How to Transform Transportation in Your City with Buses & Taxis in Cities Skylines 2 (2023) | UBG 3

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  • Опубликовано: 14 окт 2024

Комментарии • 733

  • @CityPlannerPlays
    @CityPlannerPlays  11 месяцев назад +117

    Hey everyone! One of the channel patrons, Martino found that you can actually move a bus stop and the route will follow to the new location. That's one I didn't realize was possible, so a HUGE shout out to Martino for finding that!

    • @terakahn
      @terakahn 11 месяцев назад

      What's the advantage of using a couplet over a 4 lane road?

  • @prestonhebb1380
    @prestonhebb1380 11 месяцев назад +476

    Watching these is like watching the Bob Ross of city builders, relaxing and informative but in an organic way! This series is great so far!

    • @lo9251
      @lo9251 11 месяцев назад

      🥰

    • @supernerd4623
      @supernerd4623 11 месяцев назад +9

      This is exactly the best way to describe this channel and I love it!

    • @NoDecaf7
      @NoDecaf7 11 месяцев назад +4

      Every time I see someone compare CPP to Bob Ross, I am inclined to Like the comment.

    • @bobtahoma
      @bobtahoma 11 месяцев назад

      Difference is, Bob Ross was an incredible artist. I dread to think what the cities this dude has planned look like.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +14

      Thank you, Preston! Glad that you're enjoying the videos!

  • @soxfansince97
    @soxfansince97 11 месяцев назад +233

    I love that you're showing how to use these game elements through organic gameplay. It really helps me to incorporate the city services more effectively while picking up on all the little bits of more advanced road and zoning techniques along the way. This is my favorite series right now because it really complements my own playthrough!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +8

      Thank you and I'm glad you're enjoying it this way! For me, it makes making these a ton more enjoyable and I enjoy the challenge of fitting in something new organically.

  • @TLGame
    @TLGame 11 месяцев назад +81

    Imagine living in a nice inner city house your entire life, but then your house gets demolished and in its place they put a bus station that immediately gets closed 1 hour after finishing its construction.

    • @Therealjeffthethird
      @Therealjeffthethird 4 месяца назад +8

      I think about that every time i destroy a neighborhood because I found oil under it

    • @kevinjerome5954
      @kevinjerome5954 4 месяца назад +10

      @@Therealjeffthethirdyou’re showing them that American freedom!!!🦅🦅🦅 /s

  • @TrippaMazing87
    @TrippaMazing87 11 месяцев назад +46

    No matter how long I watch this channel for, there’s one thing that never changes; I love transit episodes!

  • @thespanishinquisiton8306
    @thespanishinquisiton8306 11 месяцев назад +235

    Quick suggestion: in the area where you built offices next to the frontage roads, there are very few connections across the frontage road. Perhaps add a pedestrian path so people can cross the road without having to walk far out of their way

    • @ChrisJohnson-of8fh
      @ChrisJohnson-of8fh 11 месяцев назад +14

      Was thinking the same thing. Will become a bustling district once demand comes in

    • @Jimmmmmmmm94
      @Jimmmmmmmm94 11 месяцев назад +11

      Yes! I was going to comment this... needs more walkability, if you need to walk (or cycle in the future hopefully) from autumn meadows to park brook you have to make a huge detour!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +19

      I completely agree and recognized that during the edit. We'll call a bit of a mulligan and add more crossings and pedestrian connections soon!

    • @anonmelclean
      @anonmelclean 11 месяцев назад +2

      Don't worry, the pedestrians will cross anyway with or without a crosswalk 😂

  • @Keikdv
    @Keikdv 11 месяцев назад +29

    Those old buildings that already are on the map (22:15) can be moved. There are more on most maps, and together make a great "old village" wich can become a tourist attraction. Great for filling up a difficult spot on the map and to get more income.

  • @AJ-wg3kt
    @AJ-wg3kt 11 месяцев назад +11

    I was having a lot of traffic issues with my city, just jams everywhereee. I definitely waited too long to add transit because it intimidated me. So anyway, I finally added busses and taxis and it helped a bit with traffic. Then I added trams and now I have no traffic jams. My bus stops/routes are still a hot mess though. I’m now inspired to fix them! Lol

  • @ChasePhillips7
    @ChasePhillips7 11 месяцев назад +19

    I really love how you tied Twotoria into the Philoverse! Nicolet Bay for the win!
    EDIT: What about changing Cooper Dale into Applewood Way, referencing the gorgeous apple trees that the area becomes known for? I can imagine in real life that those offices along the (other side of the) couplet would really be popular, and the entire area growing into an iconic view as you enter/exit the city. Signage, sitting areas, big windows, and corner offices worthy of Chuckles himself.

