will have bigger maps in that time when i sent my unit he can make bigger army 🪖 and game will be so boring even when i play it in 90 speed heavy 🪨 unit is to slowly move
Some units are extreemly slow its important to rly mass up for an attack or cripple there econemy so they cant make units anymore so good ways would be setting fire so there not able to make units, or u can get Archers to circle the castle
@shagedopie8638 but if i wana play big map 🗾 that will be boring maybe need troop trolley 🛒 or even ship 🚢 for transportation not for fight 😕 this will be good in the storyline to
@@mr_star75 u also have smaller maps and mace men are very quick and heavy damage try them
They become slow when you select all the units and there's a slow unit in the squadron. Its for formation purposes. If you want your normal units to be quick, select them seperately
This game needs some serious development
Pretty hyped for this to come out in July.
You should try gilgamesh next. He's almost impossible to beat.
i fought him plenty no worries about that
the worst part is having wait till july just to try all this new content in earnest!
yeah the demo is gone at febuary 2nd aswell sad times
All of this units will be if they dont nerf horse archers catapults and portable shields.
🫵💀🔥
The only thing this game is that it doesn't have mosques and ppl don't know how many versions can be made
Would be cool if u used an arabian King u would get mosques instead of churches only problem would be the warrior monks
@@shagedopie8638 Just give it a reskin, call it a random arab label (ghazi, mubarizun, etc) and call it good.
Does this game have special requirements or is it same like it's predecessors?
have you not played the orignal stronghold? :(
I have got it as a kid now im quite excited for the definitie edition
@@shagedopie8638 ah okay
Its pretty easy to sustain a +9 popularity if you place chapels near key points. Said points are stockpiles, fear factor buildings, keep campfire for the most part. Dropoff buildings like the armory and granary are also good places to have a chapel near. I've had a steady 90%+ blessed populace at 200 vils with 6 chapels, + cathedral/church. +11 is impossible, but +9 is easy.
Great video and nice clear explanations
does this version have a windowed mode setting?
I feel like they are testing some new ideas possibly for the next new Stronghold game, because tbh every single one after Stronghold 2 was kinda crappy and not well received
3:35 Strong Belwas finally added.
It's good to add new units in great mosque
Wood needed
healers will be very useful, overall i like these new units
elephant, rhino DLC..😂
one thing they should add to the game is walls and gate could only be destroyed by catapults, trebuchet and tunnelers e.t.c and not by melee dudes.
@@KashifIqbal-b1h age of empires 4 has that works pretty well, but units do very low damage to walls anyway its not that big of an issue. I still find it useful to make siege engines
Game is way too easy play. AI is really bad and enver represent any threat. Like you can withing few minutes build up insane army with siege weaspons while opppoment ai have like few troops and thats it.
play the last mission in the warchest campaign in crusader extreme.
best game of all time playing it from almost 8 years now.
Tbh eunuch should be called Dervish
Sad they didnt add Mamluks as a Arab heavy cav unit and no new Crusader units. New units look interesting at least
Lets pretend Heavy Camel just like Stupid Camel Mamluk in AOE2 Lol.
Are those docks?!
I'm a *tiny* bit disappointed that they haven't considered adding units to fill out other possible combinations of armory goods. Like leather with swords, pikes, or spears, or plate armor with mace. Not that any of that is deal breaking, of course.
The game needs fog of war to have decent pvp
I agree its not rly designed to be a pvp type game but fog of war would be an addition that would be good but only in pvp, i feel pve is fine as is. Keep in mind all the ai would have to be redisigned to scout the map etc.
@@shagedopie8638 Yeah pve is perfect as it is
Imagine releasing a demo with new units and not allowing player to use them.
healer was in crusader 2
ah i did not remember that, ive only touched, 2 a little bit
im glad the devs have learned from the Unofficial Crusader Community Patch and implemented a healing source. but it would also be a good quality-of-life improvement if javelins could be replaced when unit is tasked back to barracks and a small recharge time, and for demolishers they could get a new shield if they are tasked back to an engineer post with a small recharge time. this would make the two units more viable, allowing you to recharge their equipment after surviving a siege, and be used in the counter attack new units are good, but with all new units in any RTS, they have to contend with the reliability and versatility of the vanilla roster, lets use for example, the western swordsman. Is using demolishers really going to be worth it, when spending my time and money and attention on making western swordsman will give me a similar or better outcome in the first place? Or even just maceman + mass engi/shields who already have good dps vs buildings? either way i still agree with adding the new units
Demolishers do take a very good amount of xbow hits to the shield. Not sure about the melee fighting, but it seems decent high. But we'll need the cost and check its utility vs moats before deciding. Either way, it'll be hard to be better than assasins or worse than arab swordsmen.
