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actually insane getting a yt premium sponsorship, not only have i never seen one before but that's such a... i don't even know, good freaking job is all i have to say about it :)
Too early to start posting about your art? No such thing when you don't have a sizable following yet. I posted my first video about ULTRAKILL the same day I started working on it. Nobody saw it, but keeping that steady gradual build and push is what got any eyes on the project in the first place, so when it finally did become what people would generally call "good enough to show", there actually were people to see it!
Damn that means a lot coming from you man, as someone who played early builds of Ultrakill and has watched it grow into what it is now this is so sick that it was forged with the same mentality
I'm putting "library of 8s instead of a head full of 10s" on a giant sticky note and putting it on my monitor because fuck man I don't need that hard of a callout post
7:55 THIS!!! The amount of times people have tried to argue for ai saying that you can just make art for yourself is baffling to me. I wish more people thought like this
I can relate to the whole starting a project, obsessing over it, the project dying, and the cycle repeating over and over again and I'm glad you were able to get out of it
been sitting on 20+ pages of notes for a video essay i havent started writing for almost 5 months now out of fear of it not being as good as i want it to be, thanks for this
Hello! Here to add to the sob stories, I've been working on a game for over a year now, and I remember that rush of motivation I got when I showed it off to my friends for the first time. That was the most work I'd ever gotten done, I added tons of content, fixed tons of bugs, even got it onto steam, (didn't release it). Yet now, it's been over a month since I've opened the project, so I don't know, I set the release as being late december, and I just keep watching that date get closer. I don't want it to fall to the graveyard, and yet as I stress more about it I end up procrastinating even more. So I'll have to figure that out, anyways I'll make sure to put this video into the good Advice I ignore category!
“Good Advice I Ignore” is so relatable i hear advice about something that i needed and then instantly forget it then once i actually do something the advice is needed for i end up learning it myself (either that or i completely forget it exists and dont do it)
Well that intro hit a little close to home. I also have a huge graveyard of abandoned game dev projects. And other projects... Basically all of which have not seen a single ray of sunlight. Maybe I'll go through them, blow the dust off, and make a compilation video or something.
Hoo boy I relate to this one but in an oddly backwards way. I'm 32 now. I've been posting drawings online since 2005 and hoo boy does that fucking hurt my soul to think about, lol. I've got the old deviantart with the cringe pre-teen art. I've got nearly two-decade of progress to look back on on various websites. Heck I even did RUclips for a bit back in the wild west era of the platform. (The cringe is still there too.) And something I realized in the last couple of years is that I'm secretly jealous of myself. I've grown in so many ways and am proud of who I've become as a person but when it comes to art I lost something the old me had. Sure that old stuff online is weird and cringe and sometimes it hurts to not understand what I was even thinking with some of it but hey, at least younger me was posting! I still post art today but it's few and far between.. and I have a huge graveyard of abandoned ideas that haunt me. Hell I've been telling myself I'm gonna make a webcomic one of these days for 10 years at this point. It's definitely easier said than done but I've been trying to talk myself into just doing literally anything despite the quality and posting it. Then it will be real and people will see it and I'll have a reason to truly begin. Thanks for sharing this video. You've inspired me once again!
I feel that man, my younger self had a stubborn naive dedication I sometimes envy.. I'm proud your former self managed to post anything, cringey or not. My former self didn't even have the balls for that. I'm so glad you're starting to feel that itch to throw it out there again, despite imperfection :]
Dude I cannot put into words how much everything you've said here resonated with me. Finding 3D gang and working w so many other creators and everything has completely reshaped what I value in the creative process. Everything you've also said with the pressure/struggle of making a 10/10 and how that held you back is something I find myself still struggling with right now too, and hearing your perspective on that whole experience was rlly eye-opening. Thank you for continuing to be one of the most genuine creators on the platform and I don't think I could thank you enough for dropping this masterpiece
Brother you're one of the most talented people I know. Between game dev, 3D animation, RUclips, and all the million other disciplines contained within those 3, AND being a boy genius college kid? You're insane, and I can tell no matter where you end up you'll be one of the best at it. You inspire this old millennial. Keep it up ✌️
6:50 Ya got me :( The hardest part of putting stuff out there for other people is accepting flaws. I have fallen too often into the trap of redoing or rerecording stuff because of some small detail you only notice because you have been obsessing over this project for months. Your video really resonates with me. Especially the part about your first video not doing so great but the feeling of actually finishing a month-long project. I have had the exact same experience! The rush of actually finishing something and the encouragement of the few people that saw it is SO REWARDING. Hearing you talk about this struggle so openly is also really nice. Makes me want to continue on my current project. Love your videos and your presentations!
I find the thing about accepting small flaws is that you just need to stop yourself from correcting them but then carry that knowledge to the next project, so you don’t waste your time a second time.
i've only just started watching, but i already know this video is gonna be exactly what i need. i've been stuck in a job i hate for four years now and i keep watching videos on game development and animation and comics and using youtube as a place to share all that with the world and getting this *pull* in my chest, my heartrate quickens, i'm itching to get started on something, so many ideas running through my head. but that's all they are right now, ideas. i've never formally started a project, much less finished one, and i can barely get past the sketching stage when i'm drawing. but making things is what i want to do. after this, i think 'm gonna hand in my two weeks and do exactly that. for real this time!!
I did all of this while chained to my desk job! It absolutely sucks, I get it, I'm looking to quit soon too. Be responsible but if you can sustain it safely then good luck!
What you describe here is 100% what has happened to me many many many times. I have no idea how many abandoned GameMaker projects I have. I'm not completely above it, far from it. But at least now I made a Twitter (it's still scary for me to Tweet so I've barely tweeted like 2 times) and I already paid the Steam fee. Let's hope I can actually finish something this time. Thanks for making this video by the way, it feels good to know there's people out there who've gone through the same things I have.
yo dude, i think we have the exact same watch history, from acerola to randy to uncle dane to, well, you i guess. also, i really look forward to all of your uploads, i dunno what it is about this, but these videos feel comforting, they are genuine and i don't think there's a single one of these that i haven't watched all the way through. take some advice from the best (lazypurple ofc), and don't let yourself get in the way of yourself.
Maybe it has something to do with Autism and familiarity, but my idea graveyard is less of a graveyard, and more of a bunch of balloons that I drag behind me, reeling each one in in their own time. But occasionally, I have to sort of evaluate which balloons are worth the effort, and which ones are running out of air, and I need to let go. It’s always sad when they float away…
I've been having a story going on in my mind for... Yes years... And last year I decided to start putting it down on paper. Putting... yes years of plot beats into a document has been unwieldy, so I've decided to break chunks into separate stories in the same Universe. The result is a mess of half worked on documents that have a little cohesion. I keep saying that I'm gonna learn how to draw, code, make music, etc, and keep burning myself out then restarting from where I left off. The thing is, I really do want to make this story into a game. It just seems that diving deeper into the little aspects of the story might be the best way to start.
Im so glad to feel so seen in this video 😭😭 ive been drawing for myself since i was 17 and now im 27, never really posting much and feeling like an imposter. I really want make things that make others happy but also never feeling happy with what i make. But we are our own worst critic and your story inspires me to actually try and do something for people to see!
