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gel87Kjetil
Добавлен 2 сен 2009
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 33
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 33
Просмотров: 16
Видео
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 32
Просмотров 72 часа назад
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 32
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 31
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 31
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 30
Просмотров 212 часа назад
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 30
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 29
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 29
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 28
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 28
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 27
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 27
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 26
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 26
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 24
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 24
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 25
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 25
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 22
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 22
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 23
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 23
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 21
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 21
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 20
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 20
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 19
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 19
Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 18
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Baldurs Gate 2 Shaman Solo Legacy of Bhaal Episode 18
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 17
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Baldurs Gate Shaman Solo Legacy of Bhaal Episode 17
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 16
Просмотров 3716 часов назад
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 16
BGEE Vampire Mindflayer Banshee Ninja Assassin LOB Playthrough Episode 4
Просмотров 1519 часов назад
BGEE Vampire Mindflayer Banshee Ninja Assassin LOB Playthrough Episode 4
BGEE Vampire Mindflayer Banshee Nina Assassin LOB playthrough Episode 3
Просмотров 1421 час назад
BGEE Vampire Mindflayer Banshee Nina Assassin LOB playthrough Episode 3
BGEE Vampire Mindflayer Banshee Ninja Assassin kit LOB playthrough Episode 2
Просмотров 5День назад
BGEE Vampire Mindflayer Banshee Ninja Assassin kit LOB playthrough Episode 2
BGEE Vampire Mindflayer Banshee Ninja Assassin kit LOB playtrough EPISODE 1
Просмотров 13День назад
BGEE Vampire Mindflayer Banshee Ninja Assassin kit LOB playtrough EPISODE 1
First test of Vampire Kit Not done BGEE
Просмотров 14День назад
First test of Vampire Kit Not done BGEE
Banshee OP mage kit Legacy of bhaal SOLO Baldurs Gate Episode 2
Просмотров 1914 дней назад
Banshee OP mage kit Legacy of bhaal SOLO Baldurs Gate Episode 2
Banshee OP mage kit Legacy of bhaal SOLO Baldurs Gate Episode 1
Просмотров 3514 дней назад
Banshee OP mage kit Legacy of bhaal SOLO Baldurs Gate Episode 1
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 15
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Baldurs Gate Shaman Solo Legacy of Bhaal Episode 15
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 14
Просмотров 15Месяц назад
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 14
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 13
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Baldurs Gate Shaman Solo Legacy of Bhaal Episode 13
Baldurs gate Shaman Solo Legacy of Bhaal Episode 12
Просмотров 14Месяц назад
Baldurs gate Shaman Solo Legacy of Bhaal Episode 12
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 11
Просмотров 46Месяц назад
Baldurs Gate Shaman Solo Legacy of Bhaal Episode 11
Improved Shamanic Dance- very good mod for shaman
@@Fallout-e4x yes i heard so :) you can move while dance? My thoughts was to make a kit like this: Shaman: - Add a upgrade via chromwell for shaman circlet, possible hasted spirits, protection from critical hits and 1 ac. - Add a fun buckler (maby) - Add a level 3 spell: Tornado (act as chain Lightning but is a tornado and deals crushing damage. (Indoor spell and i dont have to pick that shitty carrions wine) - Add damage progression on shaman level 2 spell. (1d3 on top each 2nd level) - Add hla (Static tornado, same as level 3, but when it hits an enemy it also calls cast call of ligthtning and cause unconsiencness) (Been picking physical thing for like 10 levels straight now xD) - Add a hla to reduce casting time by 2, and add 1 extra attack per round. - Increase number of level 7 spells, starting at level 18, so it fits more with the description from bgee wiki Pages, where it claims shaman will have 14 cast of level 7 spells due to adding a cast when spell hla is picked… Im soon at where i can become slayer, gonna see if long duration slayer change is possible with the help of that undying hla. That would help is certain situations xD And same changes as i have on insect plague and creeping doom atm. Slightly faster casting time, 1-2-4 damage progression on insect, and 2-4-8 damage progrssion on creepers. And i will have a look on that hla that deals like 1d6 damage 2-3 times xD that thing is like as devasting as that level 2 cold spell. I actually think the cold spell dealing 1d3 damage once in a while is more effective lol xD So far i have only needed to back out of a single fight. In the maze level of watchers keep, almost finnished maze, but as soon as i enter portal like 20 demons is at me within 20seconds and kills me in like 1-2 seconds xD but im now progressioning for a certain staff i think will help with that :)
TRy to use natures beauty on Demagorgon,you will blind him -dont go neer him -he will summon hord of demons
@@Fallout-e4x haha, i can try it :p But first i need to Get staff of the woodlands +4, i think with that staff i may be able to give myself time to set up and kill those demons i had to leave alone xD
Harm spell + insects plague =insta kill
Yes it works. Killed drittz that way with my druid: 5 nymphs Me cast «magic resists» to bring his res from 100% to 20%. Then i cast doom, and nymphs cast hold monster and hold person. Then i cast insect and then harm. Did not work vs karoug though, cause he kinda only Get hit by silver etc. he was also immune to my +3 monkfist and quilvering Palm, so had to buff monk fully with pots and knife that guy down xD But such people which you can lure outside can also usually be killed by 5 nymphs and urself casting call of Lightning, and there is always scroll of ailment.