In Stronghold crusader all units are useless except Shields, catapults, horse archers and assasins. They should nerf them first, and nerf really hard. Why do I need those new units if I can build 100 catapults and delete enemy stronghold and whole army and all buildings.
@@maximum9977 Not sure about assassins, but the rest for sure. I'd add xbows to the nerf list too tho - enough of these on a tower and then its siege equipment or bust. Need either a damage or hp nerf. Curious tho, what makes assasins OP - I know they're super popular in multiplayer but between moats and normal archers I thought they were easy to counter?
Skirmisher play similar bandit from SH2 with reusable spear throwing
Link download?
The healers are from Crusader 2, and the eunuchs are similar to the dervishes from Crusader 2 as well.
Are there new buildings? Modding support?
@@huantruonginh2946 so far only the beduin stockade, but we do have New ai enemys. Modding ive seen nothing about that yet
Steam page says workshop but I hope it won't be limited to new maps.
I think extended modding capability is what kept other franchise like AOE alive. Hope the dev of Stronghold learned some lessons and implement modding support.
No one seems to be taking about the ONE thing that made this game truly unbalanced. Catapults. What have they done to address mass Catapults? If they havent been patched or touched. All someone has to do is create 60-100 Catapults and the game is over.
This new unit, skirmisher, has specialization in destroing siege. Ranged! And they have solid range too, so I think this is what they try to do.
@Bzhydack Lol how are they supposed to stop 100 Catapults attacking them at once? Catapults do not just melt castles. They absolutely obliterate any enemy in the game. How are Skirmishers supposed to stop them? Do they kill them in one hit? What happens if someone backs up their Catapults with 100 Horse Archers? How do the Skirmishers even get close lol?
@@mee091000 I mean, if someone has had time to do 100 catapults and 100 horse archers, what are you doing in the meantime? probably you can mass some other kind of unit to counter them before they reach critical mass, they are clearly not cheap at all.
@@Jonjon13Jonjon13 ......Have you... Have you never played this game online?
@@Jonjon13Jonjon13 Look up a Stronghold Crusader unit tier list. There's a guy named Jefflenious that will show exactly how broken Catapults are. I don't think you've ever seen them mass produced before. The only "viable" counter is to make your own mass Catapults. Which means the game ends the moment your Catapults are gone.
I like the new Units but I wish the MP would have a Macemen/Berserker equiv. A fast unit, with good DPS and okay HP/resistances.
Nice video. Why don’t you use the bigger weapons? Are you at disadvantage using them u think?
Well greatsword and highland sword kind of start having trouble dealing with 1h weapons, the rest is all fine meta rn is battleaxe,heavymace
they should add more muslims kings
damn damn I hope they really do fix the issues in the demo and really polish it and improve the ai
Demolisher's shield actually only works against ranged units like archers. So other melee units apear to be the counter to them
Lions were OP against knights in the demo . Would love to recruit them at the bedouin stockade :)
I remember a time I sent 3 knights to kill a single bear in stronghold 1. 2 died and the last was under half hp. Knights might just suck vs wildlife in general.
@@psssshhh7730 I mean, IRL you needed an entire party of kinghts to hunt down a single big game animal, so it makes sense.
@@aminadabbrulle8252 I mean, some of those european hogs got to ABSURD sizes. Bears and wolves were even a significant threat to colonizers at for a good while into the the 18th century - the 'lets not make a town here' sort of threat. Animals should totally be scary in the game.
Speak louder.
Any news on the AI being improved? As fun as it was to begin with, watching the enemy ai march troops into a death trap got a bit boring.
so these will replace the original units or what
No, they are just new. So instead of previously 20 units, crusader DE will have 28 units.
@@akaMaddy oh that's insane
Aaaaand entire meta is going to be thrown out
This is actually good thing.
Why? Portable Shields+horse archers+catapults will destroy everything.