Great video. I just wanted to make a note for everyone that wasn't mentioned in the video concerning spells cards. You explain at 6:32 that the more powerful version of the spell cards cannot be used during the day, but there is one exception that you didn't mention. The stronger version of spell cards can be used in dungeons during the day. Mage Knight Walkthrough page 15, under the section for Revealing a Dungeon. "In a dungeon, Night rules apply, even if it a Day Round. This means that you cannot use gold mana, but you can use black mana to cast the strong effect of Spells."
Late to the party I only started "playing" Mage Knight today. And by "playing" I mean setting up, reading the manual and watching your videos. Great work, this is making the somewhat overwhelming start so much easier. Well done!
Hi Markus, it's never too late to star playing Mage Knight. This one was sitting on my shelf for about 5 years before I blew off the dust and started playing it last year. Thanks for the kind words and I hope you enjoy it!
My man! I used to watch your Gloomhaven tutorials which were top tier. Now I finally decided to purchase MK and came back to your channel for some quality content. As expected, you didn't dissapoint 🔥 Keep up the great work. Your channel is my favorite in the board game niche 🙌
I'm new to MK and your videos have helped me the most from all others I've tried watching. Great job and thanks for putting all the hard work into making these videos!
That multiple ways to play a card thing is what really makes mage knight excel as a puzzle where you actually have something to think about, whereas so many card games (such as magic and dominion) have such a small space of actual options and you really just feel dragged along by luck.
Your videos have helped me get both Mage Knight and Pax Pamir to the table after longer than I care to admit sitting on the shelf. So clear and well put together. Thank you!
Nicely done! One of the hardest things for me to remember is the subtle differences of when certain tiles are revealed. Like Ruins are placed on the map, but only face up during day; keeps and towers are secret at night until attacked, but can be seen adjacent during the day, and dungeons don't get tiles until explored, etc. Like you mention, the reference cards are a huge help here.
@@ModernTablegamer I'm glad I found your videos. It's clear and easy to understand. Apparently I've been binge watching your mage knight tutorial videos to prepare some knowledges about the rules for the game that I don't even know if I will get it or not since it's a quite rare here.
@Adit Maryadi I hope you can find a copy of this somewhere. In the last couple of months this went from available here to not very available around here (unless you are willing to pay more than MSRP). Hopefully another printing takes care of that :)
@@ModernTablegamerI think the pandemic has brought massive need of games that focused on solo play or includes solo modes. And in many reviews, Mage Knight has been acknowledged as one of the best, if not the best, solo board game. Me and Adit are from Indonesia, where a copy of Mage Knight is a rare thing even before the pandemic. I'm lucky enough to grab the last stock from a local store.
@@wicaksonoadi1035 The last couple of months have definitely been a good time to focus on solo gaming. Really glad to see from your Facebook group post that you are starting to get this one to the table with friends!
Great instruction video ...and as on old time gamer it’s great to see some old classic AH/MMP titles on your game shelve ...makes my heart feel nostalgically warm ...Something about the simplicity of the art and colours used which make them so iconic of 80’s-90’s gaming ...no RUclips or other forums then and I remember actually writing into AH several times in order to get answers to rule queries from ASL and SL oh such days how I miss them lol... Ric
Hi Ric, Makes me think of calling Sega for game hints for the Sega Master system in the late 80s... I might have to do a how-to-play on one of these someday...hmmm Thanks for the comment and the trip down memory lane!
@@ModernTablegamer if you fancy a real trip down nostalgic lane ...have you read Ready Player One and it’s Sequel Ready Player Two...now that really sparks some of the old Sega 8 & 16 bit games et alia ...great story too...film of the first book wasn’t too bad but books were better ...
I'm shocked I'm the first person commenting in over two years! Great video series. Super informative second episode. Can't wait to play my first game. It's fun to see how that famous dungeon crawler starting with "G" paid homage to the granddaddy, Mage Knight... isn't imitation the sincerest form of flattery?
There's an exception when you get Units as reward - if you would level up to get a command token for the new unit you can wait to get the reward unit after you level up.
Hi Kentchangar. Thanks for posting this one to the comments. This is one of those helpful maybe little known exceptions where you can tweak your end of turn sequence slightly to work in your favor.
Thanks for this. Even the walkthrough game example book in the Ultimate Edition is confusing as hell in places, but these videos explained everything I had questions about.
