This was a good start, so thanks for that. However, the actual secret tech: Wooden Doors/Cellar Doors. They stack up to 500 and each one sells for 250 iirc, so each 3 days you turn 5000 wood (an easy, infinite resource) into 125k dukes. Basically, make 500 wooden doors, and then 5+ 'filler' items such as stone axes. Put them all in the vending machine. Jack up the price of the stone axes to about +100%. This will ensure the doors are the item that sells. I haven't tested if multiple door stacks can sell in one cycle, I didn't even know that was possible until this vid. But yeah, using wood is the way to go; you make more money and it's an easy, infinite resource. I might personally do some more testing with the doors and price adjustment. I have a hunch i could sell multiple stacks if I decrease the price to 80%, and 200k+ a 3 day cycle is way better than 125k, even if it's technically less efficient.
@@xenosquirrel Ha, that's funny! I could've sworn it was someone else; you've definitely been hitting the lab hard on this one. =P I'm about to run a test on the reduced-cost-for-multiple-sale angle and will comment back if it works (125k every 3 days is more than enough to really keep you going, but why not have more if you can =P ).
@@xenosquirrel Just did the testing, here's what I discovered (long ass post incoming): * Recuding the cost to 80% doesn't seem to give you any chance at selling two items at once. * At 100% items sell in 1-3 days. * Reducing cost to 80% guarantees sale in 2 days (didn't test 60% or less as doesn't seem worthwhile). * Trying to pin down an average timeframe for sale at 100% value, I got an average of 2.125 days (over 8 sales, the pattern went 2-2-2-3-3-2-2-1). * This was done starting with an even spread of Doors, Double Doors, Hatches and Shutters. Now testing with just ~20 doors. * Just doing doors for the next 8 samples, got a whopping 1.5 day average; first 3 sales all only took a day for some reason. I will note that for those 3 sales I had pushed onto a second page of the vending machine - I think that might have something to do with it, though the last sale was only 1 day despite only being on one page at that point. * Doing a test with two full pages: average of 2, with all being 2 except for 2 (a 1 and a 3). * Revisted the discount test to see, given that full price seemed variable - nope, over 8 sales every single one was 2 days. * And to be thorough, jacked up the price 20% with 2 full pages - no sale after 10 days. After reducing back to 100% still took 2 more days for a sale. The ultimate conclusion is that, despite 80% sale price being a consistent 100k every 2 days, 100% sale price is better (if items sell every 2.5 days, which is worse than every average I got in my brief testing, it'd still work out the same over a 10 day period compared to 80% - and the worst average I actually got in testing, 2.125, is still 17.6% better than the 80% version. Plus it uses less wood so that's a plus!). So the long story is that the door method you have is, as far as I can tell, the best method, except that you should load up that sunovabitch with doors just in case they do multiple 1 or 2 day sales! In terms of the mechanics of all this I suspect reducing the cost gives a 100% chance at a 2 day sale; having the default cost probably has the game roll each day to see if anything sells, with a chance of something selling after 1 day - 25% by my testing - a strong chance to have sold after 2 days (87.5% chance to have sold by the second day, with 62.5% of sales being day 2), and a sale being guaranteed to happen on day 3 if nothing sold on the 2 days prior. And double checked, and yeah, seems like no sales can happen with less than 6 items in the vendo, which I believe means if you're only visiting every 3 days you want to have 8 stacks of wooden doors in there if you can manage, as if you hit the jackpot and sell 1 every day for the 3 days that would be the minimum you'd need to be able to have enough stock. So to min-max this, seems like if you're visiting the trader every 3 days, 8 stacks of doors. Every extra day between visits = 1 extra stack of doors, just in case.
