The State of Healing in The War Within Beta

Поделиться
HTML-код
  • Опубликовано: 6 июн 2024
  • Healers are in a very challenging spot in The War Within. Some of this must be scaling and early testing issues. But some of this leaves me with a bit of worry as to whats to come. Both from the healing side of healers, and the damage side!
    ~Sources~
    (Music) The Jazzhop Cafe @TheJazzHopCafe
    ~Socials~
    My Discord - / discord
    Twitch - BowserTheHealer
    BlueSky - @bowseraurelion.bsky.social
    Twitter - x45x
  • ИгрыИгры

Комментарии • 167

  • @WordslingerWillard
    @WordslingerWillard Месяц назад +91

    Healing doing less overall will be fine as long as they tone down the insane burst damage imo. Playing whack-a-mole with healthbars all DF because it only takes one global to top someone but if im too slow theyll die to the next thing that sneezes on them is incredibly stressful but also unsatisfying. If people are taking damage in a more reasonable rate giving healers the time to actually heal them up I think that would be so much better.

    • @Harggos
      @Harggos Месяц назад +5

      Agreed. I hope this what they were trying to achieve. Now they just have to reduce burn damage.

    • @CrazeyHaze
      @CrazeyHaze Месяц назад +6

      This is true and i would like it, but if they don't reduce self-healing, then there won't be a need for a healer. It'll just be 4 dps and a tank.

    • @Evokasm
      @Evokasm Месяц назад +2

      Agreed and a new expansion is a great way time to try to achieve such

    • @Skiptoomyl0u
      @Skiptoomyl0u Месяц назад +1

      You summarized my thoughts exactly. Taking more time to fill bars up means we will be healing more actively. The current gameplay loop is do damage until one big burst event happens. Top the group in 3-4 globals other wise someone dies. Like you said not satisfying gameplay and just leads to stress.

    • @MasterMorel
      @MasterMorel 26 дней назад +1

      Problem is, they didn't..

  • @brianfairchild4665
    @brianfairchild4665 Месяц назад +25

    They did say they want to make damage and healing less bursty, so I think all the healing is lower and it takes longer to top off. I never played classic but I hear classic is more like that and healers spend more time healing. That seems fine with me if that's the goal. I'm a healer. I'm fine just healing the whole time or nearly the whole time.

    • @brianfairchild4665
      @brianfairchild4665 Месяц назад +7

      I'll also say I don't care about doing damage and if I had to heal 95% of the time and dps when I truly had nothing to do, I'd honestly be fine with that.

    • @WordslingerWillard
      @WordslingerWillard Месяц назад +3

      I really enjoy being able to do damage as a healer, Ashen Hallow hpal gave me the thirst for blood that now cannot be sated, but it's much more interesting when you have to actually make play decisions based around it if you want. I think there is a space where people who want to just heal don't necessarily have to fight for that playstyle vs people who like to maximize their damage as a healer, and if we move towards damage profiles that have people able to spend more time at half health instead of either full or dead, that provides more of that opportunity for rewarding gameplay for both preferences.

    • @brianfairchild4665
      @brianfairchild4665 Месяц назад +3

      @@WordslingerWillard true that's a fair point. I like the compromise there. If it's less bursty you can still focus on damage more often potentially since it means if people are at like 60 to 75% health you may not need to panic.

    • @alinethome4064
      @alinethome4064 Месяц назад +4

      @@WordslingerWillard Yeah, I don't mind having more oomph in my damage as a healer. It's fun to do damage. But I don't lilke it when it's the primary reason I feel like I'm in the key, as I often did in shadowlands if I was with a reasonably competent group. I like being challenged primary on my healing ability and secondarily on my damage ability, if that makes sense. And I really hope they can land the cadence of damage that lends itself to using all of my toolkit and being able to make the tradeoffs.

  • @drh255
    @drh255 Месяц назад +7

    Nerf defensives and DPS self healing. Healers should be required to keep people alive during a run.
    Less spikey damage and more thoughtful healing decisions would be great.

  • @djekhex
    @djekhex Месяц назад +9

    so it may be an unpopular opinion but i think blizzard is giving too much power to do things associated not with your roll. i think tanks roll should be to control mobs, healers heal and dps deal damage. health bars should not be pingponging back and forth but because of the amout of self healing/defensives dps have they have to. the problem is people dont want to trust other player. they want to be able to do eveything themselfs but thats not how group content should be made. as a healer you shouldnt be doing much damage if any but your group should also feel helpless at saying alive when you arent there.

  • @jonathanweedin2454
    @jonathanweedin2454 Месяц назад +8

    I am not a fan of healing keys in DF. Damage is way too spiky, and if people make mistakes and/or don’t use every defensive and CC in their kit the healer has to make up for it. Spiky damage and powerful healing is not fun. I was hoping TWW would even out healing, since health pools look huge, but it looks like incoming damage is still pretty high.
    I don’t know what the solution is to healing, but I’m all for removing peoples’ defensives and making damage happen more slowly so healing doesn’t feel frantic.

  • @Rylos277
    @Rylos277 Месяц назад +12

    I generally think healing in dragonflight has been worse than the last few xpacs due to the immense healing power of everyone. Healers have had far too much throughput forcing extreme spikiness from ping ponging health bars and everyone having far too many defensives. If this is being addressed to bring down the swings and making it take longer to refill everyone's health bar then I'm all for it. I've been worried they just wouldn't address the issue at all or more band-aid's like massive health increase which helps but I don't think it's a good panacea.

    • @sullym2266
      @sullym2266 Месяц назад

      This ^

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад +1

      The season 2 fix was kinda awful. All it did was make good healers work harder and push themselves which is fine, but everyone else not in that position struggled. I mentioned it in the video, but if they are toning back healing and damage profiles? Im fine with that. But also slamming back heals non-stop and not contributing elsewhere feels more like busy work than fun.

    • @n3crophi1
      @n3crophi1 Месяц назад

      @@Bowserthehealer depends on perspective. I've played other mmo's where there wasn't any healer specs and there was only dps support with regen bufs or mitigation tools- it was jsut awful. I do personally think what makes
      Wow so attractive is more harshly defined trinity heal - dps - tank.
      From other side, if blizz decides to reward you more for dpsing by incresing damage, only few specs that can do dmg while healing would be rewarded. Pure example is FFXIV where healers dps is insane. Even if jobs there are designed as mmo trinity, in the end you are supposed to deal dps in 90 % of uptime and use some off-gdc heals abilities, which leads you to be support dps. Heal meta is choosed based on dps you provide- its disgusting.
      Dragonflight also has shown that if u add more utilities to classes and leave some behind, they quickly become more desireble in a pt setting and also gameplay is more likely to become 4 dps meta in the end cause of enormous access to defensives and externals. This is wrecking to healing mechanic, since more defensives = more spike dmg on dungs = less healing required since you have defensives for all the dmg. This leads also to less appeal for playing a healer role as mediocre score player since you are struggling with less space for dps players errors in pug settings, the ammount of hate that healing polayer receive each time their group prep isnt perfect each time aoe happens and can potentially kill whole group in 6 sec. In Dragonflight your healing isn't dependable on performance anymore, but on short period of time where any kind of movement or misstep can wipe whole group.
      In the end healers are supposed to heal - and i think Blizzard thinks that too. If they nerf dmg received form bosses/ mobs, healing and dps for healers they might have fixed a part of the healers absence in game.

    • @tgamer1510
      @tgamer1510 Месяц назад

      Disagree, I actually like ping pong healing. It feels way more satisfying than feeling like your heals do nothing. What really needs to change is maybe reduce the ping pong affect a little but also give DPS players less defensive capability... feels like every class has 3 - 5 defensives. I think it's time for a defensive prune, get rid of passive defensives from DPS and only give them 2 maximum active defensives on long CDs. then you can lower overall damage a bit and make the healing feel strong while also being needed in all content. We then also get over this idea that healers should be contributing high numbers to DPS...