  • @AngryGermanGangKid
    @AngryGermanGangKid 11 месяцев назад +10

    Just gotta love that you named the outside connection Nicolet Bay

  • @IsaiahWells
    @IsaiahWells 11 месяцев назад +30

    Hi Phil! It's really good to see you instruct people how to upgrade their city with transit. I love the series already, in my opinion better than CS1 beginners guide!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +2

      Thank you!! I've been trying to take lessons learned from that series and apply them here! Happy to see it's paying off!

  • @taiken64
    @taiken64 11 месяцев назад +10

    Every single time I follow along with the tutorial, I start expanding a bit more just to see whether my instincts mesh with yours. Usually it's completely different and I end up rebuilding, but the area between the high school and the bridge/radio tower, I actually got pretty close!
    I know I don't have to rebuild anything, but my goal of following along with the tutorials is to get a better feel for designing a city myself. I try out ideas and learn new ones in the process, sometimes realizing, "Oh, I didn't think to do that!" I also started mine with a different grid pattern (200x96), so it's forced me to take some creative liberties by not being able to do a 1:1 with the tutorial.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +5

      That's fascinating and it makes me want to build along with someone! Cool to see were were on the same page near the HS!
      Tbh, I rebuilt this city.... so I think it's totally normal to do that when you're figuring stuff out! I actually had the NYC grid in the first recording of the initial episode and I just ended up not liking the city. Rebuilding is half the fun!

  • @parthaveaswar
    @parthaveaswar 11 месяцев назад +70

    please do trams and metro next! those tripped me up in cs1 and i’d love to learn how to do them in cs2

    • @ankitchauhancr7
      @ankitchauhancr7 11 месяцев назад +3

      Same. I just stuck to subways for the most part

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +4

      Trams soon, Metros are likely a bit further out, but the concepts are pretty interchangeable. The main difference is station vs no station. Truthfully, I think if you master Trams, Metro should be a piece of cake. Stay tuned!

  • @whitestarHokie
    @whitestarHokie 11 месяцев назад +1

    I was so happy to see the fire at 9:11 cause after watching all your Verde Beach and other cities, it really does not feel like a City Planner Plays video without something burning.

  • @michaelhooper4807
    @michaelhooper4807 11 месяцев назад +4

    Another amazing episode! As a former landscaper, I really enjoyed seeing you put in those parks and add in a variety of trees. My fiancee says she enjoys the way you incorporated the office space into the surrounding commercial areas. The long center road that curves into the bridge also is pleasing aesthetically when juxtaposed to the city grid.
    We can't wait for the next episode!

  • @scratchpencil3099
    @scratchpencil3099 11 месяцев назад +35

    In the industrial area, also called Marlor Glen, you should name it Crewtoria. And if you make a district full of mountainous or coastal housing, name it Viewtoria.
    EDIT: You could instead change the original industrial area, this being called Autumn Springs, to Crewtoria.

    • @jamers503
      @jamers503 11 месяцев назад +4

      If a downtown restaurant/bar area develops, it can be called Brewtoria.

    • @scratchpencil3099
      @scratchpencil3099 11 месяцев назад

      I agree@@jamers503

    • @Someone36991
      @Someone36991 11 месяцев назад +8

      The sewage area can be called pootoria

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      hahah! @@Someone36991

  • @zorentradico5659
    @zorentradico5659 11 месяцев назад +2

    I thought you were going to explain bus lines in the sense that, how to decide the routes along the city, this is actually my major handicap when setting up any kind of public transportation, my mind just goes blank, that taxi improvement has been like a blessing for me

  • @Bulliboogah22
    @Bulliboogah22 11 месяцев назад +2

    I have to say, I am new to Cities Skylines, but these are such helpful tips and I APPLAUD your editing. Showing how the city improved and just the light emphasis you put in specific areas is just incredible. Thank for the full guides and taking the time to show the differences at the end!

  • @nick.s133
    @nick.s133 11 месяцев назад +2

    i first started watching this channel when i bought cs and couldn’t figure out how to play, then enjoyed watching the channel so much that i haven’t played the game since. i’ll never play cs2 but im obsessed with this series! thanks for the great content!

  • @anders95
    @anders95 11 месяцев назад +22

    The road tools in this game are just a joy to use. Huge improvement over CS1.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +8

      Absolutely! Honestly, they make it hard to go back. There are many things I currently like more about CS1 then CS2, but the road tools are so good them make nearly everything else moot.

    • @vikingnusantara
      @vikingnusantara 9 месяцев назад +1

      The only reason i keep coming back despite of its flawed simulation

  • @uberchemist
    @uberchemist 11 месяцев назад +3

    Just popped into the comments to say that I think your videos are super clean and well-edited. I was waiting to buy CS2 but watching all these videos got me too excited, so I bit the bullet and am now fully immersed in my first city. Probably gonna call a mulligan on it now that I've learned so many good tips and tricks from your videos!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      Thank you so much!! And I'm glad that you've been enjoying the game! it's got some rough edges, but it's still a ton of fun and the future looks bright imo!

