Destiny 2: How to Kill Champions Like a Champion

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  • Опубликовано: 10 июл 2024
  • A video 12 seasons overdue, today, we're going in depth with Champions and how to tackle them. I've been watching a fair amount of gameplay and have been reading reddit and noticing a lot of people, maybe newer players, struggling to deal with champions. With the new ways to stun champions given to us in Lightfall, this is a great video to show your friends who may be struggling with champion combat.
    Intro to Champions - 0:00
    Unstoppable Champs - 3:38
    Barrier Champs - 7:44
    Overload Champs - 12:20
    Misc. - 17:52
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Комментарии • 567

  • @shadyray
    @shadyray Год назад +966

    i love watching these videos even as someone with thousands of hours 😭

    • @elisimon3865
      @elisimon3865 Год назад +9

      same lol

    • @Yuppers9
      @Yuppers9 Год назад +4

      Same

    • @chromethug
      @chromethug Год назад +48

      its like validation, youre hoping that datto says the correct way is how you already were doing it.
      at least thats how it is for me lmao

    • @xylin3683
      @xylin3683 Год назад

      No need to cry about it

    • @Real28
      @Real28 Год назад +4

      Always something to learn or something to remind yourself on.

  • @BerryFruit
    @BerryFruit Год назад +413

    Bunch of notes on certain champions to help players fight them even more:
    - Unstoppable Taken Phalanx & Cabal Incendior have to charge their strong attack before you take a big hit, meaning you can bait them into doing it by going around a corner or a rock, which immobilizes them for a bit and keep them from dmging you.
    - Overload Taken Hobgoblins can still unleash their Retaliation blasts while stunned if you provoke them before disrupting them. Be careful about damaging them before disrupting them.
    - All Barrier Champions may not regenerate their health if they have no targets in range (you or another race). So if you die against a barrier, it may not put its barrier up after you die, since it has nothing else to provoke it (the enemy will likely become docile and roam around like a regular ad). However, if this happens, and you provoke it, it will IMMEDIATELY throw its shield up to regenerate health. This doesn't always happen, but its nice to know.
    - All Overloads can still regenerate health while frozen and not stunned. However, this regeneration is far more tame that normal (as in it's slower than usual). So just because he can't move or attack, doesn't mean he isn't getting healthy.
    - Unstoppable Abominations are very slow while attacking and their attacks aren't as powerful as others. Time your shots while they attack and you'll be fine.
    - Unstoppable Ogres are by far the most dangerous champion outside of its stun state. Their beams melt, their slams are usually OHKOs, they are very fast, and ofc, cannot be "staggered" (as in doing massive dps to put them on the back foot) like Barrier and Overloads. Use caution. See Overload & Unstoppable below for stun states.
    - Barrier Servitors (assuming it's still like this) during their stun state will look up slightly after they are pierced (and just sitting there). So what? Well, their crit spot is actually shifted off of their eye during this time if you are attacking at a level field or slightly below them. If you aren't getting crits, even if shooting its eye, adjust your aim or positioning accordingly.
    - Overload Minotaurs will very likely begin charging at you, spawning in and out of existence as they approach you (they want to punch you). Follow their rhythm of teleports and remember it. This will help you time your shots and prevent wasted abilities.
    - Overload & Unstoppable Champions have rings around them or some root looking thing sprouting from them. While these are bright and white, they CANNOT be stunned. When these accessories turn dark and brown, that is when they can be stunned again.
    - Overload Captains teleport a TON. Watch its red fade effect for the direction it is going. If you can't see the dude, either he went behind an obstacle, or you are about to get cooked from behind. Deal with them asap when safe.
    - Overload Scorn Chieftains will CONSTANTLY spawn those little elemental trinkets. These are Solar (burn you), Arc (suck you), and Void (protect them and nearby enemies). Imo, these cats are TOP priority in higher content since they can protect entire rooms. Even if you destroy a void one, he may spawn another as soon as you destroyed it. There may be multiple trinkets from one Champion at any given time.
    - Barrier Colossus and Vex Hobgoblins do big damage while using their Solar weapons (minigun and sniper, respectively). Bait their attacks, and then stun from another angle. On higher difficulty, charging at these guys head-on is practically suicide.
    - Overload effects are not just bound to bullets on a weapon. Ex. An Overload Champion that is poisoned with Overload Osteo Striga will constantly have Overload rounds on them (the poison can stun them twice even). Experiment with weapons effects to see what can work for you.
    EDIT: - Certain Overload and Unstoppable Champions can be jumped over without taking damage at all (ex. Overload Minotaur, Unstoppable Incendior, Unstoppable Taken Phalanx). If you are getting charged at by one of these guys, charge back at them and jump over them. If done properly, their melee or boop attack will completely miss you. This maneuver takes practice and is high risk, mid reward. Good for being caught in bad situations.
    If you know any other tips, lmk, I know I'm forgetting some good ones. (Check replies)