@@xenosquirrel I thought I posted this reply but looks like I may have failed to submit - I did some testing and it seemed like filling up the vending machine with doors at regular cost (or at least, 7+ stacks as they seemed to have a chance to sell in 1 or 2 days) was the best method - however, on my actual live, non-testing server (and thus no time skips) it doesn't seem to be behaving as such. It's now been 4 or 5 days since my last sale - I suspect the thing may be that if you change the vending machine contents it potentially resets the countdown for getting paid, but I'll test this moving forward (I just put in a pile of doors then, but now that I'm on 2 pages I can afford to lean back and wait until I get a payment). My hunch is that the best method is to keep 7+ doors in the machine and to only change the stock (ie. put more in) on days that you cash dukes out. Or it's possible that something else was causing 1-2 day sales in my testing game and that the spear + door method is straight up the best. =P
@@jaxsonbateman I've tested a bunch and having the stone spears, stone axes or whatever tool you don't want to sell in the first 6 slots with the price increase is the best method. Just having a box of doors and adding a few in here or there keeps it selling versus filling the machine up and making it bug out.
Great to see small channels finally in recommended. If you want idea for next video, try point out how is parkour so usefull and how you can survive horde nights without base ;) I wanted to make video (My I5 750 is dying while recording 7 days xD )on this already because small ammout of players survive the bloodmoon on their own two feet and it's a lot more fun and at least they don't have to deal with the anoying and long process of building blood moon base.
as overpowered as this is, lets be honest, no ones getting that many stacks of supercorn without doing tons of ingame work just to be able to plant enough to make a stack that big just to sell, so to make big bucks like that, just seems like a good trade off for all the work put in just to acquire that kind of money
bobs boars up stairs , the single super corn in the "testing glass" has a loot box, sometimes s corn seeds and the recipe . thx for the vending machine up dates
This method is less likely to be patched out because of the amount of effort you would have to put in to actually grow that much super corn... Now the other exploit with the wooden doors and the 5 overpriced Spears / items has already been fixed
ruclips.net/video/2dzrqQXJY6E/видео.htmlsi=kuEGRvGCKpksska6 Here's a better video explaining the Super Corn stuff! It's VERY easy to get super corn and have a POI that you can grow an insane amount quickly.
After the last update, I noticed that I can get $8500 for each batch with selling to the traders behind the counter. But with the machines, they only buy 1 batch ($25,000). Still good to stock up on Super Corn with you getting so much for them but they did seem to nerf the machine method by half.
You cannot raise the price of the item because the vending machine won't buy anything. Just put the stack in there with spare weapons, tools, or other items and it should sell if it gets picked.
@@xenosquirrel Yes you can rise prices of the other items, im doing it rn, i have always 5 expensives random items and the item that i want to sell on normal price, works every time
Yes they do! Been playing on a dedicated server my friend rented out and it works. It's a little weird because it counts that days that YOU are active so if you're not on the items won't sell.
Honest cash, when you sell cash in the vending machine, $1=7 dukes. I found that if you go around looting ATMs and horde a big stack, it seels really good!
@@xenosquirrel Ahhhh, I hadn't noticed that variable. are all things technically better traded to vending machines? like if I were to craft bike handle bars, or something, and save the junk, one offs and lower value stuff as direct trades? speaking of handlebars, is there a vehicle component that's worth the most, compared to it's materials? like is it better to craft motorcycle handlebars vs minibike or bicycle? [I have crucible so can do steel.]
@@TizonaAmanthia I think I showed it in this video: ruclips.net/video/EhNbaubYSqs/видео.htmlsi=6Y-cMUxmvmomO46g - As you go up the vehicle tiers bicycle< minibike< Motorcycle< 4x4< Gyrocopter the prices of the items increase drastically but so does the items cost too. Bicycle handlebars for a stack of 50 is worth 35k dukes while minibike handlebars for a stack of 50 are worth 90k dukes in the vending machine. The price goes up even crazier as you go up a tier.
quick question- does it always buy from 6th item in the vending machine or is it random. what if I don't have 7 stacks of supercorn. and I wanna sell a stack or 2. how would I make sure my stack sells?
@talhasajjad1656 you have to make sure there's at least 7 items from my testing to get almost a guaranteed sale. Put random items like weapons, tools, mods, and books, something that has a little bit of value and hope that the vending machine pics the corn. Don't put building materials like stone, wood, or anything else because they will not sell! I put 5000 dollars bills in the first slot of the vending machine with tools, weapon ect and some days it took the weapons, but then it finally took the money, and I got 35,000 dukes. It's just random what it will pick.
I've been trying to use the vending machine, but I've only sold one time - It was a stack for 90,000 dukes, but that was one sale in 18 days... Not sure what my problem is, but I was shocked I even sold anything.
