Voxel Water Physics - Waterfalls, Rivers and Tunnels

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  • Опубликовано: 4 фев 2025

Комментарии • 423

  • @HillcrestGames
    @HillcrestGames 4 года назад +329

    This is one of the most promising prototypes I've ever seen period.

    • @EliezeruDanieru
      @EliezeruDanieru 3 года назад +3

      Is this from the game : minecraft?

    • @dark_hood7
      @dark_hood7 2 года назад +5

      @@EliezeruDanieru no but youtube thinks that apparently

    • @EliezeruDanieru
      @EliezeruDanieru 2 года назад +1

      @@dark_hood7 May I know what game this is? 🙏

    • @dark_hood7
      @dark_hood7 2 года назад +1

      @@EliezeruDanieru it's a sandbox game similar in a way to Minecraft but with good physics made by John Lin, you can see the progress on his channel

    • @tehMaloWalo
      @tehMaloWalo Год назад

      have fun playing in 240p

  • @osiris4457
    @osiris4457 4 года назад +288

    I've been asking about water physics for a few months. Didn't expected it to be this amazing. Beautiful job!

    • @WretchedEgg528
      @WretchedEgg528 4 года назад +13

      Amazing? It's groundbreaking!

    • @EliezeruDanieru
      @EliezeruDanieru 3 года назад +6

      @@WretchedEgg528 It's waterbreaking!

    • @ThatCake
      @ThatCake 2 года назад +4

      @@EliezeruDanieru With erosion i could see it breaking some ground too

  • @Frostyflytrap
    @Frostyflytrap 4 года назад +316

    Wow, this is the closest we have so a 3D Noita now. Love seeing how well the fluid looks, I would recommend making the sprays more transparent over time so it isn't so noisy, but otherwise really awesome and I'm surprised this performs well. I would love to see this in conjunction with a waterwheel object.

    • @clemdemort9613
      @clemdemort9613 4 года назад +20

      Oh fuck yeah let's call this 3d noita

    • @Razumen
      @Razumen 4 года назад +13

      Nah the particles look fine, they only appear on turbulent water normally anyways.

    • @Razumen
      @Razumen 4 года назад

      @Ceono Yah

    • @WeiChei
      @WeiChei 4 года назад +5

      You should try a game called "Teardown" on steam, if you want 3d Noita, Teardown has fully destructible voxel environments.

    • @delphicdescant
      @delphicdescant 4 года назад +13

      @@WeiChei I think it's safe to bet that anyone who knows about this project already knows about teardown. And probably about every other ambitions voxel project in the voxel game dev community that's currently being publicized.

  • @barnabaskrizsan9943
    @barnabaskrizsan9943 4 года назад +184

    I want to play this as a full RPG game. It has a vibe that i never seen before, but the same time it brings back old Gameboy Zelda vibes. Its fantastic.

    • @absalondebarvac3715
      @absalondebarvac3715 4 года назад +8

      We will all hope it eventually happens

    • @MrPeryfin
      @MrPeryfin 4 года назад +12

      I would settle for anything done with this :D Tbh it has a charm to me because of the infinite world and I'm not sure it could work for an rpg?

    • @mattsenne6951
      @mattsenne6951 4 года назад +19

      I would really prefer this sandbox be available without the extra baggage of gameplay rules. Looks incredible.

    • @absalondebarvac3715
      @absalondebarvac3715 4 года назад +20

      @@mattsenne6951 maybe just make it an open source engine or something so people can make different stuff with it

    • @runkgames6251
      @runkgames6251 4 года назад +1

      golden light on steam looks like this. its a horror rogue like and it is something else...