    • @iggythedragon1025
      @iggythedragon1025 Год назад +27

      Very well said, You actually spoke of each different factions champions, and spoke of their quirks. EDIT: High level Overload and Barrier champs are very scary regeneration rate, DO NOT LET THEM GET A MOMENT TO REGENERATE.

    • @Welverin
      @Welverin Год назад +16

      To add on to your last one, any kind of extra effect counts as weapon damage, on a champion. Payload perks count as two hits, kinetic tremors' AoE counts as hits (this has saved me a number of times when having to reload). This even makes it possible to stun a champion with splash damage.*
      -Barrier champions have marks on their health bars health bar which indicate the point at which they'll activate their barrier. So if you keep an eye on that you can time your reloads and/or weapon switches to be ready to lay in on them as soon as they start to raise their barrier or bait it out.
      On that note, as soon as a barrier starts their animation for activate their barrier you can start shooting to break it and stun them. This allows you to prevent any health regeneration.
      -Overloads: continuously shooting them with an overload weapon will now prevent them from activating their health regeneration. So, just keep laying into them.
      -Last point is not about champions themselves, but the so called champion mods: the mods affect ALL enemies, not just champions. Unstoppable rounds will stagger all unshielded enemies (well, as long as their not immune to stagger), anti-barrier will do extra damage to shielded enemies (excluding immune effects), and most importantly, overload rounds will delay enemies ability regen and reduce their damage output. You should always be using overload rounds, even if there are no overload champions (a great secondary benefit of Divinity).
      *Well, at least I hope I'm not misremembering this.

    • @BerryFruit
      @BerryFruit Год назад +9

      ​ @Welverin That last tip is incredible info, and I can't believe I forgot to include it. Btw, "Immune" is special. If a regular Vex Hobgoblin puts his shield up to regenerate and become immune, Anti-Barrier goes through that. Same with Hive Knight shields, Cabal Phalanx shields, but NOT Taken Phalanx shields. It's a case by case basis.
      - I'm not sure if it's placebo, but from Season 9 onward, I'm pretty sure aiming for an Anti-Barrier's crit spot does more damage to their shield than just shooting them anywhere else.
      Good shouts, dude.

    • @kaziq8035
      @kaziq8035 Год назад +3

      Not sure if datto mentioned it but with barriers you don't actually have to break the barrier to stop their regen so long as you have a weapon with anti-barrier you can just continuously tap away at their shields to stop them regenning. This isn't an issue nowadays but in the past barrier shields could literally take you a mag and a half to break, however in today's world it's still worth knowing you can at least delay the regen even if you don't have enough shots to break the barrier, then you can reload and break it when it puts it up again.

    • @bilbo9730
      @bilbo9730 Год назад +14

      a niche tip for barriers, the barrier is not actually a physical barrier, you can go trough it, this allows u to throw something like a stasis cristal, shackle grenade or suspend effect like hunter and titan class ability, this will interrupt its barrier, as long as you do the action while inside the barrier

  • @ShervierJ
    @ShervierJ Год назад +154

    00:13 You’re right, but you’re Datto. So I must watch

    • @vib2119
      @vib2119 Год назад +1

      This is the way

  • @Klodhvig
    @Klodhvig Год назад +266

    For more mid tierish content the cryostesia 77k is fun to use as a way to counter both barrier and unstoppable champs with the piercing sidearms artifact mod this season and it being able to freeze unstops

    • @jmuk3571
      @jmuk3571 Год назад +15

      With the buff it’s good in GMs now

    • @Klodhvig
      @Klodhvig Год назад +6

      @@jmuk3571 good to know

    • @thedeanmachine704
      @thedeanmachine704 Год назад +1

      Shouldn’t it also stop overload with the aoe slow thing? Or is the slow just for pvp?