Fantastic videos on Mage Knight for they have helped me so much. Thank you! What happened to the video of the things you mention at the end of this one? Such as healing and resting.
@@ModernTablegamer no problem. I've figured out those parts of the game but what interested in your explanation on it. Can't say thank you enough for these videos.
Thanks for the very nice and clarifying video!! :) Regarding the reputation, it can be modified in both direction depending on which kind of actions I perform (bad or good). But i noticed that there is not a sequential scale ...we have 0, +1,+1,+2, +2, etc.. When i consider the modifier on the reputation, do i have to look at the number i see on the reputation board (for example..if it is +1, i must add one and so on..)?
My head is still swimming with all that there is to keep up with, but these are great videos! And heck, if we could figure out Twilight Imperium, we can learn this.
The exploration chapter claims that you can explore "if you start your turn next in a space that borders the unexplored tile," but the example used shows the player moving _before_ exploring.
Dude thank you so much! Youve helped me so much with this. The game seems incredible, but for some reason, Instruction manuals make me utterly stupid and I just cant follow along! Thanks man, the game looks incredible
Great videos but I get confused sometimes when terms are vague or used interchangeably. For example, the way I understand it, a turn is a series of rounds, and when all rounds are exhausted, the turn ends (and we switch from day to night or vice versa). However, a round is one part of a turn, so when you say 'you reroll your mana dice if used at the end of the turn, it seems like you mean round 31:20. Again, you are explaining fine I'm sure, but I get completely thrown off with the slightest term confusion. Do you reroll the mana dice at the end of each of your rounds, or at the end of the turn (all of the rounds)? at 21:47 you say the unit cant be activated for the duration of the round, not just the turn. Confusing because a round is a subset of a turn, but the way you say it sounds like a turn is a subset of a round. You talk about not placing tiles outside of the coastline 19:25 but the only coastline I see is on the portal tile. I'm guessing this means you cant place tiles outside of the predetermined map configuration. 19:47 you talked about when it's possible to place a core tile, but is it optional or mandatory? Obviously you want to get the core tiles on the map, that's where the cities are, but whether it's optional placement or mandatory isnt clarified. This is on me, I have a slight learning issue with anything that seems vague. It's like in school when you miss a day and all of a sudden your math class seems like another language. I'll rewatch and hopefully realize it was just me missing something. When things get replenished is what has me completely lost. Round and turn mean completely different things but it sometimes seem like you mean round when you say turn. Again, it's on me, I'll rewatch.
Why was 9 influenced spent to purchase a spell at the monastery? I thought it cost 6 to purchase, which you did annotate seconds later. Ohh I should have kept on watching, you used the unspent influence to heal.
Hi Vince. It's a bit hard to tell from the audio there, but it's supposed to be "you also have the ability to discard one or more of the non-wound cards from your hand..." Hope that helps!
slight confusion with recruiting units, in your example to recruit the bowmen you need 6 influence, the reputation is at -1 so you need 7 influence now at least from what i heard of you, but you said that he still needed 6 influence to recruit them, is this just a slight mistake or was there something i completely missed?
Hi Amrenos, You're right, I probably could have worded that better in the video. The example shows it correctly in generating 7 influence since my reputation was at -1 in the example. What I was going for was saying that 7 influence is what I need because my reputation is -1 and this would then equal the 6 influence required to recruit the Utem Crossbowmen, but it sounds a bit wonky I admit. Thanks for checking on this.
@@ModernTablegamer no problem thanks for clarifying, also thanks for the awesome tutorial videos for mage knight, was able to attempt my first play of it after watching the combat tutorial :)
If you use mana from the source to purchase a spell from a mage tower, are you also allowed to use another mana from the source to play one of the cards from your hand?
HI Jonathan, Typically you can only use one mana die from the source per turn. That is unless you have another ability from a card or skill that you change that and in that case you could use another mana from the source to play another card from your hand. Hope that makes sense. going off of memory a bit as it's been a couple weeks since I've had this to the table.
Hi there im hoping you can give me an answer; When you are spending influence if you have extra left over does it carry over to the next turn? or does the influence you get from playing cards only exist in that moment? Im sure this must be stated somewhere but ive read the rules a couple times and i dont think ive seen it stated anywhere and google hasnt helped either
all unused attack, block, influence, mana from the source, and mane tokens (not crystals) are lost at the end of the turn. cards used during your turn are discarded.
i have a question about enemy altem guardsmen, he has 3 resistances fire, ice and physical. so does that mean you still need 14 attack to kill him if he has 7 defense?
