PS5 Pro's CPU Spec: Clarifying the GTA 6 Situation
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- Опубликовано: 22 авг 2024
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Probably should mention, that if Sony actually produced a console with 2x cpu power, you would probably stop seeing 60fps on the base machine and potentially segmenting their own market and development.
This
It's disgraceful that 30 fps is accepted in this day and age. I have been a gamer for 35 years and it's very very disappointing. 60 just feels 10 times better in every way. What a shame!
It’s not that deep. A smooth 30 fps is better than a stuttering high fps
Cope @@lurkingsoldi2107
It depends on kind of game I think. A racing game certainly benefits for instance
In psx/saturn days 25 fps was standard if I remember right
I hear ya and i know I played games at 30 for years. 60 and 120 do feel a lot better less latency and just a smoother better overall experience. No one talk about the latency on 30fps games that is a factor as well.
GTA6 On first launch 60fps would cannibalize their business model.
Current gen consoles, barely running but visually stunning immersion.
Pc 1-2 years later... finally high framerates possible.. buy the game again.
Next gen version 1-2 year later. Finally 60 on console. Buy again.
Frame rate is way more important than resolution to me. If a game isn't 60fps I won't even look at it anymore. 30fps games drop to 20's, it's like going back a decade and unplayable. Best wishes all.
then get a PC already.
@@purefoldnz3070 yep your right mate. I just hate all the constant faffing about a pc requires. If I could buy a top pc grade console I would, I'd pay top dollar for the privilege. But it'll never happen, so it's either poorer performance (console) or viruses/updates/bugs/ etc.
@@robertjones8856 with the prices for consoles going up and up its worth that little more investment for a PC which can always be upgraded. A console can never be upgraded just traded in at a loss.
Absolutely! 30 in same games is acceptable if game runs great, but is time to play only 60 minimum..
Normally 30 drops to 20 during cut scenes so it's not as bad
Seriously it only seems like yesterday I was watching Rich talking about how Ryzen being in consoles was a big upgrade and how it should hopefully allow for different game experiences/better simulation, saying how the 16x memory increase in PS4 gen paired with decent GPUs was the reason we saw huge graphically impressive games but not much changed in terms of physics and simulation from the prior gen thanks to the Jaguar CPUs, I was hoping Zen CPUs wouldn't just give us better FPS but actually allow for better enemy and NPC AI, better physics and better overall world simulation and I don't think weve seen that at all so far! I'm thinking with PS4/Xbox One generation we simply hit diminishing returns HARD
true,i think many devs rnt interested as b4 and more lazy to optimize games,they just want all things On The Go
Unfortunately game development techniques don't scale with hardware. Most triple AAA games are made on unreal or some other engine where many aspects of code will never be touched. The irony is that we can push game engines further and further to eventually produce life like simulations of physics, allowing an inherent complexity in games without additional cost to software development, however as already mentioned, at the cost of needing to stay on the bleeding edge to maintain decent fps with ever advancing engine tech. Or you could go with the Nintendo/first party approach and make games like Breath of the Wild that is an example of what can be done when a game is hand crafted. It was made on ps3 era hardware whilst featuring a fleshed out physics engine and while utilising an absolute butt tonne of carefully curated shaders and particle effects, in addition to heavily pre-baked lighting that frankly results in a game that wouldn't feel out of place in the current generation.
So I conclude that we will forever be hitting that 30fps wall on consoles because most game developers first instinct is to hand off games to non-bespoke game engines who's goal is to increasingly simulate reality at the cost of clever and frugal programming.
@@dudemanismadcool pretty interesting
I mean it was a huge upgrade over the Jaguar cores found on the Last gen consoles.
@@dudemanismadcool Not a bad point
So many games that appear CPU limited have really questionable looking optimisation. It's obviously impossible to perfectly distribute workload perfectly evenly across the cores. But when my pc game starts choking because 1 core is at 100% and the others are all below 20% with most at 0%, I don't think the problem lies with the fundamental limitations of the hardware.
The main flaw in this debate is people don't seem to be realizing how much more balanced the PS5 is then the PS4. True, the Zen 2 chip is not exactly cutting edge at this point and will lead to some compromises and tweaks, but it's a decent and solid chip, whereas the Jaguar was considered weak even when it was first put into previous gen consoles in 2013. PS4 started with a huge CPU bottleneck that remained quite prominent in the PS4 Pro, whereas the PS5 CPU was an absolutely massive upgrade over the previous generation with far more room to scale up than the previous generation. There are limitations, but they are being grossly exaggerated as though a strong AI upscaling technique plus a massive GPU upgrade will be barely noticeable. I'm expecting a substantial improvement, and optimization on average is far more thorough on console than PC games (and I mostly game on PC; have a 5800x and 7900 XTX Nitro, 240 Hz G9 ultrawide monitor, superlight Logitech mouse, SkyPad glass mouse pad, the whole deal). Sony's first party developers in particular are going to get quite a lot out of those hardware upgrades. Imagine what Insomniac will do with that much more power.
This! Many reveal trailers for PS4 had simulations and destruction that wasn’t possible on the console. Many devs thought the CPU would be more powerful that’s why we saw many games with poor physics or with pretty graphics but static objects. Uncharted 4 has less grass than horizon but its interactive something that in horizon wasn’t possible because there is so much more draw on screen.
Insomniac? Probably make more bloody spider man games... You make a great point about the system being more balanced though. Nice to see someone speaking sense.
@@LucifersBeard332 I was thinking more about Ratchet, which was very good and also looked spectacular. I bought Spider-woke 2 before I knew about the Sweet Baby bullshit and have hardly played it.
@@AKSBSUThis is in response to your original comment.
You're spot on, this generation of consoles were LEAPS & BOUNDS ahead of last gen. So much so that it'll take a while for studios to really squeeze them for the last bit of performance.
Everyone is talking about the PS5 Pro being a side grade at best, but that's not what I see. The PS5 Pro is about to shatter expectations and those who understand tech can see it coming.
It's not even about being a fanboy or anything like that, as I don't own either console. It's just about understanding that Sony is about to bring their own A.I driven upscaling solution like DLSS to an RTX 3080~3080 Ti class GPU console, and most likely framegen as well.
Which studios will absolutely squeeze the last bit of performance out of. So I am expecting this thing to really give PC's a run for their money.
We simply don’t know yet. We’re all simply making educated guesses.