nature's beauty spell- game changing spell for your shaman
Yes i love it, had never tried it Prior to this shaman and it rocks, both for insta wipes and the blind. Super Nice vs beholders and it dont break invisibility :p
I recomend Impruved Shamanic dance mod
@@Fallout-e4x whats the difference? Are the creatures better, or Are the summoning more consistent? Or can you move meanwhile?
nature's beauty spell is best shaman spell
@@Fallout-e4x yes, had never tried it before this shaman run, really rocks! And it dont Even break invisibility, and it blinds so epic :) i use it more and more now :) made beholders super easy xD just blind the entire gang, then spam fire and all dead xD
ah. yes.
Run in 2x speed, cause Else its flashy xD
1. Doesn't it get tedious cheesing the basilisks for almost an hour? I would feel bored after the first five minutes. 2. Shaman spirits should be immune to petrification. Skeletons are immune to it, why not spirits? 3. One of my favourite things in Baldur's Gate is the nymph's war cry. I just can't get enough of it, Call Woodland Beings is one of the best spells.
@@wandering.minstrel 1. Well, it shortens down the playtrue overall. But i have a extreame route for «Free experience» I will explain after point 3. 2. i dont think spirit animals are immune to petrification . Not the shaman ones at least. 3. Yes nymphs are great! Epic spell, epic summon, epic casters :) Would be Nice to have sirens as well :p Free xp route: 1. Maximise candlekeep, talk to firebead 30 times for gold. 2. Belt of cold res, Get imoens stuff, and consider if u wanna use montaron for thief exploit later or kill or pp for pots. 3. ring of wizardy friendly arm inn 4. accept sonner quest and kill him for bowl and +1 flail. 5. oil of speed + save and run for ankegg cave loot + deliver body + give 100 gp for additional 1k xp. 6. Deliver bowl to priestess 7. travel bergeost, talk to marv for xp. 8. Get cloak of algernon(familiar or thief pickpocket or kill) start silke quest, charm silke and use here to take down spiders, then kill here once low and out of spells. 9. depending on power of char you can rest and agro marv, Get him outside, charm him and use him as a melee bait for killing the bounty hunter in tavern. Also do firebead quest and talk 30 times for money. 10. go to map north of bergeost, charm wolf and use wolf + ranged/wands to kill ogre. 11. Go to friendly arm inn and charm bounty mage and use him to damage flamedance ring hogoblin, then let them melee when out of spells etc and make sure you Get xp to kill both. I used Wands for kills when playing as a mage. 12. deliver both quest to the two shorties in friendly arm inn, Get the golden pataloons and Get jaheiras potion of invisibility any way possible. 13. make ur way to naskel, pick up letter, amulet and enter cave on ur way down. USE charm and let them fight eachother and finnish off the winner. 14. once in naskel pick up ankegg armor, talk to noober until he give you 400xp, tell bounty collector it was not you for +rep, Get quest for mine. Travel south to mine map, pick up wand and travel west. 15. on this map you take cloudkill and chromatic orb scrolls from hidden location and bring wolf to boy/demon. 16. go to high hedge, charm gnoll slasher and help him win the battle vs the 2 other gnolls, then use him to kill a Skeleton for skull. 17. travel south of high hedge, charm wolf with chicken, bring him down to evil cleric, talk the Skeleton to death and use wolf and urself to kill cleric. Pick up chicken and save before leaving to high hedge due to map seed as this quest can fail if wrong map seed. 18. deliver chicken at high hedge. Travel to bergeost. 19. bergeost, deliver perdue sword, letter and amulet quest items. 20. travel east of naskel to Get free scroll of protection of magic + pick up fireprotection ring and high value gem and bring samuel to friendly arm inn. 21. find map with Brage, bring him to temple. I dont remember which temple who wants symbol of evil cleric but finnish that quest. 22. use gorlax the ghast to kill all basilisk, protection from petrification and charm a basilisk to kill those you did not have time for before gorax Get hostile. 