That's strange why they would have changed the crystal material? Maybe because the Ultimate Edition is already so cool with all of the expansions, they thought there was no need for more bling like shiny crystals :)
Thank you! What a comprehensive, detailled and understandable video about the rules. I would love to see more of them. Are you planing to do more of these? :) I wanted to buy the ultimate edition, but it was sold out everywhere, so I just got the normal one. It should arrive soon and with your videos I am even more thrilled to start playing and dive in.
I hope you enjoy this one. I don't have the Ultimate Edition either, but find there's quite a bit to master in just the base game. Thanks for the comment!
I’m looking for games to play (newbie), this looks fun but too many things to remember it seems. Learning curve is too steep that the learning curve has its own manual
Hi Cons2911. You're right on the learning curve of this game. Some recommendation I have are the titles in the D&D boardgames library like Legend of Drizzt, Wrath of Ashardalon. These have some of the cool adventure element of Mage Knight with about half the learning curve.
What happened to you and your channel? Your tutorial videos on complex and weighty games are outstanding. But I noticed it’s been a year since you posted a video. Hope all is well.
Slowly watching your tutorial videos and again, congratulations!!! 👏 This is incredible! One question... Where I'm from, it's very expensive to get a copy of MK (think ~USD400-500). Since I'd play it mostly solo, do you think it's worth it to purchase a physical copy? Or does TTS's mod suffice? I'd love your opinion!
Hi Felipe, I love having a physical copy when I play any board game, but the $400-$500 price I think is a bit high for this one. At least you can play on TTS to experience it and then hope you find this used for a better price perhaps.
Every time I think I have a handle on the rules of Mage Knight I find something that I've been doing wrong. I was treating black mana at night the same way gold mana works during the day and using it as a wild for activating cards. Oops!
please take note on something that wasn't mentioned in the video. black mana dice CAN be used during the day in a dungeon. Mage Knight Walkthrough page 15, under the section for Revealing a Dungeon. "In a dungeon, Night rules apply, even if it a Day Round. This means that you cannot use gold mana, but you can use black mana to cast the strong effect of Spells."
I know youve heard this already but these really are the greatest tutorials, so well done, no guff either
I don't know what guff is, but I don't think I want it.
Great video. I just wanted to make a note for everyone that wasn't mentioned in the video concerning spells cards. You explain at 6:32 that the more powerful version of the spell cards cannot be used during the day, but there is one exception that you didn't mention. The stronger version of spell cards can be used in dungeons during the day. Mage Knight Walkthrough page 15, under the section for Revealing a Dungeon. "In a dungeon, Night rules apply, even if it a Day Round. This means that you cannot use gold mana, but you can use black mana to cast the strong effect of Spells."
These continue to be some of the best tutorials for mage knight out there. Great production and makes things easy to follow! Keep up the great work!
Hey Scott, thanks so much!
I guess Im kinda randomly asking but does anyone know a good site to watch new movies online?
@Rocky Judson I use flixzone. You can find it on google =)
@Arlo Ayaan Yup, been watching on Flixzone for years myself =)
@Arlo Ayaan thanks, signed up and it seems like they got a lot of movies there :) Appreciate it !
This is the best tutorial I have found for this game. PLEASE create another video for all the expansions rules!
Late to the party I only started "playing" Mage Knight today. And by "playing" I mean setting up, reading the manual and watching your videos. Great work, this is making the somewhat overwhelming start so much easier. Well done!
Hi Markus, it's never too late to star playing Mage Knight. This one was sitting on my shelf for about 5 years before I blew off the dust and started playing it last year. Thanks for the kind words and I hope you enjoy it!
My man! I used to watch your Gloomhaven tutorials which were top tier. Now I finally decided to purchase MK and came back to your channel for some quality content. As expected, you didn't dissapoint 🔥 Keep up the great work. Your channel is my favorite in the board game niche 🙌
I'm new to MK and your videos have helped me the most from all others I've tried watching. Great job and thanks for putting all the hard work into making these videos!
Hi Eric, I’m really glad to hear that! I’m happy these vids have helped!
Well MK arrived today so I need more of your great videos. You have exceptional tutorial videos, keep up the good work!