9/10 video! 2 points because I am in it! 2 points for the art style! 2 More for the second art style! +1 for being relatable for the artists! -1 for the ad, +2 because it's not Raid, +2 because I was there for the creation of the video! Also you can clearly see your art style grow over time and it's great
The start of this video was emotionally devastating to me with its relatability. I've very often struggled with perfectionism and all the problems that come with it, and I'm so happy to hear your journey getting past it.
I am in tears. I finally took the plunge and just posted my first video earlier today!! I have no views, I'm not surprised either lol It's not awe inspiring, show stopping or polished by any means. But I didn't post it for views! I posted to show myself that I can see things through, I can finish creating an art piece, edit it and post it!! I posted so I can look back on my progress and be proud of myself. No matter how messy and terrible it is. I did it! I actually finished and posted a video! Seeing this video, basically telling me where I am right now and how I'm FINALLY moving!! I don't care what direction this'll take me. I'm just so excited and happy that I'm moving!!! JayTheDevGuy, Idk if you'll see my comment, but thank you so much for this video. Truly. 💙 This video helped me in many ways and opened up the idea to possibilities that I didn't know existed!! And to anyone reading this, we can do it! Idk what project you're working on right now, but you can do it!!
Thank you so much for sharing :] I was in a very similar position. I still haven't found financial success or critical acclaim or whatever, but man does what I have now beat endlessly toiling away alone. So just know you're already better off than those like me who opt to keep it all inside their head. Thanks for taking the time to write such a nice comment :]
I've had my own void to shout into for a year or so now and it's really helped, but I have been thinking about starting a channel to discuss data structures and programming for game development, I'm kind of an optimization nut so I'd discuss ways to minimize memory usage, when to cache, when to recalculate, how to store data smaller and more efficiently, etc, at this point I outright refuse to put something on the heap that could have fit on the stack, fixed-size data is KING just recently, I figured out how to manipulate bits in data directly to make my own representations of information, the notion of using 6 and 7 bit integers was nauseating at first, a defilation of the way things are meant to be, but by the end of it, I was almost shaking with excitement, skipping out on conventional data structures in favor of manipulating bits directly just has so much potential, now I scheme how to fit information into as few bits as possible so I can make full use of every byte, it's so much more efficient than I could have imagined possible and I'm loving it
Darn, I got outspeed in Homestuck category in the bingo, especially with that Dirk Strider wombo combo x4. HS fellas aren't sleeping, that's for sure. But I am not surrendering on the bingo spot yet! Now more seriously - I gonna agree with you wholeheartedly about the goldmine that are indie youtube creators nowadays and how so many of them do some banger animation. Like even if they aren't doing content that often, when they do and give you some super polished animation you are like darn, how they can make something so awesome with such little time? That's frickin awesome and a lot of those creators really put a lot of soul into what they make, which only further motivates you for your own project. Nice to know I got to encounter a lot of creators like you did. RUclips recommendation system lately has improved with pushing new creators out, which can make you find some really shing gems. Now let's focus on your experience as an artist. While I am far from considering myself as one (I might be a programmer but on the art side my skills are definitely lacking), I find your journey to be pretty relatable. Everyone talks about small scope but you really gotta feel that, not just HEAR it as an advice, which can take time. Like from my experience, even if you go with small scope projects, you still aren't guaranteeded to finish them, especially when you are working alone. Still, when you do finish something, it's pretty rewarding. I did game jams before and while I wasn't exactly successful with finish the games as I wanted to on time (heck, my first jam game was pretty buggy) but it was still an experience that made me appreciate the act of creation itself, even if the end result isn't ideal. Heck, as I speak I try to return to one of the older projects of mine and see if I can bring my vision to life - I had to put it on hold but now, since the stuff around me didn't exactly go as I planned, I might as well give it another go. So thank you for this video and I hope you will continue your awesome journey.
I saw the title for this video and I immediately thought, "aw man this is gonna hit too close to home for me is it?" and I was absolutely right. I'm 24, and I have (and continue to) struggle with releasing a project. I've been learning game development on and off for the past couple years (godot mostly) and despite the time I spent in and out of the engine, I cannot bring myself to make and complete a game. A few days ago, I started a new project, and since I started it, I decided that I want to learn from past mistakes; I want to try and reach out to others, and post about its progress. This video was a really nice reminder that I'm not the only one who has dealt with this kind of struggle, thank you for making this :)
Ouch. I've been thinking the same thing, but I didn't have the same experience as you unfortunately. Was hoping to make more art friends by posting online, but just ended up with friendly acquaintances. Loneliness is still there.
Joining existing communities when you're smaller is a lot easier than starting one yourself. It'll help you grow and get you bumping shoulders with people in your shoes. There's lots of places online that are great for this :] Not gonna pretend it's all easy though. Just easier than keeping it all to yourself
I've only watched the first minute and a half so far but i *gotta* get this off my mind cuz it's an immediate thought of mine, seeing that intro. For those that need to hear it: Just because projects dwindle out at all, doesn't mean you've failed them. Some truly just were not meant to be, or more importantly, you found out you couldn't resonate with them long term. You'll find something. 💗 Additionally, when I posted about some projects of mine on twitter, even if the state it was in doesn't even closely resemble what it is now. Just the 2 replies and handful of likes I got, kept me going for another three whole versions alone. At the end of the day, creating is a hobby, sometimes a job. But it should never prioritize over those you love. And hey! Maybe your friends could be of more help than you think!
This is so real. Ive had to remind myself a lot recently that every single thing I do is NOT a direct reflection of my own ability. Thank you so much for making this, ive really enjoyed your videos :)
Thats the thing with all art advice, you know its good, it's almost blindingly obvious if you stay adjacent to like, any art tutorial or even just friends who make art themselves. But its just so hard to actually listen to it sometimes, especially when you're first starting out. You're searching for some trick or some shortcut to make your magnum opus out of the box like thats ever going to be a viable strategy for anyone I've been drawing for about 3 years now, and been posting them publicly for just about 2 know, and man once I started posting it was awesome. Even though most of my little pixel art drawings don't get much traction, just one person dropping a like or a reblog makes me smile, and when i see someone sift through my whole page or even just my comic, it feels great to know you connected with someone else, even if its superficial
This really hits home. I think loneliness kills all kinds of creativity, not only art. I'm a researcher, and one of the greatest joys of the work is going to conferences, getting feedback that offers you a reality check, testing out something you're working on with populations that you study, or seeing what drove other people to this strange, beautiful niche you've worked your way toward. Great artists lived together or were each other's pen pals for a reason. There's something about sharing with others *why* you love creating that's deeply affirming. There's so much more we can find in the world around us than when we try to refine things in isolation. Also, I love how mixed-media your animation style feels, and the glowing sketches in the first long narrative chunk of the video!
Exactly! This is such an interesting perspective. I think these primal monkey brain feelings is what keeps us all productive in ANY field, whether it's silly drawings or not
I feel like something that should have been touched on is not to pressure someone into posting on widely accessible social media. I'm a digital artist who used to care about internet number. But since, have moved to a more humble online presence. I never really got a big following but I feel a lot more freedom drawing for myself and only sharing to a couple friends regularly. I do still draw plenty of art for several other friends, and it's always a more organic feeling of satisfaction having them comment on it in the moment and not worry about it hanging around and not getting the internet numbers you think you deserve. I'm a strong advocate for sharing what you make. But I also know that social media can be SERIOUSLY harmful to your mental health if you go in with high expectations and don't get what you think you deserve.
