@DzemalDemirovic-ss9ic Lockdown causes all rooms (besides those in the Seek Chase) to be locked by two different locks, plus it also causes rooms in the Seek Chase to be locked, very different from Key Key Key Key which only causes most rooms to be locked by a single lock
“All rooms are locked. Rooms have a chance to be double-locked.” “Double locked means the door will be locked by two different types of locks which require two different keys.”
Modifier idea: "STUPID HORSE" The iconic horse can be found more often. +10 knobs (for cheddar) Badge: Hold your horses How horse could be an entity? Meet with the horse I hope #cheddarballs will comment to this
5:03 I disagree with not including the haste, it's my opinion that pause the levers time pause for the 50 and 100 door is the same as with the mines 150 and 200 doors For example, the Lever is at 01:23 and I arrive at port 50. The Lever freezes and pauses, remaining at 01:23 and only returns when I arrive at port 51.
@@SSBROFICIAL I think Haste should be it’s own modifier, because some people (like myself) could not stand the pressure of escaping Haste in The Hotel (especially considering it has locked doors), but I could stand all the other Backdoor entities.
Here are some more ideas Paid the Bill Every single room will have lights and lights will never break ( including the greenhouse) -25% Did someone call me? Rush and Ambush have a small chance of spawning during the seek chase +10% Shiver me timbers Your character might start shaking in dark rooms to counter it you must consume the vitamins +15% Barbarian Entities can no longer 1 shot you , damage is olso significantly reduced -100% Hello there buddy! There is a chance that 2 screeches can spawn +5% Uno riverse! The player can spawn with a mirror that can easily counter eyes -5% Where ya at? Figure can no longer hear the player and can only follow in specific lines Who even needs gardens in hotels? -The greenhouse will be replaced by the normal rooms ( the spawn chances of rush or other entities wont decrease). -15% Blitzing Blitz from the back door has a small chance of spawning in the hotel +10% Who invited them over? Entities from the backdoor and rooms have a chance of spawning around 5-10% for each one ( except haste ) +50% Watching around Window and Shadow have a higher chance of spawning +0% Not so fun now? Shadow can take 1-25% of your hp when spawning olso his chances of spawning have increased +10% Did i scare ya? Jack has a higher chance of spawning +5% Double Trouble Whenever an entity spawns another one spawns along side it Help me... Allmost every entity is harmfull (except Jeff and El Goblino) (if an entity appears fe:jack he will take some hp +15% Im choosing kindness Entities are way less harmfull ( less damage will be taken and spawn less often ) -80%
Modifier idea: Seeking +90% All entities are infected by seek(other than void and glitch) figure can now see but there are more hiding places in door 50 ,100 and figure rooms in floor 2 Grumbles are now faster and have a larger range due to seek hands All entities do 2x as much damage Requires: hotel hell and every crucifix badge
Outrageous layout: Rooms are all unique and a room type won’t repeat in other rooms Doesn’t count on the greenhouse Completely new rooms can generate, having a not flamiliar layout +2.5% knobs, as it may confuse players however is not a game changer
@@Forknight-000 It’s the custom achievement obtained for escaping The Hotel with a 100% bonus, it has an equivalent for The Rooms and The Backdoor, but they don’t have a name yet. I made one for The Mines titled “Ground Hog”
@@Fazer976 I changed my name and handle not too long ago, tried searching up “forknight custom mods doors”, but only got pizza tower stuff, Fortnite stuff, and other people’s videos explaining what the doors mods do
Modifiers ideas: I believe i can fly +35% knobs 15 snares spawn in every room Floors: the hotel Deaf and blind -60% knobs Figure cant hear you Floors: the hotel, the mines I will wait -20% knobs Screech gives more time to react Floors: the hotel, the mines Just rest here -30% knobs Hide will never atack Floors: the hotel, the mines Rush away -70% knobs the hotel -40% knobs the mines Rush will never attack Floors: the hotel, the mines
Critiques and Suggestions: I Believe I Can Fly: -The name doesn’t make sense. What does flying have to do with Snares? -10 snares per room is less than the average amount of Snares found when using I Love Pancakes!!!, also Snares spawning during the Seek Chase is unfair. Deaf And Blind: -The name doesn’t make sense; figure is blind anyways. -I’d change the bonus to -50% and make it compatible with The Mines -I’d rewrite the description to “Figure’s sense of hearing is diminished entirely.” Just Rest Here: -I’d change the bonus to -25% -I’d rewrite the description to “Hide will no longer attack.” Rush Away: -I’d change the bonus to -50% for The Hotel, -25% for The Mines
