Pathfinder Remaster - GM Core

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  • Опубликовано: 29 сен 2024

Комментарии • 21

  • @Classic_DM
    @Classic_DM  10 месяцев назад +1

    00:35 Chapters 1, 2, and 5 are the best parts
    3:05 Introductory rant about interacting with strangers and inappropriate content (opinion).
    7:30 Running Encounters
    9:25 Running Exploration
    11:29 Running Downtime
    12:27 (DC) Difficulty Class
    13:51 Rewards!
    14:47 Building Games
    15:38 Adventure Design
    19:10 Hazards
    19:30 Building Creatures
    20:50 Lost Omens Snapshot
    22:35 Subsystems (Optional Rules)
    23:45 Treasure!
    27:02 Glossary and Index
    27:25 Summary

  • @drcoker
    @drcoker 9 месяцев назад +1

    I got to the table of contents and paused the video to read all the contents. I thought, "ok, I really just want chapter 3, not sure I care about the rest". But then I unpause and listen and it sounds like it's just filler..? Basically what I thought I would need to be a good GM is lore background

    • @Classic_DM
      @Classic_DM  9 месяцев назад

      Hopefully I saved you $20 on the PDF. There is enough lore in Pathfinder 1 to last a lifetime.

  • @easygurps
    @easygurps 10 месяцев назад +2

    very well said about the social protocol section. I appreciate this. Great video overview thank you.

    • @Classic_DM
      @Classic_DM  10 месяцев назад +2

      Thanks. It's not easy subject to discuss in the modern world as many folks are sometimes prone to making assumptions without actually listening to the concern.

  • @Classic_DM
    @Classic_DM  10 месяцев назад +1

    GM Core is a superb world, campaign building and populating book, but don't look for expansive combat information as this all exists in Player Core.

  • @GMRayJ36
    @GMRayJ36 10 месяцев назад

    Having ran Pathfinder 2e for a while now (2+ years), I do have a question about what you said that interests me as well: What would you do with the Crafting system? How would you change it? Would you eliminate it all together? I mean, to make it less like Diablo. 👍 Thanks for the opinions here, and I liked your video...tou can really talk fast and cover it fast, but pretty well. 😊

    • @Classic_DM
      @Classic_DM  10 месяцев назад +1

      Hey there! For me personally, I love the excitement of rewarding players with magic items as opposed to crafting anything. This is because I'm and old school Advanced Dungeons & Dragons player and DM.
      In a P2E game, you'll need to make sure players are gaining enough to hit and damage goodies as if they crafted them if you plan on using Bestiary enemies.

    • @GMRayJ36
      @GMRayJ36 10 месяцев назад

      @@Classic_DM Totally agree, and so am I, but I'm interested in how it could be tweaked to get it at least a little closer to AD&D-style. Thnx 👊

  • @melorbode
    @melorbode 6 месяцев назад

    very often when people come from 5th dnd they never use the abilities of the characters because they don't get the action economy.

    • @Classic_DM
      @Classic_DM  5 месяцев назад +1

      Good point. As a spell caster, you just cast and kite, since 1 actions are useless.

    • @dicemediagroup6374
      @dicemediagroup6374 5 месяцев назад

      There is always hide...reserve action to move

  • @ChanJENI
    @ChanJENI 10 месяцев назад +1

    Another reason why the recommendations around edgy content exist in the book is because a *lot* of old adventures out there leaned into these topics to an excessive amount. People get a laugh or a cheap thrill out of inserting edgy topics, tropes, and characters into their games, and module writers -- and especially 3rd party module writers -- often leaned into these ideas much too hard, adding them superfluously, rather than with consideration. Some of those were probably even written by the authors of and contributors to this book. So, it's a way of passing on a learned and earned bit of sober second thought around these things.

    • @Classic_DM
      @Classic_DM  10 месяцев назад

      Hopefully so. Even the PF1 GM guide has this.

    • @R1ck_Ryder
      @R1ck_Ryder 10 месяцев назад

      Oh no! People could actually talk about things back then before the whiny liberal Horde took over our community!

  • @thetrin
    @thetrin 10 месяцев назад

    Honestly, considering the sheer number of horror stories I've heard from friends over the years about creepy GMs running campaigns about either weird sex stuff, or worse, the content recommendation section is good to have. At least it guides newer players in knowing that those campaigns are NOT normal, and they should probably disengage (and hopefully cut down on future GMs following in their footsteps).

    • @Classic_DM
      @Classic_DM  10 месяцев назад

      Well said. Rather sad that so many folks lack the basics of the human condition and dignity.

    • @R1ck_Ryder
      @R1ck_Ryder 10 месяцев назад +1

      Do you really need a virtue signaling screed at the beginning of a fucking book to have basic common sense? Does the book need to tell you how to tie your shoes and say no to strangers as well?

    • @Classic_DM
      @Classic_DM  10 месяцев назад +1

      HAHAHA LOLOLOLOL. I guess today's kids are dumb af and never got any parenting from family or class from teachers.

    • @MetulManiac
      @MetulManiac 10 месяцев назад +1

      Maybe one should look at their friend group then, because I have gamed for over 15 years, back before all these trigger warnings and 'safety' cards, and I have never, EVER played in a game with a GM that tried any of that stuff. Never any explicit fetish or sex stuff, no rape, nothing like that. If you're going to play with creeps, they're going to run creepy games. Maybe choose your friends better.