State of Decay 2 Problems: Infestations (The Fox Talks State of Decay Episode 1)

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  • Опубликовано: 24 июл 2022
  • State of Decay 2 Problems: Infestations (TFT 1)
    Welcome to a new series! The Fox Talks! The podcast where Fox talks about things!
    Today we're talking about the infestation issue in State of Decay 2! Especially in the beta!
    There's just too many of them. It's nuts, and it's frankly not rewarding or fun.
    Fox has solutions!
    Like this video if it was helpful or entertaining and subscribe to my channel for more State of Decay 2 content!
    #stateofdecay2 #survivalgame #zombiesurvival
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Комментарии • 277

  • @GitGudFox
    @GitGudFox  Год назад +29

    WELCOME to a new series! The Fox Talks Podcast (TFT) where Fox will talk about all manner of video games, reviews, suggestions and the like! Today, the Fox is Talking about Infestation Problems in State of Decay 2! What is wrong with them and how to make them better!
    Have ideas for future episodes? Suggest them down here! Join Fox on his crazy journey to get the big number on Discord, Twitch (Live Gameplay!), Twitter, and Facebook! Links below!
    Twitch: www.twitch.tv/gitgudfox
    Discord: discord.gg/GitGudFox
    Twitter: twitter.com/GitGudFox
    Facebook: facebook.com/GitGudFox

    • @musicking1408
      @musicking1408 Год назад +1

      They are boring you are right but they aren't that aggressive in easier dificulties

    • @whatever4677
      @whatever4677 Год назад +2

      I'd like to see infestations removed entirely I always just completely ignore them. I've never seen such a pointless game mechanic.

    • @wardstyle9184
      @wardstyle9184 Год назад +1

      I love this new series! I play on LZ and the infestation mechanic (so far) seems manageable. There are assault hordes but it's not a full on update to the mechanic. What are the differences between the live game infestation mechanic and what is on the beta?

    • @METALFREAK03
      @METALFREAK03 Год назад +2

      It be better if they had like infestation boxes (like crates) in each infestation, and have a story behind it to be a mysterious experiment or something gone wrong.
      In those crates you can have rucksacks, guns, supplies etc
      Maybe you can also have a storyline where at the end of that line you get a special recruitment chance to recruit all the scientists or something.
      Plus the regeneration should be about how much noise you do around that area.
      Most of mine have been on the other side of the map where I haven't been to for around 14 or so days (in game), like why would I care or why would there be an infestations over where I have never been too? Zombies hear noise and are attracted to it in this game. So it should be generally around where you have been.
      Aside from that maybe the spawning needs to have different variants (in freak hordes), so not just screamers and maybe to get levels they need another type of freak to be added. So say it was a level 1 screamer infestation, then a feral on level 2 then a bloater on level 3 etc.
      Then you could have level 3 pumping out assualt hordes with those freaks in the mix. Sort of like how ants move nest.

  • @singleedge778
    @singleedge778 Год назад +43

    The system never made sense to begin with, why would a group of hardcore zombie killers with thousands of rounds of extra ammo, and enough weapons and food to start a war with a small nation in their supply locker be depressed and sad because of 10 zombies that never leave a house in another zip code?

    • @GitGudFox
      @GitGudFox  Год назад +19

      How do they reproduce so fast too? It's like the screamers are being mass produced.

    • @Shadohz75
      @Shadohz75 Год назад

      It makes about as much sense as your being able to set up an outpost with explosives remotely (that takes no structural damage apparently) or having your supply at distant outposts fully stocked with everything you have in your homebase. Or your being able to strap on a 50 lb military rucksack over 35 lb hiking pack while maintaining enough stamina to outrun and outfight a feral. Or your needing to run all the way home in order to ditch a rucksack (didn't I mention earlier about an auto-magic supply locker at remote outposts).
      SOD2 is objectively worse at immersion and nonsensical mechanics than the previous game. Explosive outposts should only occur near the home and cost 1 labor (i.e. it doesn't reset until you free up at least one survivor). Dropping rucksacks at outposts should be a thing. Manned outposts should've been in the second game and you wouldn't be able to maintain more outposts than your community could support. If you have a 3-man community then how do you have 5 outposts and all-day running water and electricity? Is everyone in your crew going on week long crank binges or something? Who's doing all the killing to keep the outposts clear of zombies? Never made sense. Whenever you would stop at an outpost you'd find at least one of your survivors there (randomly chosen) with the place barricaded up (feature from original game). It'd make sense that you'd see infestations sooner if they are closer to one of your manned outposts. The outpost lockers would contain rudimentary supplies (healing items, ammo, a few pistols) from your "armory".

  • @restlessoul
    @restlessoul Год назад +60

    You're 100% right! Infestations grow so rapidly that I'm not bothered to deal with them anymore. If there's a reward, such as passive bonuses, it would be way more rewarding to clean them. I just think UL are making their game "harder" in the wrong ways; all the nerfing and grinding just makes the game "chory", nothing else.

    • @GitGudFox
      @GitGudFox  Год назад +9

      I dislike nerfs without adding new content to compensate for what the nerfs were trying to build around.

    • @restlessoul
      @restlessoul Год назад +2

      @@GitGudFox Exactly.

    • @matthewjones39
      @matthewjones39 Год назад

      If you don’t have anything else to do, stocking up on ammo and enlisting a survivor to go and clear infestations is pretty fun.

    • @zackwalkman8574
      @zackwalkman8574 Год назад +2

      UL are notorious for making their games more annoying than difficult, that's why I just stick to Standard difficulty. Update 31 will make infestation worse than before, let's hope they add something good to compensate that but I doubt it.

    • @matthewjones39
      @matthewjones39 Год назад +2

      @@zackwalkman8574 All they have to do is let you deploy your community members to do stuff and the game gets 10x better.

  • @MysticRedbeard
    @MysticRedbeard Год назад +23

    Just started playing the game and the word that comes to mind for this game as you progress is OVERWHELMING. I moved bases, got more survivors and holy moly, the game just constantly wants me doing something else. The "mission failed" when I'm busy doing other work is disheartening, makes it feel like I'm failing even though I'm doing as much as I can even when I'm actually doing well containing the threats. It's just exhausting how tedious all of it is becoming, I leave base to take care of infestations just for a horde to say "Let's attack while they're across the map." so I drop what I'm doing and rush home, waste all that gas and time just to come back for a tiny horde but I'm afraid of letting the AI handle it. Then I go to leave and now my base is surrounded by 2-3 hordes, 2 screamers, a juggernaut and a feral. I JUST CLEARED THE AREA WTF?
    It just reaches a point where the whole game is overwhelming and tedious, I feel like I can never got a momentary hold of any semblance of peace. I know it's a zombie survival game and all but I want to feel rewarded for clearing infestations and the local pests around my base, as quickly as I kill a horde 5 minutes later a new one takes it's place. It starts to feel pointless. I want better base defense options, spike traps around the perimeter or something. As it stands things literally crawl over certain fences or just beat down a door.

