RCT2 - Ride Overview - Corkscrew Coaster
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- Опубликовано: 6 сен 2024
- The ride overview series returns! In this episode we will see why the corkscrew coaster is both mediocre and the best coaster type in the game.
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Ride price calculator: rct2calc.shott...
Table of stat requirements: / rct2_table_with_the_mi...
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Outro music by Simon/Panorrrama:
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RUclips: / @mengersponge
Do you consider using the microcorkscrew as cheating, or do you spam them at every chance you get to make sure you pass the scenario?
For me it's cheating. Sometimes I don't mind cheating, but I prefer to pass every scenario without cheating at least once.
I use it when I want to pass a scenario that I don't like as fast as possible.
I also once stacked them to produce a dystopian entertainment centre where everyone gets their fun artificially raised by these coasters. It was in a scenario with a pretty ugly, grey landscape, can't remember which one
I see it as using micro-coasters is easy-mode; making aesthetically pleasing parks and passing the scenario is hard-mode.
I use it in combination with bigger coasters
I spam them since they're so good compact and easy to build.
"The train does not pass it [the photo station], but that does not matter, guests will still buy the photos."
Now I'm imagining all these people walking around the park with photos of the back of the train as seen from behind the station. Cherished memories!
I didn't know the photos can be bought even though they weren't shot at all. Good to know.
"7£ for a 2 second ride and 10£ for a picture of the back of my head... money well spent :D"
@@ericandrade3510 the idea of somebody completely satisfied by that is so funny to me
It wouldn't even be that. It's just a photo of random people walking on the path behind the coaster. Such memories!
"This photo of some random stuff and the back of a train is poor value!"
"This ride sucks. This ride is also the best in the game." :D
tiny Air Powered Coster: *Laughs in 20 euros a pop*
The main reason I love corkscrew coasters is that they're gorgeous, they're so aesthetically pleasing.
The rides these are based off of, Arrow Dynamics' Custom Looping coaster are very nice to look at.
As a kid who didn't understand what made coasters good or bad, it never occurred to me not to use Corkscrew Coasters, because they were so iconic to the franchise. Using them was, like, THE REASON to play the game.
In vanilla RCT2 and Classic, the launch speed for the corkscrew coaster is capped quite low, so it's not the most useful for larger designs. It's definitely best as a small coaster in those games.
Oh shit, I forgot about that entirely. This makes the corkscrew coaster even more mediocre.
@@MarcelVos it's ok since the 1st design works wonderfully on Classic
@@sfisher923 The cutback and shuttle loop designs also still work with a launch speed of 49 km/h, which I believe is the maximum launch speed in vanilla and classic, which means that only the largest launched design doesn't work.
@@MarcelVos If I remember it correctly it can't go through a loop without the station being raised relatively to it
@@Filipolis I tested it before I typed that comment and the train will make the loop in the shuttle loop design if the launch speed is 43 km/h or higher.
"This on-ride photo from Corkscrew Cheap is really good value!"
"Shame I'm not in it..."
Company secret: Those two statements are connected. :D
Can you try calculate the stats for some real life coasters? By checking the real statistics and using the calculations the game uses?
Nerd level 100
this is a great idea
Love this idea!!
Well, you can start with the 'Big Loop' from the 'Heide Park' map (second corkscrew visible in the video), as it is a real coaster, in a real park.
@@TheCell-vx3pk
Yeah, and its a really great coaster. I Loved it as a kid and it was my first bigger coaster. Then came Colossus, a wooden coaster and i loved it even more.
i wish i could build one of those tiny half-corkscrew coasters IRL - 349 euro is legitimately affordable for me, lmao
That would be about the IRL price if you wanted a model of that coaster made of Lego.
Corkscrew Coaster 1 is a really good value.
@@johnfoltz8183
Corkscrew Coaster 27 is really good value.
@@johnfoltz8183 heyoooo!
That ride would be more like 100k euro. Major coasters can cost from 5 million to 30 million. One is even 300 million!
The low launch speed in RCT2 vanilla makes the reverse incline more useful because it can get over bigger inclines at the start.
Two uses of booster:
1) block sectioned launch coaster. Niche, but it can be fun to build.
2) getting trains to go faster after a block section
Before watching, my predictions for the description:
It's mediocre because of its ratios.
It's the best coaster in the game because it's the best micro coaster you can spam.
Basically.
