My dream: Dirt Rally 2.0 with WRC stages and co driver. Imo DR2.0 Stages are very boring compared to WRC stages, and I think the codriver of WRC gives much more detailed information.
@@od13166 I did not mean realism, just the pure information you get. "Short" and "Keep in/out" are much more frequently used in WRC for example and I miss these calls in a lot of turns in DR
Guys, so far I have 10 hours in this game, but I've been playing this WRC games for over a year now. This game is definitely one step further from the lack of content from the series. We have new cars, rallies, challenges and even more stages than ever. The career mode stills the same, but one great addition is the tyre selection at the begging of the rallies, some new team based events and some cool anniversary challenges. For a game, it's very cool to see the involvement of the rally history. And for me, and my passion this is the main purpose of a rally game. I love this racing category because of Dirt 2 from 2009. Talking about physics. For me, it's better than Dirt Rally 2. Don't judge the game physics based on a crash in the chase cam of the reviews. For sure, these crashes are very very ugly. But the main thing is the actual car reacting in the road. For sure I don't think we have the power of computation to make this rally games don't feel like a spaceship with accelerometer. It's very hard to simulate gravel and even harder in this 23km snow stages. For me the game keeps it's consistency. When you are on the tarmac it's not far from the other racing good simulation racing games, I do think the car feels very very close to project cars 2 in the rally of Catalunya. It's very enjoyable. I do seek for simulation, but I don't think we'll reach this level at least in five years, I hope I'm wrong. That's it for me, just a reminder that I've been playing the WRC cars, I do think the historical cars are very very arcade, and if you seek this stay in DR2. But if you like the overall WRC thing, how the stages work and the inbetwins, give it a try. viperconcept you did and amazing job as always and hope you keep this fair and reasonable reviews!
My problem with WRC games (8 and 9) is that they feel like tarmac cars on gravel. The only area I prefer WRC over Dirt Rally is the stage design. Otherwise it plays like a sped up video game. Let's not talk about the sound design!
Dirt Rally Is ok until you get to tarmac. There it seems like no One at codemasters has ever driven a car. So bad compared to Assetto Corsa or even Wreckfest (that has better phisics than Dirt Rally in my opinion) that makes me avoid tarmac events. I wanted a new rally game that Is not Dirt Rally 2.0 and I think I'll go for WRC 10!
I hope they bring this physics to Test Drive Unlimited Solar Crown, it would be a good distinction, considering it's an arcade game. I don't want another mobile game physics like NFS nowadays
I would prefer physics like from mafia 2 or gta iv (stiffened of course) I hate wrc’s instantaneous turning and the physics when rolling over and stuff is just lazy.
What we need in a rally game is the randomised stage like in Dirt 4. Of course it shouldn't replace the normal stages but to have a game mode where you can play a literally new stage everytime seems very interesting to me and can see a very competitive scene come of it with just pure driving skill.
Guys, the force feedback is THE best in any game I have ever played. Just for this reason you are going to enjoy this game a lot. The second thing that I love about this game is that the grip is spectacular. Dirt 2 feels like complete trash after playing this game. Just for these 2 things alone, I highly recommend this game to anyone who likes sim racing games.
Hi, I looked in regulations in WRC and I found this in terms of adjusting tyre pressures: The adjustment of tyre pressure is permitted: - When the start of a stage is delayed by more than 10 minutes for any competitor. - In regroups when not followed by a road section before a special stage, super special stage or “Power Stage”. This means in WRC you are not allowed to adjust tyre pressure only in these exceptions mentioned above. In my opinion, this is the main reason why this option is not allowed in settings.
Hey Viper thanks for another great video. One of the biggest issues in WRC 9 is that the clutch is not needed to shift gears, in any of the cars, even if you set everything to "manual". This breaks the immersion a lot for me. I like it when you can have mis-shifts in DR 2.0 because you didn't get the clutch right. Has this been fixed in WRC 10?
Hey Tiago, I really enjoy the WRC series but old cars are way more enjoyable in DR2. One thing to mention is actually WRC cars only uses the clutch in the begging of the stage, in the launch mode(like f1cars). Overall, for me, the gravel and tarmac physics of this game are better than DR2. But the simulation of the crash and things like that are very unrealistic, but this doesn't mean you will not enjoy the game. You're supposed to drive fast not crash spectacularly.
@@FelipeVergili good comment, but too many things done half way well enough in this to enjoy for me. I have wrc8 and on std ps4 it's pretty miserable experience.
@@FelipeVergili yes true. Indeed the clutch is implemented and it works for launch control in WRC 8/9, but they made it irrelevant for gear changes for classics. Difficult to understand that one!!
@@FelipeVergili They don't just use the clutch for launch in WRC cars; they actually use it quite a bit on stages during really slow corners, in case the revs dip too low and the car stalls.
If the damage system was something similar to the DR2.0, the crash at 8:38 would have resulted in terminal damage DNF. Otherwise this game looks worth of its price.
Anyone know if it has native support for triple monitors? (multi-rendering, not fish eyed). If it does, it'll be an auto buy for me. If not, more debatable. As currently there are no real rally simulators with proper triple implementation Edit: Sadly, it does not. You can stretch it over triples like most games. But WRC 10 does not render multiple viewports, leading to a distorted image on the peripheral.
Looking at the replays the car just does not behave naturally. The weight transfer when cornering, accelerating and breaking is not apperent and realistic as in rbr....
WRC 9 was when they surpassed Dirt Rally for me, which is an impressive feat considering Codemasters has been around for more than 10 years making rally games while Kylotonn only started in 2015 from nothing. But... I do agree that they should take a few more risks. However, there's one thing that makes me go back to Dirt Rally every now and then. WRC has struggled with claw grip this for a while now. When you drift your car close to 90 degrees of angle, the wheels just spin and the car doesn't go anywhere and I'm pretty sure Dirt Rally is closer to reality in that aspect, even if the claw grip is too strong at times. It almost feels like the surface turns to ice on WRC. But, when you're not pulling crazy drifts, and as you said, the tire model in this game is really good. The way the cars dance around the track is fluid and organic and I feel like it captures how these cars drive in real life really well.
yes that was pretty bad, even on a powerful pc. The fps show as 60fps but everything looked jittery. I only managed to get it smooth after fiddling with the setting "max FPS" or something in the Nvidia control panel settings for the game.