    • @ununius7436
      @ununius7436 Год назад

      Clear a few Lower level green zones to get enough resources and guns for it to be comfortable

    • @joganaround7630
      @joganaround7630 Год назад +2

      Completely agree! I kinda like how there’s always something for me to do but when they throw it at me all at once it gets a little hefty.

  • @windwalker5765
    @windwalker5765 Год назад +20

    The thing that gives me issues is when infestations are spreading, you get one text block that says, "a horde is heading for X building." And you don't get time to read it. And if you did see the note, you have to manually check every building of that class on the map till you see the target building. At the very least, we need a map parker for the place a horde is heading.

    • @GitGudFox
      @GitGudFox  Год назад +8

      It's also really specific like "A horde is moving to the Princess House" and I'm like "GEE THANKS which out of these 100 houses is specifically the Princess House?"

    • @leozone2759
      @leozone2759 Год назад

      Is this Updated available now or not yet???

    • @SSJTq
      @SSJTq Год назад

      this is still a problem today💀

  • @botbot3437
    @botbot3437 Год назад +25

    i think it'd be cool if they introduced infestations as a dungeon and you'd get rewards and gear for completing them like one enclave is having a problem because of the infestation and if you exterminate it they give you bonuses depending on your leader like a trader enclave would have influence gain or a builder would gain a perk for extra beds

    • @GitGudFox
      @GitGudFox  Год назад +10

      Now that's an interesting idea. I think dungeons for like apartment districts or super market centers would be great.

    • @botbot3437
      @botbot3437 Год назад

      @@GitGudFox i would love to see the super store or even the land marks in the game be a crawl with high risk and high rewards

    • @mikevalentino2225
      @mikevalentino2225 Год назад +1

      Oh man you just gave me a good idea once you take over one it adds a human neutral outpost with actual AI people in it protecting it, stops zombies and infestations from spawning in a huge region around it and when it falls it turns back to neutral. Plus they should reward you with like a rucksack every 2 or 3 infestations cleared even if you already searched the place like a zombie has a rucksack on his back in each one.

  • @captfuzzy1618
    @captfuzzy1618 Год назад +7

    I’d say instead of multiple infestations that infect multiple houses, could be cool if it was a single infestation that worked in an aura. And that aura slowly gets bigger as it upgrades.

  • @RichyN25
    @RichyN25 Год назад +17

    Even in the main game as it is now I feel infestations could be knocked down by about 25%
    I can't imagine the chaos that is the beta test issues.

    • @MagnumPatrol
      @MagnumPatrol Год назад +3

      Agreed, I tried clearing all the infestations in my game and when I was done.. a second later 3 more popped up on the other end of the map and the notification to clear them smh 🤦🏼‍♀️

    • @dustinblankx188
      @dustinblankx188 Год назад

      @@MagnumPatrol so there’s no point in clearing them than? Guess I won’t waste my time

    • @MagnumPatrol
      @MagnumPatrol Год назад

      @@dustinblankx188 I still would try to keep it under control but it’s definitely one of those things that you don’t get much of a break from. I think if you keep up on it then maybe it won’t spawn as much? Maybe difficulty you play on also plays a role on how often infestations occur. I just wish it was a little more balanced though.

  • @tacomcdoom
    @tacomcdoom Год назад +8

    I like this format, glad it’s got an official name now! Looking forward to more! If you’re reading this comment, have a good day and be good people!

    • @GitGudFox
      @GitGudFox  Год назад +2

      I was working on a name for a bit.

  • @mumbles4763
    @mumbles4763 Год назад +1

    I'm glad some of the mechanics are pointed out. Mainly the "we have low morale because there is infestations" Well okay where are they? "We don't know." I have friends like this who are scared of two words and those words are "What if?" Its exactly how I think about this mechanic. Its like dealing with a bunch of pessimists who don't have any information on the problem. Rewards do need to be the balancing key factor for the risk. Otherwise it'll promptly be ignored for benefits.

  • @xXN0SK1LLZXx
    @xXN0SK1LLZXx Год назад +9

    For me this idea is so good you always have opinions that resonate with me a lot and having a whole section dedicated to your thoughts is awesome and probably good for you aswell because you have a spot to air your thoughts. As for the topics. For me this infestation update is so bad in my opinion. I enjoyed the old infestation it was easy to manage along with the plague hearts. For me state of decay is missing a people management system. Like if you have enough people in your base you can build a map room and send out a crew of people to deal with infestation. the more you send the higher chance you get for them to clear the infestation and you get a smaller reward because you didn’t go. And if you are allied to another group, you can send a joint team to help deal with the problem. But You have to spit the reward. And the harder the infestation the better the reward. And also a timer on an infestation mission might mean that another group will deal with it taking the reward and losing say 50 rep for not doing it. It might also be a good way of gaining new people say if the ally team members survive one of them ask to join you as you are great zed slayers. Might just be me but I love it when games have that type of management meaning if I’m bogged down with tons of missions I can pass on a mission for the 50 rep minus or make my people do it. Giving me a chance to attack a plague heart or look for mats for the 5 thousandth time

    • @GitGudFox
      @GitGudFox  Год назад +1

      I think Undead Labs has a problem with their difficulty vs. reward.

    • @METALFREAK03
      @METALFREAK03 Год назад

      dynamic gameplay, is what you call it :)
      But agree 100%.
      Make it more interesting as well, have a story behind it or at the very least different variant of infestations. (why always screamers? for instance)

  • @captoblivious3826
    @captoblivious3826 Год назад +8

    Definitely love the enclave care package idea and getting rid of the detection mechanic. Why can't they just record a few lines for NPCs saying they found an infestation or horde? If you have a full community or a bunch of friendly enclaves, it would make sense if they report infestations and hordes to you over the radio.

    • @unknownastroid_2240
      @unknownastroid_2240 Год назад

      I like the care packages idea to it could really help out a a group especially when u waste resources all day taking out infestation … he even said the map is to big for stress like this to happen

  • @peloquim772
    @peloquim772 Год назад +7

    What if UL added a slider to allow a player to adjust how often the infestations show up, and how fast they grow. And maybe a option to turn on and off the detection mechanic. This way if people want the challenge they can have it, and if they don’t, we’ll they don’t have to. Infestations are annoying mechanic of the game any more. And you are right they are a chore that detracts from the fun had while playing.

