4 Months in 2 Minutes - Timberborn Mountain City Build

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  • Опубликовано: 15 янв 2025

Комментарии • 75

  • @gibster9624
    @gibster9624 18 дней назад +73

    Cool to see this done in a timelapse. Gotta love blowing so much dynamite that the frames start begging for mercy.

  • @NMWEYSILYSMM
    @NMWEYSILYSMM 19 дней назад +70

    Master City Builder

    • @evansdmitri2161
      @evansdmitri2161 19 дней назад +3

      Louder! Zeddic deserve much more acknowledgment!

  • @StargazerTheFurry
    @StargazerTheFurry День назад +2

    This is just dwarves with extra steps and a hankering for wood.

  • @HueligtonPereiradeMelo
    @HueligtonPereiradeMelo 19 дней назад +25

    I have discovered your channel probably a month a go and already watched every episode from Timberborn that you made (current and old season). The way that you play is amazing. You have really good ideas and it is fun to watch. Keep the great work. You for sure will become a channel of big numbers. At this point I'm sure that the channel doesn't pay off, but I would love to watch more of sure each week. Hello from Brazil by the way.

    • @gromer2
      @gromer2 18 дней назад

      Couldn't agree more. This is, by far, the best timberborn builder today with intricate builds, advanced and innovating designs, and awesome narrating.

  • @lChronosl93
    @lChronosl93 19 дней назад +6

    The coolest Timberborn timelapse I have ever seen, and excellent choice of soundtrack,

  • @DesereckC
    @DesereckC 19 дней назад +26

    I was so excited for the notification of a new episode because RCE melfed my brain yet again with his shenanigans, but I don't know who else to watch in the interim.
    Sad it's not a full one 😢

    • @ahhhhh2575
      @ahhhhh2575 19 дней назад

      So real

    • @ryanjohnson3615
      @ryanjohnson3615 19 дней назад +2

      Yes I was looking forward to a much longer vid too. Wish RCE would spend a few hours learning from Zeddic vids. Funny feeling being way too "pro" to enjoy his vids anymore even while never actually having played the game myself.

    • @brady6415
      @brady6415 18 дней назад

      Same

    • @CaTastrophy427
      @CaTastrophy427 18 дней назад

      I might recommend the current run that Sargon Destroyer of Worlds has been doing. Far closer to what you see here than what RCE does, but still a bit of poor decision making.

  • @Ryulin18
    @Ryulin18 19 дней назад +12

    I love when you play a building game so hard that it becomes a slideshow

  • @mahimnathombare1426
    @mahimnathombare1426 18 дней назад +1

    I found out this channel a week or two back and i am hooked. I liked your sought out approach to the things. As a next series you can explore the map of BEAVEROME on hard mode with ironteeth. I tried playing it and i have failed 3 times in a row, 4th attempt is ongoing. I am a beginner so that is expected but i would like to see how a better player startegises for a challenging map. Thanks for the content.

    • @Blackwing2345635
      @Blackwing2345635 18 дней назад

      Basically priorities + feel of the game (intuitively knowing how long things take or how much resources they require).
      Do small steps, keep scalability in mind (for example build small dam first, but plan how you will expand it in advance), don't rush population. Going big from the start is a bad idea.
      IMHO the most insane map is the Thousand Islands. When I started playing the game I thought he Diorama would be the hardest, but funilly enough it is one of the easiest maps xD

  • @TheDepep1
    @TheDepep1 18 дней назад +1

    Its beautiful!
    On a side note, this is how i imagine "The Shaft" (formerly the Line) would turn out.,

  • @masonhales
    @masonhales День назад +1

    Now flood the entire map outside of your base

  • @Mecknificent
    @Mecknificent 19 дней назад +1

    What a journey it's been so far. Keep up the good work!

  • @TheViggokid
    @TheViggokid 19 дней назад +3

    Can't wait for the next episode!

  • @Ramash440
    @Ramash440 3 дня назад +3

    "We blew up a mountain."
    "Why?"
    "To build a mountain."

  • @SorryIamDrinking
    @SorryIamDrinking 13 дней назад

    Thanks for an amazing series, I still get blown away by what you are able to do, thank you for all of the inspiration!!

  • @larry365
    @larry365 19 дней назад +1

    Sick build. I'd top it with a lake for the icing on the cake 🎂

  • @felixschrobenah3822
    @felixschrobenah3822 19 дней назад +2

    Looking forward to the next one ! Happy holidays 😄😄😄

  • @ayoubkazdouf1334
    @ayoubkazdouf1334 18 дней назад

    I was so excited for the new EP, you'll keep us waiting for another whole week 😢

  • @xt4hodgson
    @xt4hodgson 19 дней назад

    Awesome choice of music for that project

  • @KitsuneBleu
    @KitsuneBleu 19 дней назад

    Thank you for the Christmas Week treat! Hope you had a wonderful holiday and I'm excited to see what you do with this and the forthcoming updates in the New Year. You'll get your underground storage/cites for real!