Yh on paper series x should perform better than ps5 as well. We saw how that went
@@Hi12239well the series x is a little better than ps5 ins some scenarios, specifically RT (the control test shows this quite well). But the CPUs perform the same even though series x should have the edge there on paper as well.
well, they assumed Starfield not running 60fps was due to CPU, and were wrong.., they otherwise have a great track record, but everything is still speculative atm, untill we see it running in real time
Nah just guesses
Uh poo poo peepee
It turns out that the vast vast majority of slowdown on consoles is caused by GPU bound issues. Again, the CPU situation that DF are describing is not situation we find ourselves in working with Xbox and PS5 consoles. Dragon's Dogma 2 is the exception not the rule and it is broken on the most powerful CPUs available. You are creating a situation where you are creating a false expectation that the Pro will not fix framerates when it absolutely will in most cases.
GPU performance is clearly lacking in these boxes and the informed media is sandbagging a possible Pro launch over the CPU performance... Boggles the mind.
The goal is to go from 30hz to 60hz or so... it's not going to be some 480hz machine.
Zen 2 is a very recent iteration, Sony is handcuffed to zen 2 allegedly because of some optimizations they made in the past with the architecture.
Consoles do gaming a service by forcing innovation in programming. clearly some developers need to better optimize or avoid the console space altogether. Brute forcing the games we play with 4090s is not the answer going forward. Most people are utilizing hardware that is objectively worse than 9th gen gaming consoles.
@@matthewmenteer5673Pretty much, as you so eloquently pointed out as well, Dragons Dogma running like utter shit is a software issue not a hardware problem.
Gone are the days of Crysis, where a studio can coast by on just PC sales, and release unoptimized piles of you know what.
Funnily enough, even Crytek learned from their errors and their later installments were much more scalable across a wider range of hardware configurations.
That's BS. Yes, everything can be at 60fps on a fixed console. What are you talking about? Just drop the graphical fidelity. The game developer that is.
At the very least we better get 40FPS VRR Mode.
End of the day it’s all down to the developers and how well they optimise the game. Even old hardware is more than capable of delivering great looking games that run well. Red Dead 2 is an example. Still looks incredible over most modern games we get today.
That laugh when he said dragon's dogma 2🤣
I don't blame him. That game is a nightmare even with a 14900K.
@@RandomGamingMoments925 masterpiece tho
@@erikwilliams8692
Every game these days is being called a masterpiece when it really isn’t.
@@Lock2002ful Sure? What is and isn't a masterpiece is ultimately subjective tho
@@erikwilliams8692mastering the cpu piece!
11:35 "[...] they don't feel that the CPUs in consoles are that big of an issue [...]". There you have it! Thanks John for relaying this.
That's cuz they're not, Devs have been making mistakes in the way they've been trying to develop games on the console that's why we've been getting garbage ass ports
Thing is console gamers think its gonna be 4k/60fps on a ps5 pro. They are delusional. GTA6 might have a 60fps mode but it will be 1080p. Otherwise if you want 4k/60 in GTA6, wait for the PC version and whatever Nvidia GPU is available at the time. Just like GTAV was doing 60fps when it hit PC.
@@Unicornpirate why you speaking like you're a console Dev? If you dislike console gamers so much why do speak about game development and how games will run on a future console? I don't understand you mfs, do you hate gaming so much that you wish the worst?? It's better to hope it's delivers than to hate and wish for the worst, change that disgusting ass mindset lol bro
"GTA6 might have a 60fps mode but it will be 1080p" - quoted from
@@Unicornpirate, some rando basement dweller in the comments that doesn't know a damn thing about game development
@@UnicornpirateI don't think it will be native 4K on any system, but if PSSR is legit, we could get a solid upscaled 4K60 on the Pro from a 1080p60 mode.
Console makers need to give majority of gamers what they really want true 1440p with locked 60fps games at a reasonable price (it’s only gaming), only a minority of people want more than that and they can go pc for that, going so high end when majority don’t use it raises cost and reduces sales
FPS is entirely up to the game developers…NES games ran at 60 FPS…
It's all about TVs man. People are buying 4K TVs to watch movies and shows on, they're getting more affordable and 4K content is becoming more plentiful. So there's a huge push to capitalize on 4K TVs in gaming. 1440p does not have the same ring and also does not scale nicely with 4K
Rich: “Wars? What other Wars?”
Fanboy: “you hear that boys, this will be the last war, no other wars once we have this war”
I’m almost certain that Rockstar will have GTA 6 run at 30 FPS on all consoles to squeeze out as much detail and simulation out of the hardware like they have with GTA V on 7th gen and RDR2 on 8th gen. 60 fps path traced GTA is an endeavor for future PCs.
It makes the most sense to release GTA6 at 30 fps, this way the game will look impressive for a decade.
Yeah bro it will be Cities Sky line. Yall be too high on some air of hype.. 1440p60hz ps5 , 4k60 5 pro .
@@Hi-levels Why are saying this on a reasonable comment that is talking about what VI will most likely be when we get it?
You don’t always have to be rude to others my guy
@@joshuatealeaves my bad
@@Hi-levels You’re good 🤝🏻
I was just confused
10:22 😮 we need "surprised Richard" as a standard issue thumbnail for DF
Love you guyssss ❤
😂😂😂😂😂
I'm glad at least one person is being honest that cross-gen has always been a thing. Games like Watch Dogs, COD Advanced Warfare, Black Ops III, Battlefield 4, Battlefield Hardline, Rise of the Tomb Raider, and so on. I remember buying NBA 2k17 for Xbox 360 but I never played it because I ended up getting it on PC. PS2 was still releasing games in 2014. We have short memories when it comes to these things. Besides, most developers shoot for the highest target first so cross-gen is not the reason we keep seeing these bad launches. There are still games that haven't been cross-gen that are being released in buggy states.
Developers sell on whatever makes money. If the last gen consoles are still selling considerable copies then they will continue to make games for the system, even if it’s underpowered. Both the Switch, Wii, and PS2 are great examples of this as well as basically all handhelds with Switch included
Dear Digital Foundry,
I’m starting to lose faith on your ability to provide an objective analysis on upcoming hardware without painting them as negative, disinteresting, or unnecessary.
Since the first rumors of ps5 pro emerged, there’s been strong resistance to the fact that new Sony hardware is coming.
Particularly Alex really hates the idea of a pro and professes it to be nothing but a marginal upgrade. He keeps not recommending it without really talking about the enhancements it could bring forth to ps5 games.
