Some people complained about the cutscene length, but as a Metal Gear Solid enjoyer and Mass Effect fan, and just a space nerd in general.. I was hooked the entire time. And of course the prologue is going to have more story dump, itll calm down as the game progresses.
Watch the live gameplay demo from today of the prolouge, 3 crashes, over 50 major bugs, 13 years of development. Consider me officially unimpressed by what could just be a movie.
People whining and that's what they're doing whining about cutscenes are so insufferable it's an intro chapter to the game. It's going to be heavy on narrative and cutscenes. It's also a Chris Roberts game. Have you ever played a Chris Roberts game before? He loves his cinematics. Understand what you're watching and the game you're playing. This isn't Half-Life 2. This is a wing Commander successor.
@@secondrule dude, I don't have means or time to play most games, I'm an avid game-movie viewer, seen dozens of such super long "movies" for games, regret none of it.
@@O-.-O Its not because its prerecorded. On stage they need to capture the game directly from the player computer which presents simultanously on the stage screen. That delivers the footage than in lower quality. Btw. could also be the reason for the crashes.
@@neob8366 The live stream quality was also awful and had lots of compression, so that makes a difference too. I noticed the live stream looks like it has almost a light grey filter on it compared to this video.
if it takes 20 years to build out the biggest and most expansive space sim in history along with a campaign that is the quality or better than this 72 minute video from scratch and without AAA backing then I'd be proud
As a scifi lover, you have no idea how many emotions i've felt watching it. Haven't felt such feeling since mass effect trilogy or Halo i just cant express gratitude enough its all i've could ever asked for a complete large and rich universe with tech that is out of the league for many games. Thank you CIG might've been rough but at least you gave us honest stuff
For 1 hour I was grinning and on the edge of my seat just watching this, I already know how much I'm going to enjoy playing through this game. From Bishop commanding the fleet to the Valduul and their Kingship entrance every cutscene makes it so each time you are back to a gameplay sequence you are more immersed on what's happening all around, I love this kind of storytelling. I'm also dying to know more about the ship hull class of the UEES Corvus, seeing a bona-fide space battleship taking the line of battle with those massive 3x triple turrets was just amazing. For me, this is what I signed up for on day 1 back in 2012 and even much more.
Wow...just wow. I was actually sitting right on the edge of my couch the whole time. I don't play as avidly as most even being a 2014 backer but whew this is probably the first time in a long time I've really felt pumped for this game again. Amazing job CIG 👏 🙌 👌
Finally, a game that has great 1st person animations. All the little details like your character actually putting their hand up to scan the door lock, or to bend down to pick up ammo, goes such a long way. Very immersive!
Oh yeah that's like the whole premise of star citizen. Trying to be the most immersive space game ever made. And this single player mode is the framework for he multi-player mode. Most buttons on your ship will actually do things and the parts of your ship will be interactive and you can swap or take out components. Pretty cool stuff, just takes forever to develop
If you played Wing Commander, you know Chris LOVES cutscenes, and so do I. It's like you are playing in a movie. It's why I love Wing Commander so much and why I pledged so much money into this game. I CANNOT wait to play this multiple times. There is going to be such a huge influx of ship sales when this comes out.
It's a strongly narrative driven game. There's no way doing such a game without cutscenes. Imagine The Last of Us 1 & 2 without a single cutscene. How will you tell the story?
Don't build it yet, probably better even don't start until the game is actually in our hands, unless you want it to play other stuff. The requirements on this are gonna be extreme. This likely ran on a $4000+ system and even that had to use frame generation and very aggressive upscaling (see pixel staircase pattern on the top barrels when the player is in the gun turret) to get to that performance. There are like 1-2 CPU and 1 new GPU generation and probably a midlife refresh to come before the game releases.
@@adriankoch964 agreed, I’ll be buying whatever nvidia has cooking around the time of release. Hopefully by then intel can figure out how to make gaming chips again 🫠
same here! to be honest i don't mind a wait as long as this or better is the quality we get out of the entire game. id rather a game take the time to build up and have not only an impressive level of detail in everything, but also a truly compelling story that grips me every second. I dont want a "New CoD every year" style of game built, if it sacrifices on any aspect of the games depth. THIS is the kind of development i want to see in games, take your time to make something truly impressive. let the players feel immersed in the story and world again.
@@RonJeremy514 Welcome to the space opera genre. It's not gunna be for everyone. But if you're a fan of Kojima, I have no idea why you would have a problem with the cutscene length. The math ain't math'n on that one.
@@RonJeremy514I'm pretty sure this is just the introduction to the mechanic in general, will probably be a few other zero g parts like that for sure. Gotta remember there's supposed to be 27 missions in this game, each probably similar in length to this one.
@@RonJeremy514 You could very well die at any point by just floating off into space; try it sometime in the PU when flight suits without booster packs are added.
@@RonJeremy514 must have missed the oxygen levels dropping then..did you even watch or just write things down to nit pick? It was clearly a tutorial disguised extremely well within the game play. Perfect execution as most games its super obvious your in a tutorial.
Felt so bad for CIG having those two crashes in the live demo! I know the feeling. No matter how much you test software beforehand, as soon as you go to demo it it breaks!
As a software dev myself, I call it the "demo curse", you can have something tested for a whole week, and everything will be fine, or you'll find the bugs and squash them. But then on demo day SOMETHING will break or you'll discover a brand new bug XD
This one hour sequence from the game was better than the entirety of the majority of movies that have came out recently. This was gripping and captivating to watch, this is when the writers and gameplay and cinematic directors work in perfect harmony to produce something exceptional that few people can achieve.
