What you're seeing on the Dreamcast is a draw distance 10 times greater than that of the PS2, true 480p resolution, and many more cars and NPCs on the screen simultaneously, along with 3D models with more polygons, as they are the same as those from the PC version... obviously, the Dreamcast version is still poorly optimized, since development started less than a month ago. The goal of the video is not to ridicule the Dreamcast but to show that it is more than capable of running GTA 3. It's a shame that small-minded people think the video is meant to ridicule the Dreamcast, especially considering that this is my channel, where it's no secret to anyone that my all-time favorite console is the Dreamcast (Number 1), followed by the SNES (Number 2) and PlayStation 1 (Number 3) Anyway, the video is to show that even at the beginning of the development of the Dreamcast version, which is being done by fans and not Rockstar developers, the game already proves that GTA 3 would easily run on the Dreamcast and that it wasn't released due to commercial reasons, not because of a lack of capability. After all, anyone familiar with the Dreamcast knows that 98% of its games are in 480p, which demonstrates that the Dreamcast is powerful and that it died too soon to showcase its true potential!!! Even though the Dreamcast is my favorite console, I am impartial when it comes to all consoles... for example, among the 16-bit consoles, I prefer the SNES over the Sega Genesis, but the more I learn about the Genesis, the more I'm surprised by the things the Sega Genesis could do that the SNES couldn't... but it's hard to change my preference just like that, since I grew up playing the SNES. However, the Sega Genesis has my respect too, as it has great games and is a fantastic system. What I mean by all this is that, regardless of our preferences, we can look at things impartially without being swayed by passion. So, to those of you who are SEGA fanatics, stop saying that this video is meant to ridicule the Dreamcast...
@@n64fan60 Yes, I also find it sad to have to give this kind of response so that people can understand, but sometimes even that doesn't help... which is a shame, since documenting the early stages of development through a comparison with the PS2 version is also a tool where developers can look and see where improvements can be made, etc. It's worth noting that at 00:06 in the video, I make it very clear that the Dreamcast version is still in development and that it started less than a month ago.
@@JohnCharb87 Unfortunately, mistakes like this happen from time to time. In the previous video about Virtua Cop 2, if you check the hardware date, you'll notice that the PS2 is listed as 1998 instead of 2000. Sometimes I only notice mistakes like this after posting... and even if I notice them after rendering, it’s often not worth re-rendering due to the time it takes for the process.
I will say that the latest build runs MUCH better and is at least mostly on-par with the PS2s frame rate… we’re working on finishing the last bit of clipping this weekend, then another optimization pass, then, god willing, we can attempt the monster task of looking into the lighting.
@@luanalcolea629 Here? Actually... Yes. But it's not the CPU's fault! We weren't using it properly! It has special assembly instructions that allow you to do very important graphical calculations very efficiently, and we were not leveraging them at all, initially. The math has been accelerated using it much better, and it's doing pretty well now... Also another thing that made a huge difference is that we had to do an extra temporary copy of a bunch of vertices in RAM before we transferred them to the GPU, so that the CPU could clip them first... Anyway, the way we handled copying those duplicates as slow, and was copying only single bytes of each vertex at a time instead of 32-bit word sizes, so it was still a CPU bottleneck... but yeah, both have been optimized now... The real test of the SH4 CPU is about to be whether or not we can pull off the lighting calculations...
@@luanalcolea629 Luan, I believe that the problem is not the CPU, nor the polygons as was believed (until Shenmue 2 came out and now GTA 3 which seems to set an even higher level than Shenmue 2, previously considered "the absolute limit of DC") It seems to me that the difficulty is the 16 MB of RAM. But seen and considering that an ambitious open world game for the time (much more than Shenmue and Driver 2) runs on 1998 hardware, it seems to me that the limit has not yet been reached and with the heroic work of the programmers of this port It will be seen what a DC was capable of 🎮🙌🏻
No - the SH4 was actually a bit of a monster for it's time. Its RISC architecture competes and significantly outperforms in some ways contemporary Pentium processors with much higher raw clock speeds. System RAM at 16mb and a sound chip with no cache are the weaker points of an otherwise very elegant architecture and likely the pinch points. This is very early days and actually a port of the PC not the PS2 version. Optimising the SH4 and PVR combo will produce a GTA3 port that will probably run as good or slightly better than the retail PS2 release. The sauce is going to be slightly different and some flavours will be less defined and others a little stronger but Falco and co are Michelin star chefs.
PS2 имеет больше мощности, чем Dreamcast. Это связано с тем, что в Dreamcast используется CPU Hitachi SH4 и GPU PowerVR2, а в современных портативных устройствах CPU в разы мощнее. Поэтому Dreamcast все равно будет хуже по графике и фпс чем у ps2
@@holyhill216 нет,не ближе к второй)у дримки только видеопамяти больше чем в пс2,а в графической части и мощности процессора прям очень сильно сливает. Sony обосрались в количестве видеопамяти. Только и поэтому дримка выдает более четкое изображение(не надо так текстуры ужимать как на пс2)
For month this is quite a step on the Dreamcast. A traffic jam can be caused with all those vehicles present. Also seeing a plane in the sky during drive was pretty cool. Licensed vehicles names possibly as place holders. Chrysler 300m and BMW 5 Series...excuse me Mafia BMW 5 Series.
i thought that was official VERY early build of gta 3 when they planed to do a dreamcast port but the console couldnt process it so that it could be just like ps2
@@bizarroeddie1 Jajajajaaja En la parte superior de la pantalla dice "Dreamcast vs PlayStation 2" 0:15 Como que no te enteras que de cierta forma si es una "competencia"
@@bizarroeddie1 In fact, it's already outdated today, as the version used in the video is from August 14, and today is August 16... and today's version will already be outdated tomorrow, and so on. The difference between the August 14 version and today's version is that the August 14 version had less than 1 month of development, while today's version has 1 month of development. I think it's interesting to keep a record of the version with less than 1 month of development. Anyway, I was right not to compare the Half-Life DEMO on the Dreamcast with the final version of Half-Life on the PlayStation 2, as the DEMO of HALF-LIFE had its development halted, and only the PS2 version was completed. Obviously, if they had continued with the development of the Dreamcast version of Half-Life, the game would have turned out much better! So, if there's all this fuss, it means I was right not to compare them; after all, people would say it’s unfair to compare the Dreamcast demo with the commercial PS2 version.
Love that you're showing off a fan-made labor of love. These folks truly do thankless work just for their love of whatever game they're a fan of, and get bashed so much for it not being optimized lol. You want it optimized? Offer to test it!