Run Away: Seek will spawn and chase you in any room friendly. You gain more speed and he won't attack you. It can only work in The Mines and The Hotel. Seek can push you and give more speed and he doesnt even give damage. The real Seek Chase won't work, you loose a bit speed while seek is chasing you while friendly. Most entities won't spawn. (Requires "Running Track")
Modifier suggestions! (I wanted to post this somewhere) RANDOM (CHAINED) - Anti-jackpot: +100% Description: Activates 10 random modifiers. Good modifiers cannot be selected. - Hellish Chaos: +150% Description: Activates 15 randoms modifiers. Good modifiers cannot be selected. LIGHT (CHAINED) - Placeholder: -50% (NO PROGRESS) (NO RIFT) Description: Almost no rooms will be dark, lights will never break. Info: Only default dark rooms. - Short Circuit: +10% Description: Lights will flicker and break constantly. Info: Lights can flicker and break anywhere. Extra: Light flickering is less often than breaking. ITEMS - Good Quality: -25% Description: Items will have more durability and/or uses. (CHAINED) - Health Comes First: +10% (NO RIFT) Description: Only health pickups can be found. - Exportation: -50% (NO RIFT) Description: Most exclusive items from other floors will be able to collect. Info: Affects The Backdoor and The Rooms. GUIDING LIGHT - Lunar Path: -25% Description: Guiding Light will appear significantly earlier. SPACE - Dense Air: +5% Description: Adds slight fog, Considerably limiting vision. Extra: Recommended in The Mines. (CHAINED) - Hike: -50% (NO PROGRESS) Description: is significantly shorter. Info: 70 doors - Placeholder: +15% Description: is significantly longer. Info: 150 doors. - Long Journey: +25% Description: is incredibly longer. Info: 200 doors. PLAYER - Myopia: +10% Description: Far objects will look blurry. - Placeholder: +5% Description: All damage will blur your vision and muffle sounds. INVENTORY (CHAINED) - Cargo Pants: -25% Description: Now you can have 9 items in your inventory. - Stuffiness: +5% Description: You will can only have 4 items in your inventory. - No Pockets Pants: +15% Description: You will can only have 2 items in your inventory. HEALTH - Shield: -50% Description: Enter with 150% MAX Health. ENTITIES - Great Time: -75% (NO PROGRESS) (NO RIFT) Description: Most entities will attack even less often. SCREECH - Placeholder: +10% Description: Screech has a chance to attack in multiples. Info: Two or three Screeches have a chance to attack consecutively. Extra: 50% chance of two Screeches attack consecutively. 25% chance of three Screeches attack consecutively. - Placeholder: +10% Description: Screech will emit no sound. Extra: No psst. Only the slight shake. DREAD - Dead Of Night: +10% Description: Dread will attack significantly faster. DUPE - Placeholder: -25% Description: Dupe will spawn less. EYES - [NO MINES] It Wanna See You: +5% Description: Eyes now can teleport. AMBUSH - I'm Reboundin' Here: +15% Description: Ambush has a chance to replace Rush. HIDE (CHAINED) - [MINES ONLY]: Acquired Inheritance: -25% Description: Hide will no stay in the last hiding spot you were in. - [HOTEL ONLY] You're Not Welcome Back: +5% Description: Hide now can stay in the last hiding spot you were in. - No Place For You: +15% Description: Hide now can stay in the last 3 hiding spots you were in. SNARE - Pancake Fantasy: +25% Description: There are an incredible amount of Snares. Can spawn everywhere. Info: Around 6-14 Snares per room. Extra: Even less Snares spawn during Seek chases and figure's rooms. THE BACKDOOR - Placeholder: +5% Description: Blitz from The Backdoor has a chance to attack. - Placeholder: +20% Description: Haste from The Backdoor will attack. - Look At Me: +10% Description: Lookman from The Backdoor has a chance to attack. SPACE (CHAINED) - Steady Earth: +10% Knobs Description: Earthquakes will never happen. - Magnitude: +10% Knobs Description: Earthquakes will happen more often. Can break lights. GENERATOR ROOMS - Placeholder: +5% Knobs Description: Increase the chance of fuse rooms. FIREDAMP LEAKS - Gas Leak +5% Description: Firedamps now can spawn in . - Placeholder: +5% Description: Firedamps are more toxic. (CHAINED) - Placeholder: +5% Description: Firedamps will spawn more. - Forgot Turn Off Gas: +15% Description: Firedamps will spawn even more often. GLOOMBATS - Placeholder: +5% Description: Gloombats from The Mines have a chance to attack. (CHAINED) - Evolution: +10% Description: Swarms will last longer. - Placeholder: +10% Description: More swarms will spawn. - Butterfly Field: +25% Description: Gloombats will always attack. GIGGLE - Placeholder: +5% Description: Giggle from The Mines has a chance to spawn. - Growth Of Giggle: +5% Description: Giggle will emit no sound and get stunned for less time. (CHAINED) - Just Kidding: +10% Description: Giggle will spawn more. - Not Funny Enough: +20% Description: Giggle will almost always spawn. - Circus: +25% Description: There are too many Giggles throughout the run. GRUMBLE / THE NEST - Hold Back Laughter: +5% Description: Grumbles will emit no sound. - Placeholder: -25% Description: Less anchors will spawn in The Nest SEEK - Placeholder: +5% Description: Cart ride will be faster. Thanks for reading. (sorry for bad english)