*6:12** Lol, I never noticed that was your profile picture hahahah!*
That intro sure was an emotional... rollercoaster.
*groans*
iniquity This joke sure was... bad.
Ba-dum-tss
I always saved a modified version of the shuttle loop with two loops and it served me well.
0:25 The central coaster (the one that corkscrews over the water) is a nearly an exact mirror image of *The Demon* from Marriot's Great America (Now California's Great America). The Demon used to be called *Turn of the Century* due to the corkscrew, but had two hills in place of the loops.
I'd think an overview of some of the more common non coaster custom rides you might need to use in a scenario would be useful like the log flume and car ride. The car ride especially as it took me a few goes before I could be confident of getting descent stats out of one I designed.
One of the most iconic rollercoasters in the game imo and it can be super op... seems legit
How about a series of videos looking at the real world inspiration for each ride type? Might be fun
you got your wish but not from marcel
"I just wanted the corkscrew"
This is why so many of my designs don't work. Yeah I know it gets up to 9Gs and that's bad, but it looks really cool.
You forgot the biggest pro of the ride: It has the coolest name. Corkscrew Coaster.
Honestly feel B&M has the most photogenic track.
Corkscrews Coaster 1 has broken down.
@@johnfoltz8183 Corkscrew Coaster 1 has crashed catatrophically.
can't wait for the steel twister. that's my favorite coaster to design.
Agreed. Especially with the Floorless cars.
Well, riding a B&M coaster is arguably better than sex.
@@EOTA564 ah, irl i prefer intamins, but that's still fair.
4:18 for the low key vanity
Love how you mention the lack of banked sloped turns right at the start, because that's my own biggest pet peeve about this coaster type. It would be much more fun to design tracks if not for that.
Same, I get annoyed at any coaster type that doesn't have banked sloped turns, except the standup coaster cause the standup coaster can do no wrong.
Marcel Vos Admittedly, the standup is kinda like a bonus hard mode
@@MarcelVos Is it possible to mod the game to add those elements, or should we just use the looping coaster?
@@soranuareane As for the looping coaster, and speaking of modding, it has occurred to me that you could create a pretty feature-complete coaster type with the looping coaster's track design (which I love) by using track elements and trains from the LIM coaster, which share the same design. Alternatively, you could just give the LIM a cable lift and circuit operating modes.
There's another small design I found reasonably useful for the Corkscrew coaster - a launched design featuring 6 station pieces, a cutback, two back-to-back corkscrews (each going in opposite directions, one away from the station, the other towards it) and another cutback. It's slightly less cheesy than the micro-Corkscrew model (which is still definitely useful) and also gets decent stats provided you don't launch it at anything higher than 50 miles per hour - 42 or 45 mph should do the trick
I don't know why, but the way he says "loopings" instead of loop-the-loop or vertical loop fills me with joie
Peeps be like
Big fun expensive coaster: I sleep
3 second up and down: REAL SHIT
Please make a video explaining how much we can charge for food and drinks!
shoutout to 2:40 where Marcel shows off a recreation of the OG Arrow Dynamics Corkscrew layout. For what its worth it has decent stats!
That's not an Arrow layout but a Vekoma layout. It's the classic Corkscrew with Bayerncurve model as formerly seen at Alton Towers and Vancouver's Playland.
The main advantage of the reverse incline mode over the launched mode is not subjecting your guests to deadly forward g-forces.
I don't think the game calculates longitudinal forces on guests. Just vertical and lateral. I could be wrong though.
The Python at Busch Gardens is still my favorite coaster of all time. Basic as all get out corkscrew design but it was my first adult coaster I got to ride and it blew my mind.
Expected at least 1 design using the "Corkscrew Glitch"
More an exploit than a glitch.
@@pjusttheletterpreally.noth2995 well, if we think about games in general, It's an exploit
But in real life, that will be a glitch.
I really appreciate and love this ride overview videos, Marcel! I've recently begun playing RTC again, and your techniques and designs have made it so much easier to pass difficult scenarios. Thanks much!
Oh wow I was watching some ride overviews a few hours ago, wondering when you'd make another one.
I really love this series!
Would you recommend adding a slope at the back of the launch designs in order to prevent the guests from dying in case the brakes go out?
yes, this has saved some guests in my parks after 2 years when reliability really goes down. but anything making your park safer is more money spent...
