Great video, i know it takes a crazy amount of work to make these, but i think if you could do a guide for every character youd have the best resourse on youtube, you make by far the best guides
So I watched this and no joke next Abrams game went 21-1. Doubled the networth of the most farmed player on their team. And got a triple kill solo in their base. Actually incredible guide, the early aggression from Monster rounds unlocks so much potential
Love this form of video! Don’t feel bad about going in depth, there are plenty of people already who will just do surface level anyways. Would enjoy seeing this for more characters
been here since div1 and your videos never disappoint. You actually showed me deadlock, I had no idea before. And since I always watch your videos (even on games I dont intend to play) I got hooked to deadlock. Thanks for that :)
You make the best deadlock guides by far. Really well structured guides covering each and every aspect, explaining the thought process behind every item so that players can make their own decisions, plus having a pleasant voice. Your channel will take off with the game.
Ah Abrams, my crutch pick for my early hours in Deadlock. He's just so great to play and is one of the best choices for non-aim oriented players. Thanks for this build, definitely feels like a refinement compared to popular ones :)
There was like 20 different clips in this video where the opponent pressing F would mean certain death for Abrams. Also as of last patch his stun duration got reduced, so with debuff reducer you can guarantee a parry on him if he tries to heavy melee you after landing a shoulder charge.
@@McDonkies not realy. You can easily fake a punch and even if you get parried you are too tanky to die. Also you have tons of damage in close range.
@@MarcoStylealso debuff reducer works on his shoulder charge stun duration which allows you to parry him even if the abrams is running duration extender + superior duration.
Awesome guide, loved how you talked about how each item can change the available playstyles. Felt okay on Abrams before but first match after felt so much more confident! Was maybe my best deadlock game yet!
32:36 Amazing tip however it's slightly misleading. It doesn't "delay" the melee slightly, it actually cancels it completely. It just feels delayed because you keep holding down the melee key. So you can actually -double- (It's actually almost triple) the distance of your melee if you wait until almost the end of the animation and then press the siphon ability. Which you can also use to to bait out an enemy parry, steer away mid animation and then activate the ability while steering back towards the enemy. (Note: I have not tried this out in an actual game and will report back with my discoveries.) Edit: it works really well in game and can also work with fleetfoot incase you dont play abrams
I've really gotten into Abrams and I gotta say, the amount of enemies that know how to parry is like 1/10 somehow. There are many games where in the late-game I become unstoppable because I can just non-stop punch every person I come across.
Great video! The build is explained so well, appreciate you describing why you pick items when you do. Im gonna try the parry check at the start of games and then die tho now lol
I used to watch your TheDivision videos all the time, crazy to see you doing Deadlock content years later! Love the videos, happy to see you again, playing a game that I also play :)
Curious thoughts on torment pulse? Seems like a good fit for his kit. If so when would you pick it up? Edit: Forgot to mention hands down best deadlock content on youtube. The depth is amazing please keep doing long form!!
Hi Marco, can I suggest an editing addition. When you talk about an item. Take a screenshot of the description and leave it on screen for 10 seconds so we know which item you are talking about?
I didnt really like Abrams until I played him yesterday, and I finally realized how much fun it is to punch people and see 3/4 of their hp just disappear 😂
Gonna quote Marco's response to other commenters who asked about torment pulse: @MarcoStyle said: "Just don't think it's worth it. I think torment is great on heroes that benefit from escalating exposure, but idk abrams is more of a gun damage type of character imo." He also said in another comment: "I don't feel like spirit items are that good on abrams and torment doesn't add that much damage imo."
For delaying your Heavy Melee by activating Siphon Life during it, you can actually cancel the Heavy Melee entirely. It's a bit buggy, but it works nicely for baiting parries out of people if you can get it down.
Great guide! I think that the Kinetic Dash setup is way above my pay grade skill wise. I'll adapt by replacing it with Melee Charge instead, then I should be good to go!
A little bit of practice is all you need, don't be discouraged. Kinetic Dash is such a great item on other heroes too so it'll be worth your time to get those dash-jump timings right. Plus the increased mobility feels so good. I buy KD on pretty much all heroes just because of that. Yes, I buy it on Bebop.