This is ludicrous, the Dreamcast Port is barely an alpha that just started. I wouldn't be opposed after it is finished. But this is exactly why people get the wrong idea about stuff. This video is brought to you by Sony.
Youre lucky the failed Dreamcast version even had some comparison video with the PS2. Most people will only remember the winners, while the losers get some nostalgia tripping honkies.
Parabéns à equipe que está portando o jogo, pois comparado com outros jogos não-oficiais que foram lançados após a morte do Dreamcast, cuja maioria não atinge nem 10% das capacidades do videogame, esssa versão de Gta 3 está puxando os limites do aparelho, e tenho certeza de que terá muita coisa diferenciada para compensar alguma coisa que não puder ser portada do original...
@@flaviorpg-zeiro1133 isso é lenda, um dos devs comentou recentemente no Twitter que eles não fizeram mais do que alguns testes no Dreamcast. O jogo foi cancelado antes de qualquer coisa concreta ser feita. Não existe protótipo.
If the Dreamcast can handle GTA 3, also can handle many more games that were released on the gen like all Sonic games, VF4 (based on the PS2 port), GTA Vice city, outrun 2006, the Simpsons Hit and Run, Yakuza, bully, nfs Underground 2 and more. DC will never die. Saludos desde Argentina 🇦🇷👏🏻👏🏻 Excelente vídeo 👌🏻
1) The Dreamcast is more than dead, if it weren't, SEGA wouldn't have abandoned consoles production. 2) Fans are releasing ports and such, and that's why we say it's *"alive".* It's the equivalent of saying that the *PS2/PS3* and *PSVITA* are alive and will never *"die".* 3) Greetings from Colombia! 🇨🇴 (🤝).
Comprendo sua análise, você sempre respeitou o Dreamcast, no caso aqui, você está mostrando como em poucos dias, o Port já está avançando e em versão de PC, e claro, que após 100% vamos ver por aqui outra comparação entre os dois consoles!
Today is August 16, and the video version is from August 14... in other words, there is a new version every day, which shows that the progress on GTA 3 is happening very quickly! As you can see in the video itself, near the end you will see the Dreamcast version looking much better! This is because I decreased the draw distance instead of increasing it, among other improvements.
You mean the trails? Yes that was also an effect in PC port but you could turn it off. The Dreamcast version is being built from the PC port, so it actually has much higher render distance and even more geometry like clutter around the map and more fences and scaffolding on certain buildings that appear to be having work done. So it is a slightly more detailed map. However I plan on taking the OG Xbox 3d player models at least the mainline characters and port those over since that was made a few years after the PC version. So we can have an even better version than PS2 made for DC with higher quality character assets. I think it should be possible. Go look up PS2 vs OG Xbox comparisons of this game and it is night and day difference. OG Xbox also uses the PC map updates as well I believe. So really it was more of less the definitive edition before the crappy Unreal Engine remasters.
You can turn off the "trails" in the option menu on the Ps2. Sadly this affect the way the game processes the shading and everything looks more washed out. Gladly, they fixed this in Vice City.
I think it's a bit early to compare, the Dreamcast port is only a month old, there's still a lot of progress to be made. But then again, it's funny to look back and remember that people said that GTA 3 would be impossible on the Dreamcast (even though there were games like GTA on the console) and now it's running a direct port of the PC version.
I had to check if my youtube video settings were not set to 360p. Those Dreamcast transition screens, title card, and newspaper clip looked extremely pixelated. It seems it struggling with the frame rate, with no enviromental lightning and lower res textures (if you could believe it) than the Ps2 version. But is a work in progress, we will see how much they can achieve.
Yeah, the menu textures look like ass, because for now, we just ran every single asset through a hastily written, super-lossy compression algorithm to ge tit all fitting into VRAM... later on, we'll hand-tune which assets get which forms of compression, but right now, whatever, big fish to fry.
IMO, going after the PC version is a wrong choice. Getting the game running on the Dreamcast is already a miracle! It doesn’t need to be any more impressive than the PS2’s version. It feels like it’s more for the sake of saying ‘we made the impossible,’ instead of making a good enough port.
Aesthetics wise I think the PS2 version has the advantage over the PC version. PC version wasn't the best port and is missing some effects, though that is also due to the architecture of the PS2 not translating well to the PC.
@@PlumbDrumb Bullshit. It has a further draw distance, some higher quality textures, and at very least additional polygon complexity on buildings and stuff--what the DC is rendering in this video, in terms of raw polygon count, is greater than the what the PS2 is doing... I know, because I'm the guy pushing the polygons. lol.
@@FalcoGirgis Calm down, man! I’m just saying they don’t need to match the PC version’s draw distance or add more cars or anything. You don’t need the source code to cut stuff out.
OH. I think I misunderstood what you meant by "going after the PC version." I thought you meant that using that source code as the basis was a mistake as opposed to the PS2 code, which isn't open-source... Totally misunderstood. Apologies, been fighting with PS2 fanboys all night! Anyway, you know, now that you mention it, look at the end of the video where he adjusted the draw distance (which you can do yourself, it's the PC version!) down and even got that unoptimized piece of shit build from several days ago to somewhat keep up with the PS2! So like... I guess you guys can pick if you want further draw distance or steadier FPS as a benefit of the PC version... idgaf. lol.
Well, the video has shown that GTA 3 does indeed not run well on Dreamcast. Perhaps that's why it wasn't released + the fact that the console was discontinued before the game was released.
@@flaviorpg-zeiro1133 Sei que o GTA Vice City também teve o código vazado, pode ser o próximo. Só o do GTA San Andreas que ainda não, mas quem sabe até lá kk.
@@richardp1592Vice City no dreamcast até que seria interessante, já que esse jogo usar as Engines do gta 3 só que com algumas melhorias (Por isso que existe algumas coisas descartado do gta 3 no Vice city)
@@richardp1592 não tenho muita certeza disso, exceto que eles usam uma parte do mapa da Vice city em uma missão do San andreas (Tem poucas coisas relacionadas no vice City que foram descartado do San andreas)
The port is still pretty buggy, but pretty impressive that it can pull it off with less RAM than the PS2. On the other hand, Dreamcast has a lot more VRAM. GTA is a complicated game, though.
The Ps2 version doesn´t use the "full" 32Megs of Ram, i have heard it only uses around 14 or 16 Megs. The resason seems to be that they needed to "reserve" enough memory for incoming new assets like cars, pedestrians, police, SWAT, police choppers and all the chaos that can be generated by the player in some unpredictable ways.