Finally! About time! A new ride overview! Also, did you know that you can build the large level-to-steep/steep-to-level transitions from the hypercoaster with the Enable all drawable track pieces cheat on? I do that, and it makes my corkscrew coasters look better.
I spam the microcorkscrew whenever I'm trying to beat a scenario quickly, and yes, I also do it with the inverted coaster (not the Vekoma-based Compact Inverted Coaster, the B&M Inverted Roller Coaster).
The Corkscrew Coaster is really the looping coaster that was produced by Arrow dynamics also you can make the Arrow Launch Loop and Vekoma Boomerang with this coaster type.
I also use a version of the double cutback coaster using steep twists if I want to place a cheap and easy looping coaster instead of corkscrew (or don't have access to the corkscrew yet).
Powered launch out of the station into a steep twist, level out, place one level piece, then drop into another steep twist in the same direction, so you're now going in the opposite direction of the start. Place a vertical loop that moves toward the station (right loop if your twists were to the right), then repeat the "steep twist cutback" but without the extra space in the middle.
In both this and the corkscrew version you demo'd here, you can save space by putting your stations inside the loop and pathing out via the cutbacks (or putting queue line on top of the station section for pathing excitement bonuses).
can you do the inverted hairpin coaster?
One day, some nostalgic billionaire should make a RCT2 themed themepark, where it legitimately has those meta rides you showed
Interesting how I stumbled upon the micro coaster design by just simple experimentation. Never really known what goes in to the rides scores in details. I sometimes use those micro designs because they seem to fit in the park. Often a bit more advanced than just a simple inversion since I build mainly for looks. And while an efficient moneymaker with small footprint it also gets a bit boring if you just put out a lot of those and do not look realistic. But a fair few micro designs can look realstics enough that there believable. I guess the smallest one should really called nano. ^_^
+Marcel Vos this game brings me back to my childhood days since I'm 31 years old now I still play this exact game to this day it's still pretty fun.
AKA the Arrow Dynamics Custom Looping Coaster / Vekoma Boomerang.
I love ur videos man don't even play the game but find ur videos super nice, ur voice is good and i love that u upload videos of what u like even if its not mainstream, keep it going man might wven try the game
Great overview, I have struggled with designs for the corkscrew
Just look up old Arrow and old Vekoma designs and follow something based off of that
Meisho Amusements too; I've had some success cloning their designs. (Which were probably clones from Arrow to begin with.)
For some reason when I spam microcorkscrews, they work at first, but eventually guests get tired of them and will leave the park in huge chunks and it’s very hard to keep guests in the park at this point. I’ve lost a few scenarios because of this, namely the harder ones. Do I need to build more interesting stuff after building the corkscrews?
They have been told by other guests
The reverse incline is good for reaching certain speeds because the g forces aren't so nuts getting up to speed.
At least it feels that way, makes it easier to not go overboard with g forces.
Can you make a video explaining alas of the g forces?
Thanks for the video Marcel. I personally enjoy the corkscrew coasters since I have managed to ride a couple of the ones shown in this video (Revolution at 0:31 and Viper at 4:00) along with boomerang designs are simple but fun.
*says that the mircocoaster design is one of the best in the game*
*AirPoweredCoaster comes to bite him later*
To be fair that one still takes up a lot more space, you could fit several micro-corkscrews in that area, plus the Corkscrew Coaster is a FAR more common coaster type you'll get in scenario play.
In vanilla the corkscrew coaster can only launch at 43 km/h (I thought) and then the one with that lifthill is better
I’ve pretty sure it’s 65mph but it takes a while to get there
Hey Marcel, so do guests not care where a photo section is placed in the coaster? How does the game decide if a guest buys a photo or not?
And if guests are hungry, do there care what they eat? If not, I guess it make no sense to place different food stalls right next to each other, right?
And also:
Do guests always search for a specific ride or do they just wander around until they find a ride that suits them?
I would love a material about photo sections, I use them a lot in scenarios with free rides and never know how much i should take for them
Guests don't need to actually pass through the photosection, no, which is pretty handy for mobius coasters as well!
Also, I personally find £3.20 to be about right, and anything over that guests start complaining
As long as there are an adequate number & distribution of food and drink stalls, it does not matter to the guests what they actually sell. BUT, winning Best Food is pretty easy and winning is cool? I always do lots of every food and drink available because that’s what I would want in a real park, and it’s fun. They’re also visually appealing and I like seeing the popcorn stall, exotic seafood, etc.
would that small ride be the most money/minute for its setup cost? so if you take its income per minute or any other unit of time, and divide it by the setup cost, do you get a higher value then any other ride?
