I learned so much as a newbie Blender artist from these 5 videos! Initially, I kept away from nodes because they were kinda scary at first, but a friend suggested using the compositor for what I was attempting. I stumbled upon your videos and found your extensive well-paced (perfect pace for newer artists) explanations of each of the nodes and their sockets, what they do, and your calm voice helped me learn more than other vtubers. Now while I work I keep these 5 videos running to keep things fresh, but mostly because your voice is somewhat asmr (not meaning to sound weird >_> ) So, I went from no compositor nodes to having extensive layers and my work comes out even more awesome than it was before. No longer do I have to take painstakingly long workarounds. Thanks for everything! 😄
Great tutorial, I have watched a few on compositor and the nodes, most who make the videos rush through it and don't give explanations for the nodes or their usage. These videos helped the info stick and also a good resource to come back to when needed
It's incredible how you can explain things in such a simple way! I've always struggled with all the math in the nodes, but here everything makes so much sense! Thanks again for this series, really appreciate it!
Wow. Thank you for this series. You have very neatly laid out the route and recipe to follow. Also, thank you for the professional way you presented it. It’s fantastic to watch a tutorial where a person doesn’t spend hours explaining rudimentary concepts but gets on with it. My only criticism is I would have liked to see the final mix.
This series was so useful. It's the best tutorial I've found that focuses on rendering for compositing. Thanks. I'd love if you could do a similar series focussing on creating and rendering CG passes for compositing into shot footage. Most of the time in productions I'm comping CG into shot footage and there are very few tutorials that aren't focussed on a full CG workflow. It would be great to see how these funny guy objects could be composited into a camera tracked scene, perhaps bouncing down off a practical in camera object. A series like that could include: Camera tracking, Remodelling an in camera object, Shadow Catchers etc Anyway, just an idea. Thanks for this.
This is amazing, i learned so much from this, saw all videos for blender compositor and is the best and detailed video i saw out there! It's amazing. More video for blender composition would be amazing or Blender to AE, i'm very new to this and compostion is what i'm bad, would like o learn more about this. Nice tutorial and thanks
That's great. Thank you very much. One thing I have noticed (that, from my point of view is weird) is that if you have sub-collections, i.e. you have organized your scene items in multiple collections one inside the other, if you activate the option of indirect only, and you do that on the main top level collection, that has no effect on the lower level ones. It is weird for me because I have a bunch of main collections, but some of them have inside another collection level or maybe more. So, when I want to render one main collection per time, still getting the indirect lights form the other ones, I have to expand them and select the indirect option for all their sub collections. And I have to do that for every render view I have set up.
Ok, I have just seen when you create a new render view there's an option called "copy settings". This let you create a new render view starting with the settings of another one. So, at least, I have not to turn on and off manually all my collections for every single render view I need. Anyway it would be nice to be able to activate options of the sub collections by simply acting on the main ones
Yes, I understand that. But Blender uses this idea also for Parenting etc. Every object then is separated. I know that in other applications it's different and I would also prefer it like you say. Maybe a good feature request ...
@@pixeltrain3d Yes, maybe an option in the settings so you can turn on and off one behaviour or another upon your situation. I don't know if and where it is possible forward feature requests to blender developer. I will look for it and post my idea. Thank you again for your tutorial and for your reply
Instead "holdout" setting for collections, you can use "depth" of layers in Compositing and "Math" node with "Greater Than" option to make mask for connection to "Alpha over" factor. Maybe this is already a well-known thing, but I decided to share it anyway, because I found this solution myself :)
Yes, but keep in mind that a depth pass is always not anti-aliased and so the Depth Merge approach gives you some artifacts later. But works very well in some cases!
That is a really easy to follow introduction to compositing. I also liked the heads up on possible gotch ya! I am rendering right now a finished project that I wish I could delay, because you helped me realise I`ve made some mistakes. Also you gave me some ideas about some cool things when working with Z pass and other things...Thank you for your efforts! Btw, if is still in the cards, the video tracking tutorials sounds good for me...