That multiple ways to play a card thing is what really makes mage knight excel as a puzzle where you actually have something to think about, whereas so many card games (such as magic and dominion) have such a small space of actual options and you really just feel dragged along by luck.
@huruey Mage Knight is quite the “Beautiful Game” of board games.
Your videos have helped me get both Mage Knight and Pax Pamir to the table after longer than I care to admit sitting on the shelf. So clear and well put together. Thank you!
Your videos are SO BRILLIANT. You teach well, are clear, and thoughtful. Thank you so much my friend.
Thanks so much for doing this! But... man, Vlaada, why that exception at 33:28? How is that supposed to be intuitive?
Nicely done! One of the hardest things for me to remember is the subtle differences of when certain tiles are revealed. Like Ruins are placed on the map, but only face up during day; keeps and towers are secret at night until attacked, but can be seen adjacent during the day, and dungeons don't get tiles until explored, etc. Like you mention, the reference cards are a huge help here.
Really helpful! Thank you so much for making this kind of Mage Knight tutorial video!
Thanks Adit! Glad you found this helpful
@@ModernTablegamer I'm glad I found your videos. It's clear and easy to understand. Apparently I've been binge watching your mage knight tutorial videos to prepare some knowledges about the rules for the game that I don't even know if I will get it or not since it's a quite rare here.
@Adit Maryadi I hope you can find a copy of this somewhere. In the last couple of months this went from available here to not very available around here (unless you are willing to pay more than MSRP). Hopefully another printing takes care of that :)
@@ModernTablegamerI think the pandemic has brought massive need of games that focused on solo play or includes solo modes. And in many reviews, Mage Knight has been acknowledged as one of the best, if not the best, solo board game. Me and Adit are from Indonesia, where a copy of Mage Knight is a rare thing even before the pandemic. I'm lucky enough to grab the last stock from a local store.
@@wicaksonoadi1035 The last couple of months have definitely been a good time to focus on solo gaming. Really glad to see from your Facebook group post that you are starting to get this one to the table with friends!
I'm definitely going to share your videos on my next uploaded Mage Knight Playthrough. The more Mage Knight players out there the better!
Wow! And thanks! I’m excited to check out your playthrough video when released. Really appreciate the comments and the repost
Dude thanks for taking the time to make these explanation videos. Made the game so much less daunting to learn.
Absolutely! Thanks so much!
Great instruction video ...and as on old time gamer it’s great to see some old classic AH/MMP titles on your game shelve ...makes my heart feel nostalgically warm ...Something about the simplicity of the art and colours used which make them so iconic of 80’s-90’s gaming ...no RUclips or other forums then and I remember actually writing into AH several times in order to get answers to rule queries from ASL and SL oh such days how I miss them lol...
Ric
Hi Ric, Makes me think of calling Sega for game hints for the Sega Master system in the late 80s... I might have to do a how-to-play on one of these someday...hmmm Thanks for the comment and the trip down memory lane!
@@ModernTablegamer if you fancy a real trip down nostalgic lane ...have you read Ready Player One and it’s Sequel Ready Player Two...now that really sparks some of the old Sega 8 & 16 bit games et alia ...great story too...film of the first book wasn’t too bad but books were better ...
denfinitley the best tutorial video for mageknight
Oh my goodness.. OUTSTANDING job !!!! Thank you !!!
Great job!! Definitely one of the best mage knight youtube
Thank you and glad you liked it!
Excellent video - straightforward, effective and efficient. Really well done.
Thanks Brooks Tower! I appreciate the feedback
I'm shocked I'm the first person commenting in over two years! Great video series. Super informative second episode. Can't wait to play my first game. It's fun to see how that famous dungeon crawler starting with "G" paid homage to the granddaddy, Mage Knight... isn't imitation the sincerest form of flattery?
Thanks. Your tutorial is the best. I've struggled with combat and other certain rules. Definately helped me out in playing MK.
So glad to hear this and thanks!
Thank you again, I don't think I could have figured this all out on my own
You bet!
Thanks a lot! 🤩
Great job explaining the game. Keep it up!
Thanks Mark! Will do
Incredibly easy to understand, thanks a lot!!
Thank you so much Sophie! You bet!
There's an exception when you get Units as reward - if you would level up to get a command token for the new unit you can wait to get the reward unit after you level up.