My ideas (and from some other people) (Inc. stands for Incompatible, re for requires) Gift from Curious Light. -75% You start with a full overheal that only drains by real damage. NO RIFT NO PROGRESS re "A-1000." Strong laugh +15% Giggle stays on your face for much longer (12-13 seconds 70-80 damage) Re "Not funny" Not that funny +5/10% Giggle is silent. Re "Not funny" No funny slaps. +5% Giggle is only stunned for 2 seconds. Checking through +20% Rush appears outrageously more often. Re "hotel hell" inc. with Rush hour You're done yet? +5% Ambush rebounds more (+2-3). Re "Rebound" (Placeholder) +5/10% Dupe is silent. Inc with Dupe modifiers. Re "outwitted" Team of eyes +5% 3-4 Eyes usually (70%chance) spawn instead of one. Inc with "always watching" or more. Re "You cant see me" Anxious near it. +5/10% Figure triggers the heartbeat minigame. Re "all figured out" Overpopulated with insects +10% Swarms of Gloombats are bigger and more Gloombats eggs spawn. Re "flyswatter" Light is fine -30% Gloombats don't care about light. Eggs still spawn. Re "flyswatter" (Placeholder) +10% Grumbles are way faster. Re "see you soon" These doors cost, you know? +10% Opening a numbered door costs 10 coins. Re "not five stars". Thats all! Do you like the ideas?
Peekaboo! Jack has a 50% chance to spawn in any cabinets. (Requires “meet jack”) Leaked Flooded rooms have a higher chance of spawning. Can flood any room. Flooded Flooded rooms will spawn in every room. Rising water Flooded rooms will be replaced with overflowing rooms
@@VagueFaces_000 Critiques and suggestions: Peekaboo! : -I’d change the description to “Jack will attack unfairly often.” Leaked: -I’d change the name to something more interesting since it’s a bit lackluster -I’d change the description to “More rooms are flooded Flooded: -Again, the name is a bit lackluster -This modifier removes the threat of literally every entity, since flooded rooms cannot have Rush, Ambush, Giggles, Screech, Figure, or Gloombat attacks Rising Water: -What are overflowing rooms?
@@Fazer976 lol I suck at coming up with names, but the overflooded rooms are those rooms with water filling the room, forcing the player to swim through. Messing with certain items, slowing down the player, and eventually causing them to drow
“Seek chase locked? Are you out of your mind? 💀” I planned a modifier for seek chase to be locked but it got removed by someone else because they didn’t like it.
@@marihernandezrubenstein7240 The locked doors in the chase open instantly, all you do is pick up the key located conveniently right in front of the door and open it
Look, man: The Lookman has higher chance to spawn (THE BACKDOOR) +10% I’m Blitzin’ Here: Blitz will spawn more (THE BACKDOOR) +20% I’m Not Crazy: More ambience sound will trigger, same as Not Crazy Candy Effect +15% You Won’t Run: A-90 will spawn more SUPER SUPER HARD MODE!!!1!!!!: The harder version of SUPER HARD MODE!!! -123,456,789% A Pinch In Toes: Snare will spawn throughout the entire floor +60% Crucify ‘Em!: Crucifix have a 90% chance of spawning -100%
@@CELIAROJAS-i6t I most likely contracted RSI (repetitive strain injury), so working on videos has been really hurting my arm, plus it’s finals week at my school so I don’t have a lot of free time I hope to release part 🌳 this weekend, but no promises
My modifers idea too for the next part max blood room jack spawn is maadnees 20%of knobs acelerador more your speed is 1000% faster - 250% of knobs more more more items!!! every room spawn items -175 % of knobs what is! Dupe spawn every room with the difucullt max and dupe damage 75 +90% of knobs whatafac! This modifer activases 30 modifers random + 300% of knobs woow a barrel of starlight spawn in the hotel -500% of knobs and no rift oh no sceech spawn in the warfade + 10% of knobs midnight every room dark + 30of knobs in the next video pls goodbye
My modifier Name: Inflation Description Jeff shop is more expencive 25% more knobs Note: this modifier will make Jeff Shop items more expensive for example crucifix will cost 750 gold skeleton key will cost 550 gold lockpicks will cost 150 gold lighter will cost 100 gold flashlight will cost 250 gold and the candle will cost 200 gold Name: We are moving Description: Jeff Shop Is No Longer alavable 40% more knobs Note: Jeff shop on door 51 is not gonna be here
