Could you do a tutorial on a custom walk cycle for a puppet I want them to have a unique walk without the procedural animations by animating the puppet yourself without the sliders.
I can assure you making a decent walk cycle without any procedural animations used in Dreams is a huge task. That said it is in any program and even more so in Dreams, believe me I've done it in Maya, Blender, 3D Max and Dreams is w/o a doubt the hardest application to do it in. Not saying it's impossible, but hard. It's probably slightly easier now since the last animation update though. But making several unique walk/run animations will take you weeks if not. months, if they are going to look right have the right arcs, overlap/follow through, balance /weight etc. There are 12 animation principles that should be in present all good animation. So unfortunately I also doubt Lex has that skill. She has strengths for sure in many other aspects of Dreams creation though.
@@eddieandersson5570 The method of turning off the pre made stuff and activating your own animation I can do, the animation itself I agree not my strong suit, so it will depend on whether the tutorial is about how to activate rather than create your own animations . Take a look at the procedural animations in the character model by MitterMak Ultimate Platformer to see how he has done it. indreams.me/element/oXfdhaXhrwc. I will have a look at making a basic entry to the principles of making your own walk animations and what you need to be aware of.
@@giovannisoto4353 So, once you turn the procedural walk and animation off on a puppet, it will move around with a sliding motion. You can apply an animated sequence to the stick and it will play it, but with the sliding forward movement which doesnt look natural. So you have to place keyframes to move the puppet only when you step, and this is a tricky thing to get right - this is why the puppet has all this inbuilt adaptive code so you can create a unique walk WITHOUT having to animate it yourself. I would recommend combining the two techniques rather than re-invent the wheel by creating your animation to run with the procedural walk. I will make a tutorial on this for you.
Looks like a decent action game with a nice variety of enemies will give this a try
It's in my play later queue. Hopefully get to it soon
100%, agree with you..
Could you do a tutorial on a custom walk cycle for a puppet I want them to have a unique walk without the procedural animations by animating the puppet yourself without the sliders.
I can assure you making a decent walk cycle without any procedural animations used in Dreams is a huge task.
That said it is in any program and even more so in Dreams, believe me I've done it in Maya, Blender, 3D Max and Dreams is w/o a doubt the hardest application to do it in.
Not saying it's impossible, but hard. It's probably slightly easier now since the last animation update though.
But making several unique walk/run animations will take you weeks if not. months, if they are going to look right have the right arcs, overlap/follow through, balance /weight etc. There are 12 animation principles that should be in present all good animation.
So unfortunately I also doubt Lex has that skill.
She has strengths for sure in many other aspects of Dreams creation though.
@@eddieandersson5570 The method of turning off the pre made stuff and activating your own animation I can do, the animation itself I agree not my strong suit, so it will depend on whether the tutorial is about how to activate rather than create your own animations . Take a look at the procedural animations in the character model by MitterMak Ultimate Platformer to see how he has done it. indreams.me/element/oXfdhaXhrwc. I will have a look at making a basic entry to the principles of making your own walk animations and what you need to be aware of.
@@DreamswithLadylexUK Thank You for the help!
@@giovannisoto4353 So, once you turn the procedural walk and animation off on a puppet, it will move around with a sliding motion. You can apply an animated sequence to the stick and it will play it, but with the sliding forward movement which doesnt look natural. So you have to place keyframes to move the puppet only when you step, and this is a tricky thing to get right - this is why the puppet has all this inbuilt adaptive code so you can create a unique walk WITHOUT having to animate it yourself. I would recommend combining the two techniques rather than re-invent the wheel by creating your animation to run with the procedural walk. I will make a tutorial on this for you.