Substance Painter NEW Update! All You Need to Know!

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  • Опубликовано: 13 сен 2024
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Комментарии • 38

  • @samcraftYT
    @samcraftYT 9 месяцев назад +3

    Finally. So much people use Opacity and plug it in the transluance of a Arnold material let say.
    Forgetting they need the invert value.
    I also learn something today.
    Thanks for the video

  • @user-fs3js8mi9w
    @user-fs3js8mi9w 7 месяцев назад +1

    Great work, could you please make an advanced tutorial on Substance Painter? I’m looking forward to it.

    • @AbeLeal3D
      @AbeLeal3D  7 месяцев назад +1

      Next premium course is substance, join our discord community to stay updated - discord.com/invite/w9GBhyV4wU

  • @marcelodeniz3932
    @marcelodeniz3932 9 месяцев назад +1

    Nice explanation! thanks for share

  • @mrMYRZA
    @mrMYRZA 13 дней назад

    how to export Transparency material to blender?

  • @davidzarn
    @davidzarn 9 месяцев назад

    lets gooo, amazing update!

  • @vomitbag12
    @vomitbag12 8 месяцев назад +2

    when will this hit Steam? I've been putting off buying it, hoping 2024 will be available soon.

    • @AbeLeal3D
      @AbeLeal3D  8 месяцев назад

      not sure about steam to be honest, this is the indie subscription access

    • @JamesWilliams-oi5rz
      @JamesWilliams-oi5rz 8 месяцев назад

      Its out

  • @Gustmazz
    @Gustmazz 5 месяцев назад

    This is fantastic! Just a question, though: Why is it called translucency in substance if that channel is called transmission in blender? Doesn't blender already have translucency?

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      naming conventions are sometimes not standar and each software might have slightly different names

  • @ozgureren8925
    @ozgureren8925 5 месяцев назад

    Thx a lot friendo

  • @da_drood-digitalart
    @da_drood-digitalart 8 месяцев назад +1

    Is it just me or it's not working at all except in that french restaurant scenario? I tried replicating the layers of the glasses (you really just need the translucency for the transparency effect to be visible technically) but nothing changed, and i still see everything opaque. Anybody encountered the same issue? Or found a solution?

    • @AbeLeal3D
      @AbeLeal3D  8 месяцев назад +3

      You need to go to shader setttigna and enable translucency as well. Just recently discovered that as well. It is close to where you enable displacement

    • @da_drood-digitalart
      @da_drood-digitalart 8 месяцев назад

      hey thank you so much ^_^ @@AbeLeal3D Shame on Adobe for not informing people about this simple basic stuff *-*

  • @dubtube6691
    @dubtube6691 4 месяца назад

    decals are easier to handel than in unreal lol

  • @mrMYRZA
    @mrMYRZA 11 дней назад

    hi! how to export translucency matrial ? for Blender or another program

    • @AbeLeal3D
      @AbeLeal3D  11 дней назад

      same way my friend, you use the translucency map as a mask

    • @mrMYRZA
      @mrMYRZA 11 дней назад

      @@AbeLeal3D no how save translucency map

  • @swapnanilnag3713
    @swapnanilnag3713 9 месяцев назад

    Great ! Hey did you change your speed of talking or you just more exited ! It's really very fast than usual 😅

    • @AbeLeal3D
      @AbeLeal3D  9 месяцев назад

      I think sometimes I get really excited. This update was a really happy surprise 😁

    • @ckurzable
      @ckurzable 7 месяцев назад

      Seriously, I was out of breath listening

  • @Play-to-earnn
    @Play-to-earnn 9 месяцев назад

    Adobe Substance painter 9 ?

  • @Karlitaestrella
    @Karlitaestrella 9 месяцев назад

    A question, you can bake the maps for a model in marmosset and then import that maps into substance painter?
    Thanks a lot 😁

    • @AbeLeal3D
      @AbeLeal3D  9 месяцев назад

      yes of course you can bake your maps in any software and then import them in but is is very important to bake all the necessary maps:
      Normal
      World Space Normal
      Position
      Thickness
      Ambient Occluiosn
      ID
      You need all the maps to be able to use all the tools within substance. That is why i prefer to do my bakes in susbtance.

    • @Karlitaestrella
      @Karlitaestrella 9 месяцев назад

      @@AbeLeal3D Ohh okey okey! i understand, following that Logic , you can make the normal map for a HighPoly in Zbrush and then import only that map in Substance right? cause substance is going to make the rest of the maps

  • @ODSA
    @ODSA 9 месяцев назад

    Sir plz create arnold shaders for motion design like cinema 4d redshift kind of lookdev

  • @P4ll4d10
    @P4ll4d10 9 месяцев назад

    greats Ty

  • @serwizzart
    @serwizzart 7 месяцев назад

    I have Substance 2022, do you think it is worth updating?

    • @AbeLeal3D
      @AbeLeal3D  7 месяцев назад

      Yeah there have been some nice updates since then, I do recommend it

  • @meta3dstudio181
    @meta3dstudio181 9 месяцев назад

    ❤❤❤

  • @ALEXANDER-ic1ib
    @ALEXANDER-ic1ib 9 месяцев назад

    cool

  • @othoapproto9603
    @othoapproto9603 6 месяцев назад +1

    SLOW DOWN!

    • @AbeLeal3D
      @AbeLeal3D  6 месяцев назад +1

      i promise i try, but it is difficult sometimes, a small suggestion would be to use the speed option here within youtube, i know some people prefer even faster or slower

  • @mcroman-superfeat
    @mcroman-superfeat 4 месяца назад

    Great, but slow down a little, please, WE still are here ... ;) ...........

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад +1

      Haha thanks! And yeah I just get too excited and can't slow down but I am working on it 😅

    • @mcroman-superfeat
      @mcroman-superfeat 4 месяца назад

      @@AbeLeal3D Movement whit NO SPIRIT is NOT a MOVEMENT - MOVEMENT whit SPIRIT is a REAL MOVEMENT ! ... THX /// McRoman ... ;)