Over 400 Talents Added: The War Within Is Taking A Massive Risk
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- Опубликовано: 7 апр 2024
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Blizzard’s big new box feature, hero talents, were under fire by a large chunk of the community. Is it right to suggest they’ve wasted their time, or is there something we’re forgetting? A drama so profound, the thumbnail has 3 Sally Whitemanes. - Игры
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I'm against the talents because we do not need more buttons to press. Last I checked, my frost mage had 30+ keybinds for pvp. About 40 if you count macros such as focus macros.
Give me an oathbreaker paladin!!!!!!
DH OP ROGUE OP but there’s an ARMS warrior topping the charts. It’s the players not the game. Anyone crying is going to cry in literally any scenario.
As a casual player now, I don't actually give a crap anymore. I'll pick whatever I think is cool in the moment and roll with that, regardless if it is good or not.
This is a great mentality. Play into the class fantasy you enjoy.
Same. I play with talents that work for me and that I enjoy.
I agree, as a casual demo lock since it came out I just play how I want with the talents that I want.
Im going with this mentality too, currently doing it and still easily completing 20+ keys. Min-maxing is not necessary at all
Yea to time +20s meta & minmaxxing is completely unnecessary, it's only really necessary when you are pushing like, 25+ (which is literally only for score since gear is capped at 20) you just gotta not suck and press your buttons properly.@@Keeby547
I like passives. I hate many abilities. I don't want to think of another shift+alt, mouse scroll down, left+A, B, C combos. I don't want. I want passives, I am happy with less buttons.
I gotta be real, I hate bloat with a passion. I am not a competitive player, but every time a node lets me choose between a clickie and a passive, 95% of the time, I take the passive. There's already so many abilities that are so situational as to be relegated to a sidebar and almost never thought of, I'd hate to see even more clickies to worry about weaving into a rotation.
The hero talents sound okay, some might even be brilliant, but as is it just kind of is "oh sure, okay" for me.
Passive abilities are also bloat tho. Why are we getting a million proc based effects that don't do anything except cause performance issues?
Yeah, keep the noncombat stuff, but cut down on combat bloat. People don't need to put everything on every bar and keybind it.
I feel they have returned to non-evergreen content with this - its like artifact weapons again without the weapons. I cant imagine it will be continued into Midnight.
great way to phrase it. Evergreen this is not - it's xpac-specific which we don't want at all.
What do you mean? What is stopping blizz from Adding a new hero talent set for each class in midnight? Its not like you can equip more than one set at once. Can easily do that since they are exclusive.
@@rahee9482what was stopping them from making new specs for the existing classes for 20 years?
Despite having like 3000 people working on this stupid game, they can’t hardly ship content without directly ripping avengers or Stephen universe
But... The announcement slide said it was evergreen?? It's definitely a sustainable feature, but I do sort of think it's the last one. Idk about you guys, but I don't want DF talents touched for a good long while (save for tuning) and I think hero talents are sustainable. Past that, when they start making class choices, they're gonna have to be very careful.
Remember when every xpac our trainer just gave us a new move 😅
i think none of the classes need MORE to think about
I'd rather have them actually fix Death Knight than staple more bells and whistles onto the class, frankly.
I still believe the game is just to fast for how complex they want it to be. I love the gameplay of some the older expansions because it allowed the time to enjoy and think about what you were doing.
The only concern I have beyond covenant 2.0 would be button bloat. I'd love to combine abilities or make some passive but the addition of new ones just makes a return to the ridiculousness they just cleaned up recently.
My class doesn't need more things to do/track. Please pull the ripcord, Blizzard.
I care more about flavor than rotation complexity. I want my class to feel cool when mashing buttons not try to remember a 20 step priority chart for my class’ rotation. In most cases, there’s nothing special about hero talents. Or at least not enough to justify making them a new system thing. And then they add unnecessary bloat given they don’t really do much to truly change classes or make things feel cool. Of course some classes may get something. To me though they don’t really do anywhere near enough to justify the cool titles given to the hero specs.
Wow needs to rework everything about classes, combat, etc. to leave room for more fun and interesting class talents and abilities.
More visuals to already chaotic scene, more abilities to use and cooldowns to track... uh oh.
