I agree, go get this from that linear dungeon, go get that in that linear dungeon etc, etc just gets old. Dungeons (linear of course) being the only way to get to this or that place etc. No thanks, I'll just hop on a horse and go over it instead this time.
i dont mind with the dungeon, but the loading screen for every door you get into really annoying me for every door in whiterun just a small house 5x5 u need a loading screen
I got the Imperials and Stormcloaks to agree to a temporary truce, mediated by the Grey Beards, who hadn't interacted with skyrim directly in centuries. I even got the Blades and the Thalmor to hold off killing each other for a bit. I went and found an Elder Scroll and used it to see through time, to learn a Shout no one had heard in more than 3000 years. I used Whiterun's place to capture a dragon, which I then rode to a hidden Dragon CUlt Temple, and soon after, into a protal to Sovngarde. The place most people have to die before they can even hope to see it. While there, I defeated Alduin, who could've destroyed the entire world. The last time Alduin threatened people, the only way to win was to create a rift in time and force him into it. Alduin is nearly a god, and it wasnt easy, but I finally defeated him. After reluctantly leaving the strikingly beautiful Sovngarde, I took a trip back to Whiterun, to tell my good friend Jarl Balgruuf the Greater, the man who helped me capture a dragon using his palace, that the threat is finally over. "Fancy robes. You a wizard or something?"
The unaffected world thing is something I just found hilarious in Skyrim. I’ve saved the world 3 times, become the Thane of every town, saved the College, and so on. I kill a chicken and all of a sudden I’m more hated than Hitler
Thats bullshit! If hitler killed my chicken do you think i would say " thanks for killing my chicken mr.hitler, you are the best "? It doesnt matter who it is you gotta fight back when people take stuff from you.
@Vini Sure, but if Einstein came back from the dead and killed your chicken you'd at least ask "Oh my god, are you Albert Einstein? Have you killed my chicken for the greater good in order to update the laws of physics or something?"
Alex Nesterenko boi, my point is that even though hitler is the dopest homie out there, i would fight back if he tried to hurt my chicken. I would never let that aiesntein guy get close to it because he is an asshole that only made physics get harder in school
There’s a mod called Victoria vicis secret and you get armour from reading a catalogue and it improves your one handed skill plus the pages are sticky it’s hilarious
I mean there’s no proof you killed Alduin, you’re just a guy who never sleeps and steals from anybody and kills anybody in a completely unpredictable way.
i wonder how would alduin be the one to end the world...see no awesome things from him...and miraak was so powerful ...never could this dragonborn overthrow him...what went wrong...i have no clue...
THank you! That bothered me so much * Does possibly very dangerous magic shout that could reduce a person to ash * Only gets told off with no legal issues. * Pokes a chicken* Suddenly treated like a murderer. It'd be better if you killed a chicken, the guards wouldnt do anything, maybe tell you off but thats it. It would be the farmers that would care.
Really? Woah. Together with the guild leader system/progression and NPC respect, this is another thing that always bothered me. You're the Dovakhiin, the legendary hero of nord culture, defeated the world eater and saved existance, keeps helping people across all holds, but you can't take a piece of bread or kill a chicken without getting arrested? ungrateful folks, haha!
"Kills chicken" you have committed crimes against skyrim and her people, what say you in your defense? "Kills person" you have committed crimes against skyrim and her people, what say you in your defense?
Skyrim vanilla: The Dragonborn defeated Alduin, A cult of vampires (or join them), took the place of Miraak, is the Champion of almost every single Daedric Prince of Oblivion, the leader of the reformed Dark Brotherhood and the Thieves Guild, and the Archmage of the College. No one f*cking cares. Steal an egg in the corner of the map: "Wait, I know you"
Wolves600Gaming The guards were complaining about how it’d been a while since they had a good bandit raid, so that should’ve happened in the game at random.
True, the cities in Skyrim should have been bigger and had more people, but the bandit thing is more of a game mechanic. You don’t want the wilderness to feel completely empty, and they have to have enemies at a lot of locations. So really they just need to make the cities, and the populations thereof, bigger.
I’m totally down for the whole “World reacts to your actions.” Thing. I mean, if I walk into town wearing Dark Brotherhood Armor, I should be attacked as a known assassin! An assassin should blend into the background and have multiple outfits for disguise
Agreed, like thieves guild armor causes you to have a worse chance of looting something if someone has noticed you. But like the nightingale armor cause people to flock to you and ask questions about it, making it difficult to sneak around
Sudden Marriage is another thing that should be improved. Helping someone once or twice and they are suddenly interested in you once you put on a necklace? Slight hints at their affections with longer and far more difficult tasks for marriage would improve that. Also divorce and arguments between spouses. This is what I was thinking of during the video.
Definitely! Good ideas. It'd be cool if each one had their own likes/dislikes, and depending on the kind of favors you did for them or methods of showing affection (gift-giving, public displays of intimidation (lol), etc.) that is what influenced how they felt.
Wild Doggo Let me tell this to you, there about 100 followers in Skyrim. The only ones people know of are: Lydia, Serana, Farkas, Vilkas, J’Zargo and maybe Marcurio and the other mage guild students. But in fallout 4 there are memorable followers who do have personalities and you can even tell all of them. Just compare the first followers of both games. Who is more interesting, Faendal, a random elf who says nothing about anything, or Codsworth, a literal flying robot who is constantly commenting on your actions and enemies?
@@Felahliir Fallout 4 is not as old as Skyrim, don't forget that. You can be sure that these improvements are part of the next Elder Scrolls. Speaking of that, I also really liked how NPCs in FO4 actually reacted to you having a companion (e.g. the first time the player enters vault 81) or when your follower put in his/her two cents during a dialogue. These little things are mandatory for TES6.
As an archer the two things you hate the most are the hitboxes of rocks or fences or whatever and the powerslides. It's so anoying lining up the perfect shot and then fail at it because the arrow hits something invisible. Same thing with the powerslide of enemies. You know, you line up the shot, see the arrow fly perfectly and then all of a sudden the enemy just does a powerslide out of nowhere... Every Archer knows exactly what I mean.
I don't want titles thrown at you one after another like how in Skyrim you were just made a Thane and dragonborn in like 5 minutes I want to be something you earn and little things to be unlocked as you do it like if you go to a city where you're some kind of hero or champion people say hey it's you the grand champion or something like that and maybe shopkeepers can say something like
"Choices" that don't matter. Join the Thieves Guild or don't... That equates to "Get a few cool perks, some cool quests, and some cool armor... or don't." It's a non-choice. Sure, you can roleplay a "good guy" and just never join them. Kill them if you want. But there's no benefit to that. Your character is simultaneously head of the Thieves Guild, Archmage of the Mage College, Champion of the Companions, Listener of the Dark Brotherhood, leader of the Blades, apparently a bard, etc. There should be equal benefits to *not* joining all these groups so that replays vary and choices matter. Even siding with Stormcloaks or Imperials isn't really a big deal. Or like, specializing in a skill or area of expertise. There's no reason to. You can get all of your skills up to level 100 after the prestige thing. So it wasn't a choice to be a mage or an archer or whatever, you could just master it all. Again, no replay value. The Dawnguard DLC tried to do this... be a cool vampire or... whatever it is the Dawnguard gives you. Armored trolls, I think? I mean, it's a step in the right direction. Let us choose between joining the Companions or joining the Silver Hand, with each one giving us different benefits and perks. Maybe the Mage's College doesn't deal with criminal riff-raff while the Thieves Guild believes in doing things with your wit and quick fingers -- no magic allowed. So joining one disables the option of joining the other.
No on your second point. Yes, a character can master everything but it takes an obsene amount of time. Plus, it's fun to be a great warrior that shelves his weapons and armor to pursue the magic arts.
Dude youre right, they could just add a reputation thing to the game like Mass Effect and make it so that the more good things you do, the more people love you, and the more bad you do the more cool stuff you get but people hate you.
I'm pretty sure they might have 3 voices per gender per race in ES6 because we're on the most powerful consoles rn and we can fit more data onto the console.
More effort into marriage. And I don't mean "do this quest and I becom unlockable for marriage," I mean actually having to out some effort into winning the heart of your spouse. And maybe even having potential suitors try to win you over, since some people in Skyrim, like Marcurio, make the first move when you get your Amulet of Mara.
Nightmare Fanatic This. I wouldn't even mind if that resulted in less choices for spouses, as long as they were more well written and you had to get to know each other first.
Yeah, this. If romance in games is essentially down to "Press [x] to fall in love", they might as well leave it out completely. Mass Effect, to me, is game romance done right. For the most part.
It would be nice if there was more to do. Also if they added prostitutes to the bigger city's, like fable, and FO3, that would be cool. Man I really wanna play fable now. That is a great game series.
Holy shit, this made me realise that ES6 will probably have FO4's character customisation. :0 Say what you want about that game, but you had some options there. Combine that with different races and no voiced protagonist... oh boy.
I don’t want to become the leader of the Factions. A high ranking, respected member, but not the leader. First, it doesn’t make sense most of the time. You’re just some random person who showed up, did a few quests, then skyrockets passed members who’ve been there for years. Usually without the credentials. Second, they never do anything with it. You don’t actually “lead,” other members still treat you like a rookie, you don’t make decisions. It’s pointless.
It all comes down to power fantasy. A lot of people want to be well-respected and famous, but a lot of those same people also hate making decisions and actual leader stuff in their games, so BGS just put in this dumb system where you basically become a god because you happen to be the main character. It's essentially SAO.
I am fine with being the leader, I am not fine with being the leader where that means nothing. But it would be great if we could become just a high ranking member by choice and choose to go further if we decide to.
I don't want dead, tiny cities. Every beacon of power should feel like fortitude, thrilling, and an overwhelming expanse of property. Cluttered streets, overfilled taverns, proper security, sewer systems, hideaways -- no matter where you go in the city, or what you do there, every place, every path, every event, and every person should give off the sense of purpose. Do not have people just uninterestingly occupy space for the sake of "look how populated this town is." The city itself should breathe... and also occupy the same amount of land as Solitude and Markarth combined.
These two are what i would call a city. A bit small, yes. But medivial city feeling. Whiterun on the other hand...bah. Bland and boring as hell. Besides Dragonreach nearly everything is broken and nobody wants to fix that.
Fion Silberpfeil No those are not cities those are forts at bloody best. There’s this one guy, Medieval Arms I think, who reviews fictional castles and he talks about them in great detail. It’s either that or shadiversity.
As an option maybe, like Sacred did, but mostly no. Not everyone is running a high end computer capable of handling that. If you really need towns bigger/fuller there are mods for that.
Jake And So a game company shouldn’t improve their game because *your* computer can’t handle it? Kinda selfish thinking. Because most people have consoles or a computer capable of that.
@@generictoasterstroodle1080 Do you think game developers would increase their textures to 900000000000k just because they have NASA computers that can handle it? Of course not, that's ridiculous. No one else plays Skyrim on a NASA computer, so they can't run it, but if their computer can't handle it, they're being selfish because they're holding the game's visuals back because of their system. See? It doesn't make any sense.
Christina Davis Lmao you completely switched the scenario. I’m saying, they should improve their games where most mid-end computers can handle it, your saying improve them as much as humanely possible. Listen, if you don’t have a mid-range pc or console to handle update graphics, that’s not anybody’s fault but your own. They shouldn’t hold back on updating games because a few people still have old or weak technology.
Alduin was one of the most underwhelming bosses in any video game, with a name like World Eater you'd expect some unstoppable bad ass, not just a run of the mill Dragon that you've spent the whole game slaughtering. Definitely agree on making it harder especially puzzles, but not Dark Souls levels of hard, I find that amount of challenge more infuriating than fun.
werewolf914 I agree because when you fight alduin for the first time it is usually hard and then you go to sovengarde and he dies in three hits and you can't even search him! Like dang make it more interesting.
Dragon Age Origins’ final boss against the Archdemon was excellent and is how a proper dragon boss fight should be done. It was actually hard in a way it should’ve been. Not just multiplying the boss’s hp so that it simply takes more hits.
I love random encounters in Skyrim and I would love for Bethesda to double down on that aspect of the game in Elder Scrolls 6. Imagine picking up a random newspaper in a random town and seeing that there will be an execution of prisoners the next day. Then you decide to show up and save one of the prisoners. Now you have an NPC who is grateful and wants to be a companion. Or maybe you miss the newspaper but you overhear some people talking about some bandits who rob people on a certain stretch of road. You go there just in time to see some people getting robbed, and you join the battle to save them! Or maybe you never heard those people talking and you take that stretch of road. Now you're the one getting robbed! Things like this would be great! Random encounters that exist beyond the one initial encounter.
And that companion that you saved from the gallows? Maybe he is not to be trusted and he runs away with your stuff the first chance he gets! Or maybe he is trustworthy and becomes your new friend. Maybe he happens to be the son of a foreign empire and having him as a companion nets you some sort of buff on one aspect of the game. Or maybe he has a hit out on him and every once in awhile random assassins show up to collect their bounty.
They shouldnt double down on random encounters that kill off valuable npcs like shop keeps and stuff. Thats why in previous installments they had the shopkeepers indoors always
The only time a protagonist should be voiced is if the character of the series is a large part of the story you're playing for. If you play the Witcher games you know who Geralt is and you get a feel for his personality and overall demeanor and his voice is a part of that. In the Elder Scrolls we've never had the character you're playing as be one of the main attractions to the game. Some may say that this could be something along the lines of "innovative" or "groundbreaking for Bethesda" but what most people will be seeing is a decline in interest, most people playing Elder Scrolls do it for the lore and exploration and you can do so with literally any character, they're entirely yours to fashion and mold. tl;dr Voiced protagonists aren't an inherit piece of the Elder Scrolls series and would take away from the player's creativity when crafting their character.
Normally I would agree but with elder scrolls I would say that a silent protagonist is much better. It allows for better RP for instance if you wanna play an assassin but your character is a hero type
that's why they voiced it, so the protagonist would be more important to the story, a silent protagonist is great for RP and all, but holy fuck they're boring.
ikr, there should also be more dialogue options. Sadly all our characters suffer from a split personality disorder, One day as dragon born saying "You cant just kill innocent lives" then the next as a dark brotherhood assassin saying "THEY WILL ALL DIE BY MY HAND"
These are my deal breakers... A voiced protagonist, ANY in game monetary transactions (paid mods, loot crates, etc), and any multiplayer. I loved the Elder Scrolls because I could do my own thing, in my own world, all by myself. You see, if I wanted to play multiplayer I could play literally every other mainstream game on the market.
I wouldn't mind it as an option. Couch co-op as well as the ability for friends to be able to join each other's game. You'd still be able to play on your own and others still get to play with their friends.
Limited multiplayer would be awesome. 1-4 maybe with emphasis being on a single player game. Me and my wife would love to be able to play together, or in the same "world." But, definitely, not make multiplayer a key feature and definitely no massively multiplayer option. Or even just let modders make it possible, they were getting close with Skyrim (or maybe it was Oblivion) before the cease and desist order... Heck, that's one "in game purchase" I wouldn't mind. Pay extra for each person able to join your game. As long as it encompasses all your games.
Can outfits matter more. Like the clothes you are wearing should affect dialogue and story more. If I have a bounty in solitude but I leave and put on an entire soldier outfit make it more difficult for me to be detected by guards. So if I walk into solitude dressed as an imperial I'm not immediately taken to jail but instead it takes a while. Or if I walk into the blue palace dressed as a peasant I shouldn't be able to get in.or if I show up looking like an assassin the guards stop me and question me. Clothing should impact the game more than just defense.
It's Bethesda's whole "Anyone can do anything at anytime" outlook that ruined Skyrim for me. It felt like the game just let me do whatever I wanted with no real consequences. Murder someone? Go to jail for a while. No-one brings it up again and NPC's act like the person never even existed.
Dioxid like seriously. If I walk around town dressed in the dark brother hood clothes or the thieves guild clothes some shit should go down with the townsfolk and me.