  • @rogerfurlong1535
    @rogerfurlong1535 Год назад

    I have drunkenly stumbled onto your twich channel a couple of times, finally found your RUclips channel. Much deserved sub good sir!

  • @samst-louis9389
    @samst-louis9389 Год назад +1

    I like the new "Fox talks podcast" format,keep it up :)

  • @gazamataz6839
    @gazamataz6839 Год назад

    Nailed it fox. And love the new format

  • @SussedRage
    @SussedRage Год назад +4

    I remember a while back in an update they introduced a longer delay after clearing infestations to give you a break from that chore. So now its gone?
    Kudos to the team for trying, but they're in danger of making the game worse/annoying just for the sake of creating updates. If the game becomes too system/stat heavy I can see it turning a lot of roleplay chilled players off. I don't want to be staring at the map with convoluted overblown mechanics...
    Tbh there's more than enough existing long term bugs and map glitches that the team could be fixing.
    Smaller QoL improvements, a photo mode and more HUD options would keep a lot of players ticking over.
    Hows about enemy enclaves bigger than 3, that eventually attack the players base or more mission variety?

    • @GitGudFox
      @GitGudFox  Год назад +1

      It's not too late for them to tone things down. That's what we're hoping for.

  • @cutegamerboy
    @cutegamerboy Год назад

    Recently picked up SD2 in anticipation of 3, first off it’s really great seeing replies to comments on a 3 month old video good on you! Second, all valid points, boosts for having no infestations in allied areas is a great idea. I don’t know if I’ve noticed the hidden infestations (lmao of course not) maybe I had an outpost nearby that showed me the horde on the move.

    • @GitGudFox
      @GitGudFox  Год назад

      Well, I won't take too much credit. My comments are chronological. I see 100% of comments in the order they're posted regardless of video.
      The infestations rather buggy. You get infestations that have bugged out screamers that don't spawn.

  • @themanyfacesofpaulgato9447
    @themanyfacesofpaulgato9447 Год назад +2

    The enclave care package is a dope ass idea! Where's the petition to sign? 👏☺

  • @theandrew1375
    @theandrew1375 Год назад +4

    Also I’ve always just ignored infestations unless I need influence to level up a character or a teammate/enclave spawned a task for them. Otherwise, I don’t really care that they’re there in either a main game run or a 100 day scenario.

  • @Irish1Eric
    @Irish1Eric Год назад +3

    They should just scrap the Infestation Update and get the Forever Community update done.

    • @GitGudFox
      @GitGudFox  Год назад

      I don't think they're going to come out together.

  • @_Depka
    @_Depka Год назад +1

    Infestations were never fun or rewarding. I usually kill hearts during the day and infestations at night. It works well in upd 29 LZ. But infestations are always a chore, I could be doing something more interesting at night like supply runs or enclave missions…
    I want updates that make the game harder, but I agree with you 100%, it HAS to be fun and rewarding. Infestations always sucked, even in SoD1.
    Love your takes!

  • @masteroak9724
    @masteroak9724 Год назад +1

    Tested it to see if it was that bad and yes, it is that bad. Old infestations were a chore, now it's like playing a game of whack-a-mole with the green things on the map: you smash one, go to another and when you look back there's another where you just left. Also love the idea of getting morale for each infestation you destroy, in a logic way people get morale by overcoming odds so that makes a lot of sense. Would be a good reward for me to be able to maximize morale for as long as I'm whacking infestations and then use this to open building slots that would be dedicated to morale boost otherwise.

  • @joshwilkin7264
    @joshwilkin7264 Год назад +1

    These were definitely some good ideas and were good points about the cons of the current system. In lethal zone it can sometimes either be freakishly difficult to take out a single infestation and for just reward. Sometimes you’ll burn through your ammo supply from it as well only to return with a minimal amount of influence. Would love to see these ideas implemented

  • @zackmcnitt
    @zackmcnitt Год назад +1

    A good enclave bonus would be they clear one infestation per day if one is on the map. but you'd have to call it in on the radio.

    • @GitGudFox
      @GitGudFox  Год назад +2

      They'd have to clear more than 1 as these things repopulate FAST.

  • @y0ungtchalla420
    @y0ungtchalla420 Год назад

    Good points kan, that's exactly why I barely touch infestations unless its in route to what I want to do or I'm leveling a survivor.

  • @ChevyDude81
    @ChevyDude81 Год назад

    Agree with everything you said. I like you ideas and your compromises. Also like this format. All in all, another great and entertaining video. 👍

    • @GitGudFox
      @GitGudFox  Год назад +1

      Glad to hear it resonated!

  • @pandalover900
    @pandalover900 Год назад +2

    Hopefully the devs don't pull a Creative Assembly (total war devs) and double down on a mechanic that the players have said isn't fun.
    I agree with the tedium>fun assesment on the infestation mechanic. Even on the normal (non-beta) game, thr infestations are pretty tedious to clear out. I mostly just ignore the out of the way ones, and clear the ones near where I'm doing activities.

    • @GitGudFox
      @GitGudFox  Год назад +1

      I tend to destroy them ASAP just to keep them off the map. It's annoying regardless.

  • @magodejos5699
    @magodejos5699 Год назад +1

    I think that the whole infestation exploration thing can be perfectly pair with a secondary mission; just a short plot that makes you feel in the mood of unknown danger, some enclave members, watchtowers and/or horde observations and that´s it; you get something similar to that op radio command, but with playable activity.

  • @andrewwashere82
    @andrewwashere82 Год назад

    I like the boon trader idea, showing up and offering a Rucksack of your choice. Or even the sheriff care package idea.

  • @magodejos5699
    @magodejos5699 Год назад +1

    That lack of satisfaction also applies for killing freaks, in the first stage of the game they do their job perfectly; but with the course of the time, they become easily avoidable and you start see them like a waste of resources, they should drop something unique like the bloater gland from heartland; that felt "satisfying" not for the propperties of the item itself, but for the simple fact that the poison gland can be only obtained from the bloater.

  • @Noblemight
    @Noblemight Год назад

    Yes, I agree. Putting out multiple fires is only fun if everything stops burning, and your efforts don't feel futile.

  • @joshwhite5379
    @joshwhite5379 Год назад

    These are some great suggestions that I would love to see implemented! I've also always felt like the higher levels of infestations should be more dangerous. Increasing the amount of screamers is really just annoying Rather than dangerous. I would love to see bloaters and ferals added to the mix at the higher levels for some added challenge to make them feel more dangerous.

