Thanks for watching this video! I stream live on Twitch a few days a week and usually play viewer-submitted levels so follow me over there and you can watch me play your level when I go live: www.twitch.tv/dannybplays
other things creators forget, Mario's maximum jump distance and height in each style with each power up, how to fly and keep flying in each version, and that you can reach the goal as soon as its in sight and they can jump off the skull raft or snake block they are on and just head to the goal often forgetting what Mario can and can not jump off of. People also forget that some times Mario can duck jump , craw or slide or roll threw a small space.
Just trying to bring items into places when you're clearly supposed to ditch them can result in some massive cheese. Also, if you get a flying powerup, try exploring EARLIER sections of the level. You might just get to keep it later on...
My all-time favorite cheese I've ever pulled off (this was in SMM1, so I don't know if it works with SMM2, since I don't have a switch.) The creator put a 2x2 gap of spikes after a clown car section so I couldn't pass with a clown car. However: they also put a P-Switch in a pipe from another section. So I grabbed an extra p-switch. I brought the P-switch to the section with the clown car. I used a bit of forward momentum to push the clown car into the gap of spikes. Then I crouch placed the P-switch in front of the clown car, which pushes the clown car over a bit. I did this a couple of times over and the clown car was on the other side. I haven't ever felt more satisfied from a cheese.
One cheese method I like is using the spin jump in the 3D World style since it lets you jump higher. Lots of level creators seem to forget about it or not realize it exists. It can save you from having to use a spring or cat suit if you don't have to get too high up.
Thank you for posting this! As a creator, I don't want to spend hours on a level just for someone to cheese it so I will keep this in mind when creating levels. 😃
Man I playtested my ~30 seconds level for about 5 hours just to make sure it was 100% uncheesable. I’d think of how to cheese it in the most obscure, weird ways until I came up with the ultimate, uncheesable design.
No, you shouldn’t tell people how to decheese their levels! Now I can’t be on top 1000 super expert without skipping! (i’m sarcastic, this is a good video)
DannyB Plays: if you ever make a part 2 then don't forget the spiny shellmet in general (I legitimately almost cheesed the undefined out of a Japanese 50s speedrun level that used blocks and not ground for most of the level)
These only apply to levels 1. Made by 7 year olds 2. Levels made by 7 yo’s who only played their level once before uploading 3. Levels made by 7 yo’s who’ve never played a Mario game before
Some of my proudest cheesing moments: 1. 3DW style castle level has a warp box high above starting point. This warp box goes to the goal, but you cannot just jump up to it-- you're intended to go through a sub-map so you can come back out in a higher part of the main area to reach the warp box. Well, the genius who built this level put a bunch of POW blocks about three screens into the level. I simply grabbed two of them, took them back to the start of the level and stacked them, the spin-jumped off of them to reach the warp box. Given this level's clear-check time, the creator clearly did not intend for those POW blocks to be used to reach the goal early. 2. This was a semi-troll level, New Soup type, where the goal pole is blocked off by a wall of red on-off blocks, and you're intended to go down a pipe to a sub-map where you eventually fight Morton for a key, in order to reach a room with an on-off switch. You're then supposed to backtrack to the beginning of the sub-map, and come back out of the pipe in the main area with the blocks deactivated so the goal can finally be reached. Except... the start of the sub-map has a ? Block that will give you a Propeller Mushroom if you are Super Mario. The creator did make the wall of red on-off blocks high enough so that you can't just fly over them... but did not expect me to backtrack in the level and set up a triple jump, giving me just enough height to allow me to fly over the wall with the Propeller. This led to the level being cleared in half of the intended amount of time. 3. 3DW style haunted house with four doors. Each leads to a room with a red coin. You need a key to reach the goal. Well, the second door has a Boom Boom fight for a key. You're not intended to use this key to reach the goal; it was only meant for you to be able to reach that room's red coin. It was not intended to be taken out of that room. But guess what the level creator was nice enough to offer us earlier in the level: a Propeller Box. With it, you can fly up to an on-off switch high above Boom Boom, effectively allowing you to "steal" the key that was only meant to be temporary, rather than the one you're intended to get from collecting all four red coins. This results in a red coin collecting puzzle that can essentially be skipped.
If the level theme is jungle and you fall down into the water with no way to get back up, swim ahead. You might be able to jump back up later in the level.
There was a level with red coins, and each individual section wasn’t blocked off, just an impossible jump. One section contained a stiletto with wings that you can take anywhere with you as long as you don’t go in the exit pipe. I was able to get every red coin quickly by flying over to the next area.