1 - sure why not 2 - to me it's a waste of time that adds little value to the game 3 - imo three's a crowd. Always hated how it was always annoying trying to reach the enemies because your companions always blocked you because they were also attacking the same one in KotOR 2. 4 - nice
Tide Bleach they lazed out in Skyrim for the male Argonians. They just have the default Nord voice! But the female Argonians have unique voice acting for the shouts!
I 100% agree with what you said in this video. 100%... A grade I will NOT be getting on my final exam tomorrow... Okay, Update: I'm pretty sure I passed, even though I didn't sleep at all the night before. It was way easier than I thought. Thanks for wishing me good luck, everyone! Another Update: Grades finally came back, and I got an 85% and I am sooo happy with that. Again, thanks for all the support!
Anyone else ever get that little glitch in comments where you read more and it completely changes the comment? The guy who started this comment section was talking about agreeing with the video and I clicked read more and it said he was talking about Lucifer season 4😂
Corbin Wilson exactly, like when I defeated alduin I expected to be able to tell all the npcs that were a help to the end that I defeated the all mighty alduin, and j expected them to be happy and grateful, but instead it is just the regular commentary that they speak over and over again.
Hailey Bos yup. Plus you didn't get much for a reward except some good lore but that only goes so far. I guess leveling up helps but if you are at a high level than killing Alduin is basically worthless because you've already killed enough dragons and you don't get Alduins soul.
Corbin Wilson honestly, I become leader of thieves guild in Skyrim, nothing, no special options or anything, and they don’t treat me any different, might as well be a newbie
College Archmage: So, you can cast a few spells. I'm supposed to be impressed? Leader of the companions: So, you fetch the mead? Annoying as hell.. let's see who's unimpressed with a conjured hostile dremora lord hunting them. A reputation system could very well fix that. Before a dialogue check the meter, and use recent events or current skills to make up the line.
I don't want a voiced protag in elder scrolls. That'd be a surefire way to kill any hopes for really good quest mods. Also, yeah, the whole marriage thing REALLY needs to be fleshed out a lot more. Given that these are characters we'll be interacting with basically all the time, I'd really appreciate being able to do more than like 5 -6 things with them dialogue wise.
Raptormann0205 you know, i never really thought of a voiced protagonist like that. here i was, wanting a voiced protagonist in TES 6, and you might’ve changed my mind. while i do prefer having a voiced mc, i don’t think it’s a big enough deal for me to prefer it over having great quest mods.
pug dog thing man woman, yes Trust me. Bethesda really doesnt care as much as you think they do. They've started the trend of doing less in order to make more profit
@@eldaxeruskalocraw4213 I keep seeing people say this but Todd Howard himself said they had no intention of making a new engine. I don't wanna be this guy but can you link me to somewhere he says the opposite because I've been a little out of the loop on Bethesda of late.
something that really annoyed me was after the civil war. everyone still acts like it’s still going on. but... it’s not. i don’t want the NPC’s to mention the ongoing civil war after it ended. like, i just fucking _watched_ Ulfric run a sword through that Imperial guy’s chest, and that’s not groundbreaking _at all._ show some gratitude, will you? forget about those Imperial hussies. they’re gone. _it’s over_
When you have the peace treaty in the main story line to stop the civil war for a few moments while you hunt down Alduin, I was just praying for it to be over because HOLY FUCK ULFRIC AND TULLIUS ARE ANNOYING AS HELL
I'd like quests that get personal and allow the player to determine their character's moral compass, and quests with choices that bear serious consequences... Some more opportunities to build up my character would be awesome!
I want more commoners, like in the witcher. It's nice to see a farmer who's just a farmer, nothing special. It makes the world seem so much deeper knowing that there are ordinary people as well as assassins and kings and whatnot. More boring peasants in TESVI!
More people to murder to death (I know, wrong channel lmao) More people to ride by on a horse and look down at as they state "I wish I could be an adventurer like you!" More people to steal sweetrolls from.
LeeLeeMerk Also from this I'd say more "battle sites". With the war running through Skyrim there wasn't much to do with the left overs of battles or soldiers in camp. Where with the Witcher you come across this everywhere. Also, more trees
+Adam Harriis exactly! I know Bethesda are squeamish when it comes to hanged corpses and shit but in skyrim I got sick of NPC's referencing a war that wasn't actually happening anywhere...
LeeLeeMerk Exactly mate. Plenty times in The Witcher 3 I've come across places that have been unfolded with absolute carnage from a battle. Elder Scrolls needs this
LeeLeeMerk I had an idea for combat and I wanted to bounce it off of somebody. What if during character creation you picked a rough combative style and then the in-game fights were rhythm combat like in the Arkham games? Imagine a mix between part Mortal Kombat (variety of combat options) and any recent Batman game. Then, as you level up your skill trees, you unlock new moves. Imagine the glorious cinema of watching kickass fight scenes without memorizing and using the same few combos.
That goes against everything every game developer believes in. Hence why games have veteran, champion, elite, legendary, boss, etc. NPC types. Game devs think having to nuke a normal human in the face 500 times creates an immersive challenge, even if you just one-poke killed a massive juggernaut creature two seconds before. You might as well request that they omit levels entirely and actually use something called "a brain" to come up with a truly lateral form of progression, rather than the same old linear styles.
RPG's also usually have decent combat, because you know, you fight, A LOT. Whether it's turn-based or pure action it needs to be at least decent and in Skyrim it sucked complete ass.
They should just make it so the game is always at that difficulty you had killing things at level 5... bringing in new and/or improved enemies with each block of levels you earn (like 10 levels goes from bandits, to bandit marauders, then to chiefs. so a few steps up, but nothing too extreme). Plus, honestly I miss the way they did Oblivion's weapon management system, causing you to recharge weapons and repair them at shops or using items you could find. The environments and world spaces of Oblivion added to the gameplay as well, because (in my short time playing) there were things you could do in Oblivion that Skyrim ditched all together (albeit very small things, they made me like IV better than V even though I started with V) They should bring back these: Interactive environments (like the chains in your cell at the start of IV, YOU CAN MOVE THEM AROUNDDD), Weapon Management (repairs & recharges, forced me to go into town every few hours), Large/Unique world spaces (I don't want to get into a dungeon and find what I expect like for dwemer dungeons perhaps add something like prototype dwemer that clunk around and 20% of their attacks might make them explode and die. Or in a Nordic ruin have the draugr all only use axes except the boss who has steel-plated armor minus the helmet and uses a conjure battleaxe/greatsword), and finally: BRING BACK ENCHANtED ITEMS WITH DEBUFFS!!!
No, I'm talking about games like Divinity, Planescape, Baldur's Gate and the like, they have great combat (though it is turn-based), DS games are also RPGs though by the look of it you will probably dismiss them as action games with RPG elements, even though they are far more like classic RPGs then Skyrim and The Witcher series is as much of an RPG series as TES. While yes you do play as one guy, the story branches out far more than any TES game and play styles change depending on which talent tree you wish to focus on.
Please Todd, no more wild swinging with daggers, they are *puncturing* weapons! Even Runescape got this right! Add a dagger skill tree and a backstab mechanic. To backstab through armor, you would need a dagger that is higher quality than the armor, and penetrating heavy armor should be a high level perk. When you're level 100, maybe you could backstab through daedric armor with a spoon :D Make thieving interesting! There is no point in stealth when the guards let some wandering hobo waltz right into the Blue Palace and pick up everything. Why even bother, when the most valuable item in there is some useless potion just standing on a shelf? Add unique trinkets like elven chalices, ornamental weapons, miniatures carved of jade or lapis, rare gilded books you can sell to a scholar, mammoth tusks with various songs engraved into them that you can sell to a bard...
I'm not sure about "backstabbing through armor" here, It just feels weirdly halfway between realistic and fantasy. I can slash through armor with a sword, but I can't stab through it? Getting through metal armor with a blade is ridiculous in the first place, making it slightly less ridiculous in one specific context would only draw more attention to it. I would like to see different strikes with weapons, , that make sense for the weapons in question. Hammer grip vs. icepick grip vs. throwing for daggers, slashing or stabbing or mordhau for swords, using the blade or the back-spike of your one-handed axe, and so on.
you know what i would like, armor and body parts reacting to impact. If you bare-fist punched someone in the face with a steel helmet, the helmet and head should jerk and vibrate in conjunction with the punch, as well as your hand should start shaking and the fingers should twitch after punching the steel without padding. Everything should vibrate, jerk, and twitch with impact, if you smashed someone in the side with a mace, he should jerk towards the wound and he should stumble. and there should be realistic decapitation, mutilation, and wounding. there should be axes cutting deep into flesh, bones breaking, crippling, and complete removal of limbs. not only for the npcs, but the player as well. if the character gets a limb chopped of, bleeding and death will follow, same for npcs.
we have the tech, why not use it. also, swinging weapons and fists in skyrim seemed to tense and robotic. i would like to have more fluid and involved combat, like dying light, except movement should be impacted by armor, weapon weight, and strength. movement should slow and parkour should be disabled when you wear heavy armor, heavier weapons should make things slower and swinging should seem like a burden, unless your strength's high, then you could move faster and swing faster. when your strength starts to get higher your burden when moving gets lower. i know they had carry weight in all your games, but they only affected the ability to run, never did it affect swing speed, and they didn't have fluidity and parkour.
Or priceless portraits that could lead to an investigation throughout the city that you could be questiones for or sent on a quest to creat a fake. OR JUST EPIC SUPER-PLANNED THIEVERY HEISTS that aren't just "Go in, grab, get out. Don't get caught."
I would add the feature that makes joining one faction turns a different faction against you. It's not very immersive to be the dragonborn, leader of the thieves guild, the listener, leader of the blades, arch-mage, leader of the Companions, champion of every daedric prince ever, etc.
Agreed, this was one feature I really liked in Morrowind. That you could only join one of the Great Houses, not all of them because it wouldn't make sense in-game to "do it all" with one character. Something else I liked was that some of the quests conflicted so you could play it, but from a different side depending on what faction you belong to. Like one quest, if you've joined the mages guild, has you persuading a Telvanni to help them but if you're playing as a Telvanni you have a quest to persuade him to rejoin the fold. There was also the feature that some factions didn't like each other. if you rose in ranks in one factions then their enemy factions would like you less and their allies would like you more. It wasn't a deep implementation but the idea was interesting. Just like having requirements on skill for the factions. To rise in the Telvanni or mages guild you actually hade to have magic skills, to do well in the fighter's guild or Redoran you had to be level warrior skills and so on. It might be restrictive but it also preserves the world better. No more Mages guild leaders who only knows one basic level one spell. No more Fighter's guild leaders that have never handled a weapon. Of course it would need to be less restricitve than Morrowind which had specific skills it wanted you to level - any magic skill should do for magic factions etc.
No. Every RPG game has fetch quests. If you tithing that it was only in Skyrim, you really have never played an RPG. Let’s see. Bloodborne has fetch quests. FF 15 has fetch quests. LoZ BotW has fetch quests. Vamyre has fetch quests. Assassins Creed has fearful quests. Fallout has fetch quests. Every MMO RPG has fetch quests. Every FF game has fetch quests. Kingdom Hearts has fetch quests. Want me to keep listing? EVERY RPG HAS FETCH QUESTS AND IF YOU DON’T LIKE THEM DO NOT PLAY RPGS.
Agreed. Unless.. unless they have made some revolutionary progress on text to speech technology. Todd H. has been on about missing tech in order to realize a new TES the way he wants. We can only speculate, but if they're working on that and pull it off really well, the possibilities are near endless.
It would take too much time and energy to implement into TES with all the races now needing two voice actors for thousands of lines of dialog. It won't happen in TES, so no need to worry there... I think
Agreed with basically everything in this video. Another thing I'd like is more Quest variation. Not just "Explore this crypt," or "Find this item," or "Kill this person." I remember one of my favourite missions in Skyrim being the "A Night to Remember," where you unknowingly have a drink-off with a Daedra and wake up the next morning not knowing what you've done, having to retrace your bizarre actions to discover the truth. Really hope Elder Scrolls VI has more adventures like these...
God, I would LOVE more quests like that. Like you can add more immersive things inside inns and such and possibly play casino-type games and drinking games and lose all your money through 'chance' or something like that and get a quest to get it back or such. I know it's time consuming but the more elaborate, intricate, and beautiful a quest is, the better.
I mean, if Crossbows were a part of the Creation Club instead of a DLC I'd still get them. I don't see the difference between the two really apart from quantity.
Well, I mean, you could just avoid doing those quests if you don't want that character to be the leader of everything, but I get it, they should atleast give you an option to not become the leader and let one of the other faction members have it.
@@chenoa405 Nah, that's not it. Like you're a dragon born from the start, you became a Tane, then a chief of some fraction. That's already a lot! But no, you can be a leader of everything and Tane of evey town, and a fucking main wizard and bard. Like wtf? It's not physically possible.
But the difference between Bethesda and say, EA is that they care. Yes they make shit tons of money, but you have to put yourself in the creators shoes. Its a difficult task when you care about something and have to make something even better that you still care about. Otherwise, we should all just buy the next COD and STFU
and its gonna disappoint for certain on most of them. the longer you delay a new series entry the bigger the expectations grow. till a point where meeting them is an impossible task for any human alive.
Literally every innkeeper gives you the info to help out the kid in Windhelm who is trying to contact the Dark Brotherhood. Couldn't have missed it even if I wanted to.
Claude Alpha I remember playing Skyrim somewhere in my younger teens where I had a character with a high level sneak skill, I could walk up behind these I believe Lich like spirit beings without getting noticed at all, I would expect a spirit to detect you no matter your sneak level to be honest.
Ali Imiza That's my main playstyle as well for my main character, but I like having a secondary antagonistic character that joins the more antagonistic guilds such as Thieves Guild and Dark Brotherhood, so they end up becoming a sneaky archer.
Claude Alpha yeah I had something similar to that. My mage was fighting for the imperial and killed everybody who doesn’t serve for the imperials. Sadly at that time I didn’t know you could kill the dark brotherhood, so I joined them. My other character was fighting for the stormcloaks and the thief guild and other.
"We saw a decent amount of world response in Skyrim." Play The Companion questline as your last Questline, you could be Thane of the Nine Holds, the greatest right hand of Tulius or Ulfric, Archmage of the College, The Listener, Guildmaster of Thieves, defeater of Harkon Volkihar, and SAVIOR OF THE FUCKMOTHERING WORLD... "I've never even heard of this outsider." Granted, one of my favorite things in Skyrim is entering Shor's Hall, when you get to pick by what right you claim entry. I would've loved to see stuff like that in the rest of the game. What if, with a high speech level and certain qualifications (Thane of every Hold to be effectively a mini-High King, leader of a major guild, etc...), you could challenge Ulfric to a duel? Another thing I'd like, though this'll be difficult, is...more divergence. I love Serana. It is still my biggest reason to despise Bethesda that she isn't marriable. Her mother? Take or leave. I would love to have had the option to actually corrupt Auriel's Bow. Or side with the Silver Hand against the Companions. Or try to claim the Eye for yourself, if you didn't just purge the college with the paranoid local nords. The ability to destroy the Brotherhood was nice, but it wasn't really rewarding either.
I wish that if you completed the civil war quest line, do certain qualifications and just generally play your cards right, you'll get the opportunity to assassinate/duel/mutinise to overthrow ulfric/tullius and rule Skyrim, but you would have to be a really high level, kinda like fighting the ebony warrior
@spiones2 You can corrupt the arrows. I meant exsanguinating Valerica over the bow and corrupting it to complete the prophecy, not do a once per day darkening.
@@postconsolepeasant6538 It's literally what the Blood of a Daughter of Coldharbour does. That is the entire point of the questline. That is the entire threat of the questline - Harkon would exsanguinate Serana over the bow to corrupt the weapon. "She would be dying for the good of all vampires" - she doesn't die just bleeding on a few arrows.
