29:52 That is correct. I worked on Tales of Kenzera: Zau (UE4.27 game) and we suffered from intense shader compilation stuttering due to how much we relied on niagara effects. It didn't matter how many shader collection runs we did, those were simply ignored. We fixed it by backporting the fix from more recent UE5 versions.
gamers are going to start skipping games with UE5 every time a new one gets announced people already start dreading performance and say they will wait a while or not get it at all
Using "High" and lower for "Visual Effects" has a great benefit of getting rid of shadow flickering, since moving vegetation induces moving shadows, which without RT simply look hoooooribly flickery. You do loose the moving vegetation though...
as Benchmark King stated in his analysis - its better to set Visual Effects to Medium/High, because yes, it stops the tree leaves movement, but that is good, because it also stops shadow flickering, which is NASTY. 15:15
Great video Alex. Really refreshing that you went through each setting and picked out what looked best vs cost instead of just comparing and matching the settings to PS5. Great work
i know i’m late but thank you, i felt the exact same! i’ve seen people complain they take too long to get to the point but it’s great and refreshing listening to passionate people talk in an enjoyable way. this style is entertaining and feels natural
I'm hoping that since this game is made by Chinese devs, the support will be good. Lots of things they could improve with all the feedback for both consoles and PC. Any optimization they make will help improve the game's visuals and performance. They did a great job for their first game.
Hey I like the structured approach of the vide, it's almost like I'm reading an article and each segment gets a good coverage of your own thoughts without much overlapping or confusion in the message and info you're providing. Good work :)
Star Ocean: The Divine Force did it right where you could run the shader compilation repeatedly. I'd run it 3 times and it would get faster each time, as well as catching more shaders each time. The game would run like butter after that versus people who only ran it once.
The stuttering in chapter 1 and 2 is still manageable. After that it starting to get even worst. There's multiple time that I no longer consider it as stuttering but full on 1-2 sec freeze and it happened often enough that makes the game seems unplayable. An update from the dev couldn't come soon enough...
@@Lawrence94 I'm in chapter 3 and I've not experienced any stutter (played in 2k and 4k resolutions) but I did install a cpu priority mod and another that's called bmwk-spf that supposedly improves performance. PC with a 13900 + 3080 + 32gb 6000 (OC).
Fantastic video, but I wish you had included a few comparisons between DLSS, FSR, XeSS and TSR :P to be honest, that's one of the main things I was looking for! Fantastic video anyways!!
According to a few tech sites out there, most of them put the PS5 version between medium and high presets (closer to high overall), but texture on PS5 is kinda bugged out sometimes worse than low, and reflection is only lightly supported by lumen. All of which kinda make sense consider how heavy this game is at very high/cinematic
i can confirm the ps5 version is okay looking & has some serious perfomance issues later in the game. they used a custom settings but they‘re often between medium & high preset of the pc release
The whole RT thing is cool and all, but i would rather prefer a stutter free game over any RT at all, i really think devs should pay more attention to stutters over those RT at all.
Ya this has been my gripe with games recently. All that required graphical power and no optimization. Although like DF has stated, this is apparently a problem with UE5 in general. Really sucks and I hope some patches can fix some of the issues. I'm playing the game on high settings with a 5800x and 6900xt and this is the first time I've ever had to use frame generation just to get a decent performance and it still stutters.
RT still isn't worth the frame loss with the exception of like, story driven games that have no combat. It sucks that UE5 released so half baked, a lot of new releases are on old patches of the engine that haven't worked out all the bugs.
This game is build with Lumen in mind, if you disable it by setting GI quality to low, it looks like trash. But i think this enabled them to create a game with so much unique boss battles, as there was enough time left for just that.
Playing on a 3080ti, 4k 50% DLSS, cinematic settings on everything apart from shadows (high - with shadows mod and CPU improvement mod), and very high GI and hair, with sharpening removed with a mod and Special K for HDR, and getting 60ish fps most of the time, playing with the FSR3 mod which pushes it at around 90-100fps and it looks and feels fantastic on my LG C3. One of the best looking games I've played.
@@UltimateLF no there's a thing on github, think Wukong tweaks or something that lets you change FOV and reduce the sharpening and stuff, it's basically just an .ini file you can edit
I’m using 1600p at 54% dlss performance on an Rtx 4070 laptop with low Ray tracing plus cinematic global illumination, cinematic anti aliasing, high shadows, high reflections, high vegetation, cinematic textures, and cinematic post processing, high draw distance all with Nvidia frame generation enabled, and I’m getting 95fps to 105fps average which feels excellent while having amazing visuals without any stuttering except the brief stutter when entering a new area but other than that it’s excellent. Low Ray tracing looks better than in water areas since default water looks better than medium Ray traced water and that’s why I’m using low Ray tracing cause I keep the shadows and there’s not much loss in the water detail as the default looks fine.
