Simple Hard Surface in BLENDER (Tutorial)

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  • Опубликовано: 18 окт 2024
  • In this video, I'll teach you a basic approach to hard surface modeling using easy tools and a simple workflow.
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Комментарии • 37

  • @DaCapitalist1
    @DaCapitalist1 Год назад +6

    “Dynamism” -1.
    “the quality of being characterized by vigorous activity and progress” - amazing video, thank you Josh as always!!! Your tutorials do to me what yoga does for my wife! love it bro!

  • @dagoelius
    @dagoelius Год назад

    Mate, you are one of the most underrated teachers of Blender. I've been binging a whole bunch your videos and i have seen immense improvement in my workflow.
    You got a superscribed & bell hit from me.

  • @thetalkinganvil8366
    @thetalkinganvil8366 Год назад

    I refresh my YT and look at that! Nice!

  • @seervisual
    @seervisual Год назад

    Such good communication and editing for anyone learning, new or experienced! Thanks mate!

  • @capgilberto
    @capgilberto Год назад

    Excelente

  • @joeywilkinson3994
    @joeywilkinson3994 Год назад

    great stuff Josh

  • @dallen2403
    @dallen2403 Год назад

    I appreciate your tutorials. The only problem I have is they make me feel so inadequate 😅. Nice work bro 😎

    • @JoshGambrell
      @JoshGambrell  Год назад +1

      You'll get over it as your competence in the software increases. I went through it as well.

  • @WalkersPage
    @WalkersPage Год назад

    Love your tutorials, very easy to follow along with. I would be interested how you would apply subdivision on this particular piece in order to geometry smooth the part for 3d printing? I have tried adding subd but it didnt work, i experimented with bevel and vertex groups but just cant seem to get it to work. Any advice or suggested tutorial would be great.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад

    I saw something about a new Bevel Geometry Node. I would love to see if is equally cool as offset cut.

  • @patek2385
    @patek2385 Год назад +6

    I'm still waiting for this day to see a tutorial without using paid plugins.

    • @SoDaPrice1998
      @SoDaPrice1998 Год назад +1

      True...😑😑😑

    • @manuel8318
      @manuel8318 Год назад +1

      You can get them for free,search for the cracked version and you will have them

    • @Massive-3D
      @Massive-3D Год назад +5

      @@manuel8318 wow. maybe that is possible. but the principle is the same. I want free tutorials as well and it sucks to have to watch 20 minutes just to learn that I can't use any of that knowledge because of some paid asset.

    • @manuel8318
      @manuel8318 Год назад

      @@Massive-3D i know

    • @patek2385
      @patek2385 Год назад

      @@Massive-3D you summarized all of that I had in mind.

  • @marcapouli7805
    @marcapouli7805 Год назад

    I'm currently trying to make a gun with this kind of part for one month, and I still haven't finished any. The more I think I'm almost done, and the more I have to go backward and redo everything...It can take probably 2 or 3 more month if I ever finish one day...

  • @trucle4273
    @trucle4273 Год назад

    anything learning to made money. Bro. can i ask how get money with begining for boxcutter

  • @trstampf7854
    @trstampf7854 Год назад

    Cool. But I would approach the modeling of an object like this different. Objects of this type typically have exact dimensions for everything. I would create the profile of the cross section of the cylinder from its center and then simply lathe the cross section to whatever degree of segments you need. This method provides for accuracy and precision. if just eye balling a made up object, the presentation method allows alot of artistic freedom.

    • @JoshGambrell
      @JoshGambrell  Год назад

      The tutorial is mainly meant to present the modeling tools and how to approach a certain workflow, otherwise for a mechanical piece like this you are most likely correct.

    • @trstampf7854
      @trstampf7854 Год назад

      @@JoshGambrell Thanks for the clarification. My workflow for modeling starts long before I even open a 3D modelling application. After identifying the object that I need to create a 3d model of, I do extensive research on the object (pictures from numerous angles, drawings, dimensions, specifications, obtain or observe the actual object and take measurements). When some of this data is not available, I have to study the geometry from the available data and will frequently create profiles and cross-sections in another program to coordinate the scale and proportion of the various parts of the object. Once I have a clear 3D picture in my mind of the object, I then identify which modeling tools in the selected 3D application I will use to create the model and the steps that I will take to create the object. The object I am creating determines my workflow, not a preferred set of tools. For example, I use the bevel or chamfer tool to add realism to my objects (i.e., no sharp corners); not simply to create the main features of an object.

  • @nocopyright510
    @nocopyright510 Год назад

  • @balishittin7484
    @balishittin7484 Год назад +7

    I don’t understand why you dont care about topology?

    • @felixboachieyiadom4457
      @felixboachieyiadom4457 Год назад

      Because he doesn’t do animation and they still look good in the renders

    • @Douye_Adedeji2696
      @Douye_Adedeji2696 Год назад +2

      As long as your model doesn't deform and has perfect shading, topology isn't a concern.

    • @JoshGambrell
      @JoshGambrell  Год назад +1

      Plenty of videos on this topic on my channel :)

    • @balishittin7484
      @balishittin7484 Год назад

      @@JoshGambrell could you link me one please?

  • @gokulvijay8042
    @gokulvijay8042 Год назад

    Bro why can't you do some character modelling stuffs... 😺

    • @UnknownGuest220
      @UnknownGuest220 Год назад

      I think he's only good at doing hard surface modeling or that's probably the only thing

    • @thekaczynsky88
      @thekaczynsky88 Год назад

      This is how you should not model in blender. Topology nightmare. Avoid blender bros...

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 Год назад

      In a video he said that being a specialist should be the main focus for a 3d artist, so hard surface modelling/game assets/post processing are the main focus of his work. Charachters, animations, programming, nodes, sculpting ecc, ecc are all other worlds.

    • @JoshGambrell
      @JoshGambrell  Год назад

      I'm not into characters, nor am I competent in that field. I'd watch people like YanSculpts for that stuff.

  • @woritsez
    @woritsez Год назад +1

    hard ops ..hmm