  • @Neurotik51
    @Neurotik51 Месяц назад +1

    What I don't get is are they really not reducing button bloat for healers? Like I main hpal and they're really not going to remove any abilities and only add some? I'm already out of keybinds, I don't get where I'm supposed to put the new abilities.

  • @valiantvincent2621
    @valiantvincent2621 Месяц назад +4

    so I think part of it is scaling, and part of it is design issues? it seems like they want healers to fill a very specific part of the gameplay loop, and doing damage just isn't part of that for the most part. if your healing is weaker, you have to spend more time healing, and less time doing damage things. it's definitely a strange approach on the surface, especially when some things do a LOT of healing WHILE doing damage, which seems counterintuitive to the other parts of the philosophy. I'm sure it will get ironed out but it seems like they are stuck between two ideas about what a healer's role really is and not sure which direction to push it

  • @ultiraleron5208
    @ultiraleron5208 24 дня назад

    Hey bowser, i've been wanting to try healing in the beta but i can't seem to make healbot work even with curseforge. How did you do it ? I've put the addon in the retail beta client and selected beta release but still not working :(

  • @wiskeeamazingdancer4964
    @wiskeeamazingdancer4964 Месяц назад +24

    nerf dps self healing and mitigation cds.

  • @GremlinsDad-yt5hw
    @GremlinsDad-yt5hw Месяц назад +33

    Bit of a hot take, but I actually think the opposite in some respects. I think that a healer's job should be to heal, and tank's should be to tank. Modern M+ tanking seems to be trending toward the tank being the main source of mob control (Vengence DH) which I think can be a good thing. It gives tanks something to do rather than just pull threat and be a meat shield, and I personally kinda hope over time other tanks get similar abilities and trend more in this direction. I think the impact a tank brings to a key should not be their damage, but something only they can bring, like high threat generation and wide spread CC so mobs dont kill the group. With that same thinking, I think that healers should bring healing first and foremost to a dungeon. I dont think either Tanks or Healers should have a huge impact DPS wise on keys. Not saying your tank or healer should not contribute to DPS at all, but for healers more than tanks I think there is a big disparity for classes that can do damage easily and those that cant. For example, Monk and Disc both can do damage to heal, which makes them do DPS naturally in their rotation. Where as something like a Shaman, apart from Acid Rain and Ancestral Guidance , has to stop casting healing spells to do damage.
    I think putting more emphasis on healer DPS opens the door for even more balancing issues with healers, where you dont bring the healer that can heal the best, you're bringing the healer that can do the most damage. I get that healers want to contribute DPS-wise to a run so that they can make things move more quickly. But healers, playing correctly, currently already try to do damage when they can, have to deal with affixes, and keep the group alive. Which is a tall order in some pugs. This is my long winded way of saying I think a good healer adding some damage when they can makes sense, but I don't think that it should be impactful enough to make or break a key, at least not until you're pushing the highest level of keys. And I agree that it is concerning that healer "power" feels weak compared to LIVE wow, especially if we get another M+ season of mechanics that 1 shot people. Anyway I tank, I don't heal, this is just my two cents.

    • @Crimzenresolve
      @Crimzenresolve Месяц назад +3

      Pretty much agree with this take. Also, once you open the floodgates for healers to add damage to a group significantly changing the outcome of a dungeon run, that becomes the "standard" for the community, rather than a skilled player doing well. So anyone below that metric gets potentially flamed or made to feel like they're not doing a good job as a healer...even if they're keeping their party alive and handling mechanics, which should be their primary focus anyway.
      Having played other MMOs like FFXIV where healers are definitely a bit more pressured to do damage more damage, I've kind of seen how slippery of a slope this can get. That being said, they're two different games where damage intake is handled way differently in each. So not all direct comparisons can be made.

    • @______-nh7ib
      @______-nh7ib Месяц назад

      I think the tanks are moving towards the DH path. If you look at the DK Blood changes, they were given tools to be like the DH, the idea of ​​the tank being the master of crowd control and the ones who "makes the path" For the team, it feels really great and it's an amazing idea for the future.
      Healers are more difficult, because in one side you have the disc priest that heals while is doing damage, and then the sham that cant do healing and damage at the same time, probably the most logical idea is to give some tools to all healers to do damage and heal with that damage, and in M+ reduce the explosive damage or give more seconds before all your group dies

    • @wickily7826
      @wickily7826 Месяц назад +2

      ​@@______-nh7ib Some have mentioned the idea of healers doing buffs (like aug) to e.g. dps in their downtime instead of dpsing 🙂
      Love the idea of tanks having the role of meatshield + grp cc's, while dps do dps things

  • @mustacheoneday
    @mustacheoneday Месяц назад +2

    They overcompensated for how much healing needs to be done because people who only play DPS or tanks are just plain lazy when it comes to mechanics, so they've had to dumb down their roles to retain their bulk player bases. The people that play healers have quit because the rest of the player base simply sucks these days, and as the only spec who actually has to do anything its simply not worth having to carry bad dps all the time when you can just put your face on the keyboard and blame the healers.

  • @daketh4572
    @daketh4572 Месяц назад +1

    Have you seen/given thought to automatic jak and Madskillz discussing bring back spirit

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      I have a half agree half disagree point that I wanna make a video on! You're on the money I plan to talk about it, well in my own way. They absolutely cooked to an extent =D

  • @notkipli
    @notkipli Месяц назад +2

    As a healer, I want to heal. Disc priest used to be the one spec that did truly dps to heal if that was your jam. Otherwise, dps'ing was an afterthought when you had the time/mana to spare. I also don't enjoy the spikey damage and healing of DF, esp on some classes that don't have many answers. Healing should be constant and thoughtful. Can I spare the mana/cooldown to do this bigger heal or can I spam this smaller one? Who should I top off first without fear that anyone under 100% will die instantly? I also think mana regen needs to be more universal. Some classes never drink and others constantly have to keep an eye on it.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      So I do disagree a bit here. Strictly m+, but every healer can respond to the damage of season 4 right now. Like, all of them have cleared +15s. Mana issues exist mostly on hpal but there isn’t a healer when played well that just runs out of mana all the time. Really depends on the group, rip disc mana bars when the group needs a ton of extra healing. But I’ve played all of them at a pretty decent level and they can handle all of these things.
      Triage healing, which you’re describing, is used right now in modern wow. I’m not trying to sound rude or call you out, but I have gameplay showing against everything you said for the most part.
      I’ve seen resto druids burn their mana mashing regrowth. I’ve seen the discs that over use flash heal. Preservation evoker that don’t rely on their efficient combos. You can do horrible with a mana bar and play poorly right now.
      But I do think mana regen talents should come standard on healer. Like you shouldn’t have to pick between mana regen on disc or say sanctuary for damage mitigation. You should just have that mana talent for shields. I wish that for sure

    • @notkipli
      @notkipli Месяц назад +1

      @@Bowserthehealer Solid triage healing like the 3rd boss in halls is not the norm for DF. It is constant yo yo ing. DPS or the whole party gets chunked in PUGs especially. Not all healers run into people playing at 100% to help mitigate that, especially low/mid keys that discourage newer healing players. I agree, you need to learn to play your healer well to not run into mana issues but it is not as smooth between classes as it should be atm in my opinion, and as you say, talents wise.

  • @noxot13
    @noxot13 Месяц назад

    what is vulpera's racial healing for? :,( even draenei healing racial is much stronger currently though at least bag of tricks is instant cast for pvp.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад +2

      I literally just wanted to be a fox. I dont give a crap about the racials as they only really show up in world record keys and the MDI. Be fox, blast!

    • @antolimpenha5976
      @antolimpenha5976 25 дней назад

      @@Bowserthehealer FOR ME, ALL RACIALS MUST BE EVAPORATED FROM WOW. JUST PLAY WHATEVER YOU WANT DAMN. I DONT WANT BE A DWARF.

  • @BROKENCAPS
    @BROKENCAPS Месяц назад +2

    I assumed the low throughput was an attempt to fix the current state of everyone getting one shotted and fully topped up immediately, see cata classic healing. It obviously does that but I don't know what they can do about it feeling bad lol.