@siliconpenguin it depends on what's in the machine. Don't put resources in it because they don't sell. I stick with tools and weapons. Sometimes there's a bug and you have to go in and out of the machine a couple of times for it to register a sale.
@framonjain488 there's loads of videos out there about super corn farming already but I do have an idea for a farming video that I'll make and I'll add super corn to it!
ruclips.net/video/DOtLFH96ls8/видео.htmlsi=P9J9uzkfvFqfuyaF I was the first one to make a video on the 500 wood door method! The super corn and Bicycle handlebars method is for if/when they patch out the pricing of wood doors.
@@xenosquirrel I don't think they can just patch it out, they will need to rework the entire mechanic of traders buying stuff from players. Even if they rebalanced the pricing, people will just test every single item in the game, find the most cost effect and use that. Just like the handle bars you talked about. I wouldn't worry about this one being patched, there are like 3 duping glitches they need to fix first.
@@teinmeizeshi5209 They have patched it out before but with Stack Stone. If you had 5 stacks of Stack Stone it would give you 3.5 million Dukes and now you cannot sell any resources at all. They just need to rebalance the pricing and fix that.
Vending Machines have been broken for a long time. I think it's a bit of an exploit as it bypasses a bunch of intended game mechanics. Dukes are very farmable regardless so I don't use the vending machines. I break the game easily enough anyway :) but to each their own
It's not a bit of an exploit, it's a clear cut exploit. This video literally exists just so people can say "I don't use the creative menu, because that's cheating" when if they're doing all this they may as well be using the creative menu. TFP are notorious for not fixing broken things. They have new zombie shirt colors to worry about. Meanwhile a list 6 pages long, in the smallest font of far bigger issues is not even a thought to TFP.
Just make a stack of 500 wood double doors, as many times as you want, or until you have 7 unstackable items in the vendor. Boom $125,000 every 3-7 days. Just make sure you restock
@RednekGaming33 ruclips.net/video/DOtLFH96ls8/видео.htmlsi=CDTsyZRs0k_5a6XR you must have not seen I was the first one to make a video on how to do it. Everyone else has been copying it, which I'm not upset about. As long as people get the info, I'm happy! Plus, if the doors pricing gets fixed, then Super Corn will be the next best thing!
This was a good start, so thanks for that. However, the actual secret tech: Wooden Doors/Cellar Doors. They stack up to 500 and each one sells for 250 iirc, so each 3 days you turn 5000 wood (an easy, infinite resource) into 125k dukes.
Basically, make 500 wooden doors, and then 5+ 'filler' items such as stone axes. Put them all in the vending machine. Jack up the price of the stone axes to about +100%. This will ensure the doors are the item that sells.
I haven't tested if multiple door stacks can sell in one cycle, I didn't even know that was possible until this vid. But yeah, using wood is the way to go; you make more money and it's an easy, infinite resource.
I might personally do some more testing with the doors and price adjustment. I have a hunch i could sell multiple stacks if I decrease the price to 80%, and 200k+ a 3 day cycle is way better than 125k, even if it's technically less efficient.
I was the one who made the video on this first - ruclips.net/video/DOtLFH96ls8/видео.htmlsi=gSXFR9BqdTPWbvgA
@@xenosquirrel Ha, that's funny! I could've sworn it was someone else; you've definitely been hitting the lab hard on this one. =P I'm about to run a test on the reduced-cost-for-multiple-sale angle and will comment back if it works (125k every 3 days is more than enough to really keep you going, but why not have more if you can =P ).
@@xenosquirrel Just did the testing, here's what I discovered (long ass post incoming):
* Recuding the cost to 80% doesn't seem to give you any chance at selling two items at once.
* At 100% items sell in 1-3 days.
* Reducing cost to 80% guarantees sale in 2 days (didn't test 60% or less as doesn't seem worthwhile).
* Trying to pin down an average timeframe for sale at 100% value, I got an average of 2.125 days (over 8 sales, the pattern went 2-2-2-3-3-2-2-1).
* This was done starting with an even spread of Doors, Double Doors, Hatches and Shutters. Now testing with just ~20 doors.