I'm not 100% sure but I would bet that it indeed is the best moneymaker per dollar invested. That said, there are other factors that determine how much money you make. If you make a more expensive ride with higher stats but still a very short ride time, guests actually spend more money per hour going on those rides than going on the microcorkscrew, meaning you might make more money in the end. My record for making the most money in one month from ride tickets (a bit over €500,000) consists of 16 twister coasters with 4 stations that have a capacity of almost 20000 guests per hour. They are quite expensive but they make more money than 200 microcorkscrew coasters.
@@MarcelVos Could be really interesting for a next video :o
there are other Cosmetic Variants for this roller coaster
Animal Cars (Conga Eel, Dragon, Great White Shark and Seals)
Vehicular Cars (Classic Cars, Limousines and *0 Series Shinkansen Bullet Trains)
*With the opening of the High Speed Rail in Hong Kong SAR this Cosmetic variation is My Favourite
Love the fact that there is Heide-Park in the background in the beginning ^¬^
Next video : how to convert RCT2 to Asembler to work it on your NES. You're great man!
I like how the final design has the photo booth at the very end, so you are going very slow when it makes the photo.
I love this series and how helpful it is
Maze review next Marcel please
Nice Marcel ! I am currently making a 'corkscrew coaster only' park and your designs will come in handy. Goal is have to 15,000 guests - currently just hit 13,000.
The reverse chainlift mode apparently has a different length check, allowing you to get 600 meters without paying as much and still staying compact.
In Classic and Vanilla RCT2 the Reverse-Inclined Shuttle Mode is the superior option thanks to the HUGE NERF that the Corkscrew Coaster's Powered Launch Mode got, it went from a max launch speed of 60MPH to a max of less than 30MPH. In OpenRCT2 it got its RCT1 launch speed back. Outside of the super optimal designs Powered Launch Mode got nerfed so badly for the Corkscrew Coaster that it's no longer really good for it outside of micro coasters.
If you come back to RCT, would you consider a ride overview on the Mine Ride? Its struck me as a bit of a weird rollercoaster as it doesn't have a chain lift, and seemingly goes forward no matter what, albeit very slowly on a big hill.
Could also do the mine train coaster while you're at it.
corkscrews are an elegant track, a nice line of color around the park and the supports for even very intricate designs do not block view very much as with woodies and others.
3:30 that's the Super Wirbel in Holiday Park Germany, right? I loved riding that one as a kid!
That's Corkscrew at Alton Tower's. It was mostly removed years ago other than the two corkscrews, which were moved to the park entrance.
Honestly? even if the booster is kinda shit, if you use it correctly it can be used to give you the best of both launched and chain-lift designs. I like to have a few sequential boost sections with growing hills in between before circling it back along a more normal design. This way you have a comparatively short ride time, multiple trains, and still a good overal cost to score rating.
I have tried building the first design, that is also in your user photo, in rct classic (from steam) and it keeps flying off. Can't lower launch speed any more. Other than that, lover your videos.
I'd love to see a video on the mine ride coaster. I dont think its the best, but it was always my favorite as a kid
He ik ben al je vids aan t kijken echt goede vids, maar does spreek je uit als dos/das niet dus en fail als feel niet fil. Gwn een tip :)
Noob here. I can’t get the first design to work.. it gives me an error when I try to open the ride, “track is not a complete circuit.” Also idk how to set launch speed. I’m playing Open rtc2.
bold is how
- 2 *+*
My parks are always full of wooden and corkscrew coasters. My favorite looking coasters
0:26 This is the Heide Park Soltau, right?
I love this Park so much.
Greetings from Germany 😉✌🏼
I was waiting for this series come back
Great a new vid. Was getting worried if dutch resits got you.
What does throughput mean? Is that like how efficient a ride is from the moment a guest enters the queue to when they exit the ride? Like the satisfaction level of the ride?
Throughput is how many riders are riding your ride within a given amount of time. The "customers per hour" figure the game gives you is a measurement of throughput.
Before watching this video,I build normal design rollar coaster in game.
After watching this video,I only build 3 seconds ride time roller coaster for money.
