the co-driver himself was actually Robert Reid; Richard Burns' real life co-driver even with the popularisation of the six-to-one system, the descriptive notes still stayed around for Burns and Reid
Yeah, basically in the numbers system you just replace the descriptive words with numbers. Still, I think the RBR notes are a bit more simple than real-life notes - or at least compared to what have been used over the last couple of decades. Granted, developers have a limited number of sound clips to work with and the average player can only take so much information at once.
Discriptive notes are still around! At my last event we had thought we made a mistake and we were checking with the car behind us. I was a little confused when she said “oh it starts easy left tightens fast left”
@@mancantswim66191 Not at all, a ton of people in Canada especially those in clubman provincial championships use descriptive notes, I don't since even though I grew up on this system.
I totally agree with this vid.. as a real life rally driver and codriver...the gravel grip and suspension rebound were those thing seems not quite right... I spent alot of time to test car setup to make it work better around the game... (On stock game btw)
You need to try the cars that come with the new generation physics (6.2.748) way better. unfortunately you can’t install this physics in the original cars but you are right about the vanilla version
As we can't expect the devs to still support a game 15 years on, or even 5, naturally, modders took over a long time ago and improved it on their own. But they took it seriously, with realism in mind, so even though it's an unofficial mod, it would have made sense to test it instead (or both)...
Suspension - If you had softest setting it work just as in the game seen. You'll easily botomout and if theres no rebound dampping spring will send your car flying. That seems realistic for me.
We had a hell of a lot fun with it when it first came out. It was the Dark Souls of rally games 'get good' kind of sorts with real world techniques incorporated to it. That's why it's special. Mastering the Scandanavian Flick man that was satisfying.
It's kind of unfair to review a fifteen year old game in its vanilla version and compare it to modern games. I don't know anyone who plays vanilla RBR. The only reason people still play RBR is because the modders took a decent attempt at a rally sim and turned it into a great rally sim. So if you are going to hold it to today's standards just because a lot of people play it, you should be reviewing the modern NGP 6 version (the version people actually play) , and not the vanilla version from 2004. Regarding vanilla RBR, though, your review is spot on.
Thank you, but I think it would be unfair as well reviewing modded games and compare them with other vanilla games. At this point it would be better to review the mod itself, and not the game.
@@viperconcept But that's what I'm getting at. You claim the review is valid because lots of people play, but you then proceed to review a version of the game that no one plays. So it doesn't really make sense. As you found in your review, vanilla RBR leaves a LOT to be desired. This shouldn't have been a "review". It should have been a retro look back. By bringing in the fact that lots of people play RBR, for this to be a review you should have reviewed the same version that we all play. Do you get why I believe the premise of this review to be contradictory?
I think reviewing a game with mods is a little bit unfair and it gets even more uncomparable when you are reviewing the other ones in the vainilla version. You should use the same criteria for everyone and that includes the base itself. Otherwise, you're reviewing mods (and thats a whole new level since you probably have more than one option) With that criteria of judging what people use and not what you have, maybe one day someone could bring a whole physic mod for Dirt 2 or WRC8 and make the game x10 times better than RBR, and people would complain because you're not judging the game but a mod. My theory is that some games (for the sake of being general) are amazingly good but also overrated for personal things or preference (sometimes even nostalgia) and you miss the point about a neutral review. For example, you can review rFactor and AC. Of course vainilla rFactor is not as good as rFactor with RealFeel or mods that improve the physics. You can put wherever mod you want to improve physics to an Assetto Corsa level, but then AC has amazing physics as stock as it gets and since one sim is almost at its full potential, the other one has a lot of room for improvement, so in one hand you are reviewing what you have and the hability to put things to improvement and in the other what you have when you buy the game, so you're losing the criteria, because if you compare AC with mods, is still even better than rFactor with mods. Is like comparing how sweet a tomato is against an apple and put sugar in the tomato or salt in the apple; yes, you're reviewing sweetness but not like you shold be. Reviewing a vainilla game is as neutral as you can get. That being said, you shouldn't expect too much for a +15 yo game and being dissapointed for that you don't have (which is not the case in this review). You can put GTA V graphics to GTA SA, doesn't make GTA SA graphics better than V. You can make a whole new storyline for GTA V, doesn't mean GTAV storyline is better than GTA SA.