  • @tjk3430
    @tjk3430 Год назад

    Love the dirty dishes analogy!

    • @GitGudFox
      @GitGudFox  Год назад

      Thank you! I was doing dishes while I was brainstorming the outline for this video!

  • @Stranzua
    @Stranzua Год назад

    Right now I'm playing Drucker County and it's a chore just to get all the way across the map where there are around 9 infestations on lethal. Luckily I chose a survivor with the 'driving skill' and eventually upgraded my vehicle into a trail beast. But, before that it was eating all my gas and taking a toll on my vehicle which made it extremely annoying. On top of that parts are hard to come by so I couldn't craft molotovs, firecrackers, and toolkits without looting. Then if you don't destroy the plague hearts next to the infestations and create an outpost, there's a great chance you will end up attracting a lot more blood plague zombies, using more of your supplies than you want to, damaging your vehicle more than you want to, and going back to resupply more than you want to. Then, on top of that, while your looting and doing missions the infestations are climbing back up back up to 9, your survivors are frustrated and threatening to leave, and they're occasionally wasting resources to feel better. In the end, even with all of this going on, it does feel somewhat satisfying to successfully manage it all. However, it does feel like a chore while your doing it and can certainly use some kind of rewards/tweaks. Also, Drucker County can use one more road in a very specific spot to make driving across the map less of a chore.

  • @pg13goatlord
    @pg13goatlord Год назад +2

    Sounds if maybe it's time to say good bye to 2 and clean the welcome mat off for 3...

  • @McPatMan124
    @McPatMan124 Год назад

    I agree. Automated radio callouts from other groups on the map and making all the infestations and assault hoards visible all the time would fix the detection system

  • @InGodshands7
    @InGodshands7 Год назад +7

    So I started playing Trumbull about a week ago and its crazy how its 10x more unique and better it is than the other maps. Im realizing the other maps look way too much alike

    • @Lord_Talha
      @Lord_Talha Год назад

      I've been saving Trumbull Valley as the last map I complete a community on. Your comment has me excited to try it!

  • @TheWirewitch
    @TheWirewitch Год назад +2

    Another way to balance the infestation system, would be to have your idle team members have the chance to take out an infestation during their own outings. They could bring back loots/rewards, but also theres a good chance they'll die or hit trouble and need you to swing by to help. It would need to have the option to allow or deny these kind of solo missions, handy if your characters aren't leveled, or even a way to tag base members for active duty some how. ^^

    • @zackmcnitt
      @zackmcnitt Год назад +1

      that's a pretty sick idea! I always wanted to have missions that would acquire me to go out with my community members or you could assign them to do things other then sit around in the base while I do everything.

    • @GitGudFox
      @GitGudFox  Год назад +1

      The issue is that idle actions don't occur very often. They happen like... once a day? Maybe twice a day? They'd have to crank those up A LOT for it to matter.

    • @TheWirewitch
      @TheWirewitch Год назад

      @@GitGudFox They could have some kind of progression, maybe you could have so many Infestation teams, a bit like outposts, the more you have the more a day they can clear, maybe up to three with base facilities to accommodate more in the larger, end game bases?
      It's another way to manage your community and have them unlock specialized traits once they hit a threshold of Infestations cleared. Good way to add more RPG outside of the random quest lines we have.

  • @Katastrophe9009
    @Katastrophe9009 Год назад

    I agree 100%. Even now in the live version of the game, it feels like theirs way too much to keep track of in the early to mid-game. You gotta keep your communities resources up, clear plague hearts, deal with infestations, and like 2 to 4 random quests. As someone with ADHD, it's really hard to figure out which to prioritize, it'd be REALLY nice to be able to just clear the infestations and not have to worry about it for an in-game day or so. I can't just ignore them or my quests, I have to try and do it all, just the way I'm wired, but the infestations make me feel like I constantly have to stop pursuing my goals to go clean house.

    • @GitGudFox
      @GitGudFox  Год назад

      It's just pure busy work too. They're not that hard to destroy unless you're doing like a Lethal Zone fresh start, then it would take a little bit of playing around.
      Just a pain in the ass waste your time mechanic.

  • @theandrew1375
    @theandrew1375 Год назад +1

    It would become more interesting if after x max infestations in an area they will generate a plague heart (consuming nearby infestations) or even a plaguewall, although those haven’t made their way to the main game yet. The audio files are in though, they play in error all the time 😆

  • @kezeff
    @kezeff Год назад

    a podcast?! Ideas, how about "What would you like to see changed for SoD3 or even upcoming Updates". You've done "best" videos, how about "WORST" videos, like worst weapons/vehicles/skills. Thanks for the content you make Fox!

    • @GitGudFox
      @GitGudFox  Год назад +2

      Yes, more ideas for podcast episodes are always good!

  • @chadm6805
    @chadm6805 Год назад

    Yes! Like your Allies send you a care package or something as a thanks for handling business.

  • @Atomicpotato102
    @Atomicpotato102 Год назад +1

    Totally agree with you fox

  • @sjsw07
    @sjsw07 Год назад +2

    I sort of like the idea of needing to locate the new infestations and that outposts can assist with that. I agree, though, that morale shouldn't take a penalty for something that's unknown. Maybe limiting the morale penalty to revealed infestations would be a good middle ground. But along that line of thinking it occurs to me that the threat level could increase, so long as the morale penalty isn't directly linked to threat, simply by a passive observation of increased regional zombie activity that suggests more infestations are around but unrevealed.
    As things stand now in the regular game, it seems the only value in having a good variety of location in your outposts is for the convenience of looting and the scouting radius is largely useless.

    • @GitGudFox
      @GitGudFox  Год назад +1

      It's something I think they should temporarily ditch. Right now, they should get respawn rates under control and then rewards.
      Once that's done, if a detection mechanic is something they want to pursue, they need to think about how it's going to work.

  • @centertec
    @centertec Год назад

    If I'm not wrong the first SoD had something similar with waves that attacked the base from time to time and along with that the outposts had explosive traps that stopped these attacks. Infestations spread normally and this also affected the mood of their community. What I miss is precisely the possibility of spending materials (in this case ammo) to be able to protect the path through which the horde can possibly pass, which on a scale of size of the current map would not be unbalanced. The suggestion about a "gift" as well as the sheriff's legacy bonus sounds interesting. as a reward for destroying infestations

    • @GitGudFox
      @GitGudFox  Год назад

      Yeah the SoD1 outposts could destroy hordes.

