I have discovered your channel probably a month a go and already watched every episode from Timberborn that you made (current and old season). The way that you play is amazing. You have really good ideas and it is fun to watch. Keep the great work. You for sure will become a channel of big numbers. At this point I'm sure that the channel doesn't pay off, but I would love to watch more of sure each week. Hello from Brazil by the way.
I was so excited for the notification of a new episode because RCE melfed my brain yet again with his shenanigans, but I don't know who else to watch in the interim. Sad it's not a full one 😢
Yes I was looking forward to a much longer vid too. Wish RCE would spend a few hours learning from Zeddic vids. Funny feeling being way too "pro" to enjoy his vids anymore even while never actually having played the game myself.
I might recommend the current run that Sargon Destroyer of Worlds has been doing. Far closer to what you see here than what RCE does, but still a bit of poor decision making.
I found out this channel a week or two back and i am hooked. I liked your sought out approach to the things. As a next series you can explore the map of BEAVEROME on hard mode with ironteeth. I tried playing it and i have failed 3 times in a row, 4th attempt is ongoing. I am a beginner so that is expected but i would like to see how a better player startegises for a challenging map. Thanks for the content.
Basically priorities + feel of the game (intuitively knowing how long things take or how much resources they require). Do small steps, keep scalability in mind (for example build small dam first, but plan how you will expand it in advance), don't rush population. Going big from the start is a bad idea. IMHO the most insane map is the Thousand Islands. When I started playing the game I thought he Diorama would be the hardest, but funilly enough it is one of the easiest maps xD
Thank you for the Christmas Week treat! Hope you had a wonderful holiday and I'm excited to see what you do with this and the forthcoming updates in the New Year. You'll get your underground storage/cites for real!
That was absolutely impressive Lad, thx Like seriously, I leveled a Mountain recently but that was not that enormous as this It was on Terraces and is now a gigantic Mangrove Plantation but this? This is a whole damn City Underground
This has been soooo fun to watch and all the other episodes and mostly importantly watching you go from 700 subs (when i subbed) to now over 8000! Very well done 👍
The game barely utilizes resources, though. Give it a try) It runs primarily on one core/two threads, doesn't require much RAM. But if you have a lot of paths on a single district and/or ridiculous number of beavers - it runs poorly on everything. Splitting colony into more districts and optimizing paths helps a lot.
@@Drizztbc one of the approaches that worked the best for me on vast maps - making very small districts for metal and dynamite/extract near the source. Scrap and bad water are processed directly, you only need a tiny bit of wood for metal and extract, and if you are using bots - those mini districts don't need much input, while outputting only product and, if you want, excessive initial material. The logistics of them is very easy, districts themselves are very simple, if there is some green land - you can even grow a little bit of wood on site to cover smelters/centrifuges needs instead of setting up an import. But making them a separate district reduces load on haulers greatly, as well as simplifies path graph, so it easier on your computer and seemingly allows the game to multithread it)
That guy is a tourist/journalist when it comes to these games. He plays a lot of them but he is at best mediocre at every single one. Of course anyone dedicated can beat him.
I got timberborn as Christmas present and i'm constantly dying at 100 beawers, i can't find enough green for both wood and food. It's so hard to unlock dynamite and bigger medium water pump before dying
You are likely growing too fast. To reach and sustain those numbers of beavers you need, either terraforming (dynamite) or better food farms. Base foods only can get you so far, and better food takes further resources to make. I assume you are playing as folk tales. They are easier to grow and control the pop of than the Iron Teeth. You will need metal (specifically for dynamite factories) to really get to the point of being able to sustain 100 beavers the large water barrel, sluice gates and irrigation of land via trenches basically is demanded on nearly every map at around 50+ population from what I have seen.
A few tips I hope will help: - Be cautious of raising your beaver population too fast. If you're playing Folktail you can control your population with homes: beavers will stop spawning when available beds are full. So you can wait until you have a good supply of food/water before putting down more. - Berries are very inefficient as a food source. Carrots and Potatoes (and eventually wheat) provide much more food per square planted. For Folktail, early game you can replace your berries with more food farms. - Early game you can build dams for cheap by throwing down a few basic dam blocks in your adjacent river. If possible, I next like to concentrate by making a second dam upriver because that will let you keep your main river topped off during the dry season. - Tanks can hold a surprising amount of water which can help you get through dry seasons. Medium tanks hold 10x more water compared to small tanks. I try to get off small tanks quickly. - If you are really hurting for green space, you can make a 3x3 area surrounded by levees and put a water dump on top to make an irrigation pond. This is a good way to survive bad-tides too if you don't have an easy way to make a diversion system: you can make a spot green far enough away from bad-tide rivers to keep some food going. Avoid making 1x1 ponds as they suffer a big evaporation penalty. Good luck!