23. kite/kill shaol the siren, if you want the helm from ogre mage or his catana this battle gets hard. 24. go to FireWine bridge and pickpocket man in north west corner for scroll, make ur way to swordman and kill him for epic gloves. If u want to kill ogre mage here you must talk to woman from south east as far as way as possible, ogre will then spawn out of sight. Now wait until his protection spells dissapear, then find a way to kill him for 3500xp and katana and many gems. This is a Nice start for legacy of bhaal difficulty. It dont have to be in this order, it depends on the utility and strenght of ur character and what gear he can use etc. often party montaron late and use as pickpocket for algernon cloak and shop stealing can be Nice. Other important items: Scroll of petrification 2 hours used by all class: Carnival Iron throne floor 4 Candlekeep floor last or second last floor I think there is one more, perhaps ramiraz tower. Violet potion(25str), none thief party should use this to open chest with manual of stengt. Lucky aello sells 3 scrolls which can be used to instakill any monster in the game if they fail saving throws, you also have to save vs psn to not be poisoned urself. Very Nice to kill karoug, sarevork, demons with. Wand of summoning is great for many battles if mage/sorcrer and dual classes. Same with wand of polymoprh and stun. And all Wands are great for mages. The mine exit map also has potion of invisibility, and ofc the summoning staff. If none solo play its very important to charm and kill the middle man in the poisoned quest in baldurs gate for a second pair of boots of speed. Charm can be abused so much. You can also charm mulahey and let him die vs his own army in mines. Or you can stuck him with summons from wand.
@@gel87Kjetil Very useful advice right there, thank you very much. I especially liked the idea of charming Silke, using her to defeat Karlat and then finish her when she is out of spells... delicious! 😈
@@gel87Kjetil I read your reply again, and I never thought of using the cursed scrolls you find in the game against difficult enemies. Until now I threw them all away, because they couldn't be sold for gold; not anymore, this is... fiendishly clever! 😈😈😈
@@wandering.minstrel yes, its a Nice scroll and you can buy 3 of them :p I tried it on drizzt as well, but he had so much saving throws and is easier to have 5 nymphs cast 2 * hold person each and use harm when he is stunned, you can also stun him and rain down call of Lightning. Some of theese enemies has 100% mr, so on druid and shaman the resist magic skill can be used to lower their res to 20%. You can use it both offensive and defensive. Im not sure if that scroll bypass magic res, but i can check it in nearinfinity.
interesting stuff here, though the xp cap remover surely changes things (i’m planning a solo shaman run myself, non lob though, with no xp cap). I’m curious to see how your spirits will behave with use of Farsight spell (i came here to check that particular behaviour, i’ll binge your videos until you use it haha)
LoB is ridiculous. It took 4 guards and 2 spirits to bring down a single hobgoblin. I'm never playing on that difficulty setting.
@@wandering.minstrel well, the start is hard but we always slays in the end ;) Well, spells like sleep, death and such dont work either, because every enemy is over 60hit dice. I think a peasant has like 90 hit points. And this hogoblin is though, my level 10monk lost a fair fight vs him, had to load and abuse stun :p
Porter du sylindere og blokker på bestilling ved riktig pris??
@@megselvdavel6530 nei, gjorde det før. Dessuten er utstyret for det i Nordsjøen for øyeblikket fordi vi porter en zr der :p Men kan gjærne assistere med mål og hint etc
@@gel87Kjetil er ikke noe flink til og porte. Gjelder en rmx jeg vil ha til og gå så fort som mulig. Greier 110 nå
I don't remember gravity pulling objects, like a throwing knife, up. Physics didn't teach me that one.
I think the best part is your telemetry stats, you are the server, so the people who scream about latency effecting things (which is invalid anyway) doesn't matter. Either way magnetically repelling throwing knife is crazy, with a pinch of that hitbox wizardry.
Den tsx'n som definitivt ikke var din for 12 år siden som gikk i 135km/t, Brukte du trimmveiv eller original? Jeg har hørt om folk som har dratt ts opp i 85 på original dreving (15500 rpm) men tåler faktisk originalveiva så jævlig mye?
@@Eivind-k5c orginalveiva til ts50x er balansert opp til 16k rpm. Og den tåler mer en alle «forsterkede» og «trimveiver» der ute. Eneste annet enn orginalveiv verdt å nevne er charmo høycomps veiv. Er usikker på kvaliteten, men det er alltid bra med god kompresjon i veivhuset. Er ofte det folk gjør feil, de lager noen vanvittige store skylleporter, og deretter matchporter de. Så de øker volumet i veivhuset alt for mye og har alt for dårlig differansetrykk mellom over og under stempel.
