Thank you for all of your comments! Here is new documents that were created after the video's original posting. The same documents have also been added to the video description. My simple drop rate test. docs.google.com/spreadsheets/d/1pBeEfUkj-ywxTrcaSCbGYYXJnJVQq2TR/edit#gid=2054724536 Drop rate test I found done by SprintLive www.reddit.com/r/tales/comments/wfgrg8/tales_of_arise_quick_and_dirty_drop_rate_testing/ All Platform Controls docs.google.com/spreadsheets/d/1qQWdXGidm-RUODF9XxytiW4GDO9rOejE/edit#gid=708373004
The combat is so radically different than what I’m used to I’m having a hard time getting into it….I feel like there are to many mechanics it’s insane. There should be a practice area where you can’t kill the enemy so you can keep attacking/learning
"radically different than what I'm used to" in terms of "Tales of" games or gaming in general? This one is more methodic and purposeful to me than the previous ones I've played. "There should be a practice area where you can't kill the enemy so you can keep attacking/learning." I agree. There should be one 'earlier' in the game.
@@cardadcgt-buildingdecks just in general. I’ve never played a tales game before. I put 10ish more hours in and I’m starting to get it. Had to start over to get rid of the dlc items it was making the game unbalanced. Was killing stuff to easily without any skill.
There’s an artifact you can get that makes you and enemies deal 1 damage with every attack. Pretty tough to die and you can just go hard on combo practice.
There is a practice area basically. The training grounds in Menancia. It's in Vinscint. Do the solo challenge with whoever you want to choose then pick the bottom option, where you have to knock them down in order to do damage. Then just make sure you dont use your boost attack cause then it will drop the enemy depending on which character you're using. As long as you dont knock down the enemy then you will only do 1 point of damage every time so it basically turns the enemy into an endless punching bag.
Very in depth video, I missed the days where games use to come with guide books teaching you the mechanics of the game, but of course they were never this in depth.
Yes, I still have plenty of those old game manuals. The trade in for in game tutorials is not bad but they are often not detailed enough and are info dumps. A lot of the information does not stick for many people.
Thank you. I did not understand the relationship between breaking and combos being more effective. It's crazy how many vids I had to watch to fully understand this game. This was very informative and detailed.
I’m late to the party, but I’ve watched about six videos kind of like this one. This video is above and beyond the rest. The best, most clear, concise, and informative of them all. Highly recommend to any newbs like me.
It is NEVER too late! What made my guide stand out compared to the other ones? Could you give a specific example (naming other channels is not necessary)? A lot of thought was put into how my guides are structured/presented so I'd love to get an example for what inspired you to leave this comment. Thank you for the kindest of words.
Very comprehensive! I’d just like to add a few points! First the point about spells being quicker to cast the longer your chain of actions. As long as you do not return to idle, this bonus is maintained. Once you run out of AG, you can string together dodges or jumps to keep your chain alive. As soon as you jump/dodge your AG will start to recover. Simply keep dodging or jumping until AG is full and you’ll be able to cast the high tier spells with a maxed out casting speed. Second, just a small hidden effect of some stats. Likely a leftover from Zestiria and Berseria, having more Elemental Attack increase healing given and having more Elemental Defence increases healing received. Third is ailment effect on AG. This one is a bit misleading, it doesn’t reduce AG recovery speed as implied, but actually caps your max AG to half (rounded up). Fourth is details about cooking. You can press the pad button to get a detailed explanation of the effect of a recipe and view the character’s favourite meal effect in full detail.
Thank you for this. There is always something I'll not notice/know. I encourage informing me of such information. First Point. Excuse me sir you can do that!? (Goes to check.........you can!) Second Point. Oh really! Third Point. This is a Tales of classic of something not working exactly as it is written. Gotta love em for that. Fourth Point. I did not mention the touch pad button press. Thank you for pointing it out. I could not see a more detailed version of a character's favorite meal effect in the 'Cooking Effect Details' window (It does show up arrows and down arrows along with time changes for some of them though when hovered over.)
@@cardadcgt-buildingdecks No problem! Sadly these games don’t explain themselves well sometimes, so videos like this are always really appreciated! As for the favourite meal effect, most of them fit in that little window on the right, but Dohalim and Shionne’s get cut off and can only be read in the details screen. It took me ages to figure out Dohalim’s effect wasn’t just “Increase effect by 30% once duration” or whatever it gets cut off at lmao. Iirc, the Cooking Effect Details screen also describes the exact percentage it increases your stats, but I’m not confident on that one, just a hazy memory.
Thanks a ton for this man! I always felt like I had the gameplay down but I could never feel comfortable with the background mechanics being optimal behind that. This guide definitely fills in the holes I couldn't fully grasp and gives me comfort that I'll be maximizing my characters correctly
Just in case. You can't choose a boost attack and select a specific enemy. The boost attack always goes to the enemy you are targeting. I just switched my target to the charging boar. Called Kisara. Then switched the target back.
@@cardadcgt-buildingdecks makes sense. I got to the part in the video where you explain how to switch targets, and I kinda realized at that point thats probably what you did. Very thorough video by the way, I appreciate it!
@@IAmElectrospecter Thank you! I appreciate the comment. I think you're tied for the "What!? You can do that??" reaction happening that quick. There is a comment that mentions not realizing you can switch characters mid combat.
Fantastic guide! New to the series and doing reasonably well on hard, but I can tell I am not playing anywhere close to optimally and am relying heavily on items. This was immensely helpful since the game does not explain everything in great detail.
Nice! Sounds like you're already ahead of the curve. In 'Tales of' items seem to be necessary especially on their harder difficulties. Unless you're a speedrunner level of optimization fiend. Glad the video was able to help!
119 subs, damn bro you deserve so much more, these actually helped me quite a bit, im trying to find something for tweaking my ai party so they use the better skills and wont get hit as much
What skills character's use is within your control but making it so they don't get hit as much!? Unfortunately that is not happening and that is just how multi character action games are, BUT in the "Party AI Controls" timestamp. "tweaking my AI party so they use the better skills" - Turn off the skills you don't want characters to use in the Artes menu. "wont get hit as much" - The most you can do is switch between set strategies in the Strategy menu. Healing only and Don't do anything will make them prioritize their safety and Focus on healing will make them focus on safety if their HP is low enough. Use Change Tactics Details to adjust the values of any of these.
This is a great video. I've been struggling with Arise for the past month, not because I can't play or I'm stuck anywhere, but because I constantly feel like I don't know what I'm doing and have 0 grasp on the systems in place. Thank you so much for doing this video, I'm now subscribed and I hope you keep on making high quality videos like this.