@@secondrule Unfortunately, Chris Roberts is using SQ42 as a backdoor pilot for the film career he's always wanted to launch that he couldn't get off the ground with the Wing Commander movie in the 90's.
@@SultanDesync If you only knew the number of things Carmack started and didn't finish because of corporate nonsense. Maybe he should have gone indie and done a kickstarter instead of being Facebook's lapdog.
I don't think it was rough outside the couple crashes. The frame rate was steady. I don't think the screen tearing was the game, salty Mike mentioned he thinks it was the broadcast which I agree with. So the game actually looked pretty polished considering.
One of the details I enjoyed was at 42:44. You see Eclipses on the right flank, but when it transitions to the Vanduul's radar/sensor system, the Eclipses don't show up. Edit: I responded below but it probably got lost in the shuffle. After a few folks pointed it out, I did take a closer look and realized they aren’t Eclipses. XD
Youre right, that was a great detail! but those didnt look like eclipses to me. more like a stealth F8 variant. a few shots later, you can see its like a cross between the F8, a bit of the eclipse, and sprinkle of the sabre.
What's funny is whilst watching I was literally thinking, "Would be cool if they used Eclipses seeing as this is actually what they're supposed to be for" and yet, they were in fact there, they were just so stealthy I didn't see them. Or at least, some sort of stealthy ship.
@@O-.-O OK. I would give you that a couple years ago... not today. Ever since they made their own 3D engine the game has been progressing significantly quicker. They also appear to be keeping up with the Unreal engine with the gfx engine they have made. I am beyond impressed.
Off to a bit of a slow start but oooh boy, best space battle I've seen in a long time. Fantastic to see the hammerhead doing what it's made for, and I loved so much that it wasn't JUST the Battle of Vega from our point of view, but it gave us plenty of time to see the battle as a whole. Absolutely stellar opening to a game, just in terms of writing and pacing. Set design and sound design were thrilling, great mix of cutscenes and gameplay. Had me absolutely hooked, wonderful to watch. Hopefully the finished product is just as fun to play! I'm looking forward to seeing if CIG can pull it off.
I think the opening here shows huge promise for the rest of the game. As well as the general hard work and passion for Sci-fi and space games in general. I truely think it's shaping up to be one of those once in a decade games that is truly legendary. Keep up the good work!!
Vanduul fleet Arrival gave me major Serenity vibes, the Admiral being the Operative. Just way calmer - no panicked "Somebody fire!", just a cool XO and teh Admiral going "Fire!" That kingship even fits the giant one coming out of the Nebula extremely well.
@@O-.-O do you think, whenever the game finally comes out, you'll go right back to saying "well yeah they released part 1, but they'll NEVER release part 2" just to avoid cognitive dissonance? Or will you just go rate it 0 stars and insist it's a terrible game without actually playing it, because otherwise your feelings would be a bit hurt? My money is on number 2
@@comicmonikeruntill release everyone defending the tech demo at this point is stuck in the sunk cost fallacy. No matter what anybody says you will defend it because of the money and the energy you already have sunk into defending the tech demo.
@@ZOMGbies you can use this on 99% of the cool scenes out there in movies or tv shows. "During the time X say Y you could have move the plot fowards by X". It's a emotional scene.
The difference between titles developed solely for the PC platform opposed to console or multiplatform is night and day. Ive come to realise just how consoles popularity and marketshare has genuinely held back games from a technical standpoint, massive shame.
Indeed. Having to develop for 3+ platforms really hamstrings any real advancements, because you're limited to the tech of the consoles, which may be 10+ years old at their core. Even the latest XBox and Playstation still have an OS that's 10+ years old and virtually the same as when the XBox One/PS5 released. Developing for Windows PC allows you to make these kinds of leaps forward in game tech.
The only downside is the potential for large variations in individual's experiences due to PC hardware setup, but given its release in 2026, it should actually be ok
I saw some of those complaints about the cut-scenes, I don't get it, this is a cinematic game and the beginning is just a prologue - intro to the story. Im pretty disappointed to wait until 2026 after such a long wait (I backed for this game in 2012, not Star citizen) , but what was shown here was nothing short of awe inspiring.
tbh, after 12 years, the debt this company has racked up vs how much they would make w/ subscriptions to a very realistic but boring space sim vs continually selling people on demo's + the dream (robert's)... =>basically what you have now is the finished product, it will never get past this state
@@eplanti tbh, "it will never get past this state" is what people have been saying for the past 12 years so the fact that the line is still going gives me optimism
@@survivalr1326those games have engaging game play. Can't say that bit being stuck in a turret for 10 mins pressing left mouse looked thrilling personally
Henry Cavill, Gary Oldman, Gillian Anderson, Mark Hamill, Mark Strong. And that's just who they showed today. The red carpet for SQ42 is gonna look like a major award show event 🤌🏿
@@O-.-O Do you have nothing else to do but write a negative opinion under almost every comment? Why would it be a fake demo, that would make no sense at all. If it was a fake demo it wouldn't have been played live on stage. Find a hobby.
@@DeepStone-6 it's super frustrating to see they couldn't strong together a demo without these face glitches and floating gun bugs after a year of "polishing". It's more frustrating to see this in contrast to all their marketing for the game. Would be fine if they didn't market so aggressively. It's not wrong to call these things out.
Wow this is unbelievably alive, there is so much soul in the characters and lore 1:08:12 wow, intelligent subtlety in the writing... Don't see that very often, I'm blown away by all of this
Well if you have seen anything of the MMO counterpart to Squadron 42, that being Star Citizen. You may want to consider trying that when you build your new PC.