    • @Klodhvig
      @Klodhvig Год назад +1

      @@thedeanmachine704 i think the slow is only in pvp

    • @DPantherful1
      @DPantherful1 Год назад +9

      @@thedeanmachine704 Indirect hits only slow in PvP, in PvE Cryo's special shot will always freeze as long as it hits or is close to an enemy.

  • @hexic54
    @hexic54 Год назад +74

    Another tip! Tractor Cannon applies the suppression debuff making it effective at stunning Overload Champions!! (-:

    • @MrTimothydclark
      @MrTimothydclark Год назад +9

      As does Wavesplitter on sustained fire now.

    • @Brian-wp9er
      @Brian-wp9er Год назад

      So does collective. Which means collective can stun barriers with anti pulse and still stun overloads with suppression.

    • @looksnormal
      @looksnormal Год назад

      ​@@Brian-wp9er with a controlled demolition supression grenade, void leech is technically capable of stunning both barrier and overload at once, while applying a 15%(?) debuff with Undermining

    • @fortnut-bad
      @fortnut-bad Год назад

      ​@@looksnormal sadly void leech doesnt give volatile rounds as a perk, so it doesnt work for barrier champions. With gyrfalcons hauberk or echo of inatability though, you do get volatile rounds. So when unstoppable pulses come around, you can stun all champions with it

    • @fyrusgrey5153
      @fyrusgrey5153 Год назад +1

      DARCI as well, since it now applies Jolt on hit. Of course that would require running DARCI, but it's a choice none the less

  • @JinougaProductions
    @JinougaProductions Год назад +117

    For vets, this is Comfy FIreside Chat - for newer players, this is vital; Datto stays winning

  • @hunterkolbus667
    @hunterkolbus667 Год назад +8

    “But why bother when my teammates can just kill them”
    - All of LFG

  • @exostretch7991
    @exostretch7991 Год назад +17

    Note about Shatter/Ignitions vs. Unstoppables: You don't need to ignite/shatter them directly, just deal that damage type. So if you ignite a target next to the champ, the champ will still stun.

    • @fortnut-bad
      @fortnut-bad Год назад +2

      Same for jolt, jolt damage is the thing that stuns overloads, not jolt itself. So applying jolt to an overload wont stun it, while dealing jolt damage, with it coming either from another enemy or from the champion itself will

    • @schhhh
      @schhhh Год назад +1

      THIS NEEDS TO BE AT THE TOP!! igniting or shattering a random enemy next to an unstoppable is probably more effective than just taking the champ on directly

  • @EdsGamez
    @EdsGamez Год назад +55

    Haven't seen enough people mention this - this season only, if you use the added scorch artifact mod for firebolt grenades, instead of throwing the firebolt on the ground you should throw it so it IMPACTS the target, because the impact will also apply scorch in addition to the regular lock-on from the nade, which will cause a GUARANTEED ignition, so long as the grenade hits the target directly. Very good for unstops obviously but also for causing as many ignitions as you like.

    • @Argonian0727
      @Argonian0727 Год назад +1

      I just let my teammates deal with all the champions

    • @Brian-wp9er
      @Brian-wp9er Год назад +4

      Another thing people have yet to mention - Collective obligation can stun 2 different champions at once. Barriers with anti pulse, and overloads with suppression effects.

    • @uncoveredkhan09gaming38
      @uncoveredkhan09gaming38 Год назад

      ​@@Argonian0727 so how do you get new exotic armors then, hmmm?

    • @AutistiCat2406
      @AutistiCat2406 Год назад

      ​@@Argonian0727 not a good plan if you run into people who have the same plan because then you don't have good experience managing them

    • @AutistiCat2406
      @AutistiCat2406 Год назад

      ​@@uncoveredkhan09gaming38 probably as I and many others do, we don't

  • @willdwilson
    @willdwilson Год назад +2

    fantastic work with this datto. I appreciate that you added clips of you slowly stunning champs, it really helps drive the points you're making home. I knew all this already, but I'm sure there are tons of people that need this video.