  • @eduardofranco2363
    @eduardofranco2363 Год назад

    Definitely agree. Infestations should be rewarding and need a longer cooldown before the next infestations

  • @nxccarti846
    @nxccarti846 Год назад

    we need more of these

  • @redneckcherokee8298
    @redneckcherokee8298 Год назад

    I kind of like how it is like you said it would be nice to have a better reward a little bit more standing or just a lot more standing a rucksack something that would make a difference but I like how the infestations will grow right back yes you are right about it cool down 45 minutes maybe an hour to regroup your community and your inventory and regather your thoughts but I like the concept of an of the overwhelming infestation because that'll make me want to stay if I enjoy the map then that'll make me want to stay on that mat more instead of constantly always moving around you know get to a new map or get to a new base settle down for a little while and then once you're done move elsewhere

  • @MingWLee
    @MingWLee Год назад

    Scrap infestation detection for sure, instead if one of your ally is close to one of them, they can send you the info of it instead.
    The growing of infestation is way too aggressive that we simply can't catch a break! Slower spawn time and even take longer to generate one after all of them are cleared.
    When there is an award, there shall be also a penalty. I agree on more rewarding result for clearing infestations in the map, but also there should be a balance penalty for not doing it. Like higher cost of influence to buy stuffs from enclaves, or even some of them choose to leave the map because they cannot stand with too much of infestations!

  • @Rendo64
    @Rendo64 Год назад

    I found them to be a chore as well like in the first game. They could easily implement a system where you choose members of your base in the menu to send them on an infestation clearing mission at the cost of materials and influence, like how you would send your staff on missions in MGS5.
    UL could also change the infestation moral penalty based on how far away the infestations are from your base, that way you could choose to ignore the ones that are further away, your community members shouldn't be as worried about infestations on the other side of the map

    • @GitGudFox
      @GitGudFox  Год назад

      What I meanly want are rewards. Suppose they implement a more convenient way of destroying them, they still would be an annoyance. They wouldn't be hard, and they wouldn't reward you.

  • @KSLVBornana
    @KSLVBornana Год назад

    I honestly love the idea of insane growth of infestations. I mean, I think it should be a toggle option. Cause personally I think there is a lot of joy to be had with trying to survive when there's an overwhelming amount of zombies in an area

    • @GitGudFox
      @GitGudFox  Год назад

      It doesn't really do that even on Lethal Zone. The infestations themselves are stationary meaning even if you visit an area with infestations, they stay inside of their building.
      What they do is more of a back-end thing. They cause morale losses and resources losses.
      They're not really a major threat to your character health. They're a threat to your morale and resources which is a problem on Lethal Zone.

  • @joshuacabral2348
    @joshuacabral2348 Год назад

    Definitely agree with the reward boost and perks for infestations especially the gift perk for destroying all infestations. It's just too much to handle all of it and miss out trades and good missions for it. I play on lethal mode most of the time now and its sure is hard to keep things quiet and hold your team together in the early game stages where you have to build up. Adding those infestations with low ammo and community members will take things way harder and the new forever community wont help you much because its also expensive and it will ALWAYS force you to go for the Trader Boon. (Which is actually not bad but if you want to experiment for something new, you cant.)
    And also perhaps, bring the old mechanic in SoD 1. I've heard that the outposts can now be infested. They better bring the back the old outpost mechanic that destroy hordes when they pass by. Just spend fuel or ammo for outpost traps, that will make defending outposts better and gives us a fighting chance.
    And they also add Bloaters as a standard to hordes so cars wont just "EZ KILL" them if I heard it right. I dont mind the bloaters at all, but I wish we can just shoot while riding in the car. Especially with open back compartments when we have allies with us.
    Just my idea :/ :/

  • @anneworld4281
    @anneworld4281 Год назад

    It would be interesting when destroying an infestation. Gain items like molotovs, grenades or pyrotechnic fire ammunition. Or if the infestation happens in a place where we have already collected the items, they will reset. In addition to influence received equaling the level of infestations destroyed.

  • @aphrochine
    @aphrochine Год назад

    Agreed on all points. A couple thousand hours in the game and if this version of Infestations make into the main branch, I won't be playing until it's fixed/removed.

  • @royalbuttcheeks6722
    @royalbuttcheeks6722 Год назад

    top 10 youtubers imo

  • @Lord_Talha
    @Lord_Talha Год назад

    I play on Dread-Dread-Nightmare difficulty. I think the infestation mechanic is just okay at best. I love the idea of places becoming infested, but the rewards for clearing them are minimal. I loved your ideas of greater rewards, especially the care package idea. The system as is feels like an annoyance rather than something I want to do.
    One other idea I had is that infestations should be less frequent, but far more menacing. On my difficulty setting, a level 3 infestation is 3 screamers and 10 zombies. I think it would be cool if some infestations feel like actual missions where you need to bring along a follower or really heavy weapons and ammo because of the sheer number of zombies present. I once flooded an infestation with 30 zombies from 2 hordes nearby that were chasing me, so the game can definitely support many zombies on screen at once.

    • @GitGudFox
      @GitGudFox  Год назад

      That's the main problem. I feel like clearing infestations = stop doing what I want and do chores.

  • @mukamuka0
    @mukamuka0 Год назад

    Just as you said. I've been long thought of the infestation as a debuff on moral and leave it alone. I'm even avoid clear it on purpose because new infestation could then reappear in random place. It's better to have it on one location that easy avoidable.

    • @GitGudFox
      @GitGudFox  Год назад +2

      Yeah and I can guess that UL didn't intend people to ignore them as a way to manage them. It's a clear indicator that something is wrong with the mechanic.

  • @anonymouscreator948
    @anonymouscreator948 Год назад

    A free community BBQ taking place where there is no infestations that gives you morale boost and for example stamina boost would be awesome

  • @HDmetajoker
    @HDmetajoker Год назад

    This is a fantastic fix for an otherwise exciting new change. Hope the devs see this and consider it during their testing before 31.

  • @shrebtv1655
    @shrebtv1655 Год назад

    Another take on the infestation detection mechanic is that friendly and allied enclaves could habe a scouting range or periodically reveal them

    • @GitGudFox
      @GitGudFox  Год назад

      The issue is the range right now. The typical outpost has a detection range of like 125m which is absolutely tiny.

    • @shrebtv1655
      @shrebtv1655 Год назад

      @@GitGudFox A way to solve the issue could be not to increase the range but to increase the amount of scouting points.
      If you give every friendly+ enclave a 125 meters scouting range that would be a good amount of the map covered, also encouraging you to have a lot of friends out there!