    • @RayKillough
      @RayKillough Месяц назад

      I wonder if it feels bad as a response to the current state of healing where if someone isn't at max health they are in immediate mortal danger. If you actually knew you had the time to heal people and could make active decisions about how and when to do so rather than having to heal IMMEDIATELY whenever someone takes damage I don't think we would feel bad about our abilities healing less, right now we all just have dragonflight PTSD.

    • @drh255
      @drh255 Месяц назад

      ​@@RayKilloughput the concept of "triage" back into healing.

    • @RayKillough
      @RayKillough Месяц назад +1

      @@drh255 Man, I miss that. Nowadays the only decision making I feel like I get is looking at my DPS and deciding who gets my one 2-minute external. Not to mention, for all the talk of defensives, once you reach a certain point of M+ content there isn't even any room for gameplay there either, it's press defensive = live, dont press defensive = die immediately. I miss when damage happened slow enough to give both healers and DPS a chance to realize things are happening and make decisions accordingly instead of needing to preplan everyhting. It's fine if at some point in scaling content you reach that level, but I shouldn't need to micromanage my DPS' defensive CDs in a freaking +11 or worse, suddenly have to consider if I continue playing with my long-standing M+ playgroup because the scaling made us hit their skill cap way sooner than usual. Insta-death for play mistakes has no place in "normie" content imo.

  • @Linknla
    @Linknla Месяц назад

    Hey Bowser, it seems like healers are divided into two camps those that like the idea of DPS being a part of the healing role and those that prefer to heal only. I find myself solidly in the latter group. I’m not at all interested in DPSing while healing. However, I have no issue with certain classes and specs being designed around healing through damage like discipline, priest, and like monks. I will echo another posters comments, in that I prefer a more traditional style of constant healing throughout an encounter and throughout the dungeon.
    In regards to healing power, I haven’t played beta, and I think you did touch on this, but I’m wondering if the lack of healing power is due to a lack of gear and that healing through put in the beta is more similar to healing throughput at the start of an expansion, which we all know is The time where healing feels weakest.
    Lastly, in regards to general feedback for Devs, though again I have not played beta, I would advocate for a reduction in self healing across-the-board, so that more healing can be done by healers, especially when it comes to the tank role. I think that tanks are incredibly too self reliant, and that they can still be tanky, but have a greater reliance on building synergy with their healers. It could also, bring back a more diverse flavor of healing if we have healers who are specialized in single target or tank healing and others that excel at large scale AOE group healing, and the healers who heal via DPS and healing absorption and all of a sudden we have a much more robust pallet of healers in the game.

  • @Pheribe
    @Pheribe Месяц назад

    I got a Priest also, felt it really weak. But beaides of that, i like that i need to focus on healing and not on DPS and healing at the same time.

  • @kevinrex7414
    @kevinrex7414 19 дней назад

    Too much burst dmg atm and I’m glass. I got be disc and put the bubble on my self to not be glass. It was the same for pally. Had to beacon myself to not be glass at low m+.

  • @andrewsimmons2711
    @andrewsimmons2711 Месяц назад

    Beta kept crashing for me when I tried beta :(
    Im looking forward to testing Holy and r shaman

  • @christopherlandaverde9397
    @christopherlandaverde9397 Месяц назад +1

    State of tanking next? You have great perspectives on tanking.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      Yeah but I got some crazy comments here that I think don't play the game right now, so I'm hoping the tanks wont get that way if I make that video lol. I have many thoughts about them id love to share!

  • @zedmouse
    @zedmouse 28 дней назад

    I don’t think healers doing less dps than you know.. actually people specialized for dps is a bad thing at all. As someone who heals on every healer class, I don’t want to feel like I have to engage more in dps. That’s not why I got into healing.

  • @OldManDoom
    @OldManDoom Месяц назад +1

    I am still going to dust off my old Holy Paladin, just in case

  • @RyanofAndor
    @RyanofAndor Месяц назад +1

    Number passes are one of the last things they do in the beta. There will be specs and spells that will get nerfed into oblivion days before launch. It's more about the gameplay. Number really are meaningless at this point.

  • @Gorgok19
    @Gorgok19 18 дней назад

    The most fun I had healing was in BFA on a resto druid, running Sunfire Azerite power with a mix of swipe/trash, cast sunfire puts hots on tank, efflorescence on ground, go kitty and spam trash/swipe. Sometimes I was beating dps player outside of their cd, so that was fun to contribute to dmg a lot more then in retail atm.

  • @Zerg777
    @Zerg777 Месяц назад +1

    In shadowlands all healer strength was in the class dmg and it sucked. Maybe fun for those playing ashen, i played mistweaver and their dmg was abyssmal. Theyll have to tune the dungeons for tanks and healers doing more dmg and then it becomes an expectation, healers who are learning will be flamed for not doing enough etc. I think the current tuning for healer dmg is fine

  • @MattLovesCheese
    @MattLovesCheese Месяц назад +2

    Healing in dragonflight has been really unfun the whole expansion precisely because healers were too powerful. You really shouldn't be able to top people in 1 global because then the only danger than can be presented to the group is insane burst - this has lead us to the problems with one-shots and defensives being too strong. If healing is feeling weak in the beta then this is encouraging to me because it will mean they're also thinking about toning down the bursty damage patterns and this should counteract the insane overhealing in raids too. Fingers crossed.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      I dont think people are getting 1 GCD full healed outside of big CD's in season 3 and 4, I need to know if you play right now i've gotten so many comments from peopel who say that but season 3 and 4 have not been nearly as bad. like 27-30 last season def could get like that but you're pushing some insane key level its always going to eventually kill us?
      I do think a profile change in healing would be really good! Spikey damage isn't really fun to heal, and only some specs can even manage it well.

    • @frozby5973
      @frozby5973 Месяц назад

      ​@@Bowserthehealeridk were getting those one shots as soon as 8/9s id say it is worse... when i can top the entire m+ group with a radiance and a penance as a disc priest and with just using one holy word with a holy priest id say it is quite spiky dont you think ?

    • @MattLovesCheese
      @MattLovesCheese Месяц назад

      @@Bowserthehealer Yeah maybe I'm overexaggerating a little but it is very easy to top someone in one global this season. I can easily crit a healing wave for 600k plus onto someone that takes a chunk of damage (which is 50%+ of their hp) and a big chain heal especially if there is a high tide ready can do huge work to the whole group.
      The damage profile definitely isn't fun though. I remember days (I'm old) where you could happily leave people at 50% health an prioritise targets that were in immediate danger because it took more work to get people topped. If you leave people at 50% hp for too long now, they're rip pretty fast next time any dmg comes out.
      I'll have to give beta a try at some stage and see how it feels, but I really miss the days where you only did around 10 -15% overhealing in raids compared to now where it can be as high as 60% which feels so bad.

  • @WhallonJesse
    @WhallonJesse 28 дней назад +1

    Just make healing powerful but use a lot of mana and have mana regen faster, like a giant energy bar.

    • @Bowserthehealer
      @Bowserthehealer  28 дней назад

      Honestly close to my idea of what I want. This would not be bad at all as a game design. Too aggressive wouldn't work for wow, but I like it!

  • @Raddo94
    @Raddo94 Месяц назад +1

    If all healers are bad, it’s great for fun of healing. Im missing times when you actually had to burn your mana each pull

  • @Hdefte
    @Hdefte Месяц назад

    I feel that healing is the most stressful in m+....beside the spikes of damage that you have to heal, you have to do damage, you have to CC and dispel random things....plus doing all the mechanics ofcourse, tracking CDs that everyone have to do. The amount of buttons alone between my resto shaman and destro warlock is crazy.
    If we want more healers in the que, we have to make the learning curve a bit easier, and then as you said in the video, the difference between a good and great healer, is managing to weave in more damage in a dungeon, while still keeping the party alive.