Not a word about best level of DLSS/FSR/TSR upscale in percentages in comparison to various resolutions? Despite it being the one of the most significant settings affecting both level of AA and performance? Why? Also you missed the step up in shadows quality settings from high to very high when some leaves shadows turns to being dynamic (i.e. shadows starts moving in relation to moving leaves from the wind).
> Not a word about best level of DLSS/FSR/TSR upscale in percentages in comparison to various resolutions? Despite it being the one of the most significant settings affecting both level of AA and performance? Why? Isn't that pretty much self explanatory (the lower you go, the more blur, aliasing and ghosting)? I mean you could just as well ask for a recommendation on what resolution you should play. In general DLSS is the best option in this game, but with the forced (and extreme) sharpening (on top of really obvious ghosting) the game has IMO a good image quality isn't possible right now.
@@Games-tt9huI mean this channel literally has given recommendations about DLSS before. In their cyberpunk 2077 video they give a recommended dlss setting for 1080p, 1440p, and 4K.
well, talking about waste of power in the later game, there're some scenes with set pieces of 100m polygons(each) sitting quietly in the background and doing absolutely nothing, even presented in some boss fights in a usual playthrough most people won't even notice they are there but if you're intrested, you can always pause the game and use the photo mode. then you'll find out those are actually based on scans of real historical stuff, so their details and texts make very good sense they do have a very weird (or cool) way of wasting power -- edit to fix a typo
I didn’t get that impression from nanite demos tbh. It just looks like a next solution to LOD management, not tech that completely unloads anything not in view - we need much faster SSDs for something like that as Directstorage on pc has been unimpressive to say the least.
@@nogarder Look up how nanite in UE5 works. Its basically dynamically renders polygon amounts based on your view of it/location. Portions of a model that wouldnt be seen on screen are "downscaled" is the best way i can put it. Look up a video on it, but its how ue5 can producve such realistic looking models
I'm using very high RT on an RTX 4070 at 1440p in combination with 50% DLSS and frame-gen. Pretty happy with the results all things considered. Input latency is a bit noticeable but not a dealbreaker imo. Just hoping they'll fix the oversharpening
I’m using 1600p at 54% dlss performance on an Rtx 4070 laptop with low Ray tracing plus cinematic global illumination, cinematic anti aliasing, high shadows, high reflections, high vegetation, cinematic textures, and cinematic post processing, high draw distance all with Nvidia frame generation enabled, and I’m getting 95fps to 105fps average which feels excellent while having amazing visuals !
I’ve had some really good success thus far with DF’s “high-end” optimized settings (AA low, RT off, DRS off). I’m currently playing with a 7800x3d and an RTX 3080 and I’m getting a locked 120 FPS experience (playing on a 1080p 240 hz display). Only 60-70% of the GPU power budget is being spent (depending on the scene and chapter) so there’s some performance still left on the table!
Path Tracing isn’t ready for primetime yet with this game and I say that with a 4090. Lumin is the tech this engine was built on anyway. Also people have been saying there is no HDR in this game but I have been getting full HDR Hgig tonemapped since I booted it up? Auto HDR is off via Windows
Tldr, 7900xtx and below is unplayable with any type of RT enabled. Native resolution no RT it's right behind the 4080. Use optimized settings with no RT and enjoy the game.
@@ArchieBunker11 you can find 7900xt for less than $800 new, good luck finding 4090 for under $1400 new. So you’re definitely saving more than $50 buying 7900xt
There's a suite of mods circling around that seem to have all sorts of tweaks that may impact performance and visual quality. I saw one that enabled virtual shadow maps, another for enabling better async functionality to reduce stutter, and finally another to disable that forced sharpening that you guys complained about.
Thank you for all the testing and recommendations for both low- and high-end non-RT GPUs! I have a RTX 3080 and my benchmark testing tells me it can’t run full RT at high setting while maintaining playable frame rates. So I’ll be following these settings recommendations when I get the game.
Wow I didn't realize how broken RT was on this game. Cube maps on low rt but SDF tracing with RT off. Man the software lumen plus SDF reflection is way better than that all things considered man
It's gonna require a blood sacrifice and probably a summoning ritual to have the Series S average like 20fps at 1080p if the PS5 can't even hold a stable 30 on Balanced
I can get 30 fps consistently on a 3080 but if you're like me and want 60, no RT. It struggles to hit 60 consistently even with RT off. Very demanding game.