* Just doing doors for the next 8 samples, got a whopping 1.5 day average; first 3 sales all only took a day for some reason. I will note that for those 3 sales I had pushed onto a second page of the vending machine - I think that might have something to do with it, though the last sale was only 1 day despite only being on one page at that point.
* Doing a test with two full pages: average of 2, with all being 2 except for 2 (a 1 and a 3).
* Revisted the discount test to see, given that full price seemed variable - nope, over 8 sales every single one was 2 days.
* And to be thorough, jacked up the price 20% with 2 full pages - no sale after 10 days. After reducing back to 100% still took 2 more days for a sale.
The ultimate conclusion is that, despite 80% sale price being a consistent 100k every 2 days, 100% sale price is better (if items sell every 2.5 days, which is worse than every average I got in my brief testing, it'd still work out the same over a 10 day period compared to 80% - and the worst average I actually got in testing, 2.125, is still 17.6% better than the 80% version. Plus it uses less wood so that's a plus!).
So the long story is that the door method you have is, as far as I can tell, the best method, except that you should load up that sunovabitch with doors just in case they do multiple 1 or 2 day sales!
In terms of the mechanics of all this I suspect reducing the cost gives a 100% chance at a 2 day sale; having the default cost probably has the game roll each day to see if anything sells, with a chance of something selling after 1 day - 25% by my testing - a strong chance to have sold after 2 days (87.5% chance to have sold by the second day, with 62.5% of sales being day 2), and a sale being guaranteed to happen on day 3 if nothing sold on the 2 days prior.
And double checked, and yeah, seems like no sales can happen with less than 6 items in the vendo, which I believe means if you're only visiting every 3 days you want to have 8 stacks of wooden doors in there if you can manage, as if you hit the jackpot and sell 1 every day for the 3 days that would be the minimum you'd need to be able to have enough stock. So to min-max this, seems like if you're visiting the trader every 3 days, 8 stacks of doors. Every extra day between visits = 1 extra stack of doors, just in case.
@@xenosquirrel I thought I posted this reply but looks like I may have failed to submit - I did some testing and it seemed like filling up the vending machine with doors at regular cost (or at least, 7+ stacks as they seemed to have a chance to sell in 1 or 2 days) was the best method - however, on my actual live, non-testing server (and thus no time skips) it doesn't seem to be behaving as such.
It's now been 4 or 5 days since my last sale - I suspect the thing may be that if you change the vending machine contents it potentially resets the countdown for getting paid, but I'll test this moving forward (I just put in a pile of doors then, but now that I'm on 2 pages I can afford to lean back and wait until I get a payment). My hunch is that the best method is to keep 7+ doors in the machine and to only change the stock (ie. put more in) on days that you cash dukes out.
Or it's possible that something else was causing 1-2 day sales in my testing game and that the spear + door method is straight up the best. =P
@@jaxsonbateman I've tested a bunch and having the stone spears, stone axes or whatever tool you don't want to sell in the first 6 slots with the price increase is the best method. Just having a box of doors and adding a few in here or there keeps it selling versus filling the machine up and making it bug out.
Great to see small channels finally in recommended. If you want idea for next video, try point out how is parkour so usefull and how you can survive horde nights without base ;)
I wanted to make video (My I5 750 is dying while recording 7 days xD )on this already because small ammout of players survive the bloodmoon on their own two feet and it's a lot more fun and at least they don't have to deal with the anoying and long process of building blood moon base.
@@rustyrust6915 I'll take a look at it! Thanks for the info!
as overpowered as this is, lets be honest, no ones getting that many stacks of supercorn without doing tons of ingame work just to be able to plant enough to make a stack that big just to sell, so to make big bucks like that, just seems like a good trade off for all the work put in just to acquire that kind of money
It is a lot of work to go to Bobs Boars and get the super corn then take the time to grow everything.
Been working on my world for 6 weeks made a farm for super corn bring in 1k each harvest
@@Gloxkagex ruclips.net/video/ERT4xCAfQQg/видео.htmlsi=QflqNdzP_SZVkkXd this video shows some of the best farming POI's that I found.
bobs boars up stairs , the single super corn in the "testing glass" has a loot box, sometimes s corn seeds and the recipe . thx for the vending machine up dates
@forstirling484 I tested super corn yesterday, and I saw it was a big money maker, so I had to make another video!
