Discussing the Flesh-Eater Courts Faction Focus for Age of Sigmar 4.0

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  • Опубликовано: 31 май 2024
  • Discussing the Ogor Mawtribes Faction Focus for AoS 4.0
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Комментарии • 8

  • @nerdfreed9345
    @nerdfreed9345 25 дней назад +5

    Love finding a RUclipsr I loved doing content on a game I love

  • @DrTrench
    @DrTrench 21 день назад

    Love seeing they are doing well man that dragon charge move sounds so great

  • @Haim5333
    @Haim5333 24 дня назад

    Yo! I watched you and cox so much way back in the days when you played mists of pandaria when it was new and Minecraft. The joy of seeing you now again when I also have moved on to warhammer ☺️

  • @cmleibenguth
    @cmleibenguth 25 дней назад +2

    Looks like a good preview
    Their AoS 3 mechanics seem to have been written with AoS 4 in mind

  • @benja9986
    @benja9986 25 дней назад

    the getting noble deed points for standing on a objectiv was/is a sub-faction bonus thats why its not in the army trait.
    also as a man who play beastclaw raiders and has other armies with some monsters i personaly am a way bigger fan of monsters/vehicles bracketing then the "new" way they are doing it.
    with brackets every point of dmg you did to a monster/warmachine mattered now if my monster is 3/4 dead and on his last leg al that has changed is 2 less attacks.
    so i think we are gonna see a big increase in monsters and warmachines in the early stages of this edition like it happend with 10th ed 40k and vehicles cause there is no real downside for a big unit at full hp or one thats on 1.
    still really exited for 4th AoS but this is starting to raise a bit of a concern for me.

    • @ce4879
      @ce4879 25 дней назад +1

      I think they buffed monsters & warmachines with the softer bracket because it seems like so many anti-monster units running around will hit them incredibly hard.
      Plus the new Regiment deploy system & 25% point increase across the board will probably put monster armies at a disadvantage in both turns & numbers.

    • @benja9986
      @benja9986 25 дней назад

      i see it more as a "nerf" to any unit that isnt a "anti monster" unit.
      now if you have a unit that does 9 dmg to a unit it mattered/made a impact on the game.
      in 4th the monster would still fight/move/save etc at full strenght cause so far all brakets have been 10 wounds suffered.
      and this gets even worse for monsters/armies that have inate healing.
      for me one of the worst feelings that there is right now is having my opponent full sent a unit into one of my stonehorns and then (with some bad rolls on thier part and good once from me) for them to do only 5 dmg in the end and me still being top bracket cause i "hate" it when my opponent feel like nothing they do matter
      remeber this is coming from a beastclaw player i have a list that has 6 monsters in it and thats all im getting nothing but buffs this way with basicly no downside.
      and correct me if i am wrong on this but with the new regiment system if i have 1 with hero 1 and 2 monsters and a second with hero 2 and 2 monsteres and you have more then 2 regiments ill be the underdog and get extra cp every round. again could be wrong on this one.

    • @ce4879
      @ce4879 25 дней назад +1

      Fair points, I guess we’ll need to see how the faction buffs work out by the end especially when we see what more heroes can do and how many can buff troops around them.
      Then you might need that underdog monster boost if the infantry are using more ability buffs & enhanced recursions just by having Musicians to recover their numbers on top of counter-charges to blunt your monsters.
      I think when we see the full AoS4 tool kits it’ll be an even playing field.