The shadown quality also affects the quality of volumetric light, high setting would makes the lights totally aliased, hope they would make this a stand-alone option.
That's a circlet. A tiara doesn't meet in the rear and it has more elaborate decoration in the top front. Also it would typically be smaller and lighter as they are normally worn by women.
the ironic part is by the time this releases on XSX is when this game will be patched properly for that and PS5 lol. I wish Xbox was releasing a pro version this year tho
If the game was running fine but you struggle with performance in Chapter 4 I would recommend setting Hair quality from High to Low and then bring it back up after that chapter is complete ( 17:26 )
I'm hearing the games performance (stutter struggle) will never be fixed because it's using a much older version of UE5 (5.0) and the improvements are in 5.4 and the devs can't update the game to just use the latest UE build. Crazy that games are essentially being built on a ''beta'' game engine and then sold. Seems unethical to me.
Damn that would be really sad, as 5.4 has many incredible improvements over the 5.3 and before versions. 5.0 really feels like a beta version of the engine. 5.4 does not only have a lot of new and very important features, like nanite support for (animated) foliage and nanite support for skeletal meshes (or was that 5.5?), but the performance is almost doubled or more in some instances.
DF doesn't suggest mods for optimized settings as this should not be the norm to fix things but they've suggested them before on social media and standalone pieces as a personal preference
Anyone playing this on steam deck? My only logical options for this game is oled steam deck and ps5, unless an xbox version release soon … just curious how it runs on the little fellow
Just a reminder, Wukong shipped with UE 5.0.. So no nanite on foliage.. and In UE 5.4 Epic made the engine compile less shaders, and improved performance in a few ways. Disappointing that the game didn't atleast use 5.3 for nanite foliage.
@@trignite Probably because they were deep in development. You can't just update Unreal Engine 5 like that, especially if you aren't actively collaborating with Epic.
They continue to do so because gamers keep buying, if gamers really want them to clean up their act on release, then stop buying on release, but until then, they will continue to sell broken or unoptimised games as long as gamers keep buying them, and the irony is, it does seem to be getting worse over the last few years because gamers are not learning and I do wonder when the braking point will hit lol. As for me, I don't buy games until it's at least 6 months hold, usually by then, most are patched up, better optimised and the game just works, but sometimes it takes longer than that, which is great if it does because then you can get the same game on a deep sale lol, either way, I can't even remember when the last time I bought a game on release, just that it was a long time ago and now I usually just wait for the game to drop in price or go on sale, in other words, let other gamers beta test it whiles paying a premium for the service lol.
Black myth wukong isnt even the worst example, KoF XV and Tekken 8 had shader compilation stutters. Two fighting games that must run at a solid 60fps otherwise it affects the gameplay significantly
Are they testing with the retail release? Because I’m using medium RT and it’s not bugged at all, in fact I even get water refraction. I’m using an RTX 4070 8GB and RT on high is a slideshow.
After watching a ton of youtube videos and messing with the settings myself I found these to be the best settings for overall performance with a bit of quality. I noticed the darks in this game to be unbearably dark. So the main focus of this was to maximize brightness and texture in the dark areas while still maintaining great performance. my setup: intel i5 11.4k NVIDIA GeForce RTX 3060 2x G. SKILL Ripjaws V-Series DDR4 8GB Framerate cap: OFF V-Sync: OFF Full Ray Tracing: OFF Graphics preset: Custom View Distance Quality: High Anti-Aliasing Quality: High Post-Effects Quality: High Shadow Quality: Medium Texture Quality: High Visual Effect Quality: Medium Hair Quality: Medium Vegetation Quality: High Global Illumination Quality: High Reflection Quality: High Hope this helped you like this helped me.
Traversal stutter is absolutely minimal here at 4k dlss cinematic with full rt. Got a capture video up showing so. I think gsync def helps but overall hitches are few and far between.
Optimized settings can be found at 21:51 😊
Thanks!!
Thanks champ
Thanks, I don't understand why they can't add bookmarks...
Hopefully they pin this.
useless. They are only good for certain areas, not the whole game and certainly not a lot of boss fights and encounters.
29:52 That is correct. I worked on Tales of Kenzera: Zau (UE4.27 game) and we suffered from intense shader compilation stuttering due to how much we relied on niagara effects. It didn't matter how many shader collection runs we did, those were simply ignored. We fixed it by backporting the fix from more recent UE5 versions.
gamers are going to start skipping games with UE5 every time a new one gets announced people already start dreading performance and say they will wait a while or not get it at all
Me: Are you ready steam deck!?
