Destiny 2: Root of Nightmares Full Raid Guide

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  • Опубликовано: 29 ноя 2024

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  • @joeblake7705
    @joeblake7705 Год назад +2688

    Here for the music

    • @phinnos
      @phinnos Год назад +27

      Amen.

    • @adrianarteaga3086
      @adrianarteaga3086 Год назад +13

      Amén.

    • @emperorcrimson232
      @emperorcrimson232 Год назад +23

      Gotta put my headset on full blast fytb

    • @johnpaulcross424
      @johnpaulcross424 Год назад +45

      For those wondering it’s “First to Last” by Gunnar Olsen

    • @FKDotFitzgerald
      @FKDotFitzgerald Год назад +23

      It’s just so satisfying and has always paired wonderfully with Datto’s eloquent articulation.

  • @Egalia_1
    @Egalia_1 Год назад +1081

    Datto being the absolute MVP with a raid guide right after the first day. Great job on the race, and can’t wait to get in here with my own team and give it a go

    • @joshthehawk746
      @joshthehawk746 Год назад +19

      Lucky and like 60 other youtubers have guides ..

    • @verdantsands
      @verdantsands Год назад

      @@joshthehawk746 nobody asked. imagine going to fucking lucky for a raid guide ahahah. get outta here

    • @domingorico7994
      @domingorico7994 Год назад +27

      brother finished the raid and said ok now to guide the rest of you. Datto, raid guider of the gods

    • @lgtokyo2665
      @lgtokyo2665 Год назад +38

      @@domingorico7994 cringey comment

    • @-Alpeter
      @-Alpeter Год назад +6

      ​@@lgtokyo2665 troll nobody asked.

  • @derpmanaveragegamer7791
    @derpmanaveragegamer7791 Год назад +54

    2 things for 3rd encounter
    1- there is a darkness switch above mid that you can shoot to manually trigger a planet swap, this is very useful if you are going for 1 pair of runners or if you mess up a swap.
    2- the boss will always have a starting shield corresponding to which ever planets in mid have majority. 2 dark planets means he'll start on dark, 2 light planets means he'll start on light

  • @yunoscubasteve
    @yunoscubasteve Год назад +579

    Easily one of the most beautiful spaces/activities in the entire game. I can't wait to go through it myself.

    • @alvaroquintero620
      @alvaroquintero620 Год назад

      Yes but sadly it’s another Deep Stone Crypt. Glorified strike

    • @yunoscubasteve
      @yunoscubasteve Год назад +29

      If that is your feeling on it, that is fair. I don't see it that way because the raid race you are watching is the best of the best. The length of a raid doesn't determine the quality of the raid [in my opinion]

    • @Laeshen
      @Laeshen Год назад +19

      ikr, it mixes the overgrown aesthetic of the black garden (GoS is one of the most beautiful raids imo) with the blocky, textured, alien surfaces of pyramid ships (VotD is another beautiful raid)

    • @slytheninja
      @slytheninja Год назад +12

      ​@@yunoscubasteve just like how wrath only took less than 2 hours to complete day 1 yet is regarded as the best raid ever

    • @UphillHook
      @UphillHook Год назад +6

      ​@@slytheninja nah last wish is

  • @mr.gameandteach7197
    @mr.gameandteach7197 Год назад +27

    People can say that you haven't worlds first in a while, but you're the only one who seems to have a true understanding of the encounters and can make an intelligent guide. Thank you.

    • @bm2844
      @bm2844 Год назад +3

      He’s never had a worlds first. Always the bridesmaid.

    • @hyperhinhitter
      @hyperhinhitter Год назад

      ​@@bm2844 he got vog

    • @bm2844
      @bm2844 Год назад +1

      @@hyperhinhitter he got second. He’s never won one

    • @bm2844
      @bm2844 Год назад

      @@hyperhinhitter and if you meant D2 VOG, Salt won that one. Datto has consistently slipped down the rankings since his VOG second if memory serves. Nothing to be scoffed at, his team is clearly very good. But they’re not world class.

    • @gertipallaska4442
      @gertipallaska4442 Год назад +6

      ​@@bm2844 i mean he did get second place in vow and crown of sorrow and third in last wish. So they are really close to that sweet first place

  • @coranen246
    @coranen246 Год назад +333

    Just a heads up! At the end of each level, in the second encounter, the orbs become available infinitely. You don’t have to worry about disrupting them once there’s no more plates to run to. Rebuff your team as much as needed to clear the last squad and there is no timer until about a minute after they’re dead. Take your time at each end and grab ammo before killing them

    • @kedoku7866
      @kedoku7866 Год назад +6

      Thanks for the tip! Did not know this!