Hey Marco, big fan of your videos, you're one of the top content creators for deadlock, looking forward to see more guides from you. love the emphasis on the builds as well. How do you feel about Phantom Strike? tried it a few times lately and it was crazy good, guaranteed kill each time. and helps with enemies with mobility (obviously might not be best choice when losing). feels like a combination of slowing hex and warp stone. Also, what about Torment Pulse? been using the punchy mcpuncherson build and it feels super helpful especially for wave clear. Lastly, with Frenzy, I feel like it doesnt synergize well with your health regen, meaning you might not proc it many times. Not getting armor items will be tricky, as I'm always counting on them for survivability, but I could be overestimating them. also missed some specific collosus explanation i.e when to get, when to use etc. Will check out your guide but might have to make my own variation as there's no way I'm ready to part with melee charge :p Last question (sorry for the essay) - hiw does Vampiric Burst compare to Colossus, Inhibitor and Leech? I always assumed strong M1 heroes like wraith, haze, infernus would benefit more from it. does it also benefit from melee?
@@Tommy-hv8pk oh I found the comment you meant. yeah Phantom strike can be good but I feel like I'm usually super full on vitality items. Knockdown is a cheaper spirit alternative that I just prefer for targets I can't reach. I think torment pulse is just not good on Abrams with this build. It can be a strong early game item, but I feel that Abrams has so much burst already, the damage that torment pulse adds is negligible. Frenzy is amazing against a spirit heavy team. Every time you fall below 40% hp, you become twice/three times as tanky and start moving super fast making it hard to hit abilities. The survivability items like armors are crucial for late game, I only skip them when I'm far ahead. Last up, I definitely think vamperic burst is the strongest item if you're already winning, but colossus is a safer pick that also scales really well. Vamperic burst can seem a bit weaker if the opponents have a lot of fire rate slows, whereas colossus always gets value.
@@MarcoStyle IMO torment pulse is super helpful for wave and jungle clearing, but i'll try a bit without it and see how it works. I still struggle to see how vampiric burst would be so efficient given we are not a super high ROF M1 gun hero, but will give it a shot as well based on your input. What do you think about Inhibitor? the slow is really nice, but IMO gets less effective in the very late game. And lastly, how do you balance slowing hex and knockdown together? I would think getting hex and then selling for knockdown is the way but you are wasting a bit of souls. and having both seems like an overkill and a waste of slot. or do you always just get one of each? I would rather use that 4th spirit slot late game for something like mystic slow (though harder to proc without torment pulse). Thanks for your response!
@@Tommy-hv8pk I feel the debuff duration is too little to really make use of with Abrams. He target switches quite a bit and the debuff only lingers for 2.5 seconds.
Neat guide thank you! I just wanted to let you know though that using siphon life fully cancels the melee now. You have to let go of the button pretty quickly otherwise another one just comes out anyway but it's pretty neat.
Interesting that you made no mention of torment pulse? I have not really started my Abrams journey yet, but in the few games I did play it felt very impactful.
Question about punches: Do they work with bullet lifesteal? Punches are affected by bullet resistance after all, so one would expect the general damage type to be bullet
Interesting, you build abrams pretty different from alot of the community I typically build for spirit lifesteal and rush his 1 Popping that with infuser and healing booster You can regen your entire bar while in combat But i might just be in lower elo lol
I feel like the ability to just kill people with your gun is mroe useful than refilling your whole bar. Also I think it is fairly easy to play around the siphon life so you might not always get the value that you want with that.
Definitely not in the same mmr now, had to start rushing 2 since, yeah, people play outside of siphon and minions aren’t always around for free health, lol But I’ve been having fun being silly with both melee charge and kinetic dash, just never reload after lane phase
as someone that plays an ungodly amount of abrams, some of your stuff is correct, but some of it just doesn't math properly when someone understands EHP/s for some of the item choices. also, there's basically no character in the game that doesn't eventually want boundless spirit.
Your comment made me take another look at boundless in the context of this video, and my god.. Seems an easy lategame pick for Abrams, given his lack of spirit slot pressure. I'm curious what other items you're referencing, regarding better EHP picks.