With the holidays I just did the shorter special timelapse this week. I've got the next two episodes in the pipeline already though and the Steeltide will be back next Saturday!
Cool to see this done in a timelapse. Gotta love blowing so much dynamite that the frames start begging for mercy.
Master City Builder
Louder! Zeddic deserve much more acknowledgment!
This is just dwarves with extra steps and a hankering for wood.
I have discovered your channel probably a month a go and already watched every episode from Timberborn that you made (current and old season). The way that you play is amazing. You have really good ideas and it is fun to watch. Keep the great work. You for sure will become a channel of big numbers. At this point I'm sure that the channel doesn't pay off, but I would love to watch more of sure each week. Hello from Brazil by the way.
Couldn't agree more. This is, by far, the best timberborn builder today with intricate builds, advanced and innovating designs, and awesome narrating.
The coolest Timberborn timelapse I have ever seen, and excellent choice of soundtrack,
I was so excited for the notification of a new episode because RCE melfed my brain yet again with his shenanigans, but I don't know who else to watch in the interim.
Sad it's not a full one 😢
So real
Yes I was looking forward to a much longer vid too. Wish RCE would spend a few hours learning from Zeddic vids. Funny feeling being way too "pro" to enjoy his vids anymore even while never actually having played the game myself.
Same
I might recommend the current run that Sargon Destroyer of Worlds has been doing. Far closer to what you see here than what RCE does, but still a bit of poor decision making.
I love when you play a building game so hard that it becomes a slideshow
I found out this channel a week or two back and i am hooked. I liked your sought out approach to the things. As a next series you can explore the map of BEAVEROME on hard mode with ironteeth. I tried playing it and i have failed 3 times in a row, 4th attempt is ongoing. I am a beginner so that is expected but i would like to see how a better player startegises for a challenging map. Thanks for the content.
Basically priorities + feel of the game (intuitively knowing how long things take or how much resources they require).
Do small steps, keep scalability in mind (for example build small dam first, but plan how you will expand it in advance), don't rush population. Going big from the start is a bad idea.
IMHO the most insane map is the Thousand Islands. When I started playing the game I thought he Diorama would be the hardest, but funilly enough it is one of the easiest maps xD
Its beautiful!
On a side note, this is how i imagine "The Shaft" (formerly the Line) would turn out.,
Now flood the entire map outside of your base
What a journey it's been so far. Keep up the good work!
Can't wait for the next episode!
"We blew up a mountain."
"Why?"
"To build a mountain."
Thanks for an amazing series, I still get blown away by what you are able to do, thank you for all of the inspiration!!
Sick build. I'd top it with a lake for the icing on the cake 🎂
Looking forward to the next one ! Happy holidays 😄😄😄
I was so excited for the new EP, you'll keep us waiting for another whole week 😢
Awesome choice of music for that project
Thank you for the Christmas Week treat! Hope you had a wonderful holiday and I'm excited to see what you do with this and the forthcoming updates in the New Year. You'll get your underground storage/cites for real!
Thank you and happy new Year! Really looking forward to update 7
I was so excited for the next episode. See what you have done make me want to play again
Bro is building a hive city
That was absolutely impressive Lad, thx
Like seriously, I leveled a Mountain recently but that was not that enormous as this
It was on Terraces and is now a gigantic Mangrove Plantation but this?
This is a whole damn City Underground
Brother what ! the levels, the management... fair play
It’s been awesome watching. I’ve been looking forward to seeing what comes next every week for, as the title says, 4 months.
Man I'm so pround of you and your cities
Amazing! 60 (?) hours of gameplay for 2 minutes video.
This has been soooo fun to watch and all the other episodes and mostly importantly watching you go from 700 subs (when i subbed) to now over 8000! Very well done 👍
Thank you!