Way to cheese:Eat cheese. So you need to find a level with kaizo, then you need to perfectly jump to other platform to cheese the other shell jump, or if you're in co-op grab someone and throw him. You can spin jump in:Smw and nsbu, So if theres a spiny down trying to block you in both game styles, then you can cheese (or find secret way).
A few more of my favorite cheesing incidents, which can be chalked up to poor planning on the level creator's part: -3DW style snow level where you're intended to go down a pipe and into a sub-map. A tall wall separates this pipe from the goal. But it's not too tall for Cat Mario. And guess what powerup you can grab immediately after you enter the sub-map.... (The fix: make it impossible for the player to use this pipe in the opposite direction) -3DW style desert level where, again, you are supposed to go into a sub-map. A huge pit separates the pipe you're supposed to enter from the flag on the other side, which you're only supposed to reach after coming out the other end of the sub-map. Well once again somebody underestimated the power of Cat Mario. By climbing a left wall in order to gain some extra height, I could then do a dive attack to send Cat Mario soaring through the desert skies like Superman. The huge chasm was no match for the flying feline. -3DW once again, this time another castle level. This time it's Builder Mario's turn to make a level designer look like a fool. By throwing a couple of those red M Blocks into the lava, they can be used as makeshift platforms to bypass the sub-map completely. (A word to the wise: if you want to force a player to go thru the sub-map, place a completely solid, impassable barrier between the starting area and ending area on the main map. If you give the player a powerup that enhances Mario's movement in any way, and do not have your start and end areas completely blocked off from one another, you are asking for your level to be cheesed.) -Can't remember the game style but it had the sub-map exit pipe on the other side of a pit that the level creator thought was just a little too wide to jump over. But... an invincibility star can be picked up early in the sub-map. While invincible, I quickly went back to the main map and used the extra speed from the invincibility in order to do a running jump across this gap. I really have to wonder what all these level creators think about me using an outside-the-box tactic to cheese their level and clear it in half (or even less) of the amount of time they thought was possible. Maybe some of them even took their levels down, re-worked them, and re-uploaded a new, cheese-proof version.
i actually like to see people cheese my levels as long as it doesn't break the entire level because it shows me people are capable of thinking outside the box and doing things their own way
The new multiplayer modes are great for cheese, especially multiplayer co-op. The other day I went into a Super Expert Multiplayer Co-op level. It was split up into several tricky puzzle rooms - each room required hitting an On/Off switch to let you advance to the next room. Instead, I abused the Multiplayer Start Over feature. The first room was an easy switch to hit. Then I left my allies in the second room, hit Start Over, went back to the beginning and hit the switch. Then Start Over again, and respawn on my allies - next room had another switch puzzle, so I hit Start Over, went back to the start, hit the easy switch, then Start Over back ahead to my allies. And repeat! Managed to completely cheese the Super Expert level. Multiplayer also allows you to bounce allies up to higher parts of a level they're not intended to get to, to gain i-frames when going through any pipe or door, and to infinitely respawn powerups and items like springs, POWs and P Switches sitting in the open. A lot of levels don't take any care to decheese levels from a multiplayer co-op perspective, so always be on the look out for situations like those.
5:08 A tip for creators who would like to avoid this happening: Have the pope place the object in a way where it can be equipped, but not picked up. In the case of shell helmets, I have them fall on a semisolid platform with a one way door facing down on it. That way, players can equip the helmet by jumping into it from the bottom, but can’t pick it up, since the one way door will block them.
A cheese message in any 3-D style you she can can go up high here than in the tutti styles so you can go through lots ofA level and I can skip some of it
Me spending a whole day making a level: ok cool, pretty difficult and fun Dude that can quadruple shell jump that passes it in a matter of minutes: *Pure cheese*
Today I learned what to call this. The concept of cheating a level I knew. 👍 Most common chesses are even more simple than shown in the video. There are indeed some quite unexperienced makers out there. You especially come across them playing Easy Endless mode or first clear catch. -> Not wall block high enough or not wall block at all after a pipe or door the creator want you to pass trough. If the wall not block you, often the case with small boss room or glass pipes, you just jump over and pass by. Yes I'm talking about creators don't even build the wall up to the boundary! Where they leave an open pit, so often you can see the other side and just jump over it. Worst chesse are in jungle levels with waters, were you just can swim over a long distance to the other side. 😂
I ACCEDENTLY PUT CHEESE IN MY LEVEL PIRRANAH CHALLENGE. BASICLY SOME OF THE SECTIONS HAD WALLS WITH PROPELLER MUSHROOMS AND YOU CAN EASILY JUST SPIN JUMP OVER THE HIGH WALLS.