@@gel87Kjetil Takk. Setter stor pris på det
@@gel87Kjetil Du vet ikke noe om langslags veiv til tsx/rmx? Jeg tenker på RM80 eller TS80X veiv passer. Var en type som mente att RM80 veiv fra 1977-1978 passer men de er vansklig å finne. Takk. -Eivind
@@Eivind-k5c ja, veiva fra en rm80 77-82 mod passer. Samme gjør clutchen. Men du må ha en kortere spacer hylse. Tror det var jr80 og rm80 fra de årstallene som passet.
@@gel87Kjetil Takk så mye
Is this really the original crankshaft? And also, looking for a longer stroke length. Does anyone know if a ts80x crankshaft fits in a ts50x engine block? (thay have the same right side engine block)
@@Eivind-k5c jr80/ds80/rm80 of the older modell fits if you complete it with a shorter spacer. Or well, jr80 or ds80 one of them dont fit, but i dont remember which. Rm80 need to be correct model, i think 1977-1982 model. Maby only 1977 to 1978.
@@gel87Kjetil ok, thank you a loot.
a bunch of french people or mexicans who act like bots on my team (so i can't communicate about US20200114268A1) and players my skill on the enemy team who have tuned co-efficients because of the amount of money they spent? yeah every game bro
I can not believe what i'm watching, AND I EXPERIENCE IT PRETTY BAD! I know it can do ANYTHING. but why would it do something so obvious so frequently for you.
Its like this all the time for me. I stopped playing. If i dont buy bundles or add money inn to the game to buy battlepass then this is what i Get. 80% of throwing knives are rigged, damage is rigged, aim assist is rigged, hit detection is rigged, stuns are rigged, my hitpoints and plate values are rigged, shotgun spread is rigged, my movementspeed and ads speed and sprint to fire speed is rigged. If i stay away for 3 weeks its playable for 2-3 games and then nerfed to the ground again.
@@gel87Kjetil Any way I can contact you on another social platform? Discord preferably? Steam too of course. I'm gathering my own documentation and would like to know more + youtube comments get censored if they are too large. I of course get all this too, I can and will go on and on and on. But I don't use the throwing knife and didn't know it could do something so extreme so often, I don't know how im surprised with what I've seen but youtube isn't the place to rant as it invalidates the legitimacy if I get something wrong. And I can explain why staying away from the game stops it. (Demonware holds the player profile on the backburner until it detects you again, for computational reason but it's a bit more complicated then that)
US20210086083A1 no ea is not better, watching all your gameplay though it's crazy how it has detected your skill with a throwing knife and dislikes it so much it magically bounces over them (looking like a magnet repelling another magnet) or it curves. Absolutely wild makes for some good clips to argue for microtransaction based matchmaking tho.
@@nofbi8582 yes, i love throwing knives and such wepons. But 80% of them are rigged. Here are some more clear examples: ruclips.net/video/ygs2S9HcqkY/видео.htmlsi=BDrAiq5wr8kB_oKS
NAH AINT NO WAY THE THROWING KNIFE MOVES OVER HIM THEN BACK DOWN... I will be using this in my document on How To Rig a Game! (Microtransaction based matchmaking doc) in the mean time I'll give you SOME tangible proof US20200114268A1 is being used Acti's research paper: PING compared to the Microtransaction based matchmaking system, which is an EOMM system given to players whom pay money. The matching algorithm runs on a fixed interval, typically every 5 seconds, on all searches currently in progress. This progresses roughly in a series of steps: 1. Some searches are used as seeds. For some game modes all searches can be seeds, and for others a random *subset* of searches is used. 2. For each seed an ordered list of candidate searches is found using a heuristic. This heuristic looks at a large number of matching factors including physical distance, platform, control scheme, skill etc. This keeps the computational complexity far lower than considering the entire searching population at any given time and has been found to have little to no impact on match quality. 3. A greedy algorithm is used to add candidate searches to a possible match for the seed, such that the matching constraints are satisfied, and a quality score is maximized for each candidate added. This is where the bulk of the matchmaking conditions are considered 4. If a given seed finds a set of candidates that satisfy the constraints for all searches in the set, then a match is created, and the seed and candidates are removed from the pool of searches. Lets compare that to the patent. and see how much of it lines up. anything in [] is me adding to compare. And anything in bold is highlighting. you can look at the whole thing by copying the patent number at the top! [for other people]
1. The system may generate potential matches 310 randomly (e.g., randomly place players into a potential match), all potential matches (e.g., consider all combinations of players waiting to be matched), some *subset* of all potential matches (e.g., consider all combinations of within a geographic region or based on a maximum latency) and/or based on a player profile of each player (e.g., make potential matches based on preferences to be matched with friends). [1. From PING research paper; Some searches are used as seeds. For some game modes all searches can be seeds, and for others a random *subset* of searches is used. all potential matches being the random subset] 2. *the system may assess possible matches driven through rules or machine learning heuristics that facilitate searching various permutations of potential matches in a reasonable time.* [2. From PING research paper; For each seed an ordered list of candidate searches is found using a heuristic.] In some instances, the system may filter out certain matches using such rules or machine learning heuristics. For example, the system may filter out unfavorable matches (and matches of similar composition) and unfavorable combinations of players. In particular, if players A and B are deemed to be incompatible (as determined from one or more rules or heuristics), *the system may ignore (e.g., not consider) any potential matches involving players A and B. In this manner, the search space of potential matches may be reduced.* [2. From PING research paper; This heuristic looks at a large number of matching factors including physical distance, platform, control scheme, skill etc. **This keeps the computational complexity far lower than considering the entire searching population at any given time and has been found to have little to no impact on match quality.