All of this makes me wonder if an old 3DS port (Not counting the New 3DS models) of GTA 3 is possible or atleast in a similar level to the Dreamcast port since the 3DS CPU may not be as powerful as the one in the PS2? A GTA 3 port for 3DS already exists but it’s only for the New 3DS due to it’s enhanced hardware that allow it to be possible. From my research, the Old 3DS’s ARM11 is actually to an extent should be better than the Dreamcast’s Hiachi SH-4. It has branch prediction, more parallelism within the pipeline, and Graphical tasks are solely handled in the 3DS GPU rather than the Dreamcast having the CPU and GPU both share graphical duties which puts overhead in general purpose computing. There’s also quite a huge difference between the 3DS and Dreamcast in terms of their CPU DMIPS: Dreamcast: 1.8 x 200MHz = 360 DMIPS 3DS: 1.25 x 268MHz + 1.25 80.4 = 435.5 DMIPS This is considering how the Old 3DS could use 30% of it’s 2nd core for application tasks. Not to mention the ARM11 has SIMD support so if leveraged properly. it could be useful for processing Physics/Collision/AI rather than utilized for GPU related tasks like the Hiachi. Although the SIMD instructions only operate with integers (So no Floating Point)
Vamos analisar as Duas versões do gta: A versão do dreamcast: aparentemente o jogo esta mostrando sinal amarelo ou seja o jogo está rodando 20 ou 15fps possui umas texturas limpas porém está tendo alguns bugs gráficos e falhas de otimização (E só isso mesmo) Versão do ps2: Jogo está no padrão ps2 completo, porém existe uns pontos negativos nessa versão como quedas de fps e tbm possui alguns filtros borrados e alguns bugs Resumindo: O gta 3 que vai ser portado no dreamcast ainda não está concluído ainda existe muita coisa que precisa tipo: otimização, renderização de mapas, poligonos e etc, então vamos esperar esse port do gta 3 no dreamcast fique completo 100% com paciência
Acho VCdecide pegou momento errado pra comparar. Falo isso cada dia que passa sempre tem diversas versões nova. Alias, acho o GTA 3 de Dreamcast questão de visual, só vai ficar legal aqui 1 mês, quando resolverem todos os problemas graficos e ativarem os efeitos de luz dinâmica.
es interesante lo rápido que avanza el proyecto, se que ya hay una beta mas reciente pero aun así me impresiona. ahora si para Dreamcast cambian los modelos por unos mas simples, bajan un poco la distancia de dibujado y la cantidad de vehículos podrían hasta hacerlo llegar a 30FPS estables. me pregunto como solventaran todos los errores gráficos que supongo son producto del jugar con la memoria ram y las texturas. la verdad esto ratifica que no hacer el port para Dreamcast fue mas una decisión económica que por otra razón, recordando que SEGA Anuncia la descontinuación de Dreamcast cundo ya tenían 8 millones de consolas en el mercado, si tan solo las finanzas de SEGA le hubieran permitido Resistir un año mas, tal vez solo tal vez habríamos visto este juego de forma oficial junto a Max Paynne además de un aumento en la venta de consolas, recordando que por esos años aun no estaba pirateada la PlayStation2. habríamos visto una Dreamcast alcanzar los números de MegaDrive/Genesis, N64 o tal vez los de SNES, por que de vivir hasta 2004 con el catalogo precio Dreamcast habría vendido mas que GameCube y Xbox seguro y bueno PS2 habría igualmente reinado pero en vez de ser un sistema de +126millones seria uno de 100, pero eso ya no fue. saludos
This DC port even at this stage, looks very impressive - assets are present, and mostly rendered, game is definitely running, AI and sound is working. It has of course issues with early game dev problems but I really wish to see project being completed
A question for all hardware enthusiasts: I wonder if an old 3DS port (Not counting the New 3DS models) of GTA 3 is possible or atleast in a similar level to the Dreamcast port since the 3DS CPU may not be as powerful as the one in the PS2? A GTA 3 port for 3DS already exists but it’s only for the New 3DS due to it’s enhanced hardware that allow it to be possible. From my research, the Old 3DS’s ARM11 is actually to an extent should be better than the Dreamcast’s Hiachi SH-4. It has branch prediction, more parallelism within the pipeline, and Graphical tasks are solely handled in the 3DS GPU rather than the Dreamcast having the CPU and GPU both share graphical duties which puts overhead in general purpose computing. There’s also quite a huge difference between the 3DS and Dreamcast in terms of their CPU DMIPS: Dreamcast: 1.8 x 200MHz = 360 DMIPS 3DS: 1.25 x 268MHz + 1.25 80.4 = 435.5 DMIPS This is considering how the Old 3DS could use 30% of it’s 2nd core for application tasks. Not to mention the ARM11 has SIMD support so if leveraged properly. it could be useful for processing Physics/Collision/AI rather than utilized for GPU related tasks like the Hiachi. Although the SIMD instructions only operate with integers (So no Floating Point)
Dreamcast mostrou que poderia ter uma boa versão se produzido pela rockstar. Mas acredito que nao acompanharia o ps2 em framerate e efeitos de luz e particulas. Aidia era lenta e o coitado tinha pouca memória 😢
Dreamcast would never run this game properly, because the disc streaming speed of assets was really marginal on PS2- it only just worked. Dreamcast's GD ROM drive was much much slower. Today you can have hardware mods and run games off USB and the like, but the truth is it would never have worked running off an actual game disc. Whether Dreamcast also has enough RAM or disc space to avoid much lower quality texture assets and compressed audio etc is also questionable.
I'm the dev here doing the rendering and polygon pushing, and I just wanted to personally inform you that you have no idea WTF you're talking about... We literally have footage of a CDROM keeping up with it--which is slower than a GDROM--WITHOUT any real asset positional optimizations in terms of organizing things on disc... But YES. I'm sure you've gone ahead and have profiled and diligently calculated our required CDROM bandwidth after VQ compressing the textures and moving all of the shittily compressed triangle-list based assets to more efficient triangle-strips...
@@FalcoGirgis Prove it! You don't have the complete assets of the game implemented yet unlike the finished PS2 version. The original PS2 developer has said it could be a real issue for Dreamcast. I respect your work but I also respect the fact someone that literally designed technical aspects of the game on PS2 says this is potential issue and clearly in these current builds it is very much there. If you say this game runs at parity to PS2 including the streaming without half the screen displaying low res textures and missing assets then I will wait to see it. Because theoretical performance and running it off solid state storage is not evidence.
