Cinema 4D Tutorial - Procedural Terrazzo Material (Octane)
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- Опубликовано: 17 авг 2024
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Or join RUclips Membership: / @newplastic
Procedural Terrazzo Pack Vol.1: gum.co/AMUqP
Procedural Terrazzo Pack Vol.2: gum.co/ngfEQ
In this Cinema 4D tutorial we'll learn how to make Terrazzo materials that are completely procedural - that is, we're not going to use any image maps to achieve this effect, only built in noises and coloring. I love exploring procedural ways of achieving certain looks because it allows for so much creative exploration and creative control, and it really makes you push your limits of working with the node system. I'll be using Octane only but you can apply this knowledge on any rendering engine you use!
00:00 - Intro
00:59 - Patrons Shoutout
01:25 - What is Terrazzo
02:13 - Setting Up Scene
02:56 - Making the Material (Method 1)
10:00 - Making the Material (Method 2)
14:23 - Playing with the Looks
17:36 - Outro
sir I don't know who you are or where u from but the fact that you are so iconic bringing actual gold tutorials for us mortals on youtube is really an act of humanity. I just love when youtube notifies me of a new video of yours. Thank you so much.
That warms my heart man, thank you. I'm Guy, I'm from Los Angeles and I'm a mere mortal too!
Been scouring the internet for months trying to get a good terrazzo tut!!! Thank you 🙏🏾
That's awesome to hear, glad I could help!
Your channel is an absolute treasure box! Wow❤️
My guy thank you!
Great tutorial. Same technique could be applied to Redshift. Well done.
Absolutely! They all work pretty much the same way.
Managed to copy this method in C4D Uber node material
Dope! Yes this is all about mixing nodes together so any way to mix them will work
If you use the baking texture node, you can use C4D noise in bump channel
Interesting, I don't like to use the Baking Texture node so I usually try to avoid it. But I have a feeling that in the new upgrades you don't have to.
amazing. I learned a lot from your videos. AWESOME!!!!!!!!!!!!!!!!!!!!!!!!
For anyone on Redshift not getting this converted properly, use the RS Color Mix, not the regular "Mix" and you'll have the same results as in Octane.
Brilliant tutorial as always man, these are absolute premium quality and very informative even for people who do 3D for a while! Big fan since the abstract textures one.
That's great advice, thank you for bridging the gap to Redshift users. Most of these tutorials apply for so many engines, all they need is one or two tweaks to match the engine's tools. So that's much appreciated!
And thanks for the kind words!
@@NewPlastic Absolutely agreed! I like both so I always try to achieve a similar result in either of them but they look exactly how I wanted thanks to you now!
Brilliant! I'm going to have to try a full implementation.
Let me know how it worked out!
please make new tutorial on how to put make up on 3d model face ! thanks in advance .
Hey that's an interesting idea, if I find a cool way to do it I'll make a tutorial about it!
Always quality! Thank you!!
Appreciate you bud
Great tutorial, I had no problem using Redshift to do everything, thank you so much!
Amazing tut, keep doing your work
Will do sir!
Sweet new intro.
Love your stuff! Keep it up
Thank you boss!
Your skills are mind blowing superb. 😍 God Bless you.! ❤️
Appreciate that boss !
You re already legend borther!
And you're a hero brother
I buy everything you put out!!
That's very much appreciated! Hope you're using it all in your projects brother!
I cant wait for the volume 2 terrazzo tut! Thank you again for sharing your knowledge with us!
Hah already thinking about volume 2?? Well then I better get on it
you deserve more subscribers
Thanks bud, I appreciate every one who's already subscribed, and I welcome everybody else! hah
your tutorial, are the best !!!!
Can you do a rendering tutorial next? Camera tricks in Octane ? :) Love your stuff
Can't say I have a lot to see when it comes to camera tricks but it's a good idea. Def rendering tutorials are coming up!
Very Nice! Thank you very much
Happy to help guy!
Great stuff here! nice job.
Appreciate you buddy!
Thank you sooo much for your videos! 👌
Brilliant. Thanks man.
Thank YOU!
What's the difference and use case for using just the maxon noise vs the octane noise. I know the maxon ones have more options, do the octane ones just render faster / better? Or is that just more like an artistic choice? Whenever I've used the maxon noise octane tends to chug along a lot slower.
Yup usually Octane noises are just less prone to crashes and stalls. That's mainly it, I'll try to use Octane noises whenever I can, and resort to C4D noises only if there's a specific look I'm going for since those noises are more versatile.
we want your tutorials and packs for Arnold and Redshift too please :(
I hear you! I promise I will make an effort in the future to create the packs for Arnold and Redshift as well. As far the tutorials, most of the knowledge is translatable to other engines as well with some tweaks!
This is great, but sometimes the node editing window is too small and hard to see it.
Hey can you do a full tutorial on character clothing simulation?
I will definitely make one in the future. Still perfecting my skills with that!
@@NewPlastic thank you !! Will be looking out for one !
When I move the object, I find that the texture moves along with it. Probably the cause is a noise node. This is very fatal. Any workaround?
Sounds like a projection issue. Try changing the projection to something like Box, and if you're deforming your model then make sure you have UVs and set it to UV projection.
it;s a wo nderful one
Pleasure's all mine samann
מעלף.