Boundless Spirit is great but also costs 9000. Usually my games are done before I get to that item. I'm not sure what you are refering to when it comes to the EHP/s. ruclips.net/video/R-zb9-FRUzc/видео.htmlsi=PTYq7YGn8gpYddd4&t=1919 In this short part of my item guide I explain why I think the early resists aren't that strong. Almost every item I take isn't so much for the most hp, but to have the most impact at different times of the match.
Just don't think it is worth it. I think torment is great on heroes that benifit from escalating exposure, but idk abrams is more of a gun damage type of character imo.
Can you elaborate on that multiplicative stacking on -bullet resist from Hunter's Aura and Bullet Resist Shredder? What are we multiplying here? I would have assumed 1.3 * 1.12, but that is definitely not it.
100 * 0,70 * 0,88 = 61,6 rounded to 62 in game. This means our bullet resist would be -38. Since the bullet resist values are negative we have to multiply with values below 1.
New patch I think made it so you don't get a confirmed melee after a charge on Abrams. I played against some bad Abrams and got free parries but I kind of think this is strangely a buff. Forcing people to panic and take a 50/50 means Abrams can now bait parry without doing anything. And if someone whiffs the parry they can't dash away fast and you then get like two free melees lol
Duration extender still makes it so the heavy melee goes through every single time. So unless they buy debuff reducer it still works very much the same.
You are wrong. Most important item on the blue boy is torment pulse. It synergizes with everything else he wants to do so well. Work it in to a build at some point and watch what a terror you become.
I am playing Abrams and the amount of people who instantly go into parrying when they see me make me chuckle. You can parry my melee attacks but try and parry these bullets coming at you. Abrams gets really annoying and strong when you build his gun dmg to the skies, he has 2 stuns which is already annoying, but when his gun shoots like a bazooka in your face, just give up and go next lol
Hopefully he does, but you can keep this in mind: One point in every skill (preferably in order 3 > 2 > 1 > 4, same as unlock order) Max 2, then max 4, then max 3, and last max 1.
Hey there. About cosmic veil, I still don't quite get their veiling direction. It seemingly obscures outside to inside, but inside can look outside just fine. Then, what about the veils that separate lanes? Like the ones that sit on the Soul Urn path, or the one that connects outer Walker to inner Walker (are smokes from those gutters count as veils?).
if you go to the training map and take a look, you'll see that the "blind" side of the veil has completely greyed out colors while the "visible" side of it is less grey and has a rainbow sheen. also most of the time, the direction is "outside cannot see inside". that's easy to discern for veils in buildings but I get how it's confusing for urn areas. the urn is "outside" the veil, meaning for example if you're standing on the urn point to stop the urn carrier enemy, they will see you waiting for them but you won't see them coming from behind the veil. unfortunately I cannot recall the veils connecting outer and inner walker from memory so I cannot help with that right now. gutter smokes are not veils, they are just a vfx obstruction.
Seeing you cream metro made the video 10/10 automatically
what is a cream metro
@@dyli3607 nothing, "cream" is the verb here, and "metro" is the deadlock streamer whose stream + facecam were shown in the video a few times
TWICE lmaoooo
I really hope Metro keeps playing so he can become a staple of your videos
Absolutely.
Dude, I played 15 games with abrams, top kills in 12 of those games because of your guide. Amazing explanations. Keep the guides coming :)
Great video, i know it takes a crazy amount of work to make these, but i think if you could do a guide for every character youd have the best resourse on youtube, you make by far the best guides
RRRRAAAAAAAA I LOVE PUNCHING!!! WHAT THE FUCK IS PRESSING F TO PARRY?!?!?!? 219,578,643,999 DEAD FROM PUNCHING!!!! RRAAAAAAA!!
real
So I watched this and no joke next Abrams game went 21-1. Doubled the networth of the most farmed player on their team. And got a triple kill solo in their base.
Actually incredible guide, the early aggression from Monster rounds unlocks so much potential
a common theme with abrams i see, "solo in their base, punching around"
No Metro was hurt while doing the video 😂
Love this form of video! Don’t feel bad about going in depth, there are plenty of people already who will just do surface level anyways. Would enjoy seeing this for more characters
been here since div1 and your videos never disappoint.