  • @Leiflvr
    @Leiflvr 11 месяцев назад +3

    Not only is the info super valuable but the editing is on point and love how it's used to track the growth

  • @jklmnop943
    @jklmnop943 11 месяцев назад +1

    Thank you for the videos, they have really been helping me. I could have sworn we started with 88x112 grids and now it is 88x120. Maybe I missed a part where you changed it up.

  • @enhydralutra
    @enhydralutra 11 месяцев назад

    Veteran player of CS1, and been watching your series for years. I've been following along with this tutorial just to familiarize myself with the changes that CS2 has made, and it's been great. Thanks for doing this, your videos are always a joy!

  • @Hermocrates_
    @Hermocrates_ 11 месяцев назад +11

    Great video! Loved finding out about renaming outside connections, that's so cool.
    As a fellow GISer, did you notice that the districts and outline areas (landfill, industry) have basic topology built in?! Hopefully, this means they'll be able to add in the ability to split up districts with just a "split" line. The potential of this could be huge...

    • @Hermocrates_
      @Hermocrates_ 11 месяцев назад +3

      For those wondering, the topology is what allows you to have two adjacent districts share a node, and then to reshape both districts you just have to move the single shared node.
      Similarly, if an area borders itself (say, from shaping around an electricity pylon), it will avoid showing fencing along those self-borders.

    • @PyroDesu
      @PyroDesu 11 месяцев назад +1

      On the other hand, what could be the implications for multipart features? CPP has used the fact that you can extend a district's area and then erase the connection to create multipart districts a fair bit in CS1, mostly for industries.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      I did, but it seems a bit inconsistent. Like you, though, I do see the potential! Honestly, I think having created polygons in GIS has made me more critical and more hopeful of this tool then average users. How do you feel about it?

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      Oh man, I didn't even think about this - there are no multipart features in this. That said, you can assign services to multiple districts, so I think the only thing you're losing out on (for now anyway) is policies @@PyroDesu

    • @Hermocrates_
      @Hermocrates_ 11 месяцев назад

      @@CityPlannerPlays You're right, it does seem a bit inconsistent. I just checked and I was wrong, self-borders are not treated correctly so you can get fences cutting through the middle of your farm, for instance. But adjusting the boundary between adjacent districts is much nicer than in CS1.
      If they are using a proper database to store the topological information, though, I could see some cool (if niche) uses like creating different borders depending on what the adjacent polygons are, since it also looks like the editor drawing tools use polygons as well: tree&rock farm rows between farm areas was the first to come to mind. Might be modders or future DLC could exploit this better than what areas we have right now.
      I think I might be psyching myself up way beyond what they'd plan or is even worth implementing though. I'm getting way too into the weeds of GIS theory!

  • @IEfromCT
    @IEfromCT 11 месяцев назад +2

    Hey CPP, one thing I’ve come to love is using the 3-point curve (complex curve tool?) for “S” bends like at 20:00. Click once when inline with the first road, click again when inline with the second road, but where you want the apex to be, then click to connect to the second road.
    It saves you a little time using two road tools (continuous bend and simple curve) and looks great!
    Love your channel and I’m addicted to your CS:II content!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +2

      I will practice that a bit more! Good tip!

    • @IEfromCT
      @IEfromCT 11 месяцев назад

      @@CityPlannerPlaysThank you! I hope it helps 😁

  • @Spiderteeth
    @Spiderteeth 11 месяцев назад +1

    Thank you, I have a deep desire to hear "Cats Walking" again in the background your videos! Amazing production!

  • @IBuiltDaArk
    @IBuiltDaArk 11 месяцев назад +1

    42:37 wow, waypoints are HUGE. That was one of my biggest immersion-breaking gripes with CS1, was the illogical bus route looping that would occur and the stop management to prevent it (while also not spamming stops at every corner/bend lol)!
    very glad to see a good solution implemented

  • @daemon1kal
    @daemon1kal 11 месяцев назад +1

    I love your videos, they bring a whole new depth to this game for me. I find myself watching you building almost as much as I spend time playing!

  • @ReCrofnead
    @ReCrofnead 11 месяцев назад +1

    I'm really happy you tackled transit options in this one! My network is struggling, so this is a big help.