Hi Kentchangar. Thanks for posting this one to the comments. This is one of those helpful maybe little known exceptions where you can tweak your end of turn sequence slightly to work in your favor.
The worst thing about this game is its manual, so Im glad you created this series.
Excellent work, thank you so much
amazing work! thanks alot.
Absolutely! Thanks!
Subscribed. Just got mage knight and these videos are great
Awesome! Glad these helped and hope you enjoy playing through this one!
Very good video, precise and neatly explained. Great like the last on this series
Thanks for this. Even the walkthrough game example book in the Ultimate Edition is confusing as hell in places, but these videos explained everything I had questions about.
Glad these helped!
Fantastic videos on Mage Knight for they have helped me so much. Thank you! What happened to the video of the things you mention at the end of this one? Such as healing and resting.
Thanks so much! The loose ends video for this is still one I need to do.
@@ModernTablegamer no problem. I've figured out those parts of the game but what interested in your explanation on it. Can't say thank you enough for these videos.
Great stuff, thank you! Just got the game....
Thanks for the very nice and clarifying video!! :)
Regarding the reputation, it can be modified in both direction depending on which kind of actions I perform (bad or good). But i noticed that there is not a sequential scale ...we have 0, +1,+1,+2, +2, etc.. When i consider the modifier on the reputation, do i have to look at the number i see on the reputation board (for example..if it is +1, i must add one and so on..)?
Thanks Luigi. I believe you’re correct. It’s been a while since I had this one to the table though :)
Well done!!
My head is still swimming with all that there is to keep up with, but these are great videos! And heck, if we could figure out Twilight Imperium, we can learn this.
Amazing series, thank you!
The exploration chapter claims that you can explore "if you start your turn next in a space that borders the unexplored tile," but the example used shows the player moving _before_ exploring.
Dude thank you so much! Youve helped me so much with this. The game seems incredible, but for some reason, Instruction manuals make me utterly stupid and I just cant follow along! Thanks man, the game looks incredible
Great videos but I get confused sometimes when terms are vague or used interchangeably. For example, the way I understand it, a turn is a series of rounds, and when all rounds are exhausted, the turn ends (and we switch from day to night or vice versa). However, a round is one part of a turn, so when you say 'you reroll your mana dice if used at the end of the turn, it seems like you mean round 31:20. Again, you are explaining fine I'm sure, but I get completely thrown off with the slightest term confusion. Do you reroll the mana dice at the end of each of your rounds, or at the end of the turn (all of the rounds)? at 21:47 you say the unit cant be activated for the duration of the round, not just the turn. Confusing because a round is a subset of a turn, but the way you say it sounds like a turn is a subset of a round.
You talk about not placing tiles outside of the coastline 19:25 but the only coastline I see is on the portal tile. I'm guessing this means you cant place tiles outside of the predetermined map configuration.
19:47 you talked about when it's possible to place a core tile, but is it optional or mandatory? Obviously you want to get the core tiles on the map, that's where the cities are, but whether it's optional placement or mandatory isnt clarified.
This is on me, I have a slight learning issue with anything that seems vague. It's like in school when you miss a day and all of a sudden your math class seems like another language. I'll rewatch and hopefully realize it was just me missing something. When things get replenished is what has me completely lost. Round and turn mean completely different things but it sometimes seem like you mean round when you say turn. Again, it's on me, I'll rewatch.
Thanks for the video 😊
Really great as previous videos, keep going :-)
Thanks Yu-Siang!
Why was 9 influenced spent to purchase a spell at the monastery? I thought it cost 6 to purchase, which you did annotate seconds later. Ohh I should have kept on watching, you used the unspent influence to heal.
YOU ARE AWESOME! ❤❤❤
Hey, thanks for the tutorials. One thing that wasn't clear in this video... Is healing at a monastery affected by reputation?
keep it going :-) , cool videos
Thanks Ano! Will Do!
useful vid 🔥
Thanks @ lilRavenguard
I am late to the party ahaha but around 2:44, you say non-mooned card... what are those? Thanks!
Hi Vince. It's a bit hard to tell from the audio there, but it's supposed to be "you also have the ability to discard one or more of the non-wound cards from your hand..." Hope that helps!
@@ModernTablegamer You are awesome man! Thanks a lot!
slight confusion with recruiting units, in your example to recruit the bowmen you need 6 influence, the reputation is at -1 so you need 7 influence now at least from what i heard of you, but you said that he still needed 6 influence to recruit them, is this just a slight mistake or was there something i completely missed?