Steam Deck: *Sighs* Yes
Sighs… AYE AYE CAPTAIN
I'm tired boss.
holy crap, running this on a steamdeck would be something. Even at lower resolution, this would destroy some little kid's mind somewhere.
if your playing at home
just use parsec
buy a real PC :P
Alex’s hair quality is Very High
cinematic hair quality
Oliver's is off. 😂
Is there a perceptible difference to the Cinematic setting?
@@xKitKatmy man is ✨ optimizing ✨
8k ultra
Thank you Mohammed!
If I remember correctly, didn't he used to run the channel Analog Foundry?
Haha, yes. 😂
I've been meaning to upload more, but I just haven't been able to find the time lately. And you're welcome. :)
As a Mandarin speaker, Alex's 再见 "Zai Jian" is actually super accurate!
This guy is actually a truck driver that does videos as side quests.
You mean for his shirt, right? I would think it's the other way around, he drives Lastwagen for a hobby.
Yeah you can tell he never gets off his butt lol
Which guy? There are two of them.
@@maddawgzzzz I would also not get up if i had a 4090 x 7800X3D rig.
I find his tank top objectifying though, not fit for our modern times, it's something from a bygone era
Love the jaunty angle of that Tiara!! May the might and majesty of Sun Wukong rest easy upon your shoulders Alex!!
Using "High" and lower for "Visual Effects" has a great benefit of getting rid of shadow flickering, since moving vegetation induces moving shadows, which without RT simply look hoooooribly flickery. You do loose the moving vegetation though...
as Benchmark King stated in his analysis - its better to set Visual Effects to Medium/High, because yes, it stops the tree leaves movement, but that is good, because it also stops shadow flickering, which is NASTY. 15:15
I thought that forbidden West forest on PC looked surreal, but this game just feels like I'm in the woods hiking
Big thanks for the footage Muhammad!
No problem!
Wat?
@@prashantmishra9985 ??
Great video Alex. Really refreshing that you went through each setting and picked out what looked best vs cost instead of just comparing and matching the settings to PS5. Great work
Thanks Mohammed! Analogue Foundry!
Haha, Appreciate it :)
Cool to see DF collaborating like this with community, Good job Muhammad 👍
Thanks, man. :)
@@AnalogFoundry From Saudi?
@@mbsfaridi - India.
Who is Muhammad here?
@@prashantmishra9985 Mohammed Rayan, that's me.
Loving this conversational format BTW.
i know i’m late but thank you, i felt the exact same! i’ve seen people complain they take too long to get to the point but it’s great and refreshing listening to passionate people talk in an enjoyable way. this style is entertaining and feels natural
I'm hoping that since this game is made by Chinese devs, the support will be good. Lots of things they could improve with all the feedback for both consoles and PC. Any optimization they make will help improve the game's visuals and performance. They did a great job for their first game.
Hey I like the structured approach of the vide, it's almost like I'm reading an article and each segment gets a good coverage of your own thoughts without much overlapping or confusion in the message and info you're providing. Good work :)
thanks for your contributions Mohammed !
You're welcome Decenium :)
Star Ocean: The Divine Force did it right where you could run the shader compilation repeatedly. I'd run it 3 times and it would get faster each time, as well as catching more shaders each time. The game would run like butter after that versus people who only ran it once.
I wish Square would had given the devs more of a budget for that game they made it on a shoestring one and at times it shows
The stuttering in chapter 1 and 2 is still manageable. After that it starting to get even worst. There's multiple time that I no longer consider it as stuttering but full on 1-2 sec freeze and it happened often enough that makes the game seems unplayable. An update from the dev couldn't come soon enough...
On ps5 or pc?
@@duppypixels As ps5 is better optimized i think its pc.
@@duppypixels PC with 14900k, 4080S and 32GB 5600
@@fseiba6718sadly it‘s the same case on ps5, chapter 4 was insane poor for me :(
@@Lawrence94 I'm in chapter 3 and I've not experienced any stutter (played in 2k and 4k resolutions) but I did install a cpu priority mod and another that's called bmwk-spf that supposedly improves performance. PC with a 13900 + 3080 + 32gb 6000 (OC).
Would love to see Alex cover the new Hunt Showdown 1896 update, our first look at a game in the newest-ish Cryengine
Fantastic video, but I wish you had included a few comparisons between DLSS, FSR, XeSS and TSR :P to be honest, that's one of the main things I was looking for! Fantastic video anyways!!
Thanks a lot for the footage Mohammed!
Oliver was smiling so brightly in this video that it bloomed on Alex's video feed. Love it. 😊
Thanks for the valuable work Mohammed!
Thank you Mohammed!
welcome!