  • @JanR1995
    @JanR1995 11 месяцев назад +7

    This is one thing I really hope there will be an mod for in the future: These normally privately owned services should be private. I want Radio Tower, Taxi Depots, Trash Collection and like that to be spawned automatically in the commercial and industry spaces. All do still have a reason to be city owned in certain situations still.
    For example: Mobile carriers don't really invest in areas with a low density of housing. In these cases local governments would build the towers themselves and rent these to the carriers. So a mechanic with automatically added towers in higher density areas would be realistic, and the player still needs to add some into areas that wouldn't be profitable.
    Same with Taxis: Private companies start independently when enough interest is there. But to strengthen underdeveloped areas or boost the amount of taxis present the player can start their own taxi service. And the taxi stands still effect privately owned taxis so they can be at least a bit controlled.
    To be honest, this can also be happening to garbage, power, water and sewage treatment. It is not uncommon to have cities buy these from private companies. Owning them theirselves is expensive investment cost but, if the demand is there, can reduce the price and with that boost the economy in the city.
    I also would love to see that with private schools and colleges. Maybe even private security firms that popping up when police present is to low but results in worse satisfaction of the citizens and more expenses to companies.
    Volunteer firefighters with lower response times. Private doctors and medical treatment facilities that are more expensive. Privately owned parks and recreational facilities like sport clubs.
    With these the gameplay would become more accessible and far more in depth at the same time. New players won't get overwhelmed by the amount of things they need to care for, while experienced players can far better micromanage the city.

    • @PetarAndrejic
      @PetarAndrejic 11 месяцев назад +4

      This was kind of a complaint some people had with industries dlc too, it ends up being this kind of weird state capitalism simulator

    • @ralalbatross
      @ralalbatross 11 месяцев назад +7

      With respect...
      This isn't how things operate in the rest of the world outside of Thatcherite bits of Britain and America. Most municipal services are awarded contacts operated by the city.
      There is no private competition and if you dig even slightly into your own town, you will find them to be a monopoly.
      Further expansion of infrastructure is always controlled civicly.
      Skylines has it about right. The private sector doesn't do much in any of these elements, and libertarian hell holes collapse far too fast to be worth pretending they work.
      All of the infrastructure that was privatised was built by governments. Private companies only come in after the work is done. See the collapse of Railtrack in the UK for examples.

    • @JanR1995
      @JanR1995 11 месяцев назад +2

      @@ralalbatross I'm sorry to tell you, but I quite well know how it works, because I am a local politician in office in a fairly big city in Germany. And most at least western countries work pretty similar.
      But Cities Skylines isn't a government simulator, but a city builder, and this is how it should be. My proposed changes are still much more realistic than the current system, as well as providing better gameplay.
      Our power is produced completely (excluding solar power on government buildings) by private companies. It is unusual to have a city operate a power station by their own, although sometimes some are partly owned by the city but still managed privately.
      Tasks like trash collection are pretty different per area - in my area government has socialized all trash collection some years ago, but with a new recycling system a part of the trash is handled completely privately again.
      I could go on and on, and this isn't to different around the (western) world, with local differences beeing the reason I think these changes are that reasonable.
      A lot of the tasks we as a city have to do are regularly auctioned of. For example waste management in my area is private company, and they get the deal since they existed.
      Even fresh water is only partly publicly owned, but heavily regulated.

    • @Lucas_Antar
      @Lucas_Antar 11 месяцев назад +2

      This game is made by Europeans and in Europe and most cities/ Northern states they're all public or publicly contracted.

  • @nirion1509
    @nirion1509 11 месяцев назад +3

    Hey Phil. I love the fact, that you preserved the old mill and found a way to develop your city around it. So how about we call the district after this tiny building. Let's rename Park Brook -> Millville

  • @Hinoteya
    @Hinoteya 11 месяцев назад +2

    You probably already know but in case you or someone else isn't aware of it, at 36:14 you make new stop for the bus and then shift the line over before deleting the old stop. You can actually just mark the stop and move it like any other building as well. It's really helpful if you have several lines going to the same stop so you don't have to re-drag each one to the new stop :)

  • @JBDryden
    @JBDryden 11 месяцев назад

    Totally blew my mind with this video. I'm close to 70 hours into the game, and I had no idea a) you could connect to your neighboring cities; and b) you could just paint the bus lanes. Your videos have been great for years, but this tutorial series with the C:S II has been so useful. Thanks Phil! (Also, hello from a fellow Sconie).

  • @freshprince925
    @freshprince925 11 месяцев назад +3

    I really hope the developers watch your videos. I think these tutorial style videos show the pros and cons of all the new features (or lack-thereof) in CS2.

  • @amenboughanmi5819
    @amenboughanmi5819 11 месяцев назад +16

    I do think it's important to take advantage of the rivers view and have some key wall streets and pedestrian along the river in some parts of the city

    • @LulfsBloodbag
      @LulfsBloodbag 11 месяцев назад +6

      It's one of the weirder spellings in English but it's actually quay (pronounced key). Even weirder, it *used* to be spelled key until around 1690 when it was changed to look more like the Frenchh word, quai, which is pronounced nothing like quay.

