Wow, this is the closest we have so a 3D Noita now. Love seeing how well the fluid looks, I would recommend making the sprays more transparent over time so it isn't so noisy, but otherwise really awesome and I'm surprised this performs well. I would love to see this in conjunction with a waterwheel object.
@@WeiChei I think it's safe to bet that anyone who knows about this project already knows about teardown. And probably about every other ambitions voxel project in the voxel game dev community that's currently being publicized.
I want to play this as a full RPG game. It has a vibe that i never seen before, but the same time it brings back old Gameboy Zelda vibes. Its fantastic.
I see so much potential my dude, i know everyone here in your comments has already said that but truly, this a gem in the making, can’t wait to see this one day explode in popularity
Looks magical ! The particle effect is a bit over the top in my opinion, a bit messy. It's great to see the project evolve so fast, thank you for your dedication
Oh My God! John Lin. You realize you're sitting on a GAMING GOLDEN EGG. I've never been this excited. This is going to change the landscape (pun intended) of gaming and real-time simulation FOREVER. I'm beside myself. This is more promising than DMM back in the day, than Euclideon's promises before they shifted gears...just ...dude... take all my money.
One tip about the audio: it seems that when an audio source is to the right, 0% of the audio reaches the left ear, in the real world something is never 100% to the right. It's a bit jarring on headphones rn
Maybe something like AMD TrueAudio would be good? en.wikipedia.org/wiki/AMD_TrueAudio PS5 (CPU and GPU is AMD based) is using it or something similar (google PS5 3D Audio) When we are going into full physics simulation (every voxel is an interactable object and has it's own properties + Ray Tracing) physics based audio would be a good idea I think.
To solve the infinite water issue, your dirt / ground cover could gradually delete water over time kind of like water naturally draining into aquifers IRL. if the plater wants to stop this process they could use a faucet and or some kind of hard stone to catch the water. Do you have plans for different Biomes? I think a desert would be very cool
I know it'd been two years...but...man I need a Voxel sandbox/survival game in my life right now...re-watching this video got me excited for gaming again 😔😔😔
Ok, recently after every video that you post you leave me stunned :D I've been waiting to see water physics applied in your project after those simulations you posted and oh boy this is a real killer! Keep up the good work and stay amazing :3 Edit: I love this really noticable sound placement (for the lack of knowledge about better term to describe it xd)
Legit. This is so good that with each video my heart beats faster. I think to myself oh maybe he's done that like this, etc but another video comes in and I'm baffled yet again. Mind blowing stuff
Woah, you finally combined the water sim with this! Again, spectacular! I am very excited. Edit: i think there should be some kind of black hole material that sucks the water to prevent overflowing.
RUclips says it's Minecraft but I don't see the correlation your work is much more advanced than that cubic game! Love your work, hope for the best! ♥️👍😍😁
Maybe one object that absorbs a certain amount of water and another one that releases the same amount? Both would be unrelated but you could connect them with something that looks like a pipe to make it appear realistic :D
You know, this is a good idea, actually. Naturally generated bodies of water could have drains in them, or heck, certain types of stone could even just slowly drain water out of the world, to counteract the constant input.
This gives me a strange kind of nostalgia. It's the kind of world manipulation I've dreamt of as a kid I think around the time I played Worms 3D, and now I'm seeing it for real
Maybe add a evaporation rate to water, so a small percentage dissapears over time, and this substracted evaporation total is added to the ammoun of water poured down when rain comes.
I find this very inspiring and exciting to look at, like when polygonal 3D first became available and one could only imagine what would be possible in the future with it.
There are a few ways you could solve this. In a fully realistic way (water evaporation, drainage by seeping through the soil, then reintroducing the water with rain and water sprouts. The easier, more interesting, colorful and useful to players way would be adding a fantasy-like sources and drains of water. Worldgen would create both sources of infinite water and drains in forms of elemental fluctuations/cores/manifestations/fissures of sorts or however you'd like to call them. Players could also craft their own. Some fissures could be magically linked to eachother and whatever falls into the water drainage would get spewed out of the linked source. This would allow Players to make and design their own flowing rivers and waterfalls. Some specific creatures could spawn near each fissure. Just an idea tho.