  • @PoppinDan
    @PoppinDan 4 года назад +63

    I see so much potential my dude, i know everyone here in your comments has already said that but truly, this a gem in the making, can’t wait to see this one day explode in popularity

  • @shreyanshdarshan3199
    @shreyanshdarshan3199 4 года назад +34

    unbelievable performance

  • @QuentinDamour
    @QuentinDamour 4 года назад +104

    Looks magical ! The particle effect is a bit over the top in my opinion, a bit messy.
    It's great to see the project evolve so fast, thank you for your dedication

    • @freevideoservice
      @freevideoservice 4 года назад +14

      That messiness is real magic

    • @maxwell_edison
      @maxwell_edison 4 года назад +15

      I mean, it is fairly unusual to literallly spawn water in mid air and have it fall. You can see in actual typical use cases the water is fine

    • @jiinkC
      @jiinkC 4 года назад +8

      In the description he says that he plans on improving the sound calculations, rendering, and supplemental particles.

    • @5ld734
      @5ld734 3 года назад

      Tbh it probably hides any ugliness of the water

  • @gawni1612
    @gawni1612 4 года назад +23

    Oh My God! John Lin. You realize you're sitting on a GAMING GOLDEN EGG. I've never been this excited. This is going to change the landscape (pun intended) of gaming and real-time simulation FOREVER. I'm beside myself. This is more promising than DMM back in the day, than Euclideon's promises before they shifted gears...just ...dude... take all my money.

    • @isaacsrandomvideos667
      @isaacsrandomvideos667 3 года назад +8

      I just hope he doesn’t sell it to Microsoft

    • @makelgrax
      @makelgrax 3 года назад

      Yeah, I can see this really picking up pace if he were to make the engine open source, but I'm guessing he won't

  • @ChezzyKnytt
    @ChezzyKnytt 4 года назад +13

    This + Teardown makes me think we're in for a voxel revolution.

    • @Drstrange3000
      @Drstrange3000 3 года назад +1

      I wish! I love the implementation of physics in these games.

  • @SagaEf
    @SagaEf 3 года назад +3

    this is the most beautiful thing I've ever seen in my life

  • @___bas
    @___bas 4 года назад +81

    One tip about the audio: it seems that when an audio source is to the right, 0% of the audio reaches the left ear, in the real world something is never 100% to the right. It's a bit jarring on headphones rn

    • @BoofPack69
      @BoofPack69 4 года назад +1

      Yeah agreed

    • @zestyorangez
      @zestyorangez 4 года назад +4

      @Maximus Lockhart That would be great but i imagine it would tank performance.

    • @cupidknewrap
      @cupidknewrap 4 года назад +8

      @@zestyorangez HRTF sound is pretty lightweight these days pretty much all VR apps are using it even on mobile level hardware.

    • @idontfeelsogood2063
      @idontfeelsogood2063 4 года назад

      Maybe something like AMD TrueAudio would be good? en.wikipedia.org/wiki/AMD_TrueAudio
      PS5 (CPU and GPU is AMD based) is using it or something similar (google PS5 3D Audio)
      When we are going into full physics simulation (every voxel is an interactable object and has it's own properties + Ray Tracing) physics based audio would be a good idea I think.

  • @vyvisabastard
    @vyvisabastard 3 года назад +1

    i could spend literal hours just exploring this game

  • @TheLaughingPuddles
    @TheLaughingPuddles 4 года назад +42

    To solve the infinite water issue, your dirt / ground cover could gradually delete water over time kind of like water naturally draining into aquifers IRL. if the plater wants to stop this process they could use a faucet and or some kind of hard stone to catch the water. Do you have plans for different Biomes? I think a desert would be very cool

  • @darenoon
    @darenoon Год назад +1

    I know it'd been two years...but...man I need a Voxel sandbox/survival game in my life right now...re-watching this video got me excited for gaming again 😔😔😔

  • @kakaodieb
    @kakaodieb Год назад +3

    Just remembered this dude and his project. Aaaaand he's gone

    • @Twinkles__
      @Twinkles__ Год назад

      actually he posted something on his blog recently
      although i dont think it has much to do with the engine, its ai stuff :/

  • @RagdollRocket
    @RagdollRocket 3 года назад +1

    the one and only channel where I click the bell icon, ever.