    • @syltis1994
      @syltis1994 11 месяцев назад

      Great idea

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад

      Absolutely agree! We'll be adding those are the area becomes increasingly dense. Looking forward to it!

  • @RealSoloWing
    @RealSoloWing 8 месяцев назад

    I love this game, and I begin playing it all rushed up. Just making stuff for the sake of making it.
    Watching this makes me get involved with my cities, the neighborhoods, the bus stops, the roads, for the love of god the way the buildings are oriented! Not just zoning all out and all at once.
    Love this.
    Super entertaining.
    Super educational.
    Just excellent all around

  • @Pineapple_Cheasecake
    @Pineapple_Cheasecake 11 месяцев назад +3

    I’m never going to actually play city skylines but these videos are so fun!

  • @bootleggrecordz
    @bootleggrecordz 11 месяцев назад +1

    Heck yea! Man I am enjoying your series here and learning soooo much. I’m catching up but man I can’t wait until you start another series from scratch. But until then… keep on growing and keep on teaching me!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад

      Thank you so much! I'm looking forward to starting a new series, too! Just waiting for more maps..... hear we might have more info about the editor next week. Fingers crossed!

  • @mdhazeldine
    @mdhazeldine 11 месяцев назад +2

    A few tips I picked up through trial and error with buses: 1) Don't assign too many buses to a route, otherwise you'll get traffic jams of empty buses. 2) Don't assign more than about 3 bus routes to one bus stop, otherwise you'll get long queues of buses at the stop, trying to drop off and pick up people. Build a 2nd bus stop a little bit further along and spread the buses out a bit. 3) Don't build bus stops too close to intersections (again, they'll cause a jam). 4) Don't build too many bus lanes, especially on narrow roads, because you'll actually create more traffic than a normal road (although I'm not sure this is totally realistic, but that's how the game works anyway). 5) Once your bus lines get busy, replace your highest usage bus lines with tram lines, as they're much more space efficient and will keep traffic down.

  • @slogofan1760
    @slogofan1760 11 месяцев назад +6

    Thanks for working so hard to entertain us and I really truly enjoy your video!!❤🎉

  • @cieramist1
    @cieramist1 11 месяцев назад

    I learn SO MUCH from watching you build and explain as you go along, as to "why" you're doing something the way you're doing it. My cities are looking and doing so much better now because of this. I still haven't quite mastered the buses yet, but I'll get there.

  • @KodeeDentares
    @KodeeDentares 11 месяцев назад

    I'm really enjoying this video, definitely subbing! Chill, knowledgeable, good audio quality, camera work, and pacing. 👍

  • @Dolthra
    @Dolthra 11 месяцев назад +4

    Having played this game for a while now, I'm actually a big fan of the cost trade off of things like garage extensions on taxi depots. I know it's been criticized by a lot of people, but I like having to weigh "do I place a new building, which has a larger footprint but lower upkeep, or do I upgrade my current building, meaning I keep the footprint smaller and get to keep all my upgrades?"

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      I think it's one of the best features of the game, myself! Those are some real-life trade offs. The only criticism I have is that I think the modular buildings could be a bit more cohesive. I'm looking forward to custom assets in the workshop that don't have parking and where it looks more like a building addition.

  • @sandsquid1683
    @sandsquid1683 11 месяцев назад +3

    as far as the shelters for bus stops go, it may not reflect reality -- but as someone who is disabled, I feel like *every* bus stop should have a shelter so that people are able to sit down while they wait for their bus! obviously this is just a game and it's not going to affect much either way, but that's just my two cents :)

  • @OstietheGnome
    @OstietheGnome 11 месяцев назад +1

    Great video as always! I find these super helpful :) Looking forward to a trains, trams, subway deep dive / how to video as well :) Cheers

  • @Mysmallhobby
    @Mysmallhobby 11 месяцев назад +1

    Hi. You can add only one bus stop and then start to plan your route. When you are done, you can add bus stops afterwards. You place them on the dots. It's easier that way.

  • @MerrillLines
    @MerrillLines 11 месяцев назад

    Love this tutorial play along series. I've been building right alongside you this entire time, and it's great learning the intricacies of how to design and layout a city. Keep it up!

  • @AllieCat0995
    @AllieCat0995 11 месяцев назад

    I'm so in love with this series! I'm building along with you and its helping me learn the game mechanics and get inspo for my own cities! Thank you so much!

  • @hoyle038
    @hoyle038 11 месяцев назад

    Your videos are extremely helpful. Your explanation of planning a city is one of the best on RUclips.