**] 3. scoring engine 122 may generate a *match score* for a potential match based on one or more match variables associated with each player in the potential match. A match score may be generated for each potential match and may be used to determine an optimal mix of players in a grouping to produce the most satisfying player experiences. In other words, a match score may indicate a predicted level of satisfaction of players that are placed in a potential match. A match variable may be obtained from a memory (e.g., a database), measured by scoring engine 122, and/or otherwise obtained by scoring engine 122. [0090] The one or more match variables may relate to at least one player's characteristic that may influence whether a player enjoys gameplay while placed in a match. For example, and without limitation, a match variable may include a latency between players (e.g., a delay time for data communication between players' gaming systems or platforms such that lower latency is preferentially matched), a player skill level, a team composition (e.g., a role played by each player of a potential match), a presence or absence of preferred players (e.g., clan members, friends, etc.), a time that a player has waited to be matched (e.g., a player having a longer wait time may be preferentially matched), a location of a player (e.g., players geographically close to one another may be preferentially matched), one or more explicit user preferences received from a player, and/or other match variables. Analytics and feedback engine 124 may correlate information from a game and/or player profile with *quality scores* determined for a gameplay session. For example, a game profile may include certain characteristics that are correlated with a high quality gameplay session. For a given game, a particular combination of role types (e.g., four snipers, six run-and-gunners, and four resource campers) for a gameplay session may be correlated with high quality scores, indicating that the players involved in the given gameplay session enjoyed playing the game.... [some space describing further about stuff unrelated for now, like tuning match variables and co-efficients, how the system labels players and their playstyle, other kind of unrelated things that aren't important to the facts which is the systems are the exact same] [0143] Using such correlations, analytics and feedback engine 124 may drive the tuning of match variables and/or coefficients. For example, analytics and feedback engine 124 may determine that types of roles are important considerations when matchmaking and therefore scoring engine 122 should use and assign a high coefficient to match variables related to types of roles. In particular, scoring engine may make matches based on a clan composition of different types of roles, as informed by the correlation of the composition of roles to quality scores. [0144] *Other information from game profiles and/or player profiles may be used as well. Furthermore, different permutations and combinations of game profile and player profile information may be correlated with quality scores so that matches align with high quality scores. For example, a combination of types of game maps and player styles may be correlated with high quality scores based on observations of gameplay sessions having different game maps and player styles. The combination may be used to identify match variables and/or tune coefficients in a manner that leads to higher match scores for matches that include the combination of game maps and player styles. In this manner, analytics and feedback engine 124 may provide an automated process to provide feedback on match score generation. In particular, analytics and feedback engine 124 may identify match variables that are important indicators of match quality and tune coefficients in a manner that more accurately predicts match quality.* [3. From PING research paper; A greedy algorithm is used to add candidate searches to a possible match for the seed, such that the matching constraints are satisfied, and a quality score is maximized for each candidate added. This is where the bulk of the matchmaking conditions are considered. And bulky it is, this is just the first two parts of it to show matching scores are generated and match quality is predicted just like the PING research paper, the other two steps from the paper are to aggregate the matches, this is when matchmaking actually starts choosing between the candidate matches.] These quality scores they mention are directly generated from business factors which includes in-game purchases. Analytics and feedback engine 124 may determine a quality score based on one or more quality factors that are used to gauge whether gameplay associated with a given match was satisfying. A quality factor may include an observable metric that indicates a player's level of satisfaction with gameplay. Examples of *quality factors* include, without limitation, a player quitting a match or gameplay session while other players are still playing (indicating dissatisfaction), a duration of a game session (e.g., a longer duration may indicate greater satisfaction), a gameplay *performance factor* (e.g., a kill-to-death ratio in a shooter game, a lap time in a racing game, etc., where greater performance may indicate greater satisfaction), a player *engagement factor* (e.g., a speed of player input, a level of focus as determined from camera peripherals, etc., where greater engagement may indicate greater satisfaction), a competition level of a game (e.g., whether lopsided or not, where evenly matched games may indicate greater satisfaction), a biometric factor (e.g., facial expressions, pulse, body language, sweat, etc.), explicit feedback from a player (e.g., responses to a survey), and/or other observable metrics related to gameplay. In some implementations of the invention, analytics and feedback engine 124 may determine a quality score based on one or more business factors that describe a business value derived from a given gameplay session. For example, and without limitation, a *business factor* may include a business concern such as an amount of revenue derived from a given gameplay session (e.g., number or amount of in-game purchases, number of impressions of an advertisement or other ad-based revenue stream, etc.), a level of customer engagement, and/or other information that can be used to assess a level of value derived from a given gameplay session. It should be noted that analytics and feedback engine 124 may generate a *quality score* based on a combination of one or more quality factors and one or more business or customer engagement factors may be used as well.