Hi Amrenos, You're right, I probably could have worded that better in the video. The example shows it correctly in generating 7 influence since my reputation was at -1 in the example. What I was going for was saying that 7 influence is what I need because my reputation is -1 and this would then equal the 6 influence required to recruit the Utem Crossbowmen, but it sounds a bit wonky I admit. Thanks for checking on this.
@@ModernTablegamer no problem thanks for clarifying, also thanks for the awesome tutorial videos for mage knight, was able to attempt my first play of it after watching the combat tutorial :)
Thanks and I’m glad to hear it. I really hope you enjoy playing Mage Knight!
Amazing videos ! Are you going to create such a great content about other board games?
Thanks so much for the comment! Working on a different game right now!!
If you use mana from the source to purchase a spell from a mage tower, are you also allowed to use another mana from the source to play one of the cards from your hand?
HI Jonathan, Typically you can only use one mana die from the source per turn. That is unless you have another ability from a card or skill that you change that and in that case you could use another mana from the source to play another card from your hand. Hope that makes sense. going off of memory a bit as it's been a couple weeks since I've had this to the table.
Hi there im hoping you can give me an answer; When you are spending influence if you have extra left over does it carry over to the next turn? or does the influence you get from playing cards only exist in that moment? Im sure this must be stated somewhere but ive read the rules a couple times and i dont think ive seen it stated anywhere and google hasnt helped either
all unused attack, block, influence, mana from the source, and mane tokens (not crystals) are lost at the end of the turn. cards used during your turn are discarded.
Is it allowed to use the top and forward action at the same time?
i have a question about enemy altem guardsmen, he has 3 resistances fire, ice and physical. so does that mean you still need 14 attack to kill him if he has 7 defense?
I stand Mana Crystals up but lay Mana Tokens on their side to tell the difference in case I have to step away from the table.
I bought an extra set of mana dice and we just used the dice as tokens as to not get confused.
you crystals are bright in color,, mine that came with the ultimate edition are rly dark and matt
That's strange why they would have changed the crystal material? Maybe because the Ultimate Edition is already so cool with all of the expansions, they thought there was no need for more bling like shiny crystals :)
Thank you! What a comprehensive, detailled and understandable video about the rules. I would love to see more of them. Are you planing to do more of these? :)
I wanted to buy the ultimate edition, but it was sold out everywhere, so I just got the normal one. It should arrive soon and with your videos I am even more thrilled to start playing and dive in.
I hope you enjoy this one. I don't have the Ultimate Edition either, but find there's quite a bit to master in just the base game. Thanks for the comment!
I’m looking for games to play (newbie), this looks fun but too many things to remember it seems. Learning curve is too steep that the learning curve has its own manual
Hi Cons2911. You're right on the learning curve of this game. Some recommendation I have are the titles in the D&D boardgames library like Legend of Drizzt, Wrath of Ashardalon. These have some of the cool adventure element of Mage Knight with about half the learning curve.
What happened to you and your channel?
Your tutorial videos on complex and weighty games are outstanding.
But I noticed it’s been a year since you posted a video.
Hope all is well.
Slowly watching your tutorial videos and again, congratulations!!! 👏 This is incredible! One question... Where I'm from, it's very expensive to get a copy of MK (think ~USD400-500). Since I'd play it mostly solo, do you think it's worth it to purchase a physical copy? Or does TTS's mod suffice? I'd love your opinion!
Hi Felipe, I love having a physical copy when I play any board game, but the $400-$500 price I think is a bit high for this one. At least you can play on TTS to experience it and then hope you find this used for a better price perhaps.
@@ModernTablegamer thank you for your reply!!
Thanks
Absolutely!
Every time I think I have a handle on the rules of Mage Knight I find something that I've been doing wrong. I was treating black mana at night the same way gold mana works during the day and using it as a wild for activating cards. Oops!
I made that same mistake for a couple games :)
please take note on something that wasn't mentioned in the video. black mana dice CAN be used during the day in a dungeon. Mage Knight Walkthrough page 15, under the section for Revealing a Dungeon. "In a dungeon, Night rules apply, even if it a Day Round. This means that you cannot use gold mana, but you can use black mana to cast the strong effect of Spells."
turn on mage ^ ^
Thank God for 1.5x speed!