Thank you for the sub! I hope I keep making these videos too. I enjoy explaining this stuff. There is just a ton to do other than talking into a mic 😅. I'm working on it. I hope the video was able to make the game more enjoyable for you.
I know im a bit late to be posting on this video, so i hope i dont get too many "necromancer" comments, even though i love playing as a necromancer in games 😂😂. Anyways, my reason for making this comment is because i would jist like to thank you so very much for making such a detailed breakdown of the combat and other mechanics in the game. Im new to the Tales series, but not RPGs or JRPGs in general so i had a bit of an eaiser time than a conplete newcomer, but even after watching other videos and reading other posts, i was having a little trouble with the combo system. Having a limit to the number of normal attacks before you go into a cooldown period, was new to me in these types of games so i looked for more help online and finally found this video and its easily the best video to watch for newcomers to the game. You have my deepest gratitude, my good sir, for taking the time and effort to make this video to help people like me. I rarely if ever, like and subscribe and all that, to RUclips channels, but i made an exception for you and your page soley on this video. Please keep making more videos like it for other games. Maybe for Trials of Mana, FF7 Remake, and Scarlet Nexus, to name a few of the games ive started playing and could use some more info on lol. But seriously, thank you again for doing this video the way you did and keep up the noble work!
It is never too late to post a comment. I've seen decade+ old videos still getting new comments...AND being responded to by the channel owner! Also you are not alone with the combo system because previous Tales of games did not have 2 attack types to worry about. Like your normal attacks and artes that Arise has. Older games sometimes did limit how many attacks you could do in a row but there was no interweaving of 2 different attack types. Arise's system I'm sure was new to a lot of people. It is always amazing to know that what I wanted to get across by making these videos hits as intended because I would often run into gaps of information in the past when wanting to know something specific about a game. Videos would tell me the basics...which I knew but did not mention the little things I wanted to know. Thank you for your comment! As for your game suggestions. I know of each of them and I've thought about FF7 Remake. I currently have other games in mind first though.
I would absolutely love if you did this type of video for Monster Hunter World or Rise. That series seems impenetrable unless you have a history with it.
Now this is a true combat "tips and tricks" video. Great depth without going to far into anecdotal or example weeds. Deserves more views. Reminds me of ye ole "legendary-authored" Gamefaqs text guides.
So I just picked this up after looking at it for over a year and this guide is both immensely useful for the keywords but also you have a unique charm I've yet to see. I genuinely laughed a few times due to your natural charisma. Kudos to you and your well done guide, a year after it was posted. Think I'm now ready to jump in and punch people in the face with Law once I get him.
Thank you! and 'charisma'? That is not a descriptive word I get. It is appreciated and I'm happy what I try to get across through the dialogue is noticed. Glad I'm doing something well/right 😂
Fantastic video, with Arise on game pass now I finally get to try it out. Thank you so much for taking the time to explain combat in such detail, super helpful!
Gamepass being a blessing in more ways than one. I was wondering how many may find their way here from that. Thanks for watching. Hope the video improved your enjoyment of the game.
Once you get used to changing characters mid combo, the game gets even more fun. I like to change to Rinwell when the count is high because she can charge up her strong spells so quickly and nuke everything. I never had so much fun casting spells in any other game lol
Perfect video for coming back for the expansion dlc. I miss the days where I have no qualms on replaying long jrpgs. I think I beat tales of eternia at least 4 times.
@@cardadcgt-buildingdecks That was the life back in ps1 era. Liking a game means playing it a lot. We weren't swamped by games and constantly chasing the fomo like we do right now.
There will be more! I just can't guarantee what game they will be for. Also, Ni no Kuni 2 (I have played it.) is not a title I would have thought to see for a video like this.
This is awesome and is super helpful. I have already played the game but I had no idea a bunch of this stuff were options so this will help me a lot in my second play through. Thanks!!
Holding block and attacking does not activate the "Stronger if activated while guarding" for Kisara. The shield glows white and the damage for the arte increases. Neither of these changes happen if she does not block an attack first. Thank you for watching and looking out for details. I want these types of comments.
@@cardadcgt-buildingdecks Actually the Guard Ignition aka the "shield grows white and damage increases" is different from what "Stronger if activated while guard" is referring to. Artes with this description are called shield strike artes, using them while guarding will turn them into a stronger version with more hits(for example Tiger Blade an originally two-hit arte will now deal 3 hits), some even come with additional effects/animations. You can try using Kisara's Lion Howl in training area, compare using it with and without holding the block button, the difference is fairly obvious.
Thank you and you are welcome! This is why I make the guides this way. I've run into the same issue in the past for various games. I would find partial information or not quite what I wanted to know.
Thank you. Start with Alphen or Law as they are the easiest to combo with. Many of their artes combo into each other well (especially the earlier ones). Try replacing a ground or aerial arte from the example combos in the video with a different one or pick 2 artes and see if they combo. It is trial and error. Faster artes will make comboing easier like Swallow Blade for Alphen as an example (I almost used it through the entire game). Here are a few ways to go about combos. Look at the "Combat example" timestamp. Use slow attacks while enemies are downed and faster ones when not or even start the combo with the slower attack. Use Boost Attacks when you find something is not in Break status and is about to hit you, Boost Attacks can extend combos (Add any boost attack at the end of any of the example combos to regain 3 AG and start the combo over on the same enemy. Do wait a bit cause of course you won't be juggling it while it is downed.), and if you have Overlimit you don't need to worry about any of that since AG is no longer a factor. Try these sets and see what you think: Alphen - Ground Attacks Lightning Thrust, Shockwave Slash, Thunder Fang Alphen - Aerial Attacks Mirage, Stardust, Luna Rondo Law - Ground Attacks Super Swallow Dance (Pay attention to the usable artes in the bottom right corner), Whirlwind Snap, Tectonic Punch Law - Aerial Attacks Death Blossom, Fang Bolero, Glimmer Dragon
@@cardadcgt-buildingdecks thanks man. I'll definitely do what you have said, though I'm still early in the game (Cysloden). Still a lot to learn and discover with this game. Thanks again this definitely helped me a lot.
Thank you for leaving a comment! 100% you don't need to know every mechanic! In fact that goes for every game. The majority of people would quit a game that is too strict/difficult with its mechanics. I've also played games that have really cool mechanics but the game is far too easy to need them.