Hei kjetil. Vet ikke om du går inn å leser på kommentarfeltet etter så mange år du la ut videoen, men visst du leser dette så lurer jeg på om du har byttet til en rm motor som du har trimmet. Å visst du har, om den rm motoren passer rett i rammen. Eller må du tilpasse den for å få den til å passe?
@@rjanaase5060 har aldri gjort det, og det er mangen år siden jeg hadde kontroll på hva som passet overens, men mener de gamle rm80 modellene passet om man borret opp bakerste feste. Samme som med rmx motor i tsx. Prøv å Google litt. Men tsx ramma er ikke veldig solid, så ta det rolig :p
Yes 100% but they patented it, so you don't have to proof this. Only top 10% players will know the difference, if u are "just average" you will say that u'r just bad. Fun fact: EOMM makes the noobs trash talk more, ever thought about that?
@@opidopie tried some today. If you dont buy bundle eomm is intense AF xD i die so freaking fast, and my hitbox is so wide that i dont Even see the bullets connecting on me, my life just rapidly drops down xD my aim is beeing forced off enemies and i deal like 10% damage xD its pointless to play when its like this. Constantly zero damage, aim force off and my throwing knives are rigged xD
bro ure lame ash using ES and drinking mana pots ;d
Ok with max 90 km/h👍
randomly looking up throw barb pvp 4:21am 2 years later after this was made
Haha, its a fun character :p on d2lod we can wsm bug with ~700 damage ghost glaive :p
I like ur combo
Thanks, its a fun setup :p waiting for ballistic knife and hopefully a buff of throwing knives or ninja stars, they got nerfed to much :p
@@gel87Kjetil do have mobile Warzone
@@aydenthomas5716 no sry. I dont have that :p
70cc?
65,58cc
Whats your tag?
Tag?
Gamer tag, or whatever you use to play. Be cool to get a game in, also finally got my ts50x nearly road ready :D@@gel87Kjetil
@@gel87Kjetil username to play ^
love the bent hadlebar
Ok that last one is super slow mo theres no denying some weird shit happened. You can clearly see you knife trajectory changing mid throw on going down. Wtfffff
Here are some more examples from a priv game where i set enemy bots to 250hp. Throwing knives getting manipulated, and in the end some snipes from warzone where server does it things. ruclips.net/video/TM_BFdDI6AQ/видео.htmlsi=ZJ7-zD_isRv6mlVe And here you can see my shoting a full mag into a guy, with zero hitmarkers. And after that teammates are not allowed to revive me either. ruclips.net/video/zfroHrpAKqo/видео.htmlsi=1GiQTjixIys4lYte
Never experienced this man.. currently I’m a 4kd player could be connection. Low ping sometimes feels worse
Well, i have good players i play with who never experience this either. They rage quickly about sbmm and though lobbies but never seems to notice any nerfs. Meanwhile i have other people i play with who experience the same as me almost every game… «wtf, i put my entire mag in that guy and he survived it» I have experienced it since warzone one. People surviving with my ballistic knife planted in their skull, bending my sniper bullets to hit enemy right hip instead of head. At around 7m range you could slow down clip, and Watch that bullet curve towards left and a little down into enemy hip, you see the tracers of the bullet have a curve as well. Meanwhile at point blank aimed at head you would only notice white hitmarker and enemy bleed from right hip. Last patch crossbow fury bolts had 270impact damage head and nec, i shot a guy in the face, the bolt tics red and go boom. He survives. I Watch killcam which had healthbars back then and noticed 135 damage dealth upon impact. Excactly half of 270. There was no other damage location with 135 impact damage on crossbow either. If sym still up you can go and see. I noticed change and eomm when vanguard hot integrated in warzone one, first i thought i was rusty, so i went and slayed bots in priv game. That just made it Worse. Then i thought spr was nerfed. And then i found out what it