Oh I forget to build photo.😂😂😂
Hey, I'm playing RCT classic and I love your videos. I downloaded some of your ride designs and most of them have worked great, but for some reason the short intense launch doesn't work for me. The train never makes it over the first loop... I tried setting the launch speed to the max, but it only goes to 27mph... Any ideas what the problem may be? Or is it just because I'm on RCT Classic?
Both rct2 and classic have it nerfed, rct1 did have a higher launch speed and also the booster piece
Hello, i was building this type of a coaster and tried to build a half loop, but the game didnt let me saying that its conflicting with other parts of my coaster. What am i doing wrong?
Ooh, another ride overview!! :D
I still wonder what would have happened if VEEkoma hadnt jacked arrows track design 🤔
Dude, I don't even play this game... but I can't stop watching your videos. Are you some sort of wizard??
Recently found your channel became a fan right away. i am not good at designing things myself but once given a design i am good at tinkering with it to see if it can be improved. that said i have been messing around with open rct2 (love that thing stops the game from crashing). if you use the air powered vertical coaster trains, add a 2nd camel hump after the photo section and set launch speed of 45 on the 2nd corkscrew coaster design in your video (6:12) you get slightly better stats, more cars on the track with 7 station platform i have 18 cars on the train. according to the rct 2 ride calculator if it is the only corkscrew in the park it you can set a price of 17.
Playing RCT on my mobile, I always get the trains crashing on return to the station with Powered Launch Mode
Heyyyy we missed you man, nice to see another video from you =D
Greetings from Mexico :)
Found a less cheating use for the Microcorkscrew spammingness
Saving Scenery/Paths you want to spam (Needed some Volcanos and Craters and ran into a glitch where they existed but can't select them in the Scenery window)
You mention rct classic for the micro coaster but it doesn't seem to have the option to stop it going through the station on my version?
My mistake it was actaully the stand up coasters micro coaster I was referring too
It bothers my OCD so much that the photo section from design 2 isn't in the center of the three tiles for aesthetic's sake. Is there any bonus to having a photo section after a non-flat normal piece/a hill, or is this just a personal design choice or negligible factor you don't bother with?
The game does not take the location of the photo section into account *at all*. Guests will even buy photos if no train ever passes through them. It's therefore just a personal design choice.
Does anyone know the name of the song by Panorrrama in the outro of the video!?! Thanks!
What if you get all heavy guests on the launch small coaster.
Me: sees the tiny microcoaster,
also Me: Don't. Tell. Six. Flags.
I find it interesting that the corkscrew coaster doesn't have sloped bank turns, considering that the original Corkscrew had a huge one before the two corkscrews...
And it bugs me a lot that it doesn't do that.
how do i use these rollercoaster in my game, i downloaded them and i dont see them in game
Custom tracks should go in Documents/OpenRCT2/track (assuming you're on Windows).
3:47
_”Sometimes, foreshadowing is incredibly obvious.”_
Early squad, where are you at ?
I didn't even got the notification yet
Nowhere, the blue shells killed them all
Got the notification right after I clicked there best koopaling.
@@Penoatle Lemmy Koopa is pleased by your answer xD
Recently I have been having issues with my PC freezing, it does register the mouse cursor, it just stops responding to any clicking or scrolling.
It generally happens when playing openrct2 (newest stable build), but few other programs as well. (Cities, Skyrim, Opera, MS-Paint)
I have done everything I could think of, including cleaning the hardware thoroughly, updating drivers and windows to their latest (stable) versions, clearing the temp folder, adjusting virtual memory. It's less frequent now, yet the issue persists. Perhaps somebody here knows what might be the solution.
And it did just now again. For like the first 15 minutes nothing out of the ordinary, then randomly it freezes the screen (but not the cursor) and refuses to recognize any input.
Is there a way to download your coster designs for use on Classic for mobile?
Hi I tried making this ride but it kept saying track is not complete. Am i missing something?
Guests will still buy the photos anyways.
"this photo of the ride next to me is a really good value."
In RCT3 it can sloped banked turns. Don't know why it didn't in RCT2.
and Hyper coasters can do a weird loop only avaiable for them
Can you do a poll on RUclips for the next ride overview, for those of use who don't have Patreon?
Partaking in those polls is something specific to my Patreon. I needed some rewards for my Patreon page and this seemed a good one for the lowest tier. I don't keep a lot exclusive to my Patreon but the polls will very likely stay there.
4:23 not anymore, but close.
And still better for guest generation