The design behind the games you cant stop playing

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  • Опубликовано: 6 сен 2024

Комментарии • 11

  • @AndrewChambersDesign
    @AndrewChambersDesign  3 месяца назад +3

    Whats the funniest moment youve had happen to you in gaming?

    • @unscriptedlogicgames
      @unscriptedlogicgames 3 месяца назад +1

      Playing minecraft for the first time and watching TNTs blow each other up. I had no idea they could interact with each other at that time so it was cool to see the chain reaction

    • @Canis.Lupus.Arctos
      @Canis.Lupus.Arctos 3 месяца назад +1

      often, any time something unexpected happens when playing w/ other people... when playing solo, interesting things do happen, but truly funny moments only happen to me when sharing a weird interaction w/ other people XD

  • @benjoe1993
    @benjoe1993 3 месяца назад

    Just found it through a recommendation in a newsletter but I already love your channel!

  • @unscriptedlogicgames
    @unscriptedlogicgames 3 месяца назад +1

    Thanks for this video! Some of these things reminded me a lot of The Incredible Machine where all the items have properties that you can manipulate to solve puzzles in many unique ways. Good video!

  • @Canis.Lupus.Arctos
    @Canis.Lupus.Arctos 3 месяца назад +1

    great content as always...
    is a shame when emergent gameplay is patched out of games cuz "wasn't intended"... or when devs try and hold too much control over it, to the point it end up feeling manufactured or manipulated...
    many players have voiced desire for an option to turn-off friendly-fire, but particular to Helldivers2 this mechanic enables some of the most memorable and compelling interactions in the whole game, and while I agree at times it's a nuisance or even frustrating occasionally, it also give a very distinctive gameplay feel to the game making it very original...
    lately due to the whole balance discussions, many folks have been eagerly proposing changes to the game, I just hope devs don't feel "forced" to change the game in such way it might lose it's unique feel... putting very simply, I think Helldivers2 works cuz of its very simple gameplay loop structure, surprisingly (mostly hidden) dynamic systems, and unrestrictive conditions for "victory"... IMHO even the the gameplay itself feels like a parody... XD

  • @shucksz
    @shucksz 3 месяца назад +2

    Thank you for changing it so we could see the clips❤

  • @ragerungames
    @ragerungames 3 месяца назад +2

    Thanks for breaking down the concepts with examples. Great video. Nice and clear as always!

  • @DemonYucky
    @DemonYucky 3 месяца назад

    Super interesting stuff!

  • @johnnysvensson
    @johnnysvensson 3 месяца назад +1

    Unreal? I sincerely hope you mean Quake..
    But other than that, good stuff :)
    EDIT: come to think of it, you could perform the same sort of rocket boost all the way back in the Doom days, by shooting into an adjacent wall to propell you further and faster, but this only worked horizontally.