    • @InvidiousApple
      @InvidiousApple Год назад +9

      Yes, but don't grab the buff until light and dark are all the way done and miniboss is spawning. Not sure if it's a intended mechanic or just soft locking

    • @shawhan1272
      @shawhan1272 Год назад +2

      Shoutout again to roen’s team!!

    • @CordlessJet549
      @CordlessJet549 Год назад +7

      @@InvidiousApple that shit wiped our team like nine times it was infuriating

    • @kedoku7866
      @kedoku7866 Год назад +2

      @@InvidiousApple it’s just soft locking but you can shatterdive them off

  • @fubsthefish8320
    @fubsthefish8320 Год назад +74

    The order the nodes must be shot in is: Buff node (glowing one) > New node (small one) > Buff node > New node, etc. Each new node will only spawn after the buff node is shot, regardless of who has what buff. Breaking this rotation and shooting the buff node twice in a row is what causes them to become disrupted. The only exception is if no player holds the respective buff for the chain (flux/field), requiring you to reobtain it via shooting the buff node again.

    • @SolidSparda
      @SolidSparda Год назад +7

      When you put it like this, it makes it feel so much more understandable

  • @NoahIsAGamer_
    @NoahIsAGamer_ Год назад +259

    For encounter 1: A new orb spawns every time you hit the buffed “traveler” looking orb. Hitting the traveler orb twice before hitting the next orb in line will disrupt the nodes.

    • @GeassX
      @GeassX Год назад +25

      It's that way for all encounters. In the second encounter, if you try to re-buff before the small node is activated, it will disrupt that half of the network.

    • @EdenPorterMusic
      @EdenPorterMusic Год назад +3

      That's not actually the rule. If the buff is still on the field when you activate an orb, they disrupt for about 10-15 seconds. As soon as the buff is removed from the field (activating next node, death, running out) you can re-grab a buff with no problem. Works the same in every encounter (independently of each type of energy - Decay doesn't disrupt Splendor, of course.

    • @armchairtony
      @armchairtony Год назад

      ​​@@EdenPorterMusicthe disrupt Is definitely triggered when you haven't activated a new node. Second encounter is a prime example. Your teammates need decay and splendor to kill shielded enemies. The nodes are only disrupted if the player holding decay (for example) Has failed to activate a new node before other players rebuf decay.

    • @Keksgame
      @Keksgame Год назад +5

      @@EdenPorterMusic That is not the case. We constantly had 2 runners with buffs active, running back and forth between the new spawn and the aura. They disrupt whenever you hit the buff twice without activating a new node AND there's still a buff active. Hitting the aura will create a new node after one has been activated.
      That's why 1 runner strat works, because you basially can't disrupt the nodes. 2 runners are faster, but you need to communicate properly.

    • @Nexii801
      @Nexii801 Год назад

      @@Keksgame correct

  • @xavieranderson3183
    @xavieranderson3183 Год назад +97

    10:55 if you go backwards while getting launched by a launcher on the second encounter you'll get more height and it should be very consistent, from my experience at least.

    • @toccata6250
      @toccata6250 Год назад +43

      Ol' reliable Dares of Eternity stuff

    • @scramp7893
      @scramp7893 Год назад +3

      I have found that if I go right up against it, and hold backwards against the booper thing as you shoot it, it gets you higher

  • @tatro222
    @tatro222 Год назад +14

    Massive tip for the first encounter! If your runner is close to the 4th orb, wait to complete it and let a tormentor spawn in, get it low and complete the ball and then wait out the timer as soon as the wipe mechanic starts counting down kill the tormentor and you will be a whole 30 seconds ahead so you'll have 1 minute until you wipe. Makes it very easy if you get overwhelmed with enemies or the tormentor!

  • @johnpaulcross424
    @johnpaulcross424 Год назад +149

    Glad casuals like me can seed how to run the raid, thanks for treeting us to this knowledge and not leafing us in the dark Datto

    • @omensoffate
      @omensoffate Год назад +17

      Seed

    • @Guile_The_Exile
      @Guile_The_Exile Год назад +27

      @@omensoffate leafing 🗿

    • @GeldarionTFS
      @GeldarionTFS Год назад +35

      You really rose to the occasion here

    • @wenoay
      @wenoay Год назад +18

      datto certainly got right to the root of the problem with these mechanics

    • @teknuTwuhwuh
      @teknuTwuhwuh Год назад +8

      ROOT of nightmare puns - love it

  • @bjcooper4365
    @bjcooper4365 Год назад +51

    5:45 my team believes that these orbs despawn if you shoot the buff granting orb before someone shoots the next spiral in a sequence. So if you grant the buff and someone is running to activate the next orb and you try to grant the buff again, it will take the buff from everyone and lock out the orbs. So just wait for a teammate to say they’ve shot the next node before trying to get the buff again.