You actually showed me deadlock, I had no idea before.
And since I always watch your videos (even on games I dont intend to play) I got hooked to deadlock.
Thanks for that :)
No restorative shot also makes sense because early weapon slots are at a premium with this Abrams build. Good guide friend :)
You make the best deadlock guides by far. Really well structured guides covering each and every aspect, explaining the thought process behind every item so that players can make their own decisions, plus having a pleasant voice. Your channel will take off with the game.
I cant wait for the pocket guide 🙏
fr, pockets gameplay is so clean and i rly wanna get better at it
Ah Abrams, my crutch pick for my early hours in Deadlock. He's just so great to play and is one of the best choices for non-aim oriented players.
Thanks for this build, definitely feels like a refinement compared to popular ones :)
Ill take a 36 min detailed build vid over a 5-10 min build vid any day. The longer the better imo
watching this to learn what abrams does so I can learn to better counter him
healbane + decay are your friends when up against Abrams
@@MarcoStylehis greatest counter is pressing F
There was like 20 different clips in this video where the opponent pressing F would mean certain death for Abrams. Also as of last patch his stun duration got reduced, so with debuff reducer you can guarantee a parry on him if he tries to heavy melee you after landing a shoulder charge.
@@McDonkies not realy. You can easily fake a punch and even if you get parried you are too tanky to die. Also you have tons of damage in close range.
@@MarcoStylealso debuff reducer works on his shoulder charge stun duration which allows you to parry him even if the abrams is running duration extender + superior duration.
Awesome guide, loved how you talked about how each item can change the available playstyles. Felt okay on Abrams before but first match after felt so much more confident! Was maybe my best deadlock game yet!
32:36 Amazing tip however it's slightly misleading. It doesn't "delay" the melee slightly, it actually cancels it completely. It just feels delayed because you keep holding down the melee key. So you can actually -double- (It's actually almost triple) the distance of your melee if you wait until almost the end of the animation and then press the siphon ability. Which you can also use to to bait out an enemy parry, steer away mid animation and then activate the ability while steering back towards the enemy. (Note: I have not tried this out in an actual game and will report back with my discoveries.) Edit: it works really well in game and can also work with fleetfoot incase you dont play abrams
i dont play abrams but your in depth explanation about the items teached me a lot
I've really gotten into Abrams and I gotta say, the amount of enemies that know how to parry is like 1/10 somehow.
There are many games where in the late-game I become unstoppable because I can just non-stop punch every person I come across.
Appreciate the long guide. It is all useful information so it was great all the way through. Abram main inc xD
Marco doing what he does best: Making great guides!
Great video! The build is explained so well, appreciate you describing why you pick items when you do. Im gonna try the parry check at the start of games and then die tho now lol
The play at 24:46 single-handedly convinced me to get warp stone
I used to watch your TheDivision videos all the time, crazy to see you doing Deadlock content years later! Love the videos, happy to see you again, playing a game that I also play :)
As someone who has never played Abrams, this video was super clear and useful, thanks!
Thanks for all this info and the gameplay vid you dropped! So much great info!
thank you for this guide. It may cost me all my friends to learn the blue man but it’s worth it
Got my first top kills in a game the other day after watching this vid. Thanks bro. Really appreciate it.
0:50 "Oh hey I remember an Abrams doing that punch around the corner trick, I wonder if.... Oh fuck me."
Hi mom. I'm on TV. xD
Lol
that one feint mahoraga did vs sukuna:
He’s just bullying that one twitch dude lmao
his reactions were just really funny, plus he said I have no friends, so now I get to post this guilt free.
@@MarcoStyle No friends means no one to think bad of you
Metro is a funny guy. He has played too much Overwatch as I have too.
Finally someone who knows how to do guide. Very very nice vídeo btw
came to learn how to counter abrams... left learning about items I never thought about... thats marco vids for you
Indeed the explanation for each item has general knowledge that can be applied to other heroes too. Marco is goated.
"Oh no, the Abrams has 1000 hours on Mordhau!"