You can't make the party dodge the majority of incoming attacks. In action RPGs like this you usually can mitigate how much they get hit but they will still get hit often. Do not be afraid to use items and CP. They are meant to be used, but if you're having to use items practically every second there may be more you can do (sometimes character levels can be too low or you could equip accessories that reduce incoming damage). This game really wants you to use some of everything. Select the Strategy option in the main menu 40:59. Choose a pre-set that fits what you need. "Fight with moderation" is what I primarily used. "Focus on healing" will make them focus healing and keep away from enemies when their health is low. Press Triangle on any tactic (or look at the button key at the bottom for "Change Tactics Details"). Adjust when items or CP abilities are used by party members. At 41:30, look at 'Anyone KO'd'. Select the first option underneath it. Select "Keep away from enemy". This will make them 'Keep distance from foes while attacking.' This does mean they will dodge everything but it will give some breathing room at least. Set it to activate at certain HP thresholds by changing the "Anyone KO'd" option. You can see how to change between set tactics at 41:46 or select Strategy when you open the combat menu. Hope this helps even a little. 👍
Tales of arise combat mechanics is very easy to understand.. I don't even read the tutorial, but i understand the mechanics combat, elemental weaknesses , the strength of the characters.. I already max may level im playing at Hard difficulty i already platinum the game.. Tales of arise combat mechanics is a beginner friendly if your a fan of a rpg games
so here's a good question as someone trying to get everything. My current accessories crafted count is at 22 but I have 23 in my current crafting list despite cross referencing my item list like 3 times (I'm guessing one of the ones I thought I crafted is just higher level loot than I thought I could get from quests/chests). Is there any in game indicator for what I haven't crafted yet?
I took a look. There are 25 different accessories. I did not find an indicator in game for which accessories have been crafted. I do have all craftable accessories in my craft list though. My main save had 19/25 so I crafted 1 of each and had 25/25. Zephyr's Ring is an accessory from a quest and can only be equipped to Law and will not be in the crafted list. So technically there are 26 accessories. Under Play Records it is specifically "Accessory Types Forged". In case it helps. Here is a list with each accessory and you can click them to see what items are needed to craft it and where to get them. game8.co/games/Tales-of-Arise/archives/340573
Thank you! Check my "Kisara's "Stronger if activated while guarding" artes Tales of Arise - The Side Deck video" for something I missed and @Jamesaga added some interesting information I did not know.
been playing this game on and off every now and then but I'm already at the 4th town yet I still feel like I don't understand the combat, like i'm just mashing buttons and skills... hopefully this video will help
This was a great video for anyone getting into Tales Of Arise!~ 😊I've recently played through the game's main story and enjoyed the combat wayy better than Tales Of Berseria! I also finished all the side quests, cameo bosses, and finally the lvl 95 boss gauntlet!~ 😎
I platinum'd this game, and at no point did I feel like I really GOT the combat system. I never understood why I was doing combos when I had one move that did more damage than a full combo
You are not wrong. It is possible to play that way in many games. It starts to put a game's balance into question, but ultimately it is up to us to play either efficiently or in what way we have the most fun. I've done the same as you in other games and it can be funny how broken a game is (once you figure it out). Your explanation is why I put "most" games on whatever the hardest difficulty is available. It forces me to really learn the systems and form a strategy (this does not work for all games as some difficulty levels are utter insanity like getting hit once and dying or shoot this enemy for 5 minutes from behind cover without ever moving).
@@cardadcgt-buildingdecks i second that! I was actually looking for a berseria video on your channel. This was so well made, I thought you would have done this a long time already
@@Shr3tt I've played games for forever and got into jrpgs for their wacky systems. The experience is there but making videos? Yea not so much. I'll get there and thank you for the kind words.
Congratulations and welcome to the Tales fold. I hope the video proved useful. As for being "pretty bad" congratulations again for joining the fold. That is how it was for us all. Lore - I died to the first tutorial encounter in Tales of Xillia. I usually jump into the deep end for new rpgs or franchises I play. Hard difficulty from the start...instantly humbled.
The video it amazing i am enjoying the game and mechanics but what i feel that the game feels off for me is in the boss fights because the don't have break moment only down moment adchieved through Boost Moves which its fine but the faulire feeling starts when the Boost Move cuts your combo with the animation meaning it cannot be used a punishment extender that is where the fluidity of the game gets cut and feels boring all boss fight just looking for that small stagger tine while your arts feel meaningless weightless
I agree. The bosses are a weak point of this game. Since you can't juggle them in a combo. I hope they let us juggle bosses in the next Tales of game like the previous ones. We may be able to put them into a potential combo hell but that is more fun than what we got in Arise.
great video , started the game myself but man do i have trouble with dodge timing on diff enemies AND my attack/dodge decision...get stuck in animations and thrown around like a fottball T.T
😂 I understand. Focus on those quick artes that don't have long animations, basic attacks, and cancel into the boost artes to get that break status started. Getting hit by other enemies while doing those things and bosses?? You have to feel those out. It feels great once you get it down.
Mystic arts are the most difficult for me. I don't know what I do wrong but they work barely half of the time. Dosen't matter how hard i push the buttons :)
They can feel jank because they do not happen instantly. When in overlimit. Press and hold a button for an art (at least one hit from the art has to connect) and immediately hold a second art button. HOLD THEM. Hold them for dear life! With the most intense death grip you have given to your controller of choice. Then, you will succeed.
100% believable! We all miss some kind of information whether we like it or not. When making these videos there is always something I learn about that I did not know before making the video.
Due to your question I added light drop rate tests from me and one I found on reddit (check above "Websites used as sources for various information:" at the bottom of the video description) It does look like drop rate ups on accessories do stack but battle chains and food drop rate up effects seem to be larger and more noticeable. If anyone knows of a more rigorous drop rate test please leave a comment.
🤣Thank you for the honesty. Video length was something I thought about when I had the idea to make these. Hopefully the detailed info gets people comin through. No intention to split these into multiple videos.
Cool let me know what you thought of it. Why do you not have high hopes for the game? I did not understand what you typed because it looked like auto correct took over a part of your comment.
@@cardadcgt-buildingdecks yeah sorry. A few people told me it was bad But I’m gonna give it a good try Never played a tapes game before but I think I’m ready for this type of battle system now.
@@Limit5482 Understood. I'm just always curious 'why' people say something is bad. Glad you're willing to give it a shot and try something that sounds like it is out of your normal gaming preference.
This seems awfully similar to the Final Fantasy 7 Remake! Not that, that’s a bad thing. It’s clearly much more complex. But the basic concept is almost identical.