Lo, at.
hey, thank you for all the great tutorials, really appreciate it! Unfortunately I have the problem that when I add the octane noise, the main color changes to green. Do you have an idea what could be the cause of this? thanks a million
Offtop question, if i want to make snake to my scane how shloud i do it. Sculpt Head with details and body without deatails, unwrap it and make displacement Maps ? How would you do it ?
Hmm well there would be different ways of approaching it. The best way would probably be to sculpt the whole thing using the sculpt tools and sculpt tag for different levels of subdivisions, so you can sculpt each subdivision level individually, including all the displacements and everything. Then I would probably use the Body Paint to paint on bump maps and textures for the very very fine details.
It's not the most convenient, since Z-Brush would provide a MUCH better workflow with polymesh sculpting and detail projection. But you can get good results on cinema.
Also on newer version of cinema you have the remesher tool that will allow you to reduce poly count on your sculpture while keeping a decent topology.
@@NewPlastic thanks very much man
Amazing!!!!
Love your content, your procedural stuff is just beautiful and super creative. I mean it. I wanted to ask you how did you get, on one of your texture examples, the little pieces to be either glass or no pieces? at 0:11 seconds, the blue one and the grey one. Thank you!
Hey thank you! I know this is 6 months late but better late than never - the way to get glassy materials as part of the overall material is to simply connect one of the noises to the transmission channel. Where the noise is white, it'll make it clear. Just make sure to also make the albedo black in those same areas, by connectin the same noise to the albedo and inverting it so all the white parts turn black.
@@NewPlastic Hey man! no worries, I hope you are doing well and I gotta say its awesome to see you back. Very missed!
Awesome!!
Missed you NIA!
@@NewPlastic Good to be back! Your new stuff is FIRE! Love it!
what hdri are you using?
Cool!
Dope!
When the object/surface is animated the noise/material moves randomly over it, like a glitch. Do you know how to solve this?
maybe with a "Pin Material" tag
Is this adaptable to blender?
you are awesome
Nah YOU are.
* Cries in a corner *
Brother I hope these are tears of joy!
I will wait until tomorrow to join Patreon, but on another note: do you freelance? We´d love to add you to our network for future projects. Just couldn´t find your portfolio/website. Also, anyone else who reads this, we´re constantly looking for great talent within the 3D realm, whether it be Mograph, Modelling, Concept Art, Cinematic or any other category, get in touch! contact@greatwanderer.studio
Awesome to hear!
Yes I do, feel free to hit me up on newplastic101 on google mail.
Huge turn-off with the "movement" and "family" talk. You are selling some materials.
I get where you're coming from brother, and my approach to this whole thing and the way I present it is something that I heavily think about, in terms of, what am I actually doing here.
When it comes to the Gumroad store, it's just some classic business shit. I make a product, other people buy it. I always try to price things on the lower side, which in-turn incentivizes people to buy it even more. Win-Win. Nothing special.
The only thing that's bigger than classic business stuff is what I'm doing here in on this channel, and what people in return do on the Patreon. You gotta understand that as far as I'm concerned, it's insane that strangers from around the world are actually willing to pay me a monthly fee. I need to think about it long and hard for it to make sense to me. It's probably because I never subscribed to anyone, I just used to take for granted the fact that there's free information out there. And that's also the way I started and still run this channel - I want to put out free information on the highest level I can. That's the purest form creative knowledge travels around different places and different times. I absolutely believe that's a fundamental part of how art and creativity has worked all throughout history, it's beyond me and you right now on RUclips.
I guess I have two points here. One is that, I'm get extremely close with whoever shows support, I'm so excited about this shared passion we have, I spend hours talking to viewers and supporters who are willing to go deep into convos that click to that point. Obviously "family" is just an expression that shows affection and emotional/intellectual investment. If you're willing to show support to that extent, I'm all fuckin in buddy.
My second point is that, I'm all in regardless. The effect of this whole thing I started here is omnidirectional. I do it cuz it makes me feel good and fulfilled. I do it cuz I learn from it, cuz other people learn from it, cuz it connects me - a random dude from Los Angeles, with a random dude from Spain, a random chic from Brazil, or Korea, or India, or literally anywhere. I mean if I can actively help spark reciprocal inspiration in people, that's fuckin huge man. It's ethereal, it's beyond me and you right now on RUclips.
Shit, I'm still figuring it out myself bro, I learn about this thing more and more everyday. But what I do know is that it's way bigger than me making videos on RUclips. And that understanding also helps me realize where it can grow. Who fuckin knows man. And the support is essential to the metamorphosis of it all.
I'm just thinking out loud brother, just sharing how I see it. I understand if you think it's complete bullshit and I don't blame you I'm usually a sarcastic, skeptic fuck myself. It's still kind of abstract in my head but, way less than it was 6 months ago.
But yeah the Gumroad is just bi'ness. Go check it see if there's some shit you like there !
@@NewPlastic "Go check it see if there's some shit you like there !" is all I want/need to hear. Everything else is used car salesman crap. The world is a fraud, I don't need to be reminded.
@@craigwall6071 Of course you need to be reminded, otherwise you end up letting your guard down.
Like I said, from one skeptic to another, I feel you, but your view starts changing when you actually create stuff that is more meaningful than some work for a client. When you see shit blooming from the inside out it's hard not to get excited.
I think you should check out the Patreon and join the family. Sunday dinners are a blast, everybody talks about how their day was.
@@craigwall6071 i mean... why u hating? lol if you dont like, dont buy it.. its not that deep craig