A static world that only changes with you, instead make secondary npcs that can do what the main character didn't do Like when you reach a certain level you get a notification of something like "you hear rumors of a new assassin for the dark brotherhood bringing them back to prominence" ,"word reaches you about a mage rapidly advancing through the ranks of (whatever the magic guild is)" or "you overhear townsfolk talking about an adventure taking on ( Deadra quest)" so now because you waited too long you have to really make an effort to get those quest rewards
Exactly, NPC heroes. Some are leveled to you, some are at random lvls. You decide if you ignore them, try to unite with them, try to kill them, bribe them etc. And they have their houses too, their routines, maybe some family, they're a character just like you.
Only if you deliberately refuse those quests please. I don't want extra limitations forcing me to do things. If I want to start the Thief Guild questline after hitting lvl 100, I should be able to do so.
I would really like it if loot had meaning. I remember finishing the Daedric quest for Dawnbreaker and getting all excited that i got a cool sword, and then i went to a forge and realized that i can make better gear with dead dragon parts...
Yes, the think skyrim did worst in my opinion was that being a master craftsman/enchanter was essential for almost any type of character you did if you wanted to keep progressing. Make quests that are level based so even if you get the quest at level 20 you likely won't beat it unless you're level 50+, and that way they can make weapons like that that are better than anything you can craft and it still took work to get.
@Zenjyn Gaming As a borderlands fan, that sounds like a good idea to me haha, I'm a big fan of how those games handle leveled up loot, only problem is that that works because there is a max level you can get to while in skyrim there isn't, so they would unfortunately probably have to add a level cap, just so you aren't grinding for gear every level.
This might sound weird, but I really don't want our character to be voiced. I think there's a charm to a silent protagonist, and I think it allows for a more immersive roleplaying experience!
Definitely, felt kinda sad how magic was thrown to the corner of Skyrim, I would love if the next game had a seriously magic friendly population, like maybe an entire, actually powerful and respected city built upon it, that's part of its culture. The children learn spells in school, a lot of daily activities are done with magic, new spells are discovered there that can maybe cook ingredients you have etc. And the people in power, are the ones with the most powerful magic, like a council of magic or something. Plus there you can get really powerful armour that draws in and stores extra magic for you, also using it for heightened defence (so it's power depends on your skill) as well as generally legendary magical items, weapons and armour. Skyrim's population kinda feared and hated magic, shoving it up into winterhold for example which was in ruin itself. That's fine, but let's make it the polar opposite- what happens if magic was seen as the future compared with traditional weapons, if utilised and encouraged properly?
I would really like if there were no respawns, except where it is sensible. A military outpost will probably be re-staffed after a while. Some bandits on the road could of course be replaced by other bandits - or monsters, or something. But if you clear some locations of monsters and treasure - it just breaks immersion if all is back in a week. But you could have fun with this as well: Maybe after clearing a crypt, one week later some grave robbers have moved in. Or archeologists. Or the dark brotherhood. Or after you killed alot of humans in one location - some necromancer moves in and animates all those corpses. Maybe some dark wizard's fortress, after being cleared, goes back to it's original owner - and all of a sudden you have a military outpost there, or a settlement. This could also be the aim of some missions - "clear this place so we can take it over". And depending on your choices, and who you work for, would make the world a better or worse place. Imagine you could just wipe out a village - and it stays that way...until their ghosts haunt all travellers going through that town.
@@noreason6 why would you do the same dungeon multiple times in the same play through with no changes? If anything this suggestion improves in-character replayability
@@AndrewVasirov A dungeon will be cleared, but wait a bit and the enemies will respawn. I think any named NPCs won't, but you'll still have to deal with draugrs or necromancers or whatnot
Yeah, kinda like in the civil war quest line, expect you can do it for every faction ie you make a safe house for the thieves guild, or make a outpost a dawnguard-like faction
Teleportation as fast travel to some location you create (IE place some runic teleportation circle in an area that isn't normally able to be fast traveled to) would make for an awesome conjuration spell but Levitation would just break the game or force them to use invisible walls and simplistic dungeon design, itd be a huge step back for some cheap novelty
Actually, I believe Legendary makes it so that they deal 3X as much damage, but only take 1/4 as much when compared to Adept. Master just doubles their damage dealt and halves their damage taken, so that's a pretty big leap.
Joy Gill but atleast Stephen Russell was one of them. That made up for a alot of it, For me anyway.
6 лет назад
when u nut but she still sucking there was this one old lady that voiced a bunch of young women of every race in Oblivion and it’s made me uncomfortable lmfao I just got the game with the anniversary sale
Um, all the main NPCs have all the same voices. I can hear it. People in the Companions sound like people in the Thieves Guild sound like people in towns. That's what I'm saying.
Yeah, there were a few with distinct voices (e.g. Arngeir, Paarthunax, Serana), but a lot of them just sounded identical, and also tried and failed horribly at imitating a Scandinavian accent. There was maybe one voice actor that did a decent job at that.
Above all else i want like almost everyone else here: #NoVoicedProtagonist, look at Baldurs Gate 1 and 2, Morrowind, Oblivon and Dragon Age Origins, they all had silent protagonists but tons of great dialogue which made you care about your character.
The dragonborn dlc had spears... kinda (They were small spears used by goblin like creatures called the riekling And since they were so small you used them as arrows)
Un-broken and victorious I just came back from studying And and at the time godd Howard said a whole bunch of stuff that would be in oblivion but didn't make it Also at the time oblivion was one of the first Xbox 360 and the stuff was new to the devs But as for skyrim they just got lazy (might've been rushed seems highly likely) Spears could've been planned but left out due to laziness there is evidence that they were gonna be in game due to maiq the liars dialogue About those blue smurfs there was a plan for 8 dlcs but we got 3 and since those little blue shits use spears there's a good chance that they were gonna be in one of those dlcs Damn that was long I I I II I _
I actually think the “each trigger for each hand” combat system is what makes it so limited. You can only do two things, tap the trigger, and hold the trigger. That’s only two commands for each hand. If they made the controls contextual to what you’ve equipped, you could get more variety out of variations of holding and/or tapping with both triggers. Tap one, tap both, hold one, hold both, hold one and tap the other. You can Triple the number of commands you can use with any given equipment. For that matter, get rid of dual casting. Make spells only solo equipable, but also increase the number of quick slots (the FO4 method could give you 12). In doing so, you could have multiple uses of the same spell. Imagine you just learn Flames. Tapping one button shoots a quick bolt, holding one button changes it into a fire ball, holding one and tapping the other casts flameshield, and holding both casts flamethrower. Instead of having four different spells for fire magic, you only need one, and can contextually pick what you need on the fly.
And you can still hold something and have magic in one hand, but you cast at half DPS and can't do everything you can do with magic in two hands: by holding a shield you can still cast firebolt/fireball and flame shield by holding fire and tapping shield, and you can use the shield and shield bash by holding shield and tapping fire, but you can't cast flamethrower. With a weapon or a staff, you can only cast firebolt/fireball
Yes, something like that. I’ll admit, it would be a little confusing at first, and the sheer variety of different load outs would require a lot of work to program (sword and shield, spell and shield, sword and spell, dual wield, two handed, just a spell or a staff). But the variety of attacks you could perform jumps from a max of 2, to a max of 7, still just using the two triggers.
To be honest, my suggestion only really works for Destruction spells. I can’t think of multiple casting methods for healing or summoning spells. I once had an idea for making each school of magic control differently. The problem is in balancing and making them each interesting. Like, Conjuration spells don’t cost magicka, but instead are constant spells you turn on and off at a cost of your maximum magicka (sustained spells from Dragon Age). You could have Bound Boots always equipped for 40 magicka, but as long as the boots were active, you had that much less magicka for other spells, even with potions. Same for summoned undead or whatever. Fans always ask for more, but most rarely consider “how” their ideas would work. There’s only so many buttons on a controller (and no, I’m not going to suggest a PC only game). Or how many menus we might have to navigate to make things happen.
I actually like ur idea with boots and shit magicka would just be I guess your limit for casting but not constantly going up and down...all ur magic abilities depend on ur magicka status, if u are lets say level 10 and u just got enough magicka to use a "fireball" but it doesn't cost shit, u just can't use any other type of fire spell at a time, something like that if anyone understands and skills for "fire shield" etc. should be skills in flame skill tree not a spell for itself to buy, casting system should definitely get some kind of an overhaul
The dragon thing you said would be terrible, if that was the case and the dragon would never land that would push you into only being able to use bow or magic characters locking off most play styles.
Thats the point of an rpg, choosing your playstyle should have consequence, one of the greatest aspects of dragons being such a fearsome opponents is their abillity to fly, why would they ditch one of their greatest advantages just so you could kill him with a sword. You chose not to implement a little magic of archery? tough luck, you wont put down a dragon with a sword just like a guy with ak47 wont blaze through f22.
Locking off two playstyles, let's be honest. Direct melee and stealth melee. Though most stealth players usually make use of bows. Also they would obviously work away for melee players to get access to the dragon, it might just need a bit more creativity, such as using the environment, or luring. You know, actually using your brain, which would be far more engaging. God forbid anything get more advanced than "arrive at goal - whack goal with stick - win".
maybe make it that you can force him to land by using the environment. You wanna eat me? To bad im in a cave you need to land and crawl in here to get my meat.
We need a combat system where improvements can be seen in animations! I loved that in Gothic, you had different combo animations and faster swing when you trained your skills
I would say i dont want to be important. i know that sounds weird but i liked in oblivion how you didnt feel like the hero really, the emperor was. i want to be in the world, not above it. i want to own a shop and then have it robbed and chase down the bandits and kill back my belongings not loot a cave cause belathor was too lazy to go himself. is that crazy?
Absolutely. First I saw the intro, in rugs, chatting with other bandits and I thought YES, Bethesda got their shit right! Aaaand a sec later I'm friends with the Jarl of Whiterun, slayer of dragons and the chosen one, destined to save the world. It sucked balls.
Un-broken and victorious You were literally told that you were seen in the emperors dreams, that he was destined to die and that you were to find, save and prepare Martin Septim. Sure, he might have been the focus but you most certainly were the “special” force behind EVERY major event in the game and the intro made damn sure you knew it. With Skyrim you were thrown into a wagon with a fuckin horse thief for crossing the border at a poor time and were coincidentally saved by a dragon. You weren’t made to be godlike and special until you showed physical proof that you were indeed the dragonborn.
Un-broken and victorious The game hardly kisses your ass the whole time in skyrim, only half the time if you're being honest, the other time the characters treat you like a level 1 noob, which is even worse than the scenario you described
Un-broken and victorious Let me just say Forget the the list, he goes to the block. Vs By Azura, by Azura, by Azura, it's The Grand Champion! I can't believe it's you standing here next to me Shall I go on?
I just want more massive battle, the whiterun attack was purely amazing and i just hope TES 6 will have more of that type of quest where you're actually fighting in huge battle What would be good also is that the equipment you're wearing actually have an impact. You can enter in a town with the thief armor and everyone will treat you the same as if you're wearing a guard armor. The same way if you're wearing the dark brotherhood armor guards should a least be suspicious about you. That would make the immersion and infiltration system so much better. The dark brotherhood quest where you have to dress like the cook to kill the emperor was one of my favorite and i just want more of it. And if your illusion level is high people will take more time to realise you're actually a spy/thief/assassin What would be also nice is having more unique weapon or being able to craft unique ones. For exemple you chose the shape of the blade, how long it will be, what it's made from, the shape of the handle... This way you could end up with your own unique equipement that you crafted. An amazing feature could also be an enchantement that absorb the power of the first enemy you've killed. Exemple if you a sword to kill a unique dragon, the sword will now have an enchantement based on that dragon stronger than the basic enchantment you can usually create
I'm with you on the battles. The sieges in Skyrim were...meh. I just wish they used more catapults. I also wish I could be in the front lines, and I wish it could be a *BIGGER* war. And, the outcome. All that happens is a couple houses being barricaded and some destruction in Whiterun and a few jarls being replaced. So, I just resigned myself to to simple support, especially since something tells me that the war would actually be a stalemate in the lore. In the end, was there really a point in taking a side and fighting? Neither outcome pleases everyone, it hardly changes much and it's over too fast.
Chris French i've always wondered why in rpg you could never create unique weapon and you could only find them. If you're lvl 100 in alchemy, lvl 100 in forging, lvl 100 in enchanting and you kill legendary creature daily there is no reason that you can only make the same boring weapon and armor bandits and random adventurer wear
Just saying but the puzzles were easy on purpose, think of them as more of a kind of safe code. The nordic ruin puzzles were meant to keep draugr and other nasties in, not to keep people out.
That is a completely asinine justification for poor game design. Lore does not, in any way shape or form, justify bad design. Cool, you wrote it into the lore explaining why your game has a framerate of 7, good job. Except the game _still_ runs like deep fried chicken shit, and having a convenient explanation for it doesn't stop that from being terrible. Garbage design is garbage whether the writers wrote it into the script or not. Skyrim's puzzles are a fucking joke, and an insult to our intelligence. If you're going to try covering for Bethesda here, you'll have to think of something better than "it makes sense in the lore", which as arguments go is only slightly better than blowing bubbles with your own spit. Slightly.
They just need to completely overhaul every little thing about Skyrim, and add more. New engine, new mechanics, new AI behaviour, new animation tech, new quest dynamics, new combat, don't make the player the centre of the world but rather part of it, seamless transitions and no loading screens, more varied NPC's (different body types, like a fat king, skinny beggar, etc.), more lively world with bustling cities where people go about their day, actual working boats and ships that are both player and AI controlled, a more dynamic and free building system where you can build a home or camps anywhere in the world, and a much more in depth crafting system, for example, you can choose the handle, pommel, guard and blade of swords, and quality is determined by your skill level and materials. Many modern open world games have achieved much of what I described, so I imagine that a game of the future such as TES6 will be able to go beyond what has already been done. I have high hopes and expectations from them, as long as they use a completely new/revamped engine.
Devin Hansen They've already confirmed that the next Elder Scrolls will be using a new next gen engine. Starfield will be the same and comes out before ES so we'll get a taste of what that engine can do.
kokakoliah You're also comparing games that were made quite a few years apart. You're allowed to enjoy one game over the other, but are you really going to still be playing BotW and nothing else into the 2020's?
Right? Like walking into Minas Tirith in Gondor with the massive white walls and levels of the city. There needs to be more variation from city to city.
6 лет назад+5
Like Oblivion’s capital city. Shit was huge. Each district was the size of a Skyrim city lol and it had like 8
I left the cavern and went back to Riverwood and did all the quests and then went back to Whiterun and started trying to do all the quests until I finally installed the spider to bear mod when it came out then went back to BFB. Yeah arachnophobia kicks ass eh :)
Although i have arachnophobia i’ve never had problems with skyrim’s spiders in particular. I’ve been forced to quit a couple other games because of spiders, but skyrim’s for some reason dont affect me.
MagicHadi This was on the release of the game when I was maybe 13 or 14, and arachnophobic fuck, give or take one or maybe two years I uninstalled the spider to bears mod and started a new game and went to BFB and fought the bitch and the entire time I kept loading back the save and fighting him again until I wasn’t terrified like a little bitch because my damn therapist said I needed to confront my phobia and my parents didn’t want to buy a spider
No, an RPG should NOT have a voiced protagonist, YOU are there to put your own voice into the character, putting a pre-set voice in just ruins the point of building your own character... What if you wanted your character to be calm and collected but the voice came out timid and scared, or losing their shit? Or vice versa. NOBODY wants it, if you do, you'd be best off going to a different game, because the mute protag is an essential part of the games RPG aspect, and nobody wants another Fallout 4, which was basically a shooter first with vague RPG aspects second....