@@pgr3290 .......did I *ever* say it ran on parity with PS2? Clearly, at this point in time, it does not (although yes, it is pushing more polys, lololol), and I have refrained from saying anything other than "I will try my hardest," because I'm not an idiot... What are you even talking about? Where are you getting this BS?
@@FalcoGirgis If you say this game runs on Dreamcast off the disc and streaming isn't an issue then you qualify it can only do that without parity to PS2? I guess that defines my point. I'm impressed it runs at all but the argument was in order to get the 'true' GTA3 experience everything needs to stream at a playable rate without the game breaking down: textures, tris, traffic, sound, radio stations etc. If Dreamcast can't actually deliver all that off the disc then ok. I'm not up at night crying about it. But it would prove doubters correct about disc read speed being a genuine technical limitation to a full retail release.
Olha as qualidades dos veiculos do Dreamcast e as caixas quadradas do Play 2. 03:49 com certeza se o jogo tivesse saido pro Dream como exclusivo assim como o Code Veronica foi a qualidade seria melhor que o Play 2
Wow! Amazing news regards Dreamcast! I used to love play on my Dreamcast years ago when I was a kid. So sad it "didnt make the cut" with Sega, like the rest of the consoles did back then in the early 2000's. It would've been so cool to see how Dreamcast would've been today against Playstation, Nintendo and Xbox.
para solo tener un mes de desarrollo está muy bien, bastante, y sé muy bien que la dreamcast es capaz de moverlo porque no es tanta la diferencia de potencia, solo hay que esperar que lo optimicen bien
Se conseguirem melhorar o frame rate vai ser um estouro. Sobre a questao dos melhores consoles na minha opiniao acho o dreamcast o melhor tb. Seguido pelo ps3 e depois ps2
What you're seeing on the Dreamcast is a draw distance 10 times greater than that of the PS2, true 480p resolution, and many more cars and NPCs on the screen simultaneously, along with 3D models with more polygons, as they are the same as those from the PC version... obviously, the Dreamcast version is still poorly optimized, since development started less than a month ago. The goal of the video is not to ridicule the Dreamcast but to show that it is more than capable of running GTA 3.
It's a shame that small-minded people think the video is meant to ridicule the Dreamcast, especially considering that this is my channel, where it's no secret to anyone that my all-time favorite console is the Dreamcast (Number 1), followed by the SNES (Number 2) and PlayStation 1 (Number 3)
Anyway, the video is to show that even at the beginning of the development of the Dreamcast version, which is being done by fans and not Rockstar developers, the game already proves that GTA 3 would easily run on the Dreamcast and that it wasn't released due to commercial reasons, not because of a lack of capability.
After all, anyone familiar with the Dreamcast knows that 98% of its games are in 480p, which demonstrates that the Dreamcast is powerful and that it died too soon to showcase its true potential!!!
Even though the Dreamcast is my favorite console, I am impartial when it comes to all consoles... for example, among the 16-bit consoles, I prefer the SNES over the Sega Genesis, but the more I learn about the Genesis, the more I'm surprised by the things the Sega Genesis could do that the SNES couldn't... but it's hard to change my preference just like that, since I grew up playing the SNES. However, the Sega Genesis has my respect too, as it has great games and is a fantastic system.
What I mean by all this is that, regardless of our preferences, we can look at things impartially without being swayed by passion.
So, to those of you who are SEGA fanatics, stop saying that this video is meant to ridicule the Dreamcast...
Sábias palavras (wise words)
Hate to be a bother but the Software years are switched on the top of the screen.
It's a shame that you even have to issue these responses, VCD.
@@n64fan60 Yes, I also find it sad to have to give this kind of response so that people can understand, but sometimes even that doesn't help... which is a shame, since documenting the early stages of development through a comparison with the PS2 version is also a tool where developers can look and see where improvements can be made, etc.
It's worth noting that at 00:06 in the video, I make it very clear that the Dreamcast version is still in development and that it started less than a month ago.
@@JohnCharb87 Unfortunately, mistakes like this happen from time to time. In the previous video about Virtua Cop 2, if you check the hardware date, you'll notice that the PS2 is listed as 1998 instead of 2000.
Sometimes I only notice mistakes like this after posting... and even if I notice them after rendering, it’s often not worth re-rendering due to the time it takes for the process.
I will say that the latest build runs MUCH better and is at least mostly on-par with the PS2s frame rate… we’re working on finishing the last bit of clipping this weekend, then another optimization pass, then, god willing, we can attempt the monster task of looking into the lighting.
Can I ask you something? Is the CPU the biggest cause of the low frame rate?
@@luanalcolea629 Here? Actually... Yes. But it's not the CPU's fault! We weren't using it properly! It has special assembly instructions that allow you to do very important graphical calculations very efficiently, and we were not leveraging them at all, initially. The math has been accelerated using it much better, and it's doing pretty well now... Also another thing that made a huge difference is that we had to do an extra temporary copy of a bunch of vertices in RAM before we transferred them to the GPU, so that the CPU could clip them first... Anyway, the way we handled copying those duplicates as slow, and was copying only single bytes of each vertex at a time instead of 32-bit word sizes, so it was still a CPU bottleneck... but yeah, both have been optimized now... The real test of the SH4 CPU is about to be whether or not we can pull off the lighting calculations...
@@luanalcolea629 Luan, I believe that the problem is not the CPU, nor the polygons as was believed (until Shenmue 2 came out and now GTA 3 which seems to set an even higher level than Shenmue 2, previously considered "the absolute limit of DC") It seems to me that the difficulty is the 16 MB of RAM. But seen and considering that an ambitious open world game for the time (much more than Shenmue and Driver 2) runs on 1998 hardware, it seems to me that the limit has not yet been reached and with the heroic work of the programmers of this port It will be seen what a DC was capable of 🎮🙌🏻
Just remember, if all else fails, you could always, hypothetically, prebake the lighting.
No - the SH4 was actually a bit of a monster for it's time. Its RISC architecture competes and significantly outperforms in some ways contemporary Pentium processors with much higher raw clock speeds. System RAM at 16mb and a sound chip with no cache are the weaker points of an otherwise very elegant architecture and likely the pinch points. This is very early days and actually a port of the PC not the PS2 version. Optimising the SH4 and PVR combo will produce a GTA3 port that will probably run as good or slightly better than the retail PS2 release. The sauce is going to be slightly different and some flavours will be less defined and others a little stronger but Falco and co are Michelin star chefs.
