Falcon BMS 4.32 Landing Tutorial

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  • Опубликовано: 29 дек 2024

Комментарии • 55

  • @tanit
    @tanit 8 лет назад +6

    Great tutorial, was looking for a good tutorial to show someone how to land (because mine sucks) and this is the best.

  • @Dee-Jay
    @Dee-Jay 9 лет назад +3

    GREAT tutorial!
    The best BMS landing tuto available on the Web! Thank you, everything is quite accurate. And yes, you are right about the 3° GS for most of airfields.

    • @tungstenkid2271
      @tungstenkid2271 9 лет назад

      +Dee-Jay -Hi, I bought the standard Falcon 4 (boxed version 1.01) a few days ago but there are severe graphics problems on my high-end Win 7 PC. I've juggled all the graphics options without success and am on the verge of uninstalling it. I know it's a 2005 sim so maybe it won't run on modern hardware?
      Any suggestions/advice/death threats etc?

    • @Dee-Jay
      @Dee-Jay 9 лет назад +1

      Tungsten Kid
      May I suggest you to Goolge "Benchmarksims" and register to the forum ... you will found a LOT of informations ... especially that Falcon4 is more that a 2005 sim ;) ... BTW, I guess that you are talking about falcon4 Allies Force which is not exactly the same than the very last flavor of Falcon (FalconBMS)

    • @tungstenkid2271
      @tungstenkid2271 9 лет назад

      Dee-Jay - thanks, yes, mine is Allied Force

    • @Dee-Jay
      @Dee-Jay 9 лет назад +1

      Tungsten Kid
      BMS add-on won't work with Allied Force.

    • @tungstenkid2271
      @tungstenkid2271 9 лет назад

      Dee-Jay - thanks guys the good news is that I've just got Falc4:Allied Force working so i'll be going on with that for a while..:)

  • @sagrzmnky
    @sagrzmnky 9 лет назад

    You are right that everyone has different ways of landing. Here is a way that works perfect for me. When I drop my gear I usually bump the trim on the nose up a couple of notches. This will help keep your nose up a little and you don't have to fight with the stick as much. I drop my speed to about 140 or 145 and put the fpm on the threshold. From that point I can actually keep the fpm on the threshold just by adjusting my throttle. Your speed will usually depend on your weight, but as long as you use your throttle to keep the fpm on the threshold you will be fine. I only have to use the stick to adjust left or right if needed. I hardly ever have to open the brakes because I am not flying too fast. Just adjust your throttle to keep the fpm on the threshold until right before touchdown. Then move the fpm to the end of the runway and cut the throttle. The nose up trim will set you up for touchdown in a perfect pitch for areobraking and you would not have to use your air brakes. That is one less thing to have to deal with during landing. Give this a shot and see if it is any easier for you.

  • @CTFlyer7
    @CTFlyer7 11 лет назад

    One of the better tutorials I've seen, thanks.
    I think maybe it would be a good idea to aim for the touchdown zone though, rather than the threshold. Aiming for the threshold, especially at only 2.5 degrees glideslope, brings you very very close to those localizer antennaes. In real life most jet pilots aim for that touchdown zone (big bars).
    Then after landing the aeroplane is usually slowed down by aerobraking (keeping the nose up). The nose doesn't come down this soon and you should be able to slow to under 100 knots (even 90 with a light jet) before touching the brakes.
    The reason you couldn't correct your steering was that you had full brakes on. I think this is a BMS quirk. Come off the brakes a bit and you'll find you have more rudder control. I often find myself landing a heavy jet and fighting with braking vs direction as the runway end gets closer and closer! This is obviously not how the real thing works but something to keep in mind for BMS. It's as if BMS uses directional braking as rudder control for some reason.
    Also, I've said this before elsewhere, the VASI system in BMS is completely pointless and shouldn't even be demonstrated as it develops bad habits.
    By the time you see 4 reds you should be aborting the approach immediately. Because BMS doesn't have the 1/3 or 3/1 states, the whole thing really is useless!
    As it stands it is an instrument that simply tells you that you're:
    a) Very, very, very roughly sort of near the glideslope or
    b) So far off that you need to abort the approach.
    I hope they can fix it, but for the moment it provides absolutely no useful information to the pilot and I would highly reccommend ignoring it completely.
    Thanks for the video, well explained and good demonstration.

  • @ChickenHawk841
    @ChickenHawk841 9 лет назад +1

    Very informative tutorial. Thanks Neal!