@@cardadcgt-buildingdecksbud, you are a superb guide maker! Your content is so well made, in depth and entertaining! You deserve way more subs! I’m going to recommend you to anyone I come by!
@@rebelwithoutaclue9387 Thank you very much. Every new viewer counts. Even if it is just 1. Hope more guides will peak your interest into the future 😁.
what annoys me is how poorly the game explains what certain stats do. I had no idea there was a stat tied to breaking through super armor and I was so annoyed by how clunky the combat was. Alfyn and especially law if you go raw attack power on them nothing ever reacts to their hits so they just get steam rolled but if you build them properly enemies actually begin to stop being a brick wall unless its a large enemy or a boss fight. I hope they explain the super armor a bit better so my experience isnt soured as badly next time.
Yep that tends to be a rpg thing where what a stat does is not obvious. You either have to look in the menus and find it or the information was not there from the start. The combat clunkyness comes from the attacks not being able to be cancelled mid animation. This style is hit or miss for people.
I think the stat I am thinking of is called Pierce correct? My first playthrough i got tired of everything from the tiniest bird not reacting to hits unless it was shion or being one shot with rinwell/fire sword spam. Now I am waiting for my burn out of frustration to end so I can go into the game with a clear mind and try again I made it to the final dungeon and the story was disappointing me while the combat was annoying me but now that I know how to counter the annoyance I will see if the combat is fun now with pierce stat being raised.@@cardadcgt-buildingdecks
Oh, I fully agree. At this point I can only say it is the charm of rpgs otherwise I think I might just go insane. It has gone from irritation to optimism and being excited for how my gameplay gets to improve. A shift a mentality. I'm not insane now. I am happy! 😂😉
Thank you for all of your comments! Here is new documents that were created after the video's original posting. The same documents have also been added to the video description.
My simple drop rate test.
docs.google.com/spreadsheets/d/1pBeEfUkj-ywxTrcaSCbGYYXJnJVQq2TR/edit#gid=2054724536
Drop rate test I found done by SprintLive
www.reddit.com/r/tales/comments/wfgrg8/tales_of_arise_quick_and_dirty_drop_rate_testing/
All Platform Controls
docs.google.com/spreadsheets/d/1qQWdXGidm-RUODF9XxytiW4GDO9rOejE/edit#gid=708373004
This has been an amazingly detailed video on combat in Tales. Superb. Deserves way more views.
Thank you and thank you for watching!
The combat is so radically different than what I’m used to I’m having a hard time getting into it….I feel like there are to many mechanics it’s insane. There should be a practice area where you can’t kill the enemy so you can keep attacking/learning
"radically different than what I'm used to" in terms of "Tales of" games or gaming in general? This one is more methodic and purposeful to me than the previous ones I've played.
"There should be a practice area where you can't kill the enemy so you can keep attacking/learning." I agree. There should be one 'earlier' in the game.
@@cardadcgt-buildingdecks just in general. I’ve never played a tales game before. I put 10ish more hours in and I’m starting to get it. Had to start over to get rid of the dlc items it was making the game unbalanced. Was killing stuff to easily without any skill.
There’s an artifact you can get that makes you and enemies deal 1 damage with every attack. Pretty tough to die and you can just go hard on combo practice.
There is a practice area basically. The training grounds in Menancia. It's in Vinscint. Do the solo challenge with whoever you want to choose then pick the bottom option, where you have to knock them down in order to do damage. Then just make sure you dont use your boost attack cause then it will drop the enemy depending on which character you're using. As long as you dont knock down the enemy then you will only do 1 point of damage every time so it basically turns the enemy into an endless punching bag.
This is the most concise breakdown of the tales of arise combat on RUclips. I'm level 40 and i still learned something new
Nice! Hell, I learn new things while making these videos. Thank you for giving it a watch.
Very in depth video, I missed the days where games use to come with guide books teaching you the mechanics of the game, but of course they were never this in depth.
Yes, I still have plenty of those old game manuals. The trade in for in game tutorials is not bad but they are often not detailed enough and are info dumps. A lot of the information does not stick for many people.
Thank you. I did not understand the relationship between breaking and combos being more effective. It's crazy how many vids I had to watch to fully understand this game. This was very informative and detailed.
Thank you! The goal is to be more comprehensive with these. 😄
I've played it for 35 hours or so and yet still learning so much from this video. Awesome work. ❤Love Tales of Arise.
Thank you! and thank you for taking the time to watch. Hope it enhances the game for you.
I can't believe how underrated your channel is, sigh... great video, super in depth, very clear and well spoken. Hope you get much bigger!
Thank you thank you. I'm a patient dude. It will get there.
totally agree!
I’m late to the party, but I’ve watched about six videos kind of like this one. This video is above and beyond the rest. The best, most clear, concise, and informative of them all. Highly recommend to any newbs like me.
It is NEVER too late! What made my guide stand out compared to the other ones? Could you give a specific example (naming other channels is not necessary)?
A lot of thought was put into how my guides are structured/presented so I'd love to get an example for what inspired you to leave this comment. Thank you for the kindest of words.
Just started playing this game not too long ago.About thirty hours in. And this video answers a lot of questions I had thanks
Thank you for watching! It is appreciated. Enjoy the rest of the game.
Very comprehensive! I’d just like to add a few points!
First the point about spells being quicker to cast the longer your chain of actions. As long as you do not return to idle, this bonus is maintained. Once you run out of AG, you can string together dodges or jumps to keep your chain alive. As soon as you jump/dodge your AG will start to recover. Simply keep dodging or jumping until AG is full and you’ll be able to cast the high tier spells with a maxed out casting speed.
Second, just a small hidden effect of some stats. Likely a leftover from Zestiria and Berseria, having more Elemental Attack increase healing given and having more Elemental Defence increases healing received.
Third is ailment effect on AG. This one is a bit misleading, it doesn’t reduce AG recovery speed as implied, but actually caps your max AG to half (rounded up).
Fourth is details about cooking. You can press the pad button to get a detailed explanation of the effect of a recipe and view the character’s favourite meal effect in full detail.
Thank you for this. There is always something I'll not notice/know. I encourage informing me of such information.
First Point. Excuse me sir you can do that!? (Goes to check.........you can!)
Second Point. Oh really!
Third Point. This is a Tales of classic of something not working exactly as it is written. Gotta love em for that.
Fourth Point. I did not mention the touch pad button press. Thank you for pointing it out. I could not see a more detailed version of a character's favorite meal effect in the 'Cooking Effect Details' window (It does show up arrows and down arrows along with time changes for some of them though when hovered over.)