I would argue that this game somehow surpasses the mark left behind by Richard being the only English World Rally Championship. Nothing has ever truly come that close to the way this game feels in 15 years!
@@chilael6892 I wanna see it too as I still consider this sim the best one in teaching a person car control. It can be confusing how to assign each axis to control steering/pedals. But once you know how, there shouldn't be any problems. There's a LFS wiki as well with tons of information.
@@MrSwizzManLTU I agree with that, I play it all the time, just Viper need find a compatible wheel for the game, like me I use the G29. But ye, there is a way to do it.
7:09 in my experience i had ffb only by installing patch 1.01 and then 1.02. I remember the game having no ffb with the 1.00 version. The review is honest, vanilla rbr can't be still considered the best rally title. In my opinion, this game should be reviewed with mods if we want to compare it to modern titles and I'm sure that most of the people that thinks this is the best rally game are using modded versions. For me it will always be a special game for its complexity, community support and satisfaction for ending a stage without crash while driving a Renault Twingo
this game actually simulates engine virtually, you can have blown headgasket and if your radiator is damaged the engine will overheat during the stage, it simulates even the coolant flow in the radiator.
A true honest review.. I would like to see a review with the mods of next gen physics. To be honest ive played rbr modded and dirtrally 2.0 and i still prefer rbr modded it has more variety in everything
The codriver instructions are quite the same than Robert Reid, Burn's codriver. Here's a tip for the gears : Flat = 6 easy = 5 Fast = 4 Medium = 3 K-turn and 90 = 2 Hairpin = 1 + E-Brake.
I'm having problems to run RBR on Windows10. I've tried few configurations, but I allways got crash while running... Anyone know how to fix this issue?
7:40 "fair comparison" *compares 2004 game with 2019 games* RBR fanboys hate this man XD In terms of mods, well... you can't put a ton of gold onto shit and expect it not to smell.With bad games it's the same. So RBR has a really good base for "upgrading", that why it's among the best.
At my first ever real rally we came around a corner and there was a photographer right in the stage! Total shock. Now I’m used to it, in fact it’s 10 bonus points if you hit them
Said no splitstream was a negative when there is only car at the "track"?? And how do you think FWD rally cars are setup? As loose as possible as they can't use the throttle to rotate the car.
I really love those old Rally games like Richard Burns or V-Rally 3 for the ... don't get me wrong, flat trees. Not because they are flat, but they give me a kind of immersion that I am not sure if it comes from the fact that they were my first Rally games as a child or if it is the photorealistic textures on them. I really like that they have these photorealistic textures in there anyway. It's something I miss in modern games. These look totally like video games, graphical appealing video games, but they don't have trees that look totally like real trees when it comes to texture.. because it's only a photo on a plane or something.
Let me guess... is the base game (technically unmodded) the closest thing to an actual full simulation, except by today's standards, RBR is demoted to "Simcade"? Just wondering.
It is not simcade because in conception it was meant to be a simulation. The simulation was sophisticated, more than todays Dirt Rally 2. The problem was that some parameters were off. E.g. Cars were too powerful. Design choice or oversight? I don't know.
The best Rally Game would have wrc8s tarmac physics and stages, Dirt Rally 2.0s gravel physics and stages and pacenotes, and RBRs suspension physics. I like how in rbr a bump can seriously unsettle a car. That doesn't really happen in wrc8 and not at all in Dirt Rally 2.0.
I have only played it once at a friend's house, and was impressed when he told me that it was released back in 2004. I think that we shouldn't compare this game with others that have been released 15 years later. For it's time, it was a great game, but I wouldn't compare it with today's standards. I also think that both wrc 8 and DR 2.0 haven't the same purpose as RBR. The new games aren't 100% simulation games. In my opinion, if the intentions of codemasters were to create a 100% simulator, they would have done it better than RBR, because of the obvious technological advances
Great video, any chance of seeing review of NASCAR Racing 2003, in the future? It still is alive and well thanks to great community, even though the game is nearly 17 years old
Your thoughts are like they were mine. I've played RBR back then, and I went to revisit it last year after years. I've been so disappointed I actually regreat it. I'm pretty surprised every time some mentions it has the best physics even today. Soap effect on gravel makes it undrivable for me (mass balance also is weak IMO). I think RBR is so legendary mostly becouse it came out when there was no good rally sim. And yet still it's physics was modded. Vanilla RBR would be deeply forgotten IMO if not community and mods, and people are playing it today IMO mostly becouse they were for last 15 years and don't want to admit it's outdated now, otherwise they would have to change to some other sim.