  • @dyco486
    @dyco486 9 месяцев назад

    I started watching this because I didn't know how traffic actually needed to be handled, but now im just watching this for fun because its so relaxing!

  • @crackensvideo
    @crackensvideo 11 месяцев назад +2

    You can also connect Bus Stations to farflung area's of the city. So you can have an internal downtown bus route stop at a Bus Station (not a depot, seperate building!) and have the bus station have a seperate route to say, a farming community.
    Can help with long distance travel if your map is wonkey and you have some tiles out in the middle of heck all no where.

  • @philippev5676
    @philippev5676 11 месяцев назад

    I was waiting for this vid! I'm building along with you as I have no experience in Cities Skylines. Thank you so much for your work.

  • @gabevlad
    @gabevlad 11 месяцев назад +4

    50:22 You got to name one of your districts blooming apple to cheer for the trees you planted to grow pretty

    • @MiguelEMG
      @MiguelEMG 11 месяцев назад

      Yes Cooper Dale should be named Blooming Apple

  • @ChrisJohnson-of8fh
    @ChrisJohnson-of8fh 11 месяцев назад +4

    Looking forward to seeing the other transport options especially the airport and its role in cargo and tourism. Before you build out too much consider some small parking lots around the offices and commercial hubs for the citizens that don’t want to partake in transit

  • @chrisw443
    @chrisw443 11 месяцев назад

    Loving the green grass on the buildings while the snow you can't turn off pours down. The dedication to making it look bad by CO is amazing.

  • @paull9535
    @paull9535 10 месяцев назад

    These videos are incredibly well thought out and executed. The city tour is such a good touch.

  • @DaJeanius
    @DaJeanius 11 месяцев назад +1

    CPP you have such a unique way of playing this game. It feels like your play style fueled a lot of the CS2 mechanics in the development of this game.

  • @Adrianithus
    @Adrianithus 11 месяцев назад

    I'm at about 20 min I the video, and that looked like the absolute perfect place to demonstrate the complex curve tool. It makes S-Bends like that sooooo easy.

  • @pyro2677oz
    @pyro2677oz 11 месяцев назад

    Damn I love how you just make it look so easy to make your cities look real. I've started about 10 New Cities because I always get stuck with layout. I'm always in negative budget and can barely get positive. I will keep watching hoping your videos to hopefully learn more.

  • @TurboJesus
    @TurboJesus 11 месяцев назад

    I think I’ve never heard a RUclipsr thank me for my time. I felt special heheh. Thank you for the appreciation. 😄

  • @SnoozyOtter
    @SnoozyOtter 11 месяцев назад

    Ive really been loving the CS2 content. I think my favorite part is when he leaves little misclicks in like making a terrain hole and having to patch it up. Always worth a giggle and makes me go "Its not just me!" lol

  • @ryansliwinski
    @ryansliwinski 11 месяцев назад +1

    i really enjoy your realistic + genuine approach to playing this game and cs1. its definitely showed me i like this type of stuff as more than just a video game hobby

  • @astrognash.
    @astrognash. 11 месяцев назад +8

    Really excited by the potential of the way taxis are implemented-I keep thinking about how this system + a minibus asset from the workshop with somewhat higher capacity would have been perfect for somewhere like Nicolet Bay to simulate the kinds of rural flex-route and paratransit services we actually see in communities like that.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +2

      Oh man, that would be SPECTACULAR! Also, you're making me want the workshop even more then I already did, haha

  • @lajnuz
    @lajnuz 11 месяцев назад

    This is one of the most enjoyable "lets play" I've seen, keep it up!

  • @rodrigofuchs161
    @rodrigofuchs161 10 месяцев назад

    First, I wanna thank you for showing the game functions in such a natural way! Makes it even more enjoyable to watch and play!
    And second, I wanna suggest you to create some bus lines from the suburbs to schools and the college. It seems a nice way to encourage people to use the transit.

  • @ellensleeman-taylor7765
    @ellensleeman-taylor7765 11 месяцев назад

    Thanks for the awesome content Phil! We don’t take you for granted either. Your vids are just wonderful

  • @mikkelah.3589
    @mikkelah.3589 11 месяцев назад

    I find it difficult to communicate the sheer glee I felt when I remembered that, since it's Saturday, there ought to be a new CPP video and, upon checking, realized there was and it was 53 minutes long. Can't wait to watch it!

  • @timothyfisher9285
    @timothyfisher9285 11 месяцев назад +1

    Loving this tutorial series! Would love to see a fun throwback to Verde Beach with a suburb called Verde Heights or something!

  • @jeremymorse713
    @jeremymorse713 11 месяцев назад

    Hey Phil. Just wanted to let you know the Jacarandas are flowering here in Brisbane, Australia. Flowering Jacaranda = University examination time, so the students (and academics) are hard pressed!