Thanks for watching this video! I stream live on Twitch a few days a week and usually play viewer-submitted levels so follow me over there and you can watch me play your level when I go live: www.twitch.tv/dannybplays
Boop
If it’s so fun why did you remove your own cheese?
Florpy Florp wth are you talking about
You are pathetic
Unsub
Odyssey Central: how to prevent cheese
Danny B Plays: how to cheese
2 sides of the same coin
Yea
100th like
@CHARLES ANDREW ABAD SANTOS cheese hazelnuts
Cookies kocks
I wasn’t expecting you here
other things creators forget, Mario's maximum jump distance and height in each style with each power up, how to fly and keep flying in each version, and that you can reach the goal as soon as its in sight and they can jump off the skull raft or snake block they are on and just head to the goal often forgetting what Mario can and can not jump off of. People also forget that some times Mario can duck jump , craw or slide or roll threw a small space.
*through
sasamichan *through
*Through
sasamichan *t h r e w*
Wow every comment is a grammar correction. I’m so proud of this community.
I wouldn't call number 5 cheese. I usually always intentionally leave a pipe or door available for the player so they can reset the room if they want
Yes
this is only cheeze for a troll or a bad level creator who expects you to die if you mess up
70 likes.
Hell is waiting.
@@thewanderinggamer1369 facts
straight facts
I was going to say
Well I will keep these in mind when making levels. Some people say when they cheese your level they may call it bad course design.
Yeah that is true. If someone didnt beat it the way you intended then there was a flaw in the design
Use these techniques for well hidden secrets.
Either decheese these levels, or do what Matthew Brown suggests.
iamjohnporter67 I call it being smart. If the creator didn’t notice, neither did others. You break the chain
but what if the creator wanted them to cheese the levels
Just trying to bring items into places when you're clearly supposed to ditch them can result in some massive cheese.
Also, if you get a flying powerup, try exploring EARLIER sections of the level. You might just get to keep it later on...
I skiped half a level in multiplayer versus whit the acorn suite
Edit: I believe it isn't called acorn suite in smb3 so someone correct me
@@SimplyNoobie I'm pretty sure that is right
@@viktoranderas9541 skipd, with, suit, SMB3, dolt.
@@alysdexia u commented on a 1 year old comment y.
And I'm not a native english speaker BTW.
I really like how satisfying it is if you find a dev exit in a bad level
My all-time favorite cheese I've ever pulled off (this was in SMM1, so I don't know if it works with SMM2, since I don't have a switch.)
The creator put a 2x2 gap of spikes after a clown car section so I couldn't pass with a clown car. However: they also put a P-Switch in a pipe from another section. So I grabbed an extra p-switch.
I brought the P-switch to the section with the clown car. I used a bit of forward momentum to push the clown car into the gap of spikes. Then I crouch placed the P-switch in front of the clown car, which pushes the clown car over a bit. I did this a couple of times over and the clown car was on the other side.
I haven't ever felt more satisfied from a cheese.
What style was it in? I have a switch so I can replicate it.
@@alex_tbh I think it was NSMB.
That just sounds awesome
He is the messiah
@@casshus_charisma7856 I am not the messiah!
One cheese method I like is using the spin jump in the 3D World style since it lets you jump higher. Lots of level creators seem to forget about it or not realize it exists. It can save you from having to use a spring or cat suit if you don't have to get too high up.
4:51 I think I'd rather take the bottom path...
there are spike blocks behind the grinders
Thank you for posting this! As a creator, I don't want to spend hours on a level just for someone to cheese it so I will keep this in mind when creating levels. 😃
Man I playtested my ~30 seconds level for about 5 hours just to make sure it was 100% uncheesable. I’d think of how to cheese it in the most obscure, weird ways until I came up with the ultimate, uncheesable design.
30 seconds -> 30-second; weird -> uncanny
Then lil Timmy finds a way to clip into the wall and teleport to the flagpole
Well I will just dupelacate it block for block so I can add a star
@@Thatoneguy-el8xnor figures out how to make the Dry Bones shell fly
No, you shouldn’t tell people how to decheese their levels! Now I can’t be on top 1000 super expert without skipping! (i’m sarcastic, this is a good video)
Haha well fortunately most level creators wont even see this so we are all safe!