  • @DavidPalmer-nb9ur
    @DavidPalmer-nb9ur Месяц назад +1

    I think that the healer weakness at the start of TWW is 100% intentional and blizz will not change it much going forward. I say this because my understanding of the Healing meta has been a problem all throughout DF. Specifically, Devs have struggled to provide challenging content because of healer power progression. Healers simply get too powerful, too strong and their healing trivializes the content. That is why we have burst damage nightmares, its the only thing the Devs have figured out to do to challenge strong healers. Blizz are looking at end game scenarios right now. They know what ilevel we will be, they know what power we will have and they know that it will be hard to balance content with healers so strong. Therefore, healers MUST start weak and stay weak- ish? through as much of the expac as possible so that raids and mythic dangos don't have to be burst-a-thon health bar yo-yos. Which everyone hates. Just my thoughts

    • @Rangerpatrick
      @Rangerpatrick 28 дней назад

      Ure so wrong, ITS Blizzard, they really know nothing and Just do somenthings they Like to do and See the reaction Afterwards.

  • @Lenitas
    @Lenitas Месяц назад

    As a tank my favourite part is when I can just completely control a pack. Last season I played a bunch of DH (haven't bothered with alts yet this season) and just shutting down a pack like the full caster giblins (or however it's spelled) at the end of TotT was awesome. I really wish Blizz would bring the other tanks up in utility for that to be their niche. I also definitely think that if they can't balance dungeon damage such that healers just need to constantly heal, their damage output relative to dps specs needs to be way closer than it has been in DF. Doing less damage and healing than the tank as a healer feels horrible. Especially considering the extra effort catweaving requires (Druid main)

  • @raechu_01210
    @raechu_01210 Месяц назад +1

    it's really hard to judge how healing feels with the game still in beta, because fundamentally your healing numbers don't act as flat values, they act in proportion to incoming damage. If incoming damage is like it is now and healing is much lower, that would be terrible. But if both healing and incoming damage are much lower relative to players' health pools, I could get behind that. You could have situations where you decide whether to blow a bunch of mana and globals topping someone right now, or whether you can wait 10 seconds for your next big healing ability to come back and do that much more efficiently.
    We just don't know which world we live in, and we won't until at the very least mythic plus testing becomes available but honestly we probably won't until season 1 starts based on how DF beta went.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад +2

      Thats one of my biggest concerns. Not knowing going in makes me question what kind of world of healing we will live in. And Season 1 of DF was super spikey, Season 2 was evil to healers esp those who aren't really really slick with it, and Season 3 and 4 feel fine tbh. Could def go down in healing throughput and damage spikes but I think its alright.
      But this is beta, I want to test that. I want to feel it out and give that feedback. But with HPal doing almost no healing and pres being broken doesn't tell me that. And that is why I voiced it lol. I think its important

    • @frozby5973
      @frozby5973 Месяц назад

      ​​@@Bowserthehealeridk i feel like S4 feels worse than S3 and S2. You either do no healing because everyone plays perfectly or you do no healing because someone stood in a swirly and now theyre dead and you couldnt do anything about it. Its not satisfying, its boring, makes you feel like you have no impact in the key whatsoever, and the fact that people started running m+ keys with 4 dpses is just a proof of that... ironically the only dungeon i enjoy healing rn is halls because there are actually things to heal... i dont want to dps i want to heal thats why i picked a healer...

    • @ryszard7669
      @ryszard7669 Месяц назад

      ​@@Bowserthehealerseason 3 and 4 is fine you say. (Holy paly crying on corner)

  • @ryszard7669
    @ryszard7669 Месяц назад +1

    Blizz have problem with healing role in all spec, and i think for now they dont know wich way to take. Good example is holy paladin mele, hard caster, that is weak on both. And "mana managment" philosophy -.- on top of that, hard to say what is going on with healers right now.

  • @spacegoatjunkie
    @spacegoatjunkie Месяц назад +5

    im so sick of damage being a factor for healers. like yes, in solo content, its nice to kill stuff fast. but if im doing group content, as a healer, the only factors should be healing and utility /buffs, damage should be icing on the already baked cake.
    thank you for coming to my ted talk

  • @Mininoclack12
    @Mininoclack12 Месяц назад +2

    Herald of the Sun with Hpal is awesome compared to lightsmith. Lightsmith sucks in healing and dmg. You do 2.2x dmg and 3-4x healing with herald if you have the talent tree that makes the dmg over time make the next Holy Shock do increased healing or dmg by 200% of its value. When my Holy Shock did a crit with that talent, I healed the ally to 100%. I tested herald with dmg trinkets and I was #2 and # 3 in dps. Sometimes I was #1. Also, the healing of using Wings instead of Avenging Crusader with herald is brutal I reached 1m hps during a big pool of mobs.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      My healing with both was terrible until I popped wings. Ill give it more tried but it was brutal T.T

    • @ryszard7669
      @ryszard7669 Месяц назад

      We going back to start of DF. There was problem that holy paladin was healing only on wings and road to 10.2.7 started for them :/

  • @Unitos_
    @Unitos_ Месяц назад +1

    I want healing to be slower personally.

  • @vosecchipvp2920
    @vosecchipvp2920 19 дней назад

    Healers should stay healers and not be prioritising damage in my opinion. I love how healers feel in dragonflight. Healers damage included... Having said that, I think certain healer builds should be able to perform more damage if they choose to spec into it. But it comes at a cost of less healing output.

  • @patch2792
    @patch2792 Месяц назад

    I think one of the best things about higher healer damage is that it lowers the difference between a potential 4th dps and a normal group. It's pretty depressing to forever have the role you main be the most easily discarded in a way that is unimaginable for the other two, so having top runs ever be done this way is honestly tragic. Speaking of tragic, the fact that we had such a perfect balance of healing and damage impact all the way from like 8.2 to the end of SL and now its just ruined for now reason is so sad, i hope they listen to what you outlined in this video and return to that for TWW.

  • @popopiidzdsq9079
    @popopiidzdsq9079 Месяц назад

    i think those are good change healer healing less make healing about efficiency insted of prevent the funny oneshot
    now they just need to buff healer damage by a lot like 50% to 150% more damage depending on the healer especialy if they have to use healing cd to deal damage

    • @ryszard7669
      @ryszard7669 Месяц назад

      I dont think ppl play healer to be weak on healing

    • @popopiidzdsq9079
      @popopiidzdsq9079 Месяц назад

      @@ryszard7669
      If healing is strong damage is to
      Damage being strong mean defensive cd are to
      So you get a meta where if you blink dps die
      And where your healing dont matter if dps dont cordinate defensive properly

  • @Skiptoomyl0u
    @Skiptoomyl0u Месяц назад +1

    The overall bursty damage profile of Dragonflight needed severe fixing. The mindset that x spell isn't topping quickly enough is in my opinion the wrong point of view to have. I believe blizzard wants healing to take longer to happen so that healers take more time actually healing. Paladin is still a problem tuning wise and is still paying for the sins of the aug patch. But overall I would love to see less bar topping one shot spells and more triage healing. If and only if blizzard matches the damage profiles given to us. We need less one shotty mechanics/events and more ticking away at your health bar type of events. Don't get me wrong I still want to do big damage and I want that damage to come from my skill as a player. I don't want it coming from equipping dps trinkets and such. Overall I would love to see healing go farther away from bursty events where cd management is the end all be all of healing and I want my actual healing buttons and choices to matter.