@@AnalogFoundry are you the Mohammad DF mention from time to time? thank you bro
@@nicknickname353 yup, that's me, Mohammed Rayan.
According to a few tech sites out there, most of them put the PS5 version between medium and high presets (closer to high overall), but texture on PS5 is kinda bugged out sometimes worse than low, and reflection is only lightly supported by lumen. All of which kinda make sense consider how heavy this game is at very high/cinematic
Yeah, and I'm totally fine with that.
Could you let me know which tech sites mention this? Thanks.
What the hell is a medium/high preset? I dont see that option anywhere on my ps5
I think you're making up stories
i can confirm the ps5 version is okay looking & has some serious perfomance issues later in the game. they used a custom settings but they‘re often between medium & high preset of the pc release
Loved every min of this video! You did great!
You need to learn the secret chant that makes the circlet shrink on your head. ;) Better ask Tripitaka for advice.
The whole RT thing is cool and all, but i would rather prefer a stutter free game over any RT at all, i really think devs should pay more attention to stutters over those RT at all.
Ya this has been my gripe with games recently. All that required graphical power and no optimization. Although like DF has stated, this is apparently a problem with UE5 in general. Really sucks and I hope some patches can fix some of the issues. I'm playing the game on high settings with a 5800x and 6900xt and this is the first time I've ever had to use frame generation just to get a decent performance and it still stutters.
RT still isn't worth the frame loss with the exception of like, story driven games that have no combat.
It sucks that UE5 released so half baked, a lot of new releases are on old patches of the engine that haven't worked out all the bugs.
UE5 issue
Game dev nowadays rely too much on automated optimization, like nanite and frame gen
This game is build with Lumen in mind, if you disable it by setting GI quality to low, it looks like trash.
But i think this enabled them to create a game with so much unique boss battles, as there was enough time left for just that.
Thank you for the hard & in-depth work!
Luckily, for most boss fights it's almost impossible to get them first try.
So the shader compilation stutter is not too intrusive lol.
Great vid, thanks all you guys!
“If buying isn’t owning, piracy isn’t stealing”
-Gandhi
fake physical copies are annoying
(It isn't stealing whether or not buying is owning)
Pirating game was never stealing, it's always been copyright infringment.
its denuvo. Pirating will only male it faster
it's just copy right infringement i guess
Playing on a 3080ti, 4k 50% DLSS, cinematic settings on everything apart from shadows (high - with shadows mod and CPU improvement mod), and very high GI and hair, with sharpening removed with a mod and Special K for HDR, and getting 60ish fps most of the time, playing with the FSR3 mod which pushes it at around 90-100fps and it looks and feels fantastic on my LG C3. One of the best looking games I've played.
How did you removed sharpening? Added blur through reshade or what?
@@UltimateLF no there's a thing on github, think Wukong tweaks or something that lets you change FOV and reduce the sharpening and stuff, it's basically just an .ini file you can edit
I’m using 1600p at 54% dlss performance on an Rtx 4070 laptop with low Ray tracing plus cinematic global illumination, cinematic anti aliasing, high shadows, high reflections, high vegetation, cinematic textures, and cinematic post processing, high draw distance all with Nvidia frame generation enabled, and I’m getting 95fps to 105fps average which feels excellent while having amazing visuals without any stuttering except the brief stutter when entering a new area but other than that it’s excellent.
Low Ray tracing looks better than in water areas since default water looks better than medium Ray traced water and that’s why I’m using low Ray tracing cause I keep the shadows and there’s not much loss in the water detail as the default looks fine.
Not a word about best level of DLSS/FSR/TSR upscale in percentages in comparison to various resolutions? Despite it being the one of the most significant settings affecting both level of AA and performance? Why?
Also you missed the step up in shadows quality settings from high to very high when some leaves shadows turns to being dynamic (i.e. shadows starts moving in relation to moving leaves from the wind).
> Not a word about best level of DLSS/FSR/TSR upscale in percentages in comparison to various resolutions? Despite it being the one of the most significant settings affecting both level of AA and performance? Why?
Isn't that pretty much self explanatory (the lower you go, the more blur, aliasing and ghosting)? I mean you could just as well ask for a recommendation on what resolution you should play. In general DLSS is the best option in this game, but with the forced (and extreme) sharpening (on top of really obvious ghosting) the game has IMO a good image quality isn't possible right now.