Mind.blown! Maybe not directly comparable, but this is the best water physics I've seen since Hydrophobia: Prophecy (2011), or that river in Outcast (1999 game, a favourite of mine). Amazing work!
As others say, evaporation could be one thing. However, I can also imagine that the water could flow downwards and maybe even seep through materials. As it gets lower and lower, it evaporates more and more (or maybe not...) and eventually it "flows out of the world" if it doesn't end up evaporating. Making the "faucets" the sky by introducing rain somehow would also be really cool. A rain faucet positioned above the player and additional rain faucets positioned above big, open bodies of water, if the game can detect where those are. Maybe with drop size larger than 1 voxel, to make it splashier and somewhat unique. The game could maybe keep track of how much water leaves the area through either evaporation or seeping out and reintroduce that amount as rain, perhaps with offsets depending on the current area and the current season. Might be somewhat wild ideas, perhaps too difficult to implement, but I've also seen that you can already implement crazy stuff and thought I'd share my thoughts about this.
Recently found this, and I am really amazed by your work! I think having evaporation cycles for water to turn to clouds then for clouds to turn to rain is a neat concept, but doing so would have you do alot of sub systems to implement such as temperature, maybe particle to particle interaction, and a weather system.
There are a couple of ways I can see to deal with the water faucets filling the world problem. Bodies of water exposed to open air or soft ground can "evaporate" or "absorbed". When a water faucet spawns water it removes at random some water from one of those bodies of water that are tagged as "can evaporate" or "can be absorbed". So ideally water that user isolated wont be affected and natural flowing water will always be in a state of balance. There can also be a maximum water budget per zone/map, and the evaporation system only kicks in then. Holes or special drain blocks in the bedrock of the map can also act as drains.
This reminds me of when I did stuff like this irl as a kid. I would take a huge mound of mud and sand that was piled up near my grandparents house and claw out miniature tunnels, ravines and roads and then put a hose in it to make a mountain scene for my hot wheels. I couldn't run the hose for too long so I tried to make the path as meandering and slow as possible. It was great... Until a some wasps decided that my tunnels were a great place to set up their nest. 😕
Totally amazing ! So much potential here ! Will there be gas fluid as well ? Will a furnace need the proper amount of airflow in order to stay hot enough ? Will individual voxel elements have physical and/or chemical properties to allow them to interact ? Please consider adding that feature ! Also, as I said on twitter, where the heck is the Patreon or Kickstarter page !? :)
This is so stunning and gorgeous the sound and look is so amazing and hud and gameplay flow so nicely every frame is a literal artwork o love and how the best for this project
this is amazing, i didnt even know it was possible to do this with voxels. id love to learn how to do something like this, but i'm probly a long ways from understand how to craft or understand something that beautiful.
Everyone dosent even know that a game with actual fluid physics is already out. It’s called paper beast. It has sand and flowing water physics. It’s a criminally underrated game, check it out.
WHAT HOW No seriously though. This is the coolest voxel video game I've seen since Minecraft. You have real-time raytracing and dynamic fluid systems. And those work together! The art style alone is amazing but buildable voxels plus dynamic fluids? I am buying this yesterday. Legit reminds me of what I would make as a game. for a name how about JL SandBox or pxl-planet or . . . names are hard.
The thing with waterfalls is that they're simply just a river that dropped in elevation, so a fluid simulation wouldn't exactly suffice to create a continuous waterfall. What you'd need is a separate river simulation that has a continuous flow to it even if the river is finite.
Now we need said voxel fluids system to be able to affect the player with its physics too. And add ragdoll player physics into the mix and you got yourself somethign special.