Most hero talents give 0-2 extra abilities, don't be a bum for no reason.
For me
This new talent trees should be costmetic shifts on each original talent
Like Frost-fire mage only change atks visual effects and replace fire dot with frostfire dot and change particle effects
The aesthetics are such a huge part of those class fantasies. Visual changes in existing spells and/or class skins are what should have been the focus. They are adding gasoline to a raging forest fire.
@@megyskermike I think that's a bit hyperbolic, but I agree on what they should do. We should have gotten an actual class skin system. Not half-assed class skins with talents baked into them.
isn't that what glyphs are for????
@@Zenistful well then add more glyphs. Don't add glyphs with talents attached.
Spot on
The Warlock ones I've seen do seem pretty cool, the Diabolist one seems nice and flavourful. That being said, would anyone really mind if we didn't gain more levels with each xpac, or at least not gain any more talents/points? If we did really need to add new stuff, why not add in new captstone talents at the end of each tree, but keep the same amount of talent points, so its just more choice and options, but not more stacking, as you'll be moving points you have from existing stuff to get the new stuff, if you want it.
we're already using like 24 keybinds (rotational + utility) with classes as they are now, i cannot understand why would they want to go beyond that, it will be unmanageable
Skill issue
be honest, in the end it just breaks down to a few
its not on top.. it either changes existing ones or its passives so stop this propaganda boomer shit from asmon nonsense
so you would rather them prune again? no thanks
@@PrimyFritzellz Indeed, a dev skill issue.
I can't imagine holy priest getting even MORE spells😂
Try disc priest 😢
maybe an interrupt 😉
Yeah but you only need like 10 max unless you’re doing mythic 20 blahdeeblah
Please tell me why they cant just make beast mastery the master of beasts? Why can we not have abilities that revolve around more pets or pet like abilities. Bleeds should attract dire beasts, we should have better cooldowns that represent being a freaking BEAST MASTER.
Well for me Beast mastery is not so much a bout a ton of animals running around, it's more about mastering the training/abilities of you pet/favorite companion. So I'd be perfectly fine having one awesome pet. I just want him to be the perfect pet for every situation.
@@tftg458 sounds like survival my guy
We already have that spec. Its called Demonology
@@JaySevyLP yeah cause demonology is not about summoning a lot of pets and more about empowering one pet...
@@bocorbino8114 maybe, for me survival feels more like close combat, spears and traps. But that's personal opinion ofc.
They keep adding in all these new talents instead of bothering to re-evaluate the existing talents that aren't being taken
They do. They nerf abilities to make the other choices viable. Look at Nourish. They removed the added time to existing dots from it to make treants viable.
Yes, like why am I not taking Frostscythe as a Frost DK or or why is Soul Reaper a capstone talent that is so amazingly lacking even down there?
I'm looking forward to the Hero talents and generally like the idea. What I'm NOT going to do is stress about them one way or the other.
One of the reasons I don't try any real group content is the amount of buttons (yes I am very casual and know this isn't a problem for many people). So much stuff that you need to know where it is and when to use it on a moments notice. I much prefer fewer buttons to hit but recognize that its not really how WoW is. Maybe I'm just in the minority here.
6-8 buttons is enough for me. Maybe a form or stance to switch which 6-8 are on my bar.
just play lost ark lol
Well between the existing talent tree introduced in Dragonflight and the new Hero talents being introduced in The War Within, the class/spec design team sure is building in some job security.
Every expansion Blizzard is presented with the opportunity to bring more depth to their already established races, classes, lore and regions. And every time (except Legion, maybe) they choose to create something new and shallow that will never be used again and forgotten in the next expansion.
They have admitted thousands of times they do not waste resources trying to balance all classes. Ian Hazzikostas has said they “get the time” to work on some, and “don’t get the time to work on others”. This is often why a class leaving an expansion broken, enters the next in the same state unless a lot of people have that class leveled or boosted.
You can guarantee one thing - Paladins, Mages, Druids, Warriors, will always be broken at some point in an expansion. Everything else is a risk. About 99% of all retail WoW players plays one of the four or more of the four above.