You need to compare it again when the game gets to 100% on DC!!!
ele é BR mano, pode falar em portugues mesmo kkkk
@@sf1r3 🆗
PS2 имеет больше мощности, чем Dreamcast.
Это связано с тем, что в Dreamcast используется CPU Hitachi SH4 и GPU PowerVR2, а в современных портативных устройствах CPU в разы мощнее. Поэтому Dreamcast все равно будет хуже по графике и фпс чем у ps2
@@UTON-30 Dreamcast по мощности между n64 и ps2, но ближе ко второй
@@holyhill216 нет,не ближе к второй)у дримки только видеопамяти больше чем в пс2,а в графической части и мощности процессора прям очень сильно сливает. Sony обосрались в количестве видеопамяти. Только и поэтому дримка выдает более четкое изображение(не надо так текстуры ужимать как на пс2)
For month this is quite a step on the Dreamcast. A traffic jam can be caused with all those vehicles present. Also seeing a plane in the sky during drive was pretty cool. Licensed vehicles names possibly as place holders. Chrysler 300m and BMW 5 Series...excuse me Mafia BMW 5 Series.
It's the portuguese translation that uses licensed vehicle names, if you use the default english version, the normal GTA names get used instead.
You need to do this again when the full game comes out.
GTA is coming out to Dreamcast? That’s wild.
Do you have more games being “released” to the console?
@@DizzyMakavelli I’m not the guy to ask.
@@DizzyMakavelliits a fan project
@@legbender1584 Oh, okay.
i thought that was official VERY early build of gta 3 when they planed to do a dreamcast port but the console couldnt process it so that it could be just like ps2
Since this port is evolving fast, i see no point in doing a comparison just yet.
There's a long way to go still.
Nothing wrong with being able to look at the progress as it evolves. It's not a contest.
@@KidInTheHall28 indeed it's not a contest, but next week it will be outdated already.
@@bizarroeddie1
Jajajajaaja
En la parte superior de la pantalla dice "Dreamcast vs PlayStation 2"
0:15
Como que no te enteras que de cierta forma si es una "competencia"
@@bizarroeddie1 In fact, it's already outdated today, as the version used in the video is from August 14, and today is August 16... and today's version will already be outdated tomorrow, and so on.
The difference between the August 14 version and today's version is that the August 14 version had less than 1 month of development, while today's version has 1 month of development. I think it's interesting to keep a record of the version with less than 1 month of development.
Anyway, I was right not to compare the Half-Life DEMO on the Dreamcast with the final version of Half-Life on the PlayStation 2, as the DEMO of HALF-LIFE had its development halted, and only the PS2 version was completed.
Obviously, if they had continued with the development of the Dreamcast version of Half-Life, the game would have turned out much better! So, if there's all this fuss, it means I was right not to compare them; after all, people would say it’s unfair to compare the Dreamcast demo with the commercial PS2 version.
@@euripidoeuropoide5943 i wrote in english. You should reply me in english.
Love that you're showing off a fan-made labor of love. These folks truly do thankless work just for their love of whatever game they're a fan of, and get bashed so much for it not being optimized lol. You want it optimized? Offer to test it!
Damn! This would have been so cool back in the day!
This is ludicrous, the Dreamcast Port is barely an alpha that just started. I wouldn't be opposed after it is finished. But this is exactly why people get the wrong idea about stuff. This video is brought to you by Sony.
No, Ludacris is a washed up rapper, ludicrous is the word you're looking for.
Youre lucky the failed Dreamcast version even had some comparison video with the PS2.
Most people will only remember the winners, while the losers get some nostalgia tripping honkies.
If anything this makes the Dreamcast look good. A game this early in development running this well compared to the finished game is actually amazing.
This is an in progress homebrew. @@DontKnowDontCare6.9
@@DontKnowDontCare6.9 yes congrats with ur 480i and 380i rendering console 🎉 ps2
Parabéns à equipe que está portando o jogo, pois comparado com outros jogos não-oficiais que foram lançados após a morte do Dreamcast, cuja maioria não atinge nem 10% das capacidades do videogame, esssa versão de Gta 3 está puxando os limites do aparelho, e tenho certeza de que terá muita coisa diferenciada para compensar alguma coisa que não puder ser portada do original...
O mais interessante que os Devs da rockstar tem a versão prototype do gta 3 de dreamcast porém está guardado as 7 chaves
@@flaviorpg-zeiro1133 isso é lenda, um dos devs comentou recentemente no Twitter que eles não fizeram mais do que alguns testes no Dreamcast. O jogo foi cancelado antes de qualquer coisa concreta ser feita. Não existe protótipo.
@@thalesonic ah droga
@@thalesonic única esperança de um jogo protótipo vazar pela Internet só é do kirby de Gamecube e tbm o shenmue do sega saturn
If the Dreamcast can handle GTA 3, also can handle many more games that were released on the gen like all Sonic games, VF4 (based on the PS2 port), GTA Vice city, outrun 2006, the Simpsons Hit and Run, Yakuza, bully, nfs Underground 2 and more. DC will never die. Saludos desde Argentina 🇦🇷👏🏻👏🏻
Excelente vídeo 👌🏻
@@retroboy-fh1ji BULLY ?
Sonic Heroes was actually made on the Adventure engine, so I don't doubt for a sec that would run near flawlessly
1) The Dreamcast is more than dead, if it weren't, SEGA wouldn't have abandoned consoles production.
2) Fans are releasing ports and such, and that's why we say it's *"alive".* It's the equivalent of saying that the *PS2/PS3* and *PSVITA* are alive and will never *"die".*
3) Greetings from Colombia! 🇨🇴 (🤝).
@@policiamilitar162 nah DC definitely can’t run Bully
I love watching your videos VCDECIDE. You do the best comparison between videogames platforms.
Dreamcast is not ready yet. GTA 3 really fit well within ps2 hardware.
Dreamcast vs PS2 in GTA 3 is the best console crossover
The PS2 was able to throw some many effects on the screen at once. Rockstar knew their way around the PS2 hardware.
Também vale ressaltar que hoje já tem uma versão mais atualizada que essa do vídeo!
continua ruim
@willamigualberto5109 essa versão do vídeo é de 2 meses atrás. O jogo agora parece completamente diferente!
@@NaiAdventure faltou a ?
Comprendo sua análise, você sempre respeitou o Dreamcast, no caso aqui, você está mostrando como em poucos dias, o Port já está avançando e em versão de PC, e claro, que após 100% vamos ver por aqui outra comparação entre os dois consoles!