This is beyond incredible! Btw, I clicked so absurdly fast when I saw the title lol I have a ton of questions now, I'm eagerly awaiting a video where you may go into more details about the whole project :)
Where did this go? This is 3 years old. The potential for survival builder games to have flowing water is insane. Valheim, Enshrouded, Dune, Conan.... imagine water wheels, aqueducts, water falls. At this point Id take minecraft water over set water hights.
i would love to see more bioms, maybe open rolling plains, or ocean cliffs with fog? but still very beautiful! would love to play this one day, it reminds me a ton of those sandbox games back from like 2012 that were everywhere where you had like 30 elements you could play with also what would be cool is if you could have a shooting stars and on occassion one would slam into the earth creating a crater or something... iuhuh... shooting out ideas
damn this is... very cool. Sounds nitpicky but i would argue the stereo 3d sound is a bit over-the-top, like you should still hear the waterfall from the opposite ear, else it kinda hurts my head (personally)
Its just as beautiful as I was expecting and it runs so well. Amazing job!!! I can not wait for this to release is some compacity...I'd definitely buy it. If this could be applied with boats, that can sink properly with how the water fills...I'd die
This is one of the most promising prototypes I've ever seen period.
Is this from the game : minecraft?
@@EliezeruDanieru no but youtube thinks that apparently
@@dark_hood7 May I know what game this is? 🙏
@@EliezeruDanieru it's a sandbox game similar in a way to Minecraft but with good physics made by John Lin, you can see the progress on his channel
have fun playing in 240p
I've been asking about water physics for a few months. Didn't expected it to be this amazing. Beautiful job!
Amazing? It's groundbreaking!
@@WretchedEgg528 It's waterbreaking!
@@EliezeruDanieru With erosion i could see it breaking some ground too
Wow, this is the closest we have so a 3D Noita now. Love seeing how well the fluid looks, I would recommend making the sprays more transparent over time so it isn't so noisy, but otherwise really awesome and I'm surprised this performs well. I would love to see this in conjunction with a waterwheel object.
Oh fuck yeah let's call this 3d noita
Nah the particles look fine, they only appear on turbulent water normally anyways.
@Ceono Yah
You should try a game called "Teardown" on steam, if you want 3d Noita, Teardown has fully destructible voxel environments.
@@WeiChei I think it's safe to bet that anyone who knows about this project already knows about teardown. And probably about every other ambitions voxel project in the voxel game dev community that's currently being publicized.
I want to play this as a full RPG game. It has a vibe that i never seen before, but the same time it brings back old Gameboy Zelda vibes. Its fantastic.
We will all hope it eventually happens
I would settle for anything done with this :D Tbh it has a charm to me because of the infinite world and I'm not sure it could work for an rpg?
I would really prefer this sandbox be available without the extra baggage of gameplay rules. Looks incredible.
@@mattsenne6951 maybe just make it an open source engine or something so people can make different stuff with it
golden light on steam looks like this. its a horror rogue like and it is something else...
I see so much potential my dude, i know everyone here in your comments has already said that but truly, this a gem in the making, can’t wait to see this one day explode in popularity
unbelievable performance
Looks magical ! The particle effect is a bit over the top in my opinion, a bit messy.
It's great to see the project evolve so fast, thank you for your dedication
That messiness is real magic
I mean, it is fairly unusual to literallly spawn water in mid air and have it fall. You can see in actual typical use cases the water is fine
In the description he says that he plans on improving the sound calculations, rendering, and supplemental particles.
Tbh it probably hides any ugliness of the water
Oh My God! John Lin. You realize you're sitting on a GAMING GOLDEN EGG. I've never been this excited. This is going to change the landscape (pun intended) of gaming and real-time simulation FOREVER. I'm beside myself. This is more promising than DMM back in the day, than Euclideon's promises before they shifted gears...just ...dude... take all my money.
I just hope he doesn’t sell it to Microsoft
Yeah, I can see this really picking up pace if he were to make the engine open source, but I'm guessing he won't
This + Teardown makes me think we're in for a voxel revolution.