    • @ZeddTheBuilder
      @ZeddTheBuilder  19 дней назад +1

      Thank you and happy new Year! Really looking forward to update 7

  • @username6465
    @username6465 19 дней назад

    I was so excited for the next episode. See what you have done make me want to play again

  • @rattled6732
    @rattled6732 8 дней назад +3

    Bro is building a hive city

  • @dingdong4567
    @dingdong4567 10 дней назад

    That was absolutely impressive Lad, thx
    Like seriously, I leveled a Mountain recently but that was not that enormous as this
    It was on Terraces and is now a gigantic Mangrove Plantation but this?
    This is a whole damn City Underground

  • @wo0dy
    @wo0dy 19 дней назад

    Brother what ! the levels, the management... fair play

  • @JoshuaChurchtown
    @JoshuaChurchtown 19 дней назад

    It’s been awesome watching. I’ve been looking forward to seeing what comes next every week for, as the title says, 4 months.

  • @morrischen5777
    @morrischen5777 19 дней назад

    Man I'm so pround of you and your cities

  • @Bauschaumbruder
    @Bauschaumbruder 17 дней назад

    Amazing! 60 (?) hours of gameplay for 2 minutes video.

  • @jamie_23
    @jamie_23 19 дней назад

    This has been soooo fun to watch and all the other episodes and mostly importantly watching you go from 700 subs (when i subbed) to now over 8000! Very well done 👍

  • @bradShank
    @bradShank 17 дней назад

    That was a great 2 minutes, now give us the 20 hour one

    • @ZeddTheBuilder
      @ZeddTheBuilder  17 дней назад

      You can find the full play through so far here: ruclips.net/p/PL8DxiWy2Jgic2vJeWuJZAnNMlwPQLdOE6

  • @Drizztbc
    @Drizztbc 18 дней назад

    Watching the frames drop so hard once you panned over to your masterpiece, I knew it was marvelous and shouldn’t attempt it with my cheap pc 😂

    • @Blackwing2345635
      @Blackwing2345635 18 дней назад +2

      The game barely utilizes resources, though. Give it a try)
      It runs primarily on one core/two threads, doesn't require much RAM. But if you have a lot of paths on a single district and/or ridiculous number of beavers - it runs poorly on everything. Splitting colony into more districts and optimizing paths helps a lot.

    • @Drizztbc
      @Drizztbc 18 дней назад

      @ good to know! I currently have only two districts for a massive map so I’ll have to fix that issue

    • @Blackwing2345635
      @Blackwing2345635 18 дней назад +1

      @@Drizztbc one of the approaches that worked the best for me on vast maps - making very small districts for metal and dynamite/extract near the source.
      Scrap and bad water are processed directly, you only need a tiny bit of wood for metal and extract, and if you are using bots - those mini districts don't need much input, while outputting only product and, if you want, excessive initial material.
      The logistics of them is very easy, districts themselves are very simple, if there is some green land - you can even grow a little bit of wood on site to cover smelters/centrifuges needs instead of setting up an import. But making them a separate district reduces load on haulers greatly, as well as simplifies path graph, so it easier on your computer and seemingly allows the game to multithread it)

  • @heiligwong6220
    @heiligwong6220 19 дней назад +7

    This build puts RCE’s shaft to shame.

    • @000622477
      @000622477 19 дней назад +4

      I fear that, just like the Line in real life, we may never see the completion of the shaft.

    • @ohhiohohio
      @ohhiohohio 18 дней назад +1

      he's a good starter but a terrible finisher sadly

    • @BlackoutGootraxian
      @BlackoutGootraxian 7 дней назад +2

      That guy is a tourist/journalist when it comes to these games. He plays a lot of them but he is at best mediocre at every single one. Of course anyone dedicated can beat him.

  • @naee
    @naee 12 дней назад

    The best at it

  • @GurniHallek
    @GurniHallek 7 дней назад

    Reminds me of those underground factories of Isengard.

  • @viacheslavkiselev3125
    @viacheslavkiselev3125 19 дней назад +4

    oh, you didn't show the legendary piping network!