It needs severe polishing, but is a promising start. I hope they can keep the screen effects because Dreamcast has enough memory for that
It's not just that it is too early to compare, but also that there is already a better newer version of the DC port.
Today is August 16, and the video version is from August 14... in other words, there is a new version every day, which shows that the progress on GTA 3 is happening very quickly! As you can see in the video itself, near the end you will see the Dreamcast version looking much better! This is because I decreased the draw distance instead of increasing it, among other improvements.
@@vcdecide sony fanboy here
@@JEY74 and brazilian dude who eats monkey soup
@@fitzacartoonnow9602 yes, yourmother was delicious bro!
@JEY74 OK says the one the has the logo of a failed console as their profile picture.dreamcast fanatic
I think that in the end, if they finish this port - it will look very similar to PS2, but without any post-process like the ghosted frames, etc.
I always hated the way that looked. Cleaner frames will be nice.
You mean the trails? Yes that was also an effect in PC port but you could turn it off. The Dreamcast version is being built from the PC port, so it actually has much higher render distance and even more geometry like clutter around the map and more fences and scaffolding on certain buildings that appear to be having work done. So it is a slightly more detailed map. However I plan on taking the OG Xbox 3d player models at least the mainline characters and port those over since that was made a few years after the PC version. So we can have an even better version than PS2 made for DC with higher quality character assets. I think it should be possible. Go look up PS2 vs OG Xbox comparisons of this game and it is night and day difference. OG Xbox also uses the PC map updates as well I believe. So really it was more of less the definitive edition before the crappy Unreal Engine remasters.
@@LobotomyTC I'm pretty sure you can turn that particular effect off on PS2 in the options menu.
You can turn off the "trails" in the option menu on the Ps2. Sadly this affect the way the game processes the shading and everything looks more washed out. Gladly, they fixed this in Vice City.
GTA 3 on PS2 still looks good in 2024. Amazing for its time.
Please show us the finished version when it comes out. Don't just bring us a part like this and say it's possible on Dreamcast.
The game is running so much better now on DC. They even updated the controls! Should've waited a bit longer, haha
I think it's a bit early to compare, the Dreamcast port is only a month old, there's still a lot of progress to be made.
But then again, it's funny to look back and remember that people said that GTA 3 would be impossible on the Dreamcast (even though there were games like GTA on the console) and now it's running a direct port of the PC version.
I had to check if my youtube video settings were not set to 360p. Those Dreamcast transition screens, title card, and newspaper clip looked extremely pixelated. It seems it struggling with the frame rate, with no enviromental lightning and lower res textures (if you could believe it) than the Ps2 version. But is a work in progress, we will see how much they can achieve.
Yeah, the menu textures look like ass, because for now, we just ran every single asset through a hastily written, super-lossy compression algorithm to ge tit all fitting into VRAM... later on, we'll hand-tune which assets get which forms of compression, but right now, whatever, big fish to fry.
This dreamcast GTA 3 is Glitches and Broken
Because the port is unfinished
you can't expect a newborn phoenix to have full feathers
give it some time and it'll soar the sky once more
@@pinospin9588 gta2 already cameout for the Dreamcast though
It is shaping out to be a great port. I'd assume as good if not better than the ps2 version. Modding for that thing will go crazy
God that matrix logo just sent me wayyyyyyyyyy back
Would be cool if somebody finishes the Dreamcast version someday.
That's happening right this second. This build is from a couple days ago.
@@LobotomyTC Really? Who is working on it?
Acho cedo aínda pra fazer a comparação... Quando o pessoal terminar aí sim vai ser legal comparar.
PS2 Is The Best
IMO, going after the PC version is a wrong choice. Getting the game running on the Dreamcast is already a miracle! It doesn’t need to be any more impressive than the PS2’s version. It feels like it’s more for the sake of saying ‘we made the impossible,’ instead of making a good enough port.
Aesthetics wise I think the PS2 version has the advantage over the PC version. PC version wasn't the best port and is missing some effects, though that is also due to the architecture of the PS2 not translating well to the PC.
Uhhhhhhhhhhhhhhhh Since when is the PS2 version even available to port!? You got the source code on you, homie?
@@PlumbDrumb Bullshit. It has a further draw distance, some higher quality textures, and at very least additional polygon complexity on buildings and stuff--what the DC is rendering in this video, in terms of raw polygon count, is greater than the what the PS2 is doing... I know, because I'm the guy pushing the polygons. lol.
@@FalcoGirgis Calm down, man! I’m just saying they don’t need to match the PC version’s draw distance or add more cars or anything. You don’t need the source code to cut stuff out.
OH. I think I misunderstood what you meant by "going after the PC version." I thought you meant that using that source code as the basis was a mistake as opposed to the PS2 code, which isn't open-source... Totally misunderstood. Apologies, been fighting with PS2 fanboys all night!
Anyway, you know, now that you mention it, look at the end of the video where he adjusted the draw distance (which you can do yourself, it's the PC version!) down and even got that unoptimized piece of shit build from several days ago to somewhat keep up with the PS2!
So like... I guess you guys can pick if you want further draw distance or steadier FPS as a benefit of the PC version... idgaf. lol.
Why anyone would want to play that on the DC is something i don’t get and im a big Dreamcast fan and gamer
Gta 3 on dreamcast look good i don't know Rockstar games said dreamcast can't run gta 3. Imagine gta 3 on Nintendo wii using homebrew app
Well, the video has shown that GTA 3 does indeed not run well on Dreamcast.
Perhaps that's why it wasn't released + the fact that the console was discontinued before the game was released.
A versão de Dreamcast é do código fonte da versão de PC que vazou ou de algum outro console?
Sim
@@flaviorpg-zeiro1133 Sei que o GTA Vice City também teve o código vazado, pode ser o próximo. Só o do GTA San Andreas que ainda não, mas quem sabe até lá kk.
@@richardp1592Vice City no dreamcast até que seria interessante, já que esse jogo usar as Engines do gta 3 só que com algumas melhorias
(Por isso que existe algumas coisas descartado do gta 3 no Vice city)
@@flaviorpg-zeiro1133 Sim. E acho que o GTA San Andreas também usa a mesma Engine, certo?
@@richardp1592 não tenho muita certeza disso, exceto que eles usam uma parte do mapa da Vice city em uma missão do San andreas
(Tem poucas coisas relacionadas no vice City que foram descartado do San andreas)
I can't believe you ran over that person and didn't even apologize.
acho incrível o poder que uma arquitetura boa proporciona a um console limitado nas mãos de pessoas dedicadas.