I've also just been digging up and re-working on some projects for the past week! I was also stuck in that lonely cycle till I decided to show and talk about my projects to my friends randomly. It made me realise how much they actually want to listen and learn more about it. Which only blew my mind more, feeling more of that itchy itch. Despite me and my little brother's card game being made when we were kids. I'm still glad and happy to find myself digging up their graves occasionally and trying to find a pulse. Even when I have another project in the works :) Thanks for helping us Jay
Damn this video really hits home, I literally put this on for some background noise while working on one of those dream projects and I relate to what you said so hard lol. Glad to hear those thoughts and feelings expressed by others! Thanks for making the video!
8:00 oh my god… I needed to hear something like this. I really want to make things that other people could at least enjoy a little but I always felt like I was SUPPOSED to make things just for me
It's crazy how much i relate with what you said, as i am working on starting my RUclips chanel and making my "first" video (technically not my first but working seriously on it). I wanted to make video when i discovered RUclips on December 24, 2014, when i was 9 years old, but too many times i told myself it was too early, i had to improve before making content, ect... Finaly, i just lost 10 years imaginating all kind of stuff, but never creating it. I was just afraid of the unknow, of making something for the first time and failing. But i got able to change my mindset in october, and now i thing i can make this video, and open myself to other people trought my art. And i hope i will enconter new people and have great times like you did.
I don't know if you remember me, but I was the kid that just got into college and was really focus on THE ALGORITHM, lol. I try not to care to much about that now a days, but I finally have made a community that cares about my art and now I'm making art that I'm really proud of! (Even though it might not be the greatest, it's special to me :D ) Thank you for responding to me last time, it really inspired me to go on with RUclips! I only hope I can achieve all the animations and ideas I really want! :D
This video is such a mood. I already am posting my work here and there, but not putting really much effort, because it's not ready to invest the time to show it to more people, duh. It doesn't help that I sometimes hear that "your first video is most important" or see that someone that inspires me started off with a success. And I know that I should put out my work anyway, but it's still hard. So, thank you for that little bit more motivation!
Thanks for sharing, Im always happy to hear peoples thoughts and experiences on just... making things. Making things is the coolest thing a person can do and I can definitely relate to the struggle that can come from it. Hmmm I have a scalie OC... HMMMM.
Your video is really inspiring :) I really like how you tell your story, even if it's not perfect and it's a "6/10" (which is not, it's clearly a 10/10 for me ) I hope you'll continue to make videos. You have a unique style :)
This video echoes my own personal experience with making videos on RUclips completely. Amazing work! After dozens of failed channels and scrapped videos, I finally decided 2 years ago to start putting it all in one place. It doesn't matter if I still think the videos are good or even finished. I just post. If it feels 80% done to me, then it's better to put it out and start the next project. I'll learn more from posting the 8/10 and continuing on. More than anything, just post. It took me 6 months to make my most recent video, and I believed it should've been scrapped dozens of times. I'm so glad I didn't. The support from friends who have seen has been insane and I'm so insanely motivated to get back to making more silly youtube videos. The advice to just post your art out there is so real, and I'm so glad you made this video! Sending this video to everyone I know. Thank you, Dev Guy 💙❤️
There's definitely a lot of this that resonates with me. I've been one of those "head full of 10s" people for decades, and part of my problem was that it was really hard to find projects that were small in scope but still held my interest, so I didn't do a lot of finishing things for most of that time, until a few years ago when I found a solution. Well, a solution that worked for me, anyway... I found a niche that was easy to motivate myself to produce art in, art that could mostly stand alone as individual pieces to keep the scope in check (as opposed to the usual epic sci-fi and fantasy novels, comics, and video games that I mostly had tried so far), that I could be sure would find at least some audience, and maybe even make me some money on the side... So I started drawing... spicy... art. Like, very spicy. And very niche. (I wouldn't recommend my own stuff to most people, honestly). But it worked. I have a small but pretty dedicated audience, and it's been pretty incredible and artistically fulfilling to finally finish things on a regular basis; even though I still ended up succumbing to some crazy scope creep over time (I've now got 'spicy' sci-fi and fantasy novels, comics, and video games "in the works"); but I do actually manage to make regular progress on it all, even some of my older, SFW projects have revived and are well under way these days, so it's all turning out pretty cool so far! ... On the other hand, I've also discovered that it can be a little frustrating when you have this body of work that you are actually surprisingly proud of, but there is absolutely no way in hell you are ever going to show it to anyone you know in real life...
That intro not only cuts deep into a familiar feeling but the art itself to represent it is gorgeous. I've posted my bad, earliest art since all the way back in 2007. Something you can really cherish (if you don't wipe your gallery) is going back and seeing all the progress you've made. I can go back and look at my deviant art and see my entire journey and I can show other aspiring artists, showing that it's all a process.
This is exactly the reason I've started to post my music to spotify even when I felt like it wasn't amazing. pushing myself to just put my work that I only kept pushing an eq slider a few inches every once and a while. I'm getting back into this slump now exploring games and visual art. So thanks for saying this! this was an incredible video and insight :)
I'm primary a software developer, but dang the points about socializing about & publishing your own projects hit home. Especially with ADHD, it's so easy to continually weave around an endless list of personal project ideas, never discussing them when they're early because you don't have results yet, not having the extra motivation to get them out there into the world where others can benefit, continually learning from project to project but also chasing new things to learn such that you don't learn deeply enough to finish whatever's current. I've found collaborating with friends can be a great way to actually get myself to communicate early, publish for their sake, allow some nice pair programming when things get rough, and actually put some work out into the world. It feels really good to do so, even if nobody else uses my tool, even if it could be refined so much further. It can be so helpful to have a body of work to look back on and appreciate as hard proof of _some_ amount of skill and ability to execute. So much love to everyone who creates. also, your RUclips subscriptions are awesome. :D
this video genuinely put a feeling ive had for so long into words. for the first few years of me drawing, and writing, or whatever other new thing i'd wanna try--i never posted anything!!! there was always that little feeling that it wasn't 'perfect enough' or 'fine-tuned enough,' and that nobody would wanna see it anyway. and it hasn't been until recently that I've started to show people my things!! Things that I created!!! and it feels so!!! Good!!!! the part you said, about how when you post things you enjoy, like-minded people will join you--that is whats been giving me the little boost to keep writing, and drawing, and showing people my stuff. because a few people have seen it!! and after so long of making half-finished works, things that take up so much of my time, just to be left in a google doc, or left on a sketchbook page never to be seen again, those people who have seen it make me want to keep finishing things!!! its so awesome. this video is so cool.
het i remember that first vid and it was a kickstart to a game dev project i'm working on, unfortuantely i knew nothing about code of dame dev at the time and life has kicked me in the hanging bells if you catch my meaning so had to put it on the backburner to deal with life but about a week ago i sat back down and continued my grind to learn and i have to say thank you for that. the first solid step is gonna be like your vid and code in a 2.5-D game where i can get the hang of that flow and spread out from there i love my idea i had where a the 2D characters could get stretched and deformed by other worldly 3D creatures and the weirdness of messing with meshes like that but thats for later down the line. i just wanted to say thanks for sharing, sometimes someone just needs to know someone else has been down the same road you are on to know how to move forward
Subscribed. When I started my RUclips channel, I too had many ideas swirling in my mind. I wanted to share my interests, but of course I had to start off small. But, after getting around to editing the third video, I stopped. I thought to myself that I wasn’t good enough. Not yet. And so, over the course of months, procrastination took a grasp on me, and I felt utterly helpless to do anything. Seeing this made me realize what I’ve been doing wrong this whole time, and though I have some work irl to get through first, I’ll try my hardest to keep pushing for completion. At least, when I find the time to. Thanks!