@@cardadcgt-buildingdecks No problem! Sadly these games don’t explain themselves well sometimes, so videos like this are always really appreciated!
As for the favourite meal effect, most of them fit in that little window on the right, but Dohalim and Shionne’s get cut off and can only be read in the details screen. It took me ages to figure out Dohalim’s effect wasn’t just “Increase effect by 30% once duration” or whatever it gets cut off at lmao.
Iirc, the Cooking Effect Details screen also describes the exact percentage it increases your stats, but I’m not confident on that one, just a hazy memory.
Thanks a ton for this man! I always felt like I had the gameplay down but I could never feel comfortable with the background mechanics being optimal behind that. This guide definitely fills in the holes I couldn't fully grasp and gives me comfort that I'll be maximizing my characters correctly
I'm glad I could help. Part of the reason I wanted to make these.
1 minute into the video and I already learned something new. I had no idea you can direct boost attacks to specific enemies and I'm 50 hours in!
Just in case. You can't choose a boost attack and select a specific enemy. The boost attack always goes to the enemy you are targeting. I just switched my target to the charging boar. Called Kisara. Then switched the target back.
@@cardadcgt-buildingdecks makes sense. I got to the part in the video where you explain how to switch targets, and I kinda realized at that point thats probably what you did. Very thorough video by the way, I appreciate it!
@@IAmElectrospecter Thank you! I appreciate the comment. I think you're tied for the "What!? You can do that??" reaction happening that quick. There is a comment that mentions not realizing you can switch characters mid combat.
Literally everything I needed to know. This video is perfection. Thank you!
Thank you for taking the time to watch! Please watch the Kisara video if you have not. I had to make some corrections for her.
I love all the talking that goes on during battles. My favorite feature of the series.
It has always been gloriously entertaining for me as well. The more they speak the stronger the player becomes!
Fantastic guide! New to the series and doing reasonably well on hard, but I can tell I am not playing anywhere close to optimally and am relying heavily on items. This was immensely helpful since the game does not explain everything in great detail.
Nice! Sounds like you're already ahead of the curve. In 'Tales of' items seem to be necessary especially on their harder difficulties. Unless you're a speedrunner level of optimization fiend. Glad the video was able to help!
@13:44 I died😂😂😂 that was great. Ty you for the in-depth video
I think you are the first to mention one of the jokes in this video. Thank you very much.
119 subs, damn bro you deserve so much more, these actually helped me quite a bit, im trying to find something for tweaking my ai party so they use the better skills and wont get hit as much
What skills character's use is within your control but making it so they don't get hit as much!? Unfortunately that is not happening and that is just how multi character action games are, BUT in the "Party AI Controls" timestamp.
"tweaking my AI party so they use the better skills" - Turn off the skills you don't want characters to use in the Artes menu.
"wont get hit as much" - The most you can do is switch between set strategies in the Strategy menu. Healing only and Don't do anything will make them prioritize their safety and Focus on healing will make them focus on safety if their HP is low enough.
Use Change Tactics Details to adjust the values of any of these.
This is a great video. I've been struggling with Arise for the past month, not because I can't play or I'm stuck anywhere, but because I constantly feel like I don't know what I'm doing and have 0 grasp on the systems in place. Thank you so much for doing this video, I'm now subscribed and I hope you keep on making high quality videos like this.
Thank you for the sub! I hope I keep making these videos too. I enjoy explaining this stuff. There is just a ton to do other than talking into a mic 😅. I'm working on it.
I hope the video was able to make the game more enjoyable for you.
I know im a bit late to be posting on this video, so i hope i dont get too many "necromancer" comments, even though i love playing as a necromancer in games 😂😂. Anyways, my reason for making this comment is because i would jist like to thank you so very much for making such a detailed breakdown of the combat and other mechanics in the game. Im new to the Tales series, but not RPGs or JRPGs in general so i had a bit of an eaiser time than a conplete newcomer, but even after watching other videos and reading other posts, i was having a little trouble with the combo system. Having a limit to the number of normal attacks before you go into a cooldown period, was new to me in these types of games so i looked for more help online and finally found this video and its easily the best video to watch for newcomers to the game. You have my deepest gratitude, my good sir, for taking the time and effort to make this video to help people like me. I rarely if ever, like and subscribe and all that, to RUclips channels, but i made an exception for you and your page soley on this video. Please keep making more videos like it for other games. Maybe for Trials of Mana, FF7 Remake, and Scarlet Nexus, to name a few of the games ive started playing and could use some more info on lol. But seriously, thank you again for doing this video the way you did and keep up the noble work!
It is never too late to post a comment. I've seen decade+ old videos still getting new comments...AND being responded to by the channel owner! Also you are not alone with the combo system because previous Tales of games did not have 2 attack types to worry about. Like your normal attacks and artes that Arise has. Older games sometimes did limit how many attacks you could do in a row but there was no interweaving of 2 different attack types. Arise's system I'm sure was new to a lot of people.
It is always amazing to know that what I wanted to get across by making these videos hits as intended because I would often run into gaps of information in the past when wanting to know something specific about a game. Videos would tell me the basics...which I knew but did not mention the little things I wanted to know.
Thank you for your comment! As for your game suggestions. I know of each of them and I've thought about FF7 Remake. I currently have other games in mind first though.
This is so well done, you've got a real talent for explanation and video editing. Thank you!
Thank you! I appreciate the kind words. I enjoy explaining games outside of youtube so bringing it here fits for me.
This introductory tutorial was awesome!
Thank you for giving it a watch!
Just bought this game...i am loving it. I was super confused until i found this video. Thanks. Now i have to watch it again.
Good luck and enjoy! I had a great time with it. There is plenty to optimize if you want to. Thank you for watching.
I think your way of explaining is clear and the video seems super professional, I can't believe you've only got 40 subs, but I am one of them now :)
Thank you for being the big 4-0 sub. Hopefully you'll enjoy new 'Building the Decks' in the future. What brought you to this one?
I would absolutely love if you did this type of video for Monster Hunter World or Rise.
That series seems impenetrable unless you have a history with it.
Now THAT would be a huge project. As I have no Monster Hunter history. Thank you for the suggestion.
Now this is a true combat "tips and tricks" video.
Great depth without going to far into anecdotal or example weeds.
Deserves more views.
Reminds me of ye ole "legendary-authored" Gamefaqs text guides.
Thank you! and what is an example of an 'example weed'? I've not heard that before.
This is incredibly informative video about tales of arise i've ever watch. Nice voice, very well editing.
Wish you all the best!
