The "thematic" breaks aren't that bad. I've thrown hands with friends while drinking in good fun and people get drunk and hurt eachother. And people trying to moderate their drinking is very common in these circles.
I thought the theme of RDI was fantastic. You've just gotten back from an adventure, and dividing up the loot. Get everyone else drunk enough to pass out so you can leave with all the loot.
Clearly that's the idea. I would have liked, though, to see a mechanic where it's beneficial to drink enough to have a good time, without 'going over' the threshold of passing out (without that, my solution would just be to not drink with my adventuring friends, since it can only have a negative outcome).
@@StoneCircleGames I mean, I see what you're saying, but tbh, that would have really broken the immersion for me because that's not how drinking games typically work
I personally love this game, and my friends and I have a good time with it. We all rate it pretty highly, but then again we aren't "serious" about board games to begin with, so I guess that's a factor.
The thing I really like about RDI is that it *actually* works as a drinking game, which was something that I was super not expecting when I first played it. As a party thing that you can whip out in situations where Kings Cup, Ride the Bus, and Quiplash would be appropriate, Red Dragon Inn really steals the show, especially because you can have some players who are drinking (drink on each alcohol point you actually receive is the usual way to implement that) and some who are not, but who can still enjoy the game in a way that you really can't when playing a traditional drinking game like Kings Cup with water or juice instead of booze.
Don't blame "rules lawyers" for supposedly bringing down the game for wanting to play it correctly. A game where the rules don't matter isn't even a game; it's just an activity. If correcting mistakes turns into a dispute, it's because someone is incompetent, probably selfish, and thus clearly to blame.
I agree with you SandViper. My group has had engrossing, long winded, google-searching discussions about some of the cards and the mechanics behind them. "Rules Lawyering" is not any issue at all when everyone wants to play the game correctly. This is especially true with characters that have side deck, such as the stablemaster, the artificer, etc.
@@AKDragonFish3D I find that interrupting the game to get rules lawyery is sometimes annoying and inconvenient. What my table usually does is agree to a rule that we think makes sense for the time being and then we continue using that rule until the end of the game where we can then look it up.
The "thematic" breaks aren't that bad. I've thrown hands with friends while drinking in good fun and people get drunk and hurt eachother. And people trying to moderate their drinking is very common in these circles.
I thought the theme of RDI was fantastic. You've just gotten back from an adventure, and dividing up the loot. Get everyone else drunk enough to pass out so you can leave with all the loot.
Clearly that's the idea. I would have liked, though, to see a mechanic where it's beneficial to drink enough to have a good time, without 'going over' the threshold of passing out (without that, my solution would just be to not drink with my adventuring friends, since it can only have a negative outcome).
@@StoneCircleGames I mean, I see what you're saying, but tbh, that would have really broken the immersion for me because that's not how drinking games typically work
@@StoneCircleGames There is a character who gets bonuses for the more drunk he is.
I personally love this game, and my friends and I have a good time with it. We all rate it pretty highly, but then again we aren't "serious" about board games to begin with, so I guess that's a factor.
The thing I really like about RDI is that it *actually* works as a drinking game, which was something that I was super not expecting when I first played it. As a party thing that you can whip out in situations where Kings Cup, Ride the Bus, and Quiplash would be appropriate, Red Dragon Inn really steals the show, especially because you can have some players who are drinking (drink on each alcohol point you actually receive is the usual way to implement that) and some who are not, but who can still enjoy the game in a way that you really can't when playing a traditional drinking game like Kings Cup with water or juice instead of booze.
Don't blame "rules lawyers" for supposedly bringing down the game for wanting to play it correctly. A game where the rules don't matter isn't even a game; it's just an activity. If correcting mistakes turns into a dispute, it's because someone is incompetent, probably selfish, and thus clearly to blame.
I agree with you SandViper. My group has had engrossing, long winded, google-searching discussions about some of the cards and the mechanics behind them. "Rules Lawyering" is not any issue at all when everyone wants to play the game correctly. This is especially true with characters that have side deck, such as the stablemaster, the artificer, etc.
@@AKDragonFish3D I find that interrupting the game to get rules lawyery is sometimes annoying and inconvenient. What my table usually does is agree to a rule that we think makes sense for the time being and then we continue using that rule until the end of the game where we can then look it up.
This game is only as fun as the gaming group you hang out with.
111~ also love this game!
Very nice review. Only recommendation is to slow down just a little. On the other hand, I do appreciate shorter video reviews.