  • @happymelonboy3792
    @happymelonboy3792 4 года назад +2

    Ok, recently after every video that you post you leave me stunned :D I've been waiting to see water physics applied in your project after those simulations you posted and oh boy this is a real killer! Keep up the good work and stay amazing :3
    Edit: I love this really noticable sound placement (for the lack of knowledge about better term to describe it xd)

  • @stablemind
    @stablemind Год назад

    Ultra detailed voxel world.
    Nice ecosystem and physics simulation.

  • @froggy3875
    @froggy3875 3 года назад +1

    I always wanted water physics. And now we have it!

  • @ItsSardine
    @ItsSardine 8 месяцев назад +1

    Stormworks should’ve been made like this. The flooding physics would’ve been crazy

  • @PolarbearYGT
    @PolarbearYGT 4 года назад

    Legit. This is so good that with each video my heart beats faster. I think to myself oh maybe he's done that like this, etc but another video comes in and I'm baffled yet again. Mind blowing stuff

  • @MERALLAK
    @MERALLAK 3 года назад

    Man lots of memories with voxels. I love this!

  • @volchonokilliR
    @volchonokilliR 3 года назад +1

    Extraordinary. It's like seeing a dream in reality

  • @nikkonikko371
    @nikkonikko371 4 года назад +5

    Woah, you finally combined the water sim with this! Again, spectacular! I am very excited.
    Edit: i think there should be some kind of black hole material that sucks the water to prevent overflowing.

  • @kpdelaney6460
    @kpdelaney6460 4 года назад +1

    The sound design is so good too! I am so excited to see this game develop.

  • @numero7mojeangering
    @numero7mojeangering 4 года назад

    RUclips says it's Minecraft but I don't see the correlation your work is much more advanced than that cubic game! Love your work, hope for the best! ♥️👍😍😁

  • @jajajatr
    @jajajatr 3 года назад +1

    Boy you better get hands on with topping minecraft, the engine has the full potential, its so beautiful

  • @kech-agmaio8620
    @kech-agmaio8620 2 года назад

    This makes me want to cry, it's so beautiful

  • @jsierra88
    @jsierra88 2 года назад

    Holy cow! Those physics are outstanding!

  • @darxoonwasser
    @darxoonwasser 4 года назад

    How can a game be so detailed while also being beautiful and performant??? I'm impressed

  • @Jerberjer
    @Jerberjer 4 года назад +10

    For the time being, a drain object can suffice, ore a pump object that transfers the water to a new location

    • @Filipolis
      @Filipolis 4 года назад

      Maybe one object that absorbs a certain amount of water and another one that releases the same amount? Both would be unrelated but you could connect them with something that looks like a pipe to make it appear realistic :D

    • @levilukeskytrekker
      @levilukeskytrekker 4 года назад +4

      You know, this is a good idea, actually. Naturally generated bodies of water could have drains in them, or heck, certain types of stone could even just slowly drain water out of the world, to counteract the constant input.

    • @smaakjeks
      @smaakjeks 4 года назад

      Yeah, set the drain object to whatever elevation you want the water table to be at

  • @Thornskade
    @Thornskade 2 года назад

    This gives me a strange kind of nostalgia. It's the kind of world manipulation I've dreamt of as a kid I think around the time I played Worms 3D, and now I'm seeing it for real

  • @SimoneBattaglia94
    @SimoneBattaglia94 4 года назад

    I can totally imagine something like talking with animals and plants about abstract and dreamy stuff things in this world. Beautiful.

  • @DynoX-7
    @DynoX-7 4 года назад

    Very nice! been seeing this from occasional retweets on twitter and so its crazy to see it come along!

  • @voidedgolem4906
    @voidedgolem4906 4 года назад +6

    This is so unbelievably impressive. My god, what have you done?

  • @codemancz798
    @codemancz798 4 года назад +2

    Amazed at how well this runs. I wonder how oceans are going to be handled.

  • @FisTheEvil
    @FisTheEvil 3 года назад

    genuinely the most beautiful game ive ever seen

  • @NothingBootz
    @NothingBootz 2 года назад +2

    Maybe add a evaporation rate to water, so a small percentage dissapears over time, and this substracted evaporation total is added to the ammoun of water poured down when rain comes.