You can also find supercorn seeds and recipe at Checkpoint 3 ( Pregen Randomgen only) Look for the green hut just inside the front gates.
This method is less likely to be patched out because of the amount of effort you would have to put in to actually grow that much super corn... Now the other exploit with the wooden doors and the 5 overpriced Spears / items has already been fixed
ruclips.net/video/2dzrqQXJY6E/видео.htmlsi=kuEGRvGCKpksska6 Here's a better video explaining the Super Corn stuff! It's VERY easy to get super corn and have a POI that you can grow an insane amount quickly.
Super corn can be found in bobs boars and carls korn literally due north along the paved road east of trader rekt in navesgane
Yeah I was dumb when I made this and I completely forgot about it.
What are the rules? When does the 3 days start?
Is it 3 days after i interact with it? Or 3 days after i place an item?
@@CH1LLS. 3 days after renting the machine!
After the last update, I noticed that I can get $8500 for each batch with selling to the traders behind the counter. But with the machines, they only buy 1 batch ($25,000). Still good to stock up on Super Corn with you getting so much for them but they did seem to nerf the machine method by half.
Oh, this is interesting. I was just using the Stacks of Stones method but this seems viable too. Thanks for sharing.
Thanks for watching!
To get rotten flesh for plots, drive around radiation biome and harvest Z bears and direwolves
Just remember that they only spawn at night
What if I have 1 stack of super corn, can I put junk in the other slots and raise their prices so the vending picks the super corn?
You cannot raise the price of the item because the vending machine won't buy anything. Just put the stack in there with spare weapons, tools, or other items and it should sell if it gets picked.
@@xenosquirrel Yes you can rise prices of the other items, im doing it rn, i have always 5 expensives random items and the item that i want to sell on normal price, works every time
So, if you have 7 items for sale, can you raise the price on 6 to guarantee the sale of 1 item?
Someone in this comment section said you can. I'm gonna try it
Do vending machines sell like that in multiplayer servers?
Yes they do! Been playing on a dedicated server my friend rented out and it works. It's a little weird because it counts that days that YOU are active so if you're not on the items won't sell.
@@xenosquirrel Oh sweet. Im gonna have to do this than
yeah vehicle parts, and drawbridges I remember are good sellables. any other sellables that are good?
Honest cash, when you sell cash in the vending machine, $1=7 dukes. I found that if you go around looting ATMs and horde a big stack, it seels really good!
@@xenosquirrel ahhh, interesting, isn't it closer to 1:1 to the trader directly? it's still a good money maker, I just don't hoard it as much.
@TizonaAmanthia it's 1:1 if you sell $1 but as you sell more, the price increases for trader. Vending machine is still better personally.
@@xenosquirrel Ahhhh, I hadn't noticed that variable. are all things technically better traded to vending machines? like if I were to craft bike handle bars, or something, and save the junk, one offs and lower value stuff as direct trades? speaking of handlebars, is there a vehicle component that's worth the most, compared to it's materials? like is it better to craft motorcycle handlebars vs minibike or bicycle? [I have crucible so can do steel.]
@@TizonaAmanthia I think I showed it in this video: ruclips.net/video/EhNbaubYSqs/видео.htmlsi=6Y-cMUxmvmomO46g - As you go up the vehicle tiers bicycle< minibike< Motorcycle< 4x4< Gyrocopter the prices of the items increase drastically but so does the items cost too. Bicycle handlebars for a stack of 50 is worth 35k dukes while minibike handlebars for a stack of 50 are worth 90k dukes in the vending machine. The price goes up even crazier as you go up a tier.
How do you even use those vending machines? do you have to be in a public server?
@@arsenicintheshell9955 ruclips.net/video/EhNbaubYSqs/видео.htmlsi=PpVI0fEOMw41wjoc this video explains how to use them. You just rent them.
Wonder if you rented all 3 vending machines if you could sell a stack of corn in each machine every 3 days to speed up your sales?