"Fuck."
This format is perfect
Curious thoughts on torment pulse? Seems like a good fit for his kit. If so when would you pick it up?
Edit: Forgot to mention hands down best deadlock content on youtube. The depth is amazing please keep doing long form!!
very beefy video with all the details an abrams main needs to know. you earned a sub!
I just got into Deadlock 2 days ago... Looks like time to experiment with an unga-bunga pick
Great video! Helped me out a lot for my first few Abrams games
Its here! Its finally here! The next Deadlock video!
14:55 Dynamo getting too excited about the gank Lmao
Hi Marco, can I suggest an editing addition. When you talk about an item. Take a screenshot of the description and leave it on screen for 10 seconds so we know which item you are talking about?
yeah I can do that in the future.
I didnt really like Abrams until I played him yesterday, and I finally realized how much fun it is to punch people and see 3/4 of their hp just disappear 😂
welcome back brad garlinghouse 🔥🔥🔥
Look really forward to a grey talon guide; have been trying to learn their ins and outs but i feel like i never perform as well as i "should"
The great content we need
Great guide. Please keep these coming 😊
This was very useful for helping me to make a better abrams build
What do you think of torment pulse on abrams? I've seen a lot of abrams, a few high MMR too, buy torment pulse as first 3000 item.
Gonna quote Marco's response to other commenters who asked about torment pulse:
@MarcoStyle said:
"Just don't think it's worth it. I think torment is great on heroes that benefit from escalating exposure, but idk abrams is more of a gun damage type of character imo."
He also said in another comment:
"I don't feel like spirit items are that good on abrams and torment doesn't add that much damage imo."
For delaying your Heavy Melee by activating Siphon Life during it, you can actually cancel the Heavy Melee entirely. It's a bit buggy, but it works nicely for baiting parries out of people if you can get it down.
this video help me lots and make me improve my abrams leaps n bounds
parry scouting sounds hilarious im gonna start doing that
Your videos are of such high quality, I forget the game is in alpha. Please keep it up! Just remember. Be choosy w/ long form cuz alpha :)
Great guide! I think that the Kinetic Dash setup is way above my pay grade skill wise. I'll adapt by replacing it with Melee Charge instead, then I should be good to go!
A little bit of practice is all you need, don't be discouraged. Kinetic Dash is such a great item on other heroes too so it'll be worth your time to get those dash-jump timings right.
Plus the increased mobility feels so good. I buy KD on pretty much all heroes just because of that. Yes, I buy it on Bebop.
Hey Marco, big fan of your videos, you're one of the top content creators for deadlock, looking forward to see more guides from you. love the emphasis on the builds as well.
How do you feel about Phantom Strike? tried it a few times lately and it was crazy good, guaranteed kill each time. and helps with enemies with mobility (obviously might not be best choice when losing). feels like a combination of slowing hex and warp stone.
Also, what about Torment Pulse? been using the punchy mcpuncherson build and it feels super helpful especially for wave clear.
Lastly, with Frenzy, I feel like it doesnt synergize well with your health regen, meaning you might not proc it many times.
Not getting armor items will be tricky, as I'm always counting on them for survivability, but I could be overestimating them. also missed some specific collosus explanation i.e when to get, when to use etc.
Will check out your guide but might have to make my own variation as there's no way I'm ready to part with melee charge :p
Last question (sorry for the essay) - hiw does Vampiric Burst compare to Colossus, Inhibitor and Leech? I always assumed strong M1 heroes like wraith, haze, infernus would benefit more from it. does it also benefit from melee?
@marcostyle would love to get feedback!
@@Tommy-hv8pk oh I found the comment you meant. yeah Phantom strike can be good but I feel like I'm usually super full on vitality items. Knockdown is a cheaper spirit alternative that I just prefer for targets I can't reach. I think torment pulse is just not good on Abrams with this build. It can be a strong early game item, but I feel that Abrams has so much burst already, the damage that torment pulse adds is negligible.
Frenzy is amazing against a spirit heavy team. Every time you fall below 40% hp, you become twice/three times as tanky and start moving super fast making it hard to hit abilities.