My modifier idea HELP ME!!! every room spawn monster Only not spawn seek and figure Bonus 50% need badge hotel hell I dont want water Water from floor 2 will be in floor 1 in every room if you crouch you can die bonus 30% need badge whoever smelt it and down the drain The dread reaction Dread spawn every rooms only not spawn at seek, figure, key room, lever room, greenhouse, the infirmary, countryard bonus 50% need badge it's not my time Dread is everywhere Dread spawn every room only not spawn at room 0000/start elevator/reception room Bonus 100% need badge Hotel hell I'm figure out you Figure spawn every 10 door intellect follow player to kill him Bonus 25% need badge all figured out Seeker man Seek spawn at door 5 and chase to door 15 monster how rush or ambush not active Seek spawn every 20 door Bonus 21% need badge Running track Rooms hell Rooms monsters from doors rooms Original rooms Rooms hardcore and joke monsters rooms how A-60 for KreekCraft trolling and monsters from rooms & doors how A-60, A-60 prime A-90, A90 prime, A-120, A-200, A-200 prime will spawn at hotel Bonus 250% need badge A-1000 why BECAUSE THIS BADGE NOT USING FOR MODIFIER BECAUSE MODIFIER FOR A-1000 DONT MAKED MY LEEGG!!! a lot A lot A Lot A LOT SNARES How I love pancakes but snares a lot a lot not how in I love pancakes And snares are work how last breath fatal damage Bonus 35% need badge hotel hell Jack annoying, every 5 rooms this room will be 100% jack in lockers and will not despawn when next room not open if attack and jack active at this room you will can't get in locker but can hide in locker in before room Bonus 10% need badge meet jack I'm lucky useless modifier only spawn every room Sally if room have windows bonus 0% because his useless Not need badges Shadow knight Every room spawn shadow Bonus %15, why? Because you can not see shadow some time because bugs and will you think light fleaker because now attack rush What the heck who you Jeff from super hard mode 2023 will can spawn chance 75% bonus %15 badge dont need, why? I HATE SUPER HARD MODE Dragon is here run Dragobloxxer can spawn with chance %60 work how in April fools 2024 Bonus 15% badge need survive the dragobloxxer I here to help you Guiding light switch to Introductory light my fan light -10% why?, because this light will when you died this give full full full information of monster if this rush light will say all information of rush and old version and how to not die by rush if say easy this big water of light and all light what use guiding light this switch to inductory light if you can't find key inductory light will help you You survive seek door lock also him if modifier work And with no modifier I here to help you, inductory light can switch with guiding light but only with 50% chance And my fan idea Location of guiding light Floor 1 The hotel Floor 2 The mines Location where Curious light Rooms The backdoor Location where inductory light April fools location Super hard mode 2023 survive the dragobloxxer 2024 This is actually all my idea :)
@@joeythekangaroo2162 I’d do something along the lines of Uprooted and change the bonus to -25% (since Snare is a lot easier compared to before the update)
3:54 is mine modifier
Thanks for including it! :D
1:21 there is already a modifier for it. It’s called key x4
@DzemalDemirovic-ss9ic Lockdown causes all rooms (besides those in the Seek Chase) to be locked by two different locks, plus it also causes rooms in the Seek Chase to be locked, very different from Key Key Key Key which only causes most rooms to be locked by a single lock
1:12 all rooms are locked is already a modifier which is the key key key key one
“All rooms are locked. Rooms have a chance to be double-locked.”
“Double locked means the door will be locked by two different types of locks which require two different keys.”
Modifier idea: "STUPID HORSE"
The iconic horse can be found more often. +10 knobs (for cheddar)
Badge: Hold your horses
How horse could be an entity?
Meet with the horse
I hope #cheddarballs will comment to this
5:03 I disagree with not including the haste, it's my opinion that pause the levers time pause for the 50 and 100 door is the same as with the mines 150 and 200 doors
For example, the Lever is at 01:23 and I arrive at port 50. The Lever freezes and pauses, remaining at 01:23 and only returns when I arrive at port 51.
@@SSBROFICIAL I think Haste should be it’s own modifier, because some people (like myself) could not stand the pressure of escaping Haste in The Hotel (especially considering it has locked doors), but I could stand all the other Backdoor entities.
Here are some more ideas
Paid the Bill
Every single room will have lights and lights will never break ( including the greenhouse)
-25%
Did someone call me?
Rush and Ambush have a small chance of spawning during the seek chase
+10%
Shiver me timbers
Your character might start shaking in dark rooms to counter it you must consume the vitamins
+15%
Barbarian
Entities can no longer 1 shot you , damage is olso significantly reduced
-100%
Hello there buddy!
There is a chance that 2 screeches can spawn
+5%
Uno riverse!
The player can spawn with a mirror that can easily counter eyes
-5%
Where ya at?
