FoundryVTT Basics: Major Version Updates and Doing Them RIGHT

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  • Опубликовано: 15 ноя 2024
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Комментарии • 17

  • @andrewmitchell3289
    @andrewmitchell3289 5 месяцев назад +4

    Never hurts to be reminded

  • @lurawe
    @lurawe 2 месяца назад

    thanks for this vid, I always feel nervous about major updates so this is great to follow along!

  • @WiseGamingInsight
    @WiseGamingInsight 5 месяцев назад

    Helpful as always team. Solid video and nice "demo" of the new assets from BW too

  • @unknowncomic4107
    @unknowncomic4107 5 месяцев назад +3

    I generally wait at least 3 months before updating to the new version. It can take the module developers that long to get everything compatible and from past experience I just don't like going through that.

    • @Baileywiki
      @Baileywiki  5 месяцев назад +1

      If you're running live games, I think that's pretty safe advice.

  • @anvil242
    @anvil242 5 месяцев назад +1

    Good advice all round. Thanks

  •  5 месяцев назад +3

    Do you have a video on how to make these maps with multiple levels?

    • @Baileywiki
      @Baileywiki  5 месяцев назад +4

      We have a few videos on the Levels module. You might start with the most recent one and work backwards

  • @morpheus24
    @morpheus24 5 месяцев назад +2

    Welcome to the Update Gap, folks.

  • @bandabocasanta
    @bandabocasanta 5 месяцев назад +3

    Hey man, why don't you use Auto-Rotate?

    • @Zephyr-2011
      @Zephyr-2011 5 месяцев назад +1

      To be honest: because I keep forgetting to turn it on 😅
      There was a brief period when it conflicted with something or needed an update and I've just not put it back on.

  • @Insert_Screename_Here
    @Insert_Screename_Here 5 месяцев назад +2

    Is all Baileywiiki content now available for V12?

    • @Zephyr-2011
      @Zephyr-2011 5 месяцев назад +2

      Not just yet; I touch on it briefly in the outro. We're still waiting on some of the key modules that we rely on to be fully v12 ready, then we'll migrate our data and have the modules ready for v12.
      You can *try* it in v12, but there will likely be some issues and we can't provide support on issues related to version mismatches.

    • @Insert_Screename_Here
      @Insert_Screename_Here 5 месяцев назад +1

      @@Zephyr-2011 Sorry about that, I wasn't able to finish the end of the video, RL made me do less fun things.

    • @Baileywiki
      @Baileywiki  5 месяцев назад +2

      Our biggest dependency is token attacher, and we have test builds for that in our hands right now so it should be soon

    • @Zephyr-2011
      @Zephyr-2011 5 месяцев назад +1

      @@Insert_Screename_Here lol no worries at all