The intro is literally an action-packed Sci-Fi movie and game in one, and I love it. I still think this is 2027; unless a miracle happens, it will drop to 2026.
Considering even late 2025 seemed plausible - and this was WAY more polished than launch CP77 - 2026 is practical. For once they don't seem to be being overly optimistic. They could even largely just be trying to avoid GTA6 and using that extra time for even more polish. 🤷🏿♂️
@LucidStrike I agree with the GTA 6 assessment. Any and all devs will try and dodge the GTA 6 release date as it's monetary suicide to try and compete with such an anticipated title
FYI, the cast includes Mark Strong, Gary Oldman, Henry Cavill, Gillian Anderson, Andy Serkis, Liam Cunningham, John Rhys-Davies and Sophie Wu just to name a few!
@@Battledragon4 I think she still dies. The guy is talking in the past tense when he said she submitted her recommendation before the battle. That makes it seem like shes not alive to give it after the battle. You probably get a bonus for bringing her body back instead of leaving her.
I'm unexpectedly impressed by the sense of scale here. It's always clear how the battle is playing out, and what the player's part in it is. It's not easy to achieve both those things at once.
Yup. I didn't back, but I do check in periodically. If it's good when it comes out, I'll pay full price - in the mean time, I can just look forward to it without stressing about the timeframe
@@catwaterboy I can confirm it runs at a solid 60+ frames max settings on my slightly more than 1.5k pc (probably closer to 1.7-1.8). 60 frames is more than enough for something of this scale with this level of detail at max settings. Haters gonna hate 🤷 Edit: I have volumetric clouds at medium not max. Which honestly still look great.
Excellent work from the team at CIG. Even if it takes another few years I don’t care. This game is looking to be the game I and many others have always dreamt of
It's just so cool to see all the different ships perform their roles and it goes all the way down to even the gunners and the different stations on the ship. It's like a glimpse into what the battles in future could be like in SC.
Oh, Tod Howard, better have a spare pair of pants ready, because after seeing Squadron 42, you might finally realize what a real space game looks like! You know, there's no room for the old 'It just works' here, the space is so epic it'll make your pressure rise! 🚀😅
Theres something very special happening here. On top of the incredible cinematics you've got nostalgic writing like films from the 80's and 90's, old school and emotional, you could almost call it cheesy but in a very very good way. Its going to be very refreshing in comparison to the awful writing we are getting from basically everything else in the modern day. I think this game is going to be very special indeed and a love letter to the 80s and 90s, like the Top Gun Maverick of games. Please dont let us down CIG/Chris.
The cutscenes are spot on! Very explain the story so well and they fit wonderfully into the gameplay! The whole thing is so well implemented that I don't mind the length at all.
I'm gonna regret not redeeming that AMD R9 290 ship until my dying day aren't I...Game looks great gentleman and ladies and the acting, music and ships are just beautiful.
I just think this looks incredible. From the cinematics to the stroytelling, just incredible. And i wouldnt worry to much about cutscenes being too long, since this is the prologue - meant to invite you into the games universe!
Ok, CIG promessed to make a groundbreaking game and this proves they will actually deliver. I'll be 42 years old by 2026 but that won't stop me from playing SQ42 until my eyes melt. 😍🤟
Yeah I mean it was only an option and then they got till 2028 again so I think tbf seeing same as us most likely etc probably been enough to tie them over
What a bad luck for the crashes in the presentation. I feel bad for entire team and their effort to make it real. Keep working! The game looks incredible, cant wait to play it at 2026
Some people complained about the cutscene length, but as a Metal Gear Solid enjoyer and Mass Effect fan, and just a space nerd in general.. I was hooked the entire time. And of course the prologue is going to have more story dump, itll calm down as the game progresses.
And it's high quality on all fronts, worth watching even on its own, which I'm sure Chris was adamant about. 🍿
Also: 42nd like on this comment 🫡
Haha yes. I see you too are a cultured MGS cutscene enjoyer.
Watch the live gameplay demo from today of the prolouge, 3 crashes, over 50 major bugs, 13 years of development. Consider me officially unimpressed by what could just be a movie.
MGS stole my childhood.
People whining and that's what they're doing whining about cutscenes are so insufferable it's an intro chapter to the game. It's going to be heavy on narrative and cutscenes. It's also a Chris Roberts game. Have you ever played a Chris Roberts game before? He loves his cinematics. Understand what you're watching and the game you're playing. This isn't Half-Life 2. This is a wing Commander successor.
It's a version without the crashes and the full ending 😍
Pretty cool when it works huh?
A truly fake demo. Like all the demos.
@@O-.-O They literally played it live but ok.
And Scully somehow doesn't lose her gun in this one. Spooky...
@@O-.-O fake how?
Thank you Rich for going back to the office and playing it again (crash free) so we can all see the ending.
Are you sure it was not prepared before?
This was not prepared before. @@O-.-O
@@O-.-OChris said right at the start they wanted it prerecorded but he wanted it live. Some people just don’t know when to move along
@@O-.-O No. We saw it crash live twice. He went back and replayed it on a more stable rig.
@@MrSpy13011Just say whether or not you have a source for that 🤷🏿♂️
Crashes showed it was live at least. One of the coolest openings to a game I've ever seen.
A real demo. Like most of their fake demos.
Yeah, strangely enough I found the crashes reassuring. If it had been flawless I might have thought it was a scripted demo like the numpty above me.
@@O-.-O it's living rent free in your head, you are fuming and too invested xD
@@O-.-OAre you insecure?