Figure can no longer hear the player and can only follow in specific lines
Who even needs gardens in hotels?
-The greenhouse will be replaced by the normal rooms ( the spawn chances of rush or other entities wont decrease).
-15%
Blitzing
Blitz from the back door has a small chance of spawning in the hotel
+10%
Who invited them over?
Entities from the backdoor and rooms have a chance of spawning around 5-10% for each one ( except haste )
+50%
Watching around
Window and Shadow have a higher chance of spawning
+0%
Not so fun now?
Shadow can take 1-25% of your hp when spawning olso his chances of spawning have increased
+10%
Did i scare ya?
Jack has a higher chance of spawning
+5%
Double Trouble
Whenever an entity spawns another one spawns along side it
Help me...
Allmost every entity is harmfull (except Jeff and El Goblino) (if an entity appears fe:jack he will take some hp
+15%
Im choosing kindness
Entities are way less harmfull ( less damage will be taken and spawn less often )
-80%
My idea for a mod: Laughter
In the mines, significantly more giggles will be found
In the hotel: giggles will be found
Plus 25% knobs
Modifier idea:
Seeking +90%
All entities are infected by seek(other than void and glitch) figure can now see but there are more hiding places in door 50 ,100 and figure rooms in floor 2
Grumbles are now faster and have a larger range due to seek hands
All entities do 2x as much damage
Requires: hotel hell and every crucifix badge
Outrageous layout:
Rooms are all unique and a room type won’t repeat in other rooms
Doesn’t count on the greenhouse
Completely new rooms can generate, having a not flamiliar layout
+2.5% knobs, as it may confuse players however is not a game changer
1:15 what is “failed the health inspection”
@@Forknight-000 It’s the custom achievement obtained for escaping The Hotel with a 100% bonus, it has an equivalent for The Rooms and The Backdoor, but they don’t have a name yet. I made one for The Mines titled “Ground Hog”
@@Forknight-000 Also correct me if I’m wrong, but didn’t you make a custom modifiers video at some point?
@@Fazer976 thx for the info! Also no I don’t think I uploaded any videos about custom mods, or any doors videos for that matter
@@Forknight-000 That’s strange, I SWEAR I saw a custom modifier video made by someone named Forknight
@@Fazer976 I changed my name and handle not too long ago, tried searching up “forknight custom mods doors”, but only got pizza tower stuff, Fortnite stuff, and other people’s videos explaining what the doors mods do
1:54 is that a gd REFRENCE?
@@joeythekangaroo2162 🗣🔥 🕳
FIRE IN THE HOLE
6:07 i feel like the figure not being able to hear your footsteps would make it easier though
@@Villagerslime Figure still heard your footsteps, you just can’t hear the Figure’s footsteps
My modifier idea:
Name: Who's laughing now?
Desc: Giggles and Screech can be found in (floor name)
65%
Would be better with a lower knob rate
Modifiers ideas:
I believe i can fly
+35% knobs
15 snares spawn in every room
Floors: the hotel
Deaf and blind
-60% knobs
Figure cant hear you
Floors: the hotel, the mines
I will wait
-20% knobs
Screech gives more time to react
Floors: the hotel, the mines
Just rest here
-30% knobs
Hide will never atack
Floors: the hotel, the mines
Rush away
-70% knobs the hotel
-40% knobs the mines
Rush will never attack
Floors: the hotel, the mines
Critiques and Suggestions:
I Believe I Can Fly:
-The name doesn’t make sense. What does flying have to do with Snares?
-10 snares per room is less than the average amount of Snares found when using I Love Pancakes!!!, also Snares spawning during the Seek Chase is unfair.
Deaf And Blind:
-The name doesn’t make sense; figure is blind anyways.
-I’d change the bonus to -50% and make it compatible with The Mines
-I’d rewrite the description to “Figure’s sense of hearing is diminished entirely.”
Just Rest Here:
-I’d change the bonus to -25%
-I’d rewrite the description to “Hide will no longer attack.”
Rush Away:
-I’d change the bonus to -50% for The Hotel, -25% for The Mines
Run Away: Seek will spawn and chase you in any room friendly.
You gain more speed and he won't attack you.
It can only work in The Mines and The Hotel.
Seek can push you and give more speed and he doesnt even give damage.
The real Seek Chase won't work, you loose a bit speed while seek is chasing you while friendly.
Most entities won't spawn.
(Requires "Running Track")
yay you listened!
My bad I was asleep but nice modifiers
Modifier suggestions! (I wanted to post this somewhere)
RANDOM
(CHAINED)
- Anti-jackpot: +100%
Description: Activates 10 random modifiers. Good modifiers cannot be selected.
- Hellish Chaos: +150%
Description: Activates 15 randoms modifiers. Good modifiers cannot be selected.