@@Games-tt9huI mean this channel literally has given recommendations about DLSS before. In their cyberpunk 2077 video they give a recommended dlss setting for 1080p, 1440p, and 4K.
caustics not being fakes to the max is the most ridiculous waste of power
well, talking about waste of power
in the later game, there're some scenes with set pieces of 100m polygons(each) sitting quietly in the background and doing absolutely nothing, even presented in some boss fights
in a usual playthrough most people won't even notice they are there
but if you're intrested, you can always pause the game and use the photo mode.
then you'll find out those are actually based on scans of real historical stuff, so their details and texts make very good sense
they do have a very weird (or cool) way of wasting power
--
edit to fix a typo
@@nogarder Nanite should be decimating the vast vast majority of the polygons when you back away. That's the entire idea behind Nanite.
I didn’t get that impression from nanite demos tbh. It just looks like a next solution to LOD management, not tech that completely unloads anything not in view - we need much faster SSDs for something like that as Directstorage on pc has been unimpressive to say the least.
It really does seem crazy wasteful regardless of setup
@@nogarder Look up how nanite in UE5 works. Its basically dynamically renders polygon amounts based on your view of it/location. Portions of a model that wouldnt be seen on screen are "downscaled" is the best way i can put it. Look up a video on it, but its how ue5 can producve such realistic looking models
Damn, what a freaking video, kinda optimized the settings for my RTX 4070 based on these and I think it'll work pretty good.
Is it just me or does the water at 4:20 look best on low?
Yea I agree
Just you and apparently this other dude lol😊
Great coverage my dudes 😊👍🏼
Thank you for your hard work ❤
Hopefully by 2025 we can finally get games with animated foliage as standard... 🤦
At what cost to my wallet dammit
Thank you Mohammad !
21:27 Cut back in vegetation is pretty noticeable there.
God, I love that you guys do this
I'm using very high RT on an RTX 4070 at 1440p in combination with 50% DLSS and frame-gen. Pretty happy with the results all things considered. Input latency is a bit noticeable but not a dealbreaker imo. Just hoping they'll fix the oversharpening
I’m using 1600p at 54% dlss performance on an Rtx 4070 laptop with low Ray tracing plus cinematic global illumination, cinematic anti aliasing, high shadows, high reflections, high vegetation, cinematic textures, and cinematic post processing, high draw distance all with Nvidia frame generation enabled, and I’m getting 95fps to 105fps average which feels excellent while having amazing visuals !
you can lower & disable the sharpness via a console command, it‘s worth checking out nexus mods for alot of other nice tweaks to the game ☺️
@@SAUCEyou Oh nice! I'll check that out :)
Alex is a godsend. Absolutely right in not being able to tell the difference with these optimized settings. i'll take the 20-40% boost in performance
Every time Richard starts chanting, Alex gets a headache.
Great presentation. Thank you for in-depth analysis.
Can't wait for a Switch version at 160p with DF marvelling over the tech achievement
I’ve had some really good success thus far with DF’s “high-end” optimized settings (AA low, RT off, DRS off). I’m currently playing with a 7800x3d and an RTX 3080 and I’m getting a locked 120 FPS experience (playing on a 1080p 240 hz display). Only 60-70% of the GPU power budget is being spent (depending on the scene and chapter) so there’s some performance still left on the table!
Path Tracing isn’t ready for primetime yet with this game and I say that with a 4090. Lumin is the tech this engine was built on anyway. Also people have been saying there is no HDR in this game but I have been getting full HDR Hgig tonemapped since I booted it up? Auto HDR is off via Windows
there is a nexusmod MOD that let you low some settings and other fix for CPU and GPU with FPS boost. Why you didnt conver this for PC?
Do you not have access to AMD GPU’s?
No point with this game 😅
Tldr, 7900xtx and below is unplayable with any type of RT enabled. Native resolution no RT it's right behind the 4080. Use optimized settings with no RT and enjoy the game.
Take the $50 you saved to buy an AMD card to buy this game and try it out. Spoiler alert: FSR has awful ghosting
@@ArchieBunker11 you can find 7900xt for less than $800 new, good luck finding 4090 for under $1400 new. So you’re definitely saving more than $50 buying 7900xt
do you not have access to Nvidia GPU's?
great video! I liked it more than the last one, thank you DF
Muhammad is a real one 💯
Ali?
It's funny how the name Muhammad has such a wildly different connotation depending on whether you ask an American or an European
@@hfhdjfjhdfjhfd cut it out lol
He a real non euclidian for that one
The prophet
There's a suite of mods circling around that seem to have all sorts of tweaks that may impact performance and visual quality. I saw one that enabled virtual shadow maps, another for enabling better async functionality to reduce stutter, and finally another to disable that forced sharpening that you guys complained about.
Happy to watch this delightful treat during a delicious lunch.