  • @chinois11
    @chinois11 3 года назад

    this guy is an artist, i can't even imagine creating a tree asset looking this good, and he made a whole world

  • @ganghorsemen4146
    @ganghorsemen4146 2 года назад

    absolutly wild that this is done with voxels

  • @ian_b
    @ian_b 2 года назад

    I find this very inspiring and exciting to look at, like when polygonal 3D first became available and one could only imagine what would be possible in the future with it.

  • @tjiiik
    @tjiiik 4 года назад +2

    Man, you just keep ballin' do ya?
    Great stuff man.

  • @Rychlas
    @Rychlas 4 года назад +2

    There are a few ways you could solve this. In a fully realistic way (water evaporation, drainage by seeping through the soil, then reintroducing the water with rain and water sprouts.
    The easier, more interesting, colorful and useful to players way would be adding a fantasy-like sources and drains of water. Worldgen would create both sources of infinite water and drains in forms of elemental fluctuations/cores/manifestations/fissures of sorts or however you'd like to call them. Players could also craft their own. Some fissures could be magically linked to eachother and whatever falls into the water drainage would get spewed out of the linked source.
    This would allow Players to make and design their own flowing rivers and waterfalls. Some specific creatures could spawn near each fissure.
    Just an idea tho.

  • @mrfantasticxx
    @mrfantasticxx 4 года назад +25

    Why can I imagine people making huge dams in river valleys and creating a crack and watching the place flood.

  • @thomashall2749
    @thomashall2749 4 года назад

    So cool, and beautiful too! I hope equally fun gameplay can go on top of all this.

  • @wrOngplan3t
    @wrOngplan3t 4 года назад

    Mind.blown! Maybe not directly comparable, but this is the best water physics I've seen since Hydrophobia: Prophecy (2011), or that river in Outcast (1999 game, a favourite of mine). Amazing work!

  • @schniemand
    @schniemand 4 года назад +1

    As others say, evaporation could be one thing. However, I can also imagine that the water could flow downwards and maybe even seep through materials. As it gets lower and lower, it evaporates more and more (or maybe not...) and eventually it "flows out of the world" if it doesn't end up evaporating.
    Making the "faucets" the sky by introducing rain somehow would also be really cool. A rain faucet positioned above the player and additional rain faucets positioned above big, open bodies of water, if the game can detect where those are. Maybe with drop size larger than 1 voxel, to make it splashier and somewhat unique.
    The game could maybe keep track of how much water leaves the area through either evaporation or seeping out and reintroduce that amount as rain, perhaps with offsets depending on the current area and the current season.
    Might be somewhat wild ideas, perhaps too difficult to implement, but I've also seen that you can already implement crazy stuff and thought I'd share my thoughts about this.

  • @DerpedCrusader
    @DerpedCrusader 4 года назад

    This is draw droppingly beautiful! I can't believe what I'm seeing. Holly crap

  • @nonamenoname1942
    @nonamenoname1942 4 года назад

    Looks amazingly beautiful. It's "the next Minecraft" for sure!

  • @eraea9179
    @eraea9179 4 года назад +1

    Recently found this, and I am really amazed by your work!
    I think having evaporation cycles for water to turn to clouds then for clouds to turn to rain is a neat concept, but doing so would have you do alot of sub systems to implement such as temperature, maybe particle to particle interaction, and a weather system.

  • @zaikkoz
    @zaikkoz 3 года назад

    This is the most beautiful game ive ever seen

  • @atchisaldoasangma6934
    @atchisaldoasangma6934 3 года назад

    Finally not a Blender Output video.
    here we go

  • @mordor666
    @mordor666 4 года назад +1

    Wow rarely seen such awesome water physics. Especially in a game. Can't wait to play around with it. :) Greetings from Germany

  • @jacobmaz8157
    @jacobmaz8157 4 года назад +1

    Can’t wait to see this withought RUclips compression, and it already looks so good

  • @prltqdf9
    @prltqdf9 4 года назад +1

    Simply marvellous stuff.