  • @christianglassel9950
    @christianglassel9950 Год назад +2

    This is good stuff, Datto! Thank you. Along with your gameplay breakdown/coaching videos, this is a great resource for folks who are just dipping their toes into higher-level content.

  • @Circadian_Wolf
    @Circadian_Wolf Год назад +7

    Something to note about jolt & overloads it that it’s not the application of jolt that stuns the champion, just taking jolt damage whilst being jolted. So you can jolt an overload and so long as you keep damaging it, it’ll remain overloaded until the jolt debuff ends, which can sometimes be long enough to stun the champion twice from the same jolt procc.

  • @PorgChamp
    @PorgChamp Год назад +5

    Freezing a champ also makes them immediately restunnable by bypassing the recovering phase which can be useful when an unstop is charging you but you can't stun them

  • @itztizzle
    @itztizzle Год назад +6

    Great video! Was going to make one of these myself, but you explained everything better and more succinctly than I ever could have! Good job GOAT!

  • @retr0pearce765
    @retr0pearce765 Год назад +6

    As a Side note: Two Tailed Fox also has "Built-in" overload, the 2nd rocket supresses and the 3rd rocket (from the catalyst) jolts.

    • @AutistiCat2406
      @AutistiCat2406 Год назад +2

      The 1st rocket is void 2nd is solar so 2nd rocket is great if you run dominant solar builds because you just need slightly more scorch to ignite for unstops and you can still use radiant to counter all barriers

  • @fernandopacheco1795
    @fernandopacheco1795 Год назад +2

    Coming back to D2 after almost a year. I DESPERATELY needed this type of detailed guide, especially regarding to subclass effects to stun champs. Thanks daddy Datto

  • @NunyaBidness590
    @NunyaBidness590 Год назад +3

    No matter how long I have played a game, I still will always learn something from a 101 video like this. Thanks.

  • @furymuso4483
    @furymuso4483 Год назад +2

    The new stasis bow, 'Verglas Curve' is an outlier, at least whilst overload bow is around, as you can also stun unstoppable champions by freezing and then shattering them. It makes for a fantastic all-round weapon in GMs.

  • @The_Ragequit_Cannon
    @The_Ragequit_Cannon Год назад +4

    Two Tailed Fox is also useful for champions, mostly barrier and overload champions. Since you can apply volatile rounds to it and it has both suppression and jolt intrinsically if you have the catalyst

    • @1chill_623
      @1chill_623 Год назад +1

      It can cause Ignitions so it can stun Unstoppables as well

  • @jamescruz8678
    @jamescruz8678 Год назад +4

    You can also manipulate how champions move!
    Whenever an Overload is charging toward you, if you stand on ground that they cannot walk on, they'll slowly walk back toward their original spawn point. This is useful for isolating them, like in Perdition with its 2nd Overload. I'm not sure if it's applicable to Unstops though.

  • @RjP_guardian
    @RjP_guardian Год назад

    Excellent guide for my new light friends, thanks again Datto!

  • @samb1532
    @samb1532 Год назад

    Honestly this was the most useful thing I've seen in a while. The 'stun and burst strategy' works ok in lower-end content so I never realized there was so much nuance in dealing with champions. This is definitely going to change how I play.

  • @jangogees5867
    @jangogees5867 Год назад

    datto i don’t think you understand how much this helps my friends who have just recently gotten back into the game

  • @BigKillaJoke
    @BigKillaJoke Год назад

    Man there's a fair amount of nuance I wasn't aware of. I was curios about those red numbers and hadn't quite pieced it together as I tend to get tunnelvision ingame. Also that overload bit was extremely helpful and really brings light as to why freeze was so bad for them and why they went with slow stalling them. Also makes sense why thunderlord got overload rounds. To constantly apply it. It definitely seems like a big one eighty over the other two where you want to stop to conserve ammo. But with overload you want to keep dumping. This was extremely helpful and helps shed light on a number of things I hadn't quite pieced together but "felt" when I played if that makes sense.

  • @sonsofmothers
    @sonsofmothers Год назад +1

    FINALLY I understand overload, I've known about the Active, Stunned, and Recovery phase but I had no idea you had to hit it with overload in its recovery phase as well

    • @JohnDoe-ur3tr
      @JohnDoe-ur3tr Год назад

      This is why Lemon bow is so good against Overloads. Anytime I see Overload as a LS perk, I am grabbing Lemon.