When optimized, Sony first party games like demon souls, Spider Man 2, the last of us part 1 and any first party game that comes out (with a 60fps mode) this generation should theoretically run at pssr-4k at 60fps on the pro.
In your last video you painted the pro as being a disappointment because of the assumption that GTA 6 wouldn’t likely have a 60fps mode. As if Rockstar doesn’t have the budget, manpower and experience to include 60fps in their the most anticipated game of all time. Much like EA, Ubisoft, Sony and others have included 60fps modes in their games. This gen 60fps modes are the norm rather than the exception.
Why not talk about the potential benefits based on the features of the ps5 pro and what it could bring to ps5 games rather than being dismissive? Could it play first party games at 4k fidelity?
Alex is always so quick to deny and dismiss the pro’s existence he had no clue it would have custom upscale hardware. Just a few weeks ago he was so surprised to learn about pssr. Surely he must know optimization on a fixed console architecture is much different than developing for different pc builds.
We have to wait and see the design behind the pro before we talk about what it can or cannot do. If the design and philosophy of ps5 extends to the pro, then the system is designed to maximize efficiency in all aspects focusing on performance and resolution.
We don’t know what this system will be able to do until we see how optimized games run on it. Higher performance, more efficient ray tracing, custom pssr, and other custom features can extract much more performance when optimizing for a fixed console architecture.
We can have a more productive discussion when we are more objective and less emotional when talking about console hardware
there is no CPU limitation of the PS5, again for the 2nd time. when the PS5 was launched devs were all praising sony for going with such a stong CPU and there was even one that i remember saying that they didnt even know what to do with all the CPU headroom. Using Dragons dogma 2 to show how "bad" the PS5s CPU is, is foolish because its widely known that its poorly optimised and even on PC with a 7800X3D the game is CPU bound.
i just can’t imagine sony releasing a pro console timed around the release of GTA6 just to say “yeah it’s 30fps on this one too” that would be utterly insane.
“it’s more 4k-er!” isn’t going to cut it.
lol
That has more to do with Rockstar and not Sony.
If Rockstar feels like cranking graphics to 11 with a 30fps target will net them more profits, there's not much Sony can do about it. Since Rockstar already met their 30fps contractual requirement.
Unless Rockstar pulls a CD Project Red (CyberPunk Launch) 😂😂😂😂😂, which is a possibility but I highly doubt it.
I’d say Sarah Bond is planning a huge cpu upgrade for 2026 Xbox X2 after hearing about ‘biggest technical leap’ they will need something substantial to back that up.
It wont be power... They most likley talking about AI
The biggest bottleneck on PS5 CPU is the 8mb cache. Even when PS5 released, cheap 4-cores had 16mb already. Nowadays we have 3D cache for CPUs and Infinity Cache for GPUs, but they will hold on this upgrade to PS6.
It will run at 30fps on ps5. 30fps upscaled with a tad higher resolution on ps5 pro. It will never receive a 60fps patch when ps7 comes out with backwards compatibility and instead they will re-release the game in 10years with 60fps. I want red dead 2 patch now, not a re-release later that I have to pay for. My PlayStation library is useless if older games don’t use the hardware provided like on pc and instead is locked to the original framerate and resolution the original hardware was capable of
^This guy gets it. This will hit 60fps in the Definitive Edition for PS7, in 2036. Won’t be $60 though. In 2036, new games are usually $89/$99.
@@Stephen_BlackPS7? LOL. Ridiculous. Why wouldn't it be with the PS6 which is likely to be far more powerful, with a Zen 5/6 processor, GDDR7 memory? You guys are just silly.
@@Generationalwealth94 Look at what happened with GTA 5 on the PS4. All it got was a big upgrade in visuals to bring it closer to the PC version and it stayed locked at 30 fps just like the Xbox 360/PS3. Who's to say Rockstar won't just do the exact same thing with the PS6 version of GTA 6?
@@k.23_02 Because the 30FPS was far more widely accepted at that time? Bro, let's make sure people like you understand this - before the 8th gen consoles had arrived with their x86 processors nobody gave a fuck about PC. That's because most games wouldn't even get PC ports as it would have been to hard since the console architectures were so different, along with the fact that people just pirated the games anyways! These days it's different. A LOT more games are 60FPS on the PS5 compared to the PS4. PC is considered a serious threat to consoles these days instead of being a non-factor, which is why the 8th gen consoles are A COMPLETE JOKE ON THE HARDWARE SIDE compared to the 9th gen, because consoles have to compete with the PC nowadays and they can't afford to pull any punches!
@@Stephen_Black 99usd, adjusted for inflation XD
Alex is the reason DF gets so much hate from console players he should stick to talking about his 4090 and how great RT is.
I hope there’s at least a 40fps mode.
My guess is that the base PS5 will have one graphics mode in 1200p and 40 fps. On the pro version, there will be upscaling up to 2k and 60 fps.
(It's just a theory)
@@animegeek6079bad theory
@@balloonb0y677 why?
That actually sounds like the most realistic option
@@animegeek6079 gta 6 will run native 4k 30fps.
And around 1800-2000p 60fps
There’s no reason to go all the way down to near 1080p.
The Ratio of fidelity to performance doesn’t make sense.
Fidelity always has better graphics, lighting, and resolution.
But performance always for some reason has 4x less resolution, worse lighting, worse graphics,
The cost is way to much for merely 30 more fps
I don't know where this is coming from ... 8 Zen2 cores is plenty cpu power to target 60fps even with the RT features. If it's 30 it will be gpu bound ...
It all depends on what type of simulations they’re pushing to the CPU, whether it be AI related or other CPU features. It could very much be the CPU preventing it from hitting 60fps on the consoles if they decide to release at 30fps
did you guys know even ps4 slim able to run rdr2 at 60 fps 🤠
Its not, not even ps5 can
If you want people to stop talking about framerate, then you guys should put out a video focusing on and explaining what frame-time /is/ instead of just small little mentions in scattered videos. Like the anti-aliasing video you did, which was super informative! It's hard for a lot of us laymen to understand the difference.
It is not that complicated: Framerate is often presented as averages, meaning 30 fps are 30 frames a second.
Frametimes are the time used to present frames, a second has 1,000 miliseconds, which is the basis for calculating frametimes. When you have 30 fps, a frame takes 33 ms average.
But having 30 fps and a single one taking 150 ms leads to a stutter. When the remaining 29 frames are rendered fast enough, you can still have 33 ms in average, but not a fluid experience.