  • @richardrwilliamsjr
    @richardrwilliamsjr 3 дня назад

    Infestations would be easier to deal with if UL changed the outposts back to the sod1 version or add a detourent like an object to place in an area that prevents infestation spawns. It's bad enough the enclave ”do this and this" quests which are fuckinglame.

  • @Mattsawesomeness
    @Mattsawesomeness Год назад

    I think a 2 pronged approach is the best way to make it more fun, 1 give us a reward for clearing X amount of infestations ( number based on game difficulty because they spawn faster on lethal mode for example ) & 2 when there is maybe 3 or less infestations on the map, another type of reward, the discount with friendly/allied enclaves Fox said is good. It would also be good so have a trait or something called exterminator that is earned by beating X amount of infestations with a character & that trait improves the more you deal with them & then when your not using that character, you can send them out to deal with a particular infestation (cooldown depends on how pro they are at dealing with infestations :)

    • @GitGudFox
      @GitGudFox  Год назад +1

      A trait revolving around advantages against infestations sounds interesting!

    • @Mattsawesomeness
      @Mattsawesomeness Год назад

      @@GitGudFox Having something to work towards instantly stops it being a chore & like you said, that is the key problem 😃

  • @jasonmepham6598
    @jasonmepham6598 Год назад +1

    Two things I don't like about the new infestation mechanic. One, they appear too frequent, as you say, giving you less time to do other elements of the game such as mission quests, looting etc. my pet hate tho is how often the infestation appears on the other side of the map. It's like a constant thing. It's not just a fuel issue it's the tedium of driving all that way to deal with it, especially if you have no other business in that area.

  • @truemisto
    @truemisto Год назад

    maybe you could have some kind of way to nail shut empty buildings to make life hard for infestation to emerge, or lay trap that burns the building next time an infestation tries to get in

  • @pastalasagna2924
    @pastalasagna2924 Год назад

    I'd try to dedicate some time to clear infestations after helping out the allies. I'd clear like 3 houses then my community is just like "come home we are under attack." Then the allies request help right afterwards and you all know how it is because the other enclaves are just scattered. Every time. It's so grating, like can I do what I want to do? By the time I finish these things I look to see that the infestations reporduced.....

  • @ilgiallo0
    @ilgiallo0 Год назад

    The scout mechanic should be send your member of the community to scout , he will find 3-5 infestation and possibly loot something

    • @ilgiallo0
      @ilgiallo0 Год назад

      He will allo have the possibilità if level low on stats to ask for help because stuck and the possibile outcome if not helped should be different for dead to good loot

  • @Derethevil
    @Derethevil Год назад

    The biggest problem i have is simply being completely overwhelmed with so many things you have to do by now.
    Every 2 minutes another mission spawns in. Every 2 minutes a new infestation appears. You have barely a damn minute for yourself to take care of your own needs or do what you want yourself.
    No you even get punished already, if you take just a second too long. If they now "buff" the infestations to a point where you have to choose what you focus on first.. the game becomes a pure chore, not fun. Tedious as hell.
    And what do i mean by being punished? If you ignore other enclaves, they become angry and often hostile towards you. And i do not want more aimbot wallhackers around my map who noscope 360 headshot you out of your car with a .22 pistol.
    And if you ignore infestations, your morale takes an extreme dip to a point, where you will often already lose your survivors at the very beginning.
    No. If they just "buff" the infestations and leave everything else untouched, this update could become a final nail in the coffin for me. Playing the game now is already a lot of work. Barely you play for yourself. If you now only work and have no time for yourself anymore, then i can just do the chores at home and actually do something good.

  • @denker032047146
    @denker032047146 Год назад +2

    always been against the game knowing more that it should. Like when you kill someone and no one is around yet everyone knows about it somehow. And i agree that you shouldnt get a penalty if you cant see the problem. You will still feel that its out there but no one cares really unless its closing in on your main base.

  • @lexirose1027
    @lexirose1027 Год назад

    Listen fox it's your Spidey senses that warn you. Don't question just embrace your Spidey senses LMAO

  • @mikevalentino2225
    @mikevalentino2225 Год назад

    I played this game for like a year or two on and off but I got bored I hope the new one comes out soon. For me to redownload this there would have to be more content I pulled it back up after the new maps that came out last year. Maybe add another map or major mission type thing to the single player campaign. Killing the hearts and then the walls was cool but maybe have some kind of bosses like a super stronk version of the base enemies or some new characters all together. I have a cool idea for the developers who seem like hard working guys with all these updates. Have a much longer timer on the 3 levels for infestation upgrading and spreading. Each infestation should have different actions with three levels Type 1: Keep the current type that creates more infestations maybe nerf it a bit. Type 2: Additional base attack zombies. Sends an extra 5 zombies, 10 zombies, 15 zombies on base assaults. Type 3: Monster base attacks Sends 3 additional screamers, Sends 3 Ferals, Sends a Juggernaut. Type 4. Reinforce Local Heart with same as 2 when attacked. Type 5: Reinforce local heart with same as 3 when attacked. Then also add a feature where local humans will destroy infestations in their regions on their own occasionally. Also add a better loot drop like 1 in 2 chance to drop better equipment or at least a zombie that drops a rucksack on completion so your killing two birds with one stone.

  • @musicking1408
    @musicking1408 Год назад +2

    Ohhh yeahh SOD2

  • @wxmyjnsn
    @wxmyjnsn Год назад +1

    Sometimes I think game designers forget they are designing a GAME - a form of ENTERTAINMENT = FUN when you make the game feel like work it loses the fun.

    • @GitGudFox
      @GitGudFox  Год назад +1

      I think they're listening to a very small cadre of people who just want everything to be harder for the sake of it.

  • @phillipcatron5391
    @phillipcatron5391 Год назад

    yes very true

  • @NepoznatYuspeedy
    @NepoznatYuspeedy Год назад

    1 You know there are parts on the map that are colored red, making the zeds number higher the more red the area is. Make the infestations doing this coloring of the map.
    2 Where do these infestations spread ? The PH has a zone of influence, use this radius, make every PH once a day send out an infestation horde that will infest any object inside of this zone. If left unattended will result in a PH surounded by infestations making the zeds spawning more frequent, bigger horde spawn.
    So when a player decides to take down a PH that has several infestations in its zone of influence, the moment the player hit that PH, all of these infestations will spawn a rushing horde that will come and help the PH fight againts the player. The higher lvl of infestation can send out freak hordes like 3 ferals. Making a PH take down harder the more of these infestations are active.
    3 Destroying an infestation lvl 1 yields 10 influence and 10 prestige points, lvl 2 gives 15 influence and 15 prestige and finally the lvl 3 20 influence and 20 prestige.

