3.23.1a Jared's promises for first half 2024 - Let's see what we got
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- Опубликовано: 13 окт 2024
- 3.23.1a Promises for first half 2024 - Let's see what we got
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Music
Outro
email (anti bot, remove the blanks): dgiannini @ web.de
Twitter: / camural_sc
Reddit: Camural
Spectrum: Camural
PC specs:
AMD Ryzen 7 7800X3D
64GB DIMM DDR5
NVIDIA GeForce RTX 4090
4 TB NVMe SSD Samsung 990 PRO with Heatsink
2 TB NVMe SSD Samsung 970 Evo Plus
20 TB HDD TOSHIBA MG10ACA20TE
4K 144Hz 32inch main monitor
We are talking about a +700 million dollar project in year 12 and CIG, once again, delivers the bare minimum and even goes backwards with UI and console mode, aka mastermodes.
Star Citizen is still in alpha, I don't expect perfection but we are not talking about a small indie dev in year 1.
I do not give a point just because something is in the game in a rudimentary or terrible way.
I certainly do not give a point if we got something that is worse than what we had before (which wasn't great): New Ironman UI and console mode, aka mastermodes.
This is the 14th year of the project. And the 10th year of the delayed release. Including loans, investors, merch, and all their secondary revenue streams, they are closer to 1 Billion than to 700 Million. They are the most pathetic game development studio that I have ever heard of.
Its CIG. We hace NOTHING at this point but out of control devs that dont know how tp build a fcking game. Engineers CANT MAKE FUN games. They are engineers ffs...
There actually should be a class action lawsuit if these guys fail on Sq 42. If this is another Cyberbug 2077... Its not gonna be pretty... Chris's mansion and freedom can be removed if theres an actual case...
you'd be entirely justified in even taking a point off for MM. and that'd be generous.
Distribution Center road is our 'Road to Pyro'
As a person who does a ton of FPS missions - I have disabled that "improved" loot screen on day 1.
Their ammo repool feature is buggy and useless as well. Your char is poking his ass for a minute, then inserts a new magazine and it's 0 ammo. It works maybe 1 time out of 10.
Scope zooming is bugged as well. And it seems like weapons switching is more glitchy too since 3.23.
Basically, all their FPS "improvements" only made FPS worse.
Make our suit lockers in our ships useful...I would like to see the ability to go to vehicle manager and be able to save a specific armor set of my choice ( maybe even a store bought set even ) to be in the suit locker of my choice of my said ship and would be there when i claim the ship again. this would solve the so called time sync problem we are having an issue with. Upvote my suggestion in spectrum if you agree.
They just said it would be in, not that you'd enjoy it lol
Please read my pinned comment.
I argue the Star Map should get a '1' for New Star Map as the requirement wasn't a "Better Star Map". Cheers!
First iteration CIG speak: Throw it into the game in a terrible state, never work on it
The possible (decent FM and interface) we don't do, but the impossible we are ready to promise you straight away!
@Camural - The True voice of SC fans. Facts, truth, voice, you should have 1 mil subs, and not all the liars of SC content. Gg mate, keep the truth visible. ♥️
Pretty sure the hype RUclipsrs get a pretty good cut
Yes, get used to disappointment
Good old CIG
I'm almost willing to bet that CIG will at some point "apologize" for MM, redo do it and use it as a scapegoat why SQ404 isn't going to come "soon".
they literally can't or their investors will pull out.
they shat the bed with MM and it's too late to clean up. their only option in their eyes is telling everyone it's chocolate and make jared give it a good licking to convince at least some players who believe anything they say.
Exactly right on all points. The sad thing is that if you make a comment about it on Spectrum where the devs may see it you get a majority of CIG bots replying with ridiculous stuff asking "where did they lie?" and "when did they say that?" So it gets ratio'd quickly or removed by admin completely. Just like the 10's of thousands of IC reports that instead of fixing they just "archive" them and make the total numbers go down and then pat themselves on the backs at what a good job they did reducing the bug reports.
not really, he marked a number of features that are now in game, zero, because he doesn't like them. Like the whole new HUD system for different types of helmet complete with minimaps and helmet context sensitive displays, all in game and working as intended, but scored zero because he doesn't like hit markers in the combat specific helmets.