Nobody plays with Vanilla physics anymore. Just some smaller communities. These are also the people who think higher fov makes you faster. Only point playing this game is with Physics mod which is amazing. So thanks for NGP6
RBR is by far the best rally game in the last 2 decades, i played a lot of Dirt Rally 1 because of the visuals and sound, but i always get back to RBR (modded) and there's no comparison, it is not only more realistic overall but it is Fun and you have tons and tons of cars/tracks and addons, etc... an amazing game for 2004-2020
I have a DVD copy of RBR from a polish game magazine but I'm not sure if any patch/mod can make the game running on my Win10 :( PS. The best rally game is International Rally Championship, pixel graphic, no damage model, but a lot of fun (of course impossible to run on Win10...) :)
Well, they let WRC heroes of that era play the game. The results speak for themselves. The story goes that Petter Solberg played it, drove a stage in anger. After the stage he wanted to adjust the set-up of the car, which the game allows in fine detail, and the proposed changes to the virtual car resulted in accurate and realistic changes in driving behaviour. I had the same experience with the game: I didn't like the nervous default behaviour on the bumpier tarmac stages. I searched online for information on what could be changed to the suspension geometry, dampers and active differential settings to change the car to my liking. The fact that the game allowed most of those real-life options in-game (only brake rotor size was missing while the manual of the game mentioned it) in the first place was amazing. The fact that those changes in-game changed the car behaviour just like it would IRL was amazing too. You could use weight transfer (Scandinavian flick) to let the back step out. You could left-foot-brake to do the same. You could lift-off oversteer. You could mash the throttle to powerslide and you could use the hand brake. All of it worked as it did in the real world. The whole reason this game was the first to offer this kind of realism (while admittedly not getting everything right) is that it was the first game to simulate the full suspension geometry and tyre contact patch. They got damn close to real world physics because of that.
Always been a fan of RBR since the start. It was this and rfactor 1 that I had using my Logitech Momo Racing. Still have it installed on my PC, now with the RallyeSim mod installed and a G27 because I wanted to drive more cars with it. I may have DR1 and DR2.0 but I still come back to this often because I had more content in RSRBR.
Honestly, come to think of it, one of the best advances of Logitech Momo racing compared to g29/g920 is the fact that you'd be able to use the stick shifter as a handbrake, which is a bit better compared to a ordinary button press. Of course, it's just a matter of taste which wheel fits better for some, but the Momo wheel's the reason I decided to play RBR more frequently. It just feels a bit more nice to play with.
This review is a lot more accurate than your WRC10 one, mate. There are still a few things I don't agree with but 85 to 90% is alright. I would suggest, as others have done, you try out the game with the latest New Generation Physics (NGP) because that's one of the main reasons why people nowadays claim it's still the best rally simulator there has ever been.
Tried playing it back in 2004 and reinstalled it several times since then but it always was and still is impossible to drive (with a controller, never tried wheel). Constant sliding off the track unless you want to coast at a boring and unexciting 70km/h or less to actually finish a stage. It's one of the hardest, most difficult rally games ever made. Not to mention that nearly everything is locked until you play the Rally School and the whole Championship. You can never restart any stage either which means you can totally fail a rally by crashing out on the last stage. Nor is there even a proper internal dashboard view either. Better to play any of the Colin McRae Rally games made by 2004 and earlier instead, they have much more interesting and exciting stages without any of these annoyances.
Pretty sure that @5:15 its not the suspension rebound, but brutal bottom-out that caused the crash. Soft suspension means a lot less damping -> bottom out at harsh hits, something you rarely see in modern rally games.
Yes. He didn't use mods, but he is using a resolution the game was not designed to work at. Max resolution built in was 1600x1200. If you want to use widescreen resolutions you want to use the FixUp plugin... but he didn't want to use mods...
Just get the clasic vanilla version. You will get fairly hard(realistic) game and you will find your self failing multiple times so you will grab for moded ones with "improved" phisics that will stick you to the track like in "real" world. And that is what everybody likes so no reason to step off the herd.