  • @joshuaa.5523
    @joshuaa.5523 11 месяцев назад

    Thanks for making this series! I would watch any videos expanding on it, even going into detail on more obscure things pro's do that noobs need to know.

  • @lagrangepoint9386
    @lagrangepoint9386 11 месяцев назад

    Your voice is incredible. I feel very tranquil watching your vids.

  • @evankarsjens3896
    @evankarsjens3896 11 месяцев назад +1

    At 42:30 with rerouting the bus line, I think it defaulted to the weird looking way to avoid extra left turns. Your fix had three lefts and then a right, and some large vehicle operations would avoid that.

  • @jimbo-dev
    @jimbo-dev Месяц назад

    The city layout is still a grid for cars. I recently begun experimenting with a star layout where a metro station is at the center and pedestrian only paths are radiating from that. Then connect those together with car access. You’ll have car traffic problems when the citizens are moving in but that’ll calm down. And also, if the bus lane is too good of an connection, the citizens will ignore it, so make sure to provide alternatives/you do not need to worry about blocking access. And if you replace detached/single family housing with row housing or medium density housing, you’ll have no penalty. Instead the citizens will be happier since they can live at a walking distance to schools and other services. And also you can fit more people on smaller area, improving service utilization and city profits.

  • @terakahn
    @terakahn 10 месяцев назад

    You do everything in ways I never even thought to consider, it's really nuts how good everything ends up looking when you zoom out.
    Do you plan much of these expansions ahead of time? Or sort of do everything on the fly.

  • @Serialfoxity
    @Serialfoxity 11 месяцев назад +2

    1. When it comes to districts, what is the advantage of having lots of tiny districts as opposed to few larger districts?
    2. If a building doesn't have set districts to operate in, does it just function all over the map instead?

  • @sipi8671
    @sipi8671 11 месяцев назад

    The production quality is insane!

  • @Otyrr
    @Otyrr 11 месяцев назад +2

    Would you recommend working your way up the public transit ladder?
    As an example. I tried to go straight for trams because I wanted a San Francsico sort of downtown. Where people would take trams from the suburbs into the downtown area. I also had a line running from some residential to the industrial area.
    But people seemed like they didnt want to use it. Not sure if my routes were too weird, or if people just werent feeling like using them.
    A little guidance would be greatly appreciated!

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +1

      Honestly, that sounds like a good topic for a video. Yes and no is the answer. If you want to form your city around trams, I'd say go for it, but understand that you'll likely need a more flexible option for far-flung destinations or low density areas or just accept that you'll have a lot of peds/cars. Lots of cities forms around trams, so it's totally rational to do so.
      The only method I'd encourage you to avoid until you have other options is metro. It's a mode that usually comes when at-grade space/property is at a premium. I see folks building it way too early and it's too expensive until you have a ton of density (aka tax collections)

    • @Otyrr
      @Otyrr 11 месяцев назад

      @CityPlannerPlays Awesome! That clears a lot up actually. Thinking back on it after a few days too, I think I might go in and have a dedicated tram line running between my roads. As it stands now, I have it running on the main 6 lane roads that make up my main veins. So it's sort of colliding with vehicle traffic.
      Would love to see what you have to say in a video about the topic for sure!

  • @EdwardClayMeow
    @EdwardClayMeow 11 месяцев назад +1

    The cemetery asset looks so nice, maybe you could build a little bit of a park area around it. The mausoleum addition could make for an interesting focal point.

  • @Ygolnac
    @Ygolnac 11 месяцев назад

    Amazing Tutorial, you go deep in minute details but it's all slick and focused on gameplay. I'm learning things I would have taken months to understand myself, I will follow Tutoria (more or less, lol), and try other cities on my own while you create more content. Please don't give up on this serie.

    • @CityPlannerPlays
      @CityPlannerPlays  11 месяцев назад +2

      Thank you so much! I won't - next one comes out in a few hours!

  • @dylansmith9342
    @dylansmith9342 11 месяцев назад

    Gave me some ideas for my city. Glad to see you not missing a beat with Cites Skylines 2! Looking forward to see CS2 grow like CS1 did!

  • @Palpatine001
    @Palpatine001 11 месяцев назад

    43:03 You legend Phil. I was doing a run through last night and I was getting frustrated on why I could not add bus lanes nor tram tracks to my City that has now just started taking off beyond 5,000 with medium density starting to come into high demand. THE REPLACE TOOL. Rookie error myside.
    Should make play through easier today as I do the first bus routes overhaul for my City.
    Thanks again from one Planner to another 🙂

  • @MaleusMaleficarum
    @MaleusMaleficarum 11 месяцев назад

    I like that you are addressing actual game elements... CS1 was a low difficulty city painter... this is an actual game.