  • @-Alpeter
    @-Alpeter Год назад

    These videos really help, thank you datto.

  • @nathanzavala3273
    @nathanzavala3273 Год назад +4

    Keep up the good work Datto!

  • @mumbolz38
    @mumbolz38 Год назад +12

    Important to note that hunter tether will apply suppression which will stun overload champions

  • @mrdorkomatic
    @mrdorkomatic Год назад

    That unstop and overload scout rifle point you made is something I didn't know about! I'll have to get my crafted one out of the vault now!

  • @YonderZev
    @YonderZev Год назад

    Good stuff Datto… I learned some tips and tricks here. Gracias amigo!

  • @Majlo2L8
    @Majlo2L8 Год назад

    He has spoken.
    Everything explained, well structured and not getting too deep into some very specific unimportant examples. This game changes so fast and so much since Beyond Light. Videos like this are so needed if you want to do GM after just one or two seasons break from the game.

  • @Lmao472
    @Lmao472 Год назад

    I didnt know people needed a guide, but love the content and the bettering of the community lol

  • @Moose_Hawkins
    @Moose_Hawkins Год назад +1

    Gread vid as usual! One small consideration that I didn't see mentioned: Barrier and Overload health regen scales with activity difficulty. In something like a Hero nightfall or a legend lost sector, it takes them several seconds to recover from ~33% health to full, but in a GM it takes them *maybe* 1.5 seconds. Not a huge issue if you're handling them correctly (i.e. clear out trash mobs, *then* tackle the champ), but just be aware that you need to be much more diligent with them in higher-level content.

  • @MikeJones-tn7xx
    @MikeJones-tn7xx Год назад

    THANK YOU DATTO!!! This helps out ALOT!!!❤❤

  • @draven_sword7092
    @draven_sword7092 Год назад

    Great video, Datto! Thank you!

  • @jacobrockmore6394
    @jacobrockmore6394 2 месяца назад

    I'm just getting back into Destiny 2 and this helped alot. Before I was just shooting randomly killing things until I finally tried Legend lost sector and got eviscerated. I didnt even know that this was so worth it. Thank you for the video and explaining it so well

  • @rayayun1120
    @rayayun1120 Год назад +8

    Always down to watch one of your videos to gain some small bit of insight I may have missed or overlooked. Coming back to the game and seeing abilities be able to stun champions was fantastic.

  • @bennhodapp
    @bennhodapp Год назад

    I played D1 and D2 for 6 years then stopped in 2020. recently came back and was VERY confused by the champions. Appreciate the video.

  • @defhunta7301
    @defhunta7301 Год назад +1

    A fun interaction (although not something to rely on outside of seasonal content) is that hunter's gunpower gamble aspect technically counts as ignition damage, which means it's capable of stunning unstoppable champs.

  • @jlconway
    @jlconway Год назад +2

    Running Voltshot for crowd control is handy when you've got champions mixed in because all the arc jumping around will keep them stunned while you clean up the mobs. That way you can focus on the champion without being shot up by harpies or whatever.
    I was doing some weekly mission farming and it was great for clearing mobs and keeping the champions stumbling.

  • @atlaslcv6062
    @atlaslcv6062 Год назад

    Love these videos Datto! You should make more coach videos, they've helped a lot.

  • @jonathanfisher3916
    @jonathanfisher3916 Год назад +2

    I routinely farm GM’s. Master raids. Low man’s. Day 1’s. I still watch datto explain the most basic stuff I can’t help it I have to watch and I can’t explain why.

  • @Jaaxfo
    @Jaaxfo Год назад +1

    Strand suspend can also be very useful for managing Overload Captains as it will hold them in place. If you are having a hard time hitting them because of how often they teleport, this can be a useful tool

  • @zackreph939
    @zackreph939 Год назад

    Jolt and Blind stunning overloads and unstoppables is part of why I love arc hunter so much - the dodge/punch combo applies jolt, and punching a jolted target blinds them.

  • @randyholcomb-3209
    @randyholcomb-3209 Год назад

    Good lookin out man i have needed a guide on how all this works since thw changes.