They already said it will follows in the next expansions. And I think that’s pretty cool new content, except if it require a lot of grinding.
Bloat's my biggest worry. I prefer simple classes with complex encounters to focus on rather than overcomplicated classes.
I agree, I think part of why Heroic raids feel challenging isn't the raid itself, it's mainly because the classes take so much focus to play.
I'd rather have simpler encounters. Shouldn't have to have addons to encounters. Then have class complexity be optional.
Honestly, I think it would have been interesting if they had gone the direction of no new talents, just more points, and then refined the existing trees. Rather than adding more, just increase the amount of our tree we can unlock. Players still get more power, but so much less needs to be developed and tested.
Finally great to see mix and match talent trees being mixed together as one instead of just being stuck in one single class spec spells.
What i like about hero talents / specs is that they could add more every patch, like how augment was added later on. Like more classes could have more hero specs by the end of the expansion
One thing I feel that many players complain about is the "button bloat", but most classes only have around 10 buttons they press rotationally anyway. Every class has situational buttons sure, but for the average player doing low mythic keys or less, or the normal/lfr raids, doesn't have to play their class optimally. In fact I feel that many of the fantasies provided by the new hero talents are going to add flavor to the game that people have been wanting for a long time. Even if you aren't a mega hardcore player and super efficient, buying into these hero talents doesn't mean you will always have to be pressing an extra button. If you were the average player playing warrior and you rolled any of the new epic hero talents, for the majority of content until MAYBE heroic raid and MAYBE a mythic dungeon, you probably don't even have to press the new buttons. You can function fine without them, so you get to buy into the theme, and not change how you're playing at no cost. Plus, many of these hero talents come with, as Bellular mentioned in the video, an easier and harder option. If you find that it really is too difficult, pick the easier option, if you truly want to play into that one fantasy, bite the bullet and choose it. Even if you aren't pressing the new buttons, if you aren't in the higher tier content you take no losses anyway.
I think having two trees for each class/spec where one changes playstyle and has a lot to think about and the other is passive one that doesn’t take much thought is ideal. The problem is not all hero talents are made equal for each class/spec, which will probably never happen.
I like it! You could have one completely passive Talent Tree for the more casual World content players who could just set it and forget it, while having a second Talent Tree for the sweaty high end Mythic+/ Raid players who love to min/max everything.
Rather than all these i wish they'd focus more on the lore of the game ....TBC, Wotlk , legion were super engaging because of well established lore characters in the rts games.
I for one really hope they tell a good story through the linear leveling quest line and don't do any of that family and friendship shit they did by the end of dragon flight.
Hero talents seem like just another layer of complexity in an already complex game that will never be properly balanced. Personally, it's the feature I'm the least keen on for the next expansion. What I would prefer is being able to adjust the properties of signature class abilities instead - shortening cooldowns but lowering damage/healing output, affecting range, switching damage type, etc. Basically what the hero talents do, but in a more optional, freeform way.
Cut our current talent trees in half, and maybe we might like hero talents. I think many already feel the normal trees are too complex and offer hardly any choice.
@arcadialive4265 I mean, back in the day we had a ton of talents and they were all quite simple. I really don't understand why we don't just get classic talents back. It seems the best way so far. No matter what they do, talents will always boil down to a few builds that everybody plays. Might as well have it be simple. It would let them do exciting stuff with gear even. Right now gear is boring because imagine if it had interesting stats right now on top of all the crap they're trying to balance just within the basic design of classes.
@@hobosnake1 the difference and I realized this is that the fun impact in classic was the choice between giving up some defensives to get more offensive powers/talents and vice versa. Some players for PvP would go deeper defensively and those for raid would go more glass cannon. Right now in retail every spec has the ability to choose any defensive from the class tree. The only sacrifice is aoe vs ST. It’s wrong. That was blizzards mistake. So, now we have to learn this system that has minimum impact on what we do.
Complex? They've been dumbing it down since Lich King.