@@zackerytulenchik9198 you can only rent 1 machine at a time.
quick question- does it always buy from 6th item in the vending machine or is it random. what if I don't have 7 stacks of supercorn. and I wanna sell a stack or 2. how would I make sure my stack sells?
@talhasajjad1656 you have to make sure there's at least 7 items from my testing to get almost a guaranteed sale. Put random items like weapons, tools, mods, and books, something that has a little bit of value and hope that the vending machine pics the corn. Don't put building materials like stone, wood, or anything else because they will not sell! I put 5000 dollars bills in the first slot of the vending machine with tools, weapon ect and some days it took the weapons, but then it finally took the money, and I got 35,000 dukes. It's just random what it will pick.
thanks!
No problem!
I've been trying to use the vending machine, but I've only sold one time - It was a stack for 90,000 dukes, but that was one sale in 18 days... Not sure what my problem is, but I was shocked I even sold anything.
And as soon as I went back into the game, I had sold a stack of doors for 125K dukes... But that's only 2 sales in 21 days. I don't know why.
@siliconpenguin it depends on what's in the machine. Don't put resources in it because they don't sell. I stick with tools and weapons. Sometimes there's a bug and you have to go in and out of the machine a couple of times for it to register a sale.
There is a new item dupe glitch involving the vehicle storage. You can dupe anything in the vehicle inventory including dukes 👍
Personally I'm not gonna do the items duping glitch. There's using the in-game mechanics and then there's duping with feels very cheaty lol.
Yup, I second that @@xenosquirrel
Me as well
do me a favor and find the server setting for making vendor machines sell faster.i wud like to edit it to sell every 24 hrs
@lux5102 I could try, but there isn't a server setting. It could be in one of the games XML file.
can u make a vid for supercorn farm
@framonjain488 there's loads of videos out there about super corn farming already but I do have an idea for a farming video that I'll make and I'll add super corn to it!
just sell doors in that vending machine and you will make more
@sorrowschism ruclips.net/video/DOtLFH96ls8/видео.htmlsi=O3xfKrUPxSX5gfwW I was the first one to make the video.
@@xenosquirrel I have not seen a video about it, it is just what I have done when playing the game
500 wooden doors?
ruclips.net/video/DOtLFH96ls8/видео.htmlsi=P9J9uzkfvFqfuyaF I was the first one to make a video on the 500 wood door method! The super corn and Bicycle handlebars method is for if/when they patch out the pricing of wood doors.
@@xenosquirrel I don't think they can just patch it out, they will need to rework the entire mechanic of traders buying stuff from players.
Even if they rebalanced the pricing, people will just test every single item in the game, find the most cost effect and use that.
Just like the handle bars you talked about.
I wouldn't worry about this one being patched, there are like 3 duping glitches they need to fix first.
@@teinmeizeshi5209 They have patched it out before but with Stack Stone. If you had 5 stacks of Stack Stone it would give you 3.5 million Dukes and now you cannot sell any resources at all. They just need to rebalance the pricing and fix that.
Vending Machines have been broken for a long time. I think it's a bit of an exploit as it bypasses a bunch of intended game mechanics. Dukes are very farmable regardless so I don't use the vending machines. I break the game easily enough anyway :) but to each their own
It's not a bit of an exploit, it's a clear cut exploit. This video literally exists just so people can say "I don't use the creative menu, because that's cheating" when if they're doing all this they may as well be using the creative menu. TFP are notorious for not fixing broken things. They have new zombie shirt colors to worry about. Meanwhile a list 6 pages long, in the smallest font of far bigger issues is not even a thought to TFP.
Just make a stack of 500 wood double doors, as many times as you want, or until you have 7 unstackable items in the vendor. Boom $125,000 every 3-7 days. Just make sure you restock
@RednekGaming33 ruclips.net/video/DOtLFH96ls8/видео.htmlsi=CDTsyZRs0k_5a6XR you must have not seen I was the first one to make a video on how to do it. Everyone else has been copying it, which I'm not upset about. As long as people get the info, I'm happy! Plus, if the doors pricing gets fixed, then Super Corn will be the next best thing!
@@xenosquirrel oh wow. I must have seen your video then, lmao. Good advertisement to go watch your video
@@RednekGaming33 thank you lol