MSFS How to Land Tail Draggers Including the DC-3!!
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- Опубликовано: 11 дек 2022
- Ever wonder why it is so difficult to land tail draggers in Microsoft Flight Simulator. This video we will work through how I tought myself to progessively land faster, larger, and heavier tail draggers. I imagine most are here for the DC-3 but we will start off with the Cessna 140 and work our way up. Cessna 195 to the Beech18 and finally the DC-3. We will do traffic patterns at KBUR Bob Hope Burbank in California.
#msfs2020 #flightsimulator #pc #xbox
Thank you for this, very helpful. In real life I found it is easier than the simulation in many cases
The best advice I ever got for landing tail draggers is to waggle the tail slightly while holding off. Just like a stopped clock is right twice every day, a tail that's waggling across whatever rudder position keeps you in line is never very far from being in line. I went from wondering if I'd never master it to wondering what all the fuss was about in half a dozen circuits.
Haha I love this and so true!!
Yes I have been told the same. I you watch some warbird taildraggers you see that technique being used. It's a good point.
FASTANTIC VIDEO!!! After a year I could fly the tail gliders I bought because I understood the concept for take off without spinning and landings without bouncing. 10/10. Thanks a lot!!!!!
Thanks for watching and your kind words!
Very good demo on tail draggers - Well done !
I flew DH82 Tiger Moth Biplanes , Cessnas, small Pipers etc & went strait to DC3's 57 years ago & I can tell you I strongly disagree on your comment about you not being able to fly the DC3 YOU would be great at it!
The DC3 was a bit of a challenge on the ground but was a big heavy docile Cessna in the air (I did 1,600 hours in them).
Notes:
* Check the manual as to power as you do not use full power.
The Rudder in the flight simulator on the DC3 has a sort of Nose Wheel Stearing which is not realistic particularly when taxing as you had to use Tail Wheel Lock, independent engines & Brakes.
If you want a challenge, fly it from the right seat (I flew both seats) in the Classic as we only had an Airspeed indicator & Altimeter & used the Auto Pilot Attitude indicator - any instrument approach you used the Captains instruments.
* 82 Kts (95 mph) is V2 take-off safety speed & use the same for approach ( Your power handling on approach was perfect).
Wow that is amazing and thank you for the kind words and notes. Was one of my favorite videos to make.
Wow!
[Google Translator]
Have you installed the Duckworks DC-3 Improvement Mod that can be downloaded from "flightsim dot to" (I can't post links on RUclips)? It should be very good and represent the DC-3 more realistically. Of course, as a non-pilot, I can't judge something like that.
This is a great video you have put out.
As crazy as it seems I have only recently started to fly the tail draggers and is very different.
First, the takeoff gets you when the tail lifts and the nose falls which is strange. Then to land soft and let the opposite happen and the nose rise when you want to be down haha.
You nailed it! Such an odd sensation like you are about to nose over or take back off again!
@@sprocketsimulations yeh the only flare here is showing off on two wheels all the way down the runway on the roll out
This was a great video. Your advice was sound and logical. The explanations made sense and it was all about flight with no commentary or fooling around. Very nice, looking forward to your new releases. I really like the way you thought out the progression from plane to plane. Kudos to you !!!
Thanks so much! Been busy with the holidays but more to come!!
That was an awesome video, I learned so much from you
Thanks! Means a lot! I love our flight sim community and hope my little channel can contribute to a small part of it.
Ynow.... I am quite famillar with tail wheel flying and landing but in MSN it is different very different and this video was very helpfull Thank You
Thanks for watching and happy to hear it was helpful!
@@sprocketsimulations ok for The Vans I can land but take off hmmm almost there maybe do a video on the Vans Thank You
@@mikecoffee100 I haven’t flown the Vans but it does look interesting. I would guess in any sort of crosswind that thing would have a hard time being so small and light.
@@sprocketsimulations indeed
Nice landing. Really like your speed and descent rate on final. Thank you for the lesson.
Thanks! I love these tail draggers! Glad you enjoyed the video.
Now I know where I went wrong. Too much positive trim, too much flap and too low an airspeed. Thank you for the video.
I’m currently flying the DC 3 and landings are touch and go! 😂 Thanks for the pointers in this video, the DC 3 is a challenge to land.
It really is!! Thanks for watching and good luck!!
Thank you for the Video! Very informative at least for the simulator. Tbh the taildraggers are not done well. We only have a ground physic model and a flight physics model. The transition between both models is within 1 second (mostly around 40kts, depends on plane) where the rudder goes from 1% priority to 100% priority. Next problem is, there is still no friction! Which is very sad. So when you add a little crosswind, the plane is crabbing at 40kts on the runway like its a hovering feather, not a 4 - 9 ton aircraft on rubber wheels. Now when you fly with live weather and have just a little gusty wind, the plane shakes from left to right like hell. I love flying taildraggers, its not more difficult, just different but its so bad in the MSFS. I really hope they will fix it....
Edit: The Twin beech is my fav taildragger. Starting with tailwheel unlocked is indeed totally wrong in real life condition. Because the tailwheel doesnt steer independently as the simulator suggests, it just rolls free. In real life an unlocked tailwheel makes your tail unstable. But thank you for the tip, maybe I have to do this "workaround" for the sim because its uncontrollable in crosswindcondition with crosswind from left since it pulls hard to the left on takeoff even though you press the rudder full right. Once the tail is up in the air, it pull hard to the right and from there, its hard to catch the tail again. I really want to see you taking off in light crosswinds :)
💯 agree with everything you said. Have another video on the Beech 18 coming in with the tiniest of crosswinds and I definitely had the wind dip. This was soon after I purchased it.