The survivability items like armors are crucial for late game, I only skip them when I'm far ahead.
Last up, I definitely think vamperic burst is the strongest item if you're already winning, but colossus is a safer pick that also scales really well. Vamperic burst can seem a bit weaker if the opponents have a lot of fire rate slows, whereas colossus always gets value.
@@MarcoStyle IMO torment pulse is super helpful for wave and jungle clearing, but i'll try a bit without it and see how it works.
I still struggle to see how vampiric burst would be so efficient given we are not a super high ROF M1 gun hero, but will give it a shot as well based on your input.
What do you think about Inhibitor? the slow is really nice, but IMO gets less effective in the very late game.
And lastly, how do you balance slowing hex and knockdown together? I would think getting hex and then selling for knockdown is the way but you are wasting a bit of souls. and having both seems like an overkill and a waste of slot. or do you always just get one of each? I would rather use that 4th spirit slot late game for something like mystic slow (though harder to proc without torment pulse).
Thanks for your response!
@@Tommy-hv8pk I feel the debuff duration is too little to really make use of with Abrams. He target switches quite a bit and the debuff only lingers for 2.5 seconds.
Neat guide thank you! I just wanted to let you know though that using siphon life fully cancels the melee now. You have to let go of the button pretty quickly otherwise another one just comes out anyway but it's pretty neat.
Great video! Thank you for this!
i need these kinda build for every character doesnt matter how long can be the video
another metro cameo. love it.
Hope there isn't a good pocket on the other team should be the first thing.
Pretty sure I was watching Metro live for that game… his hatred for Abrams is real and hilarious.
can't wait for pocket guide
Thanks a lot from Abram main.
Interesting that you made no mention of torment pulse? I have not really started my Abrams journey yet, but in the few games I did play it felt very impactful.
7:42 unstoppable by the way
nice reference
i did a range, the ice aoe and mystic slow build with abrams. It was rather fun. :D
LETS GO great video
This is a great build but I feel like torment pulse and melee charge are must-haves for abrams personally
Alright
Lets go
Big blue punchman best character
Do you think they will leave in his ult wall slide tech?
not a chance
@@MarcoStyle it seems like its already gone P_P
Question about punches:
Do they work with bullet lifesteal?
Punches are affected by bullet resistance after all, so one would expect the general damage type to be bullet
Thank you for the nice video
when should i melee and when should i shoot
The standard combo is Charge into them - Charge heavy melee - then shoot (aim for head obviously)
Thoughts on the new melee charge change that makes your heavy melee do 20% more dmg every 6 seconds?
still don't think it is worth taking over kinetic dash
I will play Abrams not because he is a complex very well designed hero, but rather because he is a pallette swap Hellboy, and I love Hellboy.
Interesting, you build abrams pretty different from alot of the community
I typically build for spirit lifesteal and rush his 1
Popping that with infuser and healing booster
You can regen your entire bar while in combat
But i might just be in lower elo lol
I feel like the ability to just kill people with your gun is mroe useful than refilling your whole bar. Also I think it is fairly easy to play around the siphon life so you might not always get the value that you want with that.
Definitely not in the same mmr now, had to start rushing 2 since, yeah, people play outside of siphon and minions aren’t always around for free health, lol
But I’ve been having fun being silly with
both melee charge and kinetic dash, just never reload after lane phase
That streamer you keep showing is the most rage-y overwatch streamer. He is the worst "pro" in his own words that I've ever seen.
He's such a pathetic crybaby, for real.
Metro being the person that you ruined makes the video much better
"SO LOW SKILL" while playing wraith is insane
I see what you mean but at least you should have decent aim to play her
Marco, what are your thoughts about upgrading headshot booster into headhunter now that they build into each other?
Thank You!
ugabuga
Do you think the second stage upgrade of the regeneration is good to get early? The extra HP can be good in lane, but seems nigh useless late game.
Thanks!
People say ambrams is a tank, he's a freight train that progressively becomes an armored train, becoming heavier and harder to stop.
idk who was that streamer but he is really pissed TBH haha love the guide tho brother
I think I'm gonna steal a bit of that build for shiv, it might just work
kinetic dash my beloved
as someone that plays an ungodly amount of abrams, some of your stuff is correct, but some of it just doesn't math properly when someone understands EHP/s for some of the item choices. also, there's basically no character in the game that doesn't eventually want boundless spirit.