  • @madhudson1
    @madhudson1 Месяц назад

    Naowh - for me the most fun tanking experiences have been anytime a tanking spec was massively OP/broken

  • @MumpiTV
    @MumpiTV 29 дней назад

    I've also tried all healers on beta, they all do feel very weak...
    Disc seems the worst , preserveation the best
    I like the playstyle of disc the most but it defs needs some love

  • @user-vh8gm8yh6q
    @user-vh8gm8yh6q Месяц назад

    healigh troughtput problems expecially for disc in pvp started in DF season 1, from that yo-yo of hpbars gameplay that was sHAdowlands healing got pruned expecially healing trought atonement is kinda impossible if u get a bit cced or trained, i hope the voidweaver and voidblast atonement/mechanics stays this strong cuz other heling atonement spells are kinda weak and they feel absolutely useless to top pple in high damage situations. (VOIDWEAVER locks sick and the healing trought void blast shadow atonement seems good too)

  • @Joetrus
    @Joetrus 27 дней назад

    People not wanting to DPS need a mindset change, I would rather healers be balanced around damage then healing.
    I've pugged most since Legion, I've pushed keys some, others I naven't. Some seasons I've ended up in a team to push, some I just pretty much pugged everything.
    Right now, healing feels bad for a few reasons, and the focus of trying to make more healing throughput checks has made it feel worse. When healing checks are required, the whole squad gets held up by one person, and if there is a huge imbalance on healing then this becomes a wall. This wall hits harder depending on how big the gap is, and then what? You go play another spec? I mean I can, but suddenly there is more force to go play something else versus when healer DPS was the thing you cared about.
    Also, DPS especially, and tanks to a lesser degree. Have too much defensive/offhealing capabilities. This takes away agency from my own hand and puts it in their hand. Let's say they slow down the damage intake to compensate for the lower healing, well then DPS off healing CD's becomes even more broken. Doesn't help that the meta this season has a ton of defensiveness/off healing into it, so if I get a meta comp group it can almost feel like why am I even here?
    Plus it's not like balancing around healing suddenly makes DPS of healers balanced, so now there is 2 knobs, which healer can heal through the content, and of those, which brings the highest DPS to the group.
    I want agency, I want control over peoples health bars, I don't want the gaps in my cooldowns filled by other non healer players, I don't want to depend entirely on the group to press their defensive's or they are 100% dead. I don't want my CD"s supported by other DPS heal/Defensive CD's because mine isn't enough. In the same way tanks want complete control over their own health bars and survivability. I want most of the control over the groups survivability in non mechanical mistake situations.
    Yes at the absolute highest keys this is a thing, and that's fine when I'm playing with friends or a team I've made, but you should not feel this way until the absolute highest keys. The earlier I feel this the less I want to play, and the less likely I will try to find a team to fix that feeling.
    --
    Already decided I'm not healing in TWW, I'll play tank or DPS. They don't seem to be making changes that will not just be a bandaid fix.

  • @iamnotkevin31
    @iamnotkevin31 Месяц назад +5

    Controversial Opinion Warning: Why do healers have to do damage in the first place? If I wanted to do damage, I would roll a DPS. The old days where there was enough damage to keep healers busy doing our main function and it kept us on our toes. We had a job and an identity without having to fulfill multiple roles. If a DPS messed up, we were there to save them and it felt great. The advent of self-healing without having to hit a health stone or pop a potion has made DPS less responsible as they do not give the same attention to mechanics as they did in past expansions, at least as far as I've seen. Tanks and DPS having their own self-healing gives healers time to do damage and then return to healing, but if we weren't expected to do damage in the first place we wouldn't need to split our attention. You mentioned that four-DPS teams are getting more popular, which makes the dedicated role of Healer even less important. Tanks who self-heal take are less reliant on healers as well, which may seem like a good thing because it means they can get ballsy and pull way more than they would have past expansions, but it incentivizes the wrong things. Healing is supposed to be difficult, just like any other role in the game. That's why when you clear harder content it feels so much better than clearing content that doesn't take as much skill. The first time I cleared a 20, the DK tank had higher overall healing numbers in the dungeon. How am I supposed to gauge how much impact I had in the dungeon if a tank does more healing than me? How do I know whether we cleared the dungeon because I was on top of my game or if I got carried? The focus on a healer having an impact on the game is a good one, but I think the focus is on the wrong thing. I would love to see steady healing that kept me busy and spikes where it was tougher due to mechanics. Of course it's possible that this could lead to dungeons being super difficult and it may need to be retuned, but I think it's worth it return to how things were. Another idea is having challenge modes where perhaps DPS and tank self-healing is reduced and healers having more damage to heal through so we can get a better idea of how we impacted the dungeon. One set of gear could drop from "regular" mythic dungeons and another set (perhaps different stats or maybe transmog options) could drop from the other mode. It would be fun to see how many people tried the different modes to see how many armor sets they could collect. Ultimately, I am one person and I doubt that others share my concerns/ideals on what healers are and should be. I get that it's fun for people to do damage, but that's not what I signed up for. I don't enjoy tanking very much and DPS just doesn't do anything for me. I love to heal but the current state just leaves me pining over the old days. Thank you for taking the time to read my rant. I wish I could get more "in line" with the ways things are, but I just don't have the same joy that others find. Thank you also for making content. I don't think that I would have been as successful at Preservation Evoker had you not helped me along the way. Keep up the good work. I'll look forward to your next video.

  • @hans-christianbjerk9906
    @hans-christianbjerk9906 Месяц назад

    would be kinda cool to do more healing and not as much dpsing. As holy priest Ill rather throw 3 heals on one guy than one heal and 2 smites. btw you have a really nice voice. It feels good wathcing/listening to ur vids

  • @handsomezack1075
    @handsomezack1075 Месяц назад

    I've been playing pres evoker in remix just to learn the class in content that's super easy.
    I'm most likely gonna play it in WW because it's great fun.
    That or mistweaver...

    • @ryszard7669
      @ryszard7669 Месяц назад

      Classic and ppl foce paly to hard caster, but most fun is Monk mele heal, and dragon with interesting mechanics.

  • @Astral-Projector2389
    @Astral-Projector2389 29 дней назад

    I dont like the design that a healer has to do healing and dps.
    You either dps or heal. The disc design we had in Pandaria is of course an exception.

  • @deafpolygon
    @deafpolygon Месяц назад +1

    I don't want to see Tank/Healers move into the 4th/5th DPS slot. Give us more utility - give tanks more power to tank and protect individual party members and buff the DPS (a'la augvokers) of the party and give healers more damage mitigations to support the tank. Rather than making incoming damage more spiky, you could make outgoing damage more spiky (i.e. barriers, dps reduction debuffs) and have tank/healer be given the toolkit to manage those.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      Season 2 of DF did that and people quit. Giving us more healing tools would only make healer less approachable. We have tools, people didn’t want to learn to use them. And those who did stayed but wish they did more damage or had more impact. Spikey one shot damage isn’t fun when the entire m+ run ends up being around one shots and surviving them. We theoretically will always make it there but making keys more about efficiency and speed is def more fun IMO than suffering to heal pugs who don’t use defensives while you can’t heal them fast enough to save their lives. That season while I had fun, was brutal to anyone who wasn’t great at healing and really hurt run populations

    • @deafpolygon
      @deafpolygon Месяц назад +3

      @@Bowserthehealer but having healers become effecitvely the 4th DPS isn't fun. I don't play healers to DPS... I will if that's what's needed of me but I'd much rather be doing something else.

  • @TheJayH
    @TheJayH Месяц назад

    haha less bursty? have you seen fire mage burst in war within?

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      Healing profile, healing profile lol. I have seen fire mage LOL

  • @sorincascaval8571
    @sorincascaval8571 Месяц назад

    Does it give you lv 80 directly now in wow, classic? Or, what lv do you get?

  • @alecsymmonds959
    @alecsymmonds959 Месяц назад

    I think they nailed healing in s4 of SL. Throughput in the beta is awful, even for resto druid. Df healing was tje start of a downward trend for me. It feels less about what your healer can push thrpugh and more about can you survive this withput getting one shot.