11:20 at that speeds every FF drive car have a tendenc to have its rear in front when its even slit change of weight...but they overdid it for sure....
@@hongthainguyen5334 A FWD car setup for loose-surface rally can (and usually is) be VERY loose. They do it with various tweaks like rear toe and camber among others.
the co-driver himself was actually Robert Reid; Richard Burns' real life co-driver
even with the popularisation of the six-to-one system, the descriptive notes still stayed around for Burns and Reid
Kankkunen used them as well, it all depends from driver's preference
Yeah, basically in the numbers system you just replace the descriptive words with numbers. Still, I think the RBR notes are a bit more simple than real-life notes - or at least compared to what have been used over the last couple of decades. Granted, developers have a limited number of sound clips to work with and the average player can only take so much information at once.
Discriptive notes are still around! At my last event we had thought we made a mistake and we were checking with the car behind us. I was a little confused when she said “oh it starts easy left tightens fast left”
I prefer descriptive notes and I'm only sixteen, even though literally no one else uses them. Guess I might be the last one...
@@mancantswim66191 Not at all, a ton of people in Canada especially those in clubman provincial championships use descriptive notes, I don't since even though I grew up on this system.
Viewers: Review Richard Burns Rally! Please review RBR!
Viperconcept: Oh alright
*Reviews RBR*
Viewers: Nonono! Richard Burns Rally *with mods!*
Viperconcept:😒
making a review of the game with mods it's retarded, it is a review of THE GAME, not a MOD REVIEW tho
@@MrMalborasy thats way too long chief, did read it tho
this game fucking sucks without ngp physics. Have you tried RBR Czech for example? It is a fucking huge difference
@@Noire_. The whole reason why people call RBR good is due to NGP, that's why it remains a reasonably competitive title.
I totally agree with this vid.. as a real life rally driver and codriver...the gravel grip and suspension rebound were those thing seems not quite right...
I spent alot of time to test car setup to make it work better around the game...
(On stock game btw)
Viperconcept: never seen a FF car drifting
**[confused Shingo noises]**
Double crash daikusee
@ Full throttle, don't get out of the context
No ff means front wheel drive and front engine if you understand gran turismo
@@sauberboisaubarboi5652 to be honest, a FF car sliding the rear through a corner when it's going full throttle is just unholy
I saw a lot of Ferrari FFs drifting though
Now review the Modded RBR XD
Defenitly 😄
Agree... and maybe a list of must have mods to make it competitive with today rally games... including VR that RBR support via mods
@@balamacab that will be perfect 😄
with the Czech plug in!
A list of 5 highly recommended mods would be neat to go over.
6:37 mans pulled a legit reverse entry
You need to try the cars that come with the new generation physics (6.2.748) way better. unfortunately you can’t install this physics in the original cars but you are right about the vanilla version
As we can't expect the devs to still support a game 15 years on, or even 5, naturally, modders took over a long time ago and improved it on their own.
But they took it seriously, with realism in mind, so even though it's an unofficial mod, it would have made sense to test it instead (or both)...
game took me 3 years to learn to play properly on control..but once you get it...it is the best feeling
Suspension - If you had softest setting it work just as in the game seen. You'll easily botomout and if theres no rebound dampping spring will send your car flying. That seems realistic for me.
You should try it with the NGP mod. A lot of people in the simrally discord use that to call it the best rally racer. Give it a shot.
We had a hell of a lot fun with it when it first came out. It was the Dark Souls of rally games 'get good' kind of sorts with real world techniques incorporated to it. That's why it's special. Mastering the Scandanavian Flick man that was satisfying.
Yo look at that dude running over the road at 7:51 lmao, never seen that in modern games
Lol
think DR2 has animals that cross the track
there also deers too
FWD Rally: exists
Me: *Datsun 100A rally intensifies*
dot yeet a 100A as they are getting uber rare
It's kind of unfair to review a fifteen year old game in its vanilla version and compare it to modern games. I don't know anyone who plays vanilla RBR. The only reason people still play RBR is because the modders took a decent attempt at a rally sim and turned it into a great rally sim. So if you are going to hold it to today's standards just because a lot of people play it, you should be reviewing the modern NGP 6 version (the version people actually play) , and not the vanilla version from 2004.
Regarding vanilla RBR, though, your review is spot on.
totally agree
That's the point
I like when Viper in the end lets things more clear with their insights, but i quite unfair reviewing the vanilla version.
