Unreal Engine - Uncharted Inspired Level Design Blockout

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  • Опубликовано: 20 окт 2024

Комментарии • 119

  • @ZedEdge
    @ZedEdge Год назад +154

    Well done! You've managed to consistently fill out the view without blocking the view - getting the most out of the space so that you can always see where you're immediately going and where you'll eventually end up. Seems very true to the quality of level design in Uncharted. Much applause!

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +6

      Thank you so much for your kind words! I did my best ! Will keep honing my skills with each project. :)

    • @MaxStudioCG2023
      @MaxStudioCG2023 8 месяцев назад +2

      @@felixantoinegosselin jakub's power :D

  • @2ksnakenoodles
    @2ksnakenoodles 9 месяцев назад +51

    Now this is level design! Not those speed art videos... the pacing looks great!

    • @felixantoinegosselin
      @felixantoinegosselin  8 месяцев назад +5

      Thank you so much! I feel the exact same way about the speed art videos ;)

  • @culsud
    @culsud 9 месяцев назад +16

    thats so damn confusing, like theres just pieces of blocks there but it literally feels like a whole environment. i didnt know blockout mattered that lot, thank you!

    • @GameDevAraz
      @GameDevAraz 4 месяца назад +2

      literally the most important part if your gonna tell a story game, 🤦‍♂️

  • @austin0_bandit05
    @austin0_bandit05 6 месяцев назад +4

    That use of a doubleback at 3:40 to show a new path was 👌🏻

  • @deefactual
    @deefactual Год назад +17

    As a big Uncharted fan, I can see the love and talent here. Thank you for sharing with us ❤

  • @Hotpeppa666
    @Hotpeppa666 Год назад +6

    I love the textures, reminds me of CS:Source Aim maps back in the day :D

  • @bradleyli5418
    @bradleyli5418 Год назад +6

    That's amazing. I watched the whole video and actually enjoyed the walkthrough.

  • @fireplant4769
    @fireplant4769 8 месяцев назад +2

    Thanks for posting this publicly, it was really inspiring to watch!

  • @borbzaby
    @borbzaby Год назад +10

    This looks amazing. The climbing is extremely impressive

  • @mrmuzk7631
    @mrmuzk7631 Год назад +13

    Really damn good brother. One thing i would suggest is having camera events for climbing because for uncharted when climbing the camera is always backed away from the player and set to a path to increase that sense of scale and danger. Take a look at some of the older games too to see what i mean but other then that good shit bro

  • @Nitrousoxide2k
    @Nitrousoxide2k 9 месяцев назад +3

    Excellent work! Very inspiring!

  • @AliElZoheiry
    @AliElZoheiry Год назад +5

    Very cool stuff man! You applied the blockout perfectly, it seems like you have your core mechanics and game loop in place, now you can scale the content very nicely, hope you make something of it ;)

  • @williamtolliver749
    @williamtolliver749 7 месяцев назад +1

    Pretty amazing..... Great Blocking work

  • @sleepygorilla1341
    @sleepygorilla1341 8 месяцев назад

    Thought this was offical early alpha footage at first. So well made 😀

  • @BecineStudio
    @BecineStudio 8 месяцев назад +1

    Fantastic work! Really Inspiring

  • @jamescheetham6091
    @jamescheetham6091 4 месяца назад

    Please tell me you have a job... If someone this talented doesn't have a job in games then I'm doomed. Love it!

  • @oscblade1691
    @oscblade1691 Год назад +1

    awesome level design and great job on the mechanics

  • @devlogerio
    @devlogerio 11 месяцев назад

    WoW, I feel like Tomb Rider man version rather than uncharted
    This is a perfect use of ALS!!!!! Modified to the teeth and used the best way possible, absulotely love it, great job grreat job, level design is also perfect to my level of underestanding
    Subscribed instantly

  • @paradigm_shift9
    @paradigm_shift9 Год назад +2

    Good level design work! Looks great!

  • @RickHenderson
    @RickHenderson Год назад +1

    This very well done. It makes me think I should just use ALS and get on with level design.

  • @herbertpimentel
    @herbertpimentel 4 месяца назад

    This is impressive. Loved, I really want learn do things like that 😍

  • @itsNabez
    @itsNabez 3 месяца назад +1

    2:19 made me think I had a meeting lmao

  • @Animaxx_Edits
    @Animaxx_Edits Год назад +1

    Don’t give up man. Never!