It's such a huge misstep
I think you’re spot on about balancing the specs, especially to fight against meta groups, however, having more ‘touch points’ to change class power may make that easier, and the more touch points that are passive, the easier a change can be ‘predictable’ class-wide
From a casual standpoint, I simply find joy in engaging in combat, whether it's Player versus Player (PvP), World PvP (Wpvp), and similar activities. If the expansions offer enjoyable content, that's great; if not, I won't engage with them. My highest Renown level is 23, with the rest ranging from 12 to 13. I haven't participated in any raids or explored story-related cutscenes. I prioritize activities that bring me enjoyment. I believe more people should focus on what genuinely brings them pleasure rather than striving excessively for in-game rewards that ultimately add little value, especially in PvP where gear is standardized to maximum levels. The only real incentive for high ratings is cosmetic titles, appearances, and enchant visuals. The true essence of the game lies in its gameplay itself. Fear of Missing Out (FOMO) shouldn't be a driving force, as it typically results in wasted time spent on tedious tasks or grinding, detracting from the enjoyment of the game. Instead, I advocate for savoring the present moment-to-moment gameplay, and if something isn't enjoyable, there's no need to invest time or money into it. Had a blast doing PVP and nothing else this expansion :D
P.S
Always play what talents and build is most fun for you
10:05
AKA: "As long as they don't majorly fuck it up like they've done so many times in the past, we're good!" XD
Community priorities for hero talents in short:
Visual effects / Skins >>> Fun abilities > Power increase > Balance
Why weren't these just updated normal Talent trees - and aren't we just going to choose the Best Talents according to Wowhead.
If they added all these exact skills to normal talent trees, would that really be any different?
Well, you get the whole tree, so its w/e tree sims better, which is a bit sad
Thats all your fault for playing that way. Sorry that math ruins your fun, but you CHOOSE to optimize.
@@reptiliancow
If one is option is outperforming the other by orders of magnitude, there's no choice.
Blizz has shown time and again they can't balance so there are superior options by boadloads.
If the "fun" options were only worse by fractions, nobody would care.
So they can jettison them if they don’t work.
I'm more concerned there isn't even a "we hear you, but let's try out before we have some real talk." Just make sure there is actually a ripcord this time.
As a huge fan of the talent rework, the only grievance I have with the Hero Talents is that there's no room for diversity among the same hero talent pages as unlocking the entire thing is inevitably the goal.
I will concede that I will have the diversity of choice I want among the different hero talents, but some might not feel appropriate with the way I want to be building my characters depending on what the final hero talents are.
It is still a pretty novel idea to me, and I am overall excited.
I think of them as mini, spec central artifact weapons without borrowed power grinds attached to them, personally
I'd have preferred a class skin quest line, similar to order hall stuff, which capstones with a small buff to the themed spec.
the thing is see is, that some hero talents sound amazing like DK Ride of the Apocalypse,with mount combat, and then you have others that are just passive stat buffs, or force you to use feint on cooldown. I worry some will just be amazing while other classes will just have broing ones.
The classes need the same amount of buttons or even a little less, learning a new class or specialization in WoW feels like going to college.
Or then they need to make learning a new class a thousand times easier with great and simple tutorials for all abilities.
They didn't need to do all this with the talents because they had a pretty interesting system going with the original glyphs which affected spells. All they have to do is give that back and add to it a little bit so basically it would be similar to spellcrafting.
Paladin seems pretty cool, as a holy pali i'm happy for the lightsmith and the herald of the sun respectively as they fit interesting new mechanics (mostly the support aspect of the Lightsmith). I also think we could've skipped this entire feature and make them a simple optionnal collumn in the talent tree to save everyone a massive headache. its a strange thing.
On a player agency level i feel like this will be a complete dud. Just imagining adding managing armaments to all the things to think about in PVP makes me think Herald will be mandatory for that mode.
Jesus fuck, are they seriously grafting the old talent system onto the new one???
I wish they would add 10 man mythic raids. 20 man always disbands over a few ppl that want to quit or drama.
I'm suuuuuper excited for Templar Prot Paladin and Diabolist Destro lock, those are my mains. But i think yes, new talents or maybe new incorporations should be more about customization of your visuals. Spells like greenfire is why i main warlock.
I for one think giving players the option with more active skills or more passive is great!
Also talk about everyone becomes an outlaw rogue, with many buffs to track, lol.
They should give alternatives to few spells in a spec, but not that much change.