@@O-.-Oyou’re everywhere malding. Go to sleep old man
This was a whole movie, I was invested from start to finish, this is definitely on my radar
So you want to watch a movie rather than play a game? Cool... i'll wait for this movie to be streamed on Max or paramount+
@@secondrule dude, I don't have means or time to play most games, I'm an avid game-movie viewer, seen dozens of such super long "movies" for games, regret none of it.
@@secondrule yeah, how dare creators try to create something they want to create. They need to make it to your exact standards.
@@secondrule It's a story-based game, what do you expect?
Plenty of TDM games to go play if it's not your thing.
@@Gwydion_Wolfplus tutorial / demo etc so makes enough sense
The audio is a masterpiece. Absolutely incredible...especially during the EVA sequences.
I watched the live stream, and the audio in this version is so much better. That music!
The dynamic audio is what made the original wing commander so good. You can hear it working in some of the environment puzzle sections...
15:40 This officer is so shocked by the news he briefly changes into a different person.
Almost blew his cover there!
For a second I thought he was an imposter haha 😅 like the gam……imposter, I-imposter IMPOSTER?? IMPOSTER AMONGUSSSSSSSSS!!!!!!!
Alien dude!!
The true doppelganger
He heard about the release in 2026 lol 2 more years
Henry Cavill being in this elevates the awesomeness of that first scene haha. Did not expect him in. A surprise to be sure, but a welcomed one.
It was known that Henry had a small role in this, at least those who support this project for the last years.
Oh and FunFact: he made that for free
@@Wha73v3rwhat a giga chad
Yeah but with how jank this is, I'm a little worried.... Even that scene had jank
BUT, I have a high respect for Henry, so if he's putting his name on it, there is something there
So I'll trust it's going to be good
Cavill is awesome
Crazy that this is basically the tutorial mission. Also looks soooo much better than the live demo. By a lot.
Their prerecorded demos always look better than actual gameplays. By a lot.
@@O-.-O
Its not because its prerecorded.
On stage they need to capture the game directly from the player computer which presents simultanously on the stage screen.
That delivers the footage than in lower quality.
Btw. could also be the reason for the crashes.
@@O-.-O you’re here…..again. Go to sleep old man
@@bahdudejhosh_official Rofl you made my point. Some are really bitter ^^
@@neob8366 The live stream quality was also awful and had lots of compression, so that makes a difference too. I noticed the live stream looks like it has almost a light grey filter on it compared to this video.
Yeah it's taken forever but whatever. This is my kind of dream game with the level of detail and complexity you can only dream about.
if it takes 20 years to build out the biggest and most expansive space sim in history along with a campaign that is the quality or better than this 72 minute video from scratch and without AAA backing then I'd be proud
Aside from pretty graphics, I've not seen a single quality in this video..
As a scifi lover, you have no idea how many emotions i've felt watching it. Haven't felt such feeling since mass effect trilogy or Halo i just cant express gratitude enough its all i've could ever asked for a complete large and rich universe with tech that is out of the league for many games. Thank you CIG might've been rough but at least you gave us honest stuff
Then you should definitely buy another Idris, because this stuff doesn't grows on trees 😂
@@O-.-O bruh stop being so invested in a game you apparently dont play, it's living in your head, rent free xD touch grass, go outside, stop ragebait
@@SkyForceOne2 Facts, this tool doesn't know when to stop talking.
@@ironman98 Yep, 100+ comments on this channel, all disparaging the game.
Yeah I share the same sentiment wonderful feelings to see it getting close to finish. I can't wait to play it.
For 1 hour I was grinning and on the edge of my seat just watching this, I already know how much I'm going to enjoy playing through this game.
From Bishop commanding the fleet to the Valduul and their Kingship entrance every cutscene makes it so each time you are back to a gameplay sequence you are more immersed on what's happening all around, I love this kind of storytelling.
I'm also dying to know more about the ship hull class of the UEES Corvus, seeing a bona-fide space battleship taking the line of battle with those massive 3x triple turrets was just amazing.
For me, this is what I signed up for on day 1 back in 2012 and even much more.
Okay, I have been more entertained thanks to that last hour of SQ42 than with the last Star Wars combined....
not hard given how awful current star wars is!
Wow...just wow. I was actually sitting right on the edge of my couch the whole time. I don't play as avidly as most even being a 2014 backer but whew this is probably the first time in a long time I've really felt pumped for this game again. Amazing job CIG 👏 🙌 👌
Exactly the same feeling here. Also a 2014 backer.
Finally, a game that has great 1st person animations. All the little details like your character actually putting their hand up to scan the door lock, or to bend down to pick up ammo, goes such a long way. Very immersive!
Oh yeah that's like the whole premise of star citizen. Trying to be the most immersive space game ever made. And this single player mode is the framework for he multi-player mode. Most buttons on your ship will actually do things and the parts of your ship will be interactive and you can swap or take out components. Pretty cool stuff, just takes forever to develop
I think "Finally" might be a bit optimistic. This has been "finally" for nearly ten years.
If you played Wing Commander, you know Chris LOVES cutscenes, and so do I. It's like you are playing in a movie. It's why I love Wing Commander so much and why I pledged so much money into this game. I CANNOT wait to play this multiple times. There is going to be such a huge influx of ship sales when this comes out.
i got big wing commander vibes while watching. lol even mentioned it to my roommate
It's a strongly narrative driven game. There's no way doing such a game without cutscenes. Imagine The Last of Us 1 & 2 without a single cutscene. How will you tell the story?
It's pretty rare to see a game worth building an entire PC around. This is one of those games. I simply cannot wait!
