Modular Control Rig in Unreal Engine 5.4 !

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  • Опубликовано: 7 янв 2025

Комментарии •

  • @NicolasNosedaDev
    @NicolasNosedaDev  9 месяцев назад +2

    Hello ! Thanks for the 1000 subs ! 🎉
    That new feature is very cool to create a very fast and simple Control Rig.
    I will look into how to configure and how to use the default fk ik and I will make a more advanced video on this feature :)
    If you have any questions let me know !
    See you on the next one !

  • @ericper3752
    @ericper3752 4 месяца назад

    "Everything works perfectly without doing nothing" is such a cool phrase

  • @unrealdevop
    @unrealdevop 9 месяцев назад +6

    I wanted to go around to these videos just to make people aware that there seems to be a bug with the Backwards Solver of the Modular Control Rig. When you bake animations using it for modification purposes, it seems to displace the limbs. I've tried this on 3 different characters and had the same thing happen with all 3 of them.

    • @ajaxx.christian
      @ajaxx.christian 9 месяцев назад +1

      Thanks! it was driving me crazy!

    • @unrealdevop
      @unrealdevop 9 месяцев назад +1

      @@ajaxx.christian Yeah I'm sure they probably are aware of the problem but it wouldn't hurt to file a bug report if you feel like it. I personally didn't bother because it's such an obvious issue that I'm sure they will have heard it from possibly hundreds of sources already.

    • @skuiz1
      @skuiz1 9 месяцев назад +1

      Backwards Solver are a headache.

    • @unrealdevop
      @unrealdevop 9 месяцев назад +1

      @@skuiz1 Yeah no doubt, I think Control Rig in general is. I'm really glad they are doing this and surprised at the same time. Saves me the headache of messing with them simply so that I can make quick modification in-engine to an animation.

    • @skuiz1
      @skuiz1 9 месяцев назад

      @@unrealdevop I use control rig for binding from time to time, but I could never understand how Backwards Solver works, so I never bothered with it ....

  • @Onechanzetolive
    @Onechanzetolive 9 месяцев назад

    I had a similar issue testing it out on mixamo characters as of now it seems the best practice would be to rig manny and create the animations then just copy those animations to whatever character you’d like

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад

      Yes exactly with the new easy retargeting its easier to make the animation on Manny and retarget it to your own skeletal mesh 😉

  • @hotsauce7124
    @hotsauce7124 9 месяцев назад +1

    Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад

      I never tried to do that but I found this from UE5 forum maybe it can help you : forums.unrealengine.com/t/ue5-control-rig-fk-ik-switch/259946/4 When they do the switch there is no weird rotating of their legs maybe there is an issue with the configuration of your IK/FK Switch

  • @Paul1miller1
    @Paul1miller1 6 месяцев назад +1

    Very nice video! I'd be very useful however if you moved your camera to a place where we could see what you're doing. Makes a bit hard to follow.

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 месяцев назад

      Yeah sorry I forgot to check before making the video, I will be carefull next time 😉

  • @TroxPunkTP
    @TroxPunkTP 2 месяца назад

    glad I found your channel

  • @acsomiT
    @acsomiT 9 месяцев назад +3

    your picture its covering what you are doing, :(

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад +1

      Im sorry for that I will be more careful next time 😉

  • @jackthewhite12
    @jackthewhite12 9 месяцев назад +1

    hey your one of the one people I have seen use a custom character and actually struggle using this, I tried a custom character and alot is broken like none of the box controls are being generated none of the pole vector controls are generating. it doesnt help there is no documentation from epic yet on this...

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад +2

      Yeah I think there is some socket configuration to do before using the modular control rig, unfortunately without documentation it's hard to figure it out

  • @hotsauce7124
    @hotsauce7124 9 месяцев назад +1

    Is it possible to setup a morph target of the face to a Control Rig controls? Is it possible to also set up Morph target Shoulder corrections to a Control Rig?

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад +1

      I think you can but I never did that so I dont know how to do that 😅

    • @hotsauce7124
      @hotsauce7124 9 месяцев назад

      @@NicolasNosedaDev Thank you. Looking forward to more of your videos.

  • @tgykurtulus
    @tgykurtulus 6 месяцев назад

    Hello , I have got an interesting issue which is completly ruins my pipeline.
    When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 месяцев назад

      Hello, yeah I got the same issue, you can create socket in the modular control Rig if Unreal is not showing the socket for you, I didnt made a video about that but other person have made it try to check for how to make socket in Modular Control Rig 😉

    • @tgykurtulus
      @tgykurtulus 6 месяцев назад

      @@NicolasNosedaDev hey thank you the help. Maybe i am not luck enough when i tryto find , I found lots of tutorials which are perfectliy working :) The interesting part , i tried to make rig for mannequin too, it is the same. my editor doesnt want to add shoulders after implementing spine modules :)

  • @jegoliveafrica
    @jegoliveafrica 9 месяцев назад +1

    Please how about face rig

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад

      There is no face rig for now, they will probably add that later ;)

  • @BritK-xh4gz
    @BritK-xh4gz 9 месяцев назад +1

    Can someone please do this not using a UE rig.

    • @hotsauce7124
      @hotsauce7124 9 месяцев назад

      You can export Maya bones to UE or Blender bones to UE and then use the UE 5.4 Modular Controls

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад +1

      I did not use the UE rig on the second part of the video with a rig made in mixamo 😉

    • @hotsauce7124
      @hotsauce7124 9 месяцев назад

      @@NicolasNosedaDev Thank you

  • @notthings6443
    @notthings6443 8 месяцев назад

    유익한 정보 감사합니다.

  • @bilosofie
    @bilosofie 9 месяцев назад

    no face rig?

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад +1

      No there is no RigModule for Face Rig, they will probably add it on a next release of the modular rig tool

  • @yaonanliu5296
    @yaonanliu5296 8 месяцев назад

    Merci bcp ! Je suis bloqué depuis hier, puis problème résolu !

  • @alhimikjb5633
    @alhimikjb5633 9 месяцев назад

    Why is everyone showing a modular control rig on five mannequins? You can take a character with a skeleton from sketfab and show how a custom control rig is assembled on another skeleton.

    • @NicolasNosedaDev
      @NicolasNosedaDev  9 месяцев назад

      I did on the second half of the video 😉

  • @chagaze7199
    @chagaze7199 5 месяцев назад

    La camera devant les parametres important, ca ruine un peu ta vidéo... C est dommage, elle etait interessante

  • @alhimikjb5633
    @alhimikjb5633 9 месяцев назад

    Why is everyone showing a modular control rig on five mannequins? You can take a character with a skeleton from sketfab and show how a custom control rig is assembled on another skeleton.