LIGHT
(CHAINED)
- Placeholder: -50% (NO PROGRESS) (NO RIFT)
Description: Almost no rooms will be dark, lights will never break.
Info: Only default dark rooms.
- Short Circuit: +10%
Description: Lights will flicker and break constantly.
Info: Lights can flicker and break anywhere.
Extra: Light flickering is less often than breaking.
ITEMS
- Good Quality: -25%
Description: Items will have more durability and/or uses.
(CHAINED)
- Health Comes First: +10% (NO RIFT)
Description: Only health pickups can be found.
- Exportation: -50% (NO RIFT)
Description: Most exclusive items from other floors will be able to collect.
Info: Affects The Backdoor and The Rooms.
GUIDING LIGHT
- Lunar Path: -25%
Description: Guiding Light will appear significantly earlier.
SPACE
- Dense Air: +5%
Description: Adds slight fog, Considerably limiting vision.
Extra: Recommended in The Mines.
(CHAINED)
- Hike: -50% (NO PROGRESS)
Description: is significantly shorter.
Info: 70 doors
- Placeholder: +15%
Description: is significantly longer.
Info: 150 doors.
- Long Journey: +25%
Description: is incredibly longer.
Info: 200 doors.
PLAYER
- Myopia: +10%
Description: Far objects will look blurry.
- Placeholder: +5%
Description: All damage will blur your vision and muffle sounds.
INVENTORY
(CHAINED)
- Cargo Pants: -25%
Description: Now you can have 9 items in your inventory.
- Stuffiness: +5%
Description: You will can only have 4 items in your inventory.
- No Pockets Pants: +15%
Description: You will can only have 2 items in your inventory.
HEALTH
- Shield: -50%
Description: Enter with 150% MAX Health.
ENTITIES
- Great Time: -75% (NO PROGRESS) (NO RIFT)
Description: Most entities will attack even less often.
SCREECH
- Placeholder: +10%
Description: Screech has a chance to attack in multiples.
Info: Two or three Screeches have a chance to attack consecutively.
Extra: 50% chance of two Screeches attack consecutively. 25% chance of three Screeches attack consecutively.
- Placeholder: +10%
Description: Screech will emit no sound.
Extra: No psst. Only the slight shake.
DREAD
- Dead Of Night: +10%
Description: Dread will attack significantly faster.
DUPE
- Placeholder: -25%
Description: Dupe will spawn less.
EYES
- [NO MINES] It Wanna See You: +5%
Description: Eyes now can teleport.
AMBUSH
- I'm Reboundin' Here: +15%
Description: Ambush has a chance to replace Rush.
HIDE
(CHAINED)
- [MINES ONLY]: Acquired Inheritance: -25%
Description: Hide will no stay in the last hiding spot you were in.
- [HOTEL ONLY] You're Not Welcome Back: +5%
Description: Hide now can stay in the last hiding spot you were in.
- No Place For You: +15%
Description: Hide now can stay in the last 3 hiding spots you were in.
SNARE
- Pancake Fantasy: +25%
Description: There are an incredible amount of Snares. Can spawn everywhere.
Info: Around 6-14 Snares per room.
Extra: Even less Snares spawn during Seek chases and figure's rooms.
THE BACKDOOR
- Placeholder: +5%
Description: Blitz from The Backdoor has a chance to attack.
- Placeholder: +20%
Description: Haste from The Backdoor will attack.
- Look At Me: +10%
Description: Lookman from The Backdoor has a chance to attack.
SPACE
(CHAINED)
- Steady Earth: +10% Knobs
Description: Earthquakes will never happen.
- Magnitude: +10% Knobs
Description: Earthquakes will happen more often. Can break lights.
GENERATOR ROOMS
- Placeholder: +5% Knobs
Description: Increase the chance of fuse rooms.
FIREDAMP LEAKS
- Gas Leak +5%
Description: Firedamps now can spawn in .
- Placeholder: +5%
Description: Firedamps are more toxic.
(CHAINED)
- Placeholder: +5%
Description: Firedamps will spawn more.
- Forgot Turn Off Gas: +15%
Description: Firedamps will spawn even more often.
GLOOMBATS
- Placeholder: +5%
Description: Gloombats from The Mines have a chance to attack.
(CHAINED)
- Evolution: +10%
Description: Swarms will last longer.
- Placeholder: +10%
Description: More swarms will spawn.
- Butterfly Field: +25%
Description: Gloombats will always attack.
GIGGLE
- Placeholder: +5%
Description: Giggle from The Mines has a chance to spawn.
- Growth Of Giggle: +5%
Description: Giggle will emit no sound and get stunned for less time.
(CHAINED)
- Just Kidding: +10%
Description: Giggle will spawn more.
- Not Funny Enough: +20%
Description: Giggle will almost always spawn.
- Circus: +25%
Description: There are too many Giggles throughout the run.