This game is a very good arcade rally game. For any rally fan that just want to have some fun, with an authentic feel, this game is perfect. The stage design is unparalleled. The only bad aspect is the sound; with some exceptions, they are very generic.
I just bought this game for PS5 and it was the first rally game I had played since Colin McRae back in 2007. Mostly, I was impressed by the pebbles, dust and other small environmental objects that you can feel and hear in your controller.
I think a lot of the issue in regards to evolution is more or less because the license is going to EA in a couple of years. I think to make WRC work to full extent with additional physics and features, KT would probably have to seriously upgrade or rebuild their proprietary engine. They're not going to do that. WRC 11 will likely be their last. I wouldn't expect anything but a bit more content and polish in that version.
it's difficult to add new stuff and fix old stuff when you only have a year of development time, i hope they can stay with Nacon or get a new publisher for their future endeavours after wrc 11. they have the talent, they just need more time.
It's more of the same, nothing less nothing more. KT/Nacon isn't gonna invest money on improving it when it's their last game before EA Codemasters takes it. It has new stages. That alone is enough to warrant a purchase when it's cheap if you like what they do, the stages KT makes are fantastic.
Hey Viper , great video I’m really enjoying this game. I notice that you have the T-GTll. I’ve had the same wheel for about three weeks now and I’ve noticed a bit of play from side to side on the wheel rim it’s not a lot but it’s there, I’ve checked the screws on both the 599 rim and also the 4 screws on the base behind the rim but they’re all tight. I wondered if you’d noticed anything similar ? Also I feel that the fan on the base is on a lot and noisier than I would have expected considering that I don’t use really strong FFB.
Absolutely the best rally sim out there, I simply don't care for beautiful graphics and whatnot, the on par graphics are good enough for me but WRC has a huge issue and that is optimization, KT needs to sort that out because this game runs horribly and sure I don't have a beastly computer but my 1660ti with a 9th gen core i7 should theoretically run the game at a smooth fps at 1080p but unfortunately that's not the case as there can be stutters and I have had to turn down other graphic details to make it run well. On the other hand, its competitor (Dirt Rally 2.0) is also on my computer which runs absolutely buttery smooth at medium to high settings and I just wish KT could achieve that.
but what is so hard about adding h pattern + clutch for a racing game developer? surely its pretty straightforward. i kinda assumed all the wrc games already had hpattern + clutch since the first implementation of wheel support. although i suppose they may not have had many cars that would use them? i dunno, ive only every played wrc games briefly over the years. unlike dirt rally that i play at least once a week.
Hi there really enjoyed your review i see that you have the tgt wheel the sam as i have can you tell me what settings you have yr wheel on the force feedback would be very interesting to compare yours with mine ?? I just wanted to say i recently changed the steering wheel from the small tgt original wheel to the larger thrustmaster sparco rally wheel and i can tell you its a game changer !! i found it was much more realistic and smashed my stage times i was completely blown away by the wheel so if you love rally games you shud buy the sparco rally wheel. Also i have my wheel and pedals bolted to a GT Omega sim rig the next thing i did was purchase a 65 " LG NANOCELL TV with the 2.1 hdmi sockets this tv also has several functions built in specially for the ps5 i have this tv mounted on a specialised large tv stand from a company called trak racer it allows you to get your wheel quite close to the screen as the front legs are very wide apart this also gives you more realism especially when your in cockpit view in the game once i had done this i thought i might as well go the whole hog and invest in thrustmasters load cell pedals as they say the biggest improvement you can make is by using load cell pedals so i set these up on my rig and the difference is like night and day and again i smashed my stage times put it this way ive gone from being in the top 300 / 400 to actually achieving 3rd 2nd and even 1st place on the leaderboard online i cannot tell you the massive difference this has made its just incredible but as i say its the combination of changing my wheel to the sparco wheel , changing my 3TPA pedals to the load cell pedals and using a large screen tv mounted on the Trakracer moniter/tv stand if you wish to email me your settings my email is tb6539 @googlemail.com look forward to hearing from you cheers Terry
i have only played Dirt Rally 1 and WRC 9 so far. But i can tell you, the immersion the game has, the way it makes you feel inside of the car, even with a controller is on another level compared to Dirt Rally.
My problem with this game is that I can`t find good wheel settings for me. It is because you feel big differences between tramac and gravel, In Dirt Rally 2.0 I found the best settings ffb for me, and it`s good on tarmac and graver. But this game, I can`t figure it out this settings. Same situation is with wheel angle. In some locations good choice is 540 and in the other 460 for expample.
I think the developer did not invested on technical features, because they will lose the license of wrc on the next year. I’d not take unnecessary risks too, and would start to develop a new franchise
Why you slide around on tarmac like its ice ? Try driving naturally from inside the cockpit. Fish tailing on straight tarmac roads looks ridiculous. Is there any FFB through the wheel ?
My Dream: WRC with VR, that's it. It's so much easier to feel what the car is doing in WRC. I can feel where the point of no return is when losing control in WRC. DR2 I just can't get a feel on the car when on the limit. It's even worse with FWD cars. I don't know what's up with FWD cars and the handbrake. Touch the handbrake just a little bit and car wildly swings around like it didn't have any weight at all.
I couldn't quite put my finger on it on what is wrong with this games physics... Basically at tarmac or gravel or any other surface, there's a lack of interaction between tires ability to turn the car and giving propper response of weight transfer and loads because of this. Playing something like RBR the cars feel like a whip, with a momentum that doesn't quite exist in WRC or DR titlrs because of this simplification, because the cars in this last two are mostly controlled from the rotation around their centers of gravity and then tires somewhat respond to that, not the opposite... When this is fixed then this games will start to have at least very enjoyable physics, even if not the only issue. That first interaction of the tires on the handling and upwards is the key. Right now is really backwards... It reminds me of the way GTA cars could be made into planes and rotated around... This is the same. If someone could find a cheat to use on this games like this the same thing would be possible, I bet it!!
@@markrigg6623 I mean a whip in the sense that the car takes some time to respond to inputs and really gains speed as it yaws and the back oversteers... In WRC10 there is a bit of that, but it's not as nuanced and as raw, because grip loss dynamics are a bit dumbed down. It has been made more accessible to me. For me RBR with NGP is still a level above WRC games. Their good enough though, just not quite and uncompromising simulation.