So far I've built 3 for Star citizen
Don't build it yet, probably better even don't start until the game is actually in our hands, unless you want it to play other stuff. The requirements on this are gonna be extreme. This likely ran on a $4000+ system and even that had to use frame generation and very aggressive upscaling (see pixel staircase pattern on the top barrels when the player is in the gun turret) to get to that performance. There are like 1-2 CPU and 1 new GPU generation and probably a midlife refresh to come before the game releases.
@@adriankoch964 agreed, I’ll be buying whatever nvidia has cooking around the time of release. Hopefully by then intel can figure out how to make gaming chips again 🫠
As a backer, don't do that. Wait till their project(s) are properly optimized before you decided to upgrade.
@@MrSpy13011 yup. In a way, the longer it takes to release the better (for me, personally). I can't afford a rig that does it justice right now lol
This is the Wing Commander/ Freelancer I paid into years ago. Keep pushing guys, I can hopefully wait it out a little longer.
This is a failure, Chris Roberts and CIG are liars
same here! to be honest i don't mind a wait as long as this or better is the quality we get out of the entire game. id rather a game take the time to build up and have not only an impressive level of detail in everything, but also a truly compelling story that grips me every second.
I dont want a "New CoD every year" style of game built, if it sacrifices on any aspect of the games depth. THIS is the kind of development i want to see in games, take your time to make something truly impressive. let the players feel immersed in the story and world again.
Same!
Well the good thing is now that the game is coming out, they can give more attention to SC. Won't have to split their numbers as much
@@captainfachwhat about sq42 2 and 3? I mean these were announced too. Ofc most tech work is done, but hm
THIS IS the game I wanted to play since I was a kid. You guys are creating an amazing and epic adventure. Thank you!!!!
This is the best prologue to a game I've ever seen. In fact it's better than a lot of actual full-length, live action movies.
Especially the movies that Chris Roberts was involved 😂😂😂
@@O-.-O I liked that movie
A bit over the top with the speeches and lengthy cutscenes I must say. Actually? MGS 3 and 4 prologues are better imo.
@@RonJeremy514 Welcome to the space opera genre. It's not gunna be for everyone. But if you're a fan of Kojima, I have no idea why you would have a problem with the cutscene length. The math ain't math'n on that one.
the prologue is the length of some actual full-length, live action movies
the music design for the vanduul is chilling, and combined with their horrific ship designs I'm quite impressed
That zero g section was one of the best scenes ive ever witnessed in gaming
Dead Space 2 did it better. This one lasted too long imo and the player doesn't risk dying during it.
Bro it took forever@@RonJeremy514
@@RonJeremy514I'm pretty sure this is just the introduction to the mechanic in general, will probably be a few other zero g parts like that for sure.
Gotta remember there's supposed to be 27 missions in this game, each probably similar in length to this one.
@@RonJeremy514 You could very well die at any point by just floating off into space; try it sometime in the PU when flight suits without booster packs are added.
@@RonJeremy514 must have missed the oxygen levels dropping then..did you even watch or just write things down to nit pick? It was clearly a tutorial disguised extremely well within the game play. Perfect execution as most games its super obvious your in a tutorial.
Felt so bad for CIG having those two crashes in the live demo! I know the feeling. No matter how much you test software beforehand, as soon as you go to demo it it breaks!
As a software dev myself, I call it the "demo curse", you can have something tested for a whole week, and everything will be fine, or you'll find the bugs and squash them. But then on demo day SOMETHING will break or you'll discover a brand new bug XD
lol
Murphys law 😅
This one hour sequence from the game was better than the entirety of the majority of movies that have came out recently. This was gripping and captivating to watch, this is when the writers and gameplay and cinematic directors work in perfect harmony to produce something exceptional that few people can achieve.
Now we know where all the good Hollywood writers have been hiding lol
I don't want to play a movie, i want to play a game.
@@secondrule game is 40 hours long, there is plenty of game
@@G0DKILLER_ I don't know, if the gameplay to cinematic ratio remains constant, that's only 15 hours of game and 25 hours of film-disguised-as-game.
@@secondrule Unfortunately, Chris Roberts is using SQ42 as a backdoor pilot for the film career he's always wanted to launch that he couldn't get off the ground with the Wing Commander movie in the 90's.
Bishop's sneaky "go" and super subtle smirk. Then the 42nd's Quantum Boost jump. I love it :D
Starts at 42:06
Fitting timestamp 😂
@@ericyang8033 I know, the stars aligned for 42
But why did he whisper lol?
@@Luke-ih1oc Maybe they don't know if the Vandul can monitor their coms?
@@ccgod isn't that the reason behind changing callsigns?
the slighly rough but honest presentation is appriciated....
"It´s done, when it´s done"
-- John Carmack
If it took him this long to get it done, we'd all be asking who the John Carmack is.
@@SultanDesync If you only knew the number of things Carmack started and didn't finish because of corporate nonsense. Maybe he should have gone indie and done a kickstarter instead of being Facebook's lapdog.
I don't think it was rough outside the couple crashes. The frame rate was steady. I don't think the screen tearing was the game, salty Mike mentioned he thinks it was the broadcast which I agree with. So the game actually looked pretty polished considering.
thank you John Carrack 🙏🙏
You use the quote of a worst case developer to defend the developer? That‘s a kind of sadism.
One of the details I enjoyed was at 42:44. You see Eclipses on the right flank, but when it transitions to the Vanduul's radar/sensor system, the Eclipses don't show up.
Edit: I responded below but it probably got lost in the shuffle. After a few folks pointed it out, I did take a closer look and realized they aren’t Eclipses. XD
Nice catch!
Youre right, that was a great detail! but those didnt look like eclipses to me. more like a stealth F8 variant. a few shots later, you can see its like a cross between the F8, a bit of the eclipse, and sprinkle of the sabre.