was. Eomm. So i have been clipping loads of it since then, have much on this channel. Solid proofs like expslosive sniper ammo explode in enemy face, blood comming from his face, but zero hitmarker. Unarmored dolls surviving sniper headshots, i did the fault with crossbow and priv game in warzone 2 as well + i had most kills in br with that wepon and 8,5kd in br warzone 2 with it, so 70% of bullets pass stright true enemy dealing no damage. Even have a video of where i shot 10 * shots vs dummy dolls head in firing range, and 7 of those shots pass stright true dolls head dealing no damage. And my crossbow build is made with accuracity boosting stats as well. 70% of throwing knives in warzone also changed path. They loved to do a jump above enemy to avoid hitting them, or just suddenly bounce up in the sky. I Even seen throwing knife climbing up enemy shoulder like a squirrel, and fall down behind him. I have lost 1v1 last standing in warzone cause my throwing knife hit enemy face, but just bounced of it and into his toe instead. I have it all as proof here on RUclips :p
damn and FPSBloodlust still says this shit aint real
Yes, loads of content creators claims its not real. They say its impossible, conspiracy teory etc. But, their patchnotes with riccochet live trolling cheaters is a proof they have the technology to manipulate outcome of engagements live. Its just easier to manipulate legit players as they dont have to «catch us first». Their patents on the matter is another proof. I have loads of proof on this channel as well.
You hit him so hard, the blood came out like Charazard uses fireblast. Still wasnt a kill SOMEHOW. Makes me seethe across the internet
Nice. Really fast:)
Gg’s
That was sick
Wow you’re dogshit
Jesus that dude by the river killed faster than hardcore mode 😂
haha, im more concerned with the guy using same smg as me and kills me instantly on the roof of museum, and the dolls where shoting them in the cheek deals no damage, and getting a hitmarker on a headshot with expslove ammo when doll dont evne have armor on xD Anyway, below on 18:16 you can see me shoting ninja star in enemy face and get hitmarker^^ ruclips.net/video/sMg7nnXC7Mk/видео.html
Halla. Ser du fortsatt er altiv her! Har du fortsatt Tsxen du har laga èin video på?
Ja har den enda, men har ikkje skrudd på den på mangen år xD
@@gel87Kjetil Til sags? Denne må på veien igjen!
???
Nei, den er desverre ikke til salgs :) @@hardfixen7239
@@gel87Kjetil ikke den med turbo heller?😆
After the bombardment with hackers, amazed you're still playing, hows the new season?
I like the new shotgun attachment. Else its all the same xD
@@gel87Kjetil Should give CS2 a go, its a shit show but super funny at times
@@garagemischief i actually tried it 2 days ago. And my computer is not fast enough and enemy team had a waller telling where every1 was if he died, he did not understand the difference between y and u comms xD
Dog water
Some1 is mad xD
Nice save på slutten der! 😅😮💨 svett
Haha takk :p
Du må gi videoane litt kulare navn😂
Haha orka ikkje :p
Wow, i hope everyone sees this. Good catch
You miss in every single clip, dogshit pub boy
You’re just a trash can
Promo>SM
? Did not understand that xD
Hei gel har du noe port maps til tsx😅 uten å mase for mye er ikke nøye alså men hadde våre kult og prøvt😎👍
Hei, ja. Kan komme med mål til deg. Men trenger litt info, rangert fra viktigst til mindre viktig: - Type sylinder. - Type potte - forgasser størrelse - om det er gjort noe med toppen - top dead clearance.(når stempel er helt i topp, hvor langt er det fra toppen av stempel til sylinderen toppflate. Altså den flata som toppakningen er på. Pleier å være 0,5 til 1mm på tsx sylindere) - vilket turtall ønsker du effektområde på - mål også fra sylinderens toppflate, og ned til høyeste punkt på eksos og skylleporter, samt laveste punkt på innsugsport - er også greit å vite om du har tenkt eller har mulighet til å plane topp eventuelt sylinder også.