GRUMBLE / THE NEST
- Hold Back Laughter: +5%
Description: Grumbles will emit no sound.
- Placeholder: -25%
Description: Less anchors will spawn in The Nest
SEEK
- Placeholder: +5%
Description: Cart ride will be faster.
Thanks for reading. (sorry for bad english)
I think for 'Stone Cold' bonus should be increased as compared to 'Locked and loaded' with same bonus it is muck hard
My ideas (and from some other people) (Inc. stands for Incompatible, re for requires)
Gift from Curious Light. -75%
You start with a full overheal that only drains by real damage. NO RIFT NO PROGRESS re "A-1000."
Strong laugh +15%
Giggle stays on your face for much longer (12-13 seconds 70-80 damage) Re "Not funny"
Not that funny +5/10%
Giggle is silent. Re "Not funny"
No funny slaps. +5%
Giggle is only stunned for 2 seconds.
Checking through +20%
Rush appears outrageously more often. Re "hotel hell" inc. with Rush hour
You're done yet? +5%
Ambush rebounds more (+2-3). Re "Rebound"
(Placeholder) +5/10%
Dupe is silent. Inc with Dupe modifiers. Re "outwitted"
Team of eyes +5%
3-4 Eyes usually (70%chance) spawn instead of one. Inc with "always watching" or more. Re "You cant see me"
Anxious near it. +5/10%
Figure triggers the heartbeat minigame. Re "all figured out"
Overpopulated with insects +10%
Swarms of Gloombats are bigger and more Gloombats eggs spawn. Re "flyswatter"
Light is fine -30%
Gloombats don't care about light. Eggs still spawn. Re "flyswatter"
(Placeholder) +10%
Grumbles are way faster. Re "see you soon"
These doors cost, you know? +10%
Opening a numbered door costs 10 coins. Re "not five stars".
Thats all! Do you like the ideas?
Peekaboo!
Jack has a 50% chance to spawn in any cabinets.
(Requires “meet jack”)
Leaked
Flooded rooms have a higher chance of spawning. Can flood any room.
Flooded
Flooded rooms will spawn in every room.
Rising water
Flooded rooms will be replaced with overflowing rooms
@@VagueFaces_000 Critiques and suggestions:
Peekaboo! :
-I’d change the description to “Jack will attack unfairly often.”
Leaked:
-I’d change the name to something more interesting since it’s a bit lackluster
-I’d change the description to “More rooms are flooded
Flooded:
-Again, the name is a bit lackluster
-This modifier removes the threat of literally every entity, since flooded rooms cannot have Rush, Ambush, Giggles, Screech, Figure, or Gloombat attacks
Rising Water:
-What are overflowing rooms?
@@Fazer976 lol I suck at coming up with names, but the overflooded rooms are those rooms with water filling the room, forcing the player to swim through. Messing with certain items, slowing down the player, and eventually causing them to drow
@@Fazer976 I had more but was in the middle of doing something lol
@@Fazer976 also I had no idea the entities can’t spawn in flooded rooms lmao
Here’s a few more.
Breathless
Firedamp and flooded rooms will have a faster kill timer
(Requires “whoever smelt it”)
Overgrown
cheddar balls ahh background music
“Seek chase locked? Are you out of your mind? 💀” I planned a modifier for seek chase to be locked but it got removed by someone else because they didn’t like it.
@@marihernandezrubenstein7240 The locked doors in the chase open instantly, all you do is pick up the key located conveniently right in front of the door and open it
Modifer idea quatriple locked the rooms of hotel is with 4 keys and seek chase too 85% of knobs or 65% quiz
Look, man: The Lookman has higher chance to spawn (THE BACKDOOR) +10%
I’m Blitzin’ Here: Blitz will spawn more (THE BACKDOOR) +20%
I’m Not Crazy: More ambience sound will trigger, same as Not Crazy Candy Effect +15%
You Won’t Run: A-90 will spawn more
SUPER SUPER HARD MODE!!!1!!!!: The harder version of SUPER HARD MODE!!! -123,456,789%
A Pinch In Toes: Snare will spawn throughout the entire floor +60%
Crucify ‘Em!: Crucifix have a 90% chance of spawning -100%
Pls part tree 😢😢😢😢😢😢😢😢😢
@@CELIAROJAS-i6t I most likely contracted RSI (repetitive strain injury), so working on videos has been really hurting my arm, plus it’s finals week at my school so I don’t have a lot of free time
I hope to release part 🌳 this weekend, but no promises
Ok part tree at finals week?
@@CELIAROJAS-i6t Maybe, I’m not sure yet. Depends on how long it takes to do my final projects.