This really did speak out to me, I've always struggled with sharing stuff that I've been working on even to people close to me. Because it's just simply "not there" or at a point that I'd be willing to share, but the things that did really help me, was definitely joining game jams, as that forced me to make something quick, something that I would consider to be my own 5-6/10 work, and be willing to share it with others. And being forced to release something that you aren't fully confident with definitely helps you in so many different ways. I've started doing what I consider to be higher quality work, been more motivated, but I still do struggle with sharing details of projects, because I feel my projects might never come to fruition, but I feel like this has definitely given me more of a push to go for it, thank you for the video man.
man I really can understand that but you gotta always remember, you cant put everything on the line for your game and just "after its done Ill be happy," because thats never gone the way ive wanted for me so take my advice and let it be not the only thing you obsess about daily.
So glad I took a ceramics class, I was pretty familiar with completing something and then starting over, but having classmates witness me literally punch and beat projects back into a primordial lump is freeing. It let me create something better every time. I wish I had done it at least once more.
TBH, I don't have friends and parents aren't supportive of my art. what else should I do? I usually hide it, look at my art now, It improved lot without support, because I believe in myself.
I have always struggled with doing much and I still am I have barely made anything mainly because I think it is useless. But I feel like I should give it another attempt thanks to your video! Keep up the amazing content
Didn't expect it to get real tonight, but I'm there for it. Honest heart to heart about these thoughts that choke our projects is always appreciated. (Also fellow flower head enjoyer. NICE.)
I feel extremely called out 💀 but also very inspired! to not only work on my projects but actually POST about it! even if it's not ready yet or only a 6/10 amazing video and message to spread for artists!
I got to watching this right after watching "Look Back" since it just dropped on streaming today. Thanks for the being my second sign today telling me to draw and post more. :)
I decided to watch this video on the day I also decided to make more progress on a project that I've been procrastinating to finish for over a year now. It's been RIGHT at the finish line since april of last year and I just finished one last major step last month. I am so ready to finish it and this video coming up helped me. Great video Jay, keep it up!
I've heard it all before, and yet I always need to hear it. Definitely hope to take some advice from this one, it's always inspiring to see creatives in similar situations grow and develop their skills too. The bingo card is GENIUS, btw.
I was just thinking about this, that maybe this lack of motivation to finish my work was the fact i know full well my closest friends will hate it unconditionally just because of what it is, and you posting this video not even half a day after was divine timing, like knowing that people acually struggle with this instead of this being some excuse i made up helps a ton, Thank you
Heh, really is nice when you see all these successful channels, while not paying attention to the tens of channels that never got the chance. RUclips's a game of luck, and some of us ain't that lucky.
Oh man I relate to this hard! I've only recently figured out that I should probably be sharing little tidbits of my project as I go, as you put it to fuel the monkey brain. I'm glad you were able to break out of the funk you were in and find success!
When I was younger, I started art because I felt left out of my friend group. They were all amazing artists and I was just a writer. I learned how to draw and have done it ever since. I lost my art friend group and the validation from all learning from each other and praising each other’s art. Now I’m 22 and have all these stories I want to bring to life and I’ve been working on starting new ways to show off my work. It’ll be so nice to get everything out of my fish bowl of a head 😭💀
thank you for this video, genuinely. life has been a lot and i'm discovering new things about myself everyday as an autistic person, so i tend to not finish my editing projects. i always had convinced myself since last year that i don't want a platform and i've ruined all chances i had to get any sort of one (which i won't lie, i'm still unsure if i want a platform, and i do not have a great past of being on social media (edit: drama wise), but i'm still working on myself, as is everyone else)- but i had been not posting a lot of my stuff, even finished stuff. so this video truly was inspiring. genuinely made me cry. thank you, i've liked and subscribed
I’ll never understand how someone can make something, anything. This video incapsulates that pretty well. I’m not an artist, I’m not an entertainer, not any of that. But it still interests me. Gud video.
Fuck it, we ball. I usually screw around with an edit for 4-5 months because I'm "busy" or I don't like parts. I always struggle with finishing my videos and short films but YOU ARE RIGHT.
Hey, I really liked your devlog videos. I'm eagerly waiting for the next one. Although, it's ok not to rush it. And don't get trapped by needing to show stuff on video. You can delay as much as you need, talk about your struggles while developing, talk about design, etc. Many people start only adding the stuff that would make for a great video, but neglect stuff that's actually needed and the project suffers. Keep it up!
The "catalog of 8s is better than a head full of 10s" is really a great idea. I also read someday that "a finished is better than a good" and it has helped me a lot.
Support the creators you watch ad-free with RUclips Premium, use my link to get a 2 month free trial and support me! ruclips.net/user/premium?cc=jaythedevguy&
I have never seen a youtube premium sponsor lol
actually insane getting a yt premium sponsorship, not only have i never seen one before but that's such a... i don't even know, good freaking job is all i have to say about it :)
I already have premium but I’ve never seen a sponsor for it lol
Too early to start posting about your art? No such thing when you don't have a sizable following yet. I posted my first video about ULTRAKILL the same day I started working on it. Nobody saw it, but keeping that steady gradual build and push is what got any eyes on the project in the first place, so when it finally did become what people would generally call "good enough to show", there actually were people to see it!
Damn that means a lot coming from you man, as someone who played early builds of Ultrakill and has watched it grow into what it is now this is so sick that it was forged with the same mentality
HOLY SHIT IT'S HAKITA
I like how he make a gore game and his profile picture is the most cartony cuty thing
OH MY GOD ITS JOHN ULTRAKILL?!?!?!??!?!?!?
the fact that i just played ultrakill o.o
I'm putting "library of 8s instead of a head full of 10s" on a giant sticky note and putting it on my monitor because fuck man I don't need that hard of a callout post
Oh no I can already tell this one gonna make me cry
fr
Too real
48 seconds and I needed to pause
I made this specifically to make SunnyIsOffline cry
@@JayTheDevGuy😢
7:55 THIS!!! The amount of times people have tried to argue for ai saying that you can just make art for yourself is baffling to me. I wish more people thought like this
+2 the more I understand the process of making art the less I worry about AI slip replacing any art higher than stock photos and clipart
I can relate to the whole starting a project, obsessing over it, the project dying, and the cycle repeating over and over again and I'm glad you were able to get out of it
9:47 "i will never forgive any of you for not funding pixelz's plushie" WHY MUST THE UNIVERSE BE SO CRUEL, IT GOT SO CLOSE
✊😔
I TRIED DUDE 😭 I wanted it so bad....
been sitting on 20+ pages of notes for a video essay i havent started writing for almost 5 months now out of fear of it not being as good as i want it to be, thanks for this
Hello! Here to add to the sob stories, I've been working on a game for over a year now, and I remember that rush of motivation I got when I showed it off to my friends for the first time. That was the most work I'd ever gotten done, I added tons of content, fixed tons of bugs, even got it onto steam, (didn't release it). Yet now, it's been over a month since I've opened the project, so I don't know, I set the release as being late december, and I just keep watching that date get closer. I don't want it to fall to the graveyard, and yet as I stress more about it I end up procrastinating even more. So I'll have to figure that out, anyways I'll make sure to put this video into the good Advice I ignore category!