Well rip cause I'm currently almost finishing a de-cheese level on how to prevent cheese lol
@@autisticgaming2004 can you Give me The ID please? I'll try to cheese it
When I make levels, I tend to have Developer's Foresight, and reward unorthodox thinking.
I thought this was a video on levels themed around cheese.
What about Kaizo trick cheese ;) that’s the sweetest kinda cheese
I was gonna include that.. maybe for a part 2 video
DannyB Plays: if you ever make a part 2 then don't forget the spiny shellmet in general (I legitimately almost cheesed the undefined out of a Japanese 50s speedrun level that used blocks and not ground for most of the level)
Volleo 6144 and stileto
These only apply to levels
1. Made by 7 year olds
2. Levels made by 7 yo’s who only played their level once before uploading
3. Levels made by 7 yo’s who’ve never played a Mario game before
true
This is how truth Will Come somehow
*eXcuSe mE iM sIX*
I'm 8
@Pierre Palacio I am hoping you're joking lol
2:15 Thats not cheese, just good design.
Unless it was unintentionally added.
0:52 or u can jump on the shell to stop it
0:36 you could just stop the shell at the right time and then jump through
Great video Danny I think this will help a lot of newer players to the game, looking forward to your stream tonight
More importantly it's good to know these so you can make your actually good levels uncheeseable .
You can even use these for secret reward rooms!
yup exactly, this can be used as a way to de-cheese levels
6:19
I love how he says that but it's the intended route in my level
5:09 back when I was making SMM2 levels I always put items inside of pipe to prevent softlock, I don't really call it a cheese
Another way to cheese the level: make Jahleel play it.
Jahleel White!! Old school reference that most people would not get. very nice
I got a lot of cheese ads before and after your video lol
Some of my proudest cheesing moments:
1. 3DW style castle level has a warp box high above starting point. This warp box goes to the goal, but you cannot just jump up to it-- you're intended to go through a sub-map so you can come back out in a higher part of the main area to reach the warp box. Well, the genius who built this level put a bunch of POW blocks about three screens into the level. I simply grabbed two of them, took them back to the start of the level and stacked them, the spin-jumped off of them to reach the warp box. Given this level's clear-check time, the creator clearly did not intend for those POW blocks to be used to reach the goal early.
2. This was a semi-troll level, New Soup type, where the goal pole is blocked off by a wall of red on-off blocks, and you're intended to go down a pipe to a sub-map where you eventually fight Morton for a key, in order to reach a room with an on-off switch. You're then supposed to backtrack to the beginning of the sub-map, and come back out of the pipe in the main area with the blocks deactivated so the goal can finally be reached. Except... the start of the sub-map has a ? Block that will give you a Propeller Mushroom if you are Super Mario. The creator did make the wall of red on-off blocks high enough so that you can't just fly over them... but did not expect me to backtrack in the level and set up a triple jump, giving me just enough height to allow me to fly over the wall with the Propeller. This led to the level being cleared in half of the intended amount of time.
3. 3DW style haunted house with four doors. Each leads to a room with a red coin. You need a key to reach the goal. Well, the second door has a Boom Boom fight for a key. You're not intended to use this key to reach the goal; it was only meant for you to be able to reach that room's red coin. It was not intended to be taken out of that room. But guess what the level creator was nice enough to offer us earlier in the level: a Propeller Box. With it, you can fly up to an on-off switch high above Boom Boom, effectively allowing you to "steal" the key that was only meant to be temporary, rather than the one you're intended to get from collecting all four red coins. This results in a red coin collecting puzzle that can essentially be skipped.
1:20 good video & music sync
If the level theme is jungle and you fall down into the water with no way to get back up, swim ahead. You might be able to jump back up later in the level.
Sometimes you can swim directly to the goal
There was a level with red coins, and each individual section wasn’t blocked off, just an impossible jump. One section contained a stiletto with wings that you can take anywhere with you as long as you don’t go in the exit pipe. I was able to get every red coin quickly by flying over to the next area.
Odyssey central: how to remove cheese from your level
You: how to cheese levels lol
When you only come here to find out how to remove cheese
Way to cheese:Eat cheese. So you need to find a level with kaizo, then you need to perfectly jump to other platform to cheese the other shell jump, or if you're in co-op grab someone and throw him. You can spin jump in:Smw and nsbu, So if theres a spiny down trying to block you in both game styles, then you can cheese (or find secret way).
This made me REALLY want to play Mario Maker 2.....
So I did.