I wish! I love the implementation of physics in these games.
this is the most beautiful thing I've ever seen in my life
One tip about the audio: it seems that when an audio source is to the right, 0% of the audio reaches the left ear, in the real world something is never 100% to the right. It's a bit jarring on headphones rn
Yeah agreed
@Maximus Lockhart That would be great but i imagine it would tank performance.
@@zestyorangez HRTF sound is pretty lightweight these days pretty much all VR apps are using it even on mobile level hardware.
Maybe something like AMD TrueAudio would be good? en.wikipedia.org/wiki/AMD_TrueAudio
PS5 (CPU and GPU is AMD based) is using it or something similar (google PS5 3D Audio)
When we are going into full physics simulation (every voxel is an interactable object and has it's own properties + Ray Tracing) physics based audio would be a good idea I think.
i could spend literal hours just exploring this game
To solve the infinite water issue, your dirt / ground cover could gradually delete water over time kind of like water naturally draining into aquifers IRL. if the plater wants to stop this process they could use a faucet and or some kind of hard stone to catch the water. Do you have plans for different Biomes? I think a desert would be very cool
I know it'd been two years...but...man I need a Voxel sandbox/survival game in my life right now...re-watching this video got me excited for gaming again 😔😔😔
Just remembered this dude and his project. Aaaaand he's gone
actually he posted something on his blog recently
although i dont think it has much to do with the engine, its ai stuff :/
the one and only channel where I click the bell icon, ever.
Ok, recently after every video that you post you leave me stunned :D I've been waiting to see water physics applied in your project after those simulations you posted and oh boy this is a real killer! Keep up the good work and stay amazing :3
Edit: I love this really noticable sound placement (for the lack of knowledge about better term to describe it xd)
Ultra detailed voxel world.
Nice ecosystem and physics simulation.
I always wanted water physics. And now we have it!
Stormworks should’ve been made like this. The flooding physics would’ve been crazy
Legit. This is so good that with each video my heart beats faster. I think to myself oh maybe he's done that like this, etc but another video comes in and I'm baffled yet again. Mind blowing stuff
Man lots of memories with voxels. I love this!
Extraordinary. It's like seeing a dream in reality
Woah, you finally combined the water sim with this! Again, spectacular! I am very excited.
Edit: i think there should be some kind of black hole material that sucks the water to prevent overflowing.
The sound design is so good too! I am so excited to see this game develop.
RUclips says it's Minecraft but I don't see the correlation your work is much more advanced than that cubic game! Love your work, hope for the best! ♥️👍😍😁
Boy you better get hands on with topping minecraft, the engine has the full potential, its so beautiful
This makes me want to cry, it's so beautiful
Holy cow! Those physics are outstanding!
How can a game be so detailed while also being beautiful and performant??? I'm impressed
For the time being, a drain object can suffice, ore a pump object that transfers the water to a new location
Maybe one object that absorbs a certain amount of water and another one that releases the same amount? Both would be unrelated but you could connect them with something that looks like a pipe to make it appear realistic :D
You know, this is a good idea, actually. Naturally generated bodies of water could have drains in them, or heck, certain types of stone could even just slowly drain water out of the world, to counteract the constant input.
Yeah, set the drain object to whatever elevation you want the water table to be at
This gives me a strange kind of nostalgia. It's the kind of world manipulation I've dreamt of as a kid I think around the time I played Worms 3D, and now I'm seeing it for real
I can totally imagine something like talking with animals and plants about abstract and dreamy stuff things in this world. Beautiful.
Very nice! been seeing this from occasional retweets on twitter and so its crazy to see it come along!
This is so unbelievably impressive. My god, what have you done?
Amazed at how well this runs. I wonder how oceans are going to be handled.