They’ve put out a multitude of videos in the past explaining frame times. I wish I knew of one off the top of my head so I could link it for you.
@@seth4321Gamers Nexus has some really good frame time graphs in their reviews if you really want to get that technical.
FPS is good enough for most games, frame times usually make sense when dealing with inconsistent performance generally cause by CPU bottlenecks, hitting VRAM limits, and poorly coded games.
It's why I don't like recommending any cards under 16gb of vram anymore, because you'll see games TODAY that FULLY utilize 12gb of VRAM.
@@dondraper4438 Well said. My poor 4060 (8GB VRAM) would like a word. 😅😭
@@seth4321The funny thing is that even Nvidia knows it, hence why the RTX 3060 12gb is a thing, and why the RTX 4060 Ti 16gb is also on the market.
I see benchmark graphs today where an RTX 3070 is producing unplayable performance but that 12gb RTX 3060 is still chugging along just fine.
11:45 This is what I've been saying. Like some games are CPU bottlenecked in some situations, but unless games are broken like DD2, the CPU in these consoles wasn't an issue to begin with. It does its job. We're also targeting higher resolutions this gen, so GPU bottlenecks are a far bigger issue.
What higher resolution? Most new AAA games are up scaled from 720 p
@@FERTUHG Yeah, but they're also upscaling to 1440p/4K, unlike the PS4 where they were just for 1080p on the base console. PSSR's hardware upscaling will probably look better than what we currently have
Fairly sure DF has said most of the time CPUs are the issue when it comes to fps bottlenecks for consoles.
@@RandomGamingMoments925 PS4 Pro also upscaled to 4K.
Bear in mind, it's an aging CPU that had a very 'meh' clock speed anyway. Even a Ryzen 1700X had 8 cores and a clockspeed of 3.8Ghz and that's now 7 years old. That will also struggle and cause CPU bottlenecks in some games, if you try and pair it with a 7700XT/7800XT. Especially at higher resolutions and higher frame rates.
When the Xbox 360 was released in 2005 it sported a 3 core cpu when dual core was the norm in the PC world.
It released at $400 which is equal to $635 now.
It's about time Sony and Microsoft put in a high end cpu and if cell phones are constantly bought at over $1000, then raise the cost to $599 or $650. And stop going weak on the cpu side.
There's a reason why the XBox 360 was about to hold its own for so long.
Console gamers are treated like kids who can't afford $600. Just put in higher end cpus and gpus already!
Heck I'd easily buy a $1000 high end console over constant upgrades to my pc.
$1000 - I have been saying this for a while, give us a double price model. I would pay 2k no problem
Exactly! Heck I burned $4k on a top end pc with a 4090 gpu.
I'd easily pay 2k every 5 to 6 years on a high end console, instead.
Expensive consoles never sell. This has been proven time and time again. Every time someone comes out with a very expensive console people ignore it in favor of the cheaper console. If you want to be the best selling you need to find the correct balance
@@crestofhonor2349 but if they had an option for one, still have the $500 one and the $200 but give the option for a 1k or a 2k one that is all powerful
@@MusicTeacherClassStuff Bad sales move. Still it would be overly expensive. People do not want a $1K or $2K console and those would be a complete flop. You're asking for hardware only an extremely small portion of the population would buy. Sony and Microsoft know this hence why consoles have generally been around the $500 and lower price point.
It's not worth the R&D and the additional man power to optimize that many different configurations for consoles. Yes they are similar to PC but you're taking away the benefit of consoles being a fixed hardware platform with too many configurations.
People would much rather buy a gaming PC at that price point that can do much more than a console can
as a console only gamer that has been on multiple conversations with other console gamers that somehow nowadays feel entitled to only getting 60fps games, I really hope that more people hear Alex’s comment at the very end and let it sink in: it’s not possible to get every single game to run at 60fps on a fixed (and cheap!) platform - unless that is, you want to live in a perpetual cross-gen period where you are only playing simpler games that you could also play on the last gen machines.
Well said. The only place where you can do 60fps across the board is on PC which isn't cheap like a $500-600 console. Also its funny how you say they feel entitled to 60fps when PC gamers consider that the bare minimum lol.
Its going to be a wait and see for me DF has been wrong before. Everytime the PS5 ran better than the xbox it was a bug.
You noticed!😅
Hopefully there will be an option to unlock the frame rate for VRR users or a 40fps/120hz option.
Im more excited for older games getting enhanced than getting 60fps on GTA6
It's barely happened from PS4 to PS5 tbh.
I don't care much about graphics anymore. Games haven't gotten that much better looking since battlefield 1 or doom 2016 really. I miss physics in games. And 60 fps has just been so fluid I almost can't stand 30 with few exceptions. The reason devs stopped focusing on those things is because their gaming engines and engineers started to focus on the complexity of geometry detail in games which is very taxing and only gets more and more demanding while the improvements seem to be less and less visually. I could only imagine gameplay wise what could be done in a sandbox where the visuals are one par with bf1, nice ,clean and there was an emphasized focus on physical interactivity in game. All you can get with better graphics is a prettier back drop. How about interactable and destructable environments.
@@goosefraba7510They have, but it's not the games people expect. Dead Island 2 is an amazing looking game, nearly photo realistic in a lot places, not a great game though. Everyone talks about stuff like FF16, which is stunning in parts, but awful in others. I guess Callisto Protocol 2 as well. Tbh. Demon Souls is one of the few games that made me feel like it was a next gen console.
@@don_barbour ya know I get surprised still when I think of how batman Arkham Knight is an unreal engine 3 game. Came out 2015, and a decade later and we're on UE5 and while yea games technically look better, it's not that vast of a difference. Callisto is made on UE4 and still looks better than.. maybe anything since then. If devs could just master the "older" tech and wait until the newer stuff is refined, wed get a lot less buggy games, and maybe even a broader focus on game design overall. One can dream.
Xbox did it really well with FPS boost, but we aren't allowed to mention that.
It is a fair assessment in my opinion, considering how many NPCs they had on that beach scene in the trailer, and how they're supposedly building towards more complex NPC behaviours with their AI.
It still needs to run on the base PS5 which doesn't have A.I accelerators.
So I doubt they'll utilize A.I outside of image reconstructiona (PSSR).
It still needs to run on the base PS5 which doesn't have A.I accelerators.
So I doubt they'll utilize A.I outside of image reconstruction (PSSR).