  • @Vympirestudio
    @Vympirestudio 4 месяца назад

    Really impressive work man i really appreciate your efforts and hard work !

  • @ruthmichel708
    @ruthmichel708 Год назад +16

    Did you animate the character and enemies? This level is amazing!

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +21

      Thank you so much! For the animations it is built in the advance locomotion system, which is a free asset from the Unreal Marketplace :) but this particular version is the Interaction with Advanced Locomotion System by Jakub W. available on his Patreon!

  • @HermeyYT
    @HermeyYT 11 месяцев назад

    Awesome stuff! Thanks for sharing. 💯

  • @bmqww223
    @bmqww223 4 месяца назад

    Animations looks very convincing ... i wonder how would it look with a proper detailed model... will there be any jank that will be shown with the final model or not.....

  • @noinoinoi2095
    @noinoinoi2095 5 месяцев назад

    I'm starting game development but this is such an inspiring video. How long did it take for you to make this blockout?

  • @andrinSky
    @andrinSky Год назад +2

    Hello Félix-Antoine: can you tell me please where i can buy this "ALS by Jakub W." with all the Features (Climbing etc.)?

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      Hi there! You can find it on his Patreon here : www.patreon.com/JakubW

  • @robvp71
    @robvp71 4 месяца назад

    Wow, you've got everything in place for a triple A experience! Where did you get the animations? They look very nice!

  • @gildorking4347
    @gildorking4347 Год назад +6

    Cool stuff! It looks fun to play. I like how it's easy and simple to navigate, objective is clear and there is still a feeling of exploration and discovery.
    I'd like to hear your thoughts about creative process through narration or commenting the video

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +3

      Thanks alot for the kind words! :) I'll probably do a level breakdown in the future for my portfolio so keep an eye out for that !

  • @DanRickmanMedia
    @DanRickmanMedia 4 месяца назад

    This is awesome, how would I go about getting a mannequin like the one used here? seems like a really great one to text out motion etc.

  • @AsasinoManik
    @AsasinoManik Год назад +2

    Cool Level design, you really know to make objects look clear and visually appealing in the level.
    Can you share , from where you studied design, any online courses talks you can recommed ? as I am good in making blockouts too but sometimes I fail in making the object sizes realistic and visually appealing.

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      Thank you ! It was my goal with this level and I'm glad you see it. As per where I studied level design, I just read up online, going to start a degree this year. If you want a good community to find lots of info on Level Design, follow Steve Lee's videos here : www.youtube.com/@stevelee_gamedev this level was part of one of his jams.

    • @AsasinoManik
      @AsasinoManik Год назад

      @@felixantoinegosselin Sure, thanks bro. And fortunately I already follow him :)

  • @Sickmave72
    @Sickmave72 9 месяцев назад +1

    This is really inspiring, it made wonder, what method did you use to block out your environment, as well as textures?
    I’ve been looking over RUclips tutorials and everyone seems to have a different way to do things.

    • @felixantoinegosselin
      @felixantoinegosselin  8 месяцев назад

      To block out I just used Cubes and the Blockout Tools Plugin with Unreal to generate other shapes and made the majority of the environment like that !

  • @Soiederman
    @Soiederman 4 месяца назад

    pls make a part. 2 looks so nice

  • @MadAliceStudio
    @MadAliceStudio Год назад

    Assuming that stage 1 is completed now
    How many stages are you planning to make in all?
    Assuming that the current game volume is 30 minutes, how many hours of game volume do you plan?
    How many minutes of volume are you planning for the scenario?

  • @IqesReal
    @IqesReal Год назад +1

    Impresive

  • @illiacvie
    @illiacvie Год назад +1

    2:18 stopped the video... try to find out who asked me to join the meeting.
    joke aside,
    i have bit question about the placement of chest on 3:40, the chest is quite hidden, and once you can see it 4:18 the bridge is already collapse and i can't see a way to get back.
    is there any location that player can see the chest before crossing the bridge? since from 1:39, 2:22, & 2:42, player view to chest is blocked, and from 3:00 the player didn't look left.
    other than that, the level design is amazing. :)

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      That's a very good point! That's a good improvement I'll look into! Thanks for your feedback mate !

  • @williamtolliver749
    @williamtolliver749 7 месяцев назад

    Is this a regular stock build of ALS V4? Like could it function like this out of the box off the Market, or did you enhance the mantling and other stuff? (I did notice you got the grappling hook in there, and idk if that comes with latest version of ALS or not).