    • @GitGudFox
      @GitGudFox  Год назад +1

      Prestige for infestations is something I'd take.

  • @hanzistorrhanz7982
    @hanzistorrhanz7982 Год назад

    How about at the start of the game 1 infestation will spawn and it would be hidden
    The infestation will have chance lets say every 10 minutes to either spawn a horde (with chance of 1 freak if lvl 3 infestation) or infest closest buildingor lvl up.
    It would gradually build up a cluster of infestations up to 10 infestations max and it would continue spawning hordes that would slowly walk in the direction of your base.
    You wont be able to see any of it even the hordes themselves on the map unless you found it yourself.
    Give to outposts minefields that cost lets say 2 munition or fuel when active for 10 minutes wihout cooldown , make outposts defensive structures but expensive (maybe you could send a survivor there to guard the perimeter but risk being hurt or even killed by a horde).
    when no minefield is active the horde would just walk through unharmed and continue.
    If you would ignore those infestations for an hour or 2 you could potentionaly have very nasty sieges on your base every 10 minutes if you have no outposts set up as defense perimeter.
    It would force you to choose between one nice outpost unlocking airstrikes but in the middle of nowhere or a small minefield around a gas station on a road leading to your base.
    It would motivate you to build a defense tower at base, it can deal with a horde or 2 so you dont need to bother about them unless there is 6 of them and some freaks coming.
    At that point you would have to set up minefields and go locate the infested cluster of buildings and clear it out or they would slowly drain you of your resources cuz minefields and then just overrun your base with 10 hordes (non bloody cuz that would be too much) every 10 minutes (if you had no defense perimeters up)and potentionaly kill your comunity cuz there would be a lot of zombies.
    after you viped out the cluster there would be a 30 minutes cooldown before a new infestation would spawn somewhere you cant see and the cycle would repeat...
    That could work well...

  • @thatmidwestguy7538
    @thatmidwestguy7538 Год назад

    Ive hated infestations since SOD1. As you stated, they simply seem like a chore. From the sounds of it, I'll probably mod them out as soon as the update hits unless they make some changes, hah.

    • @GitGudFox
      @GitGudFox  Год назад

      They need to make things more rewarding... and I think the best rewards are rewards for keeping the map totally clear.

  • @bL4ckSalamander
    @bL4ckSalamander Год назад +4

    Just for a second imagine trying to deal with what Fox was dealing with in this video WITHOUT the use of the pyrolauncher even trying to go in and molotov them i doubt you can wipe out each infestation with just 1 molotov sometimes you will miss and you can only carry so many not to mention the cost to crafting them isnt exactly dirt cheap especially earlier on and it really will put you in a shitty spot resource wise and it will pretty much ruin your disposition towards the game, imo ofcourse.

    • @GitGudFox
      @GitGudFox  Год назад +1

      Hah, this came from the "OH NO" episode where I let them grow out of control too.

    • @rickool07
      @rickool07 Год назад

      had a fresh start lethal community. suffice to say it was easier to just leave the map altogether than waste repair kits, fuel, ammo and incendiaries just for it to start popping up again after like 10mins.

  • @AD_Adversity
    @AD_Adversity Год назад +1

    I think they should have survivors turned zombies in the infestations with a rucksack on their back with a weapon melee or firearm, or some heals and ammo as a refresh to keep slaying the infestations. Also they can make it where they have tradable items. To me it’s fun at first but then it gets annoying they should really rework the infestations cause I get bored of just scavenging for stuff cause I love zombie slaying but it’s not rewarding to destroy infestations.

    • @GitGudFox
      @GitGudFox  Год назад +2

      That's an interesting idea right there. It doesn't sound very hard either.

  • @jacobburton6496
    @jacobburton6496 Год назад +1

    Undead Labs really needs to do this

    • @GitGudFox
      @GitGudFox  Год назад

      I'm basically done with SoD2, so I couldn't really care less if they listen or not. The game has been stagnant for 5 years.

  • @seanhall9720
    @seanhall9720 Год назад

    This could be solved, or at least mitigated, by giving us the ability to send members out to quell infestations with a labor and fuel cost. Fuel is rarely used as a resource outside of add-ons and it'd give a use for labor once your base is complete. It can require a number of individuals equal to the level of the infestation, and be used as long as the proper number of people are available to combat an existing infestation. Give the people sent a chance to return with loot and injuries, maybe even a small chance to return with a trader in tow, a la "look whose ass we just saved" and get a sizeable discount. This mechanic could work, with a slower spread and a bit more player utility.

    • @GitGudFox
      @GitGudFox  Год назад

      Except on Lethal Zone. You lose fuel faster in cars, and fuel canisters are double cost.

  • @redneckcherokee8298
    @redneckcherokee8298 Год назад

    I also like the idea of like a shroud if you have an outpost that Outpost gives a little extra field of view but as you go through you unlock and open where all the buildings are but not a step by step or second by seconds watch over them so you can't tell if it's being infested or not I like the idea it doesn't necessarily have to be a shroud but on the map it can still state that I have discovered that building and or searched that building but I don't know if the building is infested until I come back to that building again or if I clear out a certain area of the map of infestations and be gone for an hour or two I won't know if any of the infestations had came back and or started growing again now I like those Concepts a shroud some what kind of on the map or the minimap or both would be a good a good idea to implement it into the game also and I agree it should not affect the morale at all because if you don't know about it how is your morale affected by it you should just like as if it happened in real life you would just have to constantly observe each individual neighborhood. Sorry for the runoffs have arthritis and carpal tunnel in my hands so it makes it difficult for me to use the keyboard on my phone quarterly or whatever the hell it's called so I use voice to text

  • @remrocs
    @remrocs Год назад

    Lucky you, having lights on your car. In my game the front blocks the lights of this car, not the beta game tough, anyone else having this issue ? Good questions Fox ... :)

    • @GitGudFox
      @GitGudFox  Год назад +1

      Yeah, try checking out your graphics settings. Reduce your shadow quality from ultra to high.

    • @remrocs
      @remrocs Год назад

      @@GitGudFox Tx for tip, will try that :)

  • @saschaschuchmann794
    @saschaschuchmann794 Год назад

    plague hearts spawns a horde that go to a place and make a infestation then it lvls up and have a chance to spawn a new horde or lvl up.rewards stackeble items from enclaves or spezialized rewards like repairs drinks ....the thing with radio calls -take out plague heart-they are not usefull for resources and spawn enclaves sure but the better choise is to use work force survivors scouting the map for hearts infestations.