1:02 also if its forest themes the player can swim through the water on the bottom
A few more of my favorite cheesing incidents, which can be chalked up to poor planning on the level creator's part:
-3DW style snow level where you're intended to go down a pipe and into a sub-map. A tall wall separates this pipe from the goal. But it's not too tall for Cat Mario. And guess what powerup you can grab immediately after you enter the sub-map.... (The fix: make it impossible for the player to use this pipe in the opposite direction)
-3DW style desert level where, again, you are supposed to go into a sub-map. A huge pit separates the pipe you're supposed to enter from the flag on the other side, which you're only supposed to reach after coming out the other end of the sub-map. Well once again somebody underestimated the power of Cat Mario. By climbing a left wall in order to gain some extra height, I could then do a dive attack to send Cat Mario soaring through the desert skies like Superman. The huge chasm was no match for the flying feline.
-3DW once again, this time another castle level. This time it's Builder Mario's turn to make a level designer look like a fool. By throwing a couple of those red M Blocks into the lava, they can be used as makeshift platforms to bypass the sub-map completely. (A word to the wise: if you want to force a player to go thru the sub-map, place a completely solid, impassable barrier between the starting area and ending area on the main map. If you give the player a powerup that enhances Mario's movement in any way, and do not have your start and end areas completely blocked off from one another, you are asking for your level to be cheesed.)
-Can't remember the game style but it had the sub-map exit pipe on the other side of a pit that the level creator thought was just a little too wide to jump over. But... an invincibility star can be picked up early in the sub-map. While invincible, I quickly went back to the main map and used the extra speed from the invincibility in order to do a running jump across this gap.
I really have to wonder what all these level creators think about me using an outside-the-box tactic to cheese their level and clear it in half (or even less) of the amount of time they thought was possible. Maybe some of them even took their levels down, re-worked them, and re-uploaded a new, cheese-proof version.
0:55 same thing goes for the beep blocks in both switch and wii u versions on sm3dw
1:36 there could be a 1-Up up there, for smart people who like to explore.
It’s true but kind of sad that cheesing most levels is more fun then playing it😂
hell yeah it is!
I bounced off a Bowser Jr, got to a higher semi-solid platform, and skipped the whole boss battle
0:59 another way to cheese this level:its forest just swim in the water!
You also can stop the shell in this level.
Instructions Unclear, turned level into Swiss Cheese
It makes sense that the maker of _Crypt of the NecroDancer_ will start with the NecroDancers of blocks (two-state/On-off blocks).
this video doubles as a guide on how to remove cheese
0:40 When Nintendo's trailer had a similar level and they played it normally, it was legitimately weird considering I'm so used to this lol
honestly was expecting these to be obvious, but some of them were pretty clever. Good video!
thank you! glad to help
I Love to cheese levels it's so much fun and rewarding sometimes thanks for the video
I agree, always feels good to find cheese
This inspires me to de-cheese my levels more!
glad I could help!
@@DannyBPlays Thanks!
i actually like to see people cheese my levels as long as it doesn't break the entire level because it shows me people are capable of thinking outside the box and doing things their own way
As for #7, it's possible the creator DID intend for you to do it that way all along. Unless you ask, there's no way to know their intentions.
Some of the tips are very useful in multiplayer versus. Happy cheese.
I swear Danny B. Cheesington is just Odyssey Central’s evil twin brother with a royal family that’s always wearing a tuxedo and puffing his chest
that is a high honor!
Ive been living my entire life thinking cheese was food, it seems i was wrong all this time
0:47
Or just jump on the shell
Alternative Title : 15 ways to avoid cheese in your levels.
Cool Video!
Awesome video! Joining ur live tonight!
The new multiplayer modes are great for cheese, especially multiplayer co-op. The other day I went into a Super Expert Multiplayer Co-op level. It was split up into several tricky puzzle rooms - each room required hitting an On/Off switch to let you advance to the next room. Instead, I abused the Multiplayer Start Over feature. The first room was an easy switch to hit. Then I left my allies in the second room, hit Start Over, went back to the beginning and hit the switch. Then Start Over again, and respawn on my allies - next room had another switch puzzle, so I hit Start Over, went back to the start, hit the easy switch, then Start Over back ahead to my allies. And repeat! Managed to completely cheese the Super Expert level. Multiplayer also allows you to bounce allies up to higher parts of a level they're not intended to get to, to gain i-frames when going through any pipe or door, and to infinitely respawn powerups and items like springs, POWs and P Switches sitting in the open. A lot of levels don't take any care to decheese levels from a multiplayer co-op perspective, so always be on the look out for situations like those.