Those aren't Eclipses. They're F8A MkII or the stealth variants of F8As
What's funny is whilst watching I was literally thinking, "Would be cool if they used Eclipses seeing as this is actually what they're supposed to be for" and yet, they were in fact there, they were just so stealthy I didn't see them. Or at least, some sort of stealthy ship.
@@ranishkA123 This. Still cool but I think it's a bug more than intended feature.
Star Citizen bout to make a name for itself. First AAAA game.
They need to finish it first to be a game. In present time this is more like fake demo. Like the other fake demos they feed us with for years.
@@O-.-Ofake???
@@O-.-O OK. I would give you that a couple years ago... not today. Ever since they made their own 3D engine the game has been progressing significantly quicker.
They also appear to be keeping up with the Unreal engine with the gfx engine they have made. I am beyond impressed.
@@O-.-O okay buddy 🙄
This guy ist faking the game to every comment, don't feed the troll
I like how seamlessly this switches from FP to TP for the cutscenes.
Off to a bit of a slow start but oooh boy, best space battle I've seen in a long time. Fantastic to see the hammerhead doing what it's made for, and I loved so much that it wasn't JUST the Battle of Vega from our point of view, but it gave us plenty of time to see the battle as a whole. Absolutely stellar opening to a game, just in terms of writing and pacing. Set design and sound design were thrilling, great mix of cutscenes and gameplay. Had me absolutely hooked, wonderful to watch. Hopefully the finished product is just as fun to play! I'm looking forward to seeing if CIG can pull it off.
the last time i saw that kinda amazing in-game film is back to metal gear solid4…wonderful job CIG❤
MGS5 had some good scenes too
Its funny that they crashed 2 times with their sponsors computer but then recorded this first try afterwards XD
I think the opening here shows huge promise for the rest of the game. As well as the general hard work and passion for Sci-fi and space games in general. I truely think it's shaping up to be one of those once in a decade games that is truly legendary. Keep up the good work!!
The sexual tension in the vanduul mother ship was craaaaazy
HUH
ayo?
😂😂😂
"I want you to take this pointy stick... and remember me."
@@patrickstar561 step occuli 🫣 give me your staff 😩
Vanduul fleet Arrival gave me major Serenity vibes, the Admiral being the Operative. Just way calmer - no panicked "Somebody fire!", just a cool XO and teh Admiral going "Fire!"
That kingship even fits the giant one coming out of the Nebula extremely well.
Incredible job CIG, keep it going! 2026 finally seems like a realistic date for this masterpiece.
Masterpiece in scamming people and not delivering product.
@@O-.-Oboo hoo shut up
@@O-.-O do you think, whenever the game finally comes out, you'll go right back to saying "well yeah they released part 1, but they'll NEVER release part 2" just to avoid cognitive dissonance? Or will you just go rate it 0 stars and insist it's a terrible game without actually playing it, because otherwise your feelings would be a bit hurt?
My money is on number 2
Can’t wait to play it in 2028!
@@comicmonikeruntill release everyone defending the tech demo at this point is stuck in the sunk cost fallacy. No matter what anybody says you will defend it because of the money and the energy you already have sunk into defending the tech demo.
Oh that last minute or two we missed was nice to see. Pretty cool.
In the time it took her to say "take this, tell bishop xyz, leave me behind", the player could have already put her in the pod and ejected.
@@ZOMGbies you can use this on 99% of the cool scenes out there in movies or tv shows.
"During the time X say Y you could have move the plot fowards by X". It's a emotional scene.
The difference between titles developed solely for the PC platform opposed to console or multiplatform is night and day.
Ive come to realise just how consoles popularity and marketshare has genuinely held back games from a technical standpoint, massive shame.
I couldn't agree more.
Indeed. Having to develop for 3+ platforms really hamstrings any real advancements, because you're limited to the tech of the consoles, which may be 10+ years old at their core. Even the latest XBox and Playstation still have an OS that's 10+ years old and virtually the same as when the XBox One/PS5 released. Developing for Windows PC allows you to make these kinds of leaps forward in game tech.
The only downside is the potential for large variations in individual's experiences due to PC hardware setup, but given its release in 2026, it should actually be ok
while i agree, we still dont know if it will be a PC only title
@@InTVS I don't think they've ever given us reason to believe otherwise?
This feels like exploring halo for the first time
I got major Halo vibes as well, its lookin pretty badass
I saw some of those complaints about the cut-scenes, I don't get it, this is a cinematic game and the beginning is just a prologue - intro to the story. Im pretty disappointed to wait until 2026 after such a long wait (I backed for this game in 2012, not Star citizen) , but what was shown here was nothing short of awe inspiring.
tbh, after 12 years, the debt this company has racked up vs how much they would make w/ subscriptions to a very realistic but boring space sim vs continually selling people on demo's + the dream (robert's)... =>basically what you have now is the finished product, it will never get past this state
Games are meant to be played not watched, plenty of “cinematic games” (think Halo) that don’t have 20 minute cutscenes
@@eplanti tbh, "it will never get past this state" is what people have been saying for the past 12 years so the fact that the line is still going gives me optimism
@@gregbagel791 yet series like metal gear have longer cutscenes than this and are universally loved
@@survivalr1326those games have engaging game play.
Can't say that bit being stuck in a turret for 10 mins pressing left mouse looked thrilling personally
Beauty. Absolute Cinema. We've got the Space Opera we've always wanted.
I'm so proud to be a part of SQ42 and SC development! Can't belive it, 10 years since I joined and answered the call o7
Might as well watch it again.
guy locks in at 15:40
That shot was so hilarious😂. Just goes to show that the game is indeed still in polishing faze.
