I disagree. The cooldown is needed for two reasons: 1) Other survivors won't know that chest has already been looted, so it will be opened again. 2) The only way to combat this perk is to keep chests open, so a cooldown will give survivors a time window for opening them back up. Without the cooldown, chests would essentially be a permanent aura revealing perk with no counterplay.
so they basically plan to nerf weave attunement knowing how broken it was, and then made almost the exact same perk that does the job directly without Franklin's lol how behavior of them
People seem to forget how strong aura vision is in this game. As soon as the killer sees that aura from near the chest, they will be bolting over to close it to get a chase/ down and then close off the box for another survivor coming up next. Pairing this perk with Franklins is essential since survivors will have to actually get an item for advantage. Good thing Distortion is getting nerfed am I right, survivors?😅
I think the cooldown is sensible. You can get a LOT of information from this perk, on the level of Weave Attunement. If you could just keep closing the chests then the Survivors would be stuck in a loop of opening them or else having their aura constantly revealed
Aura reveal range should have been like 12m and duration 5s, or 4s minimum. Right now this perk is a joke cause there is only 3 chests that can spawn in bad places and be useless.
@@antmsurvivorpokemon1 Franklin’s is an info perk? I’m just synergizing. It’s one of my favorite things to do. I don’t play the game much anymore . But I love cool perk combos. I’ve been playing the game for so long I currently don’t need any info perks. I like synergizing survivor perks too
My honest opinion is that this perk is not good. The aura reading ability is ok because it's pretty similar to WA but it creates less zoning and it's less controllable, also the aura reading only lasts 3 seconds, so most of the toxic part of WA is out. Everything else is bad; first of all why the increased speed to re-opening chests? Second, what is the benefit of closing a chest for the killer? It makes you waste time for what? For a side objective that almost no one but desperate survivors do? And lastly, this perk de-incentivates even more the opening chests; and oh, yes, the cooldown suck. It's a pretty bad design if you ask me.
I think that they gotta slow down with the perks cuz there is to many of them just for them to balance change and do so much. I think new killers and survivors should should just bring one new perk to be honest and maybe add some different to each character that makes them special, like one perk for a survivor but lets say they can vault a little faster but only that survivor can do that which will add more value to buying the character
If the range was 16 or more meters, this could be good with Hoarder. It could be a more insidious version of Franklin's Weave. But 8 m is way too small given how few chests there are.
I'll correct mistakes I've done with all perks together in a single vid since I was half asleep making this.
I disagree. The cooldown is needed for two reasons:
1) Other survivors won't know that chest has already been looted, so it will be opened again.
2) The only way to combat this perk is to keep chests open, so a cooldown will give survivors a time window for opening them back up.
Without the cooldown, chests would essentially be a permanent aura revealing perk with no counterplay.
Like weave attunement, and no one likes weave attunement except for franklins users
so they basically plan to nerf weave attunement knowing how broken it was, and then made almost the exact same perk that does the job directly without Franklin's lol how behavior of them
Your first point is invalid since it opens 50% faster so they will instantly know it's already been looted and know the perk that is equipped
People seem to forget how strong aura vision is in this game. As soon as the killer sees that aura from near the chest, they will be bolting over to close it to get a chase/ down and then close off the box for another survivor coming up next.
Pairing this perk with Franklins is essential since survivors will have to actually get an item for advantage.
Good thing Distortion is getting nerfed am I right, survivors?😅
Survivors open chests that the killer has closed 50% faster, not always
Could you do a video showing the difference with how dredge sounds are between the ptb and live?
I think the cooldown is sensible. You can get a LOT of information from this perk, on the level of Weave Attunement. If you could just keep closing the chests then the Survivors would be stuck in a loop of opening them or else having their aura constantly revealed
It’d be neat if there was a subtle sound cue to indicate an aura is being revealed by that perk, because 3 seconds is easily missable
Survivors have chest perks that entice them to get more tokens.
You could just reopen a chest and put MORE permanent reduction to generators
They need to increase the range to 16 M that are only few chest in the maps unless you bring hoarder or the 108 cake that gives 1 more chest
I'm curious, does anyone think this perk will make Survivors that run Specialist gain more tokens?
The cooldown needs to be there because otherwise, it would grant the killer constant aura-reading with no real counterplay.
Aura reveal range should have been like 12m and duration 5s, or 4s minimum. Right now this perk is a joke cause there is only 3 chests that can spawn in bad places and be useless.
I know someone asked for it already. But could you do a video on dredges new sound change of ptb vs live? Thank you!
I wonder if you can use this on the chest that are in Nemesis or Wesker chest?
I searched for this commentary 😂
Oh man, weave, franklins, horder, you got info for days
😂😂😂
And it's the survivors that get the handholding treatment per killer mains. Imagine needing all that info perks to track survivors
@@antmsurvivorpokemon1 Franklin’s is an info perk? I’m just synergizing. It’s one of my favorite things to do. I don’t play the game much anymore . But I love cool perk combos. I’ve been playing the game for so long I currently don’t need any info perks. I like synergizing survivor perks too
So they buffed basement chest bubba
Good vid, but one thing. Survivors only get the 50% faster unlocking speed when opening up a chest that you closed.
You only open chest faster after they are closed. Survivors would want to reopen chest to prevent the aura read
My honest opinion is that this perk is not good.
The aura reading ability is ok because it's pretty similar to WA but it creates less zoning and it's less controllable, also the aura reading only lasts 3 seconds, so most of the toxic part of WA is out.
Everything else is bad; first of all why the increased speed to re-opening chests? Second, what is the benefit of closing a chest for the killer? It makes you waste time for what? For a side objective that almost no one but desperate survivors do? And lastly, this perk de-incentivates even more the opening chests; and oh, yes, the cooldown suck.
It's a pretty bad design if you ask me.
I think that they gotta slow down with the perks cuz there is to many of them just for them to balance change and do so much. I think new killers and survivors should should just bring one new perk to be honest and maybe add some different to each character that makes them special, like one perk for a survivor but lets say they can vault a little faster but only that survivor can do that which will add more value to buying the character
remove the 50% buff the survivors receive(the amount of time required to open the chest isnt that long anyway)and this perk would be somewhat useful
I mostly think there's better Aura reading perks
Does it work with weaker ?
If the range was 16 or more meters, this could be good with Hoarder. It could be a more insidious version of Franklin's Weave. But 8 m is way too small given how few chests there are.
I wonder it synergies with twins perk
Yes because it spawns more chests
@@essenceofdark5226 bro...I swear...new killers makes old perks stronger
New perks makes old killers or synergy old perks strong
You are wrong. Survivors don't get 50% opening speed boost on all chest like you said. Speed Buff only apply to chests you closed
Too many perks is actually gonna ruin this game, wayy too much crap to balance multiplayer sucks for this reason
To be honest the chest perk looks decent just make the range and time a little bit longer