PS2 is Always Best Best Best Great Graphics ❤ and Great Performance Old School
The port is still pretty buggy, but pretty impressive that it can pull it off with less RAM than the PS2. On the other hand, Dreamcast has a lot more VRAM. GTA is a complicated game, though.
The Ps2 version doesn´t use the "full" 32Megs of Ram, i have heard it only uses around 14 or 16 Megs. The resason seems to be that they needed to "reserve" enough memory for incoming new assets like cars, pedestrians, police, SWAT, police choppers and all the chaos that can be generated by the player in some unpredictable ways.
All of this makes me wonder if an old 3DS port (Not counting the New 3DS models) of GTA 3 is possible or atleast in a similar level to the Dreamcast port since the 3DS CPU may not be as powerful as the one in the PS2? A GTA 3 port for 3DS already exists but it’s only for the New 3DS due to it’s enhanced hardware that allow it to be possible. From my research, the Old 3DS’s ARM11 is actually to an extent should be better than the Dreamcast’s Hiachi SH-4. It has branch prediction, more parallelism within the pipeline, and Graphical tasks are solely handled in the 3DS GPU rather than the Dreamcast having the CPU and GPU both share graphical duties which puts overhead in general purpose computing. There’s also quite a huge difference between the 3DS and Dreamcast in terms of their CPU DMIPS:
Dreamcast: 1.8 x 200MHz = 360 DMIPS
3DS: 1.25 x 268MHz + 1.25 80.4 = 435.5 DMIPS
This is considering how the Old 3DS could use 30% of it’s 2nd core for application tasks. Not to mention the ARM11 has SIMD support so if leveraged properly. it could be useful for processing Physics/Collision/AI rather than utilized for GPU related tasks like the Hiachi. Although the SIMD instructions only operate with integers (So no Floating Point)
isnt its too early to compare them? give DC 2-3 month....
People gave Sega more than 3 tries at a console, and see where that got them.
@@DontKnowDontCare6.9Still jealous of Sega after all these years, huh?
Seriously, though. Your anti-Sega replies are just obnoxious.
Why is there so much hate in the comments i dont get it
I HATE TOMATO!!! 😠✊ 🍅 WWWHAAAAAAAAHUUUU!!!
losers that don't know anything about game development.
Vamos analisar as Duas versões do gta:
A versão do dreamcast: aparentemente o jogo esta mostrando sinal amarelo ou seja o jogo está rodando 20 ou 15fps possui umas texturas limpas porém está tendo alguns bugs gráficos e falhas de otimização (E só isso mesmo)
Versão do ps2: Jogo está no padrão ps2 completo, porém existe uns pontos negativos nessa versão como quedas de fps e tbm possui alguns filtros borrados e alguns bugs
Resumindo: O gta 3 que vai ser portado no dreamcast ainda não está concluído ainda existe muita coisa que precisa tipo: otimização, renderização de mapas, poligonos e etc, então vamos esperar esse port do gta 3 no dreamcast fique completo 100% com paciência
Verdade,sempre percebi borrados e meio com neblinas a versão do PS2
the graphical issues are because youre running on gdemu? or in disc this runs the same?
It's because the port is super early in development. Too early to show a comparison, IMO.
You are doing real job, progress of mod run fast, I dont have any problems with nintendo, maybe different controls but games its where reminding
It's really painful to see dreamcast version...😢
Ah ok a port, I was about to say "woah, I didn't know GTA 3 had a DC port!".
Even if it's werid that they never made it, I don't see why...
I wonder if San Andreas or vice city are also on dream cast. Ps2 gta3 is awesome.
dreamcast look slow then ps2 ps2 runs smooter
so?
Next time i would love to see a Gears of war 6 on Dreamcast!
Ps2 👍👍
Acho VCdecide pegou momento errado pra comparar. Falo isso cada dia que passa sempre tem diversas versões nova. Alias, acho o GTA 3 de Dreamcast questão de visual, só vai ficar legal aqui 1 mês, quando resolverem todos os problemas graficos e ativarem os efeitos de luz dinâmica.
es interesante lo rápido que avanza el proyecto, se que ya hay una beta mas reciente pero aun así me impresiona.
ahora si para Dreamcast cambian los modelos por unos mas simples, bajan un poco la distancia de dibujado y la cantidad de vehículos podrían hasta hacerlo llegar a 30FPS estables.
me pregunto como solventaran todos los errores gráficos que supongo son producto del jugar con la memoria ram y las texturas.
la verdad esto ratifica que no hacer el port para Dreamcast fue mas una decisión económica que por otra razón, recordando que SEGA Anuncia la descontinuación de Dreamcast cundo ya tenían 8 millones de consolas en el mercado, si tan solo las finanzas de SEGA le hubieran permitido Resistir un año mas, tal vez solo tal vez habríamos visto este juego de forma oficial junto a Max Paynne además de un aumento en la venta de consolas, recordando que por esos años aun no estaba pirateada la PlayStation2.
habríamos visto una Dreamcast alcanzar los números de MegaDrive/Genesis, N64 o tal vez los de SNES, por que de vivir hasta 2004 con el catalogo precio Dreamcast habría vendido mas que GameCube y Xbox seguro y bueno PS2 habría igualmente reinado pero en vez de ser un sistema de +126millones seria uno de 100, pero eso ya no fue.
saludos
I’ve never known anyone to struggle to finish the first mission
This DC port even at this stage, looks very impressive - assets are present, and mostly rendered, game is definitely running, AI and sound is working.
It has of course issues with early game dev problems but I really wish to see project being completed
that dream cast version look like the fan port for 3ds
I hope they release GTA III Dreamcast on disc!
PS2 wins because PS2 is better
A question for all hardware enthusiasts:
I wonder if an old 3DS port (Not counting the New 3DS models) of GTA 3 is possible or atleast in a similar level to the Dreamcast port since the 3DS CPU may not be as powerful as the one in the PS2? A GTA 3 port for 3DS already exists but it’s only for the New 3DS due to it’s enhanced hardware that allow it to be possible. From my research, the Old 3DS’s ARM11 is actually to an extent should be better than the Dreamcast’s Hiachi SH-4. It has branch prediction, more parallelism within the pipeline, and Graphical tasks are solely handled in the 3DS GPU rather than the Dreamcast having the CPU and GPU both share graphical duties which puts overhead in general purpose computing. There’s also quite a huge difference between the 3DS and Dreamcast in terms of their CPU DMIPS:
Dreamcast: 1.8 x 200MHz = 360 DMIPS
3DS: 1.25 x 268MHz + 1.25 80.4 = 435.5 DMIPS
This is considering how the Old 3DS could use 30% of it’s 2nd core for application tasks. Not to mention the ARM11 has SIMD support so if leveraged properly. it could be useful for processing Physics/Collision/AI rather than utilized for GPU related tasks like the Hiachi. Although the SIMD instructions only operate with integers (So no Floating Point)
PS2 sooo smooth
Where did you go to get the Dreamcast port
If they had gta 2, then how come we didn't got the 3rd one back then?