  • @Scrydragon
    @Scrydragon Месяц назад +6

    Just no. If I want to DPS, I'll play as a DPS. Healing is its own playstyle and it adds to the game. The moment you start making healer damage a significant factor, the more you can sub the healer in with a hybrid dps who can just dps better than a healer doing it. They need to scale back the strength of player defensives, tank self-reliance, and hybrid healing so that healing becomes more of a crucial role. The only reason why you can even start running healer-less compositions is because 1) Tanks are pretty much unkillable and don't need to rely on outside healing, 2) hybrid dps healing is so high that in a skilled, coordinated group, you can just have the hybrid throw out occasional heals to make up for unavoidable damage, and 3) player defensives are so strong that skilled play means that damage and danger is completely negated.
    Furthermore, I'm going to agree with AutomaticJak that they need to bring back spirit and make mana regen matter. Hybrids get abysmal mana regen so that off-healing is done just for emergencies, and healers get good mana regen because that's their job. And I'm going to make a very spicy take that won't win me any fans but I'm going to say that they need to make mana matter in combat. If mana becomes impactful again, you can't just slam all the heals and call it a day. This has a second effect of making it so that developers can tone down the spike damage. Group fucks up too much? Healer runs out of mana. Healer doesn't figure out how to triage and what spells to use? Healer runs out of mana. It solves so many problems if mana counts inside of combat again. And you can give healers an ability to speed up mana regen for things like M+ pacing outside of combat.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      I disagree. I dont know if you played season 2 but healing was awful, no one wanted to play. I think scaling back defensives a bit and making healers feel more important is a good thing. But the moment it becomes more healing people left the game. Ive played the whole expansion and pugged the whole time. I think a healing profile change would be fine like we do less healing and the damage is less crazy sure sure, could work (might have some of the same issues).
      But the 4 DPS comp requires perfect play. Its only viable at some of the highest levels of play. You dont just bring an aug and tada the key is super easy. Pugs will likely never be able to be that coordinated without getting in a voice chat. And making the healer have things to do and do more damage wouldnt make a hyprid DPS more tasty as a pick. Its not like were buffing their moves.
      Mana does matter now, just not enough. I dont think bringing spirit back fixes much. But I think mana regen being an important part of the healers gameplan is a good thing. Some specs feel like they get a ton in comparison, and that change could be good. Making the healing game in M+ and raid more balanced would be good. But if were running out of mana mid pull playing well? Thats going to cause tension. And that tension is usually the DPS messed up. If its happening even more, it will make dungeons way more stressful and the healing specs who dont run into that issue often will be meta and we've done nothing to make the situation better.
      Also healing season 3 and 4 was fine? At the highest level it was awful sure but a 30 or a 27 is pushing the theoretical limit, its going to be one shotty. But the 23's and 24's were still fine, not super one shotty, healing had interactions and a place in pugs. I feel we're close right now to the balance people crave but I have no idea who's just writing comments and who's playing current season content, esp pugging where you get to see the variance.

  • @greekakashi
    @greekakashi Месяц назад

    How does making more damage as a tank meaningful? Shouldn't it be more meaningful to do something more tactic-wise? The whole dps race becomes boring and unintuitive.
    Same goes for healers ofc

  • @user-yi6lo4hy5e
    @user-yi6lo4hy5e Месяц назад

    Most of this is just tuning which will obviously come throughout beta development

  • @M0nzi3
    @M0nzi3 27 дней назад

    Relying on healing DPS on M+ its senseless imo. I mean, if u bring it fine, but dont make it mandatory or impactful. Im a healer myself, i DPS when i can but if u ask me, i prefer not to. i like to be focused on mechanics, affixes and healing stuff, and honestly, its more than enough. This is seems more of a issue of high end keys, players that want to take that extra step. I think everything above +15 at this current time of the game its considered non casual. I believe this healer DPS thing should be meanful in highend M+, not low/mid tier. Afterall wow is aiming for a more casual approach in every form and im fine with it. I dont think its fun too, seeing a tank giving the same ammount of damage has the rest of DPS'rs in group, i think its absurd. Just make tank spells more threat orientated.

  • @Bollalillo
    @Bollalillo 29 дней назад

    This is what blizzard has always sucked on, scaling from one expansion to another is mindblowingly high.
    wotlk - cata numbers are my limit.
    5mill hp non tank is just stupid

  • @xamonttofficial
    @xamonttofficial 22 дня назад

    When I play a healer I want to heal not dps, if I wanted to be a poor man's dps I would be a dps

  • @davidtessaro2002
    @davidtessaro2002 7 дней назад

    Your ui could use some better scaling of less important stuff... everything is so big :) maybe you are hard of vision. Great video tho!

  • @Hopless1900
    @Hopless1900 Месяц назад

    Honestly I have no problem if the healer dmg increases, but currently in DF we have to do so many more mechanics/ actions as healer in a fight then any dps... so maybe change this first (also the high dmg spikes + much oberhealing needs to be gone and for some speccs even mana is an unlimited scorce and other struggle...).

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      I dont think we have too much, I think its too much in general and because that turns into damage it falls on the healer. Which is an important distinction. BUT still ends up being a bit too much. DF is challenging, but I think if they cut the amount of spells in a pack down (maybe limits to how many casts to mob count etc etc), it would make it a lot easier on everyone. This also plays into my wishes for more competition around speed rather than ultra high keys. Tone it down, and I think everyone is a bit happier

  • @patrickbryananonuevo8271
    @patrickbryananonuevo8271 Месяц назад

    Dealing damage as a healer shouldn't be required but I don't think the skill floor for playing a healer should be so minimal either. When you're doing progression content and able to provide more impact outside of your main role always feels good. If all you want to do is exclusively heal then I think you should stick to more casual forms of content which again is still just as valid. The only invalid way of playing the game is one that you don't find enjoyment out of.

  • @kenjeguides3675
    @kenjeguides3675 Месяц назад +6

    Tanks should do less dmg than dps, and healers should do less dmg than tanks. If we as healers start doing dmg comparable to dps, we'll then you may as well just make a group full of healers. Healers should heal, let's focus on doing that better instead of doing damage!

    • @Unitos_
      @Unitos_ Месяц назад +1

      Why SHOULD healers not do as much damage as a tank? Healers don't have to deal damage in weekly keys, so if you don't want to, then don't. But I don't see why healers shouldn't do as much damage as tanks, we're both doing essentially the same job: keeping people alive by reducing and controlling damage taken to the group as a whole. Outside of that, damage is a bonus. Threat from damage is an arbitrary concept. Tanks could do next to no damage and just produce threat.

    • @kenjeguides3675
      @kenjeguides3675 Месяц назад +1

      @@Unitos_ tanks "must" deal damage to do their job. Healers "do not" have to deal damage to do their job. Therefore, the one that must do damage should do more of it.

  • @RinaaaYa
    @RinaaaYa Месяц назад +1

    Its quite hard for me to judge the new Hpal hero talents because healing in general feels lacking. Didnt know if it was just Hpal because havent really try the others so far.
    Good to see you feel the same way!

    • @vanguelisk
      @vanguelisk Месяц назад +1

      damn I m praying everyday for hpal.if it still sucks , I will unsub

    • @RinaaaYa
      @RinaaaYa Месяц назад

      @@vanguelisk Sun's Avatar feels super powerful, but Hpal outside of Wings is just... idk, kinda in the same boat as now.
      Mana is also still the same and will continue to be a problem. They are also not moving away from the hybrid range healer thing, though I havent played with new AC yet

    • @chrispietsch9732
      @chrispietsch9732 Месяц назад +2

      Having just played Hpal for all the Beta time I've put in since it launched, here is my take. Herald of the Sun absolutely moves health bars. Imo almost none of your party can die during Sun's Avatar and running 1 min wings is HUGE. The changes they made to Light of the martyr make melee hapl very viable, especially with the tier next. Between the 2 talents and tier your Holy Shock healing is 45% increased. I've been playing pure melee hpal and I've yet to run into an issue that couldn't be healed through with either wings or DT/DB. The hot you get from the transformed wog in herald talents is decent. Dmg feels terrible though. I was running 1 min wings and as I said it was a blast. I will say Hpal could use just a flat 5% maybe even 6-7% buff. We have insane health pools in TWW, that being said they will probably tune most of the healing numbers up as time goes on in Beta. Now for Lightsmith, Lightsmith will scale reallllly well with you and your baseline healing. Because a portion of it is based of YOUR health, it has really good end game vibes when you have the gear to maintain a solid baseline for healing and are playing with a more organized group. The weapon you put on allies is crazy strong, I see it getting a heavy nerf, the absorb you put on with the armor is massive because it scales with health. To run Lightsmith competitively with Herald Hpal needs a baseline healing buff of 5-6 maybe even 7%. I never had mana issues at all, haven't drank once yet. With 2.5 mil mana I think you'll have to see a sizable increase in dmg going out in order to dent your mana pool. In conclusion, every healer right now has low baseline healing numbers from baseline kits, I suspect those will increase as numbers get tuned. I don't see a viable melee hpal unless you take both talents for Light of the Martyr. It's a very good change though. It looks like Blizzard wants to give Hpals both options through the talent tree by changing that talent. You want caster you don't take LotM, you want melee hpal, you take LotM.