BOATS
genuinely the most beautiful game ive ever seen
Maybe add a evaporation rate to water, so a small percentage dissapears over time, and this substracted evaporation total is added to the ammoun of water poured down when rain comes.
this guy is an artist, i can't even imagine creating a tree asset looking this good, and he made a whole world
absolutly wild that this is done with voxels
I find this very inspiring and exciting to look at, like when polygonal 3D first became available and one could only imagine what would be possible in the future with it.
Man, you just keep ballin' do ya?
Great stuff man.
There are a few ways you could solve this. In a fully realistic way (water evaporation, drainage by seeping through the soil, then reintroducing the water with rain and water sprouts.
The easier, more interesting, colorful and useful to players way would be adding a fantasy-like sources and drains of water. Worldgen would create both sources of infinite water and drains in forms of elemental fluctuations/cores/manifestations/fissures of sorts or however you'd like to call them. Players could also craft their own. Some fissures could be magically linked to eachother and whatever falls into the water drainage would get spewed out of the linked source.
This would allow Players to make and design their own flowing rivers and waterfalls. Some specific creatures could spawn near each fissure.
Just an idea tho.
Why can I imagine people making huge dams in river valleys and creating a crack and watching the place flood.
Because that's what we all want to do
@@smaakjeks yes
So cool, and beautiful too! I hope equally fun gameplay can go on top of all this.
Mind.blown! Maybe not directly comparable, but this is the best water physics I've seen since Hydrophobia: Prophecy (2011), or that river in Outcast (1999 game, a favourite of mine). Amazing work!
As others say, evaporation could be one thing. However, I can also imagine that the water could flow downwards and maybe even seep through materials. As it gets lower and lower, it evaporates more and more (or maybe not...) and eventually it "flows out of the world" if it doesn't end up evaporating.
Making the "faucets" the sky by introducing rain somehow would also be really cool. A rain faucet positioned above the player and additional rain faucets positioned above big, open bodies of water, if the game can detect where those are. Maybe with drop size larger than 1 voxel, to make it splashier and somewhat unique.
The game could maybe keep track of how much water leaves the area through either evaporation or seeping out and reintroduce that amount as rain, perhaps with offsets depending on the current area and the current season.
Might be somewhat wild ideas, perhaps too difficult to implement, but I've also seen that you can already implement crazy stuff and thought I'd share my thoughts about this.
This is draw droppingly beautiful! I can't believe what I'm seeing. Holly crap
Looks amazingly beautiful. It's "the next Minecraft" for sure!
Recently found this, and I am really amazed by your work!
I think having evaporation cycles for water to turn to clouds then for clouds to turn to rain is a neat concept, but doing so would have you do alot of sub systems to implement such as temperature, maybe particle to particle interaction, and a weather system.
This is the most beautiful game ive ever seen
Finally not a Blender Output video.
here we go
Wow rarely seen such awesome water physics. Especially in a game. Can't wait to play around with it. :) Greetings from Germany
Can’t wait to see this withought RUclips compression, and it already looks so good
Simply marvellous stuff.
This is extremely good, hard to find something like this elsewhere
The starry sky makes it awesome like a dream
I am impressed. This is really unique project
Man this would be a legendary survival game it would go down in history
True dat
I love this :) It's so amazing! Also, I love how the youtube description says this is Minecraft XD
You did amazing on the physics
Can't wait to see more, it looks stuning already!
Gotta pick my jaw up from the floor. Amazing job!
There are a couple of ways I can see to deal with the water faucets filling the world problem.
Bodies of water exposed to open air or soft ground can "evaporate" or "absorbed". When a water faucet spawns water it removes at random some water from one of those bodies of water that are tagged as "can evaporate" or "can be absorbed". So ideally water that user isolated wont be affected and natural flowing water will always be in a state of balance.
There can also be a maximum water budget per zone/map, and the evaporation system only kicks in then.
Holes or special drain blocks in the bedrock of the map can also act as drains.
I can't wait to get thrown into a game in this world. Also that water makes me go sploosh.
looks awesome cant wait to see more!
This is unbelievably good work!