  • @markojohn480
    @markojohn480 Год назад +1

    there are several finisher bonuses you can incorporate into enhancing your performance as well which include healing, over shields, and cooldown reduction for skills. Void subclasses have a aspect that can make you go invisible for any class, and strand has a finisher to spawn threadlings.

  • @Serit0nin
    @Serit0nin Год назад

    Damn. I didn't realize how much I needed this going into my 9th year of Destiny.

  • @vesperizm
    @vesperizm Год назад +1

    even as someone who has played over 1500 hours, this still had some pretty useful info and it was laid out in a way that was super useful. if introduce any new people to the game ill definitely show them this video

  • @TokioSF
    @TokioSF Год назад

    Amazing video!!! Thank you for this!

  • @Hau5test
    @Hau5test Год назад

    Thanks for the video - really learned a lot as I was almost exclusively using strand first. Now I understand better what other subclasses and builds I can use

  • @Specialzone5
    @Specialzone5 Год назад

    Amazing video. Keep up the great work!

  • @aquilonthepro8319
    @aquilonthepro8319 Год назад

    That overload section was what i needed.

  • @Fanatiqual
    @Fanatiqual Год назад

    I have played since the game went f2p and i still found a lot of this info useful. I was wondering why radiant wasn't working but it turns out it is because i usually have an smg with overload equipped. Good video, appreciate it

  • @griffkotlinski7752
    @griffkotlinski7752 Год назад +1

    It's fun to watch these even knowing how to demolish any and every champ

  • @Aj-py8en
    @Aj-py8en Год назад +2

    1 thing to note is all these anti champion things have 2 distinct effects.
    1 is the ability to stun champions. Hitting an active overload or unstoppable champion with the effect makes them stunned, and depending on the difficulty of the content they stay stunned, then go into the recovery phase, then return to normal where they can be stunned again.
    The second effect is what the mods actually list, and these work against everything.
    Overload stops health Regen, ability regen, and decreases the enemies outgoing damage. Overload champions have health Regen, really fast ability regen, and deal more damage. Overload effects remove all 3 of these buffs for ~3 seconds. That's why you have to continually reapply overload, these effects are separate from the actual stun. It also allows these effects to be used against other enemies. Overloading a knight will prevent it from using a shield, overloading an ogre will prevent it from regenerating health when it enrages. Overloading any enemy will make them deal less damage.
    Unstoppable rounds are also like this. They stagger unshielded enemies. This lets them momentarily stop even boss tier enemies. Unstoppable champions happen to have damage resistance when they aren't staggered, which lines up with its stun, but it's still worth mentioning that it works outside of champions.
    Anti-Barrier effects are also like this. They can go through most non-elemental shields in the game.
    I just thought it was important to point out that these effects do a thing AND also stun champions.

  • @jarredmcmeekin9936
    @jarredmcmeekin9936 Год назад

    I knew all this but watched it for fun. Very good breakdown. All new players should watch

  • @David-rh3er
    @David-rh3er Год назад

    Wow I'm conquerer x8 and I was just thinking about how do you stun Champs, this guide will come in clutch for GMs this season!

  • @stevenjerz
    @stevenjerz Год назад

    Love the coach Dattp vids! Good content even for a vet

  • @BetaMind
    @BetaMind Год назад +1

    I'm glad I watched this refresher. Seeing the other Overload options was great because SMG/Auto overload is just awful at higher difficulty. Getting overload rounds in during recovery(not stunable yet) to prevent the healing is pretty important as it can begin healing faster than the recover ends and the timing of overload on SMG/Autos sucks solo. (Also particularly overload minotaurs basically rushing you like a regenerating unstoppable is a nightmare)

  • @aa4a-a4
    @aa4a-a4 Год назад

    Very much enjoying the datto coaching arc

  • @TreacheryOfLions18
    @TreacheryOfLions18 Год назад

    Bro thank you so much needed this info displayed mannn I e been so confused

  • @skydog4034
    @skydog4034 Год назад +2

    As someone who's just started to poke their head into content with chmpions this video is very useful thank you

  • @handsomecaboose
    @handsomecaboose Год назад

    I’ve got 5000+ hours on this game and D1 and I still watched this video. Love your content Daddo

  • @Worldly_Pitfall3
    @Worldly_Pitfall3 Год назад

    I’m happy that this is a video because I had a hard time figuring it out myself although I eventually did