I suggest you playing DA:O. Dialogues were still mute but character had some voice, voice you can choose from some pool. Quite expesive solution to voice act pool of 6-12 (or even more) kinds of protagonist speech but hey, Bethesda aren't beggars thou
It would take so freaking long to voice all the dialog of the player judging by how much dialog ur character had in skyrim. The next game is prolly gonna be bigger with more dialog and to top it all off making it with different voices would make it even harder, that's a little too much to ask I think
Marcin Roman Different game, different audience, you will find a very small minority from people who play whi TeS want a voiced protag, it doesn't matter if you have a variety, the silence is for you to fill in yourself. See, when you said " for everybody's sake do make the protag speak, I'm tired of this muteness" what you REALLY meant is "for my sake cause I personally don't like this style of gameplay I want it to revolve around what I like, screw the vast majority of fans who hated it, and screw the fact that there are plenty of other games that have voiced protags, me want it in THIS franchise" This franchise, wherein half of the charm is the RPG elements INCLUDING the mute protag. There is a reason people did not like fallout 4 half as much as previous games, because it was practixally a shooter with RPG elements, there are very little people who want it to go that direction, please understand that and stop asking Bethesda to change it for a different audience... A spin off? Sure, fine, but the main games? One of the very few traditional RPG open world game series left? You can change many things, but there are some that just won't work, and will take away front he experience for many, MANY people, this is one of them.
More meaningful quests and less bulshit. Stuff like assasinating the the emporor or sieging whiterun were amasing. Less talk to this person - explore this random dungeon - collect this item. In skyrim almost every quest involved a random cave / dungeon which makes the game seem really repetitive. The best quests took place in the world of skyrim rather than a cave, it made caves boring and didn't use the world to its full potential. The combat seemed boring and the leveling system disincentivised leveling up none combat skills. I dont want to face harder enemies because i leveled up my speech or alchemy. I want to be able to play a diverse character with multiple none combat skills without the enemies scaling with them. Enemy / item scaling needs to be more fixed. I want to be able to stomp an early game enemy and also go ahead of myself and get crushed. It means i feel powerful when facing early game enemies and incentivises alternate play styles like sneak and invisability to get late game item earlier. More decisions should be possible, things like siding with parthanax or declaring yourself high king should have been possible in skyrim. More play styles possible for sneak (see thief and deus ex). None violent playthrough possible? (Stunning not killing all enemies) More interesting magic and alchemy. Spells seemed generic and not rewarding and magic as a playstyle seemed underpowered. Most potions never got used because there often wasnt a time they were needed or didnt provide much of a buff. More powerful potions which are harder to make might allow you to progress through a higher level area. The leveling system is pretty generic and incentivises grinding for exp for many of the none combat skills. Unlocking smithing enchanting or alchemy options could be done by quests / tasks rather than grinding out 1000 iron daggers. A quicker more effective way to loot a cavern. Perhaps all weapons armor ect from enemies turns into gold. A more complex option would be "keep as loot" which automatically picks up the item and stores it based on the best value / weight below carry limit. This would eliminate lots of the boring inventory management time that seemed to be a major part of exploring a dungeon. If there are factions like the greybeards that a player is part of then they should be able to fight like them with massivly reduced shout recharge ect. More advanced character creation (backstory, religion, politics, previous skills ect) No unskipable conversations (maul, riften) Underwater quest / loot (reason waterbreathing is useful) Formations (npcs can fight in co-ordinated groups) and battles, (organised by promative stratergy game ai) Fleshed out peaceful activites / quests. Like farming, delivery by cart, woodcutting , cooking, barwork, bard work ect. Greater use of dynamic movement in combat and evasion (see assassins creed). With more accesable areas (rooftops houses ect) Powerful weapons feel more than reskins of weaker ones with better stats. Different metals have different properties, eg elven bows are really good but have bad warhammers, vice versa for dwarven. Fur armor boosts sneak in forest areas and dragon bone causes awe. Tldr: skyrim is great but elder scrolls 6 needs many changes to stay modern.
I agree on all points, minus the ability to have a "sell all" option after dungeons, because that makes it feel more mmo rather than rpg. Other than that, I agree to all points made.
After seeing them make an online fallout game, here’s 5 things I don’t want from TES6: 1) anything having to do with online 2) anything having to do with multiplayer 3) another 47 years of the players carrying the devs asses and making the game what it should have been while we wait for the next one 4) anything online or multiplayer 5) to be locked into being a certain type of character or doing “quests” a certain way- ie you can’t pick apart the thieves guild, you can’t defy daedra even though they literally need you to be their errand ppl, etc
Chiraq Koon Hk pack Take your unwanted unpopular opinion somewhere else. We actually want to play these games to get away from assholes on the internet thank you very much.
Jackasses like this are why ES6 should stay away from multi player, that way it can be a work of art and not have to listen to some mongoloid squeaker:"Duhh, u gay" That's the shit that killed gta online
I would want Co-Op, but not online. I love singleplayer but I want to share my experience with someone else as much as playing on my own. On that regard, I don't want to play among 50 pepole or so, I want to play with my friend/friends if I want to otherwise offline.
Skyrim: "Khajiit are not allowed in cities, highlighting their negative public image here." Also Skyrim: "Nobody cares you're a Khajiit. Come right in my very special snowflake." I finished the MQ with an altmer mage (who was wearing Thalmor robes for some extra irony). Aside from some random "Speak, elf!" comment, nobody gave a shit. It's like the game assumed every character would be a nord so that none of the prevalent racial tension affects the player. Stuff like this can really screw with your immersion.
I'd appreciate not having to go into a dungeon for everything in the game.
AlyssaJennings THANK YOU!!!!!
I agree, go get this from that linear dungeon, go get that in that linear dungeon etc, etc just gets old. Dungeons (linear of course) being the only way to get to this or that place etc. No thanks, I'll just hop on a horse and go over it instead this time.
i dont mind with the dungeon, but the loading screen for every door you get into really annoying me for every door in whiterun just a small house 5x5 u need a loading screen
@@milkytea8874 play on PC instead, Skyrim Special Edition is £10.00 right now on steam, all DLC included
OH MY GOD YES!!! I COMPLETELY AGREE!! The one thing I always hated doing is going into dwemer ruins, I would dread them!
I got the Imperials and Stormcloaks to agree to a temporary truce, mediated by the Grey Beards, who hadn't interacted with skyrim directly in centuries. I even got the Blades and the Thalmor to hold off killing each other for a bit.
I went and found an Elder Scroll and used it to see through time, to learn a Shout no one had heard in more than 3000 years.
I used Whiterun's place to capture a dragon, which I then rode to a hidden Dragon CUlt Temple, and soon after, into a protal to Sovngarde. The place most people have to die before they can even hope to see it.
While there, I defeated Alduin, who could've destroyed the entire world. The last time Alduin threatened people, the only way to win was to create a rift in time and force him into it. Alduin is nearly a god, and it wasnt easy, but I finally defeated him.
After reluctantly leaving the strikingly beautiful Sovngarde, I took a trip back to Whiterun, to tell my good friend Jarl Balgruuf the Greater, the man who helped me capture a dragon using his palace, that the threat is finally over.
"Fancy robes. You a wizard or something?"
yes
just
y ES
this.
coRRECT-
Meh, probably "or something"
"Do YoU GO tO tHE clOuD DisTrIct??"
The unaffected world thing is something I just found hilarious in Skyrim. I’ve saved the world 3 times, become the Thane of every town, saved the College, and so on. I kill a chicken and all of a sudden I’m more hated than Hitler
Exactly
Thats bullshit! If hitler killed my chicken do you think i would say " thanks for killing my chicken mr.hitler, you are the best "? It doesnt matter who it is you gotta fight back when people take stuff from you.
Chickens lives matters
@Vini Sure, but if Einstein came back from the dead and killed your chicken you'd at least ask "Oh my god, are you Albert Einstein? Have you killed my chicken for the greater good in order to update the laws of physics or something?"
Alex Nesterenko boi, my point is that even though hitler is the dopest homie out there, i would fight back if he tried to hurt my chicken. I would never let that aiesntein guy get close to it because he is an asshole that only made physics get harder in school
I want the lusty argonian maid to be a one handed skill book
HAHA
Two-handed works too
@@dianbee only if you're an orc or red guard
There’s a mod called Victoria vicis secret and you get armour from reading a catalogue and it improves your one handed skill plus the pages are sticky it’s hilarious
@@deusexVFXorca are average but ribbed so it works out for them
I mean there’s no proof you killed Alduin, you’re just a guy who never sleeps and steals from anybody and kills anybody in a completely unpredictable way.
i wonder how would alduin be the one to end the world...see no awesome things from him...and miraak was so powerful ...never could this dragonborn overthrow him...what went wrong...i have no clue...
@@rjasontwenty1099 alduin is invincible in the mortal realm. All he has to do is constantly rain hell apon that world
This is the best comment on anything on the internet that I have ever read
Salem the witches cat. of course your not killing your children. They are immortal
Le H in the lore they aren’t powerful they can easily be defeated
We don't need the same sized towns and cities. They need to be much bigger and more full.
Yeah I've missed in skyrim a big city like the one in oblivion.
@@MacherTV I never played oblivion but I did find that something that witcher 3 did well with Novigrad. It actually felt so ridiculously expansive.
WE NEED ANOTHER VIVEC CITY.
@@dolphinboy6132 Well make a new fucking engine, they've been using this one for 7 years
Seriously the cities in skyrim are smaller than the average suburb
Number one thing I want to see change, scaled crime ratings. Killing a person and killing a chicken should have different responces.
THank you! That bothered me so much
* Does possibly very dangerous magic shout that could reduce a person to ash * Only gets told off with no legal issues.
* Pokes a chicken* Suddenly treated like a murderer.
It'd be better if you killed a chicken, the guards wouldnt do anything, maybe tell you off but thats it. It would be the farmers that would care.
Accidently stealing a potato
Even after you buy the house in Riften with the garden and chicken, you can still get arrested for killing your own chicken.
Really? Woah. Together with the guild leader system/progression and NPC respect, this is another thing that always bothered me.
You're the Dovakhiin, the legendary hero of nord culture, defeated the world eater and saved existance, keeps helping people across all holds, but you can't take a piece of bread or kill a chicken without getting arrested? ungrateful folks, haha!
"Kills chicken" you have committed crimes against skyrim and her people, what say you in your defense? "Kills person" you have committed crimes against skyrim and her people, what say you in your defense?
Skyrim vanilla: The Dragonborn defeated Alduin, A cult of vampires (or join them), took the place of Miraak, is the Champion of almost every single Daedric Prince of Oblivion, the leader of the reformed Dark Brotherhood and the Thieves Guild, and the Archmage of the College.
No one f*cking cares.
Steal an egg in the corner of the map: "Wait, I know you"
...You are making a mistake
You can kill the fucking Emperor of Tamriel and no one gives a shit
I really just want to kill Maven
I don't want bandits to outnumber the civilian population 100-1
lol
I feel like the bandits should have just invaded the cities
Wolves600Gaming The guards were complaining about how it’d been a while since they had a good bandit raid, so that should’ve happened in the game at random.
True, the cities in Skyrim should have been bigger and had more people, but the bandit thing is more of a game mechanic. You don’t want the wilderness to feel completely empty, and they have to have enemies at a lot of locations. So really they just need to make the cities, and the populations thereof, bigger.
And then somehow lose.
I’m totally down for the whole “World reacts to your actions.” Thing. I mean, if I walk into town wearing Dark Brotherhood Armor, I should be attacked as a known assassin! An assassin should blend into the background and have multiple outfits for disguise
then wear something else
RUclipseee
Ma dawg
Agreed, like thieves guild armor causes you to have a worse chance of looting something if someone has noticed you. But like the nightingale armor cause people to flock to you and ask questions about it, making it difficult to sneak around
lul
Ya and people treat you like you are the thane when you become one
Sudden Marriage is another thing that should be improved. Helping someone once or twice and they are suddenly interested in you once you put on a necklace? Slight hints at their affections with longer and far more difficult tasks for marriage would improve that. Also divorce and arguments between spouses. This is what I was thinking of during the video.
Definitely! Good ideas. It'd be cool if each one had their own likes/dislikes, and depending on the kind of favors you did for them or methods of showing affection (gift-giving, public displays of intimidation (lol), etc.) that is what influenced how they felt.
Todd Howard: Oh so the fans want an Elder Scrolls visual novel, with a dating minigame. I’ll get right on that.
Nathan Phillips.
Agreed.
Less companions with MORE personality
So you want less companions with more personality? lmao
Wild Doggo
Let me tell this to you, there about 100 followers in Skyrim. The only ones people know of are: Lydia, Serana, Farkas, Vilkas, J’Zargo and maybe Marcurio and the other mage guild students. But in fallout 4 there are memorable followers who do have personalities and you can even tell all of them. Just compare the first followers of both games. Who is more interesting, Faendal, a random elf who says nothing about anything, or Codsworth, a literal flying robot who is constantly commenting on your actions and enemies?
LiKE tELdyrN seRO anD MArcurIO
Gr8 COmPANIons honESTly
@@Felahliir Fallout 4 is not as old as Skyrim, don't forget that. You can be sure that these improvements are part of the next Elder Scrolls. Speaking of that, I also really liked how NPCs in FO4 actually reacted to you having a companion (e.g. the first time the player enters vault 81) or when your follower put in his/her two cents during a dialogue. These little things are mandatory for TES6.
Vincent Avinca that’s what i’m talking about. We want to feel accompanied by an actual person, not an atronach that can carry stuff.
As an archer the two things you hate the most are the hitboxes of rocks or fences or whatever and the powerslides. It's so anoying lining up the perfect shot and then fail at it because the arrow hits something invisible. Same thing with the powerslide of enemies. You know, you line up the shot, see the arrow fly perfectly and then all of a sudden the enemy just does a powerslide out of nowhere...
Every Archer knows exactly what I mean.
Fuckin hell. Those were really annoying.
ikr, like HOW TF YOU GET OVER THERE RIGHT WHEN I RELEASE MY ARROW!?!
Aidan Smith Yeah! But how would Todd say it: It's not a bug, it's a feature.
lmao yep, still can't wait for 6 though
Aidan Smith I hope it's as good as Skyrim. One thing I really wish for, is really in depth necromancy.
Preferably not have every quest require to scale a mountain
VirtuallyBoris It really did get annoying trying to find the correct mountain pass each time.
VirtuallyBoris tru
It’s Skyrim. Of course you have to climb a mountain.
VirtuallyBoris but if the next game is in High Rock or Hammerfell... Well the mountains are inevitable let's just say
hit ~ type 'TCL' command(No-clip mode, can fly, walk through walls, floors etc.) Fly from A to B directly to your destinations :D.
I don't want titles thrown at you one after another like how in Skyrim you were just made a Thane and dragonborn in like 5 minutes I want to be something you earn and little things to be unlocked as you do it like if you go to a city where you're some kind of hero or champion people say hey it's you the grand champion or something like that and maybe shopkeepers can say something like
PUG King I agree with you, but can’t their be like some fractions where u are leader (and others that U aren’t) that would be great.
Mermaid 89253
So if you become important in one part of the map then another will hate you.
or if you are grand champion, then have everyone in that area immediatly recognize you and swarm around you, like reputation in fallout
PUG King like in oblivion in also like how you werent pressured to do anything
Death Dragon yes like oblivion I mean I luv arena their should be arena in tes6
"Choices" that don't matter. Join the Thieves Guild or don't... That equates to "Get a few cool perks, some cool quests, and some cool armor... or don't." It's a non-choice. Sure, you can roleplay a "good guy" and just never join them. Kill them if you want. But there's no benefit to that. Your character is simultaneously head of the Thieves Guild, Archmage of the Mage College, Champion of the Companions, Listener of the Dark Brotherhood, leader of the Blades, apparently a bard, etc. There should be equal benefits to *not* joining all these groups so that replays vary and choices matter. Even siding with Stormcloaks or Imperials isn't really a big deal.