Or the whole new system map because you now have to double click to zoom in instead of single click, and because the new search function doesn't currently sort by distance.
@LordCreo wrong, this has nothing to do if I like or don't like something.
It has to do with what Chris and CIG promised. For example, Chris said very clearly he doesn't want a simple X-wing or Wing Commander flight model,, but this is exactly what we got now with console mode, aka mastermodes.
Also, we are not talking about a small indie dev in year one. This is a 700 million dollar project in year 12. I think it is fair to expect a bit more than a terrible Ironman UI.
No one expects perfection, Star Citizen is still in alpha, but it is bad when the game development actually goes backwards instead of making progress.
@@Camural that's a ridiculous argument, they promised us a new map system, they gave us a much improved new map system but I'm not giving them the point because they gave us a new search feature i don't like the sorting on, and they just reduced the light bleed through to make it clearer to read without giving us a slider so I don't like it, oh and I have to double click to zoom in now which is a whole extra click, i'm outraged. 🙄
My hands are feeling pretty empty
Mine are full, and they stink.
It looks bad to have only one major patch for this year, so we cut 3.23 into two, now we have two major patches this year!!!
What? 4.0 you are asking? You mean 3.40?
4.0 in Q3 2028
I would have given a half a point for master modes. Its at least in game.
In the future you can almost guarantee that soldiers will have combat helmets that designate team members. I somewhat agree that having markers on bad guys is a problem making it easy to see where they are. But if they shoot at the player, then I can easily imagine future helmets designating them as an enemy target. But until an enemy fires upon the player, I think only team members should be marked.
Jared was lying, it is part of his job.
I prefer to have a job where I don't have to lie, Jared doesn't care.
Yes, this needs to be called out everywhere. If you lie, even if it's your job, then you are a LIAR, and you should suffer the community's scrutiny of your character.
Yep, arrogant people like him usually don't care.
I don’t think it’s a given that he lied, he maybe was informed that way
never liked him, you could easily see what kind of a person he is ever since his disco landau days.
All you need to do is just watch the body language from Jared and the rest of the devs when they try to convince you that they know what they’re doing, there is 0 confidence and constant deflection and it’s just pure winging it BS
The only thing they've delivered is Master Modes. 🤢
And a dog meat ui 💀
Which is widely considered to be dog slop by about 80% of the community.
CIG have open postion if you want to help
at 9:50 I thought if you zoomed in and searched for something you could only find the things that are on screen
Does it really show EVERYTHING for the search?
OK, went in-game and tried it. Video is 100% correct. It does NOT work the way I expected
Why should it do this in the first place? Sort by distance and systems
@el3ctr1csix22 some games do that :)
The statement alone when he says "4.0 targeted for summer of 2024" is so grossly overestimated that I cannot even begin to understand how that level of estimation is even made when most of the stuff being added (other than ships) are apparently finished or in polishing phase so yet again server meshing (which is my guess) is the achilles heal to CIG. why can we not just get Pyro in a non server meshed state? would this not be better? that way any bug fixing and issues with Pyro can be snuffed out without waiting on server meshing in its entirety. Yet again CIG showing the utterly mismanged project and developement at its finest.
@123TheCloop actually according to Chris' 2016 Citizencon talk we were suppose to get 4.0 with several new star systems right after 3.3 at the beginning of 2018.
We are now 6.5 years over.
I have said the same thing. Allow us to log into Pyro from the launcher. Sure we cannot trade between pyro and stanton, but we would be able to do missions inside pyro or stanton. The sooner we start putting hundreds of players into a pyro server, the sooner we find all the problems. Then the only "new" thing that will come with 4.0 is the dynamic jump between the servers. 1 thing to make work instead of all the stanton bugs that we had to squash when each new planet there was introduced.