@@pixeltrain3d Oh, could you please create short tutor for full VFX workflow from ready scene to final render... not necessary in Blender, I'll apply it somehow (PixarBox's tutor is too superficial, for children, they mentioned about diff sources of light but not how to combine them in a right order).
I have done many tutorials with more complex scenes in the past. You find some on my RUclips channel. I comp VFX mostly with NUKEX. You find some videos for that on my channel, but my older ones are in german, also some Houdini for VFX. I started with the english versions 1,5 years ago and I have to capture much more. As you see I make at the moment some basic NUKE Tutorials in english, in which I explain, what a really compositing workflow is based on. But making tutorials needs time ... I am on it.
This is all very nice step by step I keep coming back to refresh my memory. Maybe i missed it, how is the best way to sperate shadow casts? I hope you can understand, I have different objects in a animated seen, objects are static ATM. And I would like to render them out on to different layer so when I send the renders it to a friend/customer , they can simply swap out objects(using typical edit app). However shadows are baked to the shadow catcher not the shadow caster. Is there a easy fix? can you point to where i can find a solution?
Can I use these powerful techniques to light-warp a subject (previously extracted from a green screen) to match the background of my rendered footage?? I see all light-warping tutorials do it in compositing... Really appreciate your tutorials. So simple, and your voice so calm, and every of your steps so easy to follow and understand. Thanks a lot!
Fantastic series, thanks! If I could add one request this time around: is there a reason, why you don't use something to display your keystrokes during the screencast (e.g. Screencast Keys Addon)? Would be really helpful. Am pretty new to Blender...again. :) So, I still have to wrap my head around the basic operations let alone the Compositor benefits. But part 5 really left me amazed of what Blender can do being used to working with Photoshop. Thanks again.
hello there can u make a video/ (or just tell in general) on how we can render different layers with different samples and then combine them in compsitor or image editor plz??
But you can go into the "View Layer properties" (where you set up your passes for your Layer) and then go down to the bottom. There you have a section with the name "Override". There you can change the samples for a layer. Zero "0" the means default, every other setting is then the override for this layer. Hope that helps :-)
Great series. One question please being new to compositing. When I combine two render layers they appear to merge on top of each other rather than the correct result I get with the 'All' Render Layer. I can fix this with Z combine node but there are no shadows.Thanks.
Hi, has the layer, which you comp "on top" a transparent background? If now, got to the Rendersettings and switch on transparent Background under the film settings. Or I don't understand the question correct ...
Maybe there is a clone function, but I don't know one. But in practice I want to set the defocus for my different planes separatly, because I want to archive a special look. But what about merging first the Z or Mist Passes and then use one defocus at the end of your comp?
Possibility for relighting using normal map just blowed my mind 🤯
I learned so much as a newbie Blender artist from these 5 videos! Initially, I kept away from nodes because they were kinda scary at first, but a friend suggested using the compositor for what I was attempting. I stumbled upon your videos and found your extensive well-paced (perfect pace for newer artists) explanations of each of the nodes and their sockets, what they do, and your calm voice helped me learn more than other vtubers. Now while I work I keep these 5 videos running to keep things fresh, but mostly because your voice is somewhat asmr (not meaning to sound weird >_> )
So, I went from no compositor nodes to having extensive layers and my work comes out even more awesome than it was before. No longer do I have to take painstakingly long workarounds.
Thanks for everything! 😄
I hope RUclips recommends you to more people
BEST video so far thank you so much!
This is an amazing series, so well explained and rich in very useful information. Thanks
Thanks a lot, Apollo. More will come!
Great tutorial, I have watched a few on compositor and the nodes, most who make the videos rush through it and don't give explanations for the nodes or their usage. These videos helped the info stick and also a good resource to come back to when needed
Thanks, Terry!
A lot of precious information.
It's incredible how you can explain things in such a simple way! I've always struggled with all the math in the nodes, but here everything makes so much sense! Thanks again for this series, really appreciate it!