Or like, specializing in a skill or area of expertise. There's no reason to. You can get all of your skills up to level 100 after the prestige thing. So it wasn't a choice to be a mage or an archer or whatever, you could just master it all. Again, no replay value.
The Dawnguard DLC tried to do this... be a cool vampire or... whatever it is the Dawnguard gives you. Armored trolls, I think? I mean, it's a step in the right direction. Let us choose between joining the Companions or joining the Silver Hand, with each one giving us different benefits and perks. Maybe the Mage's College doesn't deal with criminal riff-raff while the Thieves Guild believes in doing things with your wit and quick fingers -- no magic allowed. So joining one disables the option of joining the other.
No on your second point. Yes, a character can master everything but it takes an obsene amount of time. Plus, it's fun to be a great warrior that shelves his weapons and armor to pursue the magic arts.
That's a spicy system. And I like that
+@Madam Meouff You should've been the writer for Skyrim
Dude youre right, they could just add a reputation thing to the game like Mass Effect and make it so that the more good things you do, the more people love you, and the more bad you do the more cool stuff you get but people hate you.
Harbinger of the companions*😏😏
We dont want the EXACT SAME GUY voice acting EVERY.SINGLE.NORD.
oblivion was just hilarious I loved it
Strong disliked that.
Wait wrong game
honestly, that's something i like about these games. i don't know why, and i shouldn't like it, but i just do.
Subaru Loves You Too you think that was bad? In Oblivion, they had like 7 voice actors spread among ALL the races lmfao
I'm pretty sure they might have 3 voices per gender per race in ES6 because we're on the most powerful consoles rn and we can fit more data onto the console.
More effort into marriage.
And I don't mean "do this quest and I becom unlockable for marriage," I mean actually having to out some effort into winning the heart of your spouse.
And maybe even having potential suitors try to win you over, since some people in Skyrim, like Marcurio, make the first move when you get your Amulet of Mara.
Nightmare Fanatic This. I wouldn't even mind if that resulted in less choices for spouses, as long as they were more well written and you had to get to know each other first.
Yeah, this. If romance in games is essentially down to "Press [x] to fall in love", they might as well leave it out completely. Mass Effect, to me, is game romance done right. For the most part.
@NYA5H Maybe... 👀👀👀
It would be nice if there was more to do. Also if they added prostitutes to the bigger city's, like fable, and FO3, that would be cool. Man I really wanna play fable now. That is a great game series.
Same! Also so you can do more with your spouse then just ask how much the store earned or for food
You know what we _really_ want in Elder Scrolls 6?
*_BETTER GODDAMN HAIR_*
Holy shit, this made me realise that ES6 will probably have FO4's character customisation. :0 Say what you want about that game, but you had some options there. Combine that with different races and no voiced protagonist... oh boy.
Heck. Frickn. Yes. TESV hair was rubbish!
I know right it looks like half the hair styles were made from a hot glue gun and painted
Ashton Basco 1 PC 2 Nexus 3 Mods 4 Done
Mason Attano I'm sure it'll have that out more. I'm pretty excited about customization, especially since we have about 9 races to choose from
Todd: *proceeds to add college-level textbook questions as "puzzles"*
I don’t want to become the leader of the Factions. A high ranking, respected member, but not the leader. First, it doesn’t make sense most of the time. You’re just some random person who showed up, did a few quests, then skyrockets passed members who’ve been there for years. Usually without the credentials.
Second, they never do anything with it. You don’t actually “lead,” other members still treat you like a rookie, you don’t make decisions. It’s pointless.
It all comes down to power fantasy. A lot of people want to be well-respected and famous, but a lot of those same people also hate making decisions and actual leader stuff in their games, so BGS just put in this dumb system where you basically become a god because you happen to be the main character. It's essentially SAO.
Didn't he say in the video something like that? That a leader should actually be treated as one, and be able to command?
I remember him saying he wanted the world to react. People speak of your deeds, shops give the hero a discount, that sort of thing.
I am fine with being the leader, I am not fine with being the leader where that means nothing. But it would be great if we could become just a high ranking member by choice and choose to go further if we decide to.
if they made it take 100 times longer to be the leader than I would be fine with it
I don't want dead, tiny cities. Every beacon of power should feel like fortitude, thrilling, and an overwhelming expanse of property. Cluttered streets, overfilled taverns, proper security, sewer systems, hideaways -- no matter where you go in the city, or what you do there, every place, every path, every event, and every person should give off the sense of purpose. Do not have people just uninterestingly occupy space for the sake of "look how populated this town is." The city itself should breathe... and also occupy the same amount of land as Solitude and Markarth combined.
These two are what i would call a city. A bit small, yes. But medivial city feeling. Whiterun on the other hand...bah. Bland and boring as hell. Besides Dragonreach nearly everything is broken and nobody wants to fix that.
Fion Silberpfeil No those are not cities those are forts at bloody best. There’s this one guy, Medieval Arms I think, who reviews fictional castles and he talks about them in great detail. It’s either that or shadiversity.
Electric Speed Shadiversity. Solitude would only count as a castle fort by real world standards.
Skin Mannequin ah thank you
Totally Original Novigrad from Witcher 3 is an example of what a video game city should look like
I'd say fill cities a little bit more, even if the npcs are boring, it just makes it feel more alive to me.
As an option maybe, like Sacred did, but mostly no. Not everyone is running a high end computer capable of handling that. If you really need towns bigger/fuller there are mods for that.
Jake And So a game company shouldn’t improve their game because *your* computer can’t handle it? Kinda selfish thinking. Because most people have consoles or a computer capable of that.
@@generictoasterstroodle1080 Do you think game developers would increase their textures to 900000000000k just because they have NASA computers that can handle it? Of course not, that's ridiculous. No one else plays Skyrim on a NASA computer, so they can't run it, but if their computer can't handle it, they're being selfish because they're holding the game's visuals back because of their system. See? It doesn't make any sense.
Christina Davis Lmao you completely switched the scenario. I’m saying, they should improve their games where most mid-end computers can handle it, your saying improve them as much as humanely possible. Listen, if you don’t have a mid-range pc or console to handle update graphics, that’s not anybody’s fault but your own. They shouldn’t hold back on updating games because a few people still have old or weak technology.
@@generictoasterstroodle1080 no cap
We don't want Elder Scrolls Mobile.
We? Speak for yourself.
Well to bad because it's already a thing
@@Ty-vj4wg Literally nobody wanted Blades but you.
@@creeperhunterD Blades, hell no. I must have read this comment wrong. I personally enjoy ESO.
Too late
Alduin was one of the most underwhelming bosses in any video game, with a name like World Eater you'd expect some unstoppable bad ass, not just a run of the mill Dragon that you've spent the whole game slaughtering. Definitely agree on making it harder especially puzzles, but not Dark Souls levels of hard, I find that amount of challenge more infuriating than fun.
werewolf914 I agree because when you fight alduin for the first time it is usually hard and then you go to sovengarde and he dies in three hits and you can't even search him! Like dang make it more interesting.
Dragon Age Origins’ final boss against the Archdemon was excellent and is how a proper dragon boss fight should be done. It was actually hard in a way it should’ve been. Not just multiplying the boss’s hp so that it simply takes more hits.
buuuuut, the puzzles you find in nord's ruins are simple cause they're just supposed to stop draugrs
woah listen buddy, DARK SOULS? not in my skyrim 2, maybe they should add a three stage thing like they do in every boss fight ever
werewolf914 Nah Alduin shoulda been as hard as Dark midir is in the ringed city dlc Dark souls 3
You FOOL! You dare ask for a dialogue options change????? Prepare for a 4 choice dialogue wheel
Reincarnatez No! Anything but that! I still have nightmares about trying to hold a conversation, but not actually saying what I intend to!
I would actually fkn love that.
Ashley Rodriguez stop
Yes
No
Sarcastic yes
Where is my son?
Abbe Winter Puh you're pathetic;)
I love random encounters in Skyrim and I would love for Bethesda to double down on that aspect of the game in Elder Scrolls 6. Imagine picking up a random newspaper in a random town and seeing that there will be an execution of prisoners the next day. Then you decide to show up and save one of the prisoners. Now you have an NPC who is grateful and wants to be a companion. Or maybe you miss the newspaper but you overhear some people talking about some bandits who rob people on a certain stretch of road. You go there just in time to see some people getting robbed, and you join the battle to save them! Or maybe you never heard those people talking and you take that stretch of road. Now you're the one getting robbed!
Things like this would be great! Random encounters that exist beyond the one initial encounter.
And that companion that you saved from the gallows? Maybe he is not to be trusted and he runs away with your stuff the first chance he gets! Or maybe he is trustworthy and becomes your new friend. Maybe he happens to be the son of a foreign empire and having him as a companion nets you some sort of buff on one aspect of the game. Or maybe he has a hit out on him and every once in awhile random assassins show up to collect their bounty.
They shouldnt double down on random encounters that kill off valuable npcs like shop keeps and stuff. Thats why in previous installments they had the shopkeepers indoors always
I would totally want to see this. Personally i think that would have made the war seem more real.
AndrewmanGaming that sounds awesome and i agree completely. We need more of that
i like your way of thinking
The only time a protagonist should be voiced is if the character of the series is a large part of the story you're playing for. If you play the Witcher games you know who Geralt is and you get a feel for his personality and overall demeanor and his voice is a part of that. In the Elder Scrolls we've never had the character you're playing as be one of the main attractions to the game. Some may say that this could be something along the lines of "innovative" or "groundbreaking for Bethesda" but what most people will be seeing is a decline in interest, most people playing Elder Scrolls do it for the lore and exploration and you can do so with literally any character, they're entirely yours to fashion and mold.
tl;dr
Voiced protagonists aren't an inherit piece of the Elder Scrolls series and would take away from the player's creativity when crafting their character.
Normally I would agree but with elder scrolls I would say that a silent protagonist is much better. It allows for better RP for instance if you wanna play an assassin but your character is a hero type
that's why they voiced it, so the protagonist would be more important to the story, a silent protagonist is great for RP and all, but holy fuck they're boring.
elder scrolls has been made for roleplayers... not for people who want their character to have a voice and lines....
Things we don't want:
Taking the Role Play out of RPG
And casualizing the game and story
you can somewhat blame Oblivion for Fallout 4 tbh, they've been stripping RPG from their games since then.
I feel like they tried to make Fallout 4 more like Skyrim cause y'know Skyrim sold a lot of copies was because it was simple for people new to RPGs
ikr, there should also be more dialogue options. Sadly all our characters suffer from a split personality disorder, One day as dragon born saying "You cant just kill innocent lives" then the next as a dark brotherhood assassin saying "THEY WILL ALL DIE BY MY HAND"
Simple modded then for the roleplay.
@Konata Izumi that's exactly what I just said🤦♀️
These are my deal breakers... A voiced protagonist, ANY in game monetary transactions (paid mods, loot crates, etc), and any multiplayer. I loved the Elder Scrolls because I could do my own thing, in my own world, all by myself. You see, if I wanted to play multiplayer I could play literally every other mainstream game on the market.
Some people are so dense it's a miracle that I haven't seen any "battle royale feature plz" in the comments.
I would personally love split screen local multilayer on ps4, sounds cool to explore the world and fight enemies with my man
I wouldn't mind it as an option. Couch co-op as well as the ability for friends to be able to join each other's game. You'd still be able to play on your own and others still get to play with their friends.
Limited multiplayer would be awesome. 1-4 maybe with emphasis being on a single player game. Me and my wife would love to be able to play together, or in the same "world." But, definitely, not make multiplayer a key feature and definitely no massively multiplayer option.
Or even just let modders make it possible, they were getting close with Skyrim (or maybe it was Oblivion) before the cease and desist order...
Heck, that's one "in game purchase" I wouldn't mind. Pay extra for each person able to join your game. As long as it encompasses all your games.
I don’t want online multiplayer but local multiplayer would actually be really cool
Can outfits matter more. Like the clothes you are wearing should affect dialogue and story more. If I have a bounty in solitude but I leave and put on an entire soldier outfit make it more difficult for me to be detected by guards. So if I walk into solitude dressed as an imperial I'm not immediately taken to jail but instead it takes a while. Or if I walk into the blue palace dressed as a peasant I shouldn't be able to get in.or if I show up looking like an assassin the guards stop me and question me. Clothing should impact the game more than just defense.
Walking around with Imperial Armor in Windhelm while Ulfric is still around: priceless.
It's Bethesda's whole "Anyone can do anything at anytime" outlook that ruined Skyrim for me. It felt like the game just let me do whatever I wanted with no real consequences. Murder someone? Go to jail for a while. No-one brings it up again and NPC's act like the person never even existed.
Dioxid like seriously. If I walk around town dressed in the dark brother hood clothes or the thieves guild clothes some shit should go down with the townsfolk and me.
I COMPLETELY AGREE
New Vegas did that beautifully. Honestly the more they borrow from that game for all of their other games, the better.
5 Things We Want In TES6:
1. Spears
2. Spellmaker
3. Levitation
4. Skooma to actually be skooma again and not just a crap stamina potion
5. *OyFuM*
driphella halberds plz
Found the Morrowind player
Yeeeesss more OYFUM for sure
What about Daggerfall's climbing?
*clears throat*
OYFUM
Are we all forgetting the most important mistake of all TES games?
NPCs that walk a little faster or slower than you.
extremely underrated issue
Especially when you have to follow them halfway across the map.
Also too many fast bears, is like every playthrought of Skyrim is a tour to Five Nights At Freddy's.
I hated that, I would usually just use unrelenting force to get them closer or just use the wait button
Unsuspecting Shopkeeper that one mission in skyrim where you have to follow that argonian in solitude was the most annoying shit ever
Stuff I DO want:
1.- Enemies fighting on horse
2.- Destructible enviroment
3.- More than 1 follower.
4.- Spears
1 - sure why not
2 - to me it's a waste of time that adds little value to the game
3 - imo three's a crowd. Always hated how it was always annoying trying to reach the enemies because your companions always blocked you because they were also attacking the same one in KotOR 2.
4 - nice
They aren’t going to do voiced protagonists because they would have to have an actor for every race and both genders for that race
Tide Bleach they lazed out in Skyrim for the male Argonians. They just have the default Nord voice! But the female Argonians have unique voice acting for the shouts!
good, that shit sucked in fallout 4
It'd be nice though.
Jon , no...they had diferent voices...I think that there's something wrong with your skyrim
In Skyrim, most protagonists use the voice of John Currie (Faendal) or Colleen Delany (Lydia). Only a few races have different voices.
5 things we dont want:
-don't
-remove
-the
-cheese
-wheels
I like your thinking
Sheogorath: *E X A C T L Y .*
We n e e d a l o t more sheogorath
Smart
5 things we don’t want: 4. Cheese 5. Wheels. It seems pretty clear that you don’t want cheese wheels.
I 100% agree with what you said in this video.
100%...
A grade I will NOT be getting on my final exam tomorrow...
Okay, Update: I'm pretty sure I passed, even though I didn't sleep at all the night before. It was way easier than I thought. Thanks for wishing me good luck, everyone!
Another Update: Grades finally came back, and I got an 85% and I am sooo happy with that. Again, thanks for all the support!
Jessie the book nerd I'm taking finals too bruh good luck
Jessie the book nerd would a helpful comment help a little?
Jessie the book nerd Your RELLY confident...
Anyone else ever get that little glitch in comments where you read more and it completely changes the comment? The guy who started this comment section was talking about agreeing with the video and I clicked read more and it said he was talking about Lucifer season 4😂
Jessie the book nerd lol
Number 3 was spot on. It was annoying to have nothing happen after finishing a huge quest or becoming the leader of a guild.
Corbin Wilson exactly, like when I defeated alduin I expected to be able to tell all the npcs that were a help to the end that I defeated the all mighty alduin, and j expected them to be happy and grateful, but instead it is just the regular commentary that they speak over and over again.