  • @forgilageord
    @forgilageord 11 месяцев назад +1

    In Phoenix, the bus stops are never across the street from each other, each pair is at opposite ends of the stretch of road they serve, so that they can both be placed right after the light. I assume this is so they don't block traffic that wants to turn right, which could happen if the stops were right before the light.

  • @matejkrajci
    @matejkrajci 11 месяцев назад +1

    You do not have to delete placed stand/sign. You can actually just click on it once placed in the world and then, in the menu that shows up, there is a button to "relocate" the selected bus/taxi stand/sign. Doing this is quite useful when you designed your bus lane and then want to do changes to it later on or in situation like the one in video at 36:10.

  • @NoDecaf7
    @NoDecaf7 11 месяцев назад

    Love this beginners guide series. Thank you for putting this together as we all learn the nuances of this game's mechanics!

  • @mkdevst8r67
    @mkdevst8r67 11 месяцев назад

    Good stuff man! I implemented this but I'm still having big trouble with traffic jams! Highway intersections, cuplet intersections, and general traffic control tip would be a great video to see 😅

  • @adambyte256
    @adambyte256 11 месяцев назад

    I'm pretty sure that wherever there are multiple intersections really close together, you should replace them with a single intersection or roundabout. Traffic trumps geometry! Examples:
    - Every time a road crosses both sides of the Amity Street "couplet" (PS: I've never heard it called that before) (roundabout).
    - Birdsong and Lilac Streets both ending at Elizabeth Street, on the border between Cooper Dale and Autumn Meadows districts (roundabout).
    - Moore and Hillside Streets both ending at King Street in Autumn Meadows (roundabout). Further down the same King Street: Meadow and Prospect Streets, and Pearl and Beechwood Streets (each a single intersection).
    - Meadow and Autumn Streets meeting at Wood Street at one corner of the cemetery, and Pearl and other Pearl Streets at the other corner (each a single intersection).
    - Maybe: the same King Street as earlier, crossing Birch Street and then immediately meeting Garland Street, near Ranger Bridge (roundabout). Alternatively, move the King-Garland intersection further away from Birch.
    - The aforementioned Hillside and Elizabeth Streets get too close together. You should probably just delete the part of Hillside between Wood and Birdsong, and have Elizabeth become Hillside at Wood (a.k.a. a single intersection).

  • @VapidPizzaMan
    @VapidPizzaMan 11 месяцев назад

    Thank you for the videos! I love the tutorials for both CS1 and CS2!

  • @EthanTheRenegade1313
    @EthanTheRenegade1313 11 месяцев назад

    it's funny, I was wondering when the new city series would be coming, and I came here looking for tips on how to do good bus routes, and sure enough this IS the city series! gonna have to go back and watch from the beginning

  • @dims2865
    @dims2865 11 месяцев назад

    What an amazing video! The quality and effort is amazing!

  • @TheMegabonger
    @TheMegabonger 11 месяцев назад

    I really love this project. I am absolute new to Cities Skylines and were so lost. I for now follow along and build with u. On the other hand I try to do my own city on a different map. Its so much fun. Looking forward for some new parts to even evolve more! Love u and thanks!...

  • @lychordia
    @lychordia 11 месяцев назад

    Loving the series! Can't wait for more.

  • @Phils_LA
    @Phils_LA 11 месяцев назад +3

    I would rename „Cooper Dale“ to „Twotoria Belt“. Because it looks like a belt through the city 😅

  • @vos_is_boss7623
    @vos_is_boss7623 11 месяцев назад

    I want this series to continue forever. Ha! It's very enjoyable!

  • @Merknilash
    @Merknilash 5 месяцев назад

    I've been following along and trying to build my city as to yours - like a kindergarten painting class
    But this is the one where I start getting overwhelmed

  • @Orillion199
    @Orillion199 11 месяцев назад

    Love these tutorials, super helpful and a great way to learn more about the game. Look forward to the next. Thank you!

  • @AtypicalWorkshop
    @AtypicalWorkshop 11 месяцев назад

    @15:46 For perfectly lining up the curved road - Before you place it, build a straight road from each end so that they intersect. That angle is your reference. For me it was 116 degrees. When you build the curved road, do the same as before - 88 metres out, but when get the dotted line that points at the bridge road appeares, move about until the angle is 116, click, then when you join it up that road will be 180 degrees to the bridge road :)

  • @_Uh_Oh_
    @_Uh_Oh_ 11 месяцев назад

    I'm unsure if you saw this yet but I saw other builders doing a continuous row with the "bushes". Looks pretty cool!

  • @michaelmiller9569
    @michaelmiller9569 11 месяцев назад

    I would watch you build cities like this all day. Looking forward to all you do in city skylines 2