I'm glad if it can help in even the tiniest way :] thanks for sharing!
“Good Advice I Ignore” is so relatable i hear advice about something that i needed and then instantly forget it then once i actually do something the advice is needed for i end up learning it myself (either that or i completely forget it exists and dont do it)
Well that intro hit a little close to home. I also have a huge graveyard of abandoned game dev projects. And other projects... Basically all of which have not seen a single ray of sunlight. Maybe I'll go through them, blow the dust off, and make a compilation video or something.
Game jams might help
Hoo boy I relate to this one but in an oddly backwards way. I'm 32 now. I've been posting drawings online since 2005 and hoo boy does that fucking hurt my soul to think about, lol. I've got the old deviantart with the cringe pre-teen art. I've got nearly two-decade of progress to look back on on various websites. Heck I even did RUclips for a bit back in the wild west era of the platform. (The cringe is still there too.) And something I realized in the last couple of years is that I'm secretly jealous of myself. I've grown in so many ways and am proud of who I've become as a person but when it comes to art I lost something the old me had. Sure that old stuff online is weird and cringe and sometimes it hurts to not understand what I was even thinking with some of it but hey, at least younger me was posting! I still post art today but it's few and far between.. and I have a huge graveyard of abandoned ideas that haunt me. Hell I've been telling myself I'm gonna make a webcomic one of these days for 10 years at this point. It's definitely easier said than done but I've been trying to talk myself into just doing literally anything despite the quality and posting it. Then it will be real and people will see it and I'll have a reason to truly begin. Thanks for sharing this video. You've inspired me once again!
I feel that man, my younger self had a stubborn naive dedication I sometimes envy.. I'm proud your former self managed to post anything, cringey or not. My former self didn't even have the balls for that.
I'm so glad you're starting to feel that itch to throw it out there again, despite imperfection :]
Came for chubby engineer tf2, stayed for motivational speeches about art
Dude I cannot put into words how much everything you've said here resonated with me. Finding 3D gang and working w so many other creators and everything has completely reshaped what I value in the creative process. Everything you've also said with the pressure/struggle of making a 10/10 and how that held you back is something I find myself still struggling with right now too, and hearing your perspective on that whole experience was rlly eye-opening. Thank you for continuing to be one of the most genuine creators on the platform and I don't think I could thank you enough for dropping this masterpiece
Brother you're one of the most talented people I know. Between game dev, 3D animation, RUclips, and all the million other disciplines contained within those 3, AND being a boy genius college kid? You're insane, and I can tell no matter where you end up you'll be one of the best at it. You inspire this old millennial. Keep it up ✌️
The scrible vibe is so real. I wish I could pet a scribble cat it would be so fluffy
*animates the personification of my deepest artistic insecurities*
My Patrons: can I pet it like a kitty cat? 🤔
that first 3 minutes punched me in the gut and stole my lunch money to inspire me to make my own food
6:50 Ya got me :(
The hardest part of putting stuff out there for other people is accepting flaws. I have fallen too often into the trap of redoing or rerecording stuff because of some small detail you only notice because you have been obsessing over this project for months.
Your video really resonates with me. Especially the part about your first video not doing so great but the feeling of actually finishing a month-long project. I have had the exact same experience! The rush of actually finishing something and the encouragement of the few people that saw it is SO REWARDING. Hearing you talk about this struggle so openly is also really nice. Makes me want to continue on my current project. Love your videos and your presentations!
I find the thing about accepting small flaws is that you just need to stop yourself from correcting them but then carry that knowledge to the next project, so you don’t waste your time a second time.
i've only just started watching, but i already know this video is gonna be exactly what i need. i've been stuck in a job i hate for four years now and i keep watching videos on game development and animation and comics and using youtube as a place to share all that with the world and getting this *pull* in my chest, my heartrate quickens, i'm itching to get started on something, so many ideas running through my head. but that's all they are right now, ideas. i've never formally started a project, much less finished one, and i can barely get past the sketching stage when i'm drawing. but making things is what i want to do. after this, i think 'm gonna hand in my two weeks and do exactly that. for real this time!!
I did all of this while chained to my desk job! It absolutely sucks, I get it, I'm looking to quit soon too. Be responsible but if you can sustain it safely then good luck!
9:37 ahahah that search bar 😆
Absolutely phenomenal video ♥
What you describe here is 100% what has happened to me many many many times. I have no idea how many abandoned GameMaker projects I have. I'm not completely above it, far from it. But at least now I made a Twitter (it's still scary for me to Tweet so I've barely tweeted like 2 times) and I already paid the Steam fee. Let's hope I can actually finish something this time.
Thanks for making this video by the way, it feels good to know there's people out there who've gone through the same things I have.
This guy is who inspired me to start RUclips. Been doing it for like 2 months now haha. Thanks, Jay
Also awesome video it totally encapsulates the feeling of being and artist I forgot to put that in my comment
Aw thank you 😭
NEW JAY VIDEO !!!
yo dude, i think we have the exact same watch history, from acerola to randy to uncle dane to, well, you i guess.
also, i really look forward to all of your uploads, i dunno what it is about this, but these videos feel comforting, they are genuine and i don't think there's a single one of these that i haven't watched all the way through.
take some advice from the best (lazypurple ofc), and don't let yourself get in the way of yourself.
One of my fav RUclipsrs you’ve your stuff man hope your doing well
This is what I’m going through a similar thing where I keep giving up on passion projects
I was going "oh hey that person" every half second when you were scrolling through the subscribers
Same lol
Maybe it has something to do with Autism and familiarity, but my idea graveyard is less of a graveyard, and more of a bunch of balloons that I drag behind me, reeling each one in in their own time. But occasionally, I have to sort of evaluate which balloons are worth the effort, and which ones are running out of air, and I need to let go. It’s always sad when they float away…
I love this analogy
I've been having a story going on in my mind for... Yes years... And last year I decided to start putting it down on paper. Putting... yes years of plot beats into a document has been unwieldy, so I've decided to break chunks into separate stories in the same Universe. The result is a mess of half worked on documents that have a little cohesion. I keep saying that I'm gonna learn how to draw, code, make music, etc, and keep burning myself out then restarting from where I left off. The thing is, I really do want to make this story into a game. It just seems that diving deeper into the little aspects of the story might be the best way to start.
Im so glad to feel so seen in this video 😭😭 ive been drawing for myself since i was 17 and now im 27, never really posting much and feeling like an imposter. I really want make things that make others happy but also never feeling happy with what i make. But we are our own worst critic and your story inspires me to actually try and do something for people to see!
9/10 video! 2 points because I am in it! 2 points for the art style! 2 More for the second art style! +1 for being relatable for the artists! -1 for the ad, +2 because it's not Raid, +2 because I was there for the creation of the video! Also you can clearly see your art style grow over time and it's great
Can I get a +1 for reading every comment and showing unethical favoritism towards my Patrons
cardboard/paper cutout characters gotta be one of my favorite genders
the bingo is gonna be a blackout
The start of this video was emotionally devastating to me with its relatability. I've very often struggled with perfectionism and all the problems that come with it, and I'm so happy to hear your journey getting past it.