    • @RinaaaYa
      @RinaaaYa Месяц назад

      @@chrispietsch9732 You are totally right. Tried AC +Vanguard's Momentum, Veneration and LoM and the build is insanely fun, and strong. Hope it becomes viable for keys later!
      I miss Crusader's Retrieve but oh well nothing we can do

    • @vanguelisk
      @vanguelisk Месяц назад

      @@RinaaaYa idk lol .just bought the epic edition cause this video had me worrying.I only played for like an hour ,but disc and hpal felt like trying to heal world first keys with questing gear

  • @zehantig
    @zehantig Месяц назад +1

    After i started to get more comfortable with preservation, the most fun aspect was to balance between doing damage and setting heals. I miss that feeling in other specs, in which damage feels more like an afterthought. Honestly, i'd love another spec like aug, but instead of bringing dps support, i'd like to support healing instead.

  • @gabi-saint
    @gabi-saint Месяц назад

    Yeah I'm no longer healing, gonna go dps now. No point in struggling so much for absolutely nothing.

  • @kylebb96
    @kylebb96 Месяц назад +1

    Scaled to 567 btw

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      Thank you! I normally hover the number in a VOD so I can double check and I just didnt in my recording sessions T.T

  • @King88Martyn
    @King88Martyn Месяц назад +1

    "Impactful" for Tanks and Healers shouldn't be DPS. It should be masterful tanking and healing. The issue is not that "Tanks and Healers don't get to contribute enough damage to a dungeon", it's that the entire combat is designed wrong. Tanks should be the tank. Holding agro and keeping the enemy from attacking your party members who will just instantly 1 shot because they're not a tank should be an actual challenge. Being able to put out enough HPS to keep the party alive, should be fun and the entire point of the healer. The yo-yo, rubber band nature of players health and damage and it all resorting to just a straight up 1 shot or nothing is awful. It should be a race, who can get the hp to zero first, with the parties health slowly ticking down from enemies residual damage and the healer slowly countering that hoping that the DPS will finish the enemy off before either you become overwhelmed or out of mana.

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      Season 2 of DF played more like this and no one was happy. The higher level keys were extremely tough and hard to approach if you weren’t extremely good, and lower level keys were extremely punishing esp to players who were not trying to play content that hard.

    • @King88Martyn
      @King88Martyn Месяц назад

      No season has been like this, because the WoW trifecta has been broken for a long long time. Season 2 was god awful cause it was too easy for the entire parties health to get dropped to basically nothing or one-shot constantly. Season 2 is when I stopped healing cause I had enough of the yo-yo approach to HP bars that Blizz takes.

    • @frozby5973
      @frozby5973 Месяц назад

      ​@@Bowserthehealer no S1 of BFA was like this and outside of horrible affixes like grievous it was more than fine...

    • @King88Martyn
      @King88Martyn Месяц назад

      @@frozby5973 I actually found season 1 to be quite enjoyable for healing. Yes people were taking a lot of damage, and they constantly needed healing, but if you were doing your job you felt like you had it under control. The damage they were taking and the healing you could output were in equilibrium.

  • @omnipotentense
    @omnipotentense Месяц назад

    nerf to hpal rebuke range is absolutely terrible

  • @Foster_The_Wild
    @Foster_The_Wild Месяц назад +10

    Healing feels awful. If they don't change it I won't play healer.
    There is a lot of stress when a team wipes because people start to blame you and once a team is triggered that's it; you're either getting kicked or the team disbands.
    Do you want us to do damage or heal? We can't do everything.

    • @GURKS35
      @GURKS35 Месяц назад +1

      Literally, i just did a +4 uld where everyone got hit by everything and never used defensives so they just insta died. Was a fuckin nightmare to heal. Almost impossible to heal through 1 mechanic yet alone people being hit by 2

    • @PossiblyJustARandomGuy
      @PossiblyJustARandomGuy Месяц назад

      I think these changes very clearly show that they want you to spend more time healing

  • @Kejii_Kins
    @Kejii_Kins Месяц назад +1

    Healing is too strong on retail. You can heal a player from 20% to full in one global. Healing needs to be reduced, its far too strong and creates bad gameplay.. These are changes in the right direction.

    • @ryszard7669
      @ryszard7669 Месяц назад +1

      We love to be weak on our job plus mana management on back.

  • @brettcloud8550
    @brettcloud8550 Месяц назад +2

    Jesus how are we already at 6m health at the start of an expansion lol

    • @OrganicJKW
      @OrganicJKW Месяц назад

      And that's healers and DPS in normal raid gear and some entry-level epic crafted gear. The rapid spike of 5x-6x higher HP pools midway through S1 is painful. It took almost all of DF to really see that level of progress in HP and we're doing it in a few weeks into the next expansion.

  • @bastionbxtch
    @bastionbxtch Месяц назад +2

    LIKE THIS COMMENT IF YOU'RE LISTENING IN 2006 =^-^=

  • @palfotta
    @palfotta Месяц назад

    To the one-handed apes at Blizz: Healing is not fun => less healer will play ==> long Qtimes in M+ and Shuffle ==> the game become unplayable (more waiting than playing) ==> players leave the game (again). Not that complicated.... So buff healers healing done and make the healing rotation simple and satisfying and nerf other spec's combat heals very badly asap. Thanks

  • @craiglimey6088
    @craiglimey6088 Месяц назад +7

    Tanks are a meat shield. Healers heal. And DPS well…. Hit stuff. I do not want to have any expectations of DPS output while in a dungeon. My job is to heal. Less spiky damage would be great too. Cause it’s really annoying when players are 3/4 to full and then are dead. Nerf player cooldowns and give healers the power to heal through the damage.

  • @frottery
    @frottery Месяц назад

    i want to heal, not be a hybrid damage dealer. the balance is off if there is a healerless comp that's viable and the reward for the dps/tank not eating mechanics isn't that i get to add dps directly. that's not the way the game has gone but that's basically why i lost interest in it. damage was a necessity to level as a healer when respeccing was prohibitive but now that it's not things should change. rather than do direct damage i'd prefer those buttons to be support/buffs. the reward for efficient and minimal healing should be to pull more/faster for the tanks to control and dps to dps, not healer gets to contribute damage to kill faster. probably too late to radically shift things away from that

  • @Nezekeh
    @Nezekeh Месяц назад +1

    No mate you have it all wrong. Healers SHOULD NOT be doing damage. This is just ruining the game. Healers should be healing, and it should be hard. Lower skilled players can do lower keys, the system is fine. Stop trying to mix everything up and cater for the baddies. Healers should heal, tanks should tank and dps should pump.
    Nothing more nothing less, i really dont understand why this new age of dev is trying so hard to break the game.

  • @zylle1993
    @zylle1993 Месяц назад +1

    They wanted to slow down healing and make healing viable again, healing now is stupid, its either you pop a defensive or you die, most of the time you simply cant even heal through the damage..
    Making damage slow and steady, means you have to heal constantly so people dont die.
    DF healing has been completely trash tbh, def worst expansion to heal in

    • @ryszard7669
      @ryszard7669 Месяц назад

      From patch to patch its going worse. You lose fun of healing :/

  • @Just__Kami
    @Just__Kami Месяц назад +3

    Disc priest are always underperforming it's a bit sad

  • @strugl3snugle245
    @strugl3snugle245 Месяц назад +3

    Tanks should tank, dps should damage and Healer should heal. IDK why they always try to reinvent the wheel. Its not a hard concept.