Now an actual count when not filtered through camural's bias: 11/12 if evocati counts, 10/12 otherwise. Just because you think it's worse or bad, doesn't mean they didn't get it in.
i feel the jousting thing is caused by combat de-coupleing. ill be honest.. i have more fun in combat at slower speeds but it defo needs to be alittle faster imo.
So basicly nothing new in CIG land.
Dang @Camural, I hope you are not a high school teacher or college professor... Harsh! That said, you bring up some great points and your audit is complete. By my scale, I would give CIG 5 points, but still not the 12 we were looking or hoping for. Still, it's not all gloom and doom at all and offers more gameplay that soooo many other titles, that are complete and released. I'm not going to go all White Knight and such, but CIG is doing a great job, at least when I'm in an instance that's working. Like others posit, it is an ALPHA.
Sorry Camural, using your chart I'd give:
1: 1
2: 0
3: 0,5
4: 1
5: 0
6: 1
7: 1
8: 0
9: 1
10: 1
11: 1
12: 0,5
Total: 8/12.
To explain myself:
mastermodes - It's not that relevant if we like it or not, there are ppl who do like it, to be honest, they implemented more or less 'right'
lootscreens: there is a new system, imo it's not that bad for gathering small stuff like ammo clips, it's shitty for armour pieces tho;
defaults: it kinda works, if you double press F key, it occasionally works :)
mobiglass: it can be shitty, but they implemented it, and it mostly works;
starmap: let's be honest, it's MUCH better and it works, you can search for locations and set routes and it works (most of the time);
all items above require some finish or fine tuning, none of em if finished or 'gold standard', but they implemented it.
Overall - good summary of 1st half of 2024
A little harsher than I would have been, though I don't disagree with any of it.
The only genuinely good thing to come out this half year was the EVA updates. The others are varying states of meh, don't exist or are outright worse than what was before.
Let's hope the rest of the year goes better for the Chris' guesswork. Not that it's looking particularly promising at this point.
Don't forget the clouds and beards.
Whats so hard adding tattoos and scars? Other games already done this easily. Lemme guess… star engine jank?
The did it backwards and remade it 19 times so it was harder for them thus a greater achievement.
You are being a bit harsh but some of your points are valid.
I think you should take off half a point for the helmet visor system dropping you about 10 fps just for using it.
Until people buy more ships and gaming chairs they gonna keep leading players on with delays of features 😂
you are too generous I would take off 1 point only for the cuteness in which they turned the visual component and for the fact that the light flashes everywhere and without DLSS it is impossible to look at the flickering light objects in the distance. and for the lack of any improvements in the missions (not to mention any novelty), the score was also removed.
Yes more lies and broken promises.
What is new when it comes to CIG?
The game even goes backwards, UI and MM.
Well to be fair, they did deliver the features - they never promised it would be good ones 🙂. I think you should do two columns. One if the feature was added (yes/no) and a second one with the rating, if this feature adds to the game or makes it worse (-5/+5)
I feel like your head/neck wouldnt hurt at all in EVA like you say Cam. Since there's no gravity.
If you lie on your back, on the edge of your bed, and adopt the same head angle from that position - and if then it aches... then maybe. Otherwise not
@ZOMGbies it is not about gravity. You can do it right now, sit on a chair and try to look directly up, which would be like looking in front of you in Ironman style. It hurts and it is just not comfortable at all.
@@Camural He is assuming because there is no gravity there are no forces. When you tilt your head back you have to stretch the muscles in the front of your neck to do it and contract the muscles in the back of the neck there are still forces at play and you will rapidly get sore and fatigued.
Starhost-01: Login > "admin"
Starhost-01: Password: "***************"
Starhost-01:> delete -game "StarCitizen" -version "3.24"
Starhost-01: Are you sure? (y/n) > y
Starhost-01:> Deleting .... "UI"
Starhost-01:> Deleting .... "Master Modes"
Starhost-01:> Deleting .... "Star Map"
Starhost-01:> Deleting .... "Mobiglass"
Starhost-01:> Process complete
Starhost-01:> restore -game "StarCitizen" -version "3.22"
Starhost-01:> Restoring.... "Fun"
Camural is the only sane SC youtuber around.