Amazing! The depth refocusing is incredible
I always felt intimidated by blender compositor, but now i feel fine, thanks for the effort. really nice tutorial!
This is really good, thank u!!
Wow. Thank you for this series. You have very neatly laid out the route and recipe to follow. Also, thank you for the professional way you presented it. It’s fantastic to watch a tutorial where a person doesn’t spend hours explaining rudimentary concepts but gets on with it. My only criticism is I would have liked to see the final mix.
This is a very interesting series, I hope if you can make a video to show if Blender 3.0 did any improvement on this workflow :)
Thank you so much! You've explained this all very well! This has been hugely helpful.
we need more! please if you can...
Waouh, how interesting and well explained ! Thank you
Thank you sooo much!
This is gold, sir. Thank you for your effort!
That was brilliant. Thanks again. Blender is pretty amazing open source tool.
Grate job! Thanks a lot!
This series was so useful. It's the best tutorial I've found that focuses on rendering for compositing. Thanks.
I'd love if you could do a similar series focussing on creating and rendering CG passes for compositing into shot footage.
Most of the time in productions I'm comping CG into shot footage and there are very few tutorials that aren't focussed on a full CG workflow.
It would be great to see how these funny guy objects could be composited into a camera tracked scene, perhaps bouncing down off a practical in camera object. A series like that could include: Camera tracking, Remodelling an in camera object, Shadow Catchers etc
Anyway, just an idea. Thanks for this.
Thanks, Leo. At the moment I am working on a free series for camera tracking to go lay the fundamentals fo CG with Real Plates compositing ;-)
Thank you!
So great course, thank you sir👌
you're welcome
Thank you so much :) amazing tutorial i need last lesson how to combine photoshop :D thanks!
World class!
thanks ❤💖🙏💖❤
This is amazing, i learned so much from this, saw all videos for blender compositor and is the best and detailed video i saw out there! It's amazing. More video for blender composition would be amazing or Blender to AE, i'm very new to this and compostion is what i'm bad, would like o learn more about this. Nice tutorial and thanks
You're welcome :-)
very2 nice, easy to understand, thanks for sharing
thank you very much
That's great. Thank you very much. One thing I have noticed (that, from my point of view is weird) is that if you have sub-collections, i.e. you have organized your scene items in multiple collections one inside the other, if you activate the option of indirect only, and you do that on the main top level collection, that has no effect on the lower level ones. It is weird for me because I have a bunch of main collections, but some of them have inside another collection level or maybe more. So, when I want to render one main collection per time, still getting the indirect lights form the other ones, I have to expand them and select the indirect option for all their sub collections. And I have to do that for every render view I have set up.
Ok, I have just seen when you create a new render view there's an option called "copy settings". This let you create a new render view starting with the settings of another one. So, at least, I have not to turn on and off manually all my collections for every single render view I need. Anyway it would be nice to be able to activate options of the sub collections by simply acting on the main ones
Yes, I understand that. But Blender uses this idea also for Parenting etc. Every object then is separated. I know that in other applications it's different and I would also prefer it like you say. Maybe a good feature request ...
@@pixeltrain3d Yes, maybe an option in the settings so you can turn on and off one behaviour or another upon your situation. I don't know if and where it is possible forward feature requests to blender developer. I will look for it and post my idea. Thank you again for your tutorial and for your reply
Instead "holdout" setting for collections, you can use "depth" of layers in Compositing and "Math" node with "Greater Than" option to make mask for connection to "Alpha over" factor. Maybe this is already a well-known thing, but I decided to share it anyway, because I found this solution myself :)
Yes, but keep in mind that a depth pass is always not anti-aliased and so the Depth Merge approach gives you some artifacts later. But works very well in some cases!
this is nice
That is a really easy to follow introduction to compositing. I also liked the heads up on possible gotch ya! I am rendering right now a finished project that I wish I could delay, because you helped me realise I`ve made some mistakes. Also you gave me some ideas about some cool things when working with Z pass and other things...Thank you for your efforts! Btw, if is still in the cards, the video tracking tutorials sounds good for me...