Hailey Bos yup. Plus you didn't get much for a reward except some good lore but that only goes so far. I guess leveling up helps but if you are at a high level than killing Alduin is basically worthless because you've already killed enough dragons and you don't get Alduins soul.
Corbin Wilson honestly, I become leader of thieves guild in Skyrim, nothing, no special options or anything, and they don’t treat me any different, might as well be a newbie
College Archmage: So, you can cast a few spells. I'm supposed to be impressed?
Leader of the companions: So, you fetch the mead?
Annoying as hell.. let's see who's unimpressed with a conjured hostile dremora lord hunting them.
A reputation system could very well fix that. Before a dialogue check the meter, and use recent events or current skills to make up the line.
I don't want Skyrims endless dungeons especially falmer and dwemer. I am playing skyrim for amazing story but dungeons are just boring.
So, you are playing Skyrim for one of its weakest aspects, and hate one of its best aspects?
@@Legacysong2012 Dungeons are fucking boring, admit it
Bethesda always struggles with dungeons. Copy and paste.
@@Hetsu.. not at all
I just hate when a draugr sneaks up behind and scares the shit out of me
We need a new engine.
1) Nazeem 2)Nazeem 3)Nazeem 4)Nazeem 5) Nazeem
_Do you get to the cloud district very often? Oh what am I saying. Of course you don’t._
How dare you.
Nazeem you honestly made me burst out laughing
Ohhh no no no.... I want nazeem in TES6... As a head on a pike just below the cloud district.
Nazeem i shouted your ass outa whiterun now leave
Bluebins i’ll have you know there’s no pussieeeeeee
I don't want a voiced protag in elder scrolls. That'd be a surefire way to kill any hopes for really good quest mods.
Also, yeah, the whole marriage thing REALLY needs to be fleshed out a lot more. Given that these are characters we'll be interacting with basically all the time, I'd really appreciate being able to do more than like 5 -6 things with them dialogue wise.
Raptormann0205 you know, i never really thought of a voiced protagonist like that. here i was, wanting a voiced protagonist in TES 6, and you might’ve changed my mind. while i do prefer having a voiced mc, i don’t think it’s a big enough deal for me to prefer it over having great quest mods.
I dont want it to only be online
roasted
They have teso
amen
ESO and Fallout 76 are online so it seems to be leaning that way.
macaryl95 No it's not. They will not make a game in a main series online. Fallout 76 and ESO are both spinoffs.
He knows this game is being made by Bethesda right?
Need Me A Name Bethesda is alot more caring about their Elder Scrolls series, Fallout is really just a pretty penny to them.
@@PugnaciousProductions yeah..no they still using the same buggy old engine for tes 6. So dont get your hopes high.
pug dog thing man woman, yes Trust me. Bethesda really doesnt care as much as you think they do. They've started the trend of doing less in order to make more profit
@@cruisingwithoutsail6585 actually they are developing a new engine for Starfield and it will be the engine of TES VI
@@eldaxeruskalocraw4213 I keep seeing people say this but Todd Howard himself said they had no intention of making a new engine. I don't wanna be this guy but can you link me to somewhere he says the opposite because I've been a little out of the loop on Bethesda of late.
something that really annoyed me was after the civil war. everyone still acts like it’s still going on. but... it’s not. i don’t want the NPC’s to mention the ongoing civil war after it ended. like, i just fucking _watched_ Ulfric run a sword through that Imperial guy’s chest, and that’s not groundbreaking _at all._ show some gratitude, will you? forget about those Imperial hussies. they’re gone. _it’s over_
just another brit "Death to the Stormcloaks!!" - Random Imperial Solider
ugh the civil war overall was so lame
When you have the peace treaty in the main story line to stop the civil war for a few moments while you hunt down Alduin, I was just praying for it to be over because HOLY FUCK ULFRIC AND TULLIUS ARE ANNOYING AS HELL
In all fairness the civil war isn’t over since there’s no peace treaty, imperials still control high rock and cyrodil
I'd like quests that get personal and allow the player to determine their character's moral compass, and quests with choices that bear serious consequences... Some more opportunities to build up my character would be awesome!
I want more commoners, like in the witcher. It's nice to see a farmer who's just a farmer, nothing special. It makes the world seem so much deeper knowing that there are ordinary people as well as assassins and kings and whatnot. More boring peasants in TESVI!
LeeLeeMerk More NPC's to kill as a werwolf or vampire lord!
More people to murder to death (I know, wrong channel lmao)
More people to ride by on a horse and look down at as they state "I wish I could be an adventurer like you!"
More people to steal sweetrolls from.
LeeLeeMerk Also from this I'd say more "battle sites". With the war running through Skyrim there wasn't much to do with the left overs of battles or soldiers in camp. Where with the Witcher you come across this everywhere. Also, more trees
+Adam Harriis exactly! I know Bethesda are squeamish when it comes to hanged corpses and shit but in skyrim I got sick of NPC's referencing a war that wasn't actually happening anywhere...
LeeLeeMerk Exactly mate. Plenty times in The Witcher 3 I've come across places that have been unfolded with absolute carnage from a battle. Elder Scrolls needs this
In ES6, you wake up in a carriage, "Good you're finally awake.". But something's off, you look over and see.. Nazim.
I want combat that is actually hard in terms of skill, not in that an enemy takes 60000 hits to the face to die. High enemy health =/= difficult fight
LeeLeeMerk I had an idea for combat and I wanted to bounce it off of somebody. What if during character creation you picked a rough combative style and then the in-game fights were rhythm combat like in the Arkham games? Imagine a mix between part Mortal Kombat (variety of combat options) and any recent Batman game. Then, as you level up your skill trees, you unlock new moves. Imagine the glorious cinema of watching kickass fight scenes without memorizing and using the same few combos.
That goes against everything every game developer believes in.
Hence why games have veteran, champion, elite, legendary, boss, etc. NPC types.
Game devs think having to nuke a normal human in the face 500 times creates an immersive challenge, even if you just one-poke killed a massive juggernaut creature two seconds before.
You might as well request that they omit levels entirely and actually use something called "a brain" to come up with a truly lateral form of progression, rather than the same old linear styles.
RPG's also usually have decent combat, because you know, you fight, A LOT. Whether it's turn-based or pure action it needs to be at least decent and in Skyrim it sucked complete ass.
They should just make it so the game is always at that difficulty you had killing things at level 5... bringing in new and/or improved enemies with each block of levels you earn (like 10 levels goes from bandits, to bandit marauders, then to chiefs. so a few steps up, but nothing too extreme).
Plus, honestly I miss the way they did Oblivion's weapon management system, causing you to recharge weapons and repair them at shops or using items you could find. The environments and world spaces of Oblivion added to the gameplay as well, because (in my short time playing) there were things you could do in Oblivion that Skyrim ditched all together (albeit very small things, they made me like IV better than V even though I started with V)
They should bring back these: Interactive environments (like the chains in your cell at the start of IV, YOU CAN MOVE THEM AROUNDDD), Weapon Management (repairs & recharges, forced me to go into town every few hours), Large/Unique world spaces (I don't want to get into a dungeon and find what I expect like for dwemer dungeons perhaps add something like prototype dwemer that clunk around and 20% of their attacks might make them explode and die. Or in a Nordic ruin have the draugr all only use axes except the boss who has steel-plated armor minus the helmet and uses a conjure battleaxe/greatsword), and finally: BRING BACK ENCHANtED ITEMS WITH DEBUFFS!!!
No, I'm talking about games like Divinity, Planescape, Baldur's Gate and the like, they have great combat (though it is turn-based), DS games are also RPGs though by the look of it you will probably dismiss them as action games with RPG elements, even though they are far more like classic RPGs then Skyrim and The Witcher series is as much of an RPG series as TES. While yes you do play as one guy, the story branches out far more than any TES game and play styles change depending on which talent tree you wish to focus on.
Please Todd, no more wild swinging with daggers, they are *puncturing* weapons! Even Runescape got this right! Add a dagger skill tree and a backstab mechanic. To backstab through armor, you would need a dagger that is higher quality than the armor, and penetrating heavy armor should be a high level perk. When you're level 100, maybe you could backstab through daedric armor with a spoon :D
Make thieving interesting! There is no point in stealth when the guards let some wandering hobo waltz right into the Blue Palace and pick up everything. Why even bother, when the most valuable item in there is some useless potion just standing on a shelf? Add unique trinkets like elven chalices, ornamental weapons, miniatures carved of jade or lapis, rare gilded books you can sell to a scholar, mammoth tusks with various songs engraved into them that you can sell to a bard...
are you talking about evolution of cock?
I'm not sure about "backstabbing through armor" here, It just feels weirdly halfway between realistic and fantasy. I can slash through armor with a sword, but I can't stab through it? Getting through metal armor with a blade is ridiculous in the first place, making it slightly less ridiculous in one specific context would only draw more attention to it.
I would like to see different strikes with weapons, , that make sense for the weapons in question. Hammer grip vs. icepick grip vs. throwing for daggers, slashing or stabbing or mordhau for swords, using the blade or the back-spike of your one-handed axe, and so on.
you know what i would like, armor and body parts reacting to impact. If you bare-fist punched someone in the face with a steel helmet, the helmet and head should jerk and vibrate in conjunction with the punch, as well as your hand should start shaking and the fingers should twitch after punching the steel without padding. Everything should vibrate, jerk, and twitch with impact, if you smashed someone in the side with a mace, he should jerk towards the wound and he should stumble. and there should be realistic decapitation, mutilation, and wounding. there should be axes cutting deep into flesh, bones breaking, crippling, and complete removal of limbs. not only for the npcs, but the player as well. if the character gets a limb chopped of, bleeding and death will follow, same for npcs.
we have the tech, why not use it. also, swinging weapons and fists in skyrim seemed to tense and robotic. i would like to have more fluid and involved combat, like dying light, except movement should be impacted by armor, weapon weight, and strength. movement should slow and parkour should be disabled when you wear heavy armor, heavier weapons should make things slower and swinging should seem like a burden, unless your strength's high, then you could move faster and swing faster. when your strength starts to get higher your burden when moving gets lower. i know they had carry weight in all your games, but they only affected the ability to run, never did it affect swing speed, and they didn't have fluidity and parkour.
Or priceless portraits that could lead to an investigation throughout the city that you could be questiones for or sent on a quest to creat a fake. OR JUST EPIC SUPER-PLANNED THIEVERY HEISTS that aren't just "Go in, grab, get out. Don't get caught."
we dont want Nazeem
-_- DragonMaster 1 -_-
We want nazeem
And
Heimskr
And
Arrows in the knees
-_- DragonMaster 1 -_- this time it’s gonna be his distant cousin
I used to many this times
No we want a mission to kill nazeem however we want to, wait I already do that.
Storm Snow that’s not a mission that’s everyone’s pass time
i dont need most of this as long as actions ACTUALLY have an effect on interactions and the world around you. That's literally all i want.
I want an itching spell that you can cast on brats and stuck up citizens who ask you about visiting cloud city.
Ernie Miller you’re thinking of star wars
James Bayne Cloud District?
Ernie Miller Do you visit the cloud district often ?
That's the Cloud District. But what am I saying? Of course you don't get there very often.
Good thing is there won't be a cloud district
I would add the feature that makes joining one faction turns a different faction against you. It's not very immersive to be the dragonborn, leader of the thieves guild, the listener, leader of the blades, arch-mage, leader of the Companions, champion of every daedric prince ever, etc.
I'd rather not start a new playthrough to get one guilds gear with no way of transferring it to my main character. n o.
I mean like Fallout 4, where at a certain point, you have to chose to be apart of the Brotherhood Of Steel, the Railroad or the Institution.
Yoruchii there cheats mate 😂😂😂😂 haha you know, jk yeah I see what you're saying but he has a point.
Agreed, this was one feature I really liked in Morrowind. That you could only join one of the Great Houses, not all of them because it wouldn't make sense in-game to "do it all" with one character. Something else I liked was that some of the quests conflicted so you could play it, but from a different side depending on what faction you belong to. Like one quest, if you've joined the mages guild, has you persuading a Telvanni to help them but if you're playing as a Telvanni you have a quest to persuade him to rejoin the fold.
There was also the feature that some factions didn't like each other. if you rose in ranks in one factions then their enemy factions would like you less and their allies would like you more. It wasn't a deep implementation but the idea was interesting. Just like having requirements on skill for the factions. To rise in the Telvanni or mages guild you actually hade to have magic skills, to do well in the fighter's guild or Redoran you had to be level warrior skills and so on. It might be restrictive but it also preserves the world better. No more Mages guild leaders who only knows one basic level one spell. No more Fighter's guild leaders that have never handled a weapon. Of course it would need to be less restricitve than Morrowind which had specific skills it wanted you to level - any magic skill should do for magic factions etc.
Yoruchii did you only play Skyrim once?
I don't want repetitve "fetch" quests and the same enemies in every dungeon/quest area
Isn't that essentially what all RPG are??? LOL!
No, unless you only played Skyrim
No. Every RPG game has fetch quests. If you tithing that it was only in Skyrim, you really have never played an RPG. Let’s see. Bloodborne has fetch quests. FF 15 has fetch quests. LoZ BotW has fetch quests. Vamyre has fetch quests. Assassins Creed has fearful quests. Fallout has fetch quests. Every MMO RPG has fetch quests. Every FF game has fetch quests. Kingdom Hearts has fetch quests. Want me to keep listing? EVERY RPG HAS FETCH QUESTS AND IF YOU DON’T LIKE THEM DO NOT PLAY RPGS.
That's every RPG ever lmfaooo
Un-broken and victorious yea they could be better
When I got back from slaying Alduin, I expected a party. I was disappointed
We don't need a voiced protagonist it always creates cringey and clunky dialogue just look at fallout 4, keep the silent protagonist, please.
Nicholas Wehr I actually really love the voice acting in fallout 4, but I know what you mean
Agreed. Unless.. unless they have made some revolutionary progress on text to speech technology. Todd H. has been on about missing tech in order to realize a new TES the way he wants. We can only speculate, but if they're working on that and pull it off really well, the possibilities are near endless.
The NPC voice acting is good but the playable character's dialogue is awkward.
Nicholas Wehr I can agree with that but it's a good idea imo
It would take too much time and energy to implement into TES with all the races now needing two voice actors for thousands of lines of dialog. It won't happen in TES, so no need to worry there... I think
Agreed with basically everything in this video.
Another thing I'd like is more Quest variation. Not just "Explore this crypt," or "Find this item," or "Kill this person."
I remember one of my favourite missions in Skyrim being the "A Night to Remember," where you unknowingly have a drink-off with a Daedra and wake up the next morning not knowing what you've done, having to retrace your bizarre actions to discover the truth. Really hope Elder Scrolls VI has more adventures like these...
God, I would LOVE more quests like that. Like you can add more immersive things inside inns and such and possibly play casino-type games and drinking games and lose all your money through 'chance' or something like that and get a quest to get it back or such. I know it's time consuming but the more elaborate, intricate, and beautiful a quest is, the better.
exactlyyyyyyyy
Just play the Witcher then
I want them to learn a lesson from the Witcher 3s story telling
Sherar Murray XD I remember that quest, it was my first time getting drunk
You missed paid mods we don’t want paid mods
I mean, if Crossbows were a part of the Creation Club instead of a DLC I'd still get them. I don't see the difference between the two really apart from quantity.
DarkSider we don’t need “mods” period. Most of them are so stupid and lore breaking
Ritz handles there are a lot of useful mods And if they are stupid or lore breaking just don’t download them no body is forcing you to download them
It would be cool if they added more movement such as dodging, and the dodging speed changes with armor types.
I don't want to become arch-wizard-guild-leader-harbinger-listener just by rolling out of bed in the morning.
Samuel Lund Thane of all 9 holds and champion of all daedric princes as well.
Well, I mean, you could just avoid doing those quests if you don't want that character to be the leader of everything, but I get it, they should atleast give you an option to not become the leader and let one of the other faction members have it.