@Fazer976e
My modifers idea too for the next part max blood room jack spawn is maadnees 20%of knobs acelerador more your speed is 1000% faster - 250% of knobs more more more items!!! every room spawn items -175 % of knobs what is! Dupe spawn every room with the difucullt max and dupe damage 75 +90% of knobs whatafac! This modifer activases 30 modifers random + 300% of knobs woow a barrel of starlight spawn in the hotel -500% of knobs and no rift oh no sceech spawn in the warfade + 10% of knobs midnight every room dark + 30of knobs in the next video pls goodbye
i can image doing A-1000 and just theres just ambush coming
Part tree
Pls
@@CELIAROJAS-i6t Part 🌲 will be the last normal part of the series
Part tree coming soon ? Custom modifers@@Fazer976
@@CELIAROJAS-i6t I want to do at least one other video before it, so maybe in a week or two?
@@Fazer976 ok
My modifier
Name: Inflation
Description Jeff shop is more expencive
25% more knobs
Note: this modifier will make Jeff Shop items more expensive for example crucifix will cost 750 gold skeleton key will cost 550 gold lockpicks will cost 150 gold lighter will cost 100 gold flashlight will cost 250 gold and the candle will cost 200 gold
Name: We are moving
Description: Jeff Shop Is No Longer alavable
40% more knobs
Note: Jeff shop on door 51 is not gonna be here
@@MariolaPawlak-oi1vj El Goblino Was Here and El Goblino’s Payday already fill the role of making Jeff’s Shop more difficult/impossible to afford
My modifier idea
HELP ME!!! every room spawn monster
Only not spawn seek and figure
Bonus 50% need badge hotel hell
I dont want water
Water from floor 2 will be in floor 1 in every room if you crouch you can die bonus 30% need badge whoever smelt it and down the drain
The dread reaction
Dread spawn every rooms only not spawn at seek, figure, key room, lever room, greenhouse, the infirmary, countryard bonus 50% need badge it's not my time
Dread is everywhere
Dread spawn every room only not spawn at room 0000/start elevator/reception room
Bonus 100% need badge Hotel hell
I'm figure out you
Figure spawn every 10 door intellect follow player to kill him
Bonus 25% need badge all figured out
Seeker man
Seek spawn at door 5 and chase to door 15 monster how rush or ambush not active
Seek spawn every 20 door
Bonus 21% need badge
Running track
Rooms hell
Rooms monsters from doors rooms
Original rooms
Rooms hardcore and joke monsters rooms how A-60 for KreekCraft trolling and monsters from rooms & doors how A-60, A-60 prime A-90, A90 prime, A-120, A-200, A-200 prime will spawn at hotel
Bonus 250% need badge A-1000 why BECAUSE THIS BADGE NOT USING FOR MODIFIER BECAUSE MODIFIER FOR A-1000 DONT MAKED
MY LEEGG!!!
a lot A lot A Lot A LOT SNARES
How I love pancakes but snares a lot a lot not how in I love pancakes
And snares are work how last breath fatal damage
Bonus 35% need badge hotel hell
Jack annoying, every 5 rooms this room will be 100% jack in lockers and will not despawn when next room not open if attack and jack active at this room you will can't get in locker but can hide in locker in before room
Bonus 10% need badge meet jack
I'm lucky useless modifier only spawn every room Sally if room have windows bonus 0% because his useless
Not need badges
Shadow knight
Every room spawn shadow
Bonus %15, why?
Because you can not see shadow some time because bugs and will you think light fleaker because now attack rush
What the heck who you
Jeff from super hard mode 2023 will can spawn chance 75% bonus %15 badge dont need, why? I HATE SUPER HARD MODE
Dragon is here run
Dragobloxxer can spawn with chance %60 work how in April fools 2024
Bonus 15% badge need survive the dragobloxxer
I here to help you
Guiding light switch to Introductory light my fan light
-10% why?, because this light will when you died this give full full full information of monster if this rush light will say all information of rush and old version and how to not die by rush if say easy this big water of light and all light what use guiding light this switch to inductory light if you can't find key inductory light will help you
You survive seek door lock also him if modifier work
And with no modifier I here to help you, inductory light can switch with guiding light but only with 50% chance
And my fan idea
Location of guiding light
Floor 1 The hotel
Floor 2 The mines
Location where Curious light
Rooms
The backdoor
Location where inductory light
April fools location
Super hard mode 2023 survive the dragobloxxer 2024
This is actually all my idea :)
Can you add”Nice Floor” snare will not spawn in the green house -75%
@@joeythekangaroo2162 I’d do something along the lines of Uprooted and change the bonus to -25% (since Snare is a lot easier compared to before the update)
real that penalty is no good too much
Key Key Key Key is easier and gives more knobs than oversecure-
@@ZENI-wg1co Key Key Key Key gives +15% and Oversecure gives +20%..?
@@Fazer976 oh my bad i think my memory just sucks
@@ZENI-wg1co That’s fine lol