I think a good follow up video to this one will be with mild crosswinds. MSFS make landing and taking off very hard on crosswinds with a tail dragger.
The smaller the better which is the complete reverse of IRL.
Thanks for watching and your insightful comment!!
@@sprocketsimulations Im really looking forward! I just flew the DC3 with the new duckworks mod and it was awesome. The most realistic taildragger-feeling in the sim.
Awesome video, thanks a lot!
Thanks! Appreciate the comment!
Great video and great explanations! Insta sub. The Twin Beech is my favourite aircraft in the sim so far, and I'm bow flying a career with it with Neofly. Being sent to smaller runways with no control over the wind direction really makes it hair raising sometimes, but I haven't crashed it...yet...
The twin beech is probably my favorite too and definitely have some pucker moments. Thanks so much for watching and subscribing!!
Taildraggers are just the most fun.. ANTs Tiger Moth is so nice!
I need to try that one out!
[Deutsch]
Ein sehr gutes und informatives Video. Gute Arbeit! Ich habe auch die beiden im Video gezeigten Flugzeuge Beechcraft D18 und DC-3 und sie sind in der Tat nicht einfach zu landen. Die Ju52 hingegen lässt sich sehr kontrolliert und abgesehen von Seitenwind ohne nennenswerte Probleme landen. Die Waco YMF-5 hingegen erfordert viel Übung, und ich habe immer noch Probleme, schöne Starts und Landungen hinzubekommen.
[English (Google Translator)]
A very good and informative video. Good work! I also have the two Beechcraft D18 and DC-3 aircraft shown in the video and they are indeed not easy to land. The Ju52, on the other hand, can be landed in a very controlled manner and, apart from crosswinds, without any problems worth mentioning. The Waco YMF-5, on the other hand, takes a lot of practice and I'm still struggling to get nice takeoffs and landings.
Thanks so much for watching! The YMF-5 is such a beautiful aircraft and definitely a tricky one!
The Beech D18 might be my favorite. Such a cool design with that massive tail.
Fröhliches Fliegen!!!
Amazing video thank you. What airport is this? Awesome scenery!
Thanks, this is KBUR - Burbank CA. I can't remember who made the airport, but it is on the marketplace. Definitely one of my favorites. Lots of history came out of this place!
Nice video, I don't know why, but I found the Beech 18 harder to take off and land than the DC-3.
Thanks, yes the 18 can be tricky. It is probably the hardest with speed and rudder input especially when landing. That giant tail and big wings really like to roll of you are not turned into the wind or have to make too much correction on the rudder back and forth.
Someone made a fantastic free mod for it that adds a whole new failure system and a tuned flight model. Might be worth checking out. It is on flightsim.to
Was about to ship forward and watch only the dc3 like you said but ended up watching it all
Great to see the transitions from small to the dc3. I’ve just gotten into flying the dc3 - just a few questions
How did you assign a button to the lock / unlock the tail wheel ? Did you use fsuipc ?
When the tail wheel is unlocked for taxiing - how do you steer as my rudder pedals aren’t steering the unlocked tail wheel!
Also have you tried the mods such as duck worth’s mod ?
Thanks
There is a tail wheel lock command in the controls settings to assign it. I don’t use any 3rd party software like fsuipc.
Check your control settings as your rudder is still the axis for steering, the tail wheel does not have a separate keybind or axis besides lock/unlock.
I have tried it and it is very good. One of my favorites is someone made one for the Beech 18 with new sounds and a wear/failure system.
Thanks for watching and happy flying!
I’ve always for some reason found the dc-3 fairly easy to land but small general aviation taildraggers I’ve always bounced.
I bounce the 195 probably 60% of the time. It is hard to judge your height with that big engine on the front. Great that you find the DC-3 easy as that is the one that gives most people trouble! Thanks for the comment!
@@sprocketsimulations yeah I’m weird I usually find the hard stuff easy and easy stuff hard😂
I just keep ground looping them, especially the Cubs and Kitfoxes.
Do you have any experience trying to land The P-51's from the Reno Expansion Pack? I got takeoffs down, just can't stick the landings. The mustang's engine has so much torque it shoots you all over the runway.
I don’t but I would imagine keeping that power in a little while touching down to maintain rudder authority. Similar to how I demonstrated with the 140. It can be tricky to master but really the longer the tail is up the more control you will have.
MSFS isn’t awesome with the transition from tail on the ground to being in the air but the principle should be the same with the P-51. If that tail comes down too earlier at higher speed you are at risk of ground looping vs just letting it come down slowly.
Might also be worth finding some real world videos of p-51s landing as I am sure there are quite a few and see how they are doing it. Especially an in cockpit view as usually you can see how much they are actually dancing their feet on the rudder pedals.
What are your PC Specs? i have a 3080Ti and a reverb g2 and mine looks like one step above minecraft
I have an AMD 5800x3d processor and a AMD 6800xt. This is recorded with a head tracker and not in VR. I have a video about VR though that shows the graphics with a G2.
There are some great guides on YT about how to tune your settings but as I mention in the VR video it does take some time to match your system and needs.
You should be able to get it to look pretty good with that card though as it’s no slouch.
Its really hard to maintain straight line while touch down.
It can be tricky for sure! Ground looping on tail draggers is frustrating to battle but amazing when you beat it and stay straight! Keep it up.
you have to be able to predict where the tail will go after this and make the oppposite rudder to avoid movement and keep it straight. predictive rudder work instead of reactive will definitely save you from ground loop. Make your move before the tail able to make any movement.