What about jerky PC animation? Despite changing all possible graphics settings, I am not able to get smooth aninimation even though FPS count shows 150fps. The problem was exactly the same with the previous part of the game. As a result, this game is almost unplayable for me and many other players, I do not understand how such an oversight could have been allowed in the next installment of this brand. I feel very disappointed about this.
I had that as well. Try setting the maximum framerate on nvidia geforce setting for the game at 60fps or so. fixed it for me in wrc9. unbelievable they still ship a game with this issue!
@@tiagofelix1571 I've already done it. I set 60hz in nvcp and in the game, also vsync enabled. The frame rate is stable at 60fps but the game still does not seem to be smooth. It looks more like 40fps.
Theres a new one already? I dont play the WRC Series, but for me it feels like you upload a review on a new one every few months. :P Releasing a new full priced game every year instead of updating or putting out expansions is just a cash grab.
Viper, what's your opinion on classic cars. In my opinion the worst aspect of WRC8-9 is that the game feels completely made around R5 and WRC cars (which I understand, somewhat) which feel absolutely fantastic to drive, but classic cars feel just bad. I don't mean they're slow or fast, they feel like no attention has been paid to them, like a great Assetto Corsa car mod vs a bad one. I think you get what I mean. Has it improved with all that 50 year anniversary talk? I figure not but I still ask.
For me they are the same as the WRC 9. The fun comes with the crowd extremely close to the road and some stages are historic. The sound is better than any other versions and the graphics too for sure. But the career mode still the same and very little tuning into physics. For me the in the track(not out of it) the game feels more realistic than DR2. But for sure RBR is the God tier in this list
The issue with WRC 9 was the lighting. The game tedns to be very dark even when I adjust all the TV settings, and yet a lot stages were extremely dark and lacked detail.;
@@williamwillett7773 That is true in some way! Although even with headlights on, when I was doing Turkey Esports challenge, i could not see the road through that forest section. Very disappointing for me, ever since i switched to Dirt i was not having such issues
I fixed the problem with reshade or amd's color/calibration brightness-contrast. Crazy that it is needed, why would they put a tinted windshield ? even with the fix sometimes in bad conditions I have to go to the hood view. Add that to the aliasing that appears in interior views, the horrible camera /seat/fov adjustments. I hope all of this is fixed, but I'm 99% sure it ain't. It probably still has the bug (feature ?) where suspensions get damaged on certain events/tracks at a specific spot, even if you're going 1km/h, even if you restart
is it just me who thinks that the special cars kinda look… small? ive always thought this since they introduced them they just look unoriginal and dull even though they’re not. i hope this kinda makes sense
@@imadilias7307 ohhh i see it. cus im used to seeing the cars in dirt rally and the lancia looks so small compared to the lancia in dirt rally, because it has a more close up fov then wrc.
About body deformation - this element is limited because of car producents, they not agree to put serious body damage, espiecally in area where driver and pilot are sitting.... What about historical cars? There are many of them or not? I once played WRC 8(?) and there wasn't too many of them and don't like driving them too much, was almost impossible to spin with A110, car feels glued to surface...
I think this review and his last two WRC reviews lack of two things. 1. He needs to acknowledge that you can't change tyre pressure, even in real WRC. 2. Where's the pacenote editor? The co-driver already sounds kinda robotic or unnatural, so there must be a pacenote editor that the devs used.
I've been sim rallying and racing for over two decades now and have a rather extensive knowledge of rally cars and driving on multiple surfaces. How many hours did you play the game before making your review? Did you drive one stage of each location with all the cars before you started? If not, which locations and cars did you try out? I have put in just over 10 hours of driving so far and I'm not happy at all with this game when it comes to a lot of factors involved with the physics and also in general. I'll be blunt and say that your assessment of this game when it comes to driving is overgeneralised, incomplete and quite inaccurate. I'm sorry but that's the truth. Nice try though and good luck in the future. I'll be releasing my first impressions video in a few days as I need to do some more research ingame and take notes.
So, you're assuming if my opinion Is different than yours, it means i'm totally wrong and you're totally right? Lol... Ok...... Also, try to cover EVERYTHING on a racing game like this one in less than 15 minutes. People don't Watch Long videos or skip because at certain point they lose interest, especially on reviews. If I did an in-depth review of all physics graphics and content, this video woulb be al least 30 minutes Long. People don't want this. At least most of them. I played a total of 15 hours with this game between demo, PS4 version and PC final version. I tested all historic Cars and some of the modern Ones on dirt, snow, and tarmac. I talked directly with developers as well about physics and car sound. Good look with your review. But don't try again to criticize my job saying It's incomplete or wrong Just because It doesn't agree with your opinion. Physics of this game gave me a good impression. Simple.
@@viperconcept I’m sorry but you should really try out Richard burns rally with the rally sim fans mod. Look it up, that is how an actual car handles. Wrc 10 does not feel like that at all unfortunately
@@viperconcept go for it! RBR with mods is very fun. I could see that opinion but I would hope an actual game company could do better then a couple of people who mod. Just my 2 cents
Over 24 hours of gameplay and can easily say it's one of my favorite racing games let alone rally games. I'm a fan of most rally and racing games will say this game would good game just to have a good time a lose yourself in a solid race title that takes time to learn its physics but rewarding when learned. Take comparisons and hateful reviews aside and enjoy! Haha
I loved Dirt Rally and cannot find my way to like Dirt 2.0, I use only a controller because I do not have space for a wheel, have to say that WRC 8 was a nice surprise and great experience on the game pad - I think they botched the difficulty spike in Dirt 2.0 - you cannot beat Dirt rally on hardest difficulty with infinite restarts and struggle to put decent times in Dirt 2.0 on lowest difficulty - also cars feel like driving on ice on every surface (even the damned tarmac) - I'll wait for WRC 9 or WRC10 sales after buying 8th
The "Left-4" pacenote is biggest no-go for me, My brain can only take "4-Left", or even better: "Fast-left" And they even do both "flat-right" and "left-4", what a consistency
I hope this game is modable. If this is the last KT Racing one, it'll suck if EA screws it up; it'd be nice to have a backup that has more features than RBR
@@Rallyman2222 Can't believe i actually opened my tab to see such comment. Congrats. Ever heard of "modding"? Do you even think before you type? it's the concept we are talking about and it's OPEN!