He is a shape shifter
Is that Henry Cavill?
yes it is!
is you mum in chanclas
Yup, same as 2014/15
The god emperor himself
Henry Cavill, Gary Oldman, Gillian Anderson, Mark Hamill, Mark Strong. And that's just who they showed today. The red carpet for SQ42 is gonna look like a major award show event 🤌🏿
No crashes and extra cutscene at the end
That’s one of the best space battle scenes I’ve seen in a long time.
since ROTJ in fact
Very immersive from chatter to the atmosphere, can't wait to play.
When Squadron 42 is attacking... Goosebumps all over - EVERY Time, i look at it. Man I want be part of that squadron so bad - and i think i will
I'm getting hardcore Battlestar Galactica vibes and that a good thing...
CIG, this has to be the most impressive game prolog I have ever seen 👏
WE HELD THE LINE
o7
First time on internet? I understand 😂😂😂
@@O-.-O you need a new hobby
@@comicmoniker truly seems like its all he has, should you take that from him?
@@ameritoast5174 you're right, I was inconsiderate
@@O-.-O Do you have nothing else to do but write a negative opinion under almost every comment?
Why would it be a fake demo, that would make no sense at all.
If it was a fake demo it wouldn't have been played live on stage.
Find a hobby.
I saw alot of haters in the live chat suddenly realizing why this has taken so long to develop haha
Did you see the live stream ? They couldn't even get to the ending. Its alright to be on the game's side and also call out its faults. Dont be a sheep
@@ferdbugs8170 its pretty common for stuff to crash happens all the time during the old E3 Demos.
Errr yea definitely not. The hate is absolutely justified no matter how cool of a movie this was.
@@DeepStone-6 not talking about the crashes. I'm a dev so I'm not stranger to demo crashes, was talking about the bugs during the demo
@@DeepStone-6 it's super frustrating to see they couldn't strong together a demo without these face glitches and floating gun bugs after a year of "polishing".
It's more frustrating to see this in contrast to all their marketing for the game. Would be fine if they didn't market so aggressively. It's not wrong to call these things out.
Wow this is unbelievably alive, there is so much soul in the characters and lore
1:08:12 wow, intelligent subtlety in the writing... Don't see that very often, I'm blown away by all of this
backed for $40 many years ago, main for squadron 42. I plan to build a new pc just to play this when its finally out.
Well if you have seen anything of the MMO counterpart to Squadron 42, that being Star Citizen. You may want to consider trying that when you build your new PC.
The intro is literally an action-packed Sci-Fi movie and game in one, and I love it. I still think this is 2027; unless a miracle happens, it will drop to 2026.
Right? Seeing the Bengal, Javelins, HammerHeads and Idris's was such an awesome display of firepower when brought together.
@@xXatomic2009XxI agree it was sick to see the Hammerheads fulfill their intended role.
Considering even late 2025 seemed plausible - and this was WAY more polished than launch CP77 - 2026 is practical. For once they don't seem to be being overly optimistic. They could even largely just be trying to avoid GTA6 and using that extra time for even more polish. 🤷🏿♂️
@LucidStrike I agree with the GTA 6 assessment. Any and all devs will try and dodge the GTA 6 release date as it's monetary suicide to try and compete with such an anticipated title
@@xXatomic2009Xx dear God that's going to suck for other games to navigate around
Man, I was planning on just taking a look, but I ended up watching the whole thing.
A true Wing Commander successor. Well done, CIG.
Anyone who says this is fake is just dumb. We watched it live at Citizencon. This sucker is LEGIT!
Legit fake demo, like all the other demos 😂
@@O-.-O so dumb.
@@O-.-O Is it your full time job to hop on every single comment on this channel to complain? lol if you don't like the game STOP WATCHING
It crashed 3 times. Definitely not fake. Also, definitely still in a bad place.
Who's calling an hour long cutscene with some rp walking sprinkled in "fake"? You fighting ghosts?
FYI, the cast includes Mark Strong, Gary Oldman, Henry Cavill, Gillian Anderson, Andy Serkis, Liam Cunningham, John Rhys-Davies and Sophie Wu just to name a few!
i had a feeling andy would be in this, he's such an amazing actor!
Missed Mark Hamil who appears at the end.
Is Diddy in there too?
@@3556df44 yeah, sorry, posted before I finished the entire thing.
@@RonJeremy514 yep he's one of the ships chefs. Cooking up some mean sounding treats.
love how the starting process is so immersive, like you're actualy joining the navy instead of clicking play on a game.
I might've spent 60$ on Star Citizen and barely played it but I'm definitely happy that some of that money went on this project, looks awesome.
Do care about the length of cut scenes? Eff no! That was the best space fight I’ve ever seen!
I wanted to know if she lived so bad omg I looked for an hour for this, I'm happy there's that option at the end!
It's pretty clear she doesn't make it.
@@ccgodnot sure. I think at least it will have a small impact if we safe her or leave her.
@Battledragon4 scrolling through the comments, apparently the ending isn't cut off in this. I've only seen the live stage version, so I'll be back lol
@@Battledragon4 I think she still dies. The guy is talking in the past tense when he said she submitted her recommendation before the battle. That makes it seem like shes not alive to give it after the battle. You probably get a bonus for bringing her body back instead of leaving her.
The Anvil Aerospace voice actor is doing some serious work rn
Ayo is that 0:16 henry Cavill
You’re so late lol. He was in trailers from like 8-10 years ago
@@beasty108 I mean I was in elementary school so I can't 🤣
I was really happy seeing this live. Although the 2 year wait may be bitter for some I've been here for the journey looking forward to the outcome.