Thank you, but I think it would be unfair as well reviewing modded games and compare them with other vanilla games.
At this point it would be better to review the mod itself, and not the game.
@@viperconcept But that's what I'm getting at. You claim the review is valid because lots of people play, but you then proceed to review a version of the game that no one plays. So it doesn't really make sense. As you found in your review, vanilla RBR leaves a LOT to be desired. This shouldn't have been a "review". It should have been a retro look back. By bringing in the fact that lots of people play RBR, for this to be a review you should have reviewed the same version that we all play. Do you get why I believe the premise of this review to be contradictory?
rFactor 1 next?
I think reviewing a game with mods is a little bit unfair and it gets even more uncomparable when you are reviewing the other ones in the vainilla version. You should use the same criteria for everyone and that includes the base itself. Otherwise, you're reviewing mods (and thats a whole new level since you probably have more than one option)
With that criteria of judging what people use and not what you have, maybe one day someone could bring a whole physic mod for Dirt 2 or WRC8 and make the game x10 times better than RBR, and people would complain because you're not judging the game but a mod.
My theory is that some games (for the sake of being general) are amazingly good but also overrated for personal things or preference (sometimes even nostalgia) and you miss the point about a neutral review.
For example, you can review rFactor and AC. Of course vainilla rFactor is not as good as rFactor with RealFeel or mods that improve the physics. You can put wherever mod you want to improve physics to an Assetto Corsa level, but then AC has amazing physics as stock as it gets and since one sim is almost at its full potential, the other one has a lot of room for improvement, so in one hand you are reviewing what you have and the hability to put things to improvement and in the other what you have when you buy the game, so you're losing the criteria, because if you compare AC with mods, is still even better than rFactor with mods.
Is like comparing how sweet a tomato is against an apple and put sugar in the tomato or salt in the apple; yes, you're reviewing sweetness but not like you shold be.
Reviewing a vainilla game is as neutral as you can get. That being said, you shouldn't expect too much for a +15 yo game and being dissapointed for that you don't have (which is not the case in this review).
You can put GTA V graphics to GTA SA, doesn't make GTA SA graphics better than V. You can make a whole new storyline for GTA V, doesn't mean GTAV storyline is better than GTA SA.
Thank goodness there is someone with common sense in this comment section.
I would argue that this game somehow surpasses the mark left behind by Richard being the only English World Rally Championship. Nothing has ever truly come that close to the way this game feels in 15 years!
Viper, have you been able to configurate the wheel for Live For Speed?, I really wanted a review of this game, since is the only one I play.
it should be easy af
@@Toxic2T To setup the wheel?, I've heard that Viper is struggling to do so, that's why he wasn't made a review out of this game yet.
@@chilael6892 I wanna see it too as I still consider this sim the best one in teaching a person car control.
It can be confusing how to assign each axis to control steering/pedals. But once you know how, there shouldn't be any problems. There's a LFS wiki as well with tons of information.
@@MrSwizzManLTU I agree with that, I play it all the time, just Viper need find a compatible wheel for the game, like me I use the G29. But ye, there is a way to do it.
@@chilael6892 yes i have a dfgt and its pretty easy to set up. i dunno about the force feedback though, i just use the default ff
7:09 in my experience i had ffb only by installing patch 1.01 and then 1.02.
I remember the game having no ffb with the 1.00 version.
The review is honest, vanilla rbr can't be still considered the best rally title.
In my opinion, this game should be reviewed with mods if we want to compare it to modern titles and I'm sure that most of the people that thinks this is the best rally game are using modded versions.
For me it will always be a special game for its complexity, community support and satisfaction for ending a stage without crash while driving a Renault Twingo
my car struck at throttle. what should I do?
Invert controls? Edit input.ini in RBR folder
6:29: what was that noise?
I love this channel. I don't have to turn up the speaker or put on earphones, but I can still understand the whole video.
the fact that i can play a 2004 game in VR with rallysimfans is amazing
this game actually simulates engine virtually, you can have blown headgasket and if your radiator is damaged the engine will overheat during the stage, it simulates even the coolant flow in the radiator.
only thing i miss there is flat tire. Never did a puncture in vanilla rbr for years of playng.
it would be nicer if it simulated the need to use a clutch though.