  • @roach888i
    @roach888i 3 года назад

    This is extremely good, hard to find something like this elsewhere

  • @vngelmtz
    @vngelmtz 3 года назад

    The starry sky makes it awesome like a dream

  • @АлександрХаустов-й6с

    I am impressed. This is really unique project

  • @JustStart562
    @JustStart562 4 года назад

    Man this would be a legendary survival game it would go down in history

  • @eboatwright_
    @eboatwright_ 2 года назад

    I love this :) It's so amazing! Also, I love how the youtube description says this is Minecraft XD

  • @alexwharton4376
    @alexwharton4376 4 года назад

    You did amazing on the physics

  • @TheBezio22
    @TheBezio22 4 года назад

    Can't wait to see more, it looks stuning already!

  • @mfiorentino
    @mfiorentino 4 года назад

    Gotta pick my jaw up from the floor. Amazing job!

  • @Tibi93
    @Tibi93 4 года назад

    There are a couple of ways I can see to deal with the water faucets filling the world problem.
    Bodies of water exposed to open air or soft ground can "evaporate" or "absorbed". When a water faucet spawns water it removes at random some water from one of those bodies of water that are tagged as "can evaporate" or "can be absorbed". So ideally water that user isolated wont be affected and natural flowing water will always be in a state of balance.
    There can also be a maximum water budget per zone/map, and the evaporation system only kicks in then.
    Holes or special drain blocks in the bedrock of the map can also act as drains.

  • @Jabberwalks
    @Jabberwalks 4 года назад +1

    I can't wait to get thrown into a game in this world. Also that water makes me go sploosh.

  • @harlow1719
    @harlow1719 3 года назад

    looks awesome cant wait to see more!

  • @jessemccarthy1893
    @jessemccarthy1893 3 года назад

    This is unbelievably good work!

  • @Magnymbus
    @Magnymbus 4 года назад +1

    This reminds me of when I did stuff like this irl as a kid. I would take a huge mound of mud and sand that was piled up near my grandparents house and claw out miniature tunnels, ravines and roads and then put a hose in it to make a mountain scene for my hot wheels. I couldn't run the hose for too long so I tried to make the path as meandering and slow as possible. It was great... Until a some wasps decided that my tunnels were a great place to set up their nest. 😕

  • @johnromine6914
    @johnromine6914 3 года назад

    This would be so cool as a game, cool video.

  • @alectriciti
    @alectriciti 3 года назад

    Oh my god this is beautiful.

  • @yazaaan
    @yazaaan 4 года назад

    DUDE! That's amazing! This realy has potential

  • @jasonrubik
    @jasonrubik 3 года назад +4

    Totally amazing ! So much potential here ! Will there be gas fluid as well ? Will a furnace need the proper amount of airflow in order to stay hot enough ? Will individual voxel elements have physical and/or chemical properties to allow them to interact ? Please consider adding that feature ! Also, as I said on twitter, where the heck is the Patreon or Kickstarter page !? :)

  • @seed2338
    @seed2338 3 года назад

    holy this looks so incredible

  • @lucidvalidity7056
    @lucidvalidity7056 4 года назад

    This is so stunning and gorgeous the sound and look is so amazing and hud and gameplay flow so nicely every frame is a literal artwork o love and how the best for this project

  • @Error-mn4el
    @Error-mn4el 4 года назад

    this looks incredible, just WOW

  • @sleepykittyMMD
    @sleepykittyMMD Год назад

    this is amazing, i didnt even know it was possible to do this with voxels. id love to learn how to do something like this, but i'm probly a long ways from understand how to craft or understand something that beautiful.

  • @TheAgkangas
    @TheAgkangas 4 года назад

    Very nice. I am hoping to see this get more views.

  • @DTLions26
    @DTLions26 2 года назад

    Everyone dosent even know that a game with actual fluid physics is already out. It’s called paper beast. It has sand and flowing water physics. It’s a criminally underrated game, check it out.