There are no dust effects behind cars and watersplash effects on ps4 pro and xbox one x! The framerate is a joke on Last gen. Wrc9 is better on Last gen
They're not investing in physics development because Codemasters (now part of EA) acquired the WRC licence starting 2023 :/ So get ready to get bad WRC games soon once again...
I find wrc9 way too sketchy with traction even at super slow speeds. I find it very hard to think that a purpose built 4wd machine would behave that way ( my old 2wd hatchbatch handles gravel tons better !)….making it a tad frustrating …where as dr2 is great fun. I do agree that the stages are great in wrc though…I think I will wait until wrc10 is on mega special or free on playstore tbh
Did you actually compare physics to 8/9 as 10 has new feel maybe you forgot? You mostly play dr2 also I recommend you play dirt4 random track generator more like real rally as stage always diferent like in real life no practice hopefully wrc11 has this
It's strange how with your experience you could feel the tyre model and physic realistic. I drove rally cars on gravel and if you do that, even with à slow car, the first corner show you that you can't take it so fast without massive understear, you can't brake as hard and as short in real life. It's just my opinion but the most realistic feeling i Felt in rally game as in real rally car was on Dirt Rally 2 in Greece.
Understeer is relative when you use constantly the handbrake 😝 Jokes aside, think it's just a matter of points of views. Yeah i loved DiRT Rally 2.0 and it has a lot of qualities, but also big issues such the poor physics on tarmac and almost everyone is aware of it.
tried wrc 8 on ps4 with g25 (via drivehub) and t300, and on pc with t300: painful input lag in each combination. although physics seems to better in some aspects (especially on tarmac) this was dissapointing enough to make me forget the whole series
I’d like to see a rally game where the stages have other cars on track so if I’m going slow or fast enough I’ll encounter other cars and have to deal with them
I hadn't tried wrc9, but in 8 physics/tires were totally disaster for me. Like they were made of plastic. No interaction between tire and surface. Just grip, grip... zeeeeeerroooo. This was the reason I wasn't interested in 9 at all and if you say 10 has still similar physics then idk of I even want to try it :(
My dream: Dirt Rally 2.0 with WRC stages and co driver.
Imo DR2.0 Stages are very boring compared to WRC stages, and I think the codriver of WRC gives much more detailed information.
Well wrc doesnt have detailed co drivers
In dr2.0 codriver voice stutters when bumps
Then I guess you'd want to wait until 2023 when Codies take over WRC
I'd take Phil Mills everyday if you ask me
@@od13166 I did not mean realism, just the pure information you get.
"Short" and "Keep in/out" are much more frequently used in WRC for example and I miss these calls in a lot of turns in DR
Do you know that stages in dirt rally are actually the real ones (fragments of them)? So for me it's a masterpiece.
Guys, so far I have 10 hours in this game, but I've been playing this WRC games for over a year now.
This game is definitely one step further from the lack of content from the series. We have new cars, rallies, challenges and even more stages than ever.
The career mode stills the same, but one great addition is the tyre selection at the begging of the rallies, some new team based events and some cool anniversary challenges. For a game, it's very cool to see the involvement of the rally history. And for me, and my passion this is the main purpose of a rally game. I love this racing category because of Dirt 2 from 2009.
Talking about physics. For me, it's better than Dirt Rally 2. Don't judge the game physics based on a crash in the chase cam of the reviews. For sure, these crashes are very very ugly. But the main thing is the actual car reacting in the road. For sure I don't think we have the power of computation to make this rally games don't feel like a spaceship with accelerometer. It's very hard to simulate gravel and even harder in this 23km snow stages. For me the game keeps it's consistency. When you are on the tarmac it's not far from the other racing good simulation racing games, I do think the car feels very very close to project cars 2 in the rally of Catalunya. It's very enjoyable. I do seek for simulation, but I don't think we'll reach this level at least in five years, I hope I'm wrong.
That's it for me, just a reminder that I've been playing the WRC cars, I do think the historical cars are very very arcade, and if you seek this stay in DR2. But if you like the overall WRC thing, how the stages work and the inbetwins, give it a try.
viperconcept you did and amazing job as always and hope you keep this fair and reasonable reviews!
My problem with WRC games (8 and 9) is that they feel like tarmac cars on gravel. The only area I prefer WRC over Dirt Rally is the stage design. Otherwise it plays like a sped up video game. Let's not talk about the sound design!
Felipe Vergili
The Corolla is the best car. It literally powerslides forever. Zero understeer mid corner, even on really long bends.
Dirt Rally Is ok until you get to tarmac. There it seems like no One at codemasters has ever driven a car. So bad compared to Assetto Corsa or even Wreckfest (that has better phisics than Dirt Rally in my opinion) that makes me avoid tarmac events.
I wanted a new rally game that Is not Dirt Rally 2.0 and I think I'll go for WRC 10!
@@mattieniki ever try the new RBR?? still number 1 best rally game.
I hope they bring this physics to Test Drive Unlimited Solar Crown, it would be a good distinction, considering it's an arcade game. I don't want another mobile game physics like NFS nowadays
what including the steering wheel in 1st person that move 1cm when taking a turn
Sim elitists like you want every car to handle the same way, each arcade game has unique set of handling and physics which is what makes them so fun.
@@iamdanish99havocx79 You have no idea on what you're talking about
I would prefer physics like from mafia 2 or gta iv (stiffened of course)
I hate wrc’s instantaneous turning and the physics when rolling over and stuff is just lazy.
@@iamdanish99havocx79 This comment is so fucking stupid I swear I lost brain cells reading it.
i think one of the best aspects of wrc are the stages, they are so much more unique and fun than dirt rally 2 stages
It's easy !
Dirt Rally 2 stage design simply STINKS !
@@pleximanic i wouldn't say it stinks, it's just not as memorable as wrc stage design
@@pleximanic Dirt Rally 2 stages are modeled on REAL LIFE courses.
@@pleximanic I always find it funny how people call DR 2.0 courses trash without realizing that almost all of them are actual copies of irl tracks.
What we need in a rally game is the randomised stage like in Dirt 4. Of course it shouldn't replace the normal stages but to have a game mode where you can play a literally new stage everytime seems very interesting to me and can see a very competitive scene come of it with just pure driving skill.