Promises 3.whatever :D
CIG got an F on it's report card. Get used to disappointment and no money from me.
Pretty good progress though for a small, indie developer with limited resources and a handful of programmers.
3.5/12 is a 29% success for 1st quarter 2024. That is an absolute failure by all metrics.
as expected
I'm very critical of CIG, but:
I think your grading was too hard.
They did deliver nearly all of those features.
The implementation, however, was arguably sub-oprimal.
Frankly, it still amazes me that Elite Dangerous was Kickstarted, developed, and delivered "relatively" bug-free in less time than it has taken to reach this point with Star Citizen. Despite all this time, Star Citizen still has buggy gameplay. You would think establishing core stability would be the first thing CIG would address. The core of this game is so underdeveloped that no matter how much patchwork, temporary fixes, and optimism they apply, it will never achieve the stability it needs.
i am pretty confident i can invent cold fusion by 2025, i just need to sort out all the kinks first before i can get it to actually work, i will probably get those kinks sorted out by 2054. But yeah, i am pretty sure i can invent cold fusion by 2025
Mate, it's been TWELVE YEARS of utter garbage promises from this 'company'. Basically, all they've done is show how un-unified and sporadic their sprints are. They have no plan other than constant change, to no avail of for no real purpose.
I agree that a number of the systems need refinement, mastermodes is not fun, nor does it stop jousting, 1/2 point for FPS improvements and weapon wear/misfire, and mobiglass and starmap should probably be the same thing, but I still think your evaluation is a too harsh. They score a 8.5/11 for me, based on your system, because I think you judged early implementations too harshly. I don't expect perfection, this quickly, but it would be nice if it were more polished sometime. As an exception to weapon wear and misfire, it requires the repair system/crafting to be working first, and/or weapon skins to be infinitely reusable/transferrable.
His system is contingent on a compete feature being added and that feature actually doing what it's supposed to as well as holding true to the promises CIG has made in years past.
Yeup. Haven't been on other than to see flying my ship is painful and the game is no longer enjoyable to play. Fingers crossed they go back to enjoyable one day.
I was blown away by how much harder it is to click on anything. God forbid you need to cycle and airlock under fire. How can you make basic interact WORSE in 2024???
Thanks for keeping CIG accountable
Readability, usability and playability remain foreign words at CIG. What did CIG do with the light switches and door openers, should I laugh or cry? There seems to be no concept even for the simplest game mechanics. Thumbs up for your videos! 👍
I wonder where the money went.
700 million dollars is quite a lot of money, when I play sc it doesn't feel like so much money was spend.
It went into buying assets that can be used outside of star citizen (think movies / motion capture studio and face scanning).
I mean, is anyone surprised at this point? Every Citizen Con is a hype real to reinvigorate backers into continuing to open their wallets after the preceding year of missed deliverables and milestones. That's why they spend an entire quarter curating b-roll for the presentations. They showed NPC's riding Dragonflys in the 2016 Sandworm video. It's 2024 and we don't have a working sandworm or AI that can drive land vehicles. Hell, even the ship AI still try and ram you in combat. I cannot fathom how they can continue to lie to people's faces after over a decade now and pretend like so many features work on the local server at CIG HQ but for some unexplained reason they haven't migrated it to the live build. But, it's really finished and working. Totes promise!
Everything is getting worse and more irritating and tedious. I'm seriously considering selling my BMM on the gray market to get most of the money I put into this back so I can just uninstall and forget about this project for a few years. Even just logging in to do my usual basic shooting and looting with my favorite ship has been taken away because CIG is so greedy and disingenuous.
Chris said Not making a 100% promise. Jared says targeting for a timeframe. The only one saying promise is you.
He's also referring to promises that have been 100% made in the past lmfao quit coping and mischaracterizing his statements/video.