What was for lunch?😀
Thank you for all the testing and recommendations for both low- and high-end non-RT GPUs! I have a RTX 3080 and my benchmark testing tells me it can’t run full RT at high setting while maintaining playable frame rates. So I’ll be following these settings recommendations when I get the game.
That “再见” is quite good
zhang yufei the swimmer?
Wow I didn't realize how broken RT was on this game. Cube maps on low rt but SDF tracing with RT off. Man the software lumen plus SDF reflection is way better than that all things considered man
Hope you guys do this for FF 16 PC port next.
Oliver is talking faster and louder, very nice!
It's gonna require a blood sacrifice and probably a summoning ritual to have the Series S average like 20fps at 1080p if the PS5 can't even hold a stable 30 on Balanced
I can get 30 fps consistently on a 3080 but if you're like me and want 60, no RT. It struggles to hit 60 consistently even with RT off. Very demanding game.
360p upscaled to 1440p
Balance*
No it isn't. It will most likely require the disabling of lumen like in certain other Ue5 games on the series s.
For the last time (probably not) these devs don’t have much console experience FFS 🤣
Two Heavenly Sages imparting wisdom to mortals.
No acceptable settings will allow me to play at locked 60 fps with my GPU, so that's a hard pass for me. See you in five years, Wukong.
What's ur GPU?
@@theorangel8331 RTX 3070
The shadown quality also affects the quality of volumetric light, high setting would makes the lights totally aliased, hope they would make this a stand-alone option.
I have a sense that game science already has a ps5 pro kit, awaiting release
Absolutely, and can’t wait to play that version. Performance will do for now.
the game sucks on PS5
@@t.b.y.a.visceral8615 Nope
@@jfd4706it does. Optimization is bad. Playable, but bad
@@jfd4706 I wouldn't say "the game", but the performance and lack of fidelity is gross.
for anyone who doesnt know texture quality does affect tesselation on things like sand and snow but it was not mentioned here.
That's a circlet. A tiara doesn't meet in the rear and it has more elaborate decoration in the top front. Also it would typically be smaller and lighter as they are normally worn by women.
Is there going to be a video showing Ps5 equivalent settings and comparing agaisnt what computer hardware gives the same or better performance.
RT should be the least priority for devs, stutters and overall performance is the key for a great game as most 9f the new games are already very heavy
Love it! Loving the game. Great video as usual. You guys are excellent!
Let’s see where this goes. Still waiting on a SeriesX release.
the ironic part is by the time this releases on XSX is when this game will be patched properly for that and PS5 lol. I wish Xbox was releasing a pro version this year tho
Likewise.
Hope it's a Play Anywhere title, too. That would be so dope!
It'd be really awesome to get an update to UE5.2 or so at some point in the future.
You gonna wait a long time for that. Get a PC or PS5.
See you next year… maybe*
If the game was running fine but you struggle with performance in Chapter 4 I would recommend setting Hair quality from High to Low and then bring it back up after that chapter is complete ( 17:26 )
Game looks bad ass tbh, I cant wait till I get a new GPU this xmas to play this game.
what you getting :)
@@john-ek9gv idk hopefully an RTX 4070 ti super
better just wait for the new nvidia and amd cards if we talk about xmas 😉👌🏼
@@langstonbelin nicee, went from a 1070 to 3080ti unreal upgrade
21:42 for the settings list, you're welcome
I get 80fps and over on my 3090ti with my settings. so happy
Nice
Could you please share your settings I also have a 3090ti and that would be really helpful 👍🏻 thanks
Thank you for testing the game on previous GPU ! Thank you and thank you again !
I'm hearing the games performance (stutter struggle) will never be fixed because it's using a much older version of UE5 (5.0) and the improvements are in 5.4 and the devs can't update the game to just use the latest UE build. Crazy that games are essentially being built on a ''beta'' game engine and then sold. Seems unethical to me.
Damn that would be really sad, as 5.4 has many incredible improvements over the 5.3 and before versions. 5.0 really feels like a beta version of the engine. 5.4 does not only have a lot of new and very important features, like nanite support for (animated) foliage and nanite support for skeletal meshes (or was that 5.5?), but the performance is almost doubled or more in some instances.
good video thx DF
I think Benchmarking did a better job as usual. Better settings. Also should use the sharpening mod to decrease a little.
DF doesn't suggest mods for optimized settings as this should not be the norm to fix things but they've suggested them before on social media and standalone pieces as a personal preference
Mohammad came through with a clutch!
I’m really disappointed with how sort of all over the place the game is, technically :(
The full ray tracing looks far better than lumen. It's not even close tbh. Though it's that heavy you basically need a 4090 for it to play well.