Thank you! Hopefully other games you may be interested in will show up. I have no shortage of games.
So I just picked this up after looking at it for over a year and this guide is both immensely useful for the keywords but also you have a unique charm I've yet to see. I genuinely laughed a few times due to your natural charisma. Kudos to you and your well done guide, a year after it was posted. Think I'm now ready to jump in and punch people in the face with Law once I get him.
Thank you! and 'charisma'? That is not a descriptive word I get. It is appreciated and I'm happy what I try to get across through the dialogue is noticed. Glad I'm doing something well/right 😂
Fantastic video, with Arise on game pass now I finally get to try it out. Thank you so much for taking the time to explain combat in such detail, super helpful!
Gamepass being a blessing in more ways than one. I was wondering how many may find their way here from that. Thanks for watching. Hope the video improved your enjoyment of the game.
Once you get used to changing characters mid combo, the game gets even more fun. I like to change to Rinwell when the count is high because she can charge up her strong spells so quickly and nuke everything. I never had so much fun casting spells in any other game lol
Oh I did not think to do that with Rinwell. Learning mechanics to games can really make many of them more enjoyable.
Perfect video for coming back for the expansion dlc.
I miss the days where I have no qualms on replaying long jrpgs. I think I beat tales of eternia at least 4 times.
WOO dlc!
Playing through a game 4 times...you are mad. Mad! Hope the video made the new playthrough smooth/enjoyable.
@@cardadcgt-buildingdecks That was the life back in ps1 era. Liking a game means playing it a lot.
We weren't swamped by games and constantly chasing the fomo like we do right now.
More of this Please! would love to see something similar with Ni No Kuni 2 or another Tales of game
There will be more! I just can't guarantee what game they will be for. Also, Ni no Kuni 2 (I have played it.) is not a title I would have thought to see for a video like this.
Great video. This was very useful, thank you.
Thank you for giving the video a watch! Glad it was able to help.
Do more Tales games 🙏🏼
It could happen. We will both see.
I'm around 20 hours into the game. I watched the whole video and learned some new things!
Nice! Enjoy the rest of the game. Thank you for watching.
Your editing style is very polished and easy to follow, great video!
Thank you! I'm especially happy it is easy to follow.
Outstanding!
Thank you!
This is awesome and is super helpful. I have already played the game but I had no idea a bunch of this stuff were options so this will help me a lot in my second play through. Thanks!!
Nice! That sounds like it will be an interesting playthrough. Always is with new knowledge.
Thank you this is exactly the type of guide video I was looking for! Earned a sub!
Thank you! I hope more videos will prove useful for you in the future.
Thank you so much. Now, I can finally use Law's mystic artes. I'm maining Law on my first playthrough. I love this game. 🍻
WOO Law is one of my favorites. Thank you and enjoy the rest of the adventure.
Kisara does not actually need to block for her shield strike arts, she just needs to use them while holding the block button.
Holding block and attacking does not activate the "Stronger if activated while guarding" for Kisara. The shield glows white and the damage for the arte increases. Neither of these changes happen if she does not block an attack first.
Thank you for watching and looking out for details. I want these types of comments.
@@cardadcgt-buildingdecks Actually the Guard Ignition aka the "shield grows white and damage increases" is different from what "Stronger if activated while guard" is referring to. Artes with this description are called shield strike artes, using them while guarding will turn them into a stronger version with more hits(for example Tiger Blade an originally two-hit arte will now deal 3 hits), some even come with additional effects/animations. You can try using Kisara's Lion Howl in training area, compare using it with and without holding the block button, the difference is fairly obvious.
@@akadonull6017 Thank you for the explanation. There is a Side Deck video up now explaining this about Kisara.
This is the best ToA vid out there for info, thanks for making it!
Thank you! and I hope more videos will be useful for you in the future. Is cool how many views this has gotten.
I've searched, viewed and become disappointed by five-six ToA-videos now. This is what I was looking for. Thanks!
Thank you and you are welcome! This is why I make the guides this way. I've run into the same issue in the past for various games. I would find partial information or not quite what I wanted to know.
just starting this game on ps5 and was pleasantly surprised
thanks for making this detailed video for newcomers to the genre👍
Hope you enjoy the game and thank you for the kind words!
Holy sh*t my brain just exploded..this is a great video.. thank you
Thank YOU for watching. What was the brain explode-y moment?...if there was one.
amazing for a refresh for the new DLC
Yes. It should be out now? Thank you for watching the guide!
Enjoy the dlc to all who will be playing it. No idea when I will play it myself.
wow.. i just played ToA last week. This guide is explosive! subbed!
Appreciated! Thank you for watching.
This was great, exactly what I was looking for what a legend
Thank you! What information were you looking for that brought you here? I would love to know.
Incredible video my friend. I thank you for this combat tutorial. 5/5!
Thank you! I appreciate you giving it a watch.
Thanks man,just bought the game and I appreciate your work...very informative!!! Kudos to you
Thank you. What part(s) was most useful for you?
You sir earned a sub. Amazingly detailed video of this game. Thankyou.
Thank you for taking the time to watch. Hope you find more guides here that pick your interest now or in the future.
very indept, but so much information, Will definatly revisit as i play and understand during gameplay.
Koo. Come back as needed was indeed the plan for these videos.
Beautifully explained
Thank you thank you. It takes a long time to figure out what I'm going to say and how I say it.
This was really informative, thank you!
Thank you! Hope you found what you were looking for.
Amazing video
Thank you for watching!
wow! this is a guide! watched it all throughout. If you can man, can you show more of your artes setups? Coz I suck making combos. More power dude.
Thank you. Start with Alphen or Law as they are the easiest to combo with. Many of their artes combo into each other well (especially the earlier ones). Try replacing a ground or aerial arte from the example combos in the video with a different one or pick 2 artes and see if they combo. It is trial and error. Faster artes will make comboing easier like Swallow Blade for Alphen as an example (I almost used it through the entire game).
Here are a few ways to go about combos. Look at the "Combat example" timestamp. Use slow attacks while enemies are downed and faster ones when not or even start the combo with the slower attack. Use Boost Attacks when you find something is not in Break status and is about to hit you, Boost Attacks can extend combos (Add any boost attack at the end of any of the example combos to regain 3 AG and start the combo over on the same enemy. Do wait a bit cause of course you won't be juggling it while it is downed.), and if you have Overlimit you don't need to worry about any of that since AG is no longer a factor.