Also kills the base spec entirely.
I personally think they are fine. We normally get more talents each expansion anyway this just gives you more choices and more flavour. In some case more buttons sure but thats not necessarily a bad thing other than a few specs that suffer button bloat currently. I love the idea if class skins though so hopefully that does happen going forward
At the end of the day all of the questions dont end up mattering aside from one, "which distribution of talents and hero talent choice means top dps". Even though sure theyve gotten slightly better at closing some of the dps gaps, adding more is just going to make it get worse again before it gets better.
Im just waiting for Blizzard to realized that they need to make a Spellblade spec for Mage that buffs melee attacks with magic and builds a small shield based on the damage they have done the last few secs
Rotations should be way more simple and they should work on the base abilitys
*abilities
It will be interesting to see if Blizz is ever able to come close to balancing all this new stuff.
For me all the classes are fairly easy to play and I don't mind any additional APM as long as the abilities are interesting to utilize both in form and function. My only complaint is how long they're taking to release the Shadow and Affliction Hero Talents.
Nice video! As a Warlock "main", I'm super excited about the hero talents - aside from that, I really only have time for one toon so let's just say that I'm pumped for the next expansion
i play mostly dev evoker, bm hunter, and warlock i love my hero talents scalecommander the most i love the name and mass Disintegrate is just cool im super excited for the war within and hero talents
While I understand people who want class skins I am very happy with hero talents as a concept. I think that expanding the fantasy of the specs to places that players already had head cannon about is a very good thing and that it’s attached to gameplay makes it all the more exciting. thumbs up
I think classes feel really good right now. Damage healing and survival always will need to be balanced to content but I genuinely think cool passives are great. It feels like the ret changes but for everyone and that's cool af.
this entire hero talents seems to be almost entirely built around druid as a "Cool what if" some devs had at the watercooler and then tried to implement and went "Oh....thats right we all these other classes that aren't druid.....uuuhhhh...."
If anything, delves will give us a chance at getting more transmogs. Plus I welcome open world or 1-player scenario events. Those were fun in Legion and DF. Hell, even Horrific Visions and Torghast could be quite fun depending on your class.
i think dev/aug evoker definitely needed more depth, and the hero talents give a nice amount. pres was already well fleshed-out but adding a spot heal in the flameshaper tree fixes one glaring issue imo. so im quite looking forward to the hero talents
Hero Talents - WOW, a few more passives! That is crazy! Blizzard the innovator! Where do I sign up for the $300 edition??
I really think that these hero talents are going to cause more trouble than they're worth. They aren't BAD, but you can already tell this is going to be an expansion with a lot of teething problems regarding balance.
It honestly surprises me they didn't go for the class skins route given that it doesn't demand any extra balancing work and is something that could be monetized by the corpo overlords into MTX (not saying that's a good thing, just that it seems like something blizz would do).
Reminder, to pick whatever you like, fulfilling your fantasy role/style is much better than being optimal and "good" unless you are doing Mythic + or other raids stuff, this shit will not matter. Play like you want, and enjoy the game.
Specs remove choice if you only care about power. In retail I play a destro lock. I've played it for years, sometimes it's the most powerful spec, and sometimes it's the weakest. It's what I like to play and it's what I'm going to play. So linking power to talen tree choices is normal!
I am a casual wow enjoyer. The thing I really want out of this system is visual changes and importantly to not get more buttons. If a tree is just passives that add a few visual changes that would be amazing to me.
Having so many buttons on my characters is honestly one of the worst things about wow to me atm.
It’s mostly old talents or glyphs, I don’t think this is a big risk to introduce them back. And that’s pretty cool to offer more optimisations and new ways of playing classes.
I’d been happy if we’d got a lil prune and a talent revamp with some nice cool reskins
“They really liked the new talent trees we added in Dragonflight”
“Alright, hold my beer”
As a elemental / restoration shaman, I have enough to do... I have 36 spells on my bar to use in various situations. Please don't just slam extra abilities for the sake of having extra talent but rather mutate some abilities via talents to make them better, differ the playstyle and visually awesome.