I am in tears.
I finally took the plunge and just posted my first video earlier today!! I have no views, I'm not surprised either lol It's not awe inspiring, show stopping or polished by any means. But I didn't post it for views! I posted to show myself that I can see things through, I can finish creating an art piece, edit it and post it!! I posted so I can look back on my progress and be proud of myself. No matter how messy and terrible it is. I did it! I actually finished and posted a video!
Seeing this video, basically telling me where I am right now and how I'm FINALLY moving!! I don't care what direction this'll take me. I'm just so excited and happy that I'm moving!!!
JayTheDevGuy, Idk if you'll see my comment, but thank you so much for this video. Truly. 💙
This video helped me in many ways and opened up the idea to possibilities that I didn't know existed!!
And to anyone reading this, we can do it! Idk what project you're working on right now, but you can do it!!
Thank you so much for sharing :]
I was in a very similar position. I still haven't found financial success or critical acclaim or whatever, but man does what I have now beat endlessly toiling away alone.
So just know you're already better off than those like me who opt to keep it all inside their head.
Thanks for taking the time to write such a nice comment :]
@JayTheDevGuy thanks for taking the time to reply 💙💙
I've had my own void to shout into for a year or so now and it's really helped, but I have been thinking about starting a channel to discuss data structures and programming for game development, I'm kind of an optimization nut so I'd discuss ways to minimize memory usage, when to cache, when to recalculate, how to store data smaller and more efficiently, etc, at this point I outright refuse to put something on the heap that could have fit on the stack, fixed-size data is KING
just recently, I figured out how to manipulate bits in data directly to make my own representations of information, the notion of using 6 and 7 bit integers was nauseating at first, a defilation of the way things are meant to be, but by the end of it, I was almost shaking with excitement, skipping out on conventional data structures in favor of manipulating bits directly just has so much potential, now I scheme how to fit information into as few bits as possible so I can make full use of every byte, it's so much more efficient than I could have imagined possible and I'm loving it
Yay! New video! Edit: the opening was great, and it almost perfectly describes how I used to feel
Darn, I got outspeed in Homestuck category in the bingo, especially with that Dirk Strider wombo combo x4. HS fellas aren't sleeping, that's for sure. But I am not surrendering on the bingo spot yet!
Now more seriously - I gonna agree with you wholeheartedly about the goldmine that are indie youtube creators nowadays and how so many of them do some banger animation. Like even if they aren't doing content that often, when they do and give you some super polished animation you are like darn, how they can make something so awesome with such little time? That's frickin awesome and a lot of those creators really put a lot of soul into what they make, which only further motivates you for your own project. Nice to know I got to encounter a lot of creators like you did. RUclips recommendation system lately has improved with pushing new creators out, which can make you find some really shing gems.
Now let's focus on your experience as an artist. While I am far from considering myself as one (I might be a programmer but on the art side my skills are definitely lacking), I find your journey to be pretty relatable. Everyone talks about small scope but you really gotta feel that, not just HEAR it as an advice, which can take time. Like from my experience, even if you go with small scope projects, you still aren't guaranteeded to finish them, especially when you are working alone. Still, when you do finish something, it's pretty rewarding. I did game jams before and while I wasn't exactly successful with finish the games as I wanted to on time (heck, my first jam game was pretty buggy) but it was still an experience that made me appreciate the act of creation itself, even if the end result isn't ideal. Heck, as I speak I try to return to one of the older projects of mine and see if I can bring my vision to life - I had to put it on hold but now, since the stuff around me didn't exactly go as I planned, I might as well give it another go.
So thank you for this video and I hope you will continue your awesome journey.
I saw the title for this video and I immediately thought, "aw man this is gonna hit too close to home for me is it?" and I was absolutely right.
I'm 24, and I have (and continue to) struggle with releasing a project. I've been learning game development on and off for the past couple years (godot mostly) and despite the time I spent in and out of the engine, I cannot bring myself to make and complete a game. A few days ago, I started a new project, and since I started it, I decided that I want to learn from past mistakes; I want to try and reach out to others, and post about its progress. This video was a really nice reminder that I'm not the only one who has dealt with this kind of struggle, thank you for making this :)
Ouch. I've been thinking the same thing, but I didn't have the same experience as you unfortunately. Was hoping to make more art friends by posting online, but just ended up with friendly acquaintances. Loneliness is still there.
Joining existing communities when you're smaller is a lot easier than starting one yourself. It'll help you grow and get you bumping shoulders with people in your shoes. There's lots of places online that are great for this :]
Not gonna pretend it's all easy though. Just easier than keeping it all to yourself
I've only watched the first minute and a half so far but i *gotta* get this off my mind cuz it's an immediate thought of mine, seeing that intro.
For those that need to hear it:
Just because projects dwindle out at all, doesn't mean you've failed them.
Some truly just were not meant to be, or more importantly, you found out you couldn't resonate with them long term.
You'll find something.
💗
Additionally, when I posted about some projects of mine on twitter, even if the state it was in doesn't even closely resemble what it is now.
Just the 2 replies and handful of likes I got, kept me going for another three whole versions alone.
At the end of the day, creating is a hobby, sometimes a job. But it should never prioritize over those you love.
And hey! Maybe your friends could be of more help than you think!
This is so real. Ive had to remind myself a lot recently that every single thing I do is NOT a direct reflection of my own ability. Thank you so much for making this, ive really enjoyed your videos :)
Thats the thing with all art advice, you know its good, it's almost blindingly obvious if you stay adjacent to like, any art tutorial or even just friends who make art themselves. But its just so hard to actually listen to it sometimes, especially when you're first starting out. You're searching for some trick or some shortcut to make your magnum opus out of the box like thats ever going to be a viable strategy for anyone
I've been drawing for about 3 years now, and been posting them publicly for just about 2 know, and man once I started posting it was awesome. Even though most of my little pixel art drawings don't get much traction, just one person dropping a like or a reblog makes me smile, and when i see someone sift through my whole page or even just my comic, it feels great to know you connected with someone else, even if its superficial
3:44 BLENDER
11:13 the official TF2 RUclips channel
As somebody trying to break into that kind of digital independent art sphere to make more original works, this is a good video. Solid 8/10.
This really hits home. I think loneliness kills all kinds of creativity, not only art. I'm a researcher, and one of the greatest joys of the work is going to conferences, getting feedback that offers you a reality check, testing out something you're working on with populations that you study, or seeing what drove other people to this strange, beautiful niche you've worked your way toward. Great artists lived together or were each other's pen pals for a reason. There's something about sharing with others *why* you love creating that's deeply affirming. There's so much more we can find in the world around us than when we try to refine things in isolation.
Also, I love how mixed-media your animation style feels, and the glowing sketches in the first long narrative chunk of the video!
Exactly! This is such an interesting perspective. I think these primal monkey brain feelings is what keeps us all productive in ANY field, whether it's silly drawings or not
I feel like something that should have been touched on is not to pressure someone into posting on widely accessible social media.