So early still 360p only. Just bought this game earlier, because I was going to regardless, but I'm curious about viper's opinion on it.
Lol i see 240
Guys, the force feedback is THE best in any game I have ever played. Just for this reason you are going to enjoy this game a lot. The second thing that I love about this game is that the grip is spectacular. Dirt 2 feels like complete trash after playing this game. Just for these 2 things alone, I highly recommend this game to anyone who likes sim racing games.
At 1:10 you can see that the suspension reacts before the wheel touches the ground... ouch
Oh wow, true.
Hi, I looked in regulations in WRC and I found this in terms of adjusting tyre pressures:
The adjustment of tyre pressure is permitted:
- When the start of a stage is delayed by more than 10 minutes for any competitor.
- In regroups when not followed by a road section before a special stage, super special stage or “Power
Stage”.
This means in WRC you are not allowed to adjust tyre pressure only in these exceptions mentioned above. In my opinion, this is the main reason why this option is not allowed in settings.
8:03 Very realistic physics assuming you're driving a refrigerator
Facts
Or using a pad
Lol
Hey Viper thanks for another great video. One of the biggest issues in WRC 9 is that the clutch is not needed to shift gears, in any of the cars, even if you set everything to "manual". This breaks the immersion a lot for me. I like it when you can have mis-shifts in DR 2.0 because you didn't get the clutch right. Has this been fixed in WRC 10?
Half assed game pretending to be a so good sim
Hey Tiago, I really enjoy the WRC series but old cars are way more enjoyable in DR2. One thing to mention is actually WRC cars only uses the clutch in the begging of the stage, in the launch mode(like f1cars). Overall, for me, the gravel and tarmac physics of this game are better than DR2. But the simulation of the crash and things like that are very unrealistic, but this doesn't mean you will not enjoy the game. You're supposed to drive fast not crash spectacularly.
@@FelipeVergili good comment, but too many things done half way well enough in this to enjoy for me. I have wrc8 and on std ps4 it's pretty miserable experience.
@@FelipeVergili yes true. Indeed the clutch is implemented and it works for launch control in WRC 8/9, but they made it irrelevant for gear changes for classics. Difficult to understand that one!!
@@FelipeVergili They don't just use the clutch for launch in WRC cars; they actually use it quite a bit on stages during really slow corners, in case the revs dip too low and the car stalls.
If the damage system was something similar to the DR2.0, the crash at 8:38 would have resulted in terminal damage DNF.
Otherwise this game looks worth of its price.
Anyone know if it has native support for triple monitors? (multi-rendering, not fish eyed).
If it does, it'll be an auto buy for me. If not, more debatable. As currently there are no real rally simulators with proper triple implementation
Edit: Sadly, it does not. You can stretch it over triples like most games. But WRC 10 does not render multiple viewports, leading to a distorted image on the peripheral.
I think so I heard in another review that the reviewer was playing on a triple monitor setup
This is the question i have too
Just found your channel. Love the driver parallel lines intro! Such a great game in concept and execution
Thank you for the review. You have the best content about VA on RUclips.
Looking at the replays the car just does not behave naturally. The weight transfer when cornering, accelerating and breaking is not apperent and realistic as in rbr....
WRC 9 was when they surpassed Dirt Rally for me, which is an impressive feat considering Codemasters has been around for more than 10 years making rally games while Kylotonn only started in 2015 from nothing. But... I do agree that they should take a few more risks.
However, there's one thing that makes me go back to Dirt Rally every now and then.
WRC has struggled with claw grip this for a while now. When you drift your car close to 90 degrees of angle, the wheels just spin and the car doesn't go anywhere and I'm pretty sure Dirt Rally is closer to reality in that aspect, even if the claw grip is too strong at times. It almost feels like the surface turns to ice on WRC.
But, when you're not pulling crazy drifts, and as you said, the tire model in this game is really good. The way the cars dance around the track is fluid and organic and I feel like it captures how these cars drive in real life really well.
I wonder if they have fixed the stuttering issues that plagued WRC 8/9?
yes that was pretty bad, even on a powerful pc. The fps show as 60fps but everything looked jittery. I only managed to get it smooth after fiddling with the setting "max FPS" or something in the Nvidia control panel settings for the game.
Doesnt seem so
This game is a very good arcade rally game. For any rally fan that just want to have some fun, with an authentic feel, this game is perfect. The stage design is unparalleled. The only bad aspect is the sound; with some exceptions, they are very generic.
Will you do the WRC generation review please?
I just bought this game for PS5 and it was the first rally game I had played since Colin McRae back in 2007.
Mostly, I was impressed by the pebbles, dust and other small environmental objects that you can feel and hear in your controller.
I think a lot of the issue in regards to evolution is more or less because the license is going to EA in a couple of years. I think to make WRC work to full extent with additional physics and features, KT would probably have to seriously upgrade or rebuild their proprietary engine. They're not going to do that. WRC 11 will likely be their last. I wouldn't expect anything but a bit more content and polish in that version.
it's difficult to add new stuff and fix old stuff when you only have a year of development time, i hope they can stay with Nacon or get a new publisher for their future endeavours after wrc 11. they have the talent, they just need more time.
Really excited to hear your opinion on this, I've heard some mixed stuff. It is supposed to be pretty good tho.
It's more of the same, nothing less nothing more. KT/Nacon isn't gonna invest money on improving it when it's their last game before EA Codemasters takes it.
It has new stages. That alone is enough to warrant a purchase when it's cheap if you like what they do, the stages KT makes are fantastic.
Hey Viper , great video I’m really enjoying this game. I notice that you have the T-GTll. I’ve had the same wheel for about three weeks now and I’ve noticed a bit of play from side to side on the wheel rim it’s not a lot but it’s there, I’ve checked the screws on both the 599 rim and also the 4 screws on the base behind the rim but they’re all tight. I wondered if you’d noticed anything similar ?
Also I feel that the fan on the base is on a lot and noisier than I would have expected considering that I don’t use really strong FFB.
why is it 360p only?
RUclips is still processing the HD. Wait 10-15 minutes ;-)
OMG you got your Intro in the Style of Driver: Parallel Lines.