  • @Felipesalesf
    @Felipesalesf 18 дней назад

    Outstanding

  • @Sheepspcs112
    @Sheepspcs112 19 дней назад

    Absolute legend ❤❤❤

  • @ethanlahn3866
    @ethanlahn3866 19 дней назад

    You gotta separate districts and cut the lag on Junkertown

  • @Fabi-xv7vz
    @Fabi-xv7vz 4 дня назад

    The tru timber Champion

  • @bingusbongus9807
    @bingusbongus9807 7 дней назад

    those beavers do be beaveing

  • @bubbles69138
    @bubbles69138 18 дней назад

    All Hail King beaverton!

  • @Matsupitsu2nd
    @Matsupitsu2nd 19 дней назад +1

    I got timberborn as Christmas present and i'm constantly dying at 100 beawers, i can't find enough green for both wood and food. It's so hard to unlock dynamite and bigger medium water pump before dying

    • @Matsupitsu2nd
      @Matsupitsu2nd 19 дней назад

      I'm at my 4th or 5th colony and all runs have been on normal

    • @RFDN0
      @RFDN0 19 дней назад +2

      You are likely growing too fast. To reach and sustain those numbers of beavers you need, either terraforming (dynamite) or better food farms. Base foods only can get you so far, and better food takes further resources to make.
      I assume you are playing as folk tales. They are easier to grow and control the pop of than the Iron Teeth. You will need metal (specifically for dynamite factories) to really get to the point of being able to sustain 100 beavers the large water barrel, sluice gates and irrigation of land via trenches basically is demanded on nearly every map at around 50+ population from what I have seen.

    • @ZeddTheBuilder
      @ZeddTheBuilder  19 дней назад +2

      A few tips I hope will help:
      - Be cautious of raising your beaver population too fast. If you're playing Folktail you can control your population with homes: beavers will stop spawning when available beds are full. So you can wait until you have a good supply of food/water before putting down more.
      - Berries are very inefficient as a food source. Carrots and Potatoes (and eventually wheat) provide much more food per square planted. For Folktail, early game you can replace your berries with more food farms.
      - Early game you can build dams for cheap by throwing down a few basic dam blocks in your adjacent river. If possible, I next like to concentrate by making a second dam upriver because that will let you keep your main river topped off during the dry season.
      - Tanks can hold a surprising amount of water which can help you get through dry seasons. Medium tanks hold 10x more water compared to small tanks. I try to get off small tanks quickly.
      - If you are really hurting for green space, you can make a 3x3 area surrounded by levees and put a water dump on top to make an irrigation pond. This is a good way to survive bad-tides too if you don't have an easy way to make a diversion system: you can make a spot green far enough away from bad-tide rivers to keep some food going. Avoid making 1x1 ponds as they suffer a big evaporation penalty.
      Good luck!

  • @jimburlington8488
    @jimburlington8488 18 дней назад +1

    You could call it Griegheim instead of junker town

  • @Reach3DPrinters
    @Reach3DPrinters 19 дней назад

    NICE!!!

  • @chrismccarver2734
    @chrismccarver2734 16 дней назад

    That frame drop tho

  • @polarvortex6496
    @polarvortex6496 8 дней назад

    The hive cities of Beavermunda…

  • @KarolOfGutovo
    @KarolOfGutovo День назад

    Least dystopian amazon warehouse layout:

  • @MrSarcasticGaming
    @MrSarcasticGaming 7 дней назад

    Hear me out, this is the abandoned city of he highly advanced ancients you find in an RPG.

  • @geemcspankinson
    @geemcspankinson 7 дней назад

    Industrial beaver society and it's future...

  • @xToxicNinjax
    @xToxicNinjax 7 дней назад

    Lodge of the forest duke

  • @Иван-й4и7н
    @Иван-й4и7н 19 дней назад

    Так вот какое оно - подулье. В начале своего существования.

  • @BarcelPL
    @BarcelPL 3 дня назад

    Dwarvenborn.

  • @PermacultureCowboy
    @PermacultureCowboy 19 часов назад

    Lol “beaver”

  • @mockduckcompanion
    @mockduckcompanion 14 часов назад

    Beavers 🤝 Dwarves

  • @numb3rthr33
    @numb3rthr33 19 дней назад +1

    Wait, where’s the weekly Steeltide episode??

    • @ZeddTheBuilder
      @ZeddTheBuilder  19 дней назад +2

      With the holidays I just did the shorter special timelapse this week. I've got the next two episodes in the pipeline already though and the Steeltide will be back next Saturday!

  • @dmitriyrasskazov8858
    @dmitriyrasskazov8858 7 дней назад

    Or you could just you know... dig proper mountain home

  • @SirBalageG
    @SirBalageG 5 дней назад

    BeaverPunk2077