Enabling virtual shadows in the games .ini helps lumen out a lot, but you're not wrong. It only has around a 3-5fps impact.
I have an rtx 4090 and even that struggles with occasional stutter when RT is on, it’s definitely distracting
I have a 4070 and I get above 60fps at max settings and full ray tracing so no that’s not true.
Ive got a 4070ti super and a ryzen 7 7800x3d and i hage very high at 3440x1440 with full rt medium and i get a great framerate @chasethechosenone8478
@@chasethechosenone8478 on what? 720p lol
just bought it, i needed this!
i miss half life 2 reflections 😢😂
21:45 for the full breakdown in an easy-to-see chart
Anyone playing this on steam deck? My only logical options for this game is oled steam deck and ps5, unless an xbox version release soon … just curious how it runs on the little fellow
I do play on pc and steam deck.... and the steak deck runs ok and is playable.. just don't be harsh on the graphics you should be fine.
UE5 on mobile CPU? Eeeeh.
As a 2070 super owner. I appreciate this so much.
I still can't believe that studios still think it's okay to ship games with Shader compilation stutter
Just a reminder, Wukong shipped with UE 5.0.. So no nanite on foliage.. and In UE 5.4 Epic made the engine compile less shaders, and improved performance in a few ways. Disappointing that the game didn't atleast use 5.3 for nanite foliage.
@@trignite Probably because they were deep in development. You can't just update Unreal Engine 5 like that, especially if you aren't actively collaborating with Epic.
They continue to do so because gamers keep buying, if gamers really want them to clean up their act on release, then stop buying on release, but until then, they will continue to sell broken or unoptimised games as long as gamers keep buying them, and the irony is, it does seem to be getting worse over the last few years because gamers are not learning and I do wonder when the braking point will hit lol.
As for me, I don't buy games until it's at least 6 months hold, usually by then, most are patched up, better optimised and the game just works, but sometimes it takes longer than that, which is great if it does because then you can get the same game on a deep sale lol, either way, I can't even remember when the last time I bought a game on release, just that it was a long time ago and now I usually just wait for the game to drop in price or go on sale, in other words, let other gamers beta test it whiles paying a premium for the service lol.
Black myth wukong isnt even the worst example, KoF XV and Tekken 8 had shader compilation stutters. Two fighting games that must run at a solid 60fps otherwise it affects the gameplay significantly
Thanks my dudes!
R5 3600 with 6600XT, I had only one shader compilation - at the first launch. Gameplay is very smooth, no shader compilation stutters during gamplay
What are the settings you are using?
i highly doubt that my friend, you prolly at 35fps at 720p...
@@yourlocalhuman3526I’ve heard others run the game at high settings, 1440p, with a 6700xt, so I don’t doubt it
@@CaptainEffort frame generation and DLSS is a thing bro. For all we know they could be using DLSS at 50% and frame generation and only get 50fps....
@@yourlocalhuman3526 Afaik it was without frame gen, but also without RT. Usually can’t have one without the other after all
This is the moment ive all been waiting for
And what about AMD gpu ???
Are they testing with the retail release? Because I’m using medium RT and it’s not bugged at all, in fact I even get water refraction. I’m using an RTX 4070 8GB and RT on high is a slideshow.
I know Concord is DOA but I hope DF covers the full release as there’s frametime issues on PC that aren’t there in the beta
Just a reminder that Days Gone 2 was denied a green light yet Sony threw $300M on a mediocre hero shooter that no one asked for…
@@teddyholiday8038 I am very late to the party but do you know by any chance if these frametime issues also persist on PS5?
After watching a ton of youtube videos and messing with the settings myself I found these to be the best settings for overall performance with a bit of quality. I noticed the darks in this game to be unbearably dark. So the main focus of this was to maximize brightness and texture in the dark areas while still maintaining great performance.
my setup:
intel i5 11.4k
NVIDIA GeForce RTX 3060
2x G. SKILL Ripjaws V-Series DDR4 8GB
Framerate cap: OFF
V-Sync: OFF
Full Ray Tracing: OFF
Graphics preset: Custom
View Distance Quality: High
Anti-Aliasing Quality: High
Post-Effects Quality: High
Shadow Quality: Medium
Texture Quality: High
Visual Effect Quality: Medium
Hair Quality: Medium
Vegetation Quality: High
Global Illumination Quality: High
Reflection Quality: High
Hope this helped you like this helped me.
rt just eats 50 fps is a way to no go
Low everything no AA 350 frames a second or frigg off
Traversal stutter is absolutely minimal here at 4k dlss cinematic with full rt. Got a capture video up showing so. I think gsync def helps but overall hitches are few and far between.