  • @skop6321
    @skop6321 4 года назад

    WHAT
    HOW
    No seriously though. This is the coolest voxel video game I've seen since Minecraft. You have real-time raytracing and dynamic fluid systems. And those work together!
    The art style alone is amazing but buildable voxels plus dynamic fluids? I am buying this yesterday. Legit reminds me of what I would make as a game.
    for a name how about JL SandBox or pxl-planet or . . . names are hard.

  • @Ceeed100
    @Ceeed100 4 года назад

    Oh man, real time water physics. AWESOME :D

  • @leofreitasa9933
    @leofreitasa9933 4 года назад

    this is the craziest thing I've ever seen

  • @johnpayne791
    @johnpayne791 4 года назад

    The thing with waterfalls is that they're simply just a river that dropped in elevation, so a fluid simulation wouldn't exactly suffice to create a continuous waterfall. What you'd need is a separate river simulation that has a continuous flow to it even if the river is finite.

  • @NephPlays
    @NephPlays 4 года назад

    Now that is pretty damn impressive. Nice work.

  • @Luka1180
    @Luka1180 3 года назад

    Now we need said voxel fluids system to be able to affect the player with its physics too. And add ragdoll player physics into the mix and you got yourself somethign special.

  • @zeveron862
    @zeveron862 3 года назад

    Im at loss for words, how awe inspiring this is!
    Make a game out of this!

  • @Silails
    @Silails 4 года назад

    Gorgeous, the sun light going through the water and doing that beautiful caustics in it, 😗👌

  • @Lukegear
    @Lukegear 4 года назад

    This is beyond incredible! Btw, I clicked so absurdly fast when I saw the title lol
    I have a ton of questions now, I'm eagerly awaiting a video where you may go into more details about the whole project :)

  • @cayennemist
    @cayennemist Месяц назад

    Where did this go? This is 3 years old. The potential for survival builder games to have flowing water is insane. Valheim, Enshrouded, Dune, Conan.... imagine water wheels, aqueducts, water falls.
    At this point Id take minecraft water over set water hights.

  • @ShockedBones
    @ShockedBones 4 года назад

    This is gorgeous

  • @teslainvestah5003
    @teslainvestah5003 4 года назад

    AAAAAH I'M SO EXCITED!
    You are brilliant!

  • @tutmo
    @tutmo 4 года назад

    This is so cool! Awesome job!

  • @kevinwilson645
    @kevinwilson645 4 года назад

    Amazing. Can’t wait to buy your game

  • @etch-6261
    @etch-6261 4 года назад

    this game looks awesome i'd really love to wishlist it on steam and then buy it

  • @lilwashu
    @lilwashu 4 года назад +1

    i would love to see more bioms, maybe open rolling plains, or ocean cliffs with fog? but still very beautiful! would love to play this one day, it reminds me a ton of those sandbox games back from like 2012 that were everywhere where you had like 30 elements you could play with
    also what would be cool is if you could have a shooting stars and on occassion one would slam into the earth creating a crater or something... iuhuh... shooting out ideas

  • @samuelgrahame3617
    @samuelgrahame3617 4 года назад

    This looks amazing. I love the art style.

  • @categorille8330
    @categorille8330 4 года назад +1

    damn this is... very cool. Sounds nitpicky but i would argue the stereo 3d sound is a bit over-the-top, like you should still hear the waterfall from the opposite ear, else it kinda hurts my head (personally)

  • @GrizzliusMaximus
    @GrizzliusMaximus 4 года назад

    You are a god. Impressive work!!!

  • @NSXtacy-
    @NSXtacy- 4 года назад

    This looks like you took the Robin Williams movie What Dreams May Come, when he's in the painting, and made a game out of it. Amazing.

  • @is0295
    @is0295 4 года назад +8

    How do you even optimize something like this, this is amazing.

  • @dingusbrule5756
    @dingusbrule5756 4 года назад

    Its just as beautiful as I was expecting and it runs so well. Amazing job!!! I can not wait for this to release is some compacity...I'd definitely buy it. If this could be applied with boats, that can sink properly with how the water fills...I'd die