This reminds me of when I did stuff like this irl as a kid. I would take a huge mound of mud and sand that was piled up near my grandparents house and claw out miniature tunnels, ravines and roads and then put a hose in it to make a mountain scene for my hot wheels. I couldn't run the hose for too long so I tried to make the path as meandering and slow as possible. It was great... Until a some wasps decided that my tunnels were a great place to set up their nest. 😕
This would be so cool as a game, cool video.
Oh my god this is beautiful.
DUDE! That's amazing! This realy has potential
Totally amazing ! So much potential here ! Will there be gas fluid as well ? Will a furnace need the proper amount of airflow in order to stay hot enough ? Will individual voxel elements have physical and/or chemical properties to allow them to interact ? Please consider adding that feature ! Also, as I said on twitter, where the heck is the Patreon or Kickstarter page !? :)
holy this looks so incredible
This is so stunning and gorgeous the sound and look is so amazing and hud and gameplay flow so nicely every frame is a literal artwork o love and how the best for this project
this looks incredible, just WOW
this is amazing, i didnt even know it was possible to do this with voxels. id love to learn how to do something like this, but i'm probly a long ways from understand how to craft or understand something that beautiful.
Very nice. I am hoping to see this get more views.
Everyone dosent even know that a game with actual fluid physics is already out. It’s called paper beast. It has sand and flowing water physics. It’s a criminally underrated game, check it out.
WHAT
HOW
No seriously though. This is the coolest voxel video game I've seen since Minecraft. You have real-time raytracing and dynamic fluid systems. And those work together!
The art style alone is amazing but buildable voxels plus dynamic fluids? I am buying this yesterday. Legit reminds me of what I would make as a game.
for a name how about JL SandBox or pxl-planet or . . . names are hard.
Oh man, real time water physics. AWESOME :D
this is the craziest thing I've ever seen
The thing with waterfalls is that they're simply just a river that dropped in elevation, so a fluid simulation wouldn't exactly suffice to create a continuous waterfall. What you'd need is a separate river simulation that has a continuous flow to it even if the river is finite.
Now that is pretty damn impressive. Nice work.
Now we need said voxel fluids system to be able to affect the player with its physics too. And add ragdoll player physics into the mix and you got yourself somethign special.
Im at loss for words, how awe inspiring this is!
Make a game out of this!
Gorgeous, the sun light going through the water and doing that beautiful caustics in it, 😗👌
This is beyond incredible! Btw, I clicked so absurdly fast when I saw the title lol
I have a ton of questions now, I'm eagerly awaiting a video where you may go into more details about the whole project :)
Where did this go? This is 3 years old. The potential for survival builder games to have flowing water is insane. Valheim, Enshrouded, Dune, Conan.... imagine water wheels, aqueducts, water falls.
At this point Id take minecraft water over set water hights.
This is gorgeous
AAAAAH I'M SO EXCITED!
You are brilliant!
This is so cool! Awesome job!
Amazing. Can’t wait to buy your game
this game looks awesome i'd really love to wishlist it on steam and then buy it
i would love to see more bioms, maybe open rolling plains, or ocean cliffs with fog? but still very beautiful! would love to play this one day, it reminds me a ton of those sandbox games back from like 2012 that were everywhere where you had like 30 elements you could play with
also what would be cool is if you could have a shooting stars and on occassion one would slam into the earth creating a crater or something... iuhuh... shooting out ideas
This looks amazing. I love the art style.
damn this is... very cool. Sounds nitpicky but i would argue the stereo 3d sound is a bit over-the-top, like you should still hear the waterfall from the opposite ear, else it kinda hurts my head (personally)
You are a god. Impressive work!!!
This looks like you took the Robin Williams movie What Dreams May Come, when he's in the painting, and made a game out of it. Amazing.
How do you even optimize something like this, this is amazing.
Its just as beautiful as I was expecting and it runs so well. Amazing job!!! I can not wait for this to release is some compacity...I'd definitely buy it. If this could be applied with boats, that can sink properly with how the water fills...I'd die