I loved the game back in the days, it gives me pure nostalgia.
you can still get it on Steam btw, still play it from time to time
@@shira_yone I have it on Steam :)
@@Gammelplayer nice
Absolutely the best rally sim out there, I simply don't care for beautiful graphics and whatnot, the on par graphics are good enough for me but WRC has a huge issue and that is optimization, KT needs to sort that out because this game runs horribly and sure I don't have a beastly computer but my 1660ti with a 9th gen core i7 should theoretically run the game at a smooth fps at 1080p but unfortunately that's not the case as there can be stutters and I have had to turn down other graphic details to make it run well. On the other hand, its competitor (Dirt Rally 2.0) is also on my computer which runs absolutely buttery smooth at medium to high settings and I just wish KT could achieve that.
Still no support for H-Pattern with clutch either, which is really just lazy.
I really want to believe all money goes to Test Drive Unlimited SC development. I really hope so...
but what is so hard about adding h pattern + clutch for a racing game developer? surely its pretty straightforward. i kinda assumed all the wrc games already had hpattern + clutch since the first implementation of wheel support. although i suppose they may not have had many cars that would use them? i dunno, ive only every played wrc games briefly over the years. unlike dirt rally that i play at least once a week.
Hi there really enjoyed your review i see that you have the tgt wheel the sam as i have can you tell me what settings you have yr wheel on the force feedback would be very interesting to compare yours with mine ?? I just wanted to say i recently changed the steering wheel from the small tgt original wheel to the larger thrustmaster sparco rally wheel and i can tell you its a game changer !! i found it was much more realistic and smashed my stage times i was completely blown away by the wheel so if you love rally games you shud buy the sparco rally wheel. Also i have my wheel and pedals bolted to a GT Omega sim rig the next thing i did was purchase a 65 " LG NANOCELL TV with the 2.1 hdmi sockets this tv also has several functions built in specially for the ps5 i have this tv mounted on a specialised large tv stand from a company called trak racer it allows you to get your wheel quite close to the screen as the front legs are very wide apart this also gives you more realism especially when your in cockpit view in the game once i had done this i thought i might as well go the whole hog and invest in thrustmasters load cell pedals as they say the biggest improvement you can make is by using load cell pedals so i set these up on my rig and the difference is like night and day and again i smashed my stage times put it this way ive gone from being in the top 300 / 400 to actually achieving 3rd 2nd and even 1st place on the leaderboard online i cannot tell you the massive difference this has made its just incredible but as i say its the combination of changing my wheel to the sparco wheel , changing my 3TPA pedals to the load cell pedals and using a large screen tv mounted on the Trakracer moniter/tv stand if you wish to email me your settings my email is tb6539
@googlemail.com look forward to hearing from you cheers Terry
Great review as always, thank you! I will give it a chance. 🚗
Wish you would have mentioned the new "history of rally racing" mode, and dynamic weather but still Subscribed! 😁
Give opinion what more difficulty racing game, this wrc10 or dirt rally 2.0?
RBR Vanilla !
does the game let us customize the speedometer hud?
Just exactly what I needed, viperconcept always the best
This is currently my favourite racing game.
Excellent work. Thanks for the review :)
i have only played Dirt Rally 1 and WRC 9 so far. But i can tell you, the immersion the game has, the way it makes you feel inside of the car, even with a controller is on another level compared to Dirt Rally.
Is there any random events in this game? Like weather changes, popping tyres or a crashed opponent blocking the road from an earlier run?
Yeah you can set that up
Did you try VR Sim racing with this game or an other? What do you think about VR Sim racing?
VR racing just feels so much more fun imo
My problem with this game is that I can`t find good wheel settings for me. It is because you feel big differences between tramac and gravel, In Dirt Rally 2.0 I found the best settings ffb for me, and it`s good on tarmac and graver. But this game, I can`t figure it out this settings. Same situation is with wheel angle. In some locations good choice is 540 and in the other 460 for expample.
Any ps4 reviews on how it is optimized and clean sounds? And controls
6:40 did the co driver just say a random line?
"Try to stay on the track"
try to stay on the track
_"SAMIR! YOU'RE BREAKING THE CAR"_
@@viperconcept Love your reviews, from India.
@@viperconcept tommaso che ti avevo detto!
exact upload at my dinner time!
I pre ordered it but it won’t let me play it. Any one else with this issue?
Comes out Monday I believe for North America
Got the game today and there's no tyre smoke or dust. Anyone know how this happens?
Post effects options
Buy a PC and enjoy life at its' fullest !
I think the developer did not invested on technical features, because they will lose the license of wrc on the next year. I’d not take unnecessary risks too, and would start to develop a new franchise
Why you slide around on tarmac like its ice ? Try driving naturally from inside the cockpit. Fish tailing on straight tarmac roads looks ridiculous.
Is there any FFB through the wheel ?
That steering animation ... Year 2003 wibes
And the IA times?
My Dream: WRC with VR, that's it. It's so much easier to feel what the car is doing in WRC. I can feel where the point of no return is when losing control in WRC. DR2 I just can't get a feel on the car when on the limit. It's even worse with FWD cars. I don't know what's up with FWD cars and the handbrake. Touch the handbrake just a little bit and car wildly swings around like it didn't have any weight at all.
Sympa comme test mais je t'ai trouvé vraiment trop gentil sur la partie son et visuel.
I’m gonna assume it’s like most yearly games. Not worth getting if you have the previous game but may be worth it if you are a few years behind.
I love that driver san francisco intro style
I couldn't quite put my finger on it on what is wrong with this games physics... Basically at tarmac or gravel or any other surface, there's a lack of interaction between tires ability to turn the car and giving propper response of weight transfer and loads because of this. Playing something like RBR the cars feel like a whip, with a momentum that doesn't quite exist in WRC or DR titlrs because of this simplification, because the cars in this last two are mostly controlled from the rotation around their centers of gravity and then tires somewhat respond to that, not the opposite... When this is fixed then this games will start to have at least very enjoyable physics, even if not the only issue. That first interaction of the tires on the handling and upwards is the key. Right now is really backwards... It reminds me of the way GTA cars could be made into planes and rotated around... This is the same. If someone could find a cheat to use on this games like this the same thing would be possible, I bet it!!
Should a car feel like a whip?