@@petersuchansky6703 but I bet you broke the gearbox many times hitting a tree with 20kmph.
Boi's are wish came true!!😭😭😭
Thank you Viperconcept!!!!!
Why you need slipstream for rally game
A true honest review.. I would like to see a review with the mods of next gen physics. To be honest ive played rbr modded and dirtrally 2.0 and i still prefer rbr modded it has more variety in everything
Live For Speed came out in 2003 and already had full tyre deformation simulation
For me personally, this is the best rally simulator to date!
The codriver instructions are quite the same than Robert Reid, Burn's codriver. Here's a tip for the gears :
Flat = 6
easy = 5
Fast = 4
Medium = 3
K-turn and 90 = 2
Hairpin = 1 + E-Brake.
I'm having problems to run RBR on Windows10.
I've tried few configurations, but I allways got crash while running...
Anyone know how to fix this issue?
How play in rbr in 1920x1080?
7:40 "fair comparison"
*compares 2004 game with 2019 games*
RBR fanboys hate this man XD
In terms of mods, well... you can't put a ton of gold onto shit and expect it not to smell.With bad games it's the same. So RBR has a really good base for "upgrading", that why it's among the best.
I thought this day would never come
RBR have two official patch 1.0.1 and 1.0.2. Why you don't use them? It also has some visual updates.
7:51 love the spectator running away
At my first ever real rally we came around a corner and there was a photographer right in the stage! Total shock. Now I’m used to it, in fact it’s 10 bonus points if you hit them
@@Ryansanders80 wait what is it minus 10 or plus 10
@@scraps07 plus ten
@@Ryansanders80 makin my way thru the stage these lousy Spectators finna get hit stutututututu
Good review Viper
It would be nice if you did the same review with mods
Said no splitstream was a negative when there is only car at the "track"?? And how do you think FWD rally cars are setup? As loose as possible as they can't use the throttle to rotate the car.
Where can I get RBR?
You can clearly see this game was made with care and love. Great review as always.
just downloaded this yesterday because of jimmer's review
I really love those old Rally games like Richard Burns or V-Rally 3 for the ... don't get me wrong, flat trees. Not because they are flat, but they give me a kind of immersion that I am not sure if it comes from the fact that they were my first Rally games as a child or if it is the photorealistic textures on them. I really like that they have these photorealistic textures in there anyway. It's something I miss in modern games. These look totally like video games, graphical appealing video games, but they don't have trees that look totally like real trees when it comes to texture.. because it's only a photo on a plane or something.
How to find this game to download
Let me guess... is the base game (technically unmodded) the closest thing to an actual full simulation, except by today's standards, RBR is demoted to "Simcade"? Just wondering.
It is not simcade because in conception it was meant to be a simulation. The simulation was sophisticated, more than todays Dirt Rally 2. The problem was that some parameters were off. E.g. Cars were too powerful. Design choice or oversight? I don't know.
The best Rally Game would have wrc8s tarmac physics and stages, Dirt Rally 2.0s gravel physics and stages and pacenotes, and RBRs suspension physics.
I like how in rbr a bump can seriously unsettle a car. That doesn't really happen in wrc8 and not at all in Dirt Rally 2.0.
Wrc is better in gravel too. Dirt rally 2.0 has artificial physics. Not realistic at all. You are right about suspension physics in RBR!
Viper can you share your times on the test stage and maybe other ones?
Best rally simulator ever!
Edit: with mods 😅
Please make a review with mods!
Thanks for the video. What wheel are you using in the video please?
I have only played it once at a friend's house, and was impressed when he told me that it was released back in 2004. I think that we shouldn't compare this game with others that have been released 15 years later. For it's time, it was a great game, but I wouldn't compare it with today's standards. I also think that both wrc 8 and DR 2.0 haven't the same purpose as RBR. The new games aren't 100% simulation games. In my opinion, if the intentions of codemasters were to create a 100% simulator, they would have done it better than RBR, because of the obvious technological advances
The most realistic rally simulator
Great video, any chance of seeing review of NASCAR Racing 2003, in the future? It still is alive and well thanks to great community, even though the game is nearly 17 years old
where do you even find a copy of rbr? all the links to download i have seen are gone in the dust by the time i rolled around.
steamcommunity.com/groups/richardburnsrallypc/discussions/0/451848854987213268/ right here
What does Viperconcept think of Dirt Rally (the first one)?