Try these sets and see what you think:
Alphen - Ground Attacks
Lightning Thrust, Shockwave Slash, Thunder Fang
Alphen - Aerial Attacks
Mirage, Stardust, Luna Rondo
Law - Ground Attacks
Super Swallow Dance (Pay attention to the usable artes in the bottom right corner), Whirlwind Snap, Tectonic Punch
Law - Aerial Attacks
Death Blossom, Fang Bolero, Glimmer Dragon
@@cardadcgt-buildingdecks thanks man. I'll definitely do what you have said, though I'm still early in the game (Cysloden). Still a lot to learn and discover with this game. Thanks again this definitely helped me a lot.
Fantastic video. Thank you, for your effort.
Thank you kind stranger.
yep 👍🏻...best video I've seen on the subject
Much appreciated. Thank you!
this is AMAZING! thank you very much!!!!!
Thank you for watching! It is appreciated.
I’ve finally picked this game back up and I didn’t realize how deep the combat system is even though I’m almost done with the story
Yes. Very yes. There were a few things I did not even know until I started making this video.
I love this video , thank you so much man
Thank YOU for watching!
bro made Arise combat bible respect
👍 Thank you for givin it a watch.
This game is so far a masterpiece
Glad you're enjoying the game and I hope the video helped make it more enjoyable.
The ultimate guide to ToA right here!!
Ooh thank you! Hope even more are useful or an interesting watch.
Great guide, thanks
Thank you. Hope other guides now or in the future will catch your eye.
Awesome video for all the new players on game pass or ps extra members. You can complete the game without knowing some of these mechanics ever :(
Thank you for leaving a comment!
100% you don't need to know every mechanic! In fact that goes for every game. The majority of people would quit a game that is too strict/difficult with its mechanics. I've also played games that have really cool mechanics but the game is far too easy to need them.
Some? I completed the game on normal without knowing any of the mechanics
Is there anyway to make your team dodge or move out of the way in combat. My part just face tanks all attacks by enemies and it's super annoying
You can't make the party dodge the majority of incoming attacks. In action RPGs like this you usually can mitigate how much they get hit but they will still get hit often. Do not be afraid to use items and CP. They are meant to be used, but if you're having to use items practically every second there may be more you can do (sometimes character levels can be too low or you could equip accessories that reduce incoming damage). This game really wants you to use some of everything.
Select the Strategy option in the main menu 40:59. Choose a pre-set that fits what you need. "Fight with moderation" is what I primarily used. "Focus on healing" will make them focus healing and keep away from enemies when their health is low.
Press Triangle on any tactic (or look at the button key at the bottom for "Change Tactics Details"). Adjust when items or CP abilities are used by party members. At 41:30, look at 'Anyone KO'd'. Select the first option underneath it. Select "Keep away from enemy". This will make them 'Keep distance from foes while attacking.' This does mean they will dodge everything but it will give some breathing room at least. Set it to activate at certain HP thresholds by changing the "Anyone KO'd" option. You can see how to change between set tactics at 41:46 or select Strategy when you open the combat menu.
Hope this helps even a little. 👍
Tales of arise combat mechanics is very easy to understand.. I don't even read the tutorial, but i understand the mechanics combat, elemental weaknesses , the strength of the characters.. I already max may level im playing at Hard difficulty i already platinum the game.. Tales of arise combat mechanics is a beginner friendly if your a fan of a rpg games
Not new to the Tales of games I see. Thanks for giving the video a watch.
so here's a good question as someone trying to get everything. My current accessories crafted count is at 22
but I have 23 in my current crafting list despite cross referencing my item list like 3 times (I'm guessing one of the ones I thought I crafted is just higher level loot than I thought I could get from quests/chests). Is there any in game indicator for what I haven't crafted yet?
I took a look. There are 25 different accessories. I did not find an indicator in game for which accessories have been crafted. I do have all craftable accessories in my craft list though. My main save had 19/25 so I crafted 1 of each and had 25/25.
Zephyr's Ring is an accessory from a quest and can only be equipped to Law and will not be in the crafted list. So technically there are 26 accessories. Under Play Records it is specifically "Accessory Types Forged".
In case it helps. Here is a list with each accessory and you can click them to see what items are needed to craft it and where to get them.
game8.co/games/Tales-of-Arise/archives/340573
Wow awesome video thanks for this.
No no. Thank YOU. I hope it ups your game.
Thanks so much!!! This was so well done and easy to understand! "subscribed"!
Thank you. I appreciate it muchly! Still impressed how many views this gets.
this videos is so perfect
Thank you! Check my "Kisara's "Stronger if activated while guarding" artes Tales of Arise - The Side Deck video" for something I missed and @Jamesaga added some interesting information I did not know.
You can switch out dead characters in the battle pause menu.
Nice catch! I did not explicitly say that. Thank you for the comment.
been playing this game on and off every now and then but I'm already at the 4th town yet I still feel like I don't understand the combat, like i'm just mashing buttons and skills... hopefully this video will help
I hope it helps. Update us with some of your progress in the future!
Def got a new subscriber great content
Thank you and thank you!
thanks for a detailed guide. i missed some of the mechanics due to skipping lol
You're welcome you enthusiastic tutorial window skipper! I've done it too.
Thanks For the tips man. 😃
Thank YOU for watching.
thanks for helping me in the game.
That is why I made the video and thank you for watching!
Holy shit this is so good, subbed!.
Thank you kind person!
This was a great video for anyone getting into Tales Of Arise!~ 😊I've recently played through the game's main story and enjoyed the combat wayy better than Tales Of Berseria! I also finished all the side quests, cameo bosses, and finally the lvl 95 boss gauntlet!~ 😎
I did the same except for all side quests. It was a great time.
@@cardadcgt-buildingdecks The Pancake recipe side quest you can find in Viscint was my favorite one.. 😇😆
I platinum'd this game, and at no point did I feel like I really GOT the combat system. I never understood why I was doing combos when I had one move that did more damage than a full combo
You are not wrong. It is possible to play that way in many games. It starts to put a game's balance into question, but ultimately it is up to us to play either efficiently or in what way we have the most fun. I've done the same as you in other games and it can be funny how broken a game is (once you figure it out).
Your explanation is why I put "most" games on whatever the hardest difficulty is available. It forces me to really learn the systems and form a strategy (this does not work for all games as some difficulty levels are utter insanity like getting hit once and dying or shoot this enemy for 5 minutes from behind cover without ever moving).
Awesome channel!!!
Thank you!
This one keeps...CHARGING US.
Amazing! Thanks :)
Thank you for taking the time to watch!
You should do one about berseria since they are kinda similar
Other 'Tales of' games could happen in the future.