@@gel87Kjetil kjører nå med g80 21mm delerto å euro kit sylinder
Ok med mål til malossi og😁
@@gel87Kjetil lettere forklart eg har to sykler ein med malossi med g50 (portet litt innsug og kanaler for drag) er til å steile med denne. Har ein med euro kit og g80 denne skal gå maks på fart..
@@Askiraski eurokit/airsal må man være ekstremt forsiktig med porting på. Pga. Hardcrome belegget er så tynnt at det lett flasser seg opp ved porting. Har portet de før, men kan fort gå galt. Da brukte eg steinfres til å frese bort hardchrome belegget hvor eg skulle porte først. Så jeg hadde bare gått for malossien. Malossi har enn annen fordel også som vil gi deg det bunndraget du ønsker også. Men må da være original stempel. For å porte skylleporter trenger du riktig verktøy med 90 grader vinkel. Eller så er det best å ikkje røre de. Jeg kan gjøre det enkelt å si: - Monter malossi stempel med pila mot innsug. Dette vil på et originalt malossi stempel gi en VELDIG god økning i moment, spesielt på bunndrag og mellomdrag. Dette grunnet ikke senter plassert kryssbolt. Noe hjelper det på høyere turtall også. En annen bonus effekt er at man kan porte breiere eksos da men ikke trenger å ta høyde for hvor brytningspunktet til stempelringene er. - Bøy reedstopperene til 8mm åpning. (Helt ytterst). - Port eksosporten 3mm høyere, brei den ut slik at du har ca. 75-78% bredden til diameter i hele sylinderen. Den er mest effektiv i toppsjiktet, de nederste 33% av porten er omtrent ikke i bruk. La den derfor se ut som en smilemunn. Ikke helt flat i topp, men nesten, samt bredest i toppen. Bunnen av porten kan bare gradvis breies ut mot samme bredden som toppen av porten. Selvfølgelig litt rundt helt opperst i hjørnene også for å unngå at stemperinger henger seg opp. Matchport need mot gianelli 80 potte. - Port så 3mm nedover i innsugsporten. Denne er mest effektiv i bunn. Så la den se litt ut som en sur munn. Denne blir ikke høy så er ikke så veldig nøye om den er like brei i topp som i bunn. Du må også påse at den ikke blir så brei at stempel ikke klarer å holde tett. Den må minimum være 1,5mm smalere en stempelkjørtet. Stempelkørtene kan også kuttes litt ned om du vil, men ville ikke tatt meg bryet med dette på gefylen. Matchport mot 21mm forgasser, vær obs på at noen 21mm delorto forgassere har 19mm innsug. Andre har 21mm. Lag god Flow ned mot Reed, det er på noen sylindere litt smalet inn før reedporten. Eg kan gi bedre og mer nøyaktige mål om du måler clearance og avstand mellom sylinderens toppflate og toppen av skylleporter og toppen av eksos og bunnen av innsugsport. Skylleporter har foreksempel en blowdown verdi i forhold til eksosporten denne skal være mellom 30 og 35. Toppdragsetup kan gjerne være nermere 35 imens bunndrag sylindere gjerne mer mot 30. Min er på 32,7. Jeg har prøvd å balansere alt, og det får man igjen for ;) Tenningsplaten vrir du så langt mot høyre som det hullene tillater skruene, dysa blir mellom 90 og 100 en plass, ville prøvd 92 først. Om man planer toppen muligens mindre. Jo mer info du har om hva du kan og vil gjøre og jo mer mål du har jo bedre kan eg hjelpe deg. Det er formler for alt dette. Link til forklaringsbilde: Imgur.com/a/3pWpHoi
This is really a joke. Won’t be buying MW3.
That dude at 2:53 ate a shot and it gave you a hitmarker before you slowed it down too! Hit marker to the upper body with a one hit kill sniper close range!
He is an AI, and I set their hp to 250, so only headshots will 1 tap.
@@gel87Kjetil oh wow that’s wild. I haven’t tested on the ai players yet and it seems very obvious eomm is blatantly obvious on them as well
@@GrabbaBeer i know, is very apparent vs them as its easy to get an high kd vs them. I could basicly make a long compilation nerfed throwing knives alone by now xD got maby 50 recorded examples of lowered damage, throwing knife changing travel path to avoid hitting and going true them with no hitmarker xD Got loads of short range headshots dealing No damage as well. Even between the eyes with at 10m with 1,5k m/s velocity sniper xD slowed it down to 1/16 speed and noticed bullet got removed 10cm away from his head xD
@@gel87Kjetil notice how there is a ping too in a private match against bots. This game is pure trash. It won’t even let you play on LAN anymore 😂
@@GrabbaBeer yes everything needs to go via their dirty servercode xD
Insane 😂