Can u test Collin McRae rally 04?
Your thoughts are like they were mine. I've played RBR back then, and I went to revisit it last year after years. I've been so disappointed I actually regreat it. I'm pretty surprised every time some mentions it has the best physics even today. Soap effect on gravel makes it undrivable for me (mass balance also is weak IMO). I think RBR is so legendary mostly becouse it came out when there was no good rally sim. And yet still it's physics was modded. Vanilla RBR would be deeply forgotten IMO if not community and mods, and people are playing it today IMO mostly becouse they were for last 15 years and don't want to admit it's outdated now, otherwise they would have to change to some other sim.
Nobody plays with Vanilla physics anymore. Just some smaller communities. These are also the people who think higher fov makes you faster. Only point playing this game is with Physics mod which is amazing. So thanks for NGP6
One year later... Will you review someday the "Heavely modded RBR"?
: stop saying RBR is the best rally game out there "
watchout Viper, RBR fanboys triggered 😂
Spring 2004... almost exactly when I was born. :D
I really want to try RBR when I have the time to fire up my rig
which is the best one?
Try RBR Pro
RBR is by far the best rally game in the last 2 decades, i played a lot of Dirt Rally 1 because of the visuals and sound, but i always get back to RBR (modded) and there's no comparison, it is not only more realistic overall but it is Fun and you have tons and tons of cars/tracks and addons, etc... an amazing game for 2004-2020
By a happy coincidence, with mods RBR is more realistic and much easier to drive.
so... and which one do you think is the best out there to date?!
I have a DVD copy of RBR from a polish game magazine but I'm not sure if any patch/mod can make the game running on my Win10 :(
PS. The best rally game is International Rally Championship, pixel graphic, no damage model, but a lot of fun (of course impossible to run on Win10...) :)
MontgomeryBL lots of us are running RBR modded on Win10, many of us still have a very full season with RSRBR or RBRCZ.
Is this really from 2004? Those graphics are very impressive for that time.
When life for speed?
Can you make a review of Konami's Enthusia Professional Racing?
My favourite
It really wasn't as good as people made it out to be, technology back then wasn't so sophisticated to make it accurate relative to real world physics.
I think most of the fans use some really popular mods.
So it's not the vanilla game, but the modded game. Which people should mention.
Well, they let WRC heroes of that era play the game. The results speak for themselves. The story goes that Petter Solberg played it, drove a stage in anger. After the stage he wanted to adjust the set-up of the car, which the game allows in fine detail, and the proposed changes to the virtual car resulted in accurate and realistic changes in driving behaviour.
I had the same experience with the game: I didn't like the nervous default behaviour on the bumpier tarmac stages. I searched online for information on what could be changed to the suspension geometry, dampers and active differential settings to change the car to my liking. The fact that the game allowed most of those real-life options in-game (only brake rotor size was missing while the manual of the game mentioned it) in the first place was amazing. The fact that those changes in-game changed the car behaviour just like it would IRL was amazing too.
You could use weight transfer (Scandinavian flick) to let the back step out. You could left-foot-brake to do the same. You could lift-off oversteer. You could mash the throttle to powerslide and you could use the hand brake. All of it worked as it did in the real world.
The whole reason this game was the first to offer this kind of realism (while admittedly not getting everything right) is that it was the first game to simulate the full suspension geometry and tyre contact patch. They got damn close to real world physics because of that.
your video recording/editing techniques in 2020 are on a same level as this game, good for 2004
Always been a fan of RBR since the start. It was this and rfactor 1 that I had using my Logitech Momo Racing. Still have it installed on my PC, now with the RallyeSim mod installed and a G27 because I wanted to drive more cars with it.
I may have DR1 and DR2.0 but I still come back to this often because I had more content in RSRBR.
Honestly, come to think of it, one of the best advances of Logitech Momo racing compared to g29/g920 is the fact that you'd be able to use the stick shifter as a handbrake, which is a bit better compared to a ordinary button press. Of course, it's just a matter of taste which wheel fits better for some, but the Momo wheel's the reason I decided to play RBR more frequently. It just feels a bit more nice to play with.