What even is a EHP
Your comment made me take another look at boundless in the context of this video, and my god.. Seems an easy lategame pick for Abrams, given his lack of spirit slot pressure.
I'm curious what other items you're referencing, regarding better EHP picks.
Boundless Spirit is great but also costs 9000. Usually my games are done before I get to that item. I'm not sure what you are refering to when it comes to the EHP/s.
ruclips.net/video/R-zb9-FRUzc/видео.htmlsi=PTYq7YGn8gpYddd4&t=1919 In this short part of my item guide I explain why I think the early resists aren't that strong. Almost every item I take isn't so much for the most hp, but to have the most impact at different times of the match.
What do you think about torment as an item? I grab this in all my abrams games.
Just don't think it is worth it. I think torment is great on heroes that benifit from escalating exposure, but idk abrams is more of a gun damage type of character imo.
Can you elaborate on that multiplicative stacking on -bullet resist from Hunter's Aura and Bullet Resist Shredder?
What are we multiplying here? I would have assumed 1.3 * 1.12, but that is definitely not it.
100 * 0,70 * 0,88 = 61,6 rounded to 62 in game. This means our bullet resist would be -38. Since the bullet resist values are negative we have to multiply with values below 1.
New patch I think made it so you don't get a confirmed melee after a charge on Abrams.
I played against some bad Abrams and got free parries but I kind of think this is strangely a buff. Forcing people to panic and take a 50/50 means Abrams can now bait parry without doing anything. And if someone whiffs the parry they can't dash away fast and you then get like two free melees lol
Duration extender still makes it so the heavy melee goes through every single time. So unless they buy debuff reducer it still works very much the same.
You are wrong. Most important item on the blue boy is torment pulse. It synergizes with everything else he wants to do so well. Work it in to a build at some point and watch what a terror you become.
Cant wait to get a pc. My steam deck only runs this at 60fps and has bad drops.
I am playing Abrams and the amount of people who instantly go into parrying when they see me make me chuckle. You can parry my melee attacks but try and parry these bullets coming at you. Abrams gets really annoying and strong when you build his gun dmg to the skies, he has 2 stuns which is already annoying, but when his gun shoots like a bazooka in your face, just give up and go next lol
Great guide but can you please update your guide in the game so we can see what order we should take the ability points in.
Hopefully he does, but you can keep this in mind:
One point in every skill (preferably in order 3 > 2 > 1 > 4, same as unlock order)
Max 2, then max 4, then max 3, and last max 1.
omg i didnot realize how broken monster round is for the damage reduction on towers lol thats kinda insane on 1 500 item that make you free dive tower
Step 1: Play Big Blue Ape
Step 2: You already won
A number of other builds include torment, any reason for not including it?
I don't feel like spirit items are that good on abrams and torment just doesn't add that much damage imo.
Hey there. About cosmic veil, I still don't quite get their veiling direction. It seemingly obscures outside to inside, but inside can look outside just fine. Then, what about the veils that separate lanes? Like the ones that sit on the Soul Urn path, or the one that connects outer Walker to inner Walker (are smokes from those gutters count as veils?).
if you go to the training map and take a look, you'll see that the "blind" side of the veil has completely greyed out colors while the "visible" side of it is less grey and has a rainbow sheen. also most of the time, the direction is "outside cannot see inside".
that's easy to discern for veils in buildings but I get how it's confusing for urn areas. the urn is "outside" the veil, meaning for example if you're standing on the urn point to stop the urn carrier enemy, they will see you waiting for them but you won't see them coming from behind the veil.
unfortunately I cannot recall the veils connecting outer and inner walker from memory so I cannot help with that right now.
gutter smokes are not veils, they are just a vfx obstruction.
0:35 I thought this was the game start and was like wtf XD
Ooooh that ult tech is _mean_
Downright _naassty!_
Thank You!
so next bebop sense he is next in pick position? i love bebop