@@chenoa405 Nah, that's not it. Like you're a dragon born from the start, you became a Tane, then a chief of some fraction. That's already a lot! But no, you can be a leader of everything and Tane of evey town, and a fucking main wizard and bard. Like wtf? It's not physically possible.
What we do want: Barrels
legogamingjojo #barrel lives matter
When do we want them: NOW!
WHEN WILL THE BARREL ABUSE END
Marryble barrels
I._.DontKnow "You find out your wife is a barrel, what do you do? Love her even more" Greanolf 2018
I really want them to bring back spell making, water combat, acrobatics, and actual factions
I love the water combat in Oblivion
Factions in Oblivion made it so much more binge playable than Skyrim
Morrowind and daggerfall had some good factions too
Acrobatics, maybe not. The other 3, sure
Acrobatics was so nice to have cuz fall damage sucks lol
Before I watch the video
1 Nazeem
2 Braith
3 boring magic
4 Braith
5 Nazeem
You forgot Braith.
Nah, like killing Nazeem too much 😁
Definitely need a better magic system though.
I love Braith
I adotped braith :3
@@saifhassan150 How? Did you kill Amren and his wife?
This game is gonna have so much fucking expectations. God bless Bethesda.
That’s probably why they made 76 and Starfield, they are f***ing scared to make es6.
They make millions from these games. I think they can handle the criticism from their fan base.
But the difference between Bethesda and say, EA is that they care. Yes they make shit tons of money, but you have to put yourself in the creators shoes.
Its a difficult task when you care about something and have to make something even better that you still care about.
Otherwise, we should all just buy the next COD and STFU
and its gonna disappoint for certain on most of them. the longer you delay a new series entry the bigger the expectations grow. till a point where meeting them is an impossible task for any human alive.
Bethesda can be scummy at times to but they care about there games.
I don't want every guild shoved down my throat. I remember in Oblivion having to discover everything. That was great.
It took me quite a long time to find the Dark Brotherhood in Skyrim, actually.
Literally every innkeeper gives you the info to help out the kid in Windhelm who is trying to contact the Dark Brotherhood. Couldn't have missed it even if I wanted to.
+Theophany I couldn't agree more. The thieves guild was especially difficult to ignore.
Number 6: A better and less broken sneak system.
Claude Alpha I remember playing Skyrim somewhere in my younger teens where I had a character with a high level sneak skill, I could walk up behind these I believe Lich like spirit beings without getting noticed at all, I would expect a spirit to detect you no matter your sneak level to be honest.
I never used sneaking for combat. I always summons dremora and shot enemy’s with fire/ice/lighting magic.
Ali Imiza That's my main playstyle as well for my main character, but I like having a secondary antagonistic character that joins the more antagonistic guilds such as Thieves Guild and Dark Brotherhood, so they end up becoming a sneaky archer.
What do you mean? I love being able to just put baskets on everyone’s head to fix my problems.
Claude Alpha yeah I had something similar to that. My mage was fighting for the imperial and killed everybody who doesn’t serve for the imperials. Sadly at that time I didn’t know you could kill the dark brotherhood, so I joined them. My other character was fighting for the stormcloaks and the thief guild and other.
"We saw a decent amount of world response in Skyrim."
Play The Companion questline as your last Questline, you could be Thane of the Nine Holds, the greatest right hand of Tulius or Ulfric, Archmage of the College, The Listener, Guildmaster of Thieves, defeater of Harkon Volkihar, and SAVIOR OF THE FUCKMOTHERING WORLD... "I've never even heard of this outsider."
Granted, one of my favorite things in Skyrim is entering Shor's Hall, when you get to pick by what right you claim entry. I would've loved to see stuff like that in the rest of the game. What if, with a high speech level and certain qualifications (Thane of every Hold to be effectively a mini-High King, leader of a major guild, etc...), you could challenge Ulfric to a duel?
Another thing I'd like, though this'll be difficult, is...more divergence. I love Serana. It is still my biggest reason to despise Bethesda that she isn't marriable. Her mother? Take or leave. I would love to have had the option to actually corrupt Auriel's Bow. Or side with the Silver Hand against the Companions. Or try to claim the Eye for yourself, if you didn't just purge the college with the paranoid local nords. The ability to destroy the Brotherhood was nice, but it wasn't really rewarding either.
I wish that if you completed the civil war quest line, do certain qualifications and just generally play your cards right, you'll get the opportunity to assassinate/duel/mutinise to overthrow ulfric/tullius and rule Skyrim, but you would have to be a really high level, kinda like fighting the ebony warrior
There's a reason you can't marry Serana you know.
@@dornan939 and that is?
@spiones2 You can corrupt the arrows. I meant exsanguinating Valerica over the bow and corrupting it to complete the prophecy, not do a once per day darkening.
@@postconsolepeasant6538 It's literally what the Blood of a Daughter of Coldharbour does. That is the entire point of the questline. That is the entire threat of the questline - Harkon would exsanguinate Serana over the bow to corrupt the weapon. "She would be dying for the good of all vampires" - she doesn't die just bleeding on a few arrows.
A static world that only changes with you, instead make secondary npcs that can do what the main character didn't do
Like when you reach a certain level you get a notification of something like "you hear rumors of a new assassin for the dark brotherhood bringing them back to prominence" ,"word reaches you about a mage rapidly advancing through the ranks of (whatever the magic guild is)" or "you overhear townsfolk talking about an adventure taking on ( Deadra quest)" so now because you waited too long you have to really make an effort to get those quest rewards
jew know who Assassin players like me would love that. Assassinate people who can actually fight and skilled
Exactly, NPC heroes. Some are leveled to you, some are at random lvls. You decide if you ignore them, try to unite with them, try to kill them, bribe them etc. And they have their houses too, their routines, maybe some family, they're a character just like you.
jew know who yes and maybe make it to you can ally with them on a quest and just split the earnings and t maybe pay them to help you out
Only if you deliberately refuse those quests please. I don't want extra limitations forcing me to do things. If I want to start the Thief Guild questline after hitting lvl 100, I should be able to do so.
I would really like it if loot had meaning. I remember finishing the Daedric quest for Dawnbreaker and getting all excited that i got a cool sword, and then i went to a forge and realized that i can make better gear with dead dragon parts...
Yeah true buts its better at higher levels
Yes, the think skyrim did worst in my opinion was that being a master craftsman/enchanter was essential for almost any type of character you did if you wanted to keep progressing. Make quests that are level based so even if you get the quest at level 20 you likely won't beat it unless you're level 50+, and that way they can make weapons like that that are better than anything you can craft and it still took work to get.
@Zenjyn Gaming As a borderlands fan, that sounds like a good idea to me haha, I'm a big fan of how those games handle leveled up loot, only problem is that that works because there is a max level you can get to while in skyrim there isn't, so they would unfortunately probably have to add a level cap, just so you aren't grinding for gear every level.
Was that a reference to The Senile Scribbles?
This might sound weird, but I really don't want our character to be voiced. I think there's a charm to a silent protagonist, and I think it allows for a more immersive roleplaying experience!
TheSgtkite that’s not weird man. Pretty much everyone was saying that after fallout 4; huge backlash
Yoruchii nice b8
“Maybe we have to die a few times to learn their weaknesses and exploit them”
*Megalovania slowly fades in to mind*
MAGIC! WE NEED MORE MAGIC!
♤MCPumpkin105♤ YES
Agreed!
We need magic to be possible in end-game on hard difficulties.
shmootube5000 yep
Definitely, felt kinda sad how magic was thrown to the corner of Skyrim, I would love if the next game had a seriously magic friendly population, like maybe an entire, actually powerful and respected city built upon it, that's part of its culture. The children learn spells in school, a lot of daily activities are done with magic, new spells are discovered there that can maybe cook ingredients you have etc. And the people in power, are the ones with the most powerful magic, like a council of magic or something. Plus there you can get really powerful armour that draws in and stores extra magic for you, also using it for heightened defence (so it's power depends on your skill) as well as generally legendary magical items, weapons and armour.
Skyrim's population kinda feared and hated magic, shoving it up into winterhold for example which was in ruin itself. That's fine, but let's make it the polar opposite- what happens if magic was seen as the future compared with traditional weapons, if utilised and encouraged properly?
The game NEEDS a new magic system Skyrim was to basic
mods...they totally remade my game with animations and everything
TheBossManBoss319 They should just bring back either Oblivion/Daggerfall or Morrowind system tbh.
ItzYoBoiSatan there's so many spells though I still can't keep up
ItzYoBoiSatan but we aren't talking about mods we are talking about the new elder scrolls
I want to make my own spells again! With blackjack and hookers!
I miss spears and the acrobatics sill so much.
I miss jumping on the surface of water too.
DarkSun I still remember when I first unlocked that. One of my favorite things in Oblivion. (When it comes to skills that is)
Haha yeah it was great.
DarkSun didn't they add boots that can help you walk on water in dlc. I am pretty sure that in them you can jump on water too.
dobelmenify - I don't know, could be. I'm sure there must be a mod for it out there.
I would really like if there were no respawns, except where it is sensible. A military outpost will probably be re-staffed after a while. Some bandits on the road could of course be replaced by other bandits - or monsters, or something. But if you clear some locations of monsters and treasure - it just breaks immersion if all is back in a week. But you could have fun with this as well: Maybe after clearing a crypt, one week later some grave robbers have moved in. Or archeologists. Or the dark brotherhood. Or after you killed alot of humans in one location - some necromancer moves in and animates all those corpses. Maybe some dark wizard's fortress, after being cleared, goes back to it's original owner - and all of a sudden you have a military outpost there, or a settlement. This could also be the aim of some missions - "clear this place so we can take it over". And depending on your choices, and who you work for, would make the world a better or worse place. Imagine you could just wipe out a village - and it stays that way...until their ghosts haunt all travellers going through that town.
That kind of ruins replayablility, there'll be a mod to turn off respawns -
@@noreason6 why would you do the same dungeon multiple times in the same play through with no changes? If anything this suggestion improves in-character replayability
Wait, I though dungeons can become "cleared" after you kill everybody in there and the NPC won't respawn.
@@AndrewVasirov A dungeon will be cleared, but wait a bit and the enemies will respawn. I think any named NPCs won't, but you'll still have to deal with draugrs or necromancers or whatnot
Yeah, kinda like in the civil war quest line, expect you can do it for every faction ie you make a safe house for the thieves guild, or make a outpost a dawnguard-like faction
Bring back the levitation spell! Also the Mudcrab merchant! Make some scary creatures that dwell in the water besides just Slaughter fish.
Also teleportation.
and the ability to *FIGHT* those creatures underwater!!!!
Teleportation as fast travel to some location you create (IE place some runic teleportation circle in an area that isn't normally able to be fast traveled to) would make for an awesome conjuration spell but Levitation would just break the game or force them to use invisible walls and simplistic dungeon design, itd be a huge step back for some cheap novelty
I'm expecting levitation since Fallout 4 had jetpacks on Power Armor
IDGAFXD they sould hire vicn
I want difficulty to actually work with game mechanics and not have 'Legendary' difficulty mean opponents get 1000000 health and do 1000000 damage
Amen brother. Maybe just make it where both sides do more damage and better ai placement. Mages in the back and warriors in the front.
They dont actually do much more damage, but they do like.... X700 health
Actually, I believe Legendary makes it so that they deal 3X as much damage, but only take 1/4 as much when compared to Adept. Master just doubles their damage dealt and halves their damage taken, so that's a pretty big leap.
Alex l wildcat-combat of skyrim is an excellent mod and that’s what bathesda should do
How about different voices? like there was maybe 6 actors for all the damn NPC's
That is why I love the Skyblivion project, way more voice actors and variations.
Joy Gill but atleast Stephen Russell was one of them. That made up for a alot of it, For me anyway.
when u nut but she still sucking there was this one old lady that voiced a bunch of young women of every race in Oblivion and it’s made me uncomfortable lmfao
I just got the game with the anniversary sale
Um, all the main NPCs have all the same voices. I can hear it. People in the Companions sound like people in the Thieves Guild sound like people in towns. That's what I'm saying.
Yeah, there were a few with distinct voices (e.g. Arngeir, Paarthunax, Serana), but a lot of them just sounded identical, and also tried and failed horribly at imitating a Scandinavian accent. There was maybe one voice actor that did a decent job at that.
Above all else i want like almost everyone else here: #NoVoicedProtagonist, look at Baldurs Gate 1 and 2, Morrowind, Oblivon and Dragon Age Origins, they all had silent protagonists but tons of great dialogue which made you care about your character.
I'd like more stabby stab combat instead of everything just using the same slashing left to right animations.
Kathryn Free
Metal gear rising: revengeance is a game for you
S P E A R S
The dragonborn dlc had spears... kinda
(They were small spears used by goblin like creatures called the riekling
And since they were so small you used them as arrows)
Im not against spears but...
Wasn't Bethesda on a time crunch with oblivion or skyrim
Un-broken and victorious
I just came back from studying
And and at the time godd Howard said a whole bunch of stuff that would be in oblivion but didn't make it
Also at the time oblivion was one of the first Xbox 360 and the stuff was new to the devs
But as for skyrim they just got lazy (might've been rushed seems highly likely)
Spears could've been planned but left out due to laziness there is evidence that they were gonna be in game due to maiq the liars dialogue
About those blue smurfs there was a plan for 8 dlcs but we got 3 and since those little blue shits use spears there's a good chance that they were gonna be in one of those dlcs
Damn that was long
I I I
II I _
I actually think the “each trigger for each hand” combat system is what makes it so limited. You can only do two things, tap the trigger, and hold the trigger. That’s only two commands for each hand. If they made the controls contextual to what you’ve equipped, you could get more variety out of variations of holding and/or tapping with both triggers. Tap one, tap both, hold one, hold both, hold one and tap the other. You can Triple the number of commands you can use with any given equipment.
For that matter, get rid of dual casting. Make spells only solo equipable, but also increase the number of quick slots (the FO4 method could give you 12). In doing so, you could have multiple uses of the same spell. Imagine you just learn Flames. Tapping one button shoots a quick bolt, holding one button changes it into a fire ball, holding one and tapping the other casts flameshield, and holding both casts flamethrower. Instead of having four different spells for fire magic, you only need one, and can contextually pick what you need on the fly.
And you can still hold something and have magic in one hand, but you cast at half DPS and can't do everything you can do with magic in two hands: by holding a shield you can still cast firebolt/fireball and flame shield by holding fire and tapping shield, and you can use the shield and shield bash by holding shield and tapping fire, but you can't cast flamethrower. With a weapon or a staff, you can only cast firebolt/fireball
Yes, something like that. I’ll admit, it would be a little confusing at first, and the sheer variety of different load outs would require a lot of work to program (sword and shield, spell and shield, sword and spell, dual wield, two handed, just a spell or a staff). But the variety of attacks you could perform jumps from a max of 2, to a max of 7, still just using the two triggers.
I LOVE your take on the magic system. it'd also give you a feeling of accomplishment, like you're really the one casting the spell.
To be honest, my suggestion only really works for Destruction spells. I can’t think of multiple casting methods for healing or summoning spells. I once had an idea for making each school of magic control differently. The problem is in balancing and making them each interesting.
Like, Conjuration spells don’t cost magicka, but instead are constant spells you turn on and off at a cost of your maximum magicka (sustained spells from Dragon Age). You could have Bound Boots always equipped for 40 magicka, but as long as the boots were active, you had that much less magicka for other spells, even with potions. Same for summoned undead or whatever.
Fans always ask for more, but most rarely consider “how” their ideas would work. There’s only so many buttons on a controller (and no, I’m not going to suggest a PC only game). Or how many menus we might have to navigate to make things happen.
I actually like ur idea with boots and shit magicka would just be I guess your limit for casting but not constantly going up and down...all ur magic abilities depend on ur magicka status, if u are lets say level 10 and u just got enough magicka to use a "fireball" but it doesn't cost shit, u just can't use any other type of fire spell at a time, something like that if anyone understands and skills for "fire shield" etc. should be skills in flame skill tree not a spell for itself to buy, casting system should definitely get some kind of an overhaul
The dragon thing you said would be terrible, if that was the case and the dragon would never land that would push you into only being able to use bow or magic characters locking off most play styles.