@@dondraper4438 Oh yeah, I was referring to Rockstar's ambitions for their game, with greater and more complex interactions between the player character and the characters around them increasing CPU workload. I fully expect Sony's AI chip in the PS5 Pro to simply offload work for their potential DLSS-like solution.
Ps5 pro can definitely run gta6 at 60fps if rockstar optimized the game perfectly example ps3 with 256mb ram shouldn't be able to run gta5 right? But it did
I still think the reason current consoles have yet to get a 60fps patch for RDR2 is Rockstar doesn't want the game at 60 because they intend to launch GTA6 at 30fps and it wouldn't be a good look to have a gorgeous RDR2 at 60 and the newest game at 30. Fans would be asking why GTA 6 isn't 60. Expect 60fps for it next console gen.
I have stopped buying PCs years ago but the consoles pretending to be relevant is a parody..
I don't even bother with muting people. I just go for the block. I don't have time for garbage anymore.
Ff7 rebirth has the same issue with npcs popping in and out, it's very jarring.
They still have the Twitter icons in their windows, but they'll correct the use of the word Twitter over X?
Xbox starting next gen early might give them a huge push if they are the only console for a few years doing gta6 at 60
Sorry guys, you fail to mention VRR framerate boost.
I think it's possible they do trailers in 30 FPS to make the game feel more cinematic (since it's closer to 24 of films).
all I want is timesplitters remake and gran turismo 2 remake 😢 life isn't fair
40 fps locked would be really nice on the pro if possible for GTA6
100% possible
Unless the AI upscaling works some serious magic, I personally can't imagine it hitting 60 on the pro.
I remember Alex saying that there will definitely be no RT on consoles in Gta 6, well
Everyone's assuming gta6 will run at 30 because the trailer was only 30. But, what most games have done this gen is run cutscenes at 30 and had gameplay at 60. Plus, i don't think Gta 6 gameplay will look anywhere near as good as the gfx in the trailer
I believe gta 6 will hit average 50 - 60fps on normal ps5 at 1080p. As long as the frame rate is unlocked to 60 fps.
You’ve all been spoiled due to covid and the sky high tech prices 4 years ago. You got last gen games (on both last gen and current), marketed as current gen on current gen platforms, with 60 fps quality and 120 fps performance modes. Now that there’s some real current gen games coming out (unreal engine 5, nanite, lumen, path tracing, etc.) it’s baffling how ppl think that 30 FPS isn’t going to be the norm. Tekken 8 just came out recently. It’s an unreal engine 5 game. In order for it to reach 60 fps. They had to turn nanite and lumen off, then use upscalers from lower resolution to make a fake, higher res image, with obvious ghosting. It barely achieves 60 FPS and keep in mind it doesn’t have huge open worlds, but rather small stages where things don’t have to be rendered as much. Now look at all of the other unreal engine 5 games that do utilize those features (think there’s about 20 games out so far) and you’ll see those games struggling on current gen. And if all PS5 pro is going to to do is raise the CPU wattage by 10% that’s not going to somehow double the performance to reach 60fps. It’s going to be more like how boost mode worked in PS4 pro. So you may see a few games uncap their frame rates, like bloodborne did to get an unstable 45ish fps, that would dip when you turned the camera. But that’s a far cry from a steady 60.
Some people think if they buy a console for an extra hundred bucks, it will magically sprout an i9 14900k/4090ti. I assume these are mostly children, or people with 0 idea what they are talking about. Either way, those people are foolish, and can safely be ignored.
@@Stephen_Black agreed 💯🤝
The reality is simple-CPU’s are typically not the bottleneck in current gen games. I don’t know if GTA VI will struggle to reach 60fps or 30 or 45, but I will say that if it does it’s very unlikely to be because of the CPU.
There isn’t a perfect comp for this game, but you can EASILY hit 60fps with a 4090 and a zen 2 cpu with plenty of room to spare with modern games (Cyberpunk is an ok comp).
I just hope that Rockstar gives us the choice to pick our preferred frame rate and fidelity, because I would expect that you should be able to get a really good balance on the ps5 pro of frame rate and nearly the same level of detail as the quality mode on base ps5. The ray tracing usually clobbers the current gen, but it should be much easier for the pro version to handle without significantly hamstringing general performance given the use of additional dedicated hardware for it compared to base ps5.
Still, just try to remember that GTA V originally came out for the Xbox 360, ran on an actual DVD disc, and used less than a half gig of ram. They squeezed every drop out of that box, and I’m excited to see what they can do with about 100x the hardware
I will be worried about the scope of the game if it isn't cpu bottlenecked on the consoles.
I want them to try something truly next gen like physics overhaul, object persistence, much denser NPC and traffic, path tracing etc. If not it's just GTA V on a different city.
GTA games are typically CPU dependent because of high NPC numbers, complex crash physics and large draw distances to name a few examples.
The zen 2 chip in the PS5/Xbox has lower clock speeds because of thermal constraints. It's actually more comparable to zen + than zen 2
@@66kaisersoza Clockspeeds don't matter if your chip has wider execution pipelines and your game is designed to utilise that. Apple chips run at 3Ghz and are able to beat 5Ghz+ intel and amd cpus. That being said the consoles use a downclocked Zen 2 3700x which is equivalent to a ryzen 3600x. DF has benchmarked them on games and confirmed it.
current gen games are not cpu heavy because the cpu does so little work between stupid AI, low amount of NPCs, no physics etc..not because consoles' cpu is strong enough, but because it's weak to do that much.
@@Superdazzu2 Back when Gamer's knew about games, hardware and tech people cared about physics and gameplay. Crysis was famous not just for its graphics but also for it's sandbox and physics systems.
Now you have normies melting over for mere eye candy in games and bashing games for not being graphically beautiful as their shallow walking simulator console exclusives. Console gamers are ruining games for PC gamers as Devs limit the scope on games for looking good on consoles.
Priority should always be frame rate over resolution. Icing on the cake is when you get both
I'm going to go out on a limb and say that everyone in the media criticizing the CPU is wrong and Sony knows what they are doing. The GPU update is going to be a big deal on its own. It'll be bringing RT capabilities up dramatically and getting ready for AMDs AI upscaling. It's a pretty significant difference.
I'm more concerned about the Sweet baby stink influence.
lol how is it a problem they cant change cpu for compatibility issues with old games
We are why aren't people waiting on Sony to speak on this?
Good to remember, is just a speculation.