Um I think ur comment is a bit long
Recker smash, nothing wrong with a well thought out comment
@@DannyBPlaysur right
Thank for giving me ideas for blocking chesse :3
16. A passing knowledge of kaizo tricks can make [7] a little more useful.
5:08 A tip for creators who would like to avoid this happening: Have the pope place the object in a way where it can be equipped, but not picked up. In the case of shell helmets, I have them fall on a semisolid platform with a one way door facing down on it. That way, players can equip the helmet by jumping into it from the bottom, but can’t pick it up, since the one way door will block them.
DannyB i like it that u can cheese it and skip it 👍.
Chesse:Its a food
this vid can also be taken as “how to prevent cheese”
technicly you helped people get rid of cheesing
For #4, in Mario 3 Bowser can ground pound and destroy bricks
The 2nd way to cheese levels can be de-cheesed by putting coins in the path you should go and adding a clear condition. Done!
Nice video, DannyB!
There are also certain situations where you can jump without triggering a Skipsqueak.
I'm not going to tell you what those situations are, though.
Don't forget about Clown Cars, sometimes you can beat levels just by flying over everything
Thanks for the video now I’m going to use these knowledge to make a level where you can do these in the video
haha sounds good
Odyssey Central: NO DANNY, I’M PREVENTING ALL THE CHEESE IN MY LEVELS!!!
Tbh you could be rewarded on 3. When you get on the thwomps because if you hide a 10 coin the player can be rewarded for exploring
2:22
Also, swimming under in jungle levels
THIS HELPED
glad it helped!
A cheese message in any 3-D style you she can can go up high here than in the tutti styles so you can go through lots ofA level and I can skip some of it
Me spending a whole day making a level: ok cool, pretty difficult and fun
Dude that can quadruple shell jump that passes it in a matter of minutes: *Pure cheese*
4:26 to be continued.
You should make a video of making a level where it's like that big Little Timmy cheesable level except removing all the cheese
Me on the first one: or you can just yknow
Bounce of the shell to stop it from moving
You cant bounce off a buzzy beetle shell hence the shell surfing levels
I’m in the process of making a non cheeseable level
1:47 this is why I used the P Block instead of bricks.
Ok this is the best vid ever and the best youtuber
I feel like those are exaggerations but I still appreciate them
You said to cheese and odessy no he said no cheese
You can also cheese a level in the super Mario world theme by getting a feather and flying over the level
Imagine using these “unintended ways” for troll levels as intended paths
3:33 you can avoid this cheese by simply using p blocks 3:25
you're missing the entire point of the cheese method
2:14 Wait, you can do that? (referring to the visual, killing Buzzy with a spin)
This actualy helps to remove cheese
I was expecting more like shell jumps and farming power ups with Yoshi eggs (unless I forgot the latter one was changed from SMM1).
4:50 I enjoy doing this with Springs lol
Most ppl know the spin jump in 3D world but not many know the absurd height of the frame perfect super jump. I cheesed a red coin lvl using it
Thanks for de-chezzing my levels
Any time!
Alternate title: How to cheese-proof your SMM2 levels
Today I learned what to call this. The concept of cheating a level I knew. 👍
Most common chesses are even more simple than shown in the video. There are indeed some quite unexperienced makers out there. You especially come across them playing Easy Endless mode or first clear catch.
-> Not wall block high enough or not wall block at all after a pipe or door the creator want you to pass trough. If the wall not block you, often the case with small boss room or glass pipes, you just jump over and pass by. Yes I'm talking about creators don't even build the wall up to the boundary!
Where they leave an open pit, so often you can see the other side and just jump over it.
Worst chesse are in jungle levels with waters, were you just can swim over a long distance to the other side. 😂
0:21 Apparently we like to /CHēz/ levels
Did i just hear new soup there? 1:43
yummm soup
I ACCEDENTLY PUT CHEESE IN MY LEVEL PIRRANAH CHALLENGE. BASICLY SOME OF THE SECTIONS HAD WALLS WITH PROPELLER MUSHROOMS AND YOU CAN EASILY JUST SPIN JUMP OVER THE HIGH WALLS.
Thats why I cheeseprove my levels as good as I can.
Cheese 16: just don’t play the level
jungle levels with even a tiny bit of water at the bottom, you can swim in it so if the goal pole is low enough, CHEESE
Number 13 is why I only have one lakitu total in all of my levels and even then it's at the end and allows you to collect a 1-up.
wow this will help a lot in verses mode thankyou goodbye and god bless
New soup is my favorite game!