Thats the point of an rpg, choosing your playstyle should have consequence, one of the greatest aspects of dragons being such a fearsome opponents is their abillity to fly, why would they ditch one of their greatest advantages just so you could kill him with a sword. You chose not to implement a little magic of archery? tough luck, you wont put down a dragon with a sword just like a guy with ak47 wont blaze through f22.
You got the dragonrend shout for melee, dont you? That shout has no use, when they land multiple times anyways
Hi kim
Locking off two playstyles, let's be honest. Direct melee and stealth melee. Though most stealth players usually make use of bows.
Also they would obviously work away for melee players to get access to the dragon, it might just need a bit more creativity, such as using the environment, or luring. You know, actually using your brain, which would be far more engaging. God forbid anything get more advanced than "arrive at goal - whack goal with stick - win".
maybe make it that you can force him to land by using the environment. You wanna eat me? To bad im in a cave you need to land and crawl in here to get my meat.
We need a combat system where improvements can be seen in animations! I loved that in Gothic, you had different combo animations and faster swing when you trained your skills
I would say i dont want to be important. i know that sounds weird but i liked in oblivion how you didnt feel like the hero really, the emperor was. i want to be in the world, not above it. i want to own a shop and then have it robbed and chase down the bandits and kill back my belongings not loot a cave cause belathor was too lazy to go himself. is that crazy?
Benjamin Walter literally from the beginning you were told how special you were and that you were the chosen one...
Absolutely. First I saw the intro, in rugs, chatting with other bandits and I thought YES, Bethesda got their shit right! Aaaand a sec later I'm friends with the Jarl of Whiterun, slayer of dragons and the chosen one, destined to save the world. It sucked balls.
Un-broken and victorious
You were literally told that you were seen in the emperors dreams, that he was destined to die and that you were to find, save and prepare Martin Septim. Sure, he might have been the focus but you most certainly were the “special” force behind EVERY major event in the game and the intro made damn sure you knew it. With Skyrim you were thrown into a wagon with a fuckin horse thief for crossing the border at a poor time and were coincidentally saved by a dragon. You weren’t made to be godlike and special until you showed physical proof that you were indeed the dragonborn.
Un-broken and victorious The game hardly kisses your ass the whole time in skyrim, only half the time if you're being honest, the other time the characters treat you like a level 1 noob, which is even worse than the scenario you described
Un-broken and victorious
Let me just say
Forget the the list, he goes to the block.
Vs
By Azura, by Azura, by Azura, it's The Grand Champion! I can't believe it's you standing here next to me
Shall I go on?
What we want: LUSTY ARGONIAN MAID SEQUEL
ö he'll forever live on in our hearts
reboot
Pretty sure there's already two volumes.
But if the writer is vampire we still have hope right.
I want the three legged Guar to finally be available in my region
I just want more massive battle, the whiterun attack was purely amazing and i just hope TES 6 will have more of that type of quest where you're actually fighting in huge battle
What would be good also is that the equipment you're wearing actually have an impact. You can enter in a town with the thief armor and everyone will treat you the same as if you're wearing a guard armor. The same way if you're wearing the dark brotherhood armor guards should a least be suspicious about you. That would make the immersion and infiltration system so much better. The dark brotherhood quest where you have to dress like the cook to kill the emperor was one of my favorite and i just want more of it. And if your illusion level is high people will take more time to realise you're actually a spy/thief/assassin
What would be also nice is having more unique weapon or being able to craft unique ones. For exemple you chose the shape of the blade, how long it will be, what it's made from, the shape of the handle... This way you could end up with your own unique equipement that you crafted. An amazing feature could also be an enchantement that absorb the power of the first enemy you've killed. Exemple if you a sword to kill a unique dragon, the sword will now have an enchantement based on that dragon stronger than the basic enchantment you can usually create
I'm with you on the battles. The sieges in Skyrim were...meh. I just wish they used more catapults. I also wish I could be in the front lines, and I wish it could be a *BIGGER* war.
And, the outcome. All that happens is a couple houses being barricaded and some destruction in Whiterun and a few jarls being replaced. So, I just resigned myself to to simple support, especially since something tells me that the war would actually be a stalemate in the lore.
In the end, was there really a point in taking a side and fighting? Neither outcome pleases everyone, it hardly changes much and it's over too fast.
Yeah the civil war was just overall weak.
The siege of whiterun was basically just waves of mobs brainlessly walking to their death without any variety. Always the same route to grave
Chris French i've always wondered why in rpg you could never create unique weapon and you could only find them. If you're lvl 100 in alchemy, lvl 100 in forging, lvl 100 in enchanting and you kill legendary creature daily there is no reason that you can only make the same boring weapon and armor bandits and random adventurer wear
Great idea about the unique weapons and enchantments. That would make the game SOOOO much more fun!
More lore based abilities for each race would be cool! :D
I agree also, like in skyrim I helped the imperials win and became a Legate and none of the guards even noticed. Like wtf I helped yall win the war
lol
Just saying but the puzzles were easy on purpose, think of them as more of a kind of safe code. The nordic ruin puzzles were meant to keep draugr and other nasties in, not to keep people out.
That's an in-universe answer though. When you're designing a game, fun gameplay comes before anything else.
Yes, please ignore the legions of draugr you had to fight through to get to the puzzle door 😁
That is a completely asinine justification for poor game design. Lore does not, in any way shape or form, justify bad design. Cool, you wrote it into the lore explaining why your game has a framerate of 7, good job. Except the game _still_ runs like deep fried chicken shit, and having a convenient explanation for it doesn't stop that from being terrible.
Garbage design is garbage whether the writers wrote it into the script or not. Skyrim's puzzles are a fucking joke, and an insult to our intelligence. If you're going to try covering for Bethesda here, you'll have to think of something better than "it makes sense in the lore", which as arguments go is only slightly better than blowing bubbles with your own spit. Slightly.
@Zachary Juinio (038ZacJuin)
That's their problem for going into them
The ghost blade quest puzzle was pretty hard
They just need to completely overhaul every little thing about Skyrim, and add more. New engine, new mechanics, new AI behaviour, new animation tech, new quest dynamics, new combat, don't make the player the centre of the world but rather part of it, seamless transitions and no loading screens, more varied NPC's (different body types, like a fat king, skinny beggar, etc.), more lively world with bustling cities where people go about their day, actual working boats and ships that are both player and AI controlled, a more dynamic and free building system where you can build a home or camps anywhere in the world, and a much more in depth crafting system, for example, you can choose the handle, pommel, guard and blade of swords, and quality is determined by your skill level and materials.
Many modern open world games have achieved much of what I described, so I imagine that a game of the future such as TES6 will be able to go beyond what has already been done. I have high hopes and expectations from them, as long as they use a completely new/revamped engine.
Devin Hansen Exactly, CD Projekt red are looking like more competent developers right now.
Devin Hansen They've already confirmed that the next Elder Scrolls will be using a new next gen engine. Starfield will be the same and comes out before ES so we'll get a taste of what that engine can do.
kokakoliah
You're also comparing games that were made quite a few years apart. You're allowed to enjoy one game over the other, but are you really going to still be playing BotW and nothing else into the 2020's?
BOTW doesn't have as much replay value as Skyrim.
Devin Hansen hit it right on the head.
basically: *DONT BE LAZY BETHYZDA*
i want more impressive cities
Right? Like walking into Minas Tirith in Gondor with the massive white walls and levels of the city. There needs to be more variation from city to city.
Like Oblivion’s capital city. Shit was huge. Each district was the size of a Skyrim city lol and it had like 8
Bob Picklson, thats exactly what im talking about
I MORALLY DESPISE YOU FOR GOING UP CLOSE TO THE BLEAK FALLS BARROW SPIDER
I left the cavern and went back to Riverwood and did all the quests and then went back to Whiterun and started trying to do all the quests until I finally installed the spider to bear mod when it came out then went back to BFB. Yeah arachnophobia kicks ass eh :)
Although i have arachnophobia i’ve never had problems with skyrim’s spiders in particular. I’ve been forced to quit a couple other games because of spiders, but skyrim’s for some reason dont affect me.
MagicHadi This was on the release of the game when I was maybe 13 or 14, and arachnophobic fuck, give or take one or maybe two years I uninstalled the spider to bears mod and started a new game and went to BFB and fought the bitch and the entire time I kept loading back the save and fighting him again until I wasn’t terrified like a little bitch because my damn therapist said I needed to confront my phobia and my parents didn’t want to buy a spider
Fam I can't wait for all the new spiders in ES6 because you know that shit's gonna have em
Axe Ketchum You sir are boss. Amen brudda.
I would usually do my best to visually zone out and just mash attack till I heard the death noise.
As long as it's not worse than before, I'll be fine. Still want it to be more of an rpg and for every body's sake, DON'T make the protagonist speak!
I think you have a mistake here. It should be:" every body's sake, DO make the protagonist speak". I'm a little tired of this muteness
No, an RPG should NOT have a voiced protagonist, YOU are there to put your own voice into the character, putting a pre-set voice in just ruins the point of building your own character... What if you wanted your character to be calm and collected but the voice came out timid and scared, or losing their shit? Or vice versa. NOBODY wants it, if you do, you'd be best off going to a different game, because the mute protag is an essential part of the games RPG aspect, and nobody wants another Fallout 4, which was basically a shooter first with vague RPG aspects second....
I suggest you playing DA:O. Dialogues were still mute but character had some voice, voice you can choose from some pool. Quite expesive solution to voice act pool of 6-12 (or even more) kinds of protagonist speech but hey, Bethesda aren't beggars thou
It would take so freaking long to voice all the dialog of the player judging by how much dialog ur character had in skyrim. The next game is prolly gonna be bigger with more dialog and to top it all off making it with different voices would make it even harder, that's a little too much to ask I think
Marcin Roman Different game, different audience, you will find a very small minority from people who play whi TeS want a voiced protag, it doesn't matter if you have a variety, the silence is for you to fill in yourself.
See, when you said " for everybody's sake do make the protag speak, I'm tired of this muteness" what you REALLY meant is "for my sake cause I personally don't like this style of gameplay I want it to revolve around what I like, screw the vast majority of fans who hated it, and screw the fact that there are plenty of other games that have voiced protags, me want it in THIS franchise"
This franchise, wherein half of the charm is the RPG elements INCLUDING the mute protag. There is a reason people did not like fallout 4 half as much as previous games, because it was practixally a shooter with RPG elements, there are very little people who want it to go that direction, please understand that and stop asking Bethesda to change it for a different audience... A spin off? Sure, fine, but the main games? One of the very few traditional RPG open world game series left? You can change many things, but there are some that just won't work, and will take away front he experience for many, MANY people, this is one of them.
I want Snow Elves. I want Living Dwemer. I wanna go to the past.
Same
living dwemer hmmm never played morrowind I can see :)
not many of them tho but the spider dwemer guy,
theres two snow elves in the dawngaurd questline, one of them can be a follower
No
More meaningful quests and less bulshit. Stuff like assasinating the the emporor or sieging whiterun were amasing. Less talk to this person - explore this random dungeon - collect this item.
In skyrim almost every quest involved a random cave / dungeon which makes the game seem really repetitive. The best quests took place in the world of skyrim rather than a cave, it made caves boring and didn't use the world to its full potential.
The combat seemed boring and the leveling system disincentivised leveling up none combat skills. I dont want to face harder enemies because i leveled up my speech or alchemy. I want to be able to play a diverse character with multiple none combat skills without the enemies scaling with them.
Enemy / item scaling needs to be more fixed. I want to be able to stomp an early game enemy and also go ahead of myself and get crushed. It means i feel powerful when facing early game enemies and incentivises alternate play styles like sneak and invisability to get late game item earlier.
More decisions should be possible, things like siding with parthanax or declaring yourself high king should have been possible in skyrim.
More play styles possible for sneak (see thief and deus ex).
None violent playthrough possible? (Stunning not killing all enemies)
More interesting magic and alchemy. Spells seemed generic and not rewarding and magic as a playstyle seemed underpowered. Most potions never got used because there often wasnt a time they were needed or didnt provide much of a buff. More powerful potions which are harder to make might allow you to progress through a higher level area.
The leveling system is pretty generic and incentivises grinding for exp for many of the none combat skills. Unlocking smithing enchanting or alchemy options could be done by quests / tasks rather than grinding out 1000 iron daggers.
A quicker more effective way to loot a cavern. Perhaps all weapons armor ect from enemies turns into gold. A more complex option would be "keep as loot" which automatically picks up the item and stores it based on the best value / weight below carry limit. This would eliminate lots of the boring inventory management time that seemed to be a major part of exploring a dungeon.
If there are factions like the greybeards that a player is part of then they should be able to fight like them with massivly reduced shout recharge ect.
More advanced character creation (backstory, religion, politics, previous skills ect)
No unskipable conversations (maul, riften)
Underwater quest / loot (reason waterbreathing is useful)
Formations (npcs can fight in co-ordinated groups) and battles, (organised by promative stratergy game ai)
Fleshed out peaceful activites / quests. Like farming, delivery by cart, woodcutting , cooking, barwork, bard work ect.
Greater use of dynamic movement in combat and evasion (see assassins creed). With more accesable areas (rooftops houses ect)
Powerful weapons feel more than reskins of weaker ones with better stats. Different metals have different properties, eg elven bows are really good but have bad warhammers, vice versa for dwarven. Fur armor boosts sneak in forest areas and dragon bone causes awe.
Tldr: skyrim is great but elder scrolls 6 needs many changes to stay modern.
bdcopp Everything you said is so true!
bdcopp this is exactly what i want
I agree on all points, minus the ability to have a "sell all" option after dungeons, because that makes it feel more mmo rather than rpg. Other than that, I agree to all points made.
Your ideas are great.
wished I saw this earlier before making my post. You sum up every concern I had plus more. You even worded it better than I did
Bravo
After seeing them make an online fallout game, here’s 5 things I don’t want from TES6:
1) anything having to do with online
2) anything having to do with multiplayer
3) another 47 years of the players carrying the devs asses and making the game what it should have been while we wait for the next one
4) anything online or multiplayer
5) to be locked into being a certain type of character or doing “quests” a certain way- ie you can’t pick apart the thieves guild, you can’t defy daedra even though they literally need you to be their errand ppl, etc
Chiraq Koon Hk pack coop would be a better statement otherwise some might think you want open servers like eso...
Chiraq Koon Hk pack Take your unwanted unpopular opinion somewhere else. We actually want to play these games to get away from assholes on the internet thank you very much.
Jackasses like this are why ES6 should stay away from multi player, that way it can be a work of art and not have to listen to some mongoloid squeaker:"Duhh, u gay"
That's the shit that killed gta online
I would want Co-Op, but not online. I love singleplayer but I want to share my experience with someone else as much as playing on my own. On that regard, I don't want to play among 50 pepole or so, I want to play with my friend/friends if I want to otherwise offline.
4 is just 1 and 2
I DONT want standing stones. I want birth signs.
TheBossManBoss319 agreed
Amazing idea
I don't want either.
Malentor i guess you hate fun too
TheBossManBoss319 great idea!!!
Skyrim: "Khajiit are not allowed in cities, highlighting their negative public image here."
Also Skyrim: "Nobody cares you're a Khajiit. Come right in my very special snowflake."
I finished the MQ with an altmer mage (who was wearing Thalmor robes for some extra irony). Aside from some random "Speak, elf!" comment, nobody gave a shit. It's like the game assumed every character would be a nord so that none of the prevalent racial tension affects the player. Stuff like this can really screw with your immersion.
Khajiit are allowed in citys it's Just the Caravans are not we see this in the quest to find esbern a khajiit follows you around in a city