  • @aidengreen2114
    @aidengreen2114 29 дней назад

    Personally I think the direction of healers having to dps competitively just doesnt make sense and shouldnt be a design priority. Tanks literally NEEDING to heal themselves and doubling the healer output because healers have lost so so much power. Healing has felt awful in dragonflight, all healers cooldown reliant and more and more healers being designed to heal through their dps - why?
    Then to top it off the design of bosses, floor degens and aoe driving constant need to move, stack and spread make it so standing still and casting heals is just not viable way of healing at all which is pretty sad.. and not to mention most times people die is to a dumb one shot mechanic.
    Anyway all this is going to do is shift healers to need to have dps reworks as well now.. for a problem blizzard has created for themselves.. just like tank self healing being through the roof.

  • @tgamer1510
    @tgamer1510 Месяц назад

    Can we NOT push for more damage dealing from healers please? Seriously it's boring enough as it is having nobody to heal and just being a pseudo DPS can we not encourage more of this... As for healing I have no issues with it being difficult but I share your concerns about hero talents feeling like the only relevant healing. If we are going to go back to early cata style health pool changes on heal I think overall a lot of people are just going to quit again. Lets get real for a minute. People didn't leave in cata because healing was too hard they left because they didn't feel impactful enough. You need to balance healers in a way that their kit feels impactful but there is still some challenges healing in the past this was achieved by making our heals big, but expensive to cast. These days healers literally can't go oom unless they are being absolute nut cases with mana and not playing their classes correctly. There's only maybe 1 or 2 exceptions to this rule.
    I say if you want to make healing harder keep us strong but make our powers expensive.

  • @deadly103
    @deadly103 Месяц назад +1

    Healers should be healing with some contribution to DPS, but I am completely against healers pumping DPS.

  • @cristianocucumo4361
    @cristianocucumo4361 8 дней назад

    This covenant stuff is old. They need to remove it.

  • @cameronblake9033
    @cameronblake9033 Месяц назад

    i can see where you are coming from, downtime spent dpsing, and not recuperating mana(feels bad standing around waiting for regen) .
    i think that bloated hp pools, no % based healing for tanks, and have a healer actually heal and not dps with a healing support.
    make u have to make the hard choices between that cheap long heal or that expensive fast heal, have dps tied into mana regen or a mega efficient form of healing(smite/wrath healing)
    no one likes spike damage for 90% dps hp pools (assuming geared) let alone aoe/repetitive spike damage, should a dps be smacked by the game for standing in bad yes, should it be the healer that does it no. but unavoidable damage, or soaks shouldn't nearly one-shot geared dps.
    i think alot of the healing issues are blizzard being lazy with their fight designing and not fixing the bigger issues.

  • @TheBigdaddydude
    @TheBigdaddydude Месяц назад +1

    Healers doing more damage at the cost of actually healing is not good. As a tank it doesn't feel good when I am fighting so hard to just stay alive that I don't even notice the healer (and everyone else) died a minute ago because the healer's contribution was not impactful.

  • @blossomlotus2019
    @blossomlotus2019 Месяц назад

    My honest take on healers, I think right now the healing numbers on Evoker, Paladin and Monk are fine. I think Priest (both specs), Shaman and Druid need god at the moment to function. INstead of tuning what is broken right now, we should first try to find out if the numbers are justified. We'll see thursday when M+ opens up if Evoker/Paladin/Monk need nerfing or if they others need buffing opposed to nerfing

  • @makingadjustments
    @makingadjustments Месяц назад +7

    I wish we could just go back to healers healing and thats it. Retail needing to do damage is miserable and doesnt feel like, you know, healing should

    • @RayKillough
      @RayKillough Месяц назад +1

      Healers have always needed to do damage. What you're asking to "return to" never existed in the first place. The highest level players have always paid attention to their damage, because damage = things die faster = successfully completing the content, and if you are not doing everything you can in your power to do so, you're trolling your group. There can certainly be a more or less fun ways of achieving that goal, but nothing changed that suddenly made healers need to do damage, the playerbase as a whole has just become more aware of what the healer role can be doing. You would feel like you get to heal more if damage and healing in this game was actually balanced to require more than a single global to top someone or a single missed global for them to die.

  • @Tazytots
    @Tazytots Месяц назад

    Blizzard needs to fucking stop with this "making the combat harder by simply removing healing from the encounter" bullshit. What about you just add meaningful mechanics that force players to use their own abilities? Y'know, like every other MMO?

    • @Bowserthehealer
      @Bowserthehealer  Месяц назад

      They def haven't removed healing. 4 DPS is a tall ask, esp to pug mostly doesnt even happen. Players dont press their buttons, and then you have to pick up the slack as a healer all the time. Which means we press our buttons. Im not sure what encounters and difficulty you're referring to but it doesn't line up with anything I interface with right now

    • @Tazytots
      @Tazytots Месяц назад

      @@Bowserthehealer Healers burning through 50% of their mana just to survive a tank pull of 6-10 elite mobs in a M+ is a problem. Not only do they increase the mana consumption of spells, but they also decrease the potency of said spells, leaving the healers to try twice as hard to do the same level of content they were doing just fine in previous expansions.
      Blizzard consistently makes changes to the perceived difficulty of content by nerfing healers. This is a repeated thing. Like they don't actually understand how to make hard content without just arbitrarily decreasing healing uptime.
      ESO, FFXIV, Guild Wars; none of these games have this problem. Every class you play in those games have some manner of self-healing, self-cleanses. Mechanics that help them evade, or play tactically. That doesn't exist in WoW, and for the classes that do have these abilities; they aren't empowered and the players aren't encouraged to use them. It puts ALL of the combat consequence responsibility on the healer because DPS players aren't taught from the very beginning to not play like they only have three buttons to press. You pug. You know painfully well how braindead DPS players are.

  • @captainkribble7665
    @captainkribble7665 Месяц назад

    my biggest complaint on healing this expac has been low dps. it sucks so bad to do 60-70k while other dps do 400k or higher. that is why you saw no healer comps. in ffxiv healers and tanks do 80% of a actual dps. it should be that way here. i know a lot of healers hated shadowlands with the hey healer do some dps. i loved healing in bfa on my pally and druid and it only got better in shadowlands. from corruption to ashen hallow it feels great to top the group and at the same time your dps was crazy. healer logs will always be biased. kill times and people that dont take damage will always screw that up. in mop the top parsing shaman stood in a crap ton of bad and just cast chain heal on himself the whole fight and had number one parse. if wow can get away from healing parses and just focus on dps parses i think it would be better overall for all healers.

  • @screenshotted
    @screenshotted Месяц назад

    I think they need to make mana matter again.

  • @nizze5461
    @nizze5461 Месяц назад

    I dont understand ur logic if u wanna dps go dps why the fuck would u wanna be healer and do dmg that ruins the whole point of being the actual healer, its the same with tank.

  • @jojoheadshrinker24
    @jojoheadshrinker24 Месяц назад

    HPS overall should be closer to whatever dps is overall. Ending a +14 currently at only 100k hps while the dps is doing 600k+ dps just seems odd. Let healers scale too! Every heal button on our bars need to actually move health bars. Not press several small impact buttons in order for one big heal to happen

    • @djekhex
      @djekhex Месяц назад

      the reason for the difference is dps scales with the number of mobs you pull, hps scales with number of player in your party and how much hp they have. also in more coordinated group mobs are going to be cc'ed better so theres acually less to heal at those points in time. your hps isnt low because healers cant heal more its because there isnt as much to heal. like 3rd boss of hoi hps usally is the same or higher than the dps.

    • @jojoheadshrinker24
      @jojoheadshrinker24 Месяц назад +2

      @@djekhex yea and i find that 3rd boss fun and what healing is supposed to be about. im asking for more of that damage as constant damage to heal through instead of not doing anything until your group misses a random tectonic slam and 3 of 5 people randomly die.

  • @marc-andreplante6946
    @marc-andreplante6946 28 дней назад

    It's probably an unpopular opinon, but tank and healer should do 75% to 100% of the damage a dps can do.

  • @RubenManriquezS
    @RubenManriquezS Месяц назад

    If you have enough time to do a dps rotation as a healer, you are getting carried