    • @GitGudFox
      @GitGudFox  Год назад

      I just want them to cut back the generation rates.

  • @Carebear3p0
    @Carebear3p0 Год назад

    Agreed

  • @avocado9080
    @avocado9080 Год назад +1

    I would like for them to scrap everything about the infestations update except killing only the screamers and outpost takeovers

    • @GitGudFox
      @GitGudFox  Год назад +1

      That is one of the GOOD things about it.

  • @mr.j8149
    @mr.j8149 Год назад

    I think infrstations can be removed in game if you have a boon! Either change the legacy boon of Warlord or Sheriff so that those boons would be a bit more rewarding... Also, the higher the difficulty, the greater the reward should be. Imagine clearing them, then eat IRL, then comeback with all of those cleared infestations returning...

    • @GitGudFox
      @GitGudFox  Год назад +1

      I definitely agree that higher difficulty should give greater rewards. I think exclusive Lethal Zone rewards should exist.

  • @extravaganza3306
    @extravaganza3306 Год назад

    Agreed.

  • @Markalot284
    @Markalot284 Год назад

    They should stop spreading when you start clearing them. Like if you don't bother with them they spread like crazy but if you clear 1 or 2 they stop spreading for a while. Also better rewards would be great because like you said it feels like a chore. And please add a timer after you clear them all so you can actually do something else for a while....

  • @skitkjell85
    @skitkjell85 Год назад +1

    I never liked the idea in the first place. I knew this would be the end result. I said when they announced it; "This may be the patch that makes me quit the game altogether..." At least make the damn thing optional. I'd really like to play the survival and management aspect of the game as well. Not spend 99.5% of my time playing whack-a-mole with neverending infestations.

    • @GitGudFox
      @GitGudFox  Год назад +2

      I have a feeling that will be the case for a solid amount of people. BUT, Undead Labs does have time to change course.

  • @sweetpepino1907
    @sweetpepino1907 Год назад

    I agree with pretty much everything said here. The dishes analogy is incredibly apt, as they are they seem like an utterly ball breaking task without real incentive to deal with it unless your morale is already in dire straits or you've got easily frustrated survivors you still need (had a nudist cook I needed for her nutrition skill, almost killed my community in the womb with her constant frustration and fighting). Especially on lethal where particularly at the beginning of a fresh start community it can be not worth say, the fuel expenditure, or the risk, to deal with a level three infestation for the pittance of standing and influence you get. I'm not going to cross Drucker County to kill 3 infestations when I have like 40 bullets and 2 gas cans in the base game, you can bet your ass I'm not going to go after 17 unless my community is imploding under the weight of frustration or zombie threat, or I'm better rewarded for it.

    • @GitGudFox
      @GitGudFox  Год назад

      It's really bad in my streams. Sometimes I stream for 6 hours, and it's just INFESTATIONS EVERYWHERE.

    • @sweetpepino1907
      @sweetpepino1907 Год назад

      @@GitGudFox Just sounds annoying, really. I think clearing them out to stop infestations for an amount of time is the best solution, only better if they decide to keep the timer on finding infestations. I don't really see an interesting or satisfying way they'd "game logic" around not knowing where exactly infestations are, just sounds like a further exasperating factor. Maybe friendly enclaves could have a radius of infestation scouting around them, as well as your outposts?

  • @thomasmckaig909
    @thomasmckaig909 Год назад

    I actually think infestations should be done in the opposite way. Rather than start spawning as you progress through the game. Specific buildings should be pre-infested. Perhaps some sort of "Plague node" that dies very easily when attacked. It would give a sense of clearing the map of concentrated numbers of zombies.

  • @rufescenteagle7299
    @rufescenteagle7299 Год назад

    Maybe if the infestations get out of hand they could go after your enclaves too.

  • @TheOGPryo
    @TheOGPryo Год назад

    I do enjoy the aggressiveness of the infestations for now, I probably will get annoyed by them eventually, but I also agree on the point that they need to give more rewards. I don’t know why UL would implement a feature you are supposed to engage in and give you nothing for it.

    • @GitGudFox
      @GitGudFox  Год назад

      I didn't have a problem with them at first, but after a few playthroughs, I was tired of dealing with them.

  • @lttlfunk
    @lttlfunk Год назад

    My biggest issue with the scouting mechanic is that once they find one of what they're looking for they stop. If an infestation is 20 meters away why would they just quit there? A true scout is going to check an area not just one and done. I always thought when choosing to scout you should be able to pick a spot on the nal and they will scout say 50m radius from that point. If there's nothing you wasted your influence, but maybe there is 4-5 there. To me that would justify the 30 minute cool down and if even accept a higher cost on it.
    The idea of a cleared reward would make it worth doing something about the infestations. Makes complete sense that the surrounding enclaves would be happy you made the streets safer. I think a good reward would be a random trader spawn with the story that they couldn't get into town because of the infestations and as thanks you get one free item, then the rest go to normal price.

    • @GitGudFox
      @GitGudFox  Год назад

      Absolutely, it also incentivized you to engage with the infestation mechanic which is what I think UL wants.

  • @mytxlife6346
    @mytxlife6346 Год назад

    what if you got something really rare. like a vehicle that could withstand alot of hits or a super strong gun.

  • @WZNGT
    @WZNGT Год назад

    I play Standard Zone just for having some casual fun, but it feels like that infestations pops up pretty quick already in the current version, does this level of craziness apply to the Standard Zone as well if they keep this feature for the next update?

    • @GitGudFox
      @GitGudFox  Год назад

      I've heard much the same that they're just infesting all of the difficulties.

  • @InGodshands7
    @InGodshands7 Год назад

    You gotta make them fun to do. Just think. How would Solid Snake take care of an infestation without getting seen or caught. Then do that

    • @GitGudFox
      @GitGudFox  Год назад

      Thing is that they're constantly repopulating, and the slower you take them out, the more time they have to spit out another infestation, so you typically want to destroy they ASAP with the fastest method to nip the infestation in the bud.

  • @vfulcomer1
    @vfulcomer1 Год назад

    I like the ideas. Have you shared all these with the devs?

    • @GitGudFox
      @GitGudFox  Год назад +1

      Nah, they watch my channel. My job is to entertain my viewers, and critiquing the game is a form of entertainment.

  • @N7Tigger
    @N7Tigger Год назад

    I would have thought the obvious choice would be to get reports on infestations within a certain radius or outposts or friendly/allied enclaves and the rest you don't know about so they have no impact on the game. Until you drive past them and they are revealed on the map.