  • @Tftapodcast
    @Tftapodcast Год назад

    I just enjoy watching Datto’s videos, even if I already know what to do. 😄

  • @TheBaconMaster69
    @TheBaconMaster69 Год назад

    I'm pretty confident in myself now, but I just like listening to your thoughts 👍

  • @beatman2359
    @beatman2359 Год назад +8

    Unstoppables: Unload Conditional Finality into them until they die
    Overload: Do a quick stun then unload Conditional Finality into them until they die
    Barrier: Unload Conditional Finality into them until they raise their barrier, walk into their barrier, then unload Conditional Finality into them until they die

  • @MacBudderMiner
    @MacBudderMiner Год назад +27

    No matter how many hours i put into destiny i will always watch your videos 🙌🏼

  • @rebeka_139
    @rebeka_139 Год назад

    To add to the overload champ health regen part (and their ability spam and increased damage), I think of it as a separate invisible on/off light switch. Anti-overload anything will turn that switch to off for ~3 seconds. It can be, and should be, reapplied repeatedly, especially during the normal “recovery” period. The stun noise and text chat stun is mainly the “stop them from attacking” portion, you need to mentally keep track of the health regen light switch so you can apply anti-overload to keep it from turning back on.
    Tractor Cannon can also apply suppress to stun overloads, but is less used as it’s pretty ammo inefficient and low damage compared to other heavy weapons, even with the damage debuff.

  • @xlightlessx7778
    @xlightlessx7778 Год назад +1

    *Collective Obligation* is great for Overload/Barrier on demand since you can store them and choose to fire them whenever. Storing Suppress and Volatile lets you deal with multiple champs in a room

  • @wood_slam3228
    @wood_slam3228 Год назад

    Most useful video I’ve seen in a year

  • @MV-lp8jz
    @MV-lp8jz Год назад

    Thank you so. much for these types of videos they are very helpful to both new players and as a refresh for vets. Can you do a video on how to solo dungeons , not a dungeon guide, but more of how to survive when you're getting slapped from every direction.

  • @pooptrainconductor815
    @pooptrainconductor815 Год назад

    Much appreciated, was planning on getting back into the game.

  • @Kinvarus1
    @Kinvarus1 Год назад

    As someone who has played Destiny since D1 Beta way back in the day, through D2's launch I still watch these. Also it's amazing how much stuff in the game, Bungie either A: Doesn't tell you how to do something or B: Goes into very little detail about how to do it beyond, Barrier Champions need this, Unstoppables need that but then go into no other details beyond that when really they probably should.

  • @xbox360226
    @xbox360226 Год назад +1

    Great informative vid! Hoping for new enemies like hive guardians or tormenters further in the future from D2.

    • @Vynirian
      @Vynirian Год назад +1

      Any weapon that has intrinsic anti-champ capabilites cannot gain a new one.

    • @xbox360226
      @xbox360226 Год назад

      @@Vynirian then I am a goober and titan main through and through, (but Lazer pistol go BRRRRRRRT!)

  • @Lcfrdrck
    @Lcfrdrck Год назад +1

    Le monarque can also stun multiple overloads at once with the poison spread effect. I found this very useful in particular master lost sectors where overload taken hobgoblins had a tendency to bunch up in pairs

  • @heathwheeldon2150
    @heathwheeldon2150 Год назад

    i needed to see this video thank you

  • @daabysswalk3r757
    @daabysswalk3r757 Год назад

    Been playing this game for 1000+hrs but still going to watch this video

  • @armoth6958
    @armoth6958 Год назад

    Awesome , thx for this!

  • @NevrNewd
    @NevrNewd Год назад

    As someone who is still pretty new, even though I’ve hit 1810, I really appreciate this. I know I’ve done a bunch of stunning before, just didn’t know how I was doing it. I’d really appreciate an up to date armor guide. I still have absolutely no idea how armor works in this game.

  • @joselazo6840
    @joselazo6840 Год назад

    I think these videos are great because it covers things you’d think people would *intrinsically* know, but that’s not the case for a good chunk of people.