  • @razortm9947
    @razortm9947 8 лет назад +1

    The reason for kicking the rudder to align the aircraft with the runway during the flare is to keep from putting a side loading on your wheels and ripping your landing gear off on touchdown. In addition to using the rudder to point the plane down the runway, you have to use opposite aileron (i.e. banking into the wind in place of crabbing) to keep from drifting off the side of the runway. Yes, you will end up putting only one of your main wheels on the ground at a time, but do it gently and you won't stress the wheels (it's probably not modeled in this game, though).
    In your video, you had a strong crosswind from the right, so you should use left rudder to align to the runway and right bank to keep the plane from drifting to the left.

    • @DCS_World_Japan
      @DCS_World_Japan  8 лет назад +2

      According to real pilots on F-16.net this is not done in the F-16.

    • @GZA036
      @GZA036 7 лет назад

      This isn't a Cessna 172. You don't do any of that forward slip shit. I believe you just land crabbed and side load the gear. It can take it.

    • @jonathanbaird8109
      @jonathanbaird8109 2 года назад

      6 years later, I know, but for future reference from the BMS -1 version 4.34 revision 2, page 225: "Because of the ARI that connects Aileron to Rudder, the wing down sideslip is to be avoided with the F-16. The rudder should not be used when landing the F-16!
      The wing level crab is the only technique for landing the F-16. Take your feet off the rudder pedals and point the aircraft nose into the wind."

  • @MrWlah
    @MrWlah 10 лет назад +12

    HAHAHAHA 17:16
    > Next time get clearance before landing
    > > "OH SHUT UP"

  • @dragon2765mb
    @dragon2765mb 7 лет назад

    Great tutorial. Can't wait to fly and practice.

  • @freqimann
    @freqimann 11 лет назад +1

    the aoa indexer has nothing to do with calculating weight. it just shows your aoa. your ending speed when you reach the desired aoa is determined by physics, not the flight computer.

    • @marcuslamark
      @marcuslamark 11 лет назад +1

      Neal Newbill What he's saying is that the indexer doesn't use speed or weight to calculate angle of attack. Angle of attack itself is measured by an external probe. It is not derived from any other data. The flight control system doesn't calculate any kind of approach speed either. The point of referencing AOA on landing is to not chase a particular airspeed. There is an ideal safe AOA margin for landing the F-16 (11 to 15 degrees) and the indexer is programmed to illuminate the green "O" when the aircraft is flying at that AOA. That aircraft could be at that AOA at a variety of airspeeds and weights. The indexer doesn't know or care that you're on approach; that's why the green "O" could illuminate during the middle of a dogfight too. But when you enter the glideslope at the right altitude, referencing AOA is a reliable way to stay on the glideslope during the approach and make a safe landing. The power and (thus airspeed) needed to maintain the proper AOA while on the glideslope changes because of weight, but the indexer doesn't need to take that into account because 11 to 15 degrees is always going to be 11 to 15 degrees, regardless. It would function the same way even if the FCS was totally busted. If it calculated an approach speed, it would be unnecessary information since referencing AOA on approach is in itself a way to simplify landing procedure precisely by NOT having to make airspeed calculations based on weight. Enter the glideslope correctly, use power to maintain the proper AOA, and the laws of physics sort out the airspeed for you automatically.

  • @tinglydingle
    @tinglydingle 10 лет назад +1

    Is that a mod that allows you to view your nosecone?

  • @2112design
    @2112design 10 лет назад

    great tutorial, why no flaps, are they never used?

  • @ralph_f16simulator
    @ralph_f16simulator 4 года назад

    Differential breaking on rollout😉

  • @steva4372
    @steva4372 6 лет назад

    Hello. I am not making the difference between the speed and fuel flow. In the manual is written : reduce the speed on 160 node and I dont know how to do that... The second command which I have to do is- Fuel flow on 2300. I can do that with + - or with the button on my joystick which I can roll.
    So, how to speed down the plane?
    What am I making wrong?

    • @DCS_World_Japan
      @DCS_World_Japan  6 лет назад +1

      The manual's instructions about speed and fuel flow is incorrect. Speed and fuel flow will be different depending on aircraft weight. Ignore that and fly according to AoA as shown in this video.

  • @MrJoergenfoged
    @MrJoergenfoged 10 лет назад

    Very good sim / instruction

  • @DD-sw1dd
    @DD-sw1dd 9 лет назад

    Excellent landing

  • @2112design
    @2112design 10 лет назад

    thanks. when i touch down i can't seem to slow down and run off the end of the runway. how do you slow down after touchdown? i'm using wheel brakes i think. also, how can you tell if the air brakes are open or closed?

