@@Fallout-e4x yes i heard so :) you can move while dance? My thoughts was to make a kit like this: Shaman: - Add a upgrade via chromwell for shaman circlet, possible hasted spirits, protection from critical hits and 1 ac. - Add a fun buckler (maby) - Add a level 3 spell: Tornado (act as chain Lightning but is a tornado and deals crushing damage. (Indoor spell and i dont have to pick that shitty carrions wine) - Add damage progression on shaman level 2 spell. (1d3 on top each 2nd level) - Add hla (Static tornado, same as level 3, but when it hits an enemy it also calls cast call of ligthtning and cause unconsiencness) (Been picking physical thing for like 10 levels straight now xD) - Add a hla to reduce casting time by 2, and add 1 extra attack per round. - Increase number of level 7 spells, starting at level 18, so it fits more with the description from bgee wiki Pages, where it claims shaman will have 14 cast of level 7 spells due to adding a cast when spell hla is picked… Im soon at where i can become slayer, gonna see if long duration slayer change is possible with the help of that undying hla. That would help is certain situations xD And same changes as i have on insect plague and creeping doom atm. Slightly faster casting time, 1-2-4 damage progression on insect, and 2-4-8 damage progrssion on creepers. And i will have a look on that hla that deals like 1d6 damage 2-3 times xD that thing is like as devasting as that level 2 cold spell. I actually think the cold spell dealing 1d3 damage once in a while is more effective lol xD So far i have only needed to back out of a single fight. In the maze level of watchers keep, almost finnished maze, but as soon as i enter portal like 20 demons is at me within 20seconds and kills me in like 1-2 seconds xD but im now progressioning for a certain staff i think will help with that :)
Improved Shamanic Dance- very good mod for shaman
@@Fallout-e4x yes i heard so :) you can move while dance?
My thoughts was to make a kit like this:
Shaman:
- Add a upgrade via chromwell for shaman circlet, possible hasted spirits, protection from critical hits and 1 ac.
- Add a fun buckler (maby)
- Add a level 3 spell: Tornado (act as chain Lightning but is a tornado and deals crushing damage. (Indoor spell and i dont have to pick that shitty carrions wine)
- Add damage progression on shaman level 2 spell. (1d3 on top each 2nd level)
- Add hla (Static tornado, same as level 3, but when it hits an enemy it also calls cast call of ligthtning and cause unconsiencness)
(Been picking physical thing for like 10 levels straight now xD)
- Add a hla to reduce casting time by 2, and add 1 extra attack per round.
- Increase number of level 7 spells, starting at level 18, so it fits more with the description from bgee wiki Pages, where it claims shaman will have 14 cast of level 7 spells due to adding a cast when spell hla is picked…
Im soon at where i can become slayer, gonna see if long duration slayer change is possible with the help of that undying hla. That would help is certain situations xD
And same changes as i have on insect plague and creeping doom atm.
Slightly faster casting time, 1-2-4 damage progression on insect, and 2-4-8 damage progrssion on creepers.
And i will have a look on that hla that deals like 1d6 damage 2-3 times xD that thing is like as devasting as that level 2 cold spell. I actually think the cold spell dealing 1d3 damage once in a while is more effective lol xD
So far i have only needed to back out of a single fight. In the maze level of watchers keep, almost finnished maze, but as soon as i enter portal like 20 demons is at me within 20seconds and kills me in like 1-2 seconds xD but im now progressioning for a certain staff i think will help with that :)