BM Hunter here, rather looking forward to Pack Leader. I hope it adds some cool visual/audio flare, but otherwise I don't need it to be more complicated. I play this because of its relative simplicity. I'm a simple man.
As assasination rogue main I can pretty certainly tell that I don't need more things on my plate, thank you very much
I like the Slayer talents, specifically BECAUSE it doesn't drastically alter Warrior.
But I don't like the Ancestor gimmick that Shaman's Farseer got.
As a balance druid i want less buttons to push. I love my moonkin but I am tracking dots, CA, "stance" two fillers, two spenders, before i get to CDs and utility. I would really like the ability to simplify eclipse - I've never really liked the mechanic but I am stuck with it. I kinda hope the astral hero talent where you only got into one eclipse is competitive.
MW should have Renewing Mist off of the GCD, period, especially with S3/4 tier set otherwise the spot healing part of it doesn't apply to people who are already dead, if you know what i mean and that's with 3.2k m+ score done all 24s in my MW 487 ilvl 32% haste.
Dance of ChI-jI needs another way/source like Thunder Focus Tea for example as it fits thematically.
Essence Font should absolute not be removed but have a talent which applies only to M+ to reduce its mana cost by a fuck ton like 50% because of the Essense Bolt HoT it leaves behind which allows MWs to proc our Mastery twice on targets with Essence Bolt, and a lot of people will argue with "who the f uses Essense Font for that, since Jadefire Stomp does that to the friendly targets hits as well and here's where i will slap them and remind them that it only does so if people are standing in a line and aware that they should, and almost no one is ever going around with that thought in their mind, which where Essence Font helps alleviate this as it's targets it applies Essense Font's HoT automatically target anywhere they are (as long as they are in line of sight of course).
It get why Jadefire Stomp is made to do the same thing but this top % skill level design around that mechanism of everyone always being aware and be there to be hit by Jadefire Stomp isn't working and while Essence Font compensates, there are some needs that need to be changed
And for f*cks sake, make Ancient Teachings an innate passive, FUCKING YESTERDAY!
I wish that dark ranger was sv-mm but i can understand that they wanted to give it to a more popular spec, bm. At least i still hope survivals other hero talent tree isn't garbage like pack leader is. It's "go to" for bm but just feels meh for survival.
This feels like an experiment to add new ways to play existing classes without making whole new specs. I do see this being rocky at the start.
I'm not to worried about class balancing, I think they did a pretty good job this xpac. My only gripe with balancing in this xpac is with certain weapons being tied to the classes ( Raz's bow and the lego axe), they need to find a way to fix that.
Sure, 400 talents added, but I mean... Legion added more via the Weapons, and that expansion was great.
They need to bring back the class order halls and tie it it into the hero talents
So its Covenant talents all over again.
I play casually off and on and have done for years. I don't pay any attention to the META, I play the class and talents I enjoy for fun. I'm not too worried about the hero talents but agree that adding complexity could be a bit of a negative but we will see. Overall though most things coming in war within is stuff I've wanted for years, I'm an altaholic and don't really have a 'main' so all the account wide stuff is great for me. Hope they keep making more things account wide.
As far as I know, we don't even get another 10 talent points for class and spec tree (a 5/5 split).
Not really cause they have built it all around talents I don’t even use in my main toon nothing is in either tree that I even want to use
@Bellular I want less abilities across the whole game not more we have far too many as it is passives are ok but I don't understand why you can unlock the whole Hero Tree rather than picking one of those lines to go down so people have a choice and have a reason to try out the other passives and see how they gel with their spec.
Agreed. But, like, less COMBAT keybinds imo, and have cool stuff on the side that won't contribute to button bloat. Levitate is great to have but it's not on my bars, because I never use it.
@@josefmendez8524 Non combat abilities I don't include in the reduction like Mage portals I mean like 7 Abilities just for the Combat Rotation stuff that way it is more friendly to newer players and easier for every one to play.
If the game is to have a future with the younger generation coming up who have COD brain it will need to be much simpler.