I'm a digital artist who used to care about internet number. But since, have moved to a more humble online presence. I never really got a big following but I feel a lot more freedom drawing for myself and only sharing to a couple friends regularly. I do still draw plenty of art for several other friends, and it's always a more organic feeling of satisfaction having them comment on it in the moment and not worry about it hanging around and not getting the internet numbers you think you deserve.
I'm a strong advocate for sharing what you make. But I also know that social media can be SERIOUSLY harmful to your mental health if you go in with high expectations and don't get what you think you deserve.
I've also just been digging up and re-working on some projects for the past week! I was also stuck in that lonely cycle till I decided to show and talk about my projects to my friends randomly. It made me realise how much they actually want to listen and learn more about it. Which only blew my mind more, feeling more of that itchy itch. Despite me and my little brother's card game being made when we were kids. I'm still glad and happy to find myself digging up their graves occasionally and trying to find a pulse. Even when I have another project in the works :) Thanks for helping us Jay
you're subscribed to CityNerd, NotJustBikes, AND Strong Towns? nice to see someone else who fell down the Urbanist rabbit hole!
😈 fuckcars
It's genuinely one of my biggest goals to make great games that push an urbanist agenda
Damn this video really hits home, I literally put this on for some background noise while working on one of those dream projects and I relate to what you said so hard lol. Glad to hear those thoughts and feelings expressed by others! Thanks for making the video!
8:00 oh my god… I needed to hear something like this. I really want to make things that other people could at least enjoy a little but I always felt like I was SUPPOSED to make things just for me
It's crazy how much i relate with what you said, as i am working on starting my RUclips chanel and making my "first" video (technically not my first but working seriously on it).
I wanted to make video when i discovered RUclips on December 24, 2014, when i was 9 years old, but too many times i told myself it was too early, i had to improve before making content, ect...
Finaly, i just lost 10 years imaginating all kind of stuff, but never creating it. I was just afraid of the unknow, of making something for the first time and failing.
But i got able to change my mindset in october, and now i thing i can make this video, and open myself to other people trought my art.
And i hope i will enconter new people and have great times like you did.
This is an important video ❤Thanks for making it
Genuinely wouldn't be half as good without a banger soundtrack, you liked it with Underwater man
Wait, you made the death by ai soundtrack! Never thought I would see the person who made those bangers randomly here!
I agree! I feel a similar way being an animator. The joy of creation is a wonderful thing!
I don't know if you remember me, but I was the kid that just got into college and was really focus on THE ALGORITHM, lol. I try not to care to much about that now a days, but I finally have made a community that cares about my art and now I'm making art that I'm really proud of! (Even though it might not be the greatest, it's special to me :D ) Thank you for responding to me last time, it really inspired me to go on with RUclips! I only hope I can achieve all the animations and ideas I really want! :D
Starting is the hard part, so you've got this :]
This video is such a mood.
I already am posting my work here and there, but not putting really much effort, because it's not ready to invest the time to show it to more people, duh. It doesn't help that I sometimes hear that "your first video is most important" or see that someone that inspires me started off with a success.
And I know that I should put out my work anyway, but it's still hard.
So, thank you for that little bit more motivation!
26 years!? You know... Maybe I do rock 😎
Thanks for sharing, Im always happy to hear peoples thoughts and experiences on just... making things. Making things is the coolest thing a person can do and I can definitely relate to the struggle that can come from it.
Hmmm I have a scalie OC... HMMMM.
🤔🤔🤔
We are so many, walking slightly different yet similar paths
Your video is really inspiring :) I really like how you tell your story, even if it's not perfect and it's a "6/10" (which is not, it's clearly a 10/10 for me ) I hope you'll continue to make videos. You have a unique style :)
This video echoes my own personal experience with making videos on RUclips completely. Amazing work! After dozens of failed channels and scrapped videos, I finally decided 2 years ago to start putting it all in one place. It doesn't matter if I still think the videos are good or even finished. I just post. If it feels 80% done to me, then it's better to put it out and start the next project. I'll learn more from posting the 8/10 and continuing on. More than anything, just post.
It took me 6 months to make my most recent video, and I believed it should've been scrapped dozens of times. I'm so glad I didn't. The support from friends who have seen has been insane and I'm so insanely motivated to get back to making more silly youtube videos.
The advice to just post your art out there is so real, and I'm so glad you made this video!
Sending this video to everyone I know. Thank you, Dev Guy 💙❤️
Stop calling me out, gonna make me cry
There's definitely a lot of this that resonates with me. I've been one of those "head full of 10s" people for decades, and part of my problem was that it was really hard to find projects that were small in scope but still held my interest, so I didn't do a lot of finishing things for most of that time, until a few years ago when I found a solution. Well, a solution that worked for me, anyway...
I found a niche that was easy to motivate myself to produce art in, art that could mostly stand alone as individual pieces to keep the scope in check (as opposed to the usual epic sci-fi and fantasy novels, comics, and video games that I mostly had tried so far), that I could be sure would find at least some audience, and maybe even make me some money on the side... So I started drawing... spicy... art. Like, very spicy. And very niche. (I wouldn't recommend my own stuff to most people, honestly).
But it worked. I have a small but pretty dedicated audience, and it's been pretty incredible and artistically fulfilling to finally finish things on a regular basis; even though I still ended up succumbing to some crazy scope creep over time (I've now got 'spicy' sci-fi and fantasy novels, comics, and video games "in the works"); but I do actually manage to make regular progress on it all, even some of my older, SFW projects have revived and are well under way these days, so it's all turning out pretty cool so far!
...
On the other hand, I've also discovered that it can be a little frustrating when you have this body of work that you are actually surprisingly proud of, but there is absolutely no way in hell you are ever going to show it to anyone you know in real life...
That intro not only cuts deep into a familiar feeling but the art itself to represent it is gorgeous. I've posted my bad, earliest art since all the way back in 2007. Something you can really cherish (if you don't wipe your gallery) is going back and seeing all the progress you've made. I can go back and look at my deviant art and see my entire journey and I can show other aspiring artists, showing that it's all a process.
I really needed this video, thank you- for creating content in general. You inspire me
what a wonderful video, thank u
This is exactly the reason I've started to post my music to spotify even when I felt like it wasn't amazing. pushing myself to just put my work that I only kept pushing an eq slider a few inches every once and a while. I'm getting back into this slump now exploring games and visual art. So thanks for saying this! this was an incredible video and insight :)
I'm primary a software developer, but dang the points about socializing about & publishing your own projects hit home. Especially with ADHD, it's so easy to continually weave around an endless list of personal project ideas, never discussing them when they're early because you don't have results yet, not having the extra motivation to get them out there into the world where others can benefit, continually learning from project to project but also chasing new things to learn such that you don't learn deeply enough to finish whatever's current. I've found collaborating with friends can be a great way to actually get myself to communicate early, publish for their sake, allow some nice pair programming when things get rough, and actually put some work out into the world. It feels really good to do so, even if nobody else uses my tool, even if it could be refined so much further. It can be so helpful to have a body of work to look back on and appreciate as hard proof of _some_ amount of skill and ability to execute. So much love to everyone who creates.