Yes, Tracking will be the next tutorial series. But I want to wait for the changes in the Tracking UI in 2.92.
a lot of food for brain... although I many used nodes found just playing for fun, I found out this series very useful
Thanks :-)
@@pixeltrain3d Oh, could you please create short tutor for full VFX workflow from ready scene to final render... not necessary in Blender, I'll apply it somehow (PixarBox's tutor is too superficial, for children, they mentioned about diff sources of light but not how to combine them in a right order).
I have done many tutorials with more complex scenes in the past. You find some on my RUclips channel. I comp VFX mostly with NUKEX. You find some videos for that on my channel, but my older ones are in german, also some Houdini for VFX. I started with the english versions 1,5 years ago and I have to capture much more. As you see I make at the moment some basic NUKE Tutorials in english, in which I explain, what a really compositing workflow is based on. But making tutorials needs time ... I am on it.
This is all very nice step by step I keep coming back to refresh my memory. Maybe i missed it, how is the best way to sperate shadow casts? I hope you can understand, I have different objects in a animated seen, objects are static ATM. And I would like to render them out on to different layer so when I send the renders it to a friend/customer , they can simply swap out objects(using typical edit app). However shadows are baked to the shadow catcher not the shadow caster. Is there a easy fix? can you point to where i can find a solution?
Can I use these powerful techniques to light-warp a subject (previously extracted from a green screen) to match the background of my rendered footage?? I see all light-warping tutorials do it in compositing...
Really appreciate your tutorials. So simple, and your voice so calm, and every of your steps so easy to follow and understand. Thanks a lot!
Fantastic series, thanks!
If I could add one request this time around: is there a reason, why you don't use something to display your keystrokes during the screencast (e.g. Screencast Keys Addon)? Would be really helpful.
Am pretty new to Blender...again. :) So, I still have to wrap my head around the basic operations let alone the Compositor benefits. But part 5 really left me amazed of what Blender can do being used to working with Photoshop. Thanks again.
Hi, yes I tend to forget to activate Screencast Keys and they sometimes de-activate themself. I will try to remember :-)
You're welcome
Can you make a video about how to organize node trees so they look more professional? Could be a very useful one.
Do you say, I make messy node-trees ;-) Yes, some reroutes, frames and switches, also with some colors would make the setup nicer.
@@pixeltrain3d nonono, everyone is doing messy node trees! :D
DOPE
hello there
can u make a video/ (or just tell in general) on how we can render different layers with different samples and then combine them in compsitor or image editor plz??
Ok, will look into it :-)
But you can go into the "View Layer properties" (where you set up your passes for your Layer) and then go down to the bottom. There you have a section with the name "Override". There you can change the samples for a layer. Zero "0" the means default, every other setting is then the override for this layer.
Hope that helps :-)
@@pixeltrain3d omg thank you so muchhhhh
Great series. One question please being new to compositing. When I combine two render layers they appear to merge on top of each other rather than the correct result I get with the 'All' Render Layer. I can fix this with Z combine node but there are no shadows.Thanks.
Hi, has the layer, which you comp "on top" a transparent background?
If now, got to the Rendersettings and switch on transparent Background under the film settings. Or I don't understand the question correct ...
At 45. 45 you duplicate the defocus node.......can you link the 2/3/4th node so that if you change one they all change?
Hm, I would take the 3 Defocus Nodes and connect the values, which you want to have the same with a Driver.
@@pixeltrain3d Sheeesh......there's got to be an easier way than that!!!!!
Maybe there is a clone function, but I don't know one. But in practice I want to set the defocus for my different planes separatly, because I want to archive a special look. But what about merging first the Z or Mist Passes and then use one defocus at the end of your comp?
you poor man you have so few views.... WHY. WHY!