RIP skillcapped, icy veins, etc's researchers
I'm scared they'll add more buttons to shamans which will make enh a lot more complex than it already is. My fingers hurt so much and it makes it hard to pay attention to raid mechanics. Ofc other classes have this problem too... it made me feel forced to play resto instead because it was a more chilled non priority cast spec. We will have to see
Hero talents are cool and interesting, but I do feel like there are too many buttons for a lot of classes, like I don't understand why some classes have multiple abilities that function pretty much the same in rotation, but then one will just do more damage.
I might be switching to feral druid soon and the druid of the claw tree seems cool to me.
I'm worried they're gonna mess up enhancement shaman. They haven't released any hero talents for enhancement yet and I don't see how they could improve the spec without messing it up, because it already has a lot to do and a lot to think about 😅
And the only tree released for Shaman so far, the "Farseer" tree is named very awkwardly, because all shamans that complete the legion order hall already get the Farseer title and are recognized as the farseer, would be great if they could think of a better name for it (could maybe be a longer multi-word one instead, since "Rider of the Apocalypse" is very long already, maybe something like "Spirit Caller" or something, since it's focused on ancestral spirits)
I'm always in favor of more buttons and more complexity. The more complex, the better.
The moment when Blizzard revealed the Balance druid concept of basing one of their hero talent choices around Force of Nature aka Trees, I just got sad. The last thing I wanted were some little dps passives that barely change your rotation, a definetly not coupled with Force of Nature. Hero talents are something I dont care much about in TWW, hope alfa/beta change my mind.
I honestly feel like it is more efficient for them in the long run to just add more specs to existing classes. That way you're balancing to the same benchmark as before and you don't have to worry about the cumulative damage of adding more shit
I can't quite remember I know that there is a massive difference between the macros from Rift and World of Warcraft and I remember riffs being so much better than how wow does it but it's been like a decade and I can't quite remember what that was but if wow had it it would make it so much better pressing buttons and all this is fun but you know sometimes it's nice to be able to add things into a macro setting that means you don't have to worry about it so much one could say then why you have the ability and I get that why not just combine abilities and make them one big one but also taking things off the global cooldown would be nice for certain things. I believe one of my favorite mechanics back in the day was seal weaving in a burning Crusade for the Paladin and I could again it's been so long I'm pretty sure at one point they were on the global cool down and then they took them off I think but they still have their own cooldown I I don't know I just remember it was a mechanic I found fun and having it off the global cool down baby I'm wrong but again forever so what are you going to do
As an older player I quickly get tired of classes with massive multi button rotation. That being said I’m glad to see the passives in hero classes.
The problem is that so many people can different variations of what a lore specific title can be. I love how farseer is thematically, but just wish it was more than just a simple pet to manage. It fits the lore perfectly, but quite boring gameplay wise.
Most of this can be fixed by just making it fun/tuned well. Hope to see more Bellular!
What does everyone mean by "Fun" because a lot of player don't find doing mental gymnastics just to play your class "fun" I personally get my enjoyment out of a simple rotation that I don't have the think about and deal with the fight mechanics instead. "Fun" is such a subjective word there is no one definition for "fun" game play we need to simplify it for the average player and make that baseline. If you want things to be more complex you can always find ways of doing that without having the dev's make the game out of reach for new players. If the game was make purely the way you want it I bet everyone would quit. You have to think of the greater community to make the game healthy.
Not sure the talents as they are now, are complex. New player leveling experience is perfect gradual refinement of the abilities you get to try slowly. Ofc by lvl 70, there are a only a few real builds with complimentary talents to choose from. The Hero talents i thiught could have added visuals and strengths to baaeline abilities, but the cross-role hero talents, of druids especially seem gimped with their almost entirely different buffs dependent on the spec.
Prot Warrior Main here: fuck Collossus in it's entirety; i'm not ever going to choose a melee specc with a cast bar for the main attack.
Mountain King offends me on the lore level - my warrior used to be a Tauren and is now a Void Elf because Blizzard doesn't let me queue with my Alliance Guild. Thefuck do i want with a Dwarf-themed spec?
If we didn't get player housing as a boost when the sub numbers were in the shits - we're never getting it.
And we did *not* get player housing as a boost when the sub numbers were in the shits.
I'm very excited about hero talents but I'm a paladin and templar is amazing, so of course I am. People view on hero talents heavily depends on how cool is the one they are going to play imo.