We dont know if GTA 6 gonna be so much CPU bound in the consoles. A lot of recent R* patents focus a lot into make it low CPU expensive.
Rockstar made miracles when GTA5 came out on PS3 back in 2013, and despite its obvious constraints, I have had one of the best gaming experiences ever. Honestly, I find this pedantry regarding pixel and frame counting very valuable to push the technology forward, but from an enjoyment point of view, it's just best to throw it out the window, boot your game, and have fun.
Still no 60 fps lol and GTA 5 wasn't that big of a graphical fidelity push it was obviously red dead 2 for Rockstar
30 FPS for shooting game is not fun
Maybe for a turn based game, it's acceptable. 30 FPS only worked on old CRTs and LCDs, it looks atrocious on a new TV
Why do they always have to skimp out on the CPU? Like it's been a shit CPU for literally every console ever made.
Got a feeling df are going to end up with egg on their faces
Dragons Dogma 2 is a pish example as that game is not optimised at all and looks like needs another year in development. If Insomniac had made that game you can bet your last quid that it would run and perform so much better. Why not look at something like Spiderman 2 and compare then what improvements the pro could make to GTA VI.
Developers are getting lazy and I for one am not buying half arsed, unfinished games, even if on sale at £10 or so as just wasting my time.
Why care what the fanboys are going to run with? Leave them to their nonsense.
'X' is pronounced 'twitter'
Since the Nintendo Game Boy back in 1989, we never had handhelds that matched the bigger brother console with the exceptions being the NEC TurboExpress and Sega Nomad. But the TurboGrafx-16 had an 8-bit CPU with a 16-bit GPU. Wasn’t exactly up to par with the Super NES. Genesis/Mega Drive was already 6-years-old by the time the Nomad came out and 1995 was already the start of the 5th gen console war….
Every Nintendo handheld until the Switch was underpowered when first released.
Game Boy (1989): Weaker than the NES.
Game Boy Advance (2001): More like a portable Super NES from a decade prior although it did have a 64-bit CPU.
DS (2004): On par to a Nintendo 64 about 8 years prior.
3DS (2011): Surpassed the PSP but nowhere as powerful as the Vita or even GameCube from 2001.
It wasn’t until the Switch did Nintendo finally put more beef in their handheld/console hybrid by using Nvidia. And by the time the Switch was released in 2017, the SoC had already turned 2-years-old as a similar chip was found in Nvidia’s Android tablet, the Nvidia Shield.
During the last two years or after the Switch’s Year 5 (2022), the custom X1 chip has definitely showed its age. The Switch is essentially a Gen 7 console (PS3/Xbox 360) turned into a portable. It’s the Wii U turning the controller into a handheld. It has no problem running Batman: Arkham Asylum and Arkham City but will choke and stutter playing Arkham Knight which was released during Gen 8.
*The* *inferior* *and* *cheaper* *hardware* *usually* *won* *their* *generation.*
VHS over Betamax
NES over Master System
PlayStation over Nintendo 64
PlayStation 2 over Xbox and GameCube
Wii over PlayStation 3 and Xbox 360
Game Boys always won (from OG to GBA)
DS over PSP
3DS over PS Vita
*Teraflops*
Xbox Series X: 12.1
PlayStation 5: 10.3
*ROG* *Ally* *(Z1* *Extreme):* *8.6*
Xbox One X: 6
PlayStation 4 Pro: 4.2
Xbox Series S: 4
ROG Ally (Z1): 2.8
PlayStation 4: 1.843
*Steam* *Deck:* *1.6*
Xbox One S: 1.4
Xbox One: 1.310
Switch: 0.3932
*Gigaflops*
Switch: 393.2
Wii U: 352
Xbox 360: 240
PlayStation 3: 230.4
PS Vita: 28.8
Xbox: 20
Wii: 12
GameCube: 9.4
PlayStation 2: 6.2
3DS: 4.8
PSP: 2.6
Dreamcast: 1.4
Vita = Portable PS1/PS2 that can also emulate NES, Genesis, Super NES, 16-bit MAME, and 32X. Can also play every PSP game. Has an SoC of the iPhone 4S which puts it as a souped up 6th gen console like the original Xbox and Wii (a 7th gen console with 6th gen specs).
Switch = Has an SoC more powerful than the Xbox 360, PS3, and Wii U. Is essentially the Wii U controller but turning into a full fledged handheld. Can handle many of the 7th gen classics that are being rereleased like Red Dead Redemption. Nintendo’s GOAT console. Love the size for a 7th generation spec’d handheld. Less than 300 g while PS3 fat weighs 11 lbs (5 kg).
Steam Deck: Is my portable PC/Xbone, and a little bit of the PS4. Has 1.6 teraflops or 0.2 less than the base PS4. Big and very wide but extremely comfortable. Can emulate way more than a Vita, Switch, or any powerful Android smartphone can do since OG Xbox, PS3, and Wii U emulation is not common for Android users. I can live with 30 fps for the rest of my life.
I believe Julien Melnick is correct that we’re at the forefront of this new PC handheld revolution. I think this is the future of gaming. I believe PlayStation 6 needs to be a hybrid like the Switch in order to succeed. This is how home consoles will be from now on. They NEED to be portable. These companies needs to give an option to that user/owner. Everything needs to go mobile.
PC handhelds is merging the home console AAA experience with portability. Back then, we had a home console and a handheld. But the handheld always got the worst ports. Think how amazing it was to play Golden Abyss on a Vita about 12 years ago? People were saying they couldn’t believe they could play Uncharted on a handheld. Now I can play Uncharted 4 on my Deck without any graphical and budget compromise the Vita had.
I play my Steam Deck every single day. As Julien said, the Deck makes you want to play video games. It’s a bad analogy but it’s like comparing the Deck to laxatives. Laxatives makes you want to shit, right? That’s the Steam Deck when it comes to playing video games. I’m 43 going to turn 44 in December. From 2007-2017, I really didn’t game much. I became a casual gamer. I became more focused in the cell phone industry by 2004. I missed out on most of Gen 7.
I too have the TomToc case. Mine is black as I hear the gray one is a little loose at the top while the black and white ones are snug fit. But I do prefer the gray’s design and material used more. The TomToc is about 30%-40% thinner than the Deck case it came with. Each time I walk out with it, it’s almost like I’m carrying this mini briefcase before heading to work.