    • @littlewolf9662
      @littlewolf9662 Год назад +5

      This is true

    • @hickok3
      @hickok3 Год назад

      When you shoot the aura orb, light for example, everyone inside the aura gets the Light buff. if anyone tries to shoot the light aura orb again for a new buff while someone still has the light buff it disrupts the light orbs and removes the light refuge. If you shoot the aura orb and accidentally disrupt the orbs, you do not lose your buff, so you need to be careful not to shoot them once back too soon, as you can chain disrupts.

  • @ERFMXVCC
    @ERFMXVCC Год назад +709

    We now live in a time where datto can put out a full raid guide before contest mode even ends because it's no longer 24 hours

    • @AttentionDeficitGuy
      @AttentionDeficitGuy Год назад +86

      Except he released the video 22 hours after Raid launch, so even if contest mode was still 24 hours it still would have been before end of contest

    • @afedorchak77
      @afedorchak77 Год назад +37

      its also not a difficult raid....

    • @WHlSKYtx
      @WHlSKYtx Год назад +7

      Good?

    • @zelo3238
      @zelo3238 Год назад +1

      to be fair it hasn't even been 24 hours yet

    • @Kazuhira2249
      @Kazuhira2249 Год назад +7

      he did various ones way before 24 hours now he can actually get some sleep

  • @jessenoirrouge8150
    @jessenoirrouge8150 Год назад +3

    It’s that time of the year again where my ears are blessed by the iconic raid guide music!

  • @jacktravis2718
    @jacktravis2718 Год назад +12

    Your guys comms are SO clear, I couldn’t imagine being in a raid team this chill. Our 3am hectic insanity was WAY more the mood here for that Nez fight 😂

  • @NightSwipe17
    @NightSwipe17 Год назад +6

    Great guide! Fun raid, super frenetic, always moving. Congratulations to everyone who managed a contest clear!

  • @GeassX
    @GeassX Год назад +12

    From my experience, the orb network disruptions are caused by one thing and one thing only: Trying to get a new buff while a small orb is still available. This is because shooting the buffing orb does 2 things, give the buff to the players around it and spawn a small orb to the next in line node. Every time you shoot the buffing orb, it will attempt to spawn a small orb at the next node, if there is already a small orb there, the network will be disrupted.
    I suspect this is to prevent players from forcing the encounter along without having to interact with the other mechanics. Because if you could devote 3-4 people to cycle buffs while leaving only a skeleton crew to shoot mobs, then you could finish the encounter easily without ever having to spawn a tormentor. At least, without having a relative mastery over the encounter.

  • @cargnome
    @cargnome Год назад +19

    Important Note: Damage phase for the first boss (the one with the planets) begins at whatever color has 2 planets. So, if there are 2 dark planets and 1 light, you should start at a dark plate. However, the order it goes in does seem to be random after that.
    This means there is no chance (to my knowledge) of there being 3 of the same color.

    • @GnarlyGibbon
      @GnarlyGibbon Год назад +5

      The order isn't random, it will always alternate. So Light > Dark > Light, or Dark > Light > Dark.
      So teams should start on one of the plates that shares a color like you say, then head to the opposite color next.

    • @cargnome
      @cargnome Год назад +2

      @@GnarlyGibbon This is true. I didn't know when I wrote the original comment, but have noticed this since.

  • @zTaniwha
    @zTaniwha Год назад +2

    Needed this music to motivate me through my time on the toilet.

  • @mr.skeletalthetaxevader8795
    @mr.skeletalthetaxevader8795 Год назад +13

    Beat the raid Day 1 myself, but here I am, as is tradition. Thanks for the guide Datto, and good luck to anyone wanting to get the new exotic. Don’t forget to do those encounter triumphs!

  • @SpectralLuna6277
    @SpectralLuna6277 Год назад +2

    The only Destiny Content Creator who can explain this without having a stroke while giving the info.

  • @T0LMANAT0R
    @T0LMANAT0R Год назад +2

    Awesome guide! Thank you!
    Also, my group figured out an easy strategy for the first encounter:
    First sequence: do NOT kill psions to spawn the tormentor, if you have two runners alternating the sequence, they should easily be able to finish before the timer reaches zero. If you do this, the psions will DESPAWN during the little pause period between sequence 1 and 2.
    Sequence 2: this one requires three runners. Runner 1 + 2 will alternate rapidly until the runner 1 hits the 3rd node. Then, runner 2 + 3 will get the buff together at the same time. Runner 2 will go to whichever is the 4th node and runner 3 will go to the final node on the little flower at the end of the sequence. Meanwhile, runner 1 goes to the node that is meant to give the buff for the final node. Once runner 2 has shot their 4th node, then runner 1 shoots the buff giving node, then runner 3 will be able to use the buff he got previously to get the node at the end. The rest of the team will wait to kill psions until the 10 second mark of the debuff. This will spawn the tormentor before the runners finish. Do NOT kill the tormentor. Get him weak and "save" his death for sequence 3. As soon as sequence 3's debuff begins, kill the tormentor. This will extend the time for runners while also giving tormentor team extra time to dmg the tormentor during the "in-between" phase. For the 3rd and 4th sequences, have 2 runners alternating like normal and proceed normally, though if the runners are fast enough, you can "save" the next tormentor for the beginning of the 4th sequence. Similar to what you did going from sequence 2 to sequence 3.

  • @timeob.6942
    @timeob.6942 Год назад +2

    My favorite part of any expansion, Datto’s guide and that sweet music

  • @WORKINGONCRYING
    @WORKINGONCRYING Год назад +8

    you make the best guides because you show encounters being done and thoroughly explain mechanics and what to do in each encounter

    • @GenocideLv
      @GenocideLv Год назад

      massive cap. this idiot literally dumped his own explanation in the trash at 14:00 by switching it up and not showing anything for floors 2 and 3 like he did for 1.

  • @mondty
    @mondty Год назад +3

    Great guide - expect nothing less from the GOAT!

  • @the8ofspades888
    @the8ofspades888 Год назад +8

    my group decided on referring to the "orb person" as the "ball fondler" and I will accept nothing else.

  • @n0denz
    @n0denz 11 месяцев назад +1

    One of the coolest looking raids.

  • @joshuagraham4782
    @joshuagraham4782 Год назад +2

    Love to see the comments in a guide. As the commentors tell you what to do instead of what the actual video says

  • @Alassandros
    @Alassandros Год назад +18

    I wish the Nezarec fight was a bit more true to his theme. I would've never thought he was some immensely powerful telepath here. He only seemed like a super Tormentor. I wish there was some mechanic were half the raid team would be sucked into a dream world where they had to fight nightmares or phantoms while the other half had to defend the sleepers and wake them up. Or maybe Nezarec could control a horde of enemies in perfect synchronization.

  • @Inzanecookie
    @Inzanecookie Год назад +9

    *3rd encounter*
    The power to move worlds will soon be yours.
    -Savathun, 2022

    • @Gee-bg2rv
      @Gee-bg2rv Год назад

      Thats just the encounter mechanics we don’t actually gain the power to move worlds, her statement means we actually gain that as one of our powers which obviously isn’t the case lol

  • @vV_Viggo
    @vV_Viggo Год назад +7

    The tormentors when they die while in the air and go flying is the funniest thing I’ve ever seen in a raid to date.

  • @kexvan
    @kexvan Год назад +11

    this is 100% the first guide i have fully understood of any raids, very very well explained and put together! thanks very much!!

  • @AveryHorton116
    @AveryHorton116 Год назад +1

    Not sure if you noticed this, but you said that in the first encounter, you will always have Sweeping Terror, but that is untrue, once you complete one phase, the timer goes away, then returns to the base timer - so if youre fast enough with the Light leap frog, you can leave a Tormentor alive and have it ready to kill in second phase for more time
    Also couple of things for second encounter:
    1) For the runners, you don’t actually have to keep going back to the other side - if your team is confident enough and everybody understands all the mechanics, you can have the runner that initially launches stay on the side they launched and become a runner for the opposite side and voice versa. You will still have to send someone back over with buff again, but this way you’re only going once per buff, not back and forth multiple times This minimizes the amount crossing with the buggy launcher.
    2) The buffs at the end become infinite, so you can keep refreshing to damage the last waves of ads + boss
    For the third encounter, it is always 2 of one color, and one of the other. Which ever one (light or dark) has 2 for the middle planets, that’s the one you will start at. And then the boss switches back and forth the shield colors. So if it’s 2 light, 1 dark, you will start at a light plate, then go to the dark one, the go the second light plate.
    For Nezarec, if your runners are having a hard time being fast enough, throw in another player, or have one of the other ad-clearers jump in for a couple nodes to speed it up. Once you learn the paths, single runners should be just fine tho

  • @maishufoxx
    @maishufoxx Год назад +18

    loved this raid, this was my first day one, idc if it was rlly easy, I'm just happy my team got a day one

    • @oxsila
      @oxsila Год назад +4

      Most people who say this raid is easy have an extremely close and communicative group of people. It's a completely different story through LFG lol. 9 hours and only got to the planets

  • @shitpostcentral6335
    @shitpostcentral6335 Год назад +2

    Hear's the classic datto raid guide elevator music.
    BABE DATTO POSTED ANOTHER RAID GUIDE. truly one of the best and most dedicated d2 creator.
    You'll get your day 1 win champ. Only a matter of when

  • @scrubclub7138
    @scrubclub7138 Год назад +2

    you explain the orb part perfectly. my it's hard for me to get into raid with my clan and I always want to try and do the orb running but dont want to screw it up. nice guide datto!

  • @seanslaysean7097
    @seanslaysean7097 Год назад

    This was the first time I got a contest mode clear, I was on ad-clear for most of it; but these videos give me and so many others the confidence to try it

  • @benjarvis7007
    @benjarvis7007 Год назад +2

    Annual raid guide music listen along! You're an absolute champ for this Datto

  • @Retrophoenix-
    @Retrophoenix- Год назад

    Never get tired of hearing that song in the background for these guides

  • @Cohhzy
    @Cohhzy Год назад +2

    The iconic background music. Yup, Datto raid guide time

  • @colethestranger5905
    @colethestranger5905 Год назад +1

    Got my clear day 1, but I'm watching for the music and because Datto puts in a lot of effort for these.

  • @Stenzyify
    @Stenzyify Год назад +1

    Just wanted to say thank you for putting this up so dang quick after running this bad boy yourself, really appreciate it!!

    • @Stenzyify
      @Stenzyify Год назад

      @@trickyBasterd haha

  • @bryanweimer7381
    @bryanweimer7381 Год назад +5

    The thing that causes the orb lockout is shooting the aura orb while the buff is already on the field. This is true across all encounters w/ the orb chain mechanics, so for the fastest way to get through the chain is to have 2 players alterneting orbs, making sure to call out once the orb has been activated to avoid disruption. This should make it easier to skip the refuge on nezarec once contest is over and add managment doesn't need to be as intensive.

    • @cephalosjr.1835
      @cephalosjr.1835 Год назад

      While the buff is on the field AND an unactivated orb of the same color is present.
      So that means if you shoot the aura orb, granting the buff to two or more people and then activate the next node, you can immediately go back to the aura orb to continue the chain.

  • @WyldFyr56
    @WyldFyr56 Год назад +1

    Datto, you're a lifesaver, me and my team have been stuck on the last boss for like 7+ hours, getting close everytime, but survival was the downfalls
    tho i'm surprised thunderlords does that much, we barely got half of that dmg you guys did, but, thanks for this

  • @Real28
    @Real28 Год назад +5

    The most visually stunning location Bungie had ever made, and it's not even close.
    Despite final boss being low health, he did some INSANE stuff that ruined DPS for us. Once he decided to run TO THE OTHER SIDE of the entire map, then activate. And stayed there for half the phase.
    Another time he hid behind the only obstruction.
    And when I mention those 2 things, we were stuck at him for 4hrs and he did this on 80% of our fights. We killed him twice, but died at the same time and didn't complete it. But our weapon levels triggered and we got engrams for killing him. So in reality, we killed him 3 times in 4hrs last night.

  • @chrispbacon1623
    @chrispbacon1623 Год назад +1

    I wonder how people are gonna argue about call outs for planets. Our group used R1 L1 R2 L2 designations for the triangles and standardized the positions by labeling the left corner 1, the right 2, and the top of the triangle 3 (instead of something like 1s being towards the center of the arena).

  • @Pandemonium088
    @Pandemonium088 Год назад

    Was looking at another guide, it was so f**cking wordy and confusing,Datto the real MVP, straight to the point!

  • @rushsoccer1355
    @rushsoccer1355 Год назад +7

    Tips for a few encounters:
    Second Encounter: My two teams had two runners. One that crossed the gap to get the nodes on the other side and one that took the buff to get the nodes on the same side the buff was on. This made it significantly faster and easier as the person who got the buff on their side could kill the shielded enemies that spawned while the gap crosser made their way back and killed ads on the opposite side. We ended up getting done with around a minute on the timer this way with little to no trouble with the ads.

  • @exostretch7991
    @exostretch7991 Год назад +3

    My team found that orbs will despawn if you shoot them before they have an aura around them.
    Additionally, there’s a little darkness crystal in the air during the planets encounter. You can shoot it to clear everyone’s buffs and immediately make the planets move.

  • @jackstatton3040
    @jackstatton3040 Год назад +2

    Just an awesome and beautiful raid. While short, still awesome. Also we've got to make the Blueskip commonplace

  • @mikemeyer8632
    @mikemeyer8632 Год назад

    I’ve watched 4 of these videos already but no one explains it so simply like you Datto keep doing whatcha doing

  • @jackstatton3040
    @jackstatton3040 Год назад +2

    The Blueskip is Goated

  • @regyperwinterchill2392
    @regyperwinterchill2392 Год назад +1

    Everyone doing guides
    Only Datto doing the Math and giving us Examples
    Gg´z good man

  • @numbergod602
    @numbergod602 Год назад +4

    5:50 The reason the orbs despawns is if someone refreshes again before the next orb is activated. You can only refresh once per orb.

  • @CiteWhyclosa
    @CiteWhyclosa Год назад +1

    >be me
    >be stuck on damage on nezerac
    >take a break last night
    >wake up
    >datto guide
    >thunderlord?
    >clear in 45 mins after reconvening
    Datto is just the best. Thanks for helping us get our first contest emblem!

  • @shawnjohnson7451
    @shawnjohnson7451 Год назад +1

    I’ve been waiting for another Datto guide! I always look forward to these vids😂

  • @pyrho
    @pyrho Год назад +3

    Some notes I had from my run:
    - 1st encounter: 2 people on orb team, 4 on ads. Datto’s note of “don’t touch it if it’s not your job” is crucial here. Barrier champion blocks orb team, tormentor adds time. Kill both ASAP.
    - 2nd encounter: clear comms as much as possible, only orb team needs to relay which area has the buff. Ad clear team should not hit the orb, as it will likely disable the buff, resulting in a possible wipe due to time. Second floor was our team’s most difficult, as any death would spawn the ghosts on the light side (even if death was on dark)
    -3rd encounter: ad clear is crucial in the middle arena, a lot spawn very quickly. Datto also mentioned that it is possible for an all 3 of the same type, and that’s incorrect, as a colossus kill on one side can only move planets on that respective side. Damage will always start on a plate that had 2/3 planets, and the second will be the opposite (light-dark-light or dark-light-dark)
    - 4th encounter: same team composition as 1st/2nd encounters worked for us, but we had one ad clear on each team start a refuge buff just in case. Designate where the refuge buff will be placed to avoid confusion.

    • @Ozqop1
      @Ozqop1 Год назад

      Hi, you're among my shortlisted winners. Contact above👆👆👆

  • @TomabTT.
    @TomabTT. Год назад

    I feel a jez explanation for this raid will be one of his best

  • @saudrrr8198
    @saudrrr8198 Год назад +4

    My yearly dose of the datto raid guide music

  • @GeassX
    @GeassX Год назад +10

    For the second encounter, having a hunter be the runner really helps with the boopers, as depending on your movement they may sometimes launch you downwards and a triple jump will be enough to save you most of the time. Titans might be able to do it with catapult/high lift, but warlocks have no shot if they get a full on downwards launch.

    • @Konnerading
      @Konnerading Год назад

      thats weird my teams hunters were getting launched too high and went from first to third floor

  • @cptr95
    @cptr95 Год назад +2

    Already beat the raid, but it’s tradition to watch Dattos raid videos

  • @xTGE
    @xTGE Год назад

    Best part of a Datto raid video is the music

  • @MoneyTalks7114
    @MoneyTalks7114 Год назад

    I am genuinely here just for the music even thought I've finished it!

  • @AAG_Vanitas
    @AAG_Vanitas Год назад

    Man this raid guide for Nez was perfection.

  • @micahwingell
    @micahwingell Год назад +1

    I will never play this raid but I am still watching LETS GOOOO

  • @nixoidn6656
    @nixoidn6656 Год назад +2

    Thank you datto for this guide being out so early! You literally saved us for the last encounter because we've been doing it wrong and finally got the day 1 done! Great job on the race and I hope you get it next time!

    • @SilverzHyper
      @SilverzHyper Год назад +1

      Dude nice!
      Don’t fall for this scam in the reply’s bellow or above me as it’s a bot spam hoax😊

  • @ryanturko901
    @ryanturko901 Год назад +1

    Came for the music, stayed for the video xD

  • @ElTinoTube
    @ElTinoTube Год назад

    Many other Destinytubers already habe their guides uploaded, but I'm aleays gonna wait till Datto's guide for reference.
    My go to channel for Destiny guides ando more.

  • @outplayprime7094
    @outplayprime7094 Год назад +8

    Tip for 3rd encounter:
    For planet callouts, me and the other runner always did the set of planets on the far side of the room, then the bottom set. Then we could simplify callouts to top, left, and right. An example callout would be: right is top, left is right. It worked out much better than numbers or planet colors.

  • @jamesy2301
    @jamesy2301 Год назад

    Actually looks quite straight forward. Also props to you for the grind!

  • @Simptember
    @Simptember Год назад +2

    Root of Nightmares was good. Change my mind.

  • @jameshughes4138
    @jameshughes4138 Год назад +2

    And so Savathun's truth is fulfilled:
    'The Guardian will learn the ability to move planets'

    • @Gee-bg2rv
      @Gee-bg2rv Год назад

      But can our guardian do that anytime anywhere as one of our permanent abilities? I’m pretty sure her truth implied that it’d be something we could do… like anytime, not just during this specific raid

  • @SeraphSancta
    @SeraphSancta Год назад +2

    Fun Fact: In the first encounter, you can manipulate which side the Tormentors spawn based on what "side" the final Psion you punch/kill is on (at least that seems to be the pattern I've noticed)

  • @average_trans_furry
    @average_trans_furry Год назад +1

    Already cleared, still gonna watch for the music and vibes

  • @cinderofgods8698
    @cinderofgods8698 Год назад +1

    Love you man! Thanks for the guide and all the funny moments in yesterday's stream. Now please take that well deserved rest.

  • @Kryptix0III
    @Kryptix0III Год назад +2

    this is probably the first time ever where I have understood 90% of the raid mechanics from a single video... this raid seems surprisingly easy even for a -100iq dude like me lmao

  • @sgt_pasty2033
    @sgt_pasty2033 Год назад +1

    the video I needed, even after the clear

  • @megaboy28
    @megaboy28 Год назад

    Amazing how quick this guide is. Thanks allot.

  • @Alpacnologia
    @Alpacnologia Год назад +1

    5:45 if you claim the buff a second time BEFORE a new node is shot (i.e, without making progress), all nodes disappear for a few seconds. no progress is lost, but you will lose time, which is limited in all encounters with this mechanic. it's not because someone double dipped on the buff, it's because the buff was claimed twice before progress was made.
    when i did the first encounter, we had two runners - me and another, it went a little like this:
    1. i would shoot the orb and go to the first helix, he would wait at the second helix.
    2. once i'd shot the first helix, i'd return to the orb and shoot it - this spawned the orb for the second helix and allowed HIM to shoot it with his old buff.
    3. after my part in step 2, i'd take my buff to the third helix, while he ran back to the orb and shot it - basically the reverse of step 2.
    it basically flows from there - saved us time and let us carry the first phase's tormentor into the second, giving us 30 extra seconds. i'll note that this strat breaks down in the second phase due to the increasing number of helixes and increased travel time between them, but it demonstrates how the buff system works, how to break it and how to avoid breaking it. from the second phase onward, i was the only runner in my first encounter runs.
    tl;dr, to avoid the orbs disappearing, make sure that the next node is activated BEFORE claiming the buff again - it can be done by anyone with the buff.

  • @shotsfiyah
    @shotsfiyah Год назад

    Saw everyone else put their raid guides up 😒
    *Instantly clicks on Dattos raid guide*

  • @Slowmotionman2
    @Slowmotionman2 Год назад +1

    If I may add something to the first encounter as a bit of advance strategy, the first set of plates can usually be completed without needing the tormenter's additional time. As such, spawning this tormenter and getting them low to have one ready to pop when needed is a great safety net.

  • @matthieupaty5032
    @matthieupaty5032 Год назад +4

    The first encounter kinda feels like crown of sorrows but done right. Shorter cycle less cycles to finish encounter and each cycle makes you advance in the arena making you not fight in the same exact place every cycle.

    • @matthieupaty5032
      @matthieupaty5032 Год назад

      Also for encounter 2 we were well skating across almost every time since we had 5 warlocks

  • @BlueRoo42
    @BlueRoo42 Год назад

    For the 3rd encounter damage phase - the planets in the middle will always be either 1 light and 2 dark, or 1 dark and 2 light. Whichever alignment has 2 planets, will be the plate you want to start your dps on. I'm confident this is 100% true as I've gotten to damage phase around 50 times and it's been consistent. This also allows you to know your path between plates, as the 2nd plate will always be the opposite alignment.
    So to put it into an example. You have 1 dark planet on the left, and a light planet in the middle and right. You will start your dps in the middle (a light plate of which there are two, this one makes the most sense as it's closest to your next plate), then move to the dark plate on the left, and finally cross over to the last light plate on the right.

  • @johnkausner4636
    @johnkausner4636 Год назад

    Beat day one. Still here to watch. Can’t miss a Datto video.

  • @jeremidomagaa3530
    @jeremidomagaa3530 Год назад +2

    Fyi, the wipe avoidence mechanic can also be determined by what color nezarez himself is, he himself will glow either light blue or orange, i think this is better as the glow on weakpoint break is funky as far as i could tell on my clear

  • @GuhManUwU
    @GuhManUwU Год назад +5

    To expand on how the orbs work generally:
    - The next orb in the sequence, the one you go over to and shoot, spawns in when you shot one of the previous orbs to get the buff.
    - The orbs will break sequence if someone shoots a previous orb to get the buff BEFORE the previous person with the buff shots the new orb. You cannot get a new buff until you have finished getting the new orb that spawned in from getting buff.
    - If you wait too long and lose the buff, then if no one has the buff you can get the buff again without breaking sequence, but it only works once.
    - You can use an old buff to shoot a new orb but you need to make sure that someone shoots a previous orb to get a buff to spawn in the new orb. This means that you could have many people with the buff go stand next to future plates and have one person rebuff to get the buff over and over to spawn in the orbs in quick succession, being careful not to break sequence by buffing before the people on the plates had time to shoot the next orb.

  • @OnionRingsGaming
    @OnionRingsGaming Год назад

    The music has become a legendary meme and im all for it

  • @MyWaifuNow
    @MyWaifuNow Год назад +1

    I always took a step backwards on the launchers right as I shot on warlock, It was way more consistent but I still ran strand during that encounter for when it decided to dunk me. We also used a different strat for orb running on the second encounter, whenever we swapped sides we stayed there to grab the opposite sides buff, shot the orb on that side, then buffed again and jumped back. It required 3 jumps instead of 6 like your path so we had half the chance of getting screwed by the launchers.

  • @GuerrillaSaurus
    @GuerrillaSaurus Год назад +1

    Finally i can hear the raid guide music again

  • @Flyyh
    @Flyyh Год назад +1

    5:45 in my team's experience (especially on Nezarec) if you shoot the ball to gain a buff before another orb is completed it'll despawn all the orbs until both players lose the buff.

  • @RestaurantManager101
    @RestaurantManager101 Год назад

    Commemoration with reconstruction as a void heavy is OP. Love it.

  • @TheDeathsentence123
    @TheDeathsentence123 Год назад +1

    The 1st encounter, I did the light buff myself. The rest of my friends killed the enemies. I found it to be a ton easy our way. No need to have 2 people doing the light buff. That person just has to do it quickly so you don't stress them out.
    P.s. We almost got to the 3rd encounter before the game started getting buggy and we got stuck outside those pyramids buildings and we couldn't finish it. Such a downer because we wanted to do the first day challenge. 2nd encounter, if we died, we kept getting sent to the other side where other buff was. Therefore losing us time to finish it. And also the launcher was buggy a lot.

  • @Atlas_Enderium
    @Atlas_Enderium Год назад +1

    Note on the Field of Light/Flux of Darkness nodes despawning:
    My team figured out that it has two conditions for despawning.
    - 1.) If someone already has the buff
    - 2.) and if someone refreshes their buff or reacquires it and someone else with the buff isn’t there to refresh the buff they’re already holding.
    For clarity, here’s an example:
    Let’s say Player A and B both acquire Field of Light at Node 1. Player A goes to activate Node 2 and is outside the buff refresh field, but before Player A can activate Node 2 and consume their buff, Player B refreshes their own buff preemptively. This will deactivate all the nodes for ~15 seconds it seems.
    The only place this doesn’t apply is during the jumping puzzle where you need Darkness Refuge to survive and at the end of each floor/level in the 2nd Encounter.
    Also, you can completely ignore Nezarec’s wipe mechanic if you allow hit original Psion-boop hatred debuff to just keep on going until your buff runners get to around nose 4 or 5, even on later damage phases

  • @MythoFoxical
    @MythoFoxical Год назад +1

    Third encounter summarized: OCD brain go brrrrrrrrrrr.

  • @Wencater
    @Wencater Год назад +1

    The orbs break in the encounters with them when you activate the orb to get the buff twice in a row without depositing a buff in between. If I get my buff, and I go to deposit it, and while I go on my way, someone else gets the buff, it'll break. I'm pretty sure this is what happens when the cycle breaks. I also had it break when I shot a platform I wasn't suppose to shoot, as in one that was already activated, though this only happened in nezarec.

  • @keenancole2874
    @keenancole2874 Год назад +1

    The "nodes have been disrupted" message which causes the orbs to disappear for ~10 seconds, seems to occur when the node with the respective "field of x" buff is activated (or gained from a potential linger effect) a second time before the next node in the sequence is activated AND someone on the team still has that buff. As far as I know it has nothing to do with number of people grabbing one buff.

  • @trickyy5738
    @trickyy5738 Год назад +5

    The orbs despawn when someone has the buff currently, and then someone grabs it before the previous person deposits their buff.
    It will NEVER despawn when someone is doing it solo.
    But I did notice the second encounter strat y’all did and saw that you grabbed it before they lost the buff. Maybe you have to shoot an orb in the first place? Still a bit of experimentation that needs to happen.
    Maybe pin this so people know? It’s really important cause it can easily wipe you. (At least it wiped us a lot lmao)

  • @AfkWent2Dab
    @AfkWent2Dab Год назад +1

    Love that the orbs don't point to the next one even while you're explaining it never once saw the beam pointing at the orb you hit lol so I'm still confused:)

  • @ultimate3885
    @ultimate3885 Год назад +1

    Shatterskating across the gap as a runner in the second encounter is really fun

  • @skrewball0
    @skrewball0 Год назад

    Very clear and concise points, on thing i absolutely disagree with is the number order on 3rd encounter. Why over complicate it with mirrored numbers? Left to right 1-3 4-6. No mirror matching and no weird order