  • @darkdealproductions
    @darkdealproductions Год назад +1

    very impressive!

  • @everymadestuff4298
    @everymadestuff4298 4 месяца назад

    This looks amazing!

  • @انكيالمسلم
    @انكيالمسلم 8 месяцев назад

    i didn't expect to see Mutch but this shit is great

  • @HaikuTutorials
    @HaikuTutorials 4 месяца назад

    Incredible work!

  • @Chillfolio
    @Chillfolio 5 месяцев назад

    Really interesting to watch :)

  • @insomevitya
    @insomevitya Год назад +1

    great job

  • @ducabyte
    @ducabyte 2 месяца назад

    Well done!

  • @Viktor_Vazquez
    @Viktor_Vazquez 4 месяца назад

    Very impressive 👏

  • @abdulalgharbi8784
    @abdulalgharbi8784 Год назад +1

    Looks good keep it up!

  • @GRNDBlade
    @GRNDBlade Год назад

    Estupendo trabajo

  • @shapyon
    @shapyon Год назад

    Hi, it's great, where can we buy these mechanics and asset to make a level, do you have the link?where did you buy them?

  • @hocinetazani6364
    @hocinetazani6364 Год назад +1

    Great work Man

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +2

      Thank you so much ! Really appreciate it. Put lots of work into it :)

  • @pritammukherjee1630
    @pritammukherjee1630 9 месяцев назад

    I have a question. Did you make those custom grid textures?

  • @Chrismk48
    @Chrismk48 Год назад

    Bro please I want to ask, how good are you with this asset cause I'm actually making a game with this template and I'm looking for assistance to make it a real game

  • @starvosxant4348
    @starvosxant4348 Год назад +2

    1:33 the hook here was using cable component?

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      Its a custom blueprint. It was added as a feature in the newer IWALS versions from Jakub W.

  • @ratala321
    @ratala321 Год назад

    J’adore, continues!

  • @RealmDesigner
    @RealmDesigner Год назад +1

    Really cool!

  • @GamePhysics
    @GamePhysics Год назад

    Nice blockout! Did you make all of these mechanics and animation stuff for this blockout?

  • @JhovaniCuadros
    @JhovaniCuadros 3 месяца назад

    This is awesome!

  • @watercat1248
    @watercat1248 6 месяцев назад

    nice prototype.

  • @92zight
    @92zight 4 месяца назад

    comment tu as fait pour que le personnage ait des mouvement aussi réalistes ?

  • @kishore_art
    @kishore_art Год назад

    The level is astonishing and I need a help from you , I'm also a game developer doing a game with this template but , I'm still figuring out the Chaotic events that happens by trigger boxs like the bridge cloapse , can you please help me with that .

  • @KnightOfInkGames
    @KnightOfInkGames 5 месяцев назад

    What controller did you use for the player character?

  • @Gasimo
    @Gasimo 5 месяцев назад

    Nice work!

  • @aibon7070
    @aibon7070 Год назад

    Impressive! Very good work!

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад

      Wow! Your Uncharted level inspired me to give it a try! Thank you so much for your kind words, it means a ton. I really loved what you did. It's on a whole other level!

  • @TolisPiperas82
    @TolisPiperas82 3 месяца назад

    you will make tutorials for these climbing mechanics?

  • @rishiniranjan1746
    @rishiniranjan1746 Год назад +1

    How many hours it took you ? Concept is wonderful ❤

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      I worked on it for 5 weeks total, I'd say between 80-100 hours including planning

  • @muhammetemirbulut6511
    @muhammetemirbulut6511 Год назад

    very nice well done

  • @robinwns
    @robinwns 4 месяца назад

    Yoo that's amazing

  • @JoCoAnim
    @JoCoAnim Год назад

    Looks great! And thanks for using another SK than Unreal's mannequin, so tired of it HAHA

  • @derboss66
    @derboss66 Год назад

    impressive

  • @sujayat
    @sujayat Год назад

    this is super kool !!

  • @MadAliceStudio
    @MadAliceStudio Год назад

    so cool!

  • @syncvoid
    @syncvoid 6 месяцев назад

    Amazing!!