Console was declared dead January 1st 2001 and the game was released later 2001
how come some games were released after it's death?
like the shootem up game in 2008?
That game was officially licensed so, technically it was the last oficial game for the DC. This is a independent studio who's doing the Port
Gta 3 pro Dreamcast?
Está sendo portado por fãs. O projeto começou a pouco mais de um mês e já está evoluindo bem rápido.
i guess the DC one was the PC game ported to that console.
How dare you compare it to a crappy console? You know exactly what the result will be.
Seeing this makes me wonder if the dreamcast had got this originally like intended, would it have become a success, sadly. I guess we'll never know
the last time I saw this version, the game was too buggy and completely different from ps 2, and now everything is plus or minus normal
Just realized the girl who shoots Claude in the beginning is that crazy latina that CJ dates for a while in San Andreas
Catalina and Claude is in San Andreas
Dreamcast mostrou que poderia ter uma boa versão se produzido pela rockstar. Mas acredito que nao acompanharia o ps2 em framerate e efeitos de luz e particulas. Aidia era lenta e o coitado tinha pouca memória 😢
Não tem jeito, Dreamcast vai amassar.
Is it still on ps2
Inacreditável 😮
Dreamcast sucked
@@VERSATILIFE19 😂😂
You ain't tough, my friend
@@Сидорович-ы9с tell your mom that
23 anos depois ainda não entenderam que com toda tecnologia do mundo o Dreamcast não tanca um gta 3 lançado em 2001 para o Playstation 2.
Dreamcast can barely run it. Interesting to see.
That’s because it wasn’t meant for Dreamcast it’s a mod
Dreamcast needs work
You don't say! Almost like we've been at it for just a few weeks. lmao.
Is there a link to download this gta3 for Dreamcast?
PlayStation 2
This is CRAZY!! I love it❤❤❤
Dreamcast would never run this game properly, because the disc streaming speed of assets was really marginal on PS2- it only just worked. Dreamcast's GD ROM drive was much much slower. Today you can have hardware mods and run games off USB and the like, but the truth is it would never have worked running off an actual game disc. Whether Dreamcast also has enough RAM or disc space to avoid much lower quality texture assets and compressed audio etc is also questionable.
I'm the dev here doing the rendering and polygon pushing, and I just wanted to personally inform you that you have no idea WTF you're talking about... We literally have footage of a CDROM keeping up with it--which is slower than a GDROM--WITHOUT any real asset positional optimizations in terms of organizing things on disc... But YES. I'm sure you've gone ahead and have profiled and diligently calculated our required CDROM bandwidth after VQ compressing the textures and moving all of the shittily compressed triangle-list based assets to more efficient triangle-strips...
@@FalcoGirgis Prove it! You don't have the complete assets of the game implemented yet unlike the finished PS2 version. The original PS2 developer has said it could be a real issue for Dreamcast. I respect your work but I also respect the fact someone that literally designed technical aspects of the game on PS2 says this is potential issue and clearly in these current builds it is very much there. If you say this game runs at parity to PS2 including the streaming without half the screen displaying low res textures and missing assets then I will wait to see it. Because theoretical performance and running it off solid state storage is not evidence.
@@pgr3290 .......did I *ever* say it ran on parity with PS2? Clearly, at this point in time, it does not (although yes, it is pushing more polys, lololol), and I have refrained from saying anything other than "I will try my hardest," because I'm not an idiot... What are you even talking about? Where are you getting this BS?
@@FalcoGirgis If you say this game runs on Dreamcast off the disc and streaming isn't an issue then you qualify it can only do that without parity to PS2? I guess that defines my point. I'm impressed it runs at all but the argument was in order to get the 'true' GTA3 experience everything needs to stream at a playable rate without the game breaking down: textures, tris, traffic, sound, radio stations etc. If Dreamcast can't actually deliver all that off the disc then ok. I'm not up at night crying about it. But it would prove doubters correct about disc read speed being a genuine technical limitation to a full retail release.
@@FalcoGirgisI mean, if you ran the game at prerender speed even the PS1 could be pushing more polygons, lol.
GTa 6 coming out soon bro
Eu acho errado comoarar um jogo todo corrigido e com versão final pronta e outra nem tendo otimização completa e menos correções
GTA 5 on PS3/GTA 5 on PS5
Olha as qualidades dos veiculos do Dreamcast e as caixas quadradas do Play 2. 03:49 com certeza se o jogo tivesse saido pro Dream como exclusivo assim como o Code Veronica foi a qualidade seria melhor que o Play 2
И те кто владел Дрим кастом в это играли?
Странно что Рокстары делали порт на эту консоль...
Wow! Amazing news regards Dreamcast! I used to love play on my Dreamcast years ago when I was a kid. So sad it "didnt make the cut" with Sega, like the rest of the consoles did back then in the early 2000's. It would've been so cool to see how Dreamcast would've been today against Playstation, Nintendo and Xbox.
Sega's stupidity made sure we'll never know for sure.
Sega widows every time: Dreamcast Wins!!!
Sega never won anything. Even the Genesis. Time to move on, buddy.
A shitty build of an unfinished port of a game old enough to buy alcohol. Yeah. Dreamcast is really showing us, huh?
And Still on demo.
para solo tener un mes de desarrollo está muy bien, bastante, y sé muy bien que la dreamcast es capaz de moverlo porque no es tanta la diferencia de potencia, solo hay que esperar que lo optimicen bien
0:39 stop spamming the keys on the Dreamcast
I thought GTA 3 definitive edition were bad enough.
Muito cedo para a comparação 😊
The dreamcast version looks like a beta
😅 Looks terrible on Dreamcast. Roads disappearing.
GTA 3 in a Dreamcast??????
El port lo hizo Grove Street Games
Se conseguirem melhorar o frame rate vai ser um estouro.
Sobre a questao dos melhores consoles na minha opiniao acho o dreamcast o melhor tb. Seguido pelo ps3 e depois ps2
Ya no recordaba que ps2 abusaba tanto del blur motion
Dreamcast???
The Dreamcast is bad or they play this, but PlayStation two was better!