Is the Steam Deck perfect? Hell no. Yesterday after finishing Chapter 13 of Final Fantasy VII Remake Intergrade, the thing just froze. Couldn’t bring up the quick menu. Had to hold the power button for quite a bit to reboot it. I get issues like this quite frequently. It still is a PC and it’s going to have PC errors and glitches. Let’s just say it’s not as stable as a Switch.
I’ve rebooted my cheapo 512 LCD Deck quite a number of times. Sometimes I worry if the screen will never turn back on. Been several times when I charge it and then I try to wake it and it remains a black screen. Some issue with the update overnight. Sometimes the keyboard won’t always pop up and then it’s quite laggy with the touchscreen that I have to use the controller to go to each letter.
Linux also reads a different extension as Windows and macOS. Inserted my Deck’s microSD into an SD converter to put into my old MacBook Air and my Mac couldn’t read the contents. And of course the main issue for a lot of Deck owners is when certain games won’t launch and the anticheat software.
Even with all that negativity, I still consider the Steam Deck the greatest gaming device I’ve ever owned. It’s so comfortable to play games on. I don’t really feel the weight until 2 straight hours into a game. The LCD one is supposed to be 250 g heavier than the Switch OLED and it feels that they’re the same weight.
Of course just like in all of tech, there will be a successor. We’ll praise the Steam Deck now, but once a better one comes out, we’ll be selling our old ones because what’s the point? Valve handhelds don’t need to be backwards compatible. Valve doesn’t sell physical games. So your Deck will be sold like people selling their DS and PSP before the 3DS and Vita came out.
I do question myself and wonder if I will continue to play video games in my 50s and 60s? Or will I be more like my stepdad who watches Netflix and my mom who watches a lot of RUclips? Will the Steam Deck be my final gaming purchase? Hasn’t games peaked? Only differences is coming from having better graphics.
I’m not sure Switch 2 is going to be mind-blowing. If it’s only on par to the Deck’s power (or base model PS4) and costs $400, then I’m not sure I’ll sell my Switch Lite at all. And Nintendo being assholes with emulation, I’m not sure I want to support them ever again. Nintendo makes sure for you to equally hate them as much as you love them. They portray both the good cop and bad cop parent when it comes to raising us when we were children.
I’ve known how ruthless Nintendo has always been way before I got the internet. I would read articles about them from GamePro, EGM, and Next Generation. They’ve always been assholes since the 80s. Back in 1993, they pissed a lot of us off when refusing to put the blood in Mortal Kombat. Perhaps I should stick to Valve and tell Nintendo, Sony, and Microsoft to go F themselves. I’m personally not even excited for an Xbox handheld either. I’ve never enjoyed their library.
I’m generally a Sony PlayStation fanboy and I’m not excited for another Sony handheld either. Sony has their own issues like digital games disappearing from people’s accounts. Final Fantasy, God of War, Metal Gear Solid, Uncharted, Grand Theft Auto, and Tekken have gotten stale and most of those IPs are no longer exclusive to Sony like year’s past. Most of the best gaming IPs were born in the 80s. I feel a Steam Deck is all I’ll ever need. It’s the greatest gaming device ever made.
I’m off to playing FF7 Remake again. I’m doing some meaningless sidequests to take a break from the main story. Then hopefully we Steam users gets Rebirth a lot sooner on Steam than the 2.5 years when it got Remake in 2022. I got another comment coming up all about Final Fantasy VII, my favorite video game of all-time. Gawd, I love Tifa. I’ve always loved her since 1997 but she’s even more badass in Remake. I love her attacks in this one. Tifa Lockhart will always be my waifu.
The main difference between Valve and the other 3 constructors is they don't have shareholders so they don't need to do "evil" things.
But they never communicate on their strategy so they will never take risks.
The future is cloud bro, you will play on any screen with resolution and fps of your choice but you have to wait at least 20 years to be decent.
Vita definitely sits above the 6th gen consoles and was doing a lot of effects the OG Xbox, PS2, GameCube, and Dreamcast couldn’t do. It’s two launch games, uncharted Golden Abyss and Assassin’s creed liberation shared far more in common visually with its 7th gen games than 6th gen games. More dynamic lighting and other effects not common during that era
@@birdbig6852I doubt the future is cloud
@@crestofhonor2349Cloud is the goal, but by the time games fully go cloud based we'll have bigger issues to worry about.
Imagine how far living standards have to fall for that to even become a possiblity.
@@birdbig6852I don't buy this whole "Valve good guy" image.
Not hating on them, but all these corporations have skeletons.
I am kind of looking forward to an Xbox handheld, because if they can get Series S games running on a 7" screen on the go... that might be the winner of the generation, and Nintendo is going to be in a very odd situation where they have competition again.
Even the OG SteamDeck APU was originally intended for some Microsoft surface device, before Microsoft changed their minds.
My question would be is what are the recommended specs for 4K/60 for GTA6? I think maybe the PS5 pro Ai chip and PSSR should upscale it to a 4k/60 performance and maybe just leave any type of ray-tracing out for a 4K/60 performance mode.
My crystal ball says otherwise.
It's all upscaling from here on out man. No one knows how demanding GTA VI will be and what their frame rate target will be.
We can guess though, almost every GTA game launched at 30fps.
Will that be the case this time around?
I don't know, maybe they meet gamers half way and add a 40fps mode???
Edit:
It's definitely going to be 30fps, just remembered that Rockstar is going to launch this on the PS6, and PS7 as well.
@@dondraper4438 Fair fair, appreciate the comment. If I had to guess, Rock star will have a quality (30 FPS/RT mix) and performance (60/NoRT) on the PS5-Pro along with some tweaks for sure, PS5 base will come 30 FPS quality and maybe a 40 FPS performance, nothing fancy.
4k/60 on console won't be possible. Think of it like GTAV. Even on a PS4 Pro you weren't doing 4k/60. Like they said these games target 30fps and visuals and animations and the world first. If you want 4k/60, wait for it to come out on PC and see what GPU's are available that time...probably the 6070 Nvidia and AMD equivalent.
I think the ps5 pro will have 60fps because of the upscaling that Sony is developed for ps5 pro
Dragon's Dogma 2 in the city runs terrible even in top of the line PC CPUs, I have no idea what the point of this example is. Yes, broken games will be broken regardless of hardware.