  • @SpicyChickenSandwich420
    @SpicyChickenSandwich420 Год назад

    This is super cool! Did you build the climbing mechanic yourself or use a plugin? I want to add the same style of climbing to als

    • @felixantoinegosselin
      @felixantoinegosselin  Год назад +1

      Hi! Thanks! It's a gameplay controller based on ALS, but with added features. It is designed by Jakub W. on his Patreon. Here's the link for it : www.patreon.com/JakubW

  • @jishanahamed8592
    @jishanahamed8592 9 месяцев назад

    THIS IS EPIC!!!!

  • @JohansLundgren
    @JohansLundgren Год назад

    Cool level! Are you using Blockout Tools Plugin?

  • @itsdw2323
    @itsdw2323 Год назад

    Damn this looks good

  • @Eu.Claire
    @Eu.Claire Год назад +1

    i love it..!! ❤❤❤

  • @Eaze2009
    @Eaze2009 6 месяцев назад

    amazing!

  • @AverageDev
    @AverageDev 10 месяцев назад +1

    Any tutorial?

  • @ProHardONE
    @ProHardONE Год назад

    Could you made a Tutorial series on how to create this

  • @Amine3DArt-vp3qg
    @Amine3DArt-vp3qg Год назад

    Basically now, some 3d models, megascans and it will look complete...

  • @alifarahani6327
    @alifarahani6327 Месяц назад

    How to learn level design i like learn that but confused

  • @tor8865
    @tor8865 Год назад

    nice

  • @bluesjinsoo
    @bluesjinsoo 4 месяца назад

    Wow good 😊

  • @felipefleming3001
    @felipefleming3001 Год назад +1

    Awesome ! Great job !🎉

  • @lucienbrandt111
    @lucienbrandt111 Год назад

    Wen are u dropping a real treasure hunter game.....? Man u r good ...iwals is the best kit ever...u r good dude

  • @Amine3DArt-vp3qg
    @Amine3DArt-vp3qg Год назад

    What did you use for the AI?

  • @imir_
    @imir_ Год назад

    I like it !

  • @placektv1169
    @placektv1169 Год назад +2

    Hi im a 3D designer, I work in Unreal Engine and i think i could help you with filling your game with detailed meshes (plants, everything you need). Anyway if your interested please let me now, love the game.

  • @TimothyChen-z2z
    @TimothyChen-z2z 7 месяцев назад

    amen

  • @Stungenfahren
    @Stungenfahren Год назад

    Better climbing system than Horizon Zero Dawn.

  • @atomicvalleystudios
    @atomicvalleystudios Год назад

    Can i buy your project?

  • @thefutureisours9195
    @thefutureisours9195 7 месяцев назад +1

    Do you agree to program my character for $400??

  • @HoneyBoySoSweet
    @HoneyBoySoSweet Год назад

    Tutorial, please

  • @ugu8963
    @ugu8963 Год назад

    Given your name I'm gonna assume you speak french ^^
    Je trouve deux soucis un peu globaux à ton level.
    Le premier c'est que c'est un peu générique, il manque un gimmick, un thème, qque chose qui sorte du lot.
    Le deuxieme truc est un peu plus une faute. On a du mal à se forger une intention, Le joueur va devoir se contenter de ce qu'il a devant les yeux pour prendre des micro-décisions. Il n'aura pas le loisir de planifier à un peu plus longue échéance. Bref, il va se retrouver à réagir plutôt qu'à être un acteur plus impliqué de ses propres actions. C'est d'autant plus vrai et problématique dans la phase de combat. Je sais bien que le style cinématographique de la licence uncharted la fait pencher un peu dans cette direction, mais je pense que ça va trop loin dans ton level, et que ça va nuire à l'implication du joueur dans ses propres actions. C'est le level qui va jouer à sa place.

  • @springcar
    @springcar Год назад

    Feels inspiring. Hey creators using Free Unreal Engine, We need teaming artists, coders. Math tippers, sound artist, and worthy game ideas creator.lets quit 9-5 daytime jobs and start semiFreelancering. Crreate fun work to our life Games creating !!

  • @Ron19870
    @Ron19870 Месяц назад

    a bro you working on anything i have a spot open for another programmer and lvld designer i have 1 and hes pretty cool you could help make lvls im a 3d designer i create models then rig them and i make my own stuff i took up graphic arts in highschool and construction class is where i learned to 3d design you could the game we are doing is called project 31 its based on the thing set in the 1980s let me know if your interested man and post your DC and ill add you up 👍

  • @deygus
    @deygus 9 месяцев назад

    This looks fantastic!