    • @2112design
      @2112design 10 лет назад

      Neal Newbill
      ok, i see it now, under the yellow lever. i guess i hold down 'b' to deploy and hold down shift-b to retract. i wasn't holding down before, that's why nothing was happening i guess. thanks again. i love this video, watch it 20 times already.
      so should i always land with air brakes on full?

  • @2112design
    @2112design 10 лет назад

    is there any way to have the game call out height above ground AGL as you are coming in, like on a commercial jet?

    • @2112design
      @2112design 10 лет назад

      Neal Newbill
      thanks, i kind of figured that. it would be nice feature for people learning to land. i wonder how easy it is to add something like that?

    • @GZA036
      @GZA036 7 лет назад

      The jet has a radar altimeter.........

  • @NAPH1991
    @NAPH1991 6 лет назад

    How much ram memory have your computer? My computer have 2GB of Ram memory and card video Intel hd 4600 and when the simulation start, the graphic motion is slow.

    • @DCS_World_Japan
      @DCS_World_Japan  6 лет назад

      At the time of this video I had 8GB of RAM and a Radeon 7850.

  • @CallsignJoNay
    @CallsignJoNay 11 лет назад

    Great tutorial. Thumbs up. How about a tutorial to show us how you got that nosecone mod installed? ;) I looked it up in the BMS forums a little while ago, and it was too daunting for me.

    • @CallsignJoNay
      @CallsignJoNay 11 лет назад

      Awesome, thank you. I'll give that a try.

  • @2112design
    @2112design 10 лет назад

    me again! i notice on approach, the vasi is red over red (you're dead), it looks like you are coming in very low to me. is that normal or should i try follow the vasi red over white (you're all right)?
    also, when i touch down i can steer ok with the rudder (by rudder i mean i'm twisting the joystick) but as i get down to walking speed to exit on the taxi way, the rudder stops working. any idea?. thanks for all the help. it took me ages to learn to land a 172 too (the real one)

    • @AllisterCaine
      @AllisterCaine 10 лет назад +1

      My guess is that the air flow is simply not enough anymore to inflict actuating force to the airframe. You're simply too slow by then. Unlock the nose-wheel and steer that way, also by use of the rudder.

    • @DD-sw1dd
      @DD-sw1dd 9 лет назад +1

      When you get to a slow speed after landing you can no longer steer just using your rudder. Not enough wind going over your rudders. Activate NWS (Nose Wheel Steering) and you'll steer just fine. But don't do it until your speed reasonably low enough. Otherwise you'll tear up your gear.

  • @roumi9790
    @roumi9790 7 лет назад +1

    I also need landing gear...;o))

  • @alpersen640
    @alpersen640 6 лет назад

    How can ı lock fpm on the Runway ?

    • @DCS_World_Japan
      @DCS_World_Japan  6 лет назад

      It's not locked on the runway. The HUD is shifted left because there is a crosswind blowing from the right.

    • @alpersen640
      @alpersen640 6 лет назад

      Oh , Okey :D

  • @airshark2764
    @airshark2764 7 лет назад

    nice !

  • @FirefoxSA1
    @FirefoxSA1 11 лет назад

    Can we fly together?

  • @proscooter1998
    @proscooter1998 11 лет назад

    why was all your hud shit to the left at 11:00

    • @CTFlyer7
      @CTFlyer7 11 лет назад

      Neal Newbill
      Drift C/O switch. I don't ever use it either :)

  • @pilotmax2155
    @pilotmax2155 8 лет назад

    Falcon 4.0 1998? wow Great graphics LOL

  • @orialelias5169
    @orialelias5169 10 лет назад

    how to download this simulator?

    • @646348729vbfgdjeis
      @646348729vbfgdjeis 10 лет назад

      You can buy it off Ebay second hand for about £3!

    • @theeltea
      @theeltea 7 лет назад

      seriously? That's BMS, not F4.0

  • @MititeluRadu
    @MititeluRadu 8 лет назад

    Mai joci BMS?

  • @ΒασίληςΦούτρης
    @ΒασίληςΦούτρης 8 лет назад

    Firstly it was a quite good approach but when you failed to land with the first attempt you where so close to destroy the plane , you really smashed the plane down because of the low speed...Fix it...