Just wait for Xbox Series XL it can run GTA 6 at stable 120 fps
I've become a convert to 40 FPS - at least when implemented well. It's the perfect sweet spot between fidelity and performance (if 60 FPS comes at too much of a cost to fidelity). Secondly, not all 30 FPS games are alike - compare Witcher 3 @ 30FPS vs. RDR2. The former is noticeably choppy (unless you ramp motion blur to the point the game is a smear), whereas the latter is very easy on the eyes.
why no mention of a 40fps mode once in this video?
Theyre hardly a common implementation in console games. Prob explains it.
@@dawudjibreel6075and also the fact most people who own a ps5 don’t own a 120 hz display with VRR
@MikeCriticalOps Exactly. Which is why 40fps modes aren't commonplace. Consumers drive the implementation of these kinds of features. If enough of us don't have a need or desire for a feature, a developer isn't going to waste time and resources implementing it.
I’m not so sure. Depends on how CPU-bound is the game. Also, Depending on how good PSSR, internal resolution could be very low and upscaled to 1440p or maybe 1800p. This way it could potentially hit 60fps.
Nope. A CPU bound situation won’t improve no matter what the internal resolution is. The GPU just simply cannot put out the frames to get to 60fps if the CPU can’t keep up. PSSR or any upscaling techniques won’t solve that issue
Frame generation literally solves this@@crestofhonor2349
Im playing rdr2 on i7 4770k 4.5ghz 70-90fps 99% maxed out.
Ryzen 2 cant do 60fps?.
Will gta 6 be so much more cpu intensive.
no way gta 6 is gonna be 30 fps only maybe a 4k 30fps mode for single player but 60fps will have to be a option this generation so ps5 pro will be 1440p 60 or something
We are actually really enjoying Dragon’s Dogma 2. Understandably, there are minor drops here and there especially in bustling towns, but we’ve been dealing with these issues for decades. To think that games are going to now run at 60fps all the time is not realistic. The more advanced and realistic our games become the more taxing they are. With each new console etc, the developers will continue to push them to the limits. This will never change.
thing is, DD2 should NOT struggle on a 7800x3d, I haven't played myself but from clips shown the town isnt even detailed / packed with assets, makes no sense.
I'm certain they were pushed by Capcom for an earlier release than they were planning, game was supposed to have DLSS 3 on release, yet it didn't, that's another sign of unfinished product tbh
Rise of ronin having npc pop ins be like
They are preparing the "L" for when even the PS5 base comes with a performance mode after all this noise about 30 fps due to 4 out of 3140 games that run at 30 on PS5.
If a $3k + pc cant even run Dragons Dogsh*t 2 properly and stable, its pure incompetence on the developers part.
Surely the whole point of the Pro is boosting GTA 6 sales on playstation?
Yes. GTA 6 is the only game that pushes ps5 therefore the only game that would take advantage of better hardware.
lol what? xD
Indeed. The PS5 Pro is being released for GTA6. Before that, the PS4 Pro was released for the PSVR.
just look what DD2 devs said, CPU limits on consoles are real, people are deluded thinking that GTA6 will run 60, no chance unless the game will be empty, two cars on the street and very low draw distance, they could keep density at GTA5 level and that poor drawing distance then yeah it would run 60, but they did more of everything, so I do expect even drops below 30
Unclear to me why this is even being discussed so early. This is entirely dependent on gta 6 being cpu bound. We're a year out from its release. Ridiculous to give serious consideration to an unreleased game running on hardware that hasn't even been announced yet.
i think cpu isnt going to be any issue for gta 6, any limitation will be due to the gpu i feel like
if gta6 wont be released on pc for years after the console release, the series x has proven itself to be the inferior to the console, youre nuts to think rockstar wont have gta6 as optimised as possible for the ps5 pro
GTA5 is a PS3 game. I'm sure GTA6 will no doubt look and run amazingly well with its PS7 release.
C'mon man. There are beefy pc that run DD2 poorly. That's an optimization issue, not a hardware issue.
These guys are reaching hard lol
I just don’t get why it bothers them so much. If you don’t like the final product don’t frickin buy it. It’s so simple.
I think it would be 1080p 60fps then boost with sony new spectral super res
A huge CPU bump for the PS5 Pro would demolish performance for the base model, as that's going to be neglected by game devs then. Many games nowadays lack optimization more than anything else. If you can't push past 30fps on a console platform plus low level graphics API with a Zen2 CPU while providing mediocre visuals, the issue does not lie with the hardware! The publishers have become too greedy and they refuse to invest into proper technical and engine development. Sony's in-house titles like Ratchet and Clank show what's possible.
I mean ... EVERYONE played GTA 5 on Ps3 / 360 at 20 to 26~28 fps at best and it was everyone favorite game of the year.
If we have a 40 fps mode on Gta 6 even if its a 1080~1440p mode we dont care.
Especialy now that we have Nvme compared to Ps360 HDD.
Red dead 2 was amazing on base Ps4.
Don’t worry, GTA 6 will release on the next 4 generations of consoles. There will be a more performant version.
Yes. By the time GTA6 is released it would be >12 years since GTA5 was released. So my guess GTA6 will be current for 16-20 years.
To be fair, Rockstar has a long and close relationship with Sony, even though they're a 3rd party. I don't think it's unreasonable to say that they can do their 'magic' on the base and Pro PS5 model, just as good as some of Sony's 1st party developers. While yes, Rockstar has a track record of favoring 30fps on the consoles, you never know, that can change on 9th gen.
Blink if there is gun on u temple by Sony 😭
Sounds like Rockstar contact yall and set some things straight 😂😂
GTA6 will be 30 fps in PS5 Pro
Rockstar is disgusting now. Totally jumped the shark and the game probably won't even have 50% of the content of GTAV
I can see it already. We will all be here watching a performance review on gta 6 and the lads will be praising Rockstars wizardry work by getting 60fps with the amazing attention to detail and graphics with a few minor sacrifices. It’s all good people. What we should be worried about is the inevitable delay of the game.
Ohhhhhh now it "might" run at 60fps
I think a Ps5 pro is a pointless cash grab. As soon as the ps5 pro comes out games will just build around it and it’ll result in the same 30fps 4k experience that we have now but with more cash out of our pockets.
Rockstar: "bro, GTA v on PS3......."just shut up
My take is, improve upscaling tech/ Frame Generation and go for 1440p/30 o 60fps but go FULL PHYSICHS, AI and SIMULATIONS. I’m sure a game developed at 1440p/30fps on these consoles can do a lot more that we imagine all while still playing stable.
I guess the memory could have a decent impact too if its tuned better than before