That was a great 2 minutes, now give us the 20 hour one
You can find the full play through so far here: ruclips.net/p/PL8DxiWy2Jgic2vJeWuJZAnNMlwPQLdOE6
Watching the frames drop so hard once you panned over to your masterpiece, I knew it was marvelous and shouldn’t attempt it with my cheap pc 😂
The game barely utilizes resources, though. Give it a try)
It runs primarily on one core/two threads, doesn't require much RAM. But if you have a lot of paths on a single district and/or ridiculous number of beavers - it runs poorly on everything. Splitting colony into more districts and optimizing paths helps a lot.
@ good to know! I currently have only two districts for a massive map so I’ll have to fix that issue
@@Drizztbc one of the approaches that worked the best for me on vast maps - making very small districts for metal and dynamite/extract near the source.
Scrap and bad water are processed directly, you only need a tiny bit of wood for metal and extract, and if you are using bots - those mini districts don't need much input, while outputting only product and, if you want, excessive initial material.
The logistics of them is very easy, districts themselves are very simple, if there is some green land - you can even grow a little bit of wood on site to cover smelters/centrifuges needs instead of setting up an import. But making them a separate district reduces load on haulers greatly, as well as simplifies path graph, so it easier on your computer and seemingly allows the game to multithread it)
This build puts RCE’s shaft to shame.
I fear that, just like the Line in real life, we may never see the completion of the shaft.
he's a good starter but a terrible finisher sadly
That guy is a tourist/journalist when it comes to these games. He plays a lot of them but he is at best mediocre at every single one. Of course anyone dedicated can beat him.
The best at it
Reminds me of those underground factories of Isengard.
oh, you didn't show the legendary piping network!
Outstanding
Absolute legend ❤❤❤
You gotta separate districts and cut the lag on Junkertown
The tru timber Champion
those beavers do be beaveing
All Hail King beaverton!
I got timberborn as Christmas present and i'm constantly dying at 100 beawers, i can't find enough green for both wood and food. It's so hard to unlock dynamite and bigger medium water pump before dying
I'm at my 4th or 5th colony and all runs have been on normal
You are likely growing too fast. To reach and sustain those numbers of beavers you need, either terraforming (dynamite) or better food farms. Base foods only can get you so far, and better food takes further resources to make.
I assume you are playing as folk tales. They are easier to grow and control the pop of than the Iron Teeth. You will need metal (specifically for dynamite factories) to really get to the point of being able to sustain 100 beavers the large water barrel, sluice gates and irrigation of land via trenches basically is demanded on nearly every map at around 50+ population from what I have seen.
A few tips I hope will help:
- Be cautious of raising your beaver population too fast. If you're playing Folktail you can control your population with homes: beavers will stop spawning when available beds are full. So you can wait until you have a good supply of food/water before putting down more.
- Berries are very inefficient as a food source. Carrots and Potatoes (and eventually wheat) provide much more food per square planted. For Folktail, early game you can replace your berries with more food farms.
- Early game you can build dams for cheap by throwing down a few basic dam blocks in your adjacent river. If possible, I next like to concentrate by making a second dam upriver because that will let you keep your main river topped off during the dry season.
- Tanks can hold a surprising amount of water which can help you get through dry seasons. Medium tanks hold 10x more water compared to small tanks. I try to get off small tanks quickly.
- If you are really hurting for green space, you can make a 3x3 area surrounded by levees and put a water dump on top to make an irrigation pond. This is a good way to survive bad-tides too if you don't have an easy way to make a diversion system: you can make a spot green far enough away from bad-tide rivers to keep some food going. Avoid making 1x1 ponds as they suffer a big evaporation penalty.
Good luck!
You could call it Griegheim instead of junker town
NICE!!!
That frame drop tho
The hive cities of Beavermunda…
Least dystopian amazon warehouse layout:
Hear me out, this is the abandoned city of he highly advanced ancients you find in an RPG.
Industrial beaver society and it's future...
Lodge of the forest duke
Так вот какое оно - подулье. В начале своего существования.
Dwarvenborn.
Lol “beaver”
Beavers 🤝 Dwarves
Wait, where’s the weekly Steeltide episode??
With the holidays I just did the shorter special timelapse this week. I've got the next two episodes in the pipeline already though and the Steeltide will be back next Saturday!
Or you could just you know... dig proper mountain home
BeaverPunk2077