  • @insurgent9327
    @insurgent9327 Год назад +2

    Barrier champions can also effectively be stunned by conditional finality - if you walk into the barrier and freeze them, they drop it and don't heal

  • @oloidhexasphericon5349
    @oloidhexasphericon5349 Год назад

    Saved! Thank you !! 🙏🙏

  • @saiyantwan
    @saiyantwan Год назад

    For the thing about swords. I have used the zephyr sword with cold steel and it has really helped me both with overloads and Unstoppables due to the slow, freeze, and shatter.

  • @manqobashongwe1301
    @manqobashongwe1301 Год назад

    Veteran here. Still learnt something, though. Specifically, the thing about voltshot procing on weapons with other champion stun mods.
    Great vid. Would still have watched even if I had a doctrate in champion stunning. We need more vids like these that explain the intricacies Bungie does not.

  • @TheMadRacer1997
    @TheMadRacer1997 Год назад

    There is one thing I can add to this video, specifically the chill clip section. If you are radiant and you shoot a chill clip shot at an overload champion, the shot will stop their health regeneration, however, it will NOT stop the champion from chasing you and/or attacking you. The only attack I've found it stopping is the retaliation shots that overload taken hobgoblins shoot.

  • @papergum58
    @papergum58 Год назад

    Thanks! This really helped. Haven’t played destiny in a few years and I was wondering how to counter there’s dudes

  • @thynameiskingblen4331
    @thynameiskingblen4331 Год назад

    This is very helpful, pls share this to any new players

  • @Emrakul-ee4ru
    @Emrakul-ee4ru Год назад

    Despite having played for a long time since champions were added, Ive only recently found time to get into high end content thats difficult enough champions actually matter. The specifics that overloads need to keep being hit after recovering never really crossed my mind because they usually get melted by Parasite and a finisher. That mindset though doesnt really work in master lost sectors though so knowing the more minor details of champs has been very insightful!

  • @ryanmclaughlin3869
    @ryanmclaughlin3869 Год назад

    I’ve been having a lot of success using osteo striga with the overload smg perk since the poison counts towards resetting the overload timer and you can usually get a large mag from explosions so that you can do lots of damage up front and then run away to get any more stubs that you need when you run out of ammo

  • @GragarTheGreat
    @GragarTheGreat Год назад

    Wow this is the video i needed i've only been playing the game for a month and whilst i can deal with the unstoppable (hung jury sr4) and overload champions (osteo striga) it's the barrier champions that are my kryptonite i think i'm gonna after run through the lightfall campaign to get my hands on the strand subclass though

  • @templar804
    @templar804 Год назад

    I remember brute-forcing Overload champions with Jotunn back in Shadowkeep. It wasn't good, but it did work.

  • @BruinsPastaSauce
    @BruinsPastaSauce Год назад

    i just got back into destiny AGAIN. so far im loving it because I'm on PC and load time is no longer a issue for me. but I have a lot of hours in both destiny. i never understood why I was doing sooo much less damage at certain times. now I know.

  • @QuackyPoo
    @QuackyPoo Год назад +1

    Main takeaway from this video: chill clip is insane and we should all be using it

  • @darksteeldemon7751
    @darksteeldemon7751 Год назад

    The poison effect from Osteo Striga also works well to keep the health regen for Overloads at bay.

  • @CovertOperative13
    @CovertOperative13 Год назад

    As a player who recently came back to the game after leaving back in 2018, thanks for this, Datto.

  • @feikmorlun2630
    @feikmorlun2630 Год назад

    Omg i finally now how to kill champs, thank you Datto, I love you

  • @goesbyTy
    @goesbyTy Год назад

    As a quick addendum, you can actually suspend Barrier champions if their barrier is up, if you shove the suspend source inside the barrier. IE, you can run up to a Barrier champion with its barrier up, and pop your Drengr's Lash barricade and suspend them.

  • @eRobb4
    @eRobb4 Год назад

    Extremely helpful 🤝

  • @JulieLamia
    @JulieLamia Год назад

    Speaking of Conditional Finality, between the freezes and it's reasonably quick reload speed, you can *usually* get two bursts off to dunk on a Barrier Champion before the shield even goes up.
    For Unstoppables with CO, I instead freeze, melee to stun with the Shatter, then fire the second shot, as it's a bit more ammo-efficient.
    Conditional Overload's burst damage is generally great as a whole, so I've found myself sticking to it a lot since it plays so well into Champions' shorter vulnerability phases.