... tell me lies, tell me sweet little lies ...
A little too subjective video IMO. Could have had two columns: one for whether its in/out and a second one for whether it's usable/any good.
I would give 9.5 out of 12 on that binary approach of "is it in or not?" But I agree with your points when it comes to whether they're usable.
The new mobiglas, something they said they have been working on for years, is embarassingly basic and bad. My understanding is that the UI is still all slow and server side, which adds so much unneeded lag to basic interactions
@ZOMGbies I *do not* give a point just because something is in the game in a rudimentary or terrible way.
I certainly *do not* give a point if we got something that is worse than what we had before (which wasn't great): New UI and console mode, aka mastermodes.
Listening to Jared lying @3:00 something strikes me about CIG's leadership. Like the public schools in the USA they are always making 'changes' yet never following up on how their last idea panned out. In the US education system it's been going on since the 1970s with crap like 'new math' while reading writing and arithmetic competence have been in freefall ever since. In CIG they constantly shuffle their access tiers and development processes (sprints, staggered development, wave 1, wave 2, high tier level access versus subscribers, too many people downloading, not enough people testing etc.) and yet they are still pushing alpha quality code to live in year 12.
Pseudo-ponzi.
They're in the business of milking cows, not serving steak.
Negative numbers should be applied where the old system/feature was better (ex MM, UI, star map)
Taking advantage of players and ppl as a company is what cig dose it's writtin all over they're past and the bad decisions they keep making as a company.
It's all being done with mostly our money not they're own that's a problem most ppl dont realize.
After this many years of failure how anyone can still think they are going to end up with 2 good video games from this project is amazing.
It''s a bit like Eurovision with the scores here. NULL points. NULL points. NULL points.
Feels like this game is being made by college students trying to make a game for the first time, had it since 2013 and its a bag of spanners
Because it pretty much is. Their "Staff" is mostly interns , getting seat time time at CIG as a stepping stone to bigger things.
When this is all said and done it will go down as the worst attempt at a triple-A game project ever
Your scoring should be based on what they delivered not how you feel about it.
Example.
Mastermodes delivered so 1 point.
Not "I don't like mastermodes" so 0 points.
Please read my pinned comment.
CIG = Code Is Garbage
We got most of what Jared promised, but in a very low effort tier 0 way.
Is this acceptable for 700 million dollars? I dont think so.
But hey, you can buy a fancy gaming chair for 1k€ now from CIG 👍
want to play advotaci diaboli: WE HAVE a lot...it was never mentioned that we have to like it. Same goes for Visor and loot screens. We have new once. Never meant to be good. so "technically" we got 10 out of 12. Doesn't meant you need to like it. 😈
This is not about me or anyone else liking or not liking something.
We are talking about a +700 million dollar project in year 12 and CIG, once again, delivers the bare minimum and even goes backwards with UI and console mode. Star Citizen is still in alpha, I don't expect perfection but we are not talking about a small indie dev in year 1.
I do not give a point just because something is in the game in a rudimentary or terrible way.
I certainly do not give a point if we got something that is worse than what we had before (which wasn't great): New UI and console mode, aka mastermodes.
@@Camural they will at some point say "yeah well, this is what 'iterating' means, we will improve on that now, but we have at least delivered"...
i call it.
@muhschaf CIG has a long history of putting something into the game, half-arsed at best, calling it "Tier 0 first iteration" and then never touches it, never improves it for many years, so good luck with that :).
@@Camural i am in this shitshow since 2014, and i can tell you: being upset about it doesn't change anything.
Either you go away from this project to not get to up worked about it or you get Popcorn...and a lot of it.
Let's be objective. They delivered most of the promised things. Tier 0 as expected. No need to troll about it. But the most important one and most difficult to develop, which is server meshing, is still sorely missing. Fingers crossed they deliver the static version for this CitCon.
ahhh yes, This is why I call Jared "the chief lie promoter" !
sometimes the truth hurts
pee pee: persitent promises -lol
Your rating is not fair. Having criticism on those subjects has nothing to do with them being delivered.