@@cardadcgt-buildingdecks i second that! I was actually looking for a berseria video on your channel. This was so well made, I thought you would have done this a long time already
@@Shr3tt I've played games for forever and got into jrpgs for their wacky systems. The experience is there but making videos? Yea not so much. I'll get there and thank you for the kind words.
Me rereading all the combat tutorials everytime I play until I get it. lol😊
Kisara main :3
Kisara main? Nice! I feel like you're a rare breed.
@@cardadcgt-buildingdecks I barely use the other characters lmfao
Thanks for the video. I love the game, but I am pretty bad at it. It's my first Tales game.
Congratulations and welcome to the Tales fold. I hope the video proved useful. As for being "pretty bad" congratulations again for joining the fold. That is how it was for us all.
Lore - I died to the first tutorial encounter in Tales of Xillia. I usually jump into the deep end for new rpgs or franchises I play. Hard difficulty from the start...instantly humbled.
I think its odd that there isn't a Wind element boost strike for none of the party members.
Huh. I never noticed that. Wind did get shafted.
@@cardadcgt-buildingdecks Yeah, I'm playing it currently and I've went through all of them and I believe earth is Law&Kisara but no wind from anyone.
The video it amazing i am enjoying the game and mechanics but what i feel that the game feels off for me is in the boss fights because the don't have break moment only down moment adchieved through Boost Moves which its fine but the faulire feeling starts when the Boost Move cuts your combo with the animation meaning it cannot be used a punishment extender that is where the fluidity of the game gets cut and feels boring all boss fight just looking for that small stagger tine while your arts feel meaningless weightless
I agree. The bosses are a weak point of this game. Since you can't juggle them in a combo. I hope they let us juggle bosses in the next Tales of game like the previous ones. We may be able to put them into a potential combo hell but that is more fun than what we got in Arise.
Excellent tutorial and very detailed! Much appreciated!
Thank you and thank you for watching!
great video , started the game myself but man do i have trouble with dodge timing on diff enemies AND my attack/dodge decision...get stuck in animations and thrown around like a fottball T.T
😂 I understand. Focus on those quick artes that don't have long animations, basic attacks, and cancel into the boost artes to get that break status started. Getting hit by other enemies while doing those things and bosses?? You have to feel those out. It feels great once you get it down.
Mystic arts are the most difficult for me. I don't know what I do wrong but they work barely half of the time. Dosen't matter how hard i push the buttons :)
They can feel jank because they do not happen instantly. When in overlimit. Press and hold a button for an art (at least one hit from the art has to connect) and immediately hold a second art button. HOLD THEM. Hold them for dear life! With the most intense death grip you have given to your controller of choice. Then, you will succeed.
I have the same problem but I don't like playing anyone besides rimwell anyways so I hardly get to use them ever.
I went through the entirety of this game without knowing how to manually switch targets
100% believable! We all miss some kind of information whether we like it or not. When making these videos there is always something I learn about that I did not know before making the video.
Tales of Arise is probably be the only game that I enjoy random enocunter more than bosses fight.
It really is two different dynamics when fighting regular enemies compared to bosses. Since bosses in this one can't be juggled for combos.
Does items buff stack? Like rare drop?
Due to your question I added light drop rate tests from me and one I found on reddit (check above "Websites used as sources for various information:" at the bottom of the video description) It does look like drop rate ups on accessories do stack but battle chains and food drop rate up effects seem to be larger and more noticeable.
If anyone knows of a more rigorous drop rate test please leave a comment.
A little long - but the most thorough overview of the mechanics. :)
🤣Thank you for the honesty. Video length was something I thought about when I had the idea to make these. Hopefully the detailed info gets people comin through. No intention to split these into multiple videos.
I’m about to start this game and I don’t have high hopes because I want stole it was trash…that’s why I’m going over this video before I step in
Cool let me know what you thought of it. Why do you not have high hopes for the game? I did not understand what you typed because it looked like auto correct took over a part of your comment.
@@cardadcgt-buildingdecks yeah sorry. A few people told me it was bad
But I’m gonna give it a good try
Never played a tapes game before but I think I’m ready for this type of battle system now.
@@Limit5482 Understood. I'm just always curious 'why' people say something is bad. Glad you're willing to give it a shot and try something that sounds like it is out of your normal gaming preference.
Where are the links?
In the video description below the timestamps. Hope they're useful
@@cardadcgt-buildingdecks Thanks, Idk why id did not show the last time.
This seems awfully similar to the Final Fantasy 7 Remake! Not that, that’s a bad thing. It’s clearly much more complex. But the basic concept is almost identical.
I can see where you're coming from a bit. Tales of Arise is even very different from its predecessors.
@@cardadcgt-buildingdecksbud, you are a superb guide maker! Your content is so well made, in depth and entertaining! You deserve way more subs! I’m going to recommend you to anyone I come by!
@@rebelwithoutaclue9387 Thank you very much. Every new viewer counts. Even if it is just 1. Hope more guides will peak your interest into the future 😁.
what annoys me is how poorly the game explains what certain stats do. I had no idea there was a stat tied to breaking through super armor and I was so annoyed by how clunky the combat was. Alfyn and especially law if you go raw attack power on them nothing ever reacts to their hits so they just get steam rolled but if you build them properly enemies actually begin to stop being a brick wall unless its a large enemy or a boss fight. I hope they explain the super armor a bit better so my experience isnt soured as badly next time.
Yep that tends to be a rpg thing where what a stat does is not obvious. You either have to look in the menus and find it or the information was not there from the start.
The combat clunkyness comes from the attacks not being able to be cancelled mid animation. This style is hit or miss for people.
I think the stat I am thinking of is called Pierce correct? My first playthrough i got tired of everything from the tiniest bird not reacting to hits unless it was shion or being one shot with rinwell/fire sword spam. Now I am waiting for my burn out of frustration to end so I can go into the game with a clear mind and try again I made it to the final dungeon and the story was disappointing me while the combat was annoying me but now that I know how to counter the annoyance I will see if the combat is fun now with pierce stat being raised.@@cardadcgt-buildingdecks
@@RaidenKaiser I superbly missed this. I'm sure you noticed you had it right. It is the penetration stat 29:43.
@cardadcgt-buildingdecks sorry penetration not pierce. But I still think it's poorly explained in game lol
Oh, I fully agree. At this point I can only say it is the charm of rpgs otherwise I think I might just go insane. It has gone from irritation to optimism and being excited for how my gameplay gets to improve. A shift a mentality. I'm not insane now. I am happy! 😂😉