@@markrigg6623 I mean a whip in the sense that the car takes some time to respond to inputs and really gains speed as it yaws and the back oversteers... In WRC10 there is a bit of that, but it's not as nuanced and as raw, because grip loss dynamics are a bit dumbed down. It has been made more accessible to me. For me RBR with NGP is still a level above WRC games. Their good enough though, just not quite and uncompromising simulation.
@@tiagho14 Fair enough.
Viper, test the RBR for RSF in NGP7!
What about jerky PC animation? Despite changing all possible graphics settings, I am not able to get smooth aninimation even though FPS count shows 150fps. The problem was exactly the same with the previous part of the game. As a result, this game is almost unplayable for me and many other players, I do not understand how such an oversight could have been allowed in the next installment of this brand. I feel very disappointed about this.
I had that as well. Try setting the maximum framerate on nvidia geforce setting for the game at 60fps or so. fixed it for me in wrc9. unbelievable they still ship a game with this issue!
@@tiagofelix1571 I've already done it. I set 60hz in nvcp and in the game, also vsync enabled. The frame rate is stable at 60fps but the game still does not seem to be smooth. It looks more like 40fps.
Next game to review should be Gravel.
It's a rally game, pretty cool and realistic imo.
I could buy this game solely for it having the Toyota Celica.
me too
Theres a new one already? I dont play the WRC Series, but for me it feels like you upload a review on a new one every few months. :P
Releasing a new full priced game every year instead of updating or putting out expansions is just a cash grab.
Viper, what's your opinion on classic cars. In my opinion the worst aspect of WRC8-9 is that the game feels completely made around R5 and WRC cars (which I understand, somewhat) which feel absolutely fantastic to drive, but classic cars feel just bad. I don't mean they're slow or fast, they feel like no attention has been paid to them, like a great Assetto Corsa car mod vs a bad one. I think you get what I mean.
Has it improved with all that 50 year anniversary talk? I figure not but I still ask.
The classic cars do feel better than 8, haven’t played 9, but more attention is still given to WRC car
For me they are the same as the WRC 9. The fun comes with the crowd extremely close to the road and some stages are historic. The sound is better than any other versions and the graphics too for sure. But the career mode still the same and very little tuning into physics. For me the in the track(not out of it) the game feels more realistic than DR2. But for sure RBR is the God tier in this list
The issue with WRC 9 was the lighting. The game tedns to be very dark even when I adjust all the TV settings, and yet a lot stages were extremely dark and lacked detail.;
I felt the same way. I would turn on the headlights and it would make a world of difference.
@@williamwillett7773 That is true in some way! Although even with headlights on, when I was doing Turkey Esports challenge, i could not see the road through that forest section. Very disappointing for me, ever since i switched to Dirt i was not having such issues
I fixed the problem with reshade or amd's color/calibration brightness-contrast. Crazy that it is needed, why would they put a tinted windshield ? even with the fix sometimes in bad conditions I have to go to the hood view.
Add that to the aliasing that appears in interior views, the horrible camera /seat/fov adjustments.
I hope all of this is fixed, but I'm 99% sure it ain't.
It probably still has the bug (feature ?) where suspensions get damaged on certain events/tracks at a specific spot, even if you're going 1km/h, even if you restart
Thanks for the review. Yet the Free RBR still better.
is it just me who thinks that the special cars kinda look… small? ive always thought this since they introduced them they just look unoriginal and dull even though they’re not. i hope this kinda makes sense
Well cars did grow bigger over time apparently
@@shockerone3437 i mean yeah. maybe im just stupid
it might be the high fov the game uses when speeding
Car moddeling in their games are terrible, feom 2 gens ago or worse
@@imadilias7307 ohhh i see it. cus im used to seeing the cars in dirt rally and the lancia looks so small compared to the lancia in dirt rally, because it has a more close up fov then wrc.
and they STILL cant get proper wheel rotation ffs
I'm no WRC guy, could you explain what the wheel rotation problem is?
About body deformation - this element is limited because of car producents, they not agree to put serious body damage, espiecally in area where driver and pilot are sitting....
What about historical cars? There are many of them or not? I once played WRC 8(?) and there wasn't too many of them and don't like driving them too much, was almost impossible to spin with A110, car feels glued to surface...
Viper, have you seen that game Horizon Chase Turbo. It's a racing game but 100% arcade.
I think this review and his last two WRC reviews lack of two things.
1. He needs to acknowledge that you can't change tyre pressure, even in real WRC.
2. Where's the pacenote editor? The co-driver already sounds kinda robotic or unnatural, so there must be a pacenote editor that the devs used.
I just got 9 in the sale going to wait a few months dam it looks good
I'm not buying this game unless the navigator can say, "Extra, extra, extra, extra long."
Pretty legit.
I totally agree with you. 💯
❤️
and maybe left, maybe right, maybe cut, ...
Bottom line: if you have DR2 and WRC9 there is 0 reasons to buy this game.
My main problem with 8/9 was car variety, everything else is already up to snuff for me.
I've been sim rallying and racing for over two decades now and have a rather extensive knowledge of rally cars and driving on multiple surfaces.
How many hours did you play the game before making your review?
Did you drive one stage of each location with all the cars before you started?
If not, which locations and cars did you try out?
I have put in just over 10 hours of driving so far and I'm not happy at all with this game when it comes to a lot of factors involved with the physics and also in general.
I'll be blunt and say that your assessment of this game when it comes to driving is overgeneralised, incomplete and quite inaccurate. I'm sorry but that's the truth.
Nice try though and good luck in the future.
I'll be releasing my first impressions video in a few days as I need to do some more research ingame and take notes.
Yeah I feel like this channel not really good when reviewing rally sims
So, you're assuming if my opinion Is different than yours, it means i'm totally wrong and you're totally right?
Lol... Ok......
Also, try to cover EVERYTHING on a racing game like this one in less than 15 minutes. People don't Watch Long videos or skip because at certain point they lose interest, especially on reviews. If I did an in-depth review of all physics graphics and content, this video woulb be al least 30 minutes Long. People don't want this. At least most of them.
I played a total of 15 hours with this game between demo, PS4 version and PC final version. I tested all historic Cars and some of the modern Ones on dirt, snow, and tarmac. I talked directly with developers as well about physics and car sound.