A properly set up car in rbr must be one of the most satisfying things in gaming. Unfortunately I never knew shit about it
This is my childhood game me and my cousin had full logitech setup and this game was still hard
1:28 that marshall lol
that was a very detail thing on old racing games
Please review your cockpit, it’s very interesting to see.
This review is a lot more accurate than your WRC10 one, mate. There are still a few things I don't agree with but 85 to 90% is alright. I would suggest, as others have done, you try out the game with the latest New Generation Physics (NGP) because that's one of the main reasons why people nowadays claim it's still the best rally simulator there has ever been.
0:53: I know the answer... It's because of its very good physics and features considering the age... Best rally game ever and that's a fact
How did you get the game?!
One thing I will say about this game is that the menu music gives me massive anxiety. Setting the bindings for controls never felt so frantic.
Wait for RidgeRacer Type4 review
Concuerdo contigo
I LOVED Ridge Racer when it came out as I was a kid and it was perfect fun..hoping for the best!
I'm slightly confused, since I prefer RBR force feedback to any other rally game in 2020...
He actually did it,what a youtuber
Tried playing it back in 2004 and reinstalled it several times since then but it always was and still is impossible to drive (with a controller, never tried wheel). Constant sliding off the track unless you want to coast at a boring and unexciting 70km/h or less to actually finish a stage. It's one of the hardest, most difficult rally games ever made. Not to mention that nearly everything is locked until you play the Rally School and the whole Championship. You can never restart any stage either which means you can totally fail a rally by crashing out on the last stage. Nor is there even a proper internal dashboard view either. Better to play any of the Colin McRae Rally games made by 2004 and earlier instead, they have much more interesting and exciting stages without any of these annoyances.
How do I refund a steam game? I need my £20 back from dirt rally
@viperconcept can you review Project Torque?
Can u do a review of WRC rally evolved? Is a very good rally game for ps2 from 2005
Hey Viper, what's your Intro song? Sounds quite familiar
It's the menu music of the PS1 Powerline Demo Disc 78
*heavily explosive crash*
"The suspension broke"
I loved this game on PS2. Never knew it had a fanbase still. Also as a tip if you name your profile CAJUN you unlock everything
MULLIGATAWNY on PC
Pretty sure that @5:15 its not the suspension rebound, but brutal bottom-out that caused the crash. Soft suspension means a lot less damping -> bottom out at harsh hits, something you rarely see in modern rally games.
Someone should review this reviewer.
Please review geoff crammond's grand Prix Series thanks
thank you for that mr. viperconcept
Is it me or is the aspect ratio way off?
Yes. He didn't use mods, but he is using a resolution the game was not designed to work at. Max resolution built in was 1600x1200. If you want to use widescreen resolutions you want to use the FixUp plugin... but he didn't want to use mods...
YESSS THISNIZ ONE OG MY FAVORITES
Guys I'm considering to give RBR a try. What mods do you recommend for realism. I'm not interested in graphics mods but you can include them as well.
This has all you need: www.reddit.com/r/simrally/wiki/rbrquickstart
Just get the clasic vanilla version. You will get fairly hard(realistic) game and you will find your self failing multiple times so you will grab for moded ones with "improved" phisics that will stick you to the track like in "real" world. And that is what everybody likes so no reason to step off the herd.
If I can drive around with a fast car while a slightly Scottish sounding man tells me directions, then this game's for me!
It’s not a game I play constantly but once and while it’s fun to boot up and rip
you are right, review RBR it's for serious people.....
and play this game isn't for everyone....
Review of F1 Challenge 99-02 PC version. The most complete F1 game in terms of simulation.
11:20 at that speeds every FF drive car have a tendenc to have its rear in front when its even slit change of weight...but they overdid it for sure....
Live for Speed when?
Aside from the "soap gravel" effect, why are you so confused about oversteering FWD car?
well it was strange for me too since i _never_ saw a fwd car that can swing the rear like that
Because they're FWD?! Come on, FWD don't power oversteer like that, ever.
@@hongthainguyen5334 It's not power oversteer.
Shodan Cat OK, it’s definitely not, but it oversteers effortlessly, and it almost looks like power oversteer because of how violent it is.
@@hongthainguyen5334 A FWD car setup for loose-surface rally can (and usually is) be VERY loose. They do it with various tweaks like rear toe and camber among others.
I wish there's Evo 6, Colin's Focus and 206 in NGP 6