Could be closer to a year if it comes out early 2026
Late is just for a little while. Suck is forever.
...it's been like 14 years. How is that 'a little while'
@@MrDwightSchrute compared to forever, it's nothing
@@MrDwightSchrute I've been 7 yo 14 years ago, so for me it's not that late lol
@@Luke-ih1oc Hahahaha
very very very very very very late
I'm unexpectedly impressed by the sense of scale here. It's always clear how the battle is playing out, and what the player's part in it is. It's not easy to achieve both those things at once.
I look forward to this actually being playable. Glad i got my copy for $45 while i still could
Yup. I didn't back, but I do check in periodically. If it's good when it comes out, I'll pay full price - in the mean time, I can just look forward to it without stressing about the timeframe
@@comicmoniker exactly i have a $5k pc and the online still runs like trash, its not my specs fault thats for sure
@@damitcam I have just a 1.5k Pc and the online run perfectly, with all the graphics settings at max... for sure it's not your fault huh?! 🤔🙄🤣
@@Sahone No it doesn't.
@@catwaterboy I can confirm it runs at a solid 60+ frames max settings on my slightly more than 1.5k pc (probably closer to 1.7-1.8). 60 frames is more than enough for something of this scale with this level of detail at max settings. Haters gonna hate 🤷
Edit: I have volumetric clouds at medium not max. Which honestly still look great.
Excellent work from the team at CIG. Even if it takes another few years I don’t care. This game is looking to be the game I and many others have always dreamt of
Say what you will about the slow development, but the tech in this is friking AMAZING!!!
the only thing we missed is watching the escape pod that left without you smash into a passing fighter!
It's just so cool to see all the different ships perform their roles and it goes all the way down to even the gunners and the different stations on the ship. It's like a glimpse into what the battles in future could be like in SC.
I don't even want to watch - I've seen enough in 10 years. I want to play this with my own hands!
You will. In another 10.
There’s the truth. This game was supposed to be ready when I was young man, not an old one.
Wise decision.
Salvaging there would go crazy
Salvage for DDDAAAAZZZZZZZEEEE.
How did vanduul tech end up in ***** scrapyard on daymar???
Loved the music callback to the Wing Commander launch sequences.
Oh, Tod Howard, better have a spare pair of pants ready, because after seeing Squadron 42, you might finally realize what a real space game looks like! You know, there's no room for the old 'It just works' here, the space is so epic it'll make your pressure rise! 🚀😅
I held the line, like every of you here guys. Funding this proyect was amazing.
This game is going to change game industry for sure!
Theres something very special happening here. On top of the incredible cinematics you've got nostalgic writing like films from the 80's and 90's, old school and emotional, you could almost call it cheesy but in a very very good way. Its going to be very refreshing in comparison to the awful writing we are getting from basically everything else in the modern day. I think this game is going to be very special indeed and a love letter to the 80s and 90s, like the Top Gun Maverick of games. Please dont let us down CIG/Chris.
Battlestar Galactica 🔥
Best. Tutorial. Ever.
The cutscenes are spot on! Very explain the story so well and they fit wonderfully into the gameplay! The whole thing is so well implemented that I don't mind the length at all.
Super happy to see a glimpse of what is to come... gave me chills while watching it live.
I'm gonna regret not redeeming that AMD R9 290 ship until my dying day aren't I...Game looks great gentleman and ladies and the acting, music and ships are just beautiful.
I just think this looks incredible. From the cinematics to the stroytelling, just incredible.
And i wouldnt worry to much about cutscenes being too long, since this is the prologue - meant to invite you into the games universe!
I'm gonna watch this so many times and no one can stop me!
your isp can
I love the technical aspect of the lighting and the alarm sounds in the hallway. 11:25
Nothing but breathtaking, well done team!
If SQ42 actually releases they will have unlimited money forever
Star Citizen is my life. It's a pleasure enjoy this way. Thanks CIG
The whole time I was thinking, if Henry Cavill dies in this battle then I'm cancelling my pre-order
they blow up his ship and hes just floating there in his superman outfit.
@@ccgod😂
cant wait till the player counts in SC increases dramatically so we can have fleet battles like this. My polaris will be ready 😍
It's like Cold Fusion... Just a few more years away
Or even plain old sustainable hot fusion....
All these years later, absolutely worth the wait. This is incredible and absolutely groundbreaking stuff.
30 seconds in "Is that HENRY FRICKEN CAVILL!?!?!?!?!?!??!"
This is what Starfield should have been if Bethesda really wants to earn their place in the industry nowadays...
Ok, CIG promessed to make a groundbreaking game and this proves they will actually deliver. I'll be 42 years old by 2026 but that won't stop me from playing SQ42 until my eyes melt. 😍🤟
Man, our generation's retirement homes are just going to be massive LAN parties, aren't they?
@@comicmoniker I certainly hope so. 😂
Congratulations Star Citizen this is a real winner. Loved every minute.
Still the face glitch in hehe. Otherwise, amazing job CIG. #1 most anticipated game, nothing close. Wished it had been 2025.
Same he must have had a talk with his private investors and they must have agreed not to call their money next year.
Yeah I mean it was only an option and then they got till 2028 again so I think tbf seeing same as us most likely etc probably been enough to tie them over
What a bad luck for the crashes in the presentation. I feel bad for entire team and their effort to make it real. Keep working! The game looks incredible, cant wait to play it at 2026
Well those crashes in the presentation just showed everyone that it is real gameplay...
This is like Star Trek meets Battlestar Galactica!