also, your RUclips subscriptions are awesome. :D
this video genuinely put a feeling ive had for so long into words. for the first few years of me drawing, and writing, or whatever other new thing i'd wanna try--i never posted anything!!! there was always that little feeling that it wasn't 'perfect enough' or 'fine-tuned enough,' and that nobody would wanna see it anyway. and it hasn't been until recently that I've started to show people my things!! Things that I created!!! and it feels so!!! Good!!!! the part you said, about how when you post things you enjoy, like-minded people will join you--that is whats been giving me the little boost to keep writing, and drawing, and showing people my stuff. because a few people have seen it!! and after so long of making half-finished works, things that take up so much of my time, just to be left in a google doc, or left on a sketchbook page never to be seen again, those people who have seen it make me want to keep finishing things!!! its so awesome. this video is so cool.
het i remember that first vid and it was a kickstart to a game dev project i'm working on, unfortuantely i knew nothing about code of dame dev at the time and life has kicked me in the hanging bells if you catch my meaning so had to put it on the backburner to deal with life but about a week ago i sat back down and continued my grind to learn and i have to say thank you for that. the first solid step is gonna be like your vid and code in a 2.5-D game where i can get the hang of that flow and spread out from there i love my idea i had where a the 2D characters could get stretched and deformed by other worldly 3D creatures and the weirdness of messing with meshes like that but thats for later down the line. i just wanted to say thanks for sharing, sometimes someone just needs to know someone else has been down the same road you are on to know how to move forward
Thank you so much! I'm glad that first video helped anyone out!!
Never done any art, but can relate so much to this. It works with pretty much anything that you have passion for
Subscribed. When I started my RUclips channel, I too had many ideas swirling in my mind. I wanted to share my interests, but of course I had to start off small. But, after getting around to editing the third video, I stopped. I thought to myself that I wasn’t good enough. Not yet. And so, over the course of months, procrastination took a grasp on me, and I felt utterly helpless to do anything.
Seeing this made me realize what I’ve been doing wrong this whole time, and though I have some work irl to get through first, I’ll try my hardest to keep pushing for completion. At least, when I find the time to. Thanks!
This really did speak out to me, I've always struggled with sharing stuff that I've been working on even to people close to me. Because it's just simply "not there" or at a point that I'd be willing to share, but the things that did really help me, was definitely joining game jams, as that forced me to make something quick, something that I would consider to be my own 5-6/10 work, and be willing to share it with others. And being forced to release something that you aren't fully confident with definitely helps you in so many different ways. I've started doing what I consider to be higher quality work, been more motivated, but I still do struggle with sharing details of projects, because I feel my projects might never come to fruition, but I feel like this has definitely given me more of a push to go for it, thank you for the video man.
man I really can understand that but you gotta always remember, you cant put everything on the line for your game and just "after its done Ill be happy," because thats never gone the way ive wanted for me so take my advice and let it be not the only thing you obsess about daily.
Watching this at 24 years old (and already feeling like it's all too late). Thanks man.
Aw dude I fucking cried, I finally got my creativity ball rolling then I see this, exactly what I needed at the right moment
So glad I took a ceramics class, I was pretty familiar with completing something and then starting over, but having classmates witness me literally punch and beat projects back into a primordial lump is freeing. It let me create something better every time. I wish I had done it at least once more.
TBH, I don't have friends and parents aren't supportive of my art. what else should I do?
I usually hide it, look at my art now, It improved lot without support, because I believe in myself.
You dont need those, just post it online
I have always struggled with doing much and I still am I have barely made anything mainly because I think it is useless. But I feel like I should give it another attempt thanks to your video! Keep up the amazing content
Didn't expect it to get real tonight, but I'm there for it. Honest heart to heart about these thoughts that choke our projects is always appreciated. (Also fellow flower head enjoyer. NICE.)
Thank you for showing your RUclips subscriptions just to feed my parasocial stalking addiction.
I feel extremely called out 💀
but also very inspired! to not only work on my projects but actually POST about it! even if it's not ready yet or only a 6/10
amazing video and message to spread for artists!
I got to watching this right after watching "Look Back" since it just dropped on streaming today. Thanks for the being my second sign today telling me to draw and post more. :)
I decided to watch this video on the day I also decided to make more progress on a project that I've been procrastinating to finish for over a year now. It's been RIGHT at the finish line since april of last year and I just finished one last major step last month. I am so ready to finish it and this video coming up helped me. Great video Jay, keep it up!
I've heard it all before, and yet I always need to hear it. Definitely hope to take some advice from this one, it's always inspiring to see creatives in similar situations grow and develop their skills too. The bingo card is GENIUS, btw.
I was just thinking about this, that maybe this lack of motivation to finish my work was the fact i know full well my closest friends will hate it unconditionally just because of what it is, and you posting this video not even half a day after was divine timing, like knowing that people acually struggle with this instead of this being some excuse i made up helps a ton, Thank you
Hell Yeah! Your rambles are very relatable, I feel the same way, except I haven't finished anything yet
Really great video! Has A LOT of relatability and I really enjoyed watching it!
each new jaythedevguy drop is a new burst of inspiration!!
for real though, thank you for the content, it's genuinely really inspiring and helpful
Heh, really is nice when you see all these successful channels, while not paying attention to the tens of channels that never got the chance. RUclips's a game of luck, and some of us ain't that lucky.
Oh man I relate to this hard!
I've only recently figured out that I should probably be sharing little tidbits of my project as I go, as you put it to fuel the monkey brain.
I'm glad you were able to break out of the funk you were in and find success!
When I was younger, I started art because I felt left out of my friend group. They were all amazing artists and I was just a writer. I learned how to draw and have done it ever since.
I lost my art friend group and the validation from all learning from each other and praising each other’s art. Now I’m 22 and have all these stories I want to bring to life and I’ve been working on starting new ways to show off my work. It’ll be so nice to get everything out of my fish bowl of a head 😭💀
thank you for this video, genuinely. life has been a lot and i'm discovering new things about myself everyday as an autistic person, so i tend to not finish my editing projects. i always had convinced myself since last year that i don't want a platform and i've ruined all chances i had to get any sort of one (which i won't lie, i'm still unsure if i want a platform, and i do not have a great past of being on social media (edit: drama wise), but i'm still working on myself, as is everyone else)- but i had been not posting a lot of my stuff, even finished stuff. so this video truly was inspiring. genuinely made me cry. thank you, i've liked and subscribed
I’ll never understand how someone can make something, anything.
This video incapsulates that pretty well.
I’m not an artist, I’m not an entertainer, not any of that. But it still interests me.
Gud video.
Fuck it, we ball. I usually screw around with an edit for 4-5 months because I'm "busy" or I don't like parts. I always struggle with finishing my videos and short films but YOU ARE RIGHT.
Hey, I really liked your devlog videos. I'm eagerly waiting for the next one. Although, it's ok not to rush it. And don't get trapped by needing to show stuff on video. You can delay as much as you need, talk about your struggles while developing, talk about design, etc. Many people start only adding the stuff that would make for a great video, but neglect stuff that's actually needed and the project suffers. Keep it up!
Man I wish I was good at art
This is by far the most relatable video I've ever watched
The "catalog of 8s is better than a head full of 10s" is really a great idea. I also read someday that "a finished is better than a good" and it has helped me a lot.
omg, I love the bingo so much!!!
my first video on this channel and I already loved it :) thank you for your words I really needed to hear this
jay the dev guy is cool (i am never wrong)
holy shit you're right!
I am fun, and it's been scientifically proven