@markreiser4080 we are talking about a +700 million dollar project in year 12 and CIG, once again, delivers the bare minimum and even goes backwards with UI and console mode. Star Citizen is still in alpha, I don't expect perfection but we are not talking about a small indie dev in year 1.
I do not give a point just because something is in the game in a rudimentary or terrible way.
I certainly do not give a point if we got something that is worse than what we had before (which wasn't great): New UI and console mode, aka mastermodes.
Watch the Citizen con look at the quality of what they showed off then look at the quality of what was "delivered" sort of like paying for a gormet meal but then you see one of the chefs just scoop some left overs out of the garbage slap it on a plate right in front of you and say "Bon Appetite". CIG has been lying and delivering garbage for years they have a massive development time table and more development funding than any game in history stop making excuses for them people like you are the problem not Camural.
Awww we got another white knight who’s mad someone else’s opinion on the game isn’t theirs and that’s just not acceptable 😂
@@CamuralGoogle “fortnite revenue” to get some proportions. You sound like you think 700M is a lot for a game in 12 years…
@@borkse it actually is a lot if you look what little we got in 12 years and how many basics and basic mechanics are still missing:
Star Citizen in year 12
-we are still missing basics, basic mechanics, some very basic physics
-CIG throws lowest effort tier 0 first iterations into the game and never works on them, never improves them, for example refueling, hull munching, cargo handling (where are the machines and NPCs?), trolleys, armor etc.
-we are getting one low effort rework after the other, see recently Retaliator
-Star Citizen had one of the worst UIs in history of gaming and now in 3.23 we got the Ironman UI which is even worse
-we got the arcade, gamey, no fun mastermodes in 3.23, something Chris said he would never do
-we have lots of lag, low fps and massive desyncs issues with just 100 players on a server
-CIG hasn’t even finished the flight model and ship combat in year 12
-we have boring and repetitive missions, for example every bunker looks the same, NPCs are in the same spots
-we have tedious time sinks on top of tedious time sinks, 30 minutes preparation and flying to do a 3 minute mission
-CIG is using an old and obsolete engine with massive LOD and culling issues, and no, calling it StarEngine doesn't change the fundamentals of Cry-engine
-we have survival mechanics in a space game that are way overdone, like dying of thirst in 3 hours, we cannot even eat or drink with a helmet on, something NASA figured out 60 years ago
-we will get personal hygiene, toilet game play and perma death
-we have 1 out of 100 star systems in year 12
Pseudo-ponzi.
He promised for it to be in game, not that it will be fully functional like not an alpha. This is promising, keep complaining so CIG can see which works and which do not. And I don’t think they will ever go back from Master Mode so comment how it can be better. One thing I don’t like about MM is that I have to fly and also aim at the same time which is not intuitive.
Yet people continue to fund this "game".... seems silly at this point.
Stop watch when the mastermode gets 0 points
no armor damage, you can shoot someone in helmet and use that broken helmet for space walking, thats pathetic.
I dont always see eye to eye with you on your videos, but hard to argue with this one. 3.23 has been very underwhelming so far.
The thing is in the game but i dont like it, so no points. 😂
Wow @Camural I see you have gotten allot of prominent white knights from spectrum expressing their usual BS, as they do on spectrum and of course with their beloved " walk away if you dont like the game at this stage" the usual pathetic answer!
Anyhow You were on spot as usual with your analysis, all though I must admit, that You were to generous with the points you gave! 😁
By the way.... have You seen the latest from CIG marketing?? Now CIG is also selling them logo chairs now! Guess the whales/white knights are lining up for one of these!!! Wonder if they are still in concept and you can only buy the jpg? or if so, how will they look when they arrive at home? will they have the promised utilities attached, as the chair is still in alpha, or perhaps they will send the updates for the chair, within a decade...and of course...it is a bargain for the chair, standard model only almost 900 Euro, if you want the extras, it is over 900 Euro! 🤣🤣😂😂sorry but...WTF????