Good look with your review. But don't try again to criticize my job saying It's incomplete or wrong Just because It doesn't agree with your opinion. Physics of this game gave me a good impression. Simple.
@@viperconcept I’m sorry but you should really try out Richard burns rally with the rally sim fans mod. Look it up, that is how an actual car handles. Wrc 10 does not feel like that at all unfortunately
@@rona6841 i Will. Btw It's unfair comparing a modded game with a vanilla one in my opinion.
@@viperconcept go for it! RBR with mods is very fun. I could see that opinion but I would hope an actual game company could do better then a couple of people who mod. Just my 2 cents
Are you French? Or maybe Italian?
Why does the steering wheel in 1st person has like 3° of steering 🤣🙃
Over 24 hours of gameplay and can easily say it's one of my favorite racing games let alone rally games. I'm a fan of most rally and racing games will say this game would good game just to have a good time a lose yourself in a solid race title that takes time to learn its physics but rewarding when learned. Take comparisons and hateful reviews aside and enjoy! Haha
I loved Dirt Rally and cannot find my way to like Dirt 2.0, I use only a controller because I do not have space for a wheel, have to say that WRC 8 was a nice surprise and great experience on the game pad - I think they botched the difficulty spike in Dirt 2.0 - you cannot beat Dirt rally on hardest difficulty with infinite restarts and struggle to put decent times in Dirt 2.0 on lowest difficulty - also cars feel like driving on ice on every surface (even the damned tarmac) - I'll wait for WRC 9 or WRC10 sales after buying 8th
Watching any WRC game I would rather pop in Richard Burns Rally or CMR2
RBR with NGP6 is the shit, i tell you. So much better, awesome cars, crap ton of stages.
@@hbtm2951 I do believe ya
@@hbtm2951 Only problem I have with rbr is the insane amount of understeer
and the co pilot. That useless piece of trash of a co pilot
non andrò a controllare ma qualcosa mi dice che tu sia italiano. exhaustive review though, thanks
The "Left-4" pacenote is biggest no-go for me, My brain can only take "4-Left", or even better: "Fast-left"
And they even do both "flat-right" and "left-4", what a consistency
I hope this game is modable. If this is the last KT Racing one, it'll suck if EA screws it up; it'd be nice to have a backup that has more features than RBR
WRC 11 comes next year from KT and will replace RBR !
Still missing a "Championship Mode"? :/:/:/:/
Coming in a future update
@@victoriastevens1726 thank goodness🤣🤣🤣
so basically BeamNG as a rally game is still better
BeamNG was always the way to go, phyisics simulation in that thing is beyond anything we have today.
@@Rallyman2222 Can't believe i actually opened my tab to see such comment. Congrats. Ever heard of "modding"? Do you even think before you type? it's the concept we are talking about and it's OPEN!
@@Rallyman2222 I did nothing to deserve it but alright.
@@hbtm2951 make the waffle man
@@hbtm2951 oh I forgot, I did nothing to deserve your comment as well🤔
Driver Parallel Lines intro, you're messing with my emotions
Hahaha when I see yours review I know it's gonna be lol. Thx for film i take my popcorn
Your brain is full of popcorn you Internet smart arse. Hahaha..........
There are no dust effects behind cars and watersplash effects on ps4 pro and xbox one x! The framerate is a joke on Last gen. Wrc9 is better on Last gen
Is 9 better than 8 on std ps4 for smooth framerate? And sound less headaching?
the legend cars are a joke in WRC 10, on rail, arcade
Physics of a banana, it is sooooo sad we don't have a Race Room tier rally sim :S: S
richard burns rally
@@jdxjoxi The answer is as simple as that
Hmm, I would look at your real driving. Record a couple of videos about this please.
They're not investing in physics development because Codemasters (now part of EA) acquired the WRC licence starting 2023 :/
So get ready to get bad WRC games soon once again...
I find wrc9 way too sketchy with traction even at super slow speeds. I find it very hard to think that a purpose built 4wd machine would behave that way ( my old 2wd hatchbatch handles gravel tons better !)….making it a tad frustrating …where as dr2 is great fun. I do agree that the stages are great in wrc though…I think I will wait until wrc10 is on mega special or free on playstore tbh
Did you actually compare physics to 8/9 as 10 has new feel maybe you forgot? You mostly play dr2 also I recommend you play dirt4 random track generator more like real rally as stage always diferent like in real life no practice hopefully wrc11 has this
Loving dirt4 surprisingly, with all negative comments, its more sim and a proper professional product than this
@@jacquesjtheripper5922 you clearly haven’t even briefly payed 10 new feel or open world yhdtd missed in this review
WRC is defintely not the reference in terms of tyres model in Rally Games. Not even close. WTF
❤️
That F$^ù$ youtube compression ....
Credi che questo titolo e migliore di dirt rally?
It's strange how with your experience you could feel the tyre model and physic realistic. I drove rally cars on gravel and if you do that, even with à slow car, the first corner show you that you can't take it so fast without massive understear, you can't brake as hard and as short in real life. It's just my opinion but the most realistic feeling i Felt in rally game as in real rally car was on Dirt Rally 2 in Greece.
Understeer is relative when you use constantly the handbrake 😝
Jokes aside, think it's just a matter of points of views.
Yeah i loved DiRT Rally 2.0 and it has a lot of qualities, but also big issues such the poor physics on tarmac and almost everyone is aware of it.
@@viperconcept totaly agree with you on that point, tarmac isn't good on DR2.
tried wrc 8 on ps4 with g25 (via drivehub) and t300, and on pc with t300: painful input lag in each combination. although physics seems to better in some aspects (especially on tarmac) this was dissapointing enough to make me forget the whole series
I’d like to see a rally game where the stages have other cars on track so if I’m going slow or fast enough I’ll encounter other cars and have to deal with them
Man brake lights on 205 in this game is stickers lol
I wish DR2.0 fanboys would just stop existing.
And RBR fans as well who think they are real rally drivers haha. They are worse.
@@classic7376
DR2.0 fanboys has the mental capacity of a 8 year old !
I hadn't tried wrc9, but in 8 physics/tires were totally disaster for me. Like they were made of plastic. No interaction between tire and surface. Just grip, grip... zeeeeeerroooo. This was the